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Showing posts with label Touhou Genso Wanderer. Show all posts
Showing posts with label Touhou Genso Wanderer. Show all posts

Touhou Genso Wanderer: Reloaded - PS4 Review


Last year Richard got to experience the craziness that is Touhou in its dungeon crawling format while I doubled up and tried to focus on the platforming. Moving up to today, it's my turn to dive into the Roguelike dungeon Crawling that Touhou Genso Wanderer hides behind its many portals and locations.

Prior to Reloaded I've played the introduction to Genso Wanderer when I borrowed it from a local library for my brother. Because of this I had some idea of what I could be expecting in the lower, or higher, floors of the various dungeons that await Reimu and her party. Solo or with a partner, you'll be guiding her on various quests serious or otherwise as she explores the many mysteries that await. I say “serious” but let's be honest that evil was released by Rinnosuke not letting Reimu play with his golden ball which accidentally releases the seal when Reimu went for it anyways. Gearing up for yet another whoops adventure, there's no shortage of weapons, armor and experience to be gained. Only a shortage of food which can, and will, kill you.

Touhou Genso Wanderer: Reloaded is a both a roguelike in name an in nature. Dungeons are large masses that are both random and treacherous making every step you take your possible last. Using the classic formula, nothing moves until you do. Taking in a one to one step ratio, unless other factors are involved, everything and everyone will move one step or attack once you do. This can let you carefully plan out your actions or see your demise coming from a mile away unless you get really lucky and survive the oncoming attacks, otherwise it’s back to town!


Hit points fall to zero? Back to town. Hunger his zero, your health with drain with every step and thus when it hits zero? Back to town. There are some elements that are a little more friendly as if you fall in a dungeon you don’t lose everything which I actually found surprising. You actually get to keep the stuff you picked up off of the floor in which most would laugh gleefully at your misfortune or stupidity as you bravely declared that you could handle a situation instead of retreating.

Normally in these cases if you fell you lost everything or a good portion of your stock. Instead, being able to keep them, it allows you to prep that much better for your next outing without having to worry about losing your favorite spatula. What? It was an awesome two-handed weapon before it became a chisel… and now a giant deathscythe after merging it with Cloud’s sword.

The point that I want to make is that without that worry of loss, there’s a stress that is never enforced making you never really question your decision as to whether or not you should go back. While it increases the enjoyability, it also decreases the difficulty as you don’t need to worry about dying, you just need to worry about getting back to where you died with no strings attached. One way or the other, you’ll always start back at level one so maybe that’s the offset as often times there’s a way to boost yourself to be a “stronger” level 1 the next time.


Setting aside dying for a moment, the mechanics are extremely enjoyable. Moving around the dungeons is a pleasure and anything but a chore. The standard has you moving left, right, up and down. The advanced has you being able to move diagonally though often it's a bloody chore and not worth the effort because of some half-baked control schemes. Genso Wanderer is both responsive with your thumbstick or d-pad as well as having the option to hold down a shoulder button that will only allow you to move diagonally just to make sure you don’t mess something up. Adding in one more quality of life improvement is that by holding R1 you can zoom through the passageways between rooms regardless of the twists and turns. Holding “O” is already a godsend with you zooming but it’s only built for straight lines. Having the pathfinder option just makes it that much better.

Now while in these dungeons there are going to be plenty of floors with rooms for you to explore as you look for the gateway to the next floor. They are generally not that hard to find as your biggest worry is going to be a combination of traps, enemies to slay and level up off of and going hungry. As Richard would state, Pro Tip, and in my words, *spoilers* if you make early enough on a basic enough potion it has a property that can be merged into an item which reduces hunger. This means that instead of going through a truckload of Red Bean Cakes, you may only need one for several to a dozen floors worth of exploration allowing for you to go that much further. *end spoilers* This leads into one of the biggest features, fusing the hell out of anything and everything!

By use of what is called the Nito box, you can fuse just about anything with anything else through the use of accumulated points. Adding weapons together can increase the base strength but fusing them with other items can give that weapon new abilities such as life on hit or increased damage to flying enemies for example. Each fusion costs about one-hundred points so it’s not cheap per say but with the amount of junk that you’ll be picking up off of the ground, you can grind it all for points which also liberates some space in your inventory!


So while potions, scrolls and food (in which why would you want to get rid of!?) give about a point each, equipment yield many more with you looking at seven or more. So with the cost of fusion being one-hundred, it takes a fair amount of points to do anything but it’s worth it and besides? The great part of fusing all of these items together isn’t that you can get much better gear, it’s that you can do it anytime and anywhere with no restrictions. You don’t need your town, you don’t need the Yokai’s town, you just need to open up your inventory and go for it!

I quite enjoyed Touhou Genso Wanderer: Reloaded. It has many of those classic elements that make a Roguelike what they are alongside other factors that made it enjoyable as you aren’t always making hard choices as to whether or not to pick something up because you are out of space. Being able to grind it down for points and then use those points on something else makes for a fantastic feature as you aren’t stuck waiting for a blacksmith but you can do it yourself keeping the dungeon crawling rolling for a lot longer at a time.


Game Information

Platform:
Sony PlayStation 4
Developer(s):
Aqua Style
Publisher(s):
Nippon Ichi Software America
Genre(s):
Roguelike
Mode(s):
Single Player
Other Platform(s):
Nintendo Switch

Source:
Provided by Publisher




Article by Pierre-Yves
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Week in Review - April 3rd to 7th


Welcome back to the weekend and this Week's in Review!

For something brand new, Sunday saw the first release of our Sunday Bites. These impressions will overtime cover small demos from currently in development titles either from the Developers themselves or from possible Kickstarter or Greenlight campaigns. With that, here's the first Sunday Bites with Tumbling Apart

"In twenty minutes I went through a roller coaster of emotions that only scratch what looks to be the surface of Tumbling Apart. I'm already hooked though and I still don't know what's under the hood."
- PY

Monday started off with our game releases for the month of April and there are some good ones!

Tuesday we saw the second of NIS America's Touhou releases with Genso Wanderer on the PS4

"Genso Wanderer is a great addition to the franchise, with lovely character, background and sprite visuals and music, solid core gameplay, and endearing character interactions. "

- Richard

Wednesday saw my thoughts of Omega Force and Tecmo Koei's Toukiden 2 which is both a stellar follow up of the original and a great possible direction for the style of gaming as it works very well in an open world environment.

"Having originally released for the Vita it wasn't long before it saw both PS4 and the PC releases after having found success as a "Monster Hunter Clone". That simple status however is now no longer valid, as Toukiden 2 just set a new bar for the series with an open world that fans of the genre have only dreamed of."
- Pierre-Yves

Because there seriously can never be enough NIS America titles, Thursday saw our review of Operation Abyss: New Tokyo Legacy on the PC

"Overall, Operation Abyss is a great addition to the dungeon crawling experience, and is definitely something to pick up, especially if you never picked it up for the Vita."
- Richard

Finally on Friday Nick sat down to Chaos Code: New Sign of Catastrophe by Arc System Works

"While Ark System Works is well-known for their fast, slick, polished fighting games like Guilty Gear and BlazBlue, this is a simpler title made by FK Digital. It is a solid enough outing, with gameplay that is easy to pick up..."
- Nick

Article by Pierre-Yves
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Touhou Genso Wanderer - PS4 Review


Touhou Genso Wanderer is a rogue-like spin-off of the Touhou series. With fancy opening cinematics, tsukkomi humour, and enough characters to populate a small village, Genso Wanderer definitely paints a colorful world for the female dominant cast. Genso Wanderer has you guide the a lazy shrine maiden, Reimu, through a mysterious(ish) tower that has appeared because a local shop owner, Rinnoske, discovered an evil artifact that possessed him. Now it is up to Reimu to solve the incident, which is apparently in her job description.

At its core, Genso Wanderer is a rogue-like with a Touhou theme and cast, and specialty characteristics thrown in. Reimu will progress through floors of the tower, collecting items, defeating clones of the Gensokyo residents, and avoiding traps (or at least attempting to). Combat and exploration take place in a turn-by-turn format, where you move, then the enemies move, action for action. You progress through floors looking for the warp gate that will take you to the next area. Floors are designed primarily as a few large areas connected by smaller paths. As movement is performed on a "square-to-square" basis, these thin paths are generally one "square" wide, providing either helpful choke points or painful pincer attacks. Since the floors are randomly (presumably) generated, this could mean you're either in for a load of pain, or you spawn right next to the exit.


As you progress through the floors and kill baddies, you get both experience and items. Lots of items. No, seriously, there's so much loot it's ridiculous. When there's a default inventory of less than fifty, and every floor you can easily get more than ten items, managing your inventory soon becomes a full time job. As annoying as it is to not being able to hold all the things, the limited inventory makes you seriously consider whether what you pick up will truly be worth it, especially considering your currently equipped gear also takes up inventory spaces.

Thankfully, there seems to be an arbitrary pocket dimension purely for the items used solely for the alchemy and fusion system. Using one of Nitori's inventions, you have the ability to combine and fuse items. This can be useful for combining weapons and gear in order to level them up (because yes, they do gain exp as well), or adding helpful abilities into said gear, like preventing confusion or poison. Component materials can be used together in order to make new items, such as spell talismans, healing items, or storage units (which I thought were the best thing since temp saves became a thing).

Reimu has a plethora of abilities at her disposal, from being able to dual wield weapons, or choose a weapon and a shield, to having four different types of spells that you can rotate between: a straight shot, a piercing needle, a surrounding rang power blast, and a spread shot. These spells take P units to use, which can be collected from defeating enemies or consuming certain healing items. Speaking of the healing items, never underestimate the food, as there is a stamina system that is based on your "hunger", and if you get too hungry, you start losing health. I'm not sure about you, but after parading through countless demons and monsters, beating them all up and reaching the final floor of a dungeon, it would be very embarrassing for me to lose to a boss not because I was underpowered, but because I really should've eaten a sandwich before going adventuring.


Mentioning death, I was pleasantly surprised to see that you keep all of your items upon death, although exp and money is still lost. After becoming used to losing both experience and gear for every failed dungeon delve, keeping your gear is a heart-warming experience, especially if you find something nice. When you fail your delve, you're returned to Reimu's shrine, where there's an item storage, money deposit box (donation box), as well as what I can only describe as a "tutorial house".

This is assuredly the best tutorial zone I have ever seen in a game, ever. The tutorial consists of multiple floors that not only tell you how mechanics work, but have you try them out so you get used to them, but not in a way that makes you want to flip a table. While the player tasks are simple, the functions are clearly shown and learned. In addition, each aspect or function of the game tutorial is a single floor, and allows you to leave whenever you want, making the tutorial not only optional, but incredibly helpful if all you're looking for is a refresher course. The actual practice dungeon in the tutorial house is also really nice, as clearing it allows you to keep all the items you've picked up, as well as not really giving many demerits for trying it out.

There's a lot about Genso Wanderer that I really enjoyed, such as the exp share with your partner, meaning you can send them off to kill enemies on the other side of the map yet still earn the experience for it, the ability to set your allies' AI to an extent, having them either stay put, follow you, or attack on sight, and the sheer number of different unique enemy traits was really impressive to see, especially considering they were all related to the character's personalities or what type of existence they were in-game. On the other hand, some of them are infuriating, such as Patchoulli who can explode when near death. Or the traps.


Good Lord, the number of different traps that their rate of appearance is way too damn high, especially considering they're invisible unless you use items. I literally flipped a table after being cornered by four exploding Patchi's, and then walking into a room that was 6x5 in size, only to step on twelve traps. TWELVE. IN A ROOM WITH ONLY 30 TILES. Or when I found the roaming shop and thought "Perfect! I need to heal my hunger! Let's buy some food", only to find out that instead of buying the item, I accidentally stole it. The shopkeeper was not happy. You remember that guy from "Link's awakening"? The shopkeeper that you could steal from, but re-entering the shop he would fire a laser beam at you and kill you? Yeah, the shopkeeper in Genso Wanderer is just as overpowered, and she really was not pleased when I stole from her by accident. On the third last floor. I was almost at the end :'(

Besides my painful experiences and evident lack of preparation, there were also a lot of aspects I really enjoyed. The banter between characters is what I've come to love and expect from the Touhou franchise, the weapon scaling seems more of a stat modifier than a blunt damage value, which means there's still an emphasis on strategy and planning rather than getting super lucky, you're allowed to save and quit after every floor, although you aren't allowed to return to the shrine to deposit cash, and the town and rest houses you can visit on certain floors were a really nice touch. While the game can be difficult at times, like if you walk into a "Pandemonium" room filled to the brim with enemies and traps, it wasn't so difficult that I was regretting my life choices or whipping things out a window.


Overall, Genso Wanderer is a great addition to the franchise, with lovely character, background and sprite visuals and music, solid core gameplay, and endearing character interactions. The game is neither too hard nor too easy, and there are plenty of strategy options to choose from. While definitely not perfect, there's definitely no slack in the production, resulting in a fun, if at times slightly gruelling, gaming experience for both fans and first timers for either the Touhou series or the rogue-like genre.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Aqua Style
Publisher(s):
NIS America
Genre(s):
Roguelike
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation Vita

Source:
Provided by Publisher




Article by Richard
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Two new Touhou games coming next year


2017 is shaping up to be a busy year for NIS America.

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Touhou Genso Wanderer will be arriving in North America and Europe!


NIS America has a lot of interesting-looking games on tap including...

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