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Showing posts with label RibCage Games. Show all posts
Showing posts with label RibCage Games. Show all posts

RibCage Games Releasing Alpha Nomos on October 12th

September 24, 2026 | Independent studio RibCage Games today set a release date for Alpha Nomos, its rhythm-action roguelite where music is the law of the world. The game locks in a launch date of October 12 on PC via Steam, PlayStation 5 and Xbox Series X/S. A release date trailer is out now.


A run of Alpha Nomos is a fight through room after room of corrupted puppets, each arena harder than the last. Clear one and you move up, picking upgrades that shape how the next stretch plays. Fall and the run ends, but you start the next one sharper, pushing a little further into the ruined world each time.

Everything in Alpha Nomos is tied to the beat and hitting your timing is what separates a clean run from a messy one. Every attack, dodge and ability only lands when you play it in time and a room can turn on you the second you drift off tempo. Cello swings instruments as weapons, all of them recorded live so you hear a real player behind every hit, while audio powerups like Reverb, Flanger, Delay and 4 more reshape her moveset and the track as you go.

The launch build carries the full puppetcore world: abandoned cities, a corrupted circus and enemies stitched from things that used to be whole. Behind the clown faces and empty streets are the two questions Cello has been chasing all along: what silenced the music and what happened to her friends. October 12 is where those answers start to arrive.
“Picking a date is terrifying and it’s also the best feeling in the world. We’ve spent this whole project asking players to trust that rhythm could carry an entire game, not sit on top of one. On October 12 they get to hold the whole thing and hear what we meant,” said Emil Lager, CTO  at RibCage Games.

KEY FEATURES

  • Beat-Synced Combat: Every attack, dodge and ability locks to the beat, and landing your hits on rhythm is what makes them hit harder.
  • Live Instruments: Each weapon sound is a real studio recording rather than a sample library, so you can hear a person playing behind every strike.
  • Audio Powerups: Reverb, Flanger, Delay and 4 more reshape both how Cello fights and how the soundtrack sounds while she does it.
  • Roguelite Runs: Fight through advancing arenas and build out upgrades that carry across each run into the next.
  • Puppetcore: Explore ruined cities and a corrupted circus filled with enemies that were once part of something whole.
  • Original Score: The soundtrack comes from Totem Warriors, recorded live to sit inside the game's rhythm systems.
  • Accessible: A timing offset lets players of every skill level tune the game so it feels rewarding rather than punishing.



AVAILABILITY

Alpha Nomos launches on PC via Steam, PlayStation 5 and Xbox Series X/S on October 12. A free demo is playable now on Steam. Wishlist and follow to catch everything ahead of launch.

About RibCage Games

RibCage Games is an independent studio founded by four developers who left mobile gaming to build the immersive PC experiences they grew up loving. Alpha Nomos is their debut commercial release, a rhythm-action roguelite built on the belief that music isn't a backing track, it's the rulebook. We create, we don't generate.

Article by: Susan N.
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New Gameplay Trailer for Alpha Nomos: A Puppetcore Meets Rhythm Combat Game

June 10, 2026 | Independent studio RibCage Games today released a brand-new gameplay trailer for Alpha Nomos, its upcoming rhythm-action roguelite where music is the law of the world. An updated demo is live now on Steam.


The new trailer showcases refined combat, expanded power-up evolutions and the live-recorded musical weapons that give every fight in Alpha Nomos its own sound. Built on player feedback from earlier playtests, the Next Fest demo introduces a tighter combat loop, new enemy encounters and the studio's evolving "music-as-mechanic" design where every beat played on rhythm reshapes the soundtrack in real time.

Play as Cello, a tiny puppet adventurer wielding instruments as weapons in a ruined, melody-twisted world. Time attacks to the beat to unleash combos, raise your style meter and unlock musical powerups that don't just change your stats, they change how you sound. Reverb, Flanger, Delay and other real-world audio effects apply to every strike, turning each run into a unique composition. Two attack buttons. Countless combos. Played like an instrument.

Cello wakes in a shattered world overrun by corrupted puppets, where a mysterious force known as the Alpha Nomos has silenced the music. Alongside her friends, she fights to uncover what destroyed the world, what music truly is and what role she plays in restoring its rhythm.
"We didn't want rhythm bolted on top of an action game; we wanted it to be the action. Every hit, every dodge, every upgrade lives on the beat. This trailer is the first time you can really see that click into place." said RibCage.

Key Features

  • Rhythm-driven combat - Hit on the beat to deal more damage and unlock combos.
  • Live-recorded weapons - Every instrument is real. Off-beat hits play wrong notes on purpose.
  • Audio-effect powerups - Reverb, Flanger, Delay. Each one changes how you play and how you sound.
  • Roguelite runs that compose themselves - Every build becomes a new track.
  • Handcrafted world - Abandoned circuses, corrupted toys, music-reactive environments.
  • Two buttons, endless expression - Simple to start. Deep to master.

Availability

The Alpha Nomos demo is live now on Steam. Wishlist Alpha Nomos, play the demo and stay tuned for more announcements ahead of the Q3 2026 launch.



About RibCage Games

RibCage Games is an independent studio founded by four developers who left mobile gaming to build the immersive PC experiences they grew up loving. Alpha Nomos is their debut commercial release, a rhythm-action roguelite built on the belief that music isn't a backing track, it's the rulebook. We create, we don't generate.

Article by: Susan N.
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