• Culdcept the First - Xbox Review

    Culdcept the First (also attributed as Culdcept the First Saturn Tribute) is a very fun game, that does show its age. This is basically a re-issue of the 1997 Sega Saturn game that mashes together deckbuilding (think Magic: The Gathering) and boardgames (such as Monopoly).

  • NBA 2K27 - PlayStation 5 Review

    With these annual seasonal renewals of the sports season comes the related video games as well, and the question reviewers such as myself always face is this: Is this year’s game worth purchasing one year after the last one? My answer? Yes, absolutely. NBA fans are going to almost certainly enjoy NBA 2K27.

  • Midnight Moments - PC Steam Review

    Midnight Moments is a cozy cyberpunk diorama-building game that is stunning. Unlike games that require you to complete quests or take out assailants or even solve challenging puzzles, this one only requires one thing: imagination.

  • Isle of Reveries - PC Review

    Isle of Reveries is a top down 2D action adventure game that made my nostalgia for old school Zelda games flare up really hard. A good blending of puzzle, exploration, and combat, Isle of Reveries is a wonderful title to experience inside and out.

  • Outbound - PC Review

    Let me tell you about this cozy game my daughter and I are playing together called Outbound. Now, I've been following this game from the initial Kickstarter back in April 2025 to its full release in May 2026. The best Mother's Day gift for myself and my first ever collector's edition in a physical copy!

  • OVER REQUIEMZ - Nintendo Switch Review

    In OVER REQUIEMZ Yuhiru is thrown into the castle of Oz and is immediately accused of trying to assassinate the King and shoved into the dungeon. Not only is she treated like a criminal...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • NHL 27 - PS5 Review

    ...and I have been playing NHL games since. It didn't matter whether it was EA or another game like 2K in the 2000s; I loved hockey games and still do, but is NHL 27 a step in the right direction?

  • Asdivine Knot - PS5 Review

    Asdivine Knot is the latest title in the Kemco JRPG library. Following protagonist Verselio, who's on the run from the church that they once served, he'll be accompanied by an odd selection of party members as they all find a reason to band together…

  • STEINS;GATE RE:BOOT - PC Review

    Our story begins in Akihabra, Tokyo Japan. The protagonist Okarin… Or rather Rintaro Okabe, (Voiced by Mamoru Minyano) is a recent high school graduate who rents an apartment with his best friend and resident computer hacker, Itaru ‘Daru’ Hashida (Voiced by Tomokazu Seki) during the summer of 2010.

Showing posts with label 2D souls-like. Show all posts
Showing posts with label 2D souls-like. Show all posts

Salt and Sacrifice Review


Salt and Sacrifice
by developer Ska Studios, Devoured Studios and publisher Ska Studios—Sony PlayStation 4 review written by Richard with a copy provided by the publisher.

Estimated reading time: 7 minutes 


Sequel to Ska Studios' Salt and Sanctuary, newly released we are taking a look at Salt and Sacrifice, a title that takes from its predecessor with changes to mix things up. Will it hold up against the Souls-like/metroidvania of Sanctuary? Or has it Sacrificed what made the original so good? Well, it's time to take a look to find out.

If you've played Salt and Sanctuary, you'll probably have at least a basic idea of what you're getting yourself into. If not, well, honestly there have been a lot of changes to the formula, so you're not put too far behind the curve. You play as a nameless sinner, one who has been sentenced by the kingdom to atone for your crimes by getting rid of the Mages plaguing the kingdom. On your way to the location where the mages congregate, your…animal? gets attacked. Chances are, you end up dead. But no worries! You've been marked by a special ritual, allowing you to come back from death as many times as needed! Provided you do not succumb to the "Haze".

Salt and Sacrifice, like its predecessor, is a 2D souls-like with metroidvania elements. What this means for Sacrifice specifically, is that you will roam around an area in a 2D fashion, beating up on enemies, and they will drop salt which you can use to level. Combat is done based on a stamina system, where attacks, blocks, and dodge rolls consume stamina, and you need to regenerate it periodically. You also have access to a stock of consumables you can replenish at checkpoints, and if you die, you drop all your salt and need to go pick it up again before dying, otherwise it's gone for good. And yes, there is an equip burden that affects movement and dodge roll.

As you progress through the game you will also acquire tools to help traverse areas, such as a sort of hookshot you can pick up in the first area. Yes, there are specific areas now, as well as a main hub location, where you can craft items and purchase stuff from a vendor, before leaving to go explore the different biomes containing the Mages. Each new area is locked behind certain area bosses and Named Mages, which you will need to defeat before you can progress. The Named Mages come in different forms, and you are required to defeat a certain number in order to gain access to sealed doors you will find while exploring.

Now, if you've played any Souls game, you may be wondering why I'm making this distinction between "area bosses" and "Mages", despite Mages being functionally bosses. Well, Ska Studios decided to do something a little different this time around, and has introduced some Monster Hunter style elements. Basically, after beating a Named Mage, they will then appear randomly in the stage, and you can beat them to hopefully get more of their specific material drops. These materials can then be used to craft equipment based on that Mage. There are also "Pyre" items that are used as upgrade materials. These can be acquired from the Mages, or chests and item bags throughout the areas.

I'd like to take this moment to comment on a few things. First of all, I was about to write a pretty scathing review before the last patch. Luckily it got released the day before I started writing this review. Thankfully the patch solved a lot of my issues, but the basic feeling remains the same: it doesn't feel like some of the bosses/Mages/enemy design/placement were really play tested properly, if at all. I'll say this now, but I have completed the game, defeated all the Mages, and gotten the Platinum trophy, so I have successfully completed everything up to the New Game Plus run, and I can honestly say that some of the bosses and enemy placements made me want to just huck my controller out the window.

You can get juggled, you can get flinch locked, and enemies can shore up on the edges of platform, preventing you from climbing up or landing on the platform or knocking you off the platform, where you'll then fall 400 feet to your death. Also, if you're chasing a random Mage, their boss area can be right in the middle of a bunch of enemies, sometimes tougher enemies. While they will fight each other, it can be really frustrating sometimes. Also, there are some hitboxes that just aren't really fair if you're in melee range. Another annoyance is that enemies will follow you all the way to the bathroom given the opportunity.

One really interesting, but also possibly frustrating, aspect revolves around your consumable items, such as healing potions and thrown weapons. You can also gain access to other thrown items, such as poison vials and molotovs. You can craft on the go, but you need the associated materials to craft. Yes, you can run out by the way, so if you have no materials left for healing potions, you have no healing left. Thankfully, the materials are quite abundant, and you can also collect some in the main hub area, or purchase a bunch from the merchant.

If you're used to Salt and Sanctuary, the graphics are the same as always. The 2D hand drawn style art, combined with atmospheric music, produces a decent ambiance. The developers also know what you're looking for in new game plus, as the quality of the upgrade materials gets increased to reflect the new challenge rating, which is really nice. There are a few issues here and there, such as trying to return from some of the hookshot points just not working well, or when you go to kill a Mage you have to hit the circle button while the Mage is downed, otherwise they get back up after a while. Unfortunately, if the Mage is overtop of a tool you can use, you may find yourself activating the tool, or picking up an item, instead of killing the Mage.

Summary

Overall I did have a lot of fun with Salt and Sacrifice, although there were a few moments where it got rather frustrating. With the new change up to how the game plays out, I expect a lot of people to be upset with the new direction. It's not a bad direction, just new. I really appreciate the devs branching out in a new direction, and hope they continue to do so from now on.

Score: 8 / 10





Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels