• Gobliiins Collection - Switch Review

    In the early 90s, Coktel Vision (which later became Sierra On-Line) released a quirky point and click adventure game titled Gobliiins which had players bouncing between three different Goblins to find a cure for good King Angoulafre.

  • The Core - PC Preview

    Sometimes when you are browsing the internet for information on how to do something, you stumble upon ideas or projects or even games that people might be working on...

  • Cat Mail Co. - PC Review

    What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • STARSEEKER: Astroneer Expeditions - PC Preview

    STARSEEKER: Astroneer Expeditions is just that! Massively co-operative and not an MMO! When you first run the game you are instantly into the tutorial...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • House Flipper Remastered Collection - PC Review

    I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.

  • GranBlue Fantasy: ReLink Endless Ragnarok - PS5 Review

    GranBlue Fantasy: ReLink released in 2024 bringing the GranBlue universe to an action adventure JRPG format. With a party of up to four members, this band of skyfarers set out for new skies, adventures, and dangers. Two years later, Endless Ragnarok...

  • 70s-Style Robot Anime Geppy-X - PS5 Review

    70s-Style Robot Anime Geppy-X is a mouthful of a title, but you know what? It’s quite the challenging game to describe as well. At its core, 70s-Style Robot Anime Geppy-X is a shooter...

Showing posts with label PlayStation 4TM. Show all posts
Showing posts with label PlayStation 4TM. Show all posts

Metro Quester - PS4 Review

Metro Quester by developer Thousand Games and publisher KemcoPS4 review written by Richard with a copy provided by the publisher.
 
Estimated reading time: 5.5 minutes

An apocalyptic future where humanity needs to fight against mutated monsters for resources and food. A dungeon crawl to get to what you want. Will you brave the dangers in an attempt to thrive? Or will you be consumed by the monsters infesting the world?

Metro Quester is an old-school dungeon crawler that looks like it'd be right at home on the MS-DOS. No, this isn't a bad thing at all. Taking inspiration from what I'd guess is the original Rogue title, yet without the randomization, we get what Metro Quester feels like, at least to me.


You play as a band of would-be explorers and artifact hunters. Powerful monsters hold the secret of relics, which you are now hunting. Your team of five have the goal of defeating these monsters in order to find the relics. But it won't be easy as you need to find food to survive, and you only have a certain amount of purification power that allows you to explore. Returning to camp replenishes your purification as well as health and revives any knocked out teammates.
 
Metro Quester is a pretty simple game when you break it down. You explore a map that gets filled in as you explore, and remains every time you set out to explore, and have a limited time to explore before you need to return to camp. There are monster icons that you can touch to start combat, resource collection points, false walls and mud to clear away, safes to open for gear, and more for you to find out.

The field map you traverse functions in traditional rogue style rules. Your character moves, enemy characters move, repeat until you run out of purification power. If you make contact with an enemy unit, you will enter into a turn-based combat. There are also resource points that you can interact with in the hope of getting either food or resource points. These will return the next time you set out from your base, which is measured as a day value.


You are tasked with maintaining your food stores during set periods, with the value required increasing as your number of party members increase. Failing to find enough food will result in penalties to your exploration team, so make sure you fulfill your food quota! Food can be obtained both through resource points on the map as well as from defeating certain enemy types.

Now let's talk a bit about the combat. Combat is a turn-based system where you have 5 party members going against enemies of varying sizes. Each character has a number of moves they can choose from, each costing a different amount of action points. Moves are based on both equipment and what your character has as a class, so swapping weapons could mean you no longer have access to the moves you want to use.

Each character can choose up to three actions per turn maximum, as long as they have the action points to support it, and each move can only be selected once. If you have multiple of the same move, such as if you have two of the same weapon equipped, you can use the move twice, one move per weapon. All moves have both a hate value and speed value associated, and dictate the likelihood you get attacked by enemies and the turn order in which you use your moves. Some moves will also have extra resource costs associated with them, such as "medicine", for example. These extra resources are shown during battle, and purification energy can be converted into resources if you have the appropriate move to do so, usually afforded through equipment.


After combat ends, you will be fully healed and cleansed of status effects, at the cost of purification power, if required. While this depletes the amount of time you can spend out exploring, it does help keep you up and going. Couple this with the fact you can run from battles means you can salvage what could be a party wipe at the cost of some purification power.

After running out of purification power, or choosing to return to base, you can level up your characters (yes this isn't automatic) up to whatever their current level cap is. While leveling is "free" at lower levels, it will start costing resources. Unused members won't get experience gain unless you have a specific accessory that grants experience sharing, so pay attention to that as well. Another use for resources is for improving your weapons. If you have multiple copies of weapons in your storehouse, you can fuse them with a resource cost in order to improve them.

As you've been exploring the map, you will come across camping locations. You can move your base to any of these camping locations at the cost of 30 food. No, that isn't a lot, and it helps when you're exploring a new area to reduce the purification power required to explore, as you'll now be closer to where you want to check out. There are also tough enemies and boss monsters that may be nearby camping points, letting you avoid unnecessary resource drain before engagement. You do want to fight these monsters, as not only do they normally hide loot behind them, but beating one also increases your maximum level cap, making other fights easier.


Metro Quester is...weirdly endearing? It looks right at home on an MS-DOS, and I'm pretty sure at least half of the people reading this don't even know what that is. Graphics are really basic, the game looks incredibly bare bones and retro, and the start menu interface feels more like a command prompt menu than a video game start screen. I love it. Admittedly at first I was a little hesitant, but don't let the appearance fool you, Metro Quester is surprisingly in-depth and really fun. I had a great time exploring the map trying to discover secrets, uncovering and filling in the map, and collecting materials to help the exploration. Once I got used to the combat and started getting a better understanding of it (please read the in-game manual and tips, trust me it's worth it), I had soon found a few hours had flown by.

Metro Quester is a very unassuming title holding a lot of fun. An extremely retro feeling with a surprisingly fleshed out combat system as well as resource management and exploration planning make metro quester a neat little dungeon crawler that is really enjoyable. Don't let this gem pass you by based on how it looks at first glance, a game doesn't always need to be fancy to be fun, and it's definitely worth the price it's currently going for.

Score: 9 / 10
Share:

New Warhammer Chaosbane Wood Elf Trailer


Lesquin, France, April 4th 2019 – After having introduced the soldier Konrad Vollen, the mage Elontir, and the dwarf Slayer Bragi Axebiter, Bigben and EKO Software are happy to reveal the archer Elessa, the last of the 4 playable characters in Warhammer: Chaosbane.

Elessa the Wood Elf is a scout who proved herself in Magnus' army thanks to her mastery of long-distance combat and exceptional mobility.

Elessa has an arsenal of spells based on persistent damage, able to injure and poison a large group of enemies. She can also summon Forest spirits known as Dryads to help her in battle. Even when surrounded, her wide range of skills lets her turn the situation to her advantage: spells to slow down the hordes, dodge, or entangle.

Warhammer: Chaosbane offers a unique game mechanic, which can be activated by all 4 playable characters: by massacring the Chaos hordes, heroes can charge their Bloodlust meter by collecting red orbs. Once it’s full, the player can unleash their rage and activate new ultra-powerful skills. And for Elessa, that means a literal rain of arrows descending from the skies.

The first action RPG to take place in the Warhammer Fantasy Battles world, Warhammer: Chaosbane plunges the player into the heart of the Old World, a continent marked by the Great War against Chaos, a bloody conflict which ravaged the Empire of men. They will embody a human, a high elf, a wood elf, or a dwarf, and discover the iconic locations of the Warhammer Fantasy Battles universe that’s captured the imaginations of millions of fans across the world.

Warhammer: Chaosbane will be available on PlayStation 4TM, Xbox One, and PC starting June 4th, 2019 and beginning May 31st for owners of the Magnus Edition and Digital Deluxe.

Find us on Facebook, Twitter, and YouTube.


About Bigben

Bigben is a major player in video game publishing, in the design and distribution of smartphone and gaming accessories as well as furnishing customized audio products. Known for its innovation and creativity, the company group aims to become a leader in each of its industries. For more information about Bigben: www.bigben.fr

About Games Workshop

Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through 507 of its own stores (branded Games Workshop® or Warhammer®), the www.games-workshop.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including our publishing division ‘Black Library’ and our special resin miniatures studio ‘Forge World’) can be found at www.games-workshop.com.

About Eko Software

Established in 1999, Eko Software is an independent game developer and publisher based in Paris - France. Eko Software is developing games on all major gaming platforms (consoles - PC - Smart TVs). Mainly focused on development and content creation, the company develops games for top publishers or creates new IPs that are published in partnership with worldwide publishers or self-published through digital distribution channels. IPs created by Eko include Aqua Panic!, Wanted Corp., SPRay, and How to Survive. For more information on Eko Software and its products please visit www.ekosystem.com.

Warhammer: Chaosbane © Copyright Games Workshop Limited 2019. Chaosbane, the Chaosbane logo, GW, Games Workshop, Warhammer, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Published by Bigben Interactive and developed by Eko Software. All rights reserved to their respective owners.


Article by Susan N.
Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels