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Showing posts with label Space Survival. Show all posts
Showing posts with label Space Survival. Show all posts

Planet Crafter - PC Review


Planet Crafter by developer and publisher Miju Games—PC (Steam) review written by Valerie with a copy provided by the publisher. 


Estimated reading time:  6 minutes.


The game opening music has a light-hearted discovery aspect to it that enticed me into the game and onto the planet. Planet Crafter is an open world, space survival, crafting and terraforming game that has given me tonnes of fun and aggravating situations as you read through this review.

Other than the fact that the name of the game said 'crafter' and 'planet', I was immediately hooked. So much to explore and so much to do! There's so many ways this organized and yet scatterbrained adventurer can gather, access and use in this game that when I hit a snag I find my way around it, or get right into it. The hostile environment is the only enemy I have to deal with.

When you open your eyes into your first view, you are greeted with a Mars type planetscape out the door of your crashed escape pod. You are given supplies in a crate and a tool you have to upgrade to progress through the game. You are a convict who in turn for becoming a 'planet crafter' for Sentinel Corps has her/his sentence commuted. Oh! And there's more to this story in this game as you'll find out once you get a pair of items built! I find that awesome how they implemented the story into this game!


One of the things that bugged me was not having a tool belt on my hud to access my food by hitting a number key. I am so used to that in other games that it frustrated me a bit in my learned process of healing myself quickly. So—ya, my first game I died and started a new one. This time I used the relaxed mode so I could work through the segments of progressing through the tiers of living and exploring.

The main reason I died in my first game was from not hitting certain markers of progression that you can keep track of by logging screens. Imagine yourself as an astronaut in your newly built space station where everything has a purpose and everything is tracked, logged, and accounted for. So, the computer that would be keeping track of your station's systems are screens in this game. They look sleek and spiffy when set up on furniture that you do have access to at the beginning. All you need is to gather the resources needed to build them.

Next we come to the resources. They are scattered all over the place and here's the other part that aggravated my progress. You don't have much inventory space when you start in this game. It was a challenge to gather and use in an expedious way that I longed for even just one item to stack in a batch of 5. I just have to keep in mind that each game is unique and you can't have everything that other games account for. However, as I think further on that thought, maybe they accounted for that later in the progression! One can hope! At least I know that storage isn't a problem, and you can label them!


Power. Everything in my base needs power to run and yes I am a numbers person as well, so I was very thankful for a screen to cover that, but I still use my head to add and subtract as I went along. I am so grateful for solar panels and was very glad to use them in this game. They helped in both balancing my power use and the space I took up laying down my power grid. Of the earlier items you unlock is a beacon. I noticed that as you mark more places with those beacons that you can't turn any of them off leaving just the marker on the map instead for reference.

The graphics in this game are well suited and I'm glad they made the resources like iron and magnesium look like it came from someone chipping away at an ore mine and leaving them lying around for me to pick up. A few times I did wish for a third person view of myself in my space suit, but maybe I'll see that later as I explore further or pop into my friends game. Yes, there is multiplayer now and I am looking forward to that once I get more experience in my own game and learn all the ropes I can.

Ok, another thing that made my teeth grind is damage. I'm used to repairing buildings that get beaten upon by a meteor shower which happens in this game. Not a dent or a scratch appears, but there is some of the rock that actually penetrates your base thereby stopping you from getting to, let's say, your newly made 'garden' room. It does clear away when the shower stops and more resources are left lying on the ground for easy pickup and use. However, adding another layer of stuff to do in this game might put my brain on overload for multi-tasking and getting through content.


Once you find a wreck to search for resources and food you will notice a lot of scattered ship parts and furniture that make navigating through the wreck a little more challenging. Back to those scattered items; I was sad to find out I couldn't salvage or recycle them. Only designated items that your tool interacts with to tell you if you can or can't and how to go about deconstructing it.

When you unlock the map then the world's yours to explore and terraform into a living and breathing planet! One thing a friend of mine found not appealing about the map is the arrows at the bottom for searching around it. Clicking them takes up time where using the mouse to right-click and hold on the map to move it around would be better.

You are also aware from the outset of the game that your oxygen, health and energy gets used up fast at the beginning and then slower as you unlock upgrades to your equipment and suit. There's also fall damage, so make sure you keep your footing and your eyes peeled for cliff edges as you run around.

 

This game is amazing from a team of six people from France. Miju Games, you are an awesome team to make such an expansive world that is keeping me on my toes to survive as well as my adventurer’s spirit to explore. I love the building aspect which appeals to my organizational habits to hold all my items as I find them. I’m also a bit of a pack rat so having that space to put all my ‘finds’ makes me very happy.

If you’re a fan of open world and survival with base building, you’ll love this game even with it’s little hiccups that had bothered me. Miju Games did a fantastic job captivating base builders and terraformers like me and my friends. I can't wait to see what else is in store from them!

 


Score: 8.5 / 10


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Nobody Can Hear You Eat Your Fellows in Space in Tharsis

March 26, 2020 – Warsaw, Poland | Tharsis is a turn-based, space survival strategy game that demands tough tactical and moral decisions, all at the mercy of a dice roll.

Originally released in 2016 by developer Choice Provisions, it's now re-balanced and optimized for its Nintendo Switch debut on Saturday, April 11th, 2020, the 50th anniversary of the ill-fated Apollo 13 mission.

The Nuts and Bolts of How Tharsis Works

Take control of humanity’s first manned space mission to Mars, just as it’s struck by a micrometeoroid storm that cripples the ship and kills 2 vital crew members. Guide the remaining astronauts through onboard disasters, food shortages, and moral dilemmas as you do almost anything to successfully reach the red planet. Will you sacrifice crew members to get the job done? Push everyone’s sanity to the brink just get a few extra rations? Or even resort to cannibalism and murder to feed the rest?

https://www.youtube.com/watch?v=N0q-j3Dp9iA

Original Release Opinions + Changes

During its original 2016 release, Tharsis received a lot of attention for creating a clever and brutal mix of board game and video game fusion.

Imagine Darkest Dungeon and FTL but with dice.

“Tharsis is an ingenious space game that will break you” - Time

“Extremely difficult and very fun dice-based strategy game." - Kotaku

“Choice Provisions knows exactly what they're doing with this one.” - Destructoid

Others, however, felt luck was too much of a factor. So now the game has since been significantly tweaked and rebalanced after the original launch with reworked Easy, Normal and a ramped-up Hard Mode for true challenge seekers.

Nintendo Switch Game Features:

  • Turn-based space survival strategy game. With dice. And cannibalism

  • A unique mix of a board game and video game mechanics. Make tough tactical and moral choices with outcomes determined by the roll of your dice. Adapt and rethink continually

  • Manage 4 astronauts each with their own mission-critical special abilities. Unlock additional crew members through special challenges and achievements

  • Decide who stays healthy, fed and sane as you tackle multiple disasters unfolding on the ship. Choose who goes head-first into the fires, who eats and possibly who gets eaten

  • Experience the fretful and isolated atmosphere of deep space and the fight to not let it become your grave with a space-zen soundtrack created by Dutch atmospheric-electro duo Weval

  • Rebalanced from the original 2016 release. Easy, Normal and Hard modes offer a fair learning curve while also ensuring a merciless challenge for true test seekers

  • Complete UI overhaul for clear and intuitive use in both docked and undocked

  • 10 additional training and trail missions to hone your survival skills

Price Discounts and Upcoming Nintendo Footage

Tharsis will be available for 11.99 USD / 11.99 EUROS with a 21-day discount starting on March 30th, 2020. 8.99 USD / EUR for all players and 7.99 USD / EUR for players with selected existing QubicGames titles on their account (The full list will be available on the eShop as of March 30th).

Footage of it running on Nintendo Switch will be revealed in the next week or so.

Check out our Social Media Pages: Facebook, Twitter, YouTube, and Website.

https://youtu.be/idOuWJTev_o

About QubicGames

QubicGames is an independent game publisher and developer based in Warsaw, Poland. The company was founded 15 years ago and has a track record of successful releases, especially for Sony and Nintendo platforms. Since 2017 QubicGames has been focusing on Switch. https://qubicgames.com/



Article by: Susan N.




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