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Showing posts with label Project Nimbus: Complete Edition. Show all posts
Showing posts with label Project Nimbus: Complete Edition. Show all posts

Project Nimbus: Complete Edition - Switch Review


From the onset, Project Nimbus will not be for everyone. Giant mechs called Battle Frames, floating cities in which humanity escaped to after the third world war, orbital elevators, mass drivers to launch ships into space and more missiles than the Switch knew what to do with at times, I was in love. Fans of Gundam, Macross, Aldnoah Zero, Code Geass or any other mech heavy anime out there that don't immediately come to mind will plenty to love with fast paced combat and a storyline that would make most anime lovers happy.

Other than some fast paced combat, I wasn't expecting much else with Project Nimbus. This isn't a bad thing as sometimes you just need to “play” and not worry about fifty thousand other things like if there was enough ammo in the cache or if you made sure to tune the servos in the arms. That said, it didn't take very long to be happily surprised at there being more than just fast paced combat.

The reason that I didn't really add in Armored Core or even Gundam Builders and just left it at Gundam, is because instead of building your own mech, you are given a mech or a choice of mechs through the characters that act as the protagonist of the moment. Having done so, by splitting your time between different characters and factions you get the whole picture of the current events instead of just the narrowed view of one or two individuals which adds a depth and a story to mesh it all together. At the same time you also get to experience what it's like to be at the top of the food chain and other times somewhere in between.


This is something that Project Nimbus does really well. By switching up the pilots and the mech, the combat doesn't ever limit you. Speed, weapons, altitudes… well it does in the case of falling into the atmosphere… but in general, it doesn't limit you. You can fight and fly high, low or somewhere in the middle while unloading ungodly amounts of ammo and missiles into the enemy forces that are trying to destroy you or what you are protecting. Each mech that you'll have the change to pilot has a variety of gear that can all be reloaded, and depending on the firepower, shorter or longer reloading times. You pretty know what you have in your hands the second you launch and while some can move faster than others, the others have railguns and only need one shot to even take out larger aircraft carriers.

That in a nutshell is really it. You get a bit of hanger dialog before a sortie, you get some dialog while dodging and flying through various environments both planetside and in outer space, you unleash hell while dodging and flying, and then you have a cutscene that moves the events forward before the rinsing and repeating. And it works. It works very well because of how they've tied the characters into the overall events and it honestly felt like I was playing an anime mecha series.

The only real areas that could have used a bit of a buff is in the sound and some of the visuals department. Because things move so fast, you don't really get to see the details on most enemies, they are just blips moving at fast speeds until you move in close for a sword strike. Larger enemies you can see and appreciate the detail but they are gone in an instant. It works with the speed set out but it would have been nice to see a little more than you do. The audio however was a mixed bag.


Sounds effects are spot on. The whooshing of missiles, the ra-tat-tat of machine gun fire, the sound of engines being kicked into high gear. Stellar. The character voices in comparison to all of that? Needed to be louder but if you decrease the rest, there's still a disconnect as the voices are low but the notifications of a certain ammo type being reloaded are unbearingly loud. The background music was often either there or nothing at all. When it's there though, wow, it's there and it brings everything into that feeling like when you're on episode 36~38 of 50 and things just HAPPENED. Sadly the rest of the time it's only really there to block out pure silence but not enough to be any sort of memorable.

Whether on a giant screen on or in your hands, in the middle of epic combat or between missions while getting a briefing or listening to dialog, the complete edition of Project Nimbus is fantastic. Fast paced, well written, it may not be for everyone but for lovers of mecha? It's a must!

Game Information

Platform:
Nintendo Switch
Developer(s):
GameCrafterTeam
Publisher(s):
KISS ltd, GameTomo
Genre(s):
Action
Simulator
Mode(s):
Single Player
Other Platform(s):
PC

Source:
Provided by Publisher




Article by Pierre-Yves
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Project Nimbus: Complete Edition clear for takeoff on Nintendo Switch - News


We are happy to bring you news that Project Nimbus is finally out for the first time in North America! Inspired by some old schooled series like Gundam and Macross, I'm happy to say that after a few hours in, I'm loving it. So while I'll have my review soon, in the meantime here's the original announcement trailer



and the new launch one!



PROJECT NIMBUS: COMPLETE EDITION CLEAR FOR TAKEOFF ON NINTENDO SWITCH 

INDIE MECHA HIT LAUNCHES TODAY ON ESHOP 

Tokyo, Japan, May 16, 2019 — Japanese publisher GameTomo today announced that Project Nimbus: Complete Edition is now available on the Nintendo Switch eShop. Project Nimbus is a high-flying action mecha game inspired by classic mecha like Macross and Gundam as well as games like the Ace Combat series. The Nintendo Switch version features content that has never been released in Western markets, a move sure to delight its cult of followers in Europe and North America. The game is available on the Switch’s eShop for 15.99 GBP, 17,79 EURO, and 19.99 USD with a special 10% discount for the first week to celebrate the launch of the title.

Project Nimbus: Complete Edition features pulse-pounding, high-speed combat across a variety of theatres of war across a futuristic Earth. Three main factions duke it out for control over scarce resources using Battle Frames, powerful combat suits that can field a diverse array of fantastical weapons. New to this release is the enhanced Survival mode that pits players against never ending waves of enemies, challenging them to succeed against impossible odds. The new WARFRONT mode further elaborates on this formula by adding multiple objectives and missions to the survival gameplay, forcing the player to make tactical decisions as they rise through the ranks.

The launch trailer for Project Nimbus highlights the breakneck speed of its combat, the variety of its locales, and the strength of its exotic weaponry. Character dialogue ups the stakes as the game draws you into the heart of the conflict between the last organized states on Earth and their struggle to survive against each other.

Project Nimbus Key Features

  • High-speed battle action, piloting heavily armored Battle Frames through the war torn skies.
  • Twenty-six missions in a variety of locations, including floating cities, ocean fortresses, mountain bases, futuristic prisons, and battles in space.
  • Over a dozen playable Battle Frames with weapons including smart missiles, energy blades, particle cannons, floating energy shields, railguns and autonomous psychodrones.
  • A sprawling storyline with battles between three different factions over a war-torn futuristic planet: the US-led CFN, the Russia-led UCN, and the shadowy terrorist Children of Fallen Nations.
  • Complex bosses each with a unique fighting style, including orbiting nuclear battle mechs, bands of deadly pilots, and weaponized flying ships.
  • Missiles, rail guns and cannons for long range combat...energy blades and blade rushes for melee!
  • Bonus Survival Mode lets you choose from an entire hangar of Battle Frames, and then you must battle endless waves of enemies with increasing power.
  • WARFRONT mode includes massive replayability with six unlimited mission modes including Base Defense, Interception, and Assassination. Six levels of pilot (including Legendary) and Battle Frame customization will keep you playing for hours more.

About GameTomo

GameTomo is a team of dedicated indie developers and publishers located in Tokyo, Japan. GameTomo curates best in breed indie titles and hand-picks consequential games appealing to both Western and Asian audiences. Visit them at www.gametomo.co.jp


Article by Pierre-Yves
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Project Nimbus: Complete Edition Headed for the Switch!


 

PROJECT NIMBUS: COMPLETE EDITION BRINGS HIGH-FLYING MECHA COMBAT TO THE NINTENDO SWITCH

INDIE CULT HIT COMES TO THE WEST ON MAY 16


Tokyo, Japan, April 25, 2019 — Japanese publisher GameTomo is very proud to announce the release date for Project Nimbus: Complete Edition on the Nintendo Switch. The anime-inspired mech combat game is slated for a May 16th worldwide release on the Switch. This version of the game includes new content never-before-seen in the United States and Europe, sure to please Western fans of high-speed robot action.

Project Nimbus: Complete Edition is the latest version of the cult mecha game, originally designed and developed by GameCrafterTeam and GameTomo. This version features the original’s full story and combat alongside new modes that had previously not made it to American or European shelves.

The game is set in a far future Earth where three factions fight for the remains of the planet using powerful Battle Frames; classic mecha inspired by the creators’ love of Japanese anime. These Battle Frames take part in fast-paced combat across a variety of battlefields on the ground, high in the sky, and even in space.

Two new modes supplement the original’s content for this release: an improved Survival mode and WARFRONT. In Survival, players will fight against endless waves of foes to cement their standing as an Ace mecha pilot. In WARFRONT, objective-based missions up the ante by requiring the player to survive against infinite odds in a never-ending assault.

Thanks to the Switch versatility, players will be able to utilize their Joy-cons to experience the best of what Project Nimbus has to offer or stay mobile and take to the skies around the house or on the go. Project Nimbus is also Pro Controller compatible for an even richer flying experience.

The announcement trailer which can be viewed here showcases Project Nimbus’ high-tech style and the breakneck speed of its combat.

“We’re so excited to finally bring this remastered edition of Project Nimbus to our fans in the west. We’re proud to have such a supportive community and we can’t wait to reward their patience,” says Reece Scott, CEO of GameTomo.

Project Nimbus Key Features

  • High-speed battle action, piloting heavily armored Battle Frames through the war torn skies.
  • Twenty-six missions in a variety of locations, including floating cities, ocean fortresses, mountain bases, futuristic prisons, and battles in space.
  • Over a dozen playable Battle Frames with weapons including smart missiles, energy blades, particle cannons, floating energy shields, railguns and autonomous psychodrones.
  • A sprawling storyline with battles between three different factions over a war-torn futuristic planet: the US-lead CFN, the Russia-led UCN, and the shadowy terrorist Children of Fallen Nations.
  • Complex bosses each with a unique fighting style, including orbiting nuclear battle mechs, bands of deadly pilots, and weaponized flying ships.
  • Missiles, rail guns and cannons for long range combat...energy blades and blade rushes for melee!
  • Bonus Survival Mode lets you choose from an entire hangar of Battle Frames, and then you must battle endless waves of enemies with increasing power.
  • WARFRONT mode includes massive replayability with six unlimited mission modes including Base Defense, Interception, and Assassination. Six levels of pilot (including Legendary) and Battle Frame customization will keep you playing for hours more.


About GameTomo


GameTomo is a team of dedicated indie developers and publishers located in Tokyo, Japan. GameTomo curates best in breed indie titles and hand-picks consequential games appealing to both Western and Asian audiences. Visit them at www.gametomo.co.jp



Article by Susan N.
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