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Showing posts with label WWII. Show all posts
Showing posts with label WWII. Show all posts

TR-49 By Inkle Headed to Nintendo Switch + New Book On the Horizon!

A voice is saying your name. A WWII-era machine, long hidden in a church basement, whirs to life. Through a crackling speaker, a man asks you to find a stolen book. He only knows the title. Time is running out. 


The machine, created by Bletchley Park engineers Cecil Caulderly and Beatrice Dooler, contains a vast archive of obscure books, letters, and journals fed in over the span of fifty years in an attempt to crack the code of reality. As their lives fell apart, the machine kept working.

Navigate the computer’s archive. Link its obscure texts and uncover its creators’ secrets. Communicate with the man behind the speaker to figure out your role in this mystery. Destroy the book at the core of the machine — before it’s too late.

Narrative Deduction

  • Deduce links through the archive to locate hidden sources.
  • Unravel the stories and unearth the secrets of the books’ authors and the machine's creators.
  • Map the archive and find the book that will rewrite the world.

Interactive Audio Drama

  • Talk with your handler at any time, creating a dynamic audio drama that responds as you explore.
  • Featuring the voices of Rebekah McLoughlin (The SCP Archives, Eternal Threads), Paul Warren (A Highland Song, Viewfinder, The Séance of Blake Manor) and Phillipe Bosher (Baldur's Gate 3, Doctor Who, The Hitchhiker’s Guide to the Galaxy).
  • Original soundtrack by Laurence Chapman (A Highland Song, Heaven's Vault, The Mask of the Rose).

Inspiration

TR-49 takes inspiration from narrative deduction games like The Roottrees are Dead, The Return of the Obra Dinn, Type Help, and Her Story, and from audio dramas like The Magnus Archives and ars PARADOXICA. 

Written and created by the award-winning team behind Heaven's Vault, Overboard!, and A Highland Song.


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Torn Away - PC Review

Torn Away by developer perelesoq and publishers perelesoq, Hawthorn GamesPC Steam review written by David with a copy provided by the publisher. Disclosure: I received a free review copy of this product from https://keymailer.co. #keymailer #TornAway

Estimated reading time: 4 minutes.

Fleeing across Germany and Poland would be hard for anyone in trouble, but for a little Russian girl in World War Two, it would prove to be a nightmare. We’re going to follow Asya on her journey home as an escaped ostarbeiter in search of her family. “War isn’t Hell. War is war, and Hell is Hell. And of the two, war is a lot worse.” Hawkeye from M*A*S*H said this, and the friends I’ve spoken to who’ve seen live combat agree; Torn Away goes on to show that quite clearly.

The game opens with Asya waking up in Stalingrad, on the morning of her mother’s birthday. Mother isn’t home, so we go about our efforts as a little girl to make mother a birthday present. We learn some details about life here. Father is on the front lines, mother seems upset lately and Asya blames herself. We get glimpses into her self image through her conversations with her two friends, a doll and a broomstick horse.

We are introduced to another companion during this process, as Asya creates Comrade Mitten when she repairs one during her tasks for the day. Comrade Mitten served on the front, and knows Asya’s father, of course. Mother doesn’t make it home for her birthday though, because it’s August 23rd, 1942. Today, the battle of Stalingrad begins. Bombs are dropped, and Asya is taken prisoner.

The game skips around a bit in the timeline, some parts as active fleeing across the countryside and others told through dreams or flashbacks of earlier points in her imprisonment. From working with Asya’s mother on a time-based task that’ll determine if you two get rations as the war prisoner slave labor you are. During her flight portions, we get direct views into the world around her as she escapes and explores. A note from a family begging their Nazi son to change his course. An abandoned hut, with the skeletal remains of a hidden survivor in the cellar completing a tragedy you begin reading about upstairs as you search for firewood to ride out a storm.

Asya’s story is a tragic one. Every time things look up this war slams her back down face first into the snow. It took two of her companions right at the start. Her father is somewhere on the eastern front. She has nobody to turn to after she escapes the war camp due to an Allied bombing raid on it. Everyone who shows her kindness, everyone who helps her along the way, gets hurt by the horrific, oppressive Nazi regime she flees from.

Torn Away is functionally an interactive novel. While primarily a 2d side scrolling platformer with some stealth mechanics, it is incredibly narrative focused, and has a mix of first person exploration and nicely varied puzzles to accent that narrative. The snowstorm I mentioned earlier has you running between boulders to keep from being pushed back down the hill from the hut you take shelter in. At one point you help a crashed pilot by fixing his arm, and another you simply cook breakfast yourself as an independent young girl.

The emotional rollercoaster that is this game is combined with some of the most beautifully done, and incredibly fitting visuals I’ve seen in a game in a long time. Described on the Perelesoq website as “inspired by social realists and French animation,” it really sets the mood as soon as you see it, and then they pair it with excellent, tone-setting score that they did. The story just swallows you, keeping you moving Asya through her journey home, determined as this little girl is to keep standing up no matter what happens.

 Torn Away is a heavy-themed reminder that video games are art. Every level of this piece is art from every direction you look at it. Every story beat, every note, every color placement, contributes to a combined art piece that multiple skills and visions came together to create in order to tell us a story based on the diaries of wartime children, to tell us their story. The top games every year are war games, but they’re never games that show just how beyond-hellishly full of innocents war truly is.

Score: 10 / 10




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News - Square Enix Collective Exclusively Signs Old-School WW2 Shooter ‘Battalion 1944’

The Square Enix Collective is on a role for the titles that they've been picking up of late and Battalion 1944 is no exception. Several members of the team are fans of shooters and I think this one will easily with a home with us.

Here's the Press Release!

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Square Enix Collective Exclusively Signs Old-School WW2 Shooter 'Battalion 1944'

Return to raw, skill-based multiplayer FPS on PC, PS4 and Xbox One

London, UK - March 9 2017: Square Enix Collective®, the platform that brings diverse and quality indie titles to market, has inked a deal with Derby-based Bulkhead Interactive™ to exclusively publish 'old-school' multiplayer WW2 shooter Battalion 1944™ on PC, PS4, and Xbox One.

This time last year Battalion 1944 smashed its crowdfunding campaign with a promise to recapture the core action of classic multiplayer FPS game and propel WW2 into the next generation. Having grown up playing the sensational WW2 shooters from the turn of the century, the designers at Bulkhead Interactive have utilised the most up-to-date industry technology to create a visceral and heart-thumping multiplayer experience featuring raw, skill-based infantry combat across tight, focused, and competitive maps.

After the huge success of last year's The Turing Test™, Bulkhead Interactive chose once again to partner with Square Enix Collective for their latest title. Fans are the heart of multiplayer games and by choosing to work with Square Enix Collective, Bulkhead Interactive knows the task of expanding and nurturing Battalion 1944's community is in very experienced hands.

"From having partnered with Bulkhead before on the hugely successful The Turing Test, we know they're a very talented studio making great games", said Phil Elliott, Director of Community & Indie Development at Square Enix® Limited. "We trust Joe and the team as we know what they're capable of and we see them actively listening to their community. Our relationship is built on a foundation of minimum publisher interference with maximum support where needed. We'll help nurture and grow the community while Bulkhead can focus on crafting a fantastic FPS experience with Battalion 1944".

"We received some strong offers from other very big publishers on Battalion 1944. But ultimately, the one team that really stood out for us was Square Enix Collective", said Bulkhead Interactive's Senior Game Producer Joe Brammer, "Why? Because they published our previous game, The Turing Test on PC, so we've gotten to know them well and that means we know how they work. Crucially, we know that the relationship will be based on trust; and that's something which works both ways".

Joe continued: "On the one hand, we know that Phil and the team will come to us with suggestions or ideas but they'll leave us to make the creative decisions. On the other hand, from past experience we know they'll trust us (as FPS players) to make those decisions in the best interests of the game and its community and that we'll keep our heads down, work hard, and design the best game possible. Not only that - and it shouldn't be assumed even now - but the deal enables us to keep all IP rights to Battalion, and it was exactly the same thing with The Turing Test. So what Collective is doing is helping us build a sustainable business".

To announce their partnership, the team at Bulkhead Interactive released the following video explaining why Square Enix Collective is the ideal publisher for Battalion 1944: youtu.be/Ub1kUg670LU





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Article by Pierre-Yves
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