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Showing posts with label Falcom. Show all posts
Showing posts with label Falcom. Show all posts

The Legend of Heroes: Trails of Cold Steel III - PS4 Review


The Legend of Heroes series is nothing short of a brilliant one. Whether talking about Trails in the Sky or Trails of Cold Steel, there's brilliance in their design that just make them nothing short of Epic for the 50-80 hours that they take in order to complete. Having finally had the chance to sit down to the latest of the four chapters in that of the Cold Steel series, Rean Schwarzer is back again though this time he really has his work cut out for him. Recently graduated from Thor’s Military Academy, this alumny has turned instructor and it’s now his turn to teach a group of rowdy “kids” what it means to essentially be the heroes they’ll need to be in order to keep their country safe from those that would harm it.

Trails of Cold Steel 3 has been a few years in coming. Taking up about a year after the end of the second chapter, you’ll once again be following Rean and his new adventures as an instructor instead of a student. Having helped put an end to the war presented in the first two chapters and having participated in another one between the second and third chapter, this poor dogooder dubbed the Ashen Chevalier isn’t exactly viewed in the greatest of light as most people think he’s nothing more than a glory hog or someone that relies on the powers at his disposal. Finding out that Rean is really just someone who keeps happening to be there at the right time, this new teacher slowly starts to get respect from his students. Very slowly.

Part of the brilliance of the cold steel series is how it tells a story both through the vast dialog that would put some novels to shame, and the gameplay. If you look at each entry so far individually and together, they couldn’t be more different. One has Rean starting a school year, the other has him separated from his classmates and needing to travel the country to find them in the middle of a civil war and finally, the third chapter has him starting off his career as an instructor to a newly constructed branch campus of the military academy that he graduated from. When you look at it mechanically though, they are identical.


In each case, you have the story rolling until you first “free day” which happens in the second chapter as your group relaxes after a successful mission. Once you’ve been given control on your free day, you are free to choose how many optional requests that you wish to actually complete as well as who you want to get to know better by using bonding points. Once those are over and the story resumes, you are once again going to have to dive through a dungeon before getting back on track and seeing the school year advance. It’s a formula that works, and that works well at this point. With different methods of how you get to that point, it keeps it feeling fresh and making you want to actually spend the time going through it especially with how long each entry can be.

What’s really neat about all of this for Cold Steel 3 is that Rean is no longer being told what to do from multiple levels. Instead, he only really answers to his board of instructors and the Principal. Having switched from being the one learning to the one teaching is also a neat shift as now Rean wonders what he can do to make it easier, what he can do to bridge the gaps, and what he can do to show that he’s not just someone who relies on his wicked powers (giant ancient mech named Valimar). It’s a nice change of pace that rekindles a bit of the first Cold Steel as it’s a similar town not that far away from the first, but different enough that it doesn’t feel like a simple copy and paste.

Adding into the new features, is that Trails of Cold Steel 3 has been fully designed for the PS4. I do have to question some elements that are still present like the fact that the gameplay itself when you leave it on standard speed is super slow and feels a bit like molasses. To get things really moving you’re going to want to turn on the turbo mode that had been added to the recent PS4 and PC upgrades of the original PS3 and Vita versions that first graced us with Rean’s story. I’m really not sure why the Turbo setting wasn’t actually near the default speed before being able to run around as it feels more natural in today’s gaming sphere.


New to the board though is that not the Bravery Points (BP) granted for landing critical hits and following them up now have more uses. Originally, you could link for an Assist Attack which had your linked partner make a follow up attack. In the second, you still had this option but the option to do a full team rush with five bravery points which is the max. Now? Now you still have these options plus the option to issue out orders which can be the difference between winning and losing a boss battle. Being an instructor now, Rean’s decided that issuing order to capilitze on his student’s or allies’ abilities would be a good idea. And it really is. Orders which take BP to issue can raise attack or defense for a few turns. They can shield allies or have health restored. With Arts and Crafts both making a return, Orders add on that extra layer to the mix in order to both keep things fresh and to make things just that little bit harder for those already stupidly hard bosses.

One thing that’s changed, and in certain ways is for all the better but in certain cases for the worst, is the layout of your controls when it comes to battle. The main menus have also changed but more in a visual style than an operational one. Taking it from the top, battle menus no longer have to be run through a wheel left or right to decide what you want to do. Instead, everything is now mapped to your four buttons and the d-pad. Attack, Arts, Crafts, Items, Orders, Movement and the other two things I never remember are all now at your immediate fingertips instead of having to look for them. This change is one of the best things that the series could have added to the battle system as it really makes it much more robust and easy to do.

Where I’m a lot less happy in the new changes is that because it was designed with purely the console in mind, the text for battles is not so damned small that I have to squint at the TV and it’s a 55” 4K OLED! I wish I could say that I was exaggerating about the font size, but I'm not. It's hard to see the number for your hit points which are the biggest and I've often had to move forward to see what my CP was so that I could decide whether to use a Craft or save just a bit more for the epic S-Crafts that either make or break a fight with their power. So between that and the gameplay speed, there's a bit of a drop in the overall performance but is it enough to make one stop? Hell no.


Finally, the last "disappointed' is the fact that there was no carry over bonus from completed Cold Steel 2 data. While one could argue that the original parts were designed for the PS3/Vita, the recent PS4 remasters would have been the perfect opportunity to give something back for all of those playthroughs. Like a bit more Mira to buy alllllll of the presents available at 1k a pop when you only have just over three. This isn't really a "complaint" as much as it would have been nice to have.

The Legend of Heroes - Trails of Cold Steel 3 is the perfect continuation for the series. With the first two chapters telling their story to completion it could be hard to see where things go next with the same protagonist but with his new direction in life? It works really well. From learning in the classrooms and the battlefield to teaching students about both, the only thing left is to wait for Trails of Cold Steel 4 and not spoil it for yourselves as it was released last year and it could be some time before we get our hands on it.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Nihon Falcom
Publisher(s):
NIS America
Genre(s):
RPG
Mode(s):
Single Player
Other Platform(s):
N/A

Source:
Provided by Publisher




Article by Pierre-Yves
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The Legend of Heroes: Trails of Cold Steel - PS4 Review


The Legend of Heroes: Trails of Cold Steel is a remaster of the 2013 PlayStation 3 and Vita game of the same name. Set in the fictional Erobian Empire and following a gaggle of students from the Thors Military Academy, Trails of Cold Steel is a more traditional RPG that caters to a handheld crowd; in fact the lengthy game feels like it still belongs on a PlayStation Vita and less on home consoles.

While its 4k remaster is quite stunning and vibrant, the issue with Trails of Cold Steel on PlayStation 4 lie less in how it looks and more in how it is designed. Linear levels that are often empty and nothing more than a series of rooms vacant of all but a monster or two connected by a short hallway from beginning to end. The charm to Trails of Cold Steel lies in its bonding moments, but even those, after 6+ years, feel forced and quite often cliché. In a world that has seen the likes of Persona 5 and The Witcher 3: Wild Hunt, it is hard to feel truly immersed in The Legend of Heroes: Trails of Cold Steel, which is a shame because it was an excellent title in 2013, but its tired storytelling, lackluster environments, and semi-engaging combat are a sign that the beloved franchise has, unfortunately, not held up to the test of time.

Trails of Cold Steel sounds amazing on paper, especially to those that are anime fans, as it is the story of a misfit group of military academy kids, each with their own unique issues, that rise up and push back the turbulence of the time. Adding to the general premise that nobility and commoners alike mix about as well as vinegar and baking soda, this special group of kids transcend the boundaries (not without hiccups) of the social norms of the time (those norms being that nobility are better than commons and treat them like garbage), forming an eventually tight-knit special forces unit for the Thors Military Academy. Still sounds pretty cool, right? Well .. it is, but when it plays out in game it is eye-rollingly bland, easy to predict, and genuinely plagued with immature and frustrating moments.


Though the overall concept of Trails of Cold Steel sounds great, it plays out poorly, but despite that, there ARE some tender moments throughout the game and some excellent bonding moments. Those moments though, are spread so sporadically throughout the game it is even difficult to really invest in it. Perhaps titles like Dragon Quest XI, Persona 5, and Ni Nu Kuni II: Revenant Kingdom have simply spoiled me with their maturity, depth, and intricate storylines, but when revisiting The Legend of Heroes: Trails of Cold Steel it is hard to see past the entirety of its cliché concept.

If there are any saving graces beyond the random bonding moment, it would be in the flexibility of The Trails of Cold Steel’s combat system. Turn-based (a favorite of mine) and tied to something of a combo system (combat-linking), combat in Trails is engaging, tactical, and generally rewarding. The downside is that it runs into the issue that many older JRPGs do … wooden animations, bland and highly recycled fighting environments, and the eventual required grind. From a pure gameply perspective, combat is actually super fun … but ACTUALLY having to play it, watch the piss-poor animations execute in flat, lifeless, and oft-repeated battlegrounds, and good Lord it can be a chore.

The fact that more often than not I was pushing to simply return back to the hub town just so I could talk to people and be done with combat is a pretty frustrating way to play a JRPG … or any RPG really. When you think on it, the idea that you have to suffer through fights to get back to the REAL content (i.e. the character development) sounds like a good thing, right? Sure … just look at the Persona games or the real Bioware games like Star Wars: Knights of the Old Republic, Dragon Age: Origins, and Mass Effect 2.


All of them are games that, when boiled down, are more about the characters in game and their relationships with both you and the other characters in game. Trails of Cold Steel, in a way, tries to follow a similar concept and if we were looking at it from a 6-year old perspective, it would be great. Unfortunately we are not, and instead we are looking at it via today’s standards and if there is one thing that I can unilaterally decide on with regard to Trails of Cold Steel it is that it feels so old, and not in a good way.

I was looking forward to revisiting Trails of Cold Steel on PlayStation 4 as I enjoyed it thoroughly on the PlayStation 3 years back. Being able to share again in a story where I get to see Alisa Reinford, Rean Schwarzer, and a dozen other characters interact with the war-torn world around them, I thought, would be a warm trip down memory lane … Instead it turned out to be a trip fractured by a lack of patience, eye-rolling, and a sense of disbelief that pushed even my anime-loving sensitivities to a grey space full of bland engagements.

From a technical standpoint, the port to PlayStation 4 that supports 4k textures, is excellent; it is smooth (minus the wooden, garbage-like animations), bright, and full of intense colors and detailed hand-drawn textures, but a new paint job is not enough to fix what is wrong with The Legend of Heroes: Trails Of Cold Steel … and that is that it is old.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Nihon Falcom
Publisher(s):
XSEED Games
Genre(s):
RPG
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 3
Sony PlayStation Vita
PC

Source:
Provided by Publisher




Article by Robert
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Ys VIII: Lacrimosa of DANA - Switch Review


For fans of the Ys series, and they are numerous and for very good reason, there is a great deal to enjoy about the familiar gameplay and outstanding overall presentation. However, Ys VIII: Lacrimosa of DANA is a very approachable game for newcomers as well, and anyone with the itch to play an action RPG in a fantastic world should give the game a try.

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Richard’s Games of the Year – 2017


Game of the Year

If I clock 30+ hours in two days on a game, it damn well better be my game of the year pick.
Richard’s Review – Vita
Nick’s Review – PS4

Platform:
Sony PlayStation Vita

Genre(s):
RPG

Developer(s):
Experience Inc.

Mode(s):
Single Player

Publisher(s):
NIS America

Other Platform(s):
Sony PlayStation 4

1st runner up

A nice nostalgic throwback to the old point and click adventurers of yore. Engaging story where all of your actions actually impact your ending, regardless of how slightly. A level of detail that gave me a warm fuzzy feeling.

Richard’s Review

Platform:
PC

Genre(s):
Point and Click
Visual Novel

Developer(s):
Cherrymochi

Mode(s):
Single Player

Publisher(s):
Square Enix

Other Platform(s):
None

2nd runner up


I’ve always been told to pick up the Ys series, but never did before playing this one. Past me was very dumb.

Richard’s Review – Vita

Nick’s Review – PS4

Platform:
Vita

Genre(s):
Action, Adventure, RPG

Developer(s):
Falcom

Mode(s):
Single Player

Publisher(s):
DotEmu

Other Platform(s):
Sony PlayStation 4

Surprise of the Year


Zwei was funny, quirky, enjoyable, and the MUSCLES?!.

 
 

Richard’s Review

Platform:
PC

Genre(s):
Action, RPG

Developer(s):
Nihon Falcom

Mode(s):
Single Player

Publisher(s):
Xseed Games
Marvelous USA

Other Platform(s):
None

Biggest Disappointment


Seriously, go Google mass effect Andromeda funny glitches, but imagine them not funny. I basically only picked it up because I had fun with ME3s multiplayer. Yeah, no, not anymore.

Nick’s Review

Platform:
Sony PlayStation 4

Genre(s):
RPG

Developer(s):
BioWare

Mode(s):
Single Player
Multiplayer

Publisher(s):
Electronic Arts

Other Platform(s):
Microsoft Xbox One
PC

Guilty Pleasure


There was a lot about this game I could point out as really poorly done: the storyline, the animations, the acting, even some of the gameplay decisions, but I’ll be damned if I didn’t have a lot of fun throwing underpants at zombies. Richard’s Review

Platform:
Sony PlayStation 4

Genre(s):
Action, Shooter

Developer(s):
Tamsoft

Mode(s):
Single Player

Publisher(s):
Aksys Games

Other Platform(s):
None

 

Article by: Richard




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Ys SEVEN - PC Review


Back for another installment in the Ys series, we now get Ys Seven for the PC. Join Adol and Dogi once again as they venture into dark dungeons, battle fearsome foes, and lose a statue (maybe) while you roam some old ruins. While the PC version has a few setbacks, Ys Seven is still a vibrant world full of monsters, exciting characters and colorful landscape.

Ys Seven once again follows the adventures of “Adol the Red”, an adventurer who lands on the continent of Altago, rife with large creatures called Titanos that are wreaking havoc on the indigenous peoples, mysterious calamities affecting the various tribes throughout Altago, and a disease called Iskan fever with no known cure. Adol and Dogi, despite just looking for some simple adventure, get wrapped up in the problems of Altago and its peoples.

As Adol and Dogi venture across the land, they’ll come contact with various people who will join their cause, as well as many a monster that must be dealt with. Exploration and combat is done in a 3D movement style, consisting of mostly hack and slash style gameplay with a bunch of available skills, and the ability to switch between up to two other party members in combat. 


Each character has their own weapon and attack type and style, for instance Adol uses a sword, Dogi uses his fists, and Aisha uses a bow. These three attacks are: slash, blunt, and pierce respectively. Different monsters will have different resistances or weaknesses to different attack types. Additionally, the weapons affect how the character attacks. For instance, Dogi has a slow, hard hitting combo, whereas Aisha can rapid fire and move while shooting arrows, but the damage they output is less. Throw in skills that you can learn by equipping different weapons, and you have a plethora of attack methods available to you. 

Combat in Ys Seven is rather fluid, if not difficult at times, as you chain combos and skills, charge power attacks to regain the SP you need to use skills, and swap between your other party members on the fly, especially since the other party members are also in combat with you, they are just controlled by the AI while you aren’t using them, and I have to say that the AI does a stellar job most of the time. 

The AI is exempt from a lot more damage than you would expect, they know when to combat roll away from an attack, and they actually can’t die when you aren’t controlling them, at least that I’ve seen, although they do get reduced to 1 HP. When you use a skill, most of the time your allies will as well, at no extra SP cost, and it counts as exp for the skill mastery progression, which is incredibly useful when you’re trying to learn a bunch of new skills with multiple characters, as you need to get the skill to level 1 before it becomes permanently attached to your skill repertoire, otherwise it’ll disappear when you un-equip the weapon. 


The skill system had me constantly trying to either buy or synthesize new weapons, gathering resources from the field or from monsters, in order to create the next weapon. Most of the time this resulted in me simply buying a weapon instead of creating it, but since the same skills can be attached to multiple weapons, you won’t necessarily lose out. In addition, all those materials you gathered can be used to fulfill sidequest requirements, as there seem to be quite a number of them that require at least ten of some random item. 

You get a decent amount of cash and materials if you fight all the things in your way, which is all but required in some instances, as the boss fights can be really tough. Nothing impossible is asked of you, but I can say with absolute certainty that the “ferocious bird Kava Kelos” can go suck a moldy twinky. That being said, the boss fights were really fun, and the combat was always fast paced and kept me on my toes. 

If there were any complaints about the game itself that I had to voice, it would mostly be about the size of the world. It seems much larger than it actually is, and it starts getting annoying travelling through the low level areas to get back somewhere, although they give you a fast travel option exactly when it starts getting to be an issue. On that note, the pacing of the game was pretty good, although it takes awhile to get into the more exciting parts of the storyline, and you will constantly have characters popping in and out of your party for the first while. 


I did appreciate a lot of the small aspects that really showcased some of the thought that went into the game. For instance, changing equipment changes the on-screen appearance of the weapon, or the fact that all the characters will receive exp even if they aren’t in direct combat. There were other issues though, such as the indicated buttons to perform actions being wrong, but I’ve been told that was in the PSP version as well, although I haven’t confirmed that personally. The biggest issue I had as a PC port however is the fullscreen mode. Basically, it doesn’t work so well, and apart from a bunch of small issues it produces, it shifts the height of all the text in game. Yes all, and no, the shop menu isn’t particularly manageable like that. It’s only for the fullscreen mode however, so the windowed mode works fine. The mouse cursor is also always visible, which is a bit of a nuisance at times.

Overall, despite still having graphics that clearly look like they came out of a PSP, which they basically did, and a few of the port issues, Ys Seven sports some great gameplay, a handful of side quests and extra bosses, a colorful and vivid environment and story, as well as a stellar soundtrack. The fact that you don’t need any knowledge of the other games to play it is also a really big plus. Despite a few of the shortcomings, the pluses more than make up for it. Hopefully they manage to get the fullscreen issue fixed (Editor's note: Fixed with patch prior to release), and I’d definitely like to see more games like this in the future.

Game Information

Platform:
PC
Developer(s):
Nihon Falcom
Publisher(s):
XSEED Games
Marvelous USA
Genre(s):
Action
Adventure
RPG
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation Portable

Source:
Provided by Publisher



Article by Richard
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Ys Origin - PS4 Review


Perhaps the single most impressive thing about Ys Origin is not its characters, its combat or even the impressive world-building that is structured as a backdrop to the story, but how well the game has aged in the years since its original release.

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Week in Review - June 19th to the 23rd



The week started off with the console release of Thea: The Awakening which is one hell of an interesting 4X title. Having played it myself on the PC I'm happy to see that the console port is a good one.

"t can be a dicey proposition blending together a handful of different genres, but to its credit Thea: The Awakening manages to balance them with considerable skill."
- Nick

With almost perfect marks on tuesday it's hard to imagine that something came in higher within the same week. Robert may have found one of his Game of the Year entries with Everspace on the XB1.

"Everspace on Xbox One has "Game of the Year" written all over it."
- Robert

The middle of the week had both an amazing yet somber review of Cities Skylines for the Xbox One. The console port didn't quite meet expectations due to a limitation of the hardware.

"I love this game and i really hope that it continues being great but I don't think the console is the place for it. It's simply too slow to keep interest as it is and efforts to increase the speed might mean a decrease in detail or performance. Maybe upcoming consoles will have the horsepower needed to run this puppy but right now the Xbox is really not up to the task. "
- Breanna

Robert and the Warhammer "video game" entries don't tend to get along very well though Warhammer Total War may have changed that a bit! Which is a great thing!

"This one release has my faith in the franchise almost restored. Now if only the Warhammer 40,000 franchise could get the same treatment"
- Robert

The week ended up on a super high note with Y's Origin which is the only one in the series, so far at least, that doesn't have our Red Haired amnisiac Adol at the helm.

"Now, I have a bit of an embarrassing confession to make: Ys Origin is actually the first Ys game I've ever played, much to the chagrin of Pierre-Yves who I managed to slide by to snag this review. I can honestly say that if the rest of the series is even remotely similar to Ys Origin, I can see why he was so bitter." (Editor's Note: Yeah. Nothing else needs to be said on this)
- Richard

Article by Pierre-Yves
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Ys Origin - Vita Review


Ys Origin was originally released for PC in 2012, and has finally received a PS4/PSVita port this year. Created as a prequel to the other Ys games, Ys Origin takes place roughly 700 years before the events of Ys I and provides backstory of the world. With a story that will draw in new and veteran players alike, with a simple yet effective combat system and a stellar soundtrack, Ys Origin definitely demonstrates a quality product.

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