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Showing posts with label Focus Entertainment. Show all posts
Showing posts with label Focus Entertainment. Show all posts

Management Simulation Game BioEden Releasing on Steam and Consoles in September

LOS ANGELES – June 6, 2026 | Today Focus Entertainment and Broken Arms Games are delighted to unveil BioEden, a cozy solarpunk management game coming Sept. 3, 2026, to Steam, and later to PlayStation 5, Xbox Series X|S and Nintendo Switch 2. Revealed in a stirring gameplay trailer at the Future Games Show, BioEden will transport you to a wounded planet in need of aid. Take your first restorative steps, rescue extinct animals, and begin transforming the world into a thriving sanctuary in the free BioEden demo, available now on Steam!


Turn wastelands into warm edens with mindful management

BioEden is a cozy management game where you'll build a self-sustaining network of structures, all working in harmony to bring extinct animals back to life. As a Keeper, you've been entrusted by the Cosmic Collective to bring life back to a distressed planet. Use patience, care, and a little ingenuity to restore the planet, one balanced ecosystem at a time.

From managing power grids and water networks to purifying lakes and recycling old structures, every decision you make inches the planet closer to life. As your domes connect and your ecological economy grows, you'll craft the perfect biomes to welcome dozens of wonderful animal species back into the world.

Start breathing life back into a barren world with the new Steam demo

The new BioEden demo gives you full access to the tutorial and a taste of the naturally relaxing journey that awaits in the full game. Take your first steps on a barren planet and learn the core mechanics: resource and space management, exploration, casual building and animal caretaking.

BioEden releases on Sept. 3, 2026, on Steam and later on PlayStation 5, Xbox Series X|S & Nintendo Switch 2. Wishlist on all platforms, pre-order on Steam for $21.99 with a 10% bonus discount until launch, and play the demo now!


About Broken Arms Games

Broken Arms Games is an independent studio founded in 2017 and based in Italy. Led by Elisa Farinetti and Yves Hohler, the team is focused on accessible yet deep management and simulation experiences for PC, mobile and console. Broken Arms is best known for Hundred Days – Winemaking Simulator and for the recently released Under Par Golf Architect.

Article by: Susan N.
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Resonance: A Plague Tale Legacy's Intensity Hits Your PC and Consoles in August!

LOS ANGELES – June 7, 2026 | Focus Entertainment and Asobo Studio are thrilled to announce that Resonance: A Plague Tale Legacy, the prequel to the multi-award-winning A Plague Tale saga, is set for release on August 27, 2026, on PC, PlayStation 5 and Xbox Series X|S. Offering a new perspective on the world of A Plague Tale, Resonance follows the young, fierce Sophia on her own journey, determined to uncover the secrets of her past. Watch the game's new Xbox Games Showcase 2026 trailer now!


At the crossroads between the Middle Ages and the Minoan era, Resonance: A Plague Tale Legacy is brought to life by a new score from critically acclaimed music composer Olivier Derivière. More details on the game’s OST will be unveiled soon.

In The Depths Of The Minotaur’s Island, The Untold Awaits

Resonance is set fifteen years before the events of A Plague Tale, following a young and fierce plunderer, Sophia, as she sets out for the distant shores that have long called to her since childhood: the Minotaur’s Island.

Unfortunately, the companions she once tried to escape from are never far behind. As she uncovers the truth about her family’s connection to the island, Sophia will rely on her friend Leni to help her face the dangerous enemies and deadly trials ahead. But the Island’s depths remain to be explored, and Sophia is about to encounter a far more unexpected ally, a mythic hero drawn from the oldest legends…

Pre-order A New Plague Tale Today!

Resonance: A Plague Tale Legacy is now available to pre-order on Steam for $49.99 and on PlayStation 5 and Xbox Series for $59.99. All pre-orders will come with "The Heritage Pack" pre-order DLC, unlocking free access to the following bonuses:
  • The Minoan Sword in-game item
  • Alec’s Pendant in-game item
  • In-game Digital Artbook with over 30 pages of content


Resonance: A Plague Tale Legacy launches on August 27 and is now available to pre-order on PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store. The game will also be available Day One on Xbox Game Pass and supports Xbox Play Anywhere.

Article by: Susan N.
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Prepare for Narrative Driven FPS 'Magicians: The Devil's Deal' Reveal Trailer by Uppercut Games

LOS ANGELES – June 7, 2026 | Focus Entertainment Publishing and developer Uppercut Games are thrilled to announce Magicians: The Devil’s Deal, planned for release in 2027 on PC, PlayStation 5, Xbox Series X|S and Xbox Game Pass. In this new narrative-driven FPS, you'll step into the shoes of Jacob, a gifted stage magician drawn into a nightmarish descent through Theatreland, a distorted reflection of Victorian London ruled by the powerful Masters. Driven forward by rage and supernatural tricks, Jacob must confront these enigmatic figures and claim their power as he journeys deeper into a world shaped by ambition and deception. A dark tale of illusion and revenge awaits in Magicians: The Devil’s Deal!


Magic is more than spectacle. It's power.

Magicians: The Devil’s Deal is a first-person action game built around a dark and gripping journey where illusions become deadly weapons and power always comes at a cost.

Betrayed by his former rivals, the Masters, Jacob is cast into Hell. While his fate of eternal torture and despair seems sealed, the Devil himself enters the scene and offers him a tempting deal: to transform his stage magic into supernatural abilities. Now, bound by this devilish pact, Jacob ventures through Theatreland, defeating each Master to claim new powers and get his revenge.

In Magicians: The Devil’s Deal, players can combine skills, adapt their approach, and master increasingly dangerous encounters across the ever-shifting Realms of Theatreland. But in this underworld ruled by hubris and temptation, every step forward only leads deeper into darkness…

Become the ultimate trickster in a new adventure from Uppercut Games

An original new IP from the talented industry veterans at Australian studio Uppercut Games, Magicians: The Devil’s Deal delivers a distinct blend of exploration, atmospheric worldbuilding, and high-stakes confrontations. The game marks the studio’s first collaboration with Focus Entertainment.

"We are thrilled to collaborate with the talented teams at Uppercut Games, who are doing an excellent job executing the vision that first attracted us to Magicians: The Devil’s Deal,” said Vincent Chataignier, Deputy Chief Executive Officer at Focus Entertainment. “Its unique universe allows for original gameplay experiences – something that has always been central to Focus’ editorial DNA. This project marks an important step for us, both as a new partnership and as an opportunity to bring a unique creative vision and player experience to life. We’re excited to finally share this game with the world and look forward to seeing players discover it."
“We fell in love with the world of stage magic through 1890s posters – a rich, flamboyant vision filled with tricks, demons, and colourful characters,” said Ed Orman, Co-Founder and Director at Uppercut Games. “As a studio, we strive to create deep experiences players can get lost in through exploration and storytelling. Magicians: The Devil’s Deal brings those passions together. With Focus Entertainment, we’re creating a world of spectacular characters, stage-magic powers, and a story shaped by deception and betrayal. We can’t wait for players to experience its twists and turns.”

About Magicians: The Devil’s Deal

Blending combat, exploration, and stage magic, Magicians: The Devil’s Deal explores the fine line between spectacle and power, drawing players deeper into a world of ambition, betrayal and deception.

  • Play as Jacob Menteuro, a celebrated stage magician whose talent borders on the supernatural. Cast into Hell, he is trapped in Theatreland, a twisted domain ruled by the rivals who betrayed him: the Masters. Bound by a treacherous pact with the Devil, Jacob must survive this infernal stage, where performance is power, and deception is survival.
  • Stage magic is more than a weapon. It becomes a lethal discipline as cards turn into razor‑sharp projectiles, chains ensnare your enemies, and gravity itself bends to your will. Each Realm is ruled by powerful Masters and filled with relentless fanatics and nightmarish performers. Every encounter demands observation, adaptation, and mastery, pushing you to turn spectacle into dominance and fully embrace the role of the ultimate trickster.
  • Betrayed by his peers, hounded by his mentor and compelled by the Devil himself, Jacob hunts the Masters across Theatreland to steal their powers and uncover the truth behind their treachery. In a world ruled by hubris and temptation, his revenge offers no way out, only a deeper pull toward darkness.
  • Theatreland is an infernal reflection of Victorian London buried in the depths of Hell. Explore realms erupting with the twisted powers of their Masters. Nothing in Theatreland is ever what it seems, and every scene tells a story shaped by performance and deception.

Magicians: The Devil’s Deal is planned for release in 2027 and will be available on PC, Xbox Series X|S and PlayStation 5. The game will also be playable Day One with Xbox Game Pass and compatible with Xbox Play Anywhere.


About Uppercut Games

Uppercut Games is an independent video game development studio based in Canberra, Australia, founded in 2011 by industry veterans who previously worked at Irrational Games (BioShock series). The studio gained early recognition with its mobile sci-fi shooter EPOCH and later expanded to PC and console platforms with titles like Submerged, a combat-free exploration game set in a post-apocalyptic flooded city, and City of Brass, a first-person action adventure inspired by Arabian Nights, featuring roguelike mechanics. Now with a staff of about 50 people, the studio is working on its most ambitious game yet, Magicians: The Devil’s Deal.

Article by: Susan N.
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John Carpenter's Toxic Commando - PC Review

John Carpenter's Toxic Commando developed by Saber Interactive and published by Focus EntertainmentPC (Steam) review by Mike with a copy provided by the publisher.

Estimated reading time: 5 minutes   


Toxic Commando harkens back to video games years ago when they were fun and innovative while giving the player freedom to explore among the waves of enemies in a 4 player chaotic onslaught of combat and driving mechanics. There have been many acclaimed successors of the Left 4 Dead style that are 4-player action survival games like Dead Island, World War Z, and a slew of others, but this title brings a new kind of meat to the genre.

John Carpenter, in collaboration with Focus Entertainment and developer Saber Interactive, worked on the game's story and composed its musical score. The story begins with the tale of four mercenaries tasked with delivering cargo into a undisclosed location. The job is simple and straightforward until the payload is compromised and the soldiers are infected with a incurable parasite.

A scientific experiment meant to harness the energy of the Earth's core goes wrong and accidentally releases an entity called the Sludge God. Soon it begins to turn the soil into scum and mankind into zombies. However, the scientists behind the experiment come up with a plan to stop the Sludge God. You and your teammates are the primary keystone to preventing the end of the world and all humanity.

The man you are working for, and who saved your life, is Leon. He runs experiments in the containment zones and is the one man who kept you and your team alive. After fixing a life support vest for each mercenary, they proceed forward, benefiting from the super power side effects as result of the infection coursing through their bodies.

The whole presentation, music, and controls land in such a beautiful mixture of positive action soaked mayhem that it is easy to become overwhelmed when playing solo against the masses of undead that rise from what they call "The Sludge".

The dialog feels like something straight out of a blockbuster action film with playful dialog that pushes the player towards key goals and progression forwards. Although, I noticed repeated dialog if I wandered off to explore the hidden corners of the maps, many of which were futuristic, and the main player hub's model work was polished and impressive. I spent countless moments admiring the scenery and atmosphere before realizing I was in the midst of a game, and not just sight seeing. In the player hub are mini games that keep gamers busy amid mission changes and loadout modifications. While in the hub, the music is right on point. Even when driving through hoards of undead or scouring the remains of locations for supplies, the music is perfect.

Snappy controls and rapid response times in player actions makes the gameplay feel polished and refined ensuring a complete delivered product in its game genre, as this title can be played solo, or with three friends taking over the roles of four mercenaries.

The swarms and waves of undead flood the battlefield as players unleash a full arsenal of grenades, fully automatic SMG's, and additional secondary weapons that can be found or unlocked in the world  during missions by using gear points or are hidden around the environment. 

The driving mechanics are reminiscent of Mud runner and Snow runner series' as the vehicles carry weight and impact damage depending on the vehicle type you find and/or use. A police cruiser will slide swiftly around tight corners and catch grip on surfaces to indicate its acceleration and speed. The pickup truck will be slower on the acceleration, but can tread through deeper Sludge. It sports a front end winch hook to easily drag the vehicle through rough terrain and has a mounted LMG in the bed of the truck to defend it from the masses. These details make the vehicle mechanics just feel "right."

The Star characters consist of four individuals: Astrid Xu, Walter Irons, Ruby Pelicano, and Cato Arman, each have their own personalities and skill trees. The points accumulated from missions contribute towards a wide range of power ups that aid the player in the progression through the story and different maps. Additionally, the vehicles that you find also have unique perks and power ups that the player will utilize, and oftentimes rely on, to get through swarms of the undead scourge.

I'm hesitant to mention the repeating dialogue when prompted or prodded to continue on, because mentioning it during missions has oftentimes prompted negativity from the public. Though, I hope that the dev team might consider a delay or more randomization of dialog. In hindsight, compared to the action and adventure of scurrying through these maps in a desperate attempt to complete objectives dwarfs any small amount of chatter the NPC's may have, and that keeps the player focused on the action.

It's a definite must grab for any group of players or streamers looking for driving destruction, mayhem, and madness. And of course, the satisfaction of laying waste to swarms of zombies is fun! If this were a Hollywood summer blockbuster, I would be adding it to my collection and watching it over and over. It harkens back to a memory of early Left 4 Dead days, when playing online with a few friends, trying our best to survive and having a blast.

Score: 9 / 10

 

 

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John Carpenter's Toxic Commando Bring Chaos on March 12th!

LOS ANGELES – Dec. 11, 2025 | Saber Interactive and Focus Entertainment are thrilled to announce that the ’80s action-horror-inspired co-op shooter John Carpenter’s Toxic Commando will infest PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store on March 12, 2026. Both the game’s Standard and Blood Editions are available to pre-order now on all platforms and include the Leon’s Secret Stash DLC as a free pre-order bonus. The launch date was unveiled alongside a new blood-pumping release date trailer during The Game Awards 2025 ceremony.


NO BRAINS. NO BRAKES. NO FILTER.

In the near future, an experimental attempt to harness the power of the Earth’s core ends in a terrifying disaster, turning soil to sludge and the living to undead monsters. Leon Dorsey, the genius behind the experiment, had a plan to make things right: hire a team of highly trained mercenaries to get the job done. Unfortunately, they were all too expensive. That’s why he hired THE TOXIC COMMANDOS.

Tag team as a squad of up to four players, featuring full crossplay support across PC and consoles. Send the Sludge God and its horde of things-that-should-never-be back to the underworld as you drive across semi-open maps and tear through the wasteland. Find how your squad clicks, shooting swarms of enemies together and smashing them under the wheels of your favorite ride for that pure rush of satisfaction. Unload an array of gunfire, grenades, special abilities, and even freaking katanas. When mutated monstrosities swarm from every angle, teamwork isn't optional—it's survival.

Pre-order the Standard or Blood Edition and Get Free DLC

John Carpenter’s Toxic Commando will come in two editions—the Standard Edition and the Blood Edition, both available for pre-order now on PlayStation 5, Xbox Series X|S, and PC via the Epic Games Store and Steam.

Pre-orders of any edition grant the Leon’s Secret Stash DLC for free.



On top of the base game, the Blood Edition includes the Bloody Pass, featuring:
  • Two post-launch DLCs including unique skins for characters, weapons, and vehicles to make sure you’re the most fashionable crew of the apocalypse 
  • A golden Cosmetic Pack for weapons featuring a weapon charm and character skins

Don’t let the undead get to you first. Grab your edition now!

Free updates will also be creeping up, adding new missions, enemies, weapons, and vehicles for all players. Stay alert even after launch. Zombies don't sleep.

John Carpenter’s Toxic Commando brings chaos on March 12, 2026. Pre-order it now on PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store.
Article by: Susan N.
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Roadcraft - PS5 Review

RoadCraft by developer Saber Interactive and publisher Focus EntertainmentPlayStation 5 review written by Jim with a copy provided by the publisher.

Estimated Reading Time:  4 minutes


I love a good simulation game whether it's building, designing theme parks, being a firefighter or even driving trucks and heavy equipment vehicles. I loved the idea behind the game. You are in charge of a natural disaster recovery company where you must rebuild infrastructure, construct roads and bridges, clear debris, and recycle debris.

There are 8 levels in the game with the first two being in the same area in Africa and almost every level being a different disaster. The first level has you prepare for an upcoming storm and the second level has you cleaning up after it. One of my first big issues with the game is there is not much of a tutorial. It tells you what to do, but without showing you how it's done it sometimes is overwhelming to try to figure it out. The only reason I was able to figure some of it out was because I played Snowrunner. Now anyone who has played Sabers other games Mudrunner or Snowrunner should feel at home with this game as there are a lot of similarities. If you don't know what diff-lock or AWD is then you may want to skip this game.

After getting used to the game and its controls. The crane controls still confuse me from time to time. One of the big pains in the game is plotting routes for transportation and you do this a lot! You have to be exact as the AI who drives the routes doesn't know enough to avoid things in the road and then getting stuck. The game then will tell you it failed and you have to fix the problem. I honestly hated doing this. It really isn't fun having to go and look and or change the route time and time again until you find the right path to make it so the AI won't get stuck on something or in mud. If the game has an objective for some things like making a road all you have to do is bring a dump truck full of sand, a dozer, a paver, and a roller to a designated area. You can also set it to do the work automatically. You can do it manually if you wish and if you want any other spots on the map paved you can do it yourself, but it's a bit hard to do. I wish they made it so you could select a spot and have it do it automatically.


Each map is decent-sized but I don't like how it's all covered at the start with a fog of war if you will. I understand doing it in another type of game where you should explore, but this is a game set in the present day. If you are in a disaster recovery business you should at least have maps or GPS. Because of this, it can take you longer to get to destinations you have never been to before because you can run into dead ends or bridges that are out.

There is a lot of driving in RoadCraft and some of the vehicles are extremely slow, so getting from point A to point B can take a while. The only form of fast travel is to recover your vehicle, but you can only select your garage or a recovery point. Recovery points cost fuel that you get by completing objectives. You can also get places faster if you use the transport vehicle that lets you put your heavy equipment vehicles onto it. And you can drive the truck instead of the slower equipment. Completing objectives give you money and experience. As you level up you can buy better vehicles with the money you earn. You will always start with a rusty version of a vehicle so you may want to buy a newer version sooner rather than later as they work a bit better and faster.

There's a lot to see and do in RoadCraft from surveying the damage to using cranes and even laying down underground electrical wires. I have played a lot and I still haven't seen everything you can do in the game a part of this being how slow-paced the game is. All of the tasks can get overwhelming at times though as the game will tell you to do something before the place you need is even up and running. At one point I needed metal pipes. I haven't gotten the metal pipe plant open yet so I would have to do all that before I could fix the needed infrastructure.


Recycling plays a big part in the game as you will have to start plants that make things like metal pipes and such by recycling old stuff you find lying around on the ground. You can do this with a truck and crane or with your scout truck's winch. Just like Sabers other games your scout vehicle will have a winch you can use to pull things or help if you get stuck.

Graphicly the game looks amazing. The way the mud and dirt move as you drive, the way it sticks to freshly paved roads, the way it kicks up and sticks to your trucks all look pretty well done. The views can be really nice also. The sound is also good in the game, but if you have played Snowrunner then some of the sounds may sound familiar.

I have a love-hate relationship with RoadCraft. On one hand I found parts of it to be relaxing and fun and on the other, I was so frustrated I had to quit and take time away from it. RoadCraft is not a bad game by any means, but it is not for everyone. There is also 4 player coop so if you and some friends want to play together there is that option.


Overall RoadCraft is a decent simulation game that may ask a little too much of a player making it a tad too realistic. Now if you are a fan of Sabers other games you will like RoadCraft. If you didn't like Sabers other games like Mudrunner then you will probably dislike this game too. I however thought it was decent enough with a lot to see and do even with its shortcomings.


Score: 6.75 / 10


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RoadCraft by Focus Entertainment and Saber Interactive Launching May 20th!

PARIS – April 28, 2025 | Today Focus Entertainment and Saber Interactive released a new co-op trailer for RoadCraft, the next-gen heavy-machinery simulation game. Following the success of its Steam Next Fest demo, which featured cooperative play, this new trailer lets everyone know how much bigger the game can be when played with fellow rebuilders. RoadCraft launches May 20 on PlayStation 5, Xbox Series X|S, and PC. The Standard and Rebuild Editions are already available for pre-order on Steam, the Epic Games Store, PlayStation Store, and Microsoft Store.


Reshape the Aftermath. Together.

In today’s trailer, you’ll see how co-op mode elevates RoadCraft’s sandbox gameplay! Share the load and multiply the fun, with up to four players able to join the party within the same host’s map. Find out how to best operate construction machinery and manage reconstruction resources as you share roles, tasks, and a fleet of vehicles. Never despair against treacherous terrain, as a friendly crane will always be around to lift you up. Experience a new adventure every time as you come up with new ways to get the job done together. Have a blast taking up the toughest challenges as a team!

RoadCraft’s online multiplayer mode will include:

  • Cross-platform multiplayer
  • Drop-in/drop-out connection
  • Shared progression - Choose to sync your progress with your host’s or simply join as a guest player
  • Built-in voice chat

RoadCraft releases May 20, 2025, on PlayStation 5, Xbox Series X|S, and PC. Pre-order it now on Steam, the Epic Game Store, PlayStation Store, and Microsoft Store.

Create your Focus Together account today to receive exclusive rewards and join the community and development of RoadCraft.



Article by: Susan N.
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Warhammer 40,000: Boltgun PC Review

Warhammer 40,000: Boltgun by developer Auroch Digital and publisher Focus EntertainmentPC Review written by Robert with a copy provided by the publisher.

Estimated reading time: 5 minutes


Warhammer 40,000: Boltgun is a retro-inspired shooter developed by Auroch Digital and published by Focus Entertainment. I'd like to start by first thanking the good folks over at Focus Entertainment and Auroch Digital for providing a copy of Boltgun for review. I've been known to be hyper-critical of the slew of Warhammer titles that we've seen in the last ten years; at one point it felt like Games Workshop was just slapping the Warhammer title on games, then ushering them out the door. Fortunately that's not the case here with Boltgun; the grimdark setting of the 40k universe is ripe for the taking and that's what's happened with Boltgun. While I'm certainly a fan of "Boomer Shooters," the recent history of garbage with Warhammer titles on it, I was cautiously optimistic ... and Warhammer 40k: Boltgun is easily one of the best Boomer Shooters in recent memory.

I really hadn't considered a retro-inspired shooter for a setting for Boltgun and after burning through Boltgun a couple times, I'm kicking myself for it. The game starts off with you deploying planetside via one of their wicked orbital drop pods and you are then able to take control of Malum Cordeo Caedo, a member of the Sternguard Space Marine out of the Ultramarines chapter. As you're on your way down to the surface of Forge World Graia, your insertion pod is flung off course by enemy fire and you land alone, in the midst of Chaos Marines and Demons. Landing in the carnage of the botched landing, you're whisked through a quick tutorial then you're on your way.


If you grew up PC gaming in the 90s, there's a good chance that you'll feel right at home with Boltgun's aesthetic. Taking strong cues from the FPS titles of the 90s, Boltgun wears its heart on its sleave. The big, blocky, near-voxel design and the vividly colorful lighting effects might seem at odds with the brutal grimdark future of Warhammer, but it works, and works extremely well. Though designed with that retro-feel, Boltgun has a unique beauty that is at odds with such a brutal and visceral title. Levels are expansive, well laid out, and though not as detailed as other Warhammer titles (such as Total War: Warhammer 3 and Warhammer 40,000: Darktide), Boltgun is one of the best looking games in the franchise, and one of the best "boomer shooters" to hit the scene in recent years. 

Weapons, from your chainsword to your meltagun to your shotgun, all hit with just the right amount of oomph. The Boltgun, your first ranged weapon, is so incredibly satisfying to mow down the denizens of Chaos with it. For those not in the know, a Boltgun or "Bolter" is essentially a giant assualt rifle, but instead of shooting bullets, they're tiny rockets/grenade. Needless to say, when it hits the pulpy flesh of a demon, the squelch is quite welcome. (side note: I absolutely adore the billboarding of enemies- "billboarding" is when sprites always point in the direction of the player- it's a wonderfully-90's thing).


Sure, Boltgun looks good, has an expansive collection of maps that help keep the campaign fresh and at times, incredibly spicy (but not in the good way)... but how does it sound? If anything, this may be the weakest link in the overall experience that Aurch Digital is trying to sell here. While the voice acting is actually phenomenal, it's with the reuse of the "ah" sound that happens any time you off a human bad-guy that weighed on my nerves really fast, given how many times you'll be in combat with them. 

Along with the reused sound effects, the soundtrack just missed the mark with me. By the time I was 2 hours into Boltgun, I finally turned the music off as it was adding to the cacophony and made it extremely difficult for me to work around. Turning the music off definitely improved the experience for me. Once the music was off/down to a very low level, you can hear the hollow footsteps of Caedo's power armor or the echo of a grenade explosion that sounds distinctly different pending where you're at in the level. These little details being drowned out by the overbearing noise. Most of the weapons sound great (especially the chainsword) though I was pretty bummed about the Heavy Bolter. It sounds like bubbles popping underwater and for being an oversized Boltgun ... was really underwhelming. 


Though Warhammer 40,000: Boltgun can be finished in about 7-8 hours, it's still an entertaining romp through the retro-esque, gore-infused, grimdark future of Warhammer 40k. There are enough secrets throughout the levels that in order to seek out those goods, you'll want to take it a bit slower and more methodically. This may sound at odds with the fast-paced frenetic action of a boomer shooter, it actually works out very well. Warhammer 40,000: Boltgun is fast, chaotic, and feels great as you go smooshing your way through hordes of Chaos, but there are times when it's nice to just take a moment and soak in the dirty, grungy, and relatively unpleasant-looking environs of Forge World Graia. Though I enjoyed the relatively simple and straightforward story, some may be feeling a bit unsatisfied with it, while others (like me), are just thrilled to be entertained with some good old fashioned FUN. Much to my surprise, I WAS having fun, and a whole heck-of-a-lot of it, too.

Score: 8.5 / 10
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Atlas Fallen Coming to PC & Consoles May 16

Stunning new screenshots highlight action and environments

PARIS – Mar. 1, 2023 – Focus Entertainment and its studio Deck13 Interactive are excited to announce that Atlas Fallen, the epic fantasy action-RPG where you battle legendary creatures in superpowered combat, launches May 16 on PlayStation 5, Xbox Series X|S and PC. Save the date and prep yourselves with glorious new screenshots showcasing the game’s high-octane action and breathtaking environments. More thrills will follow with a spectacular Gameplay Trailer coming soon, so stay tuned!

Rise from the Dust


On your own or with a friend, take on a heroic journey through a variety of breathtaking environments, swiftly gliding through the desert landscapes of a vast sand-covered world. Explore ancient ruins and unearth the mysteries and secrets of a fallen society. Fight a corrupt god and extraordinary beasts thanks to the divine power of your shape-shifting weapon. Unlock powerful skills and abilities to build a unique moveset and rise as the champion who will liberate the people of Atlas.

Atlas Fallen releases May 16 on PlayStation 5, Xbox Series X|S and PC.

 

Article by: Susan N.



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First Gameplay Footage of A Plague Tale: Requiem Showcased at the Game Awards


PARIS
-- Dec. 9, 2021 -- Asobo Studio and Focus Entertainment are thrilled to reveal the first gameplay for A Plague Tale: Requiem, the sequel to the critically acclaimed and award-winning A Plague Tale: Innocence, which premiered in a gripping new trailer at The Game Awards.

As Robert Louis Stevenson’s poem “Requiem sets the tone, witness the first glimpses of Amicia and Hugo’s epic new adventure in a brutal, breathtaking world twisted by supernatural forces. After escaping their devastated homeland, Amicia and Hugo journey far south to new regions and vibrant cities. Discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell, overcoming foes and challenges with a variety of crafted tools and supernatural powers.

Embark on a heartrending journey in A Plague Tale: Requiem, set to release in 2022 on Xbox Series X|S, PlayStation®5, and PC, as well as in Cloud Version on Nintendo Switch. The game will also be available at launch on Xbox Game Pass for Console, PC, and Cloud.

Fans can wishlist the game now, follow @Focus_entmt on Twitter, and sign up as a Focus member to get the latest info and exclusive upcoming offers for A Plague Tale: Requiem and the whole Focus catalog.

Thanks to our cloud gaming partner Gamestream, you can celebrate the gameplay reveal of A Plague Tale: Requiem by experiencing the series where it all began. Available to everyone for free on Windows PC, the first chapter of A Plague Tale: Innocence is playable for up to 50 minutes with cloud streaming on the Focus Store until January 9.

Article by: Susan N.


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