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Showing posts with label Dragon Quest Builders 2. Show all posts
Showing posts with label Dragon Quest Builders 2. Show all posts

ExtraLife 2020 - WrathOf314's Stream



Good Friday morning everyone!

This morning I'm hijacking the 8am slot to let you know that I'm streaming today for ExtraLife's 2020 campaign. While the actual campaign is generally the first weekend of November, I do some smaller streams throughout the year to help raise funds for one of our local children's hospitals CHEO (Children's Hospital of Eastern Ontario).

Back in March I decided to do my first stream of the year with Dragon Quest Builders 2 for the PS4 (See Nintendo Switch Review Part 1 and Part 2) and decided why not continue the adventure, so that's exactly what I'm doing today!

My fundraising page can be found here or over on the side bar to the right. So without further ado, I've probably already started this morning so come stop by and say hi on Twitch!

Catching up

https://www.youtube.com/watch?v=zmT2YMEvjYg&t=7s

https://youtu.be/tWLjMANp7_U

https://youtu.be/nqfx_2xj0Kw





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Games of the Year 2019 – Top Picks


Starting off out of the gate, our Top Picks 2019 are here, so without further ado, here are our staffs picks for their Game of the Year of 2019!

Estimated reading time: 4 minutes


Nick: Fire Emblem: Three Houses


The way the off-days are spent is a bit Persona-like, but I don’t consider it a bad thing when mixing elements from two of my all-time favorite franchises together. The branching story and the way you can develop your characters adds significant replay value, and the presentation and story are all top-notch and make diving back into this RPG/Tactics/Simulation game an absolute joy. Easily my most heavily played game of the year.


Pierre-Yves: Dragon Quest Builders 2


Crowning one title over another over the course of the year takes a lot to do to make my top pick. With plenty of excellent choices both mechanically and narratively, Square and Omega Force’s second entry into the Builders universe just stole the show for me. Having made plenty of strides from the first Builders title, the world building of
Dragon Quest Builders 2 just felt easy to get into, pick up and drop when needed and above everything else in class, easy to fix mistakes with both early and late game tools. Adding in a whopping RPG story worthy of the title Dragon Quest? Dragon Quest Builders 2 is something that I still have yet to put down.


Robert: Rebel Galaxy Outlaw


What is perhaps one of the best space games of all time, Double Damage outdid itself with Rebel Galaxy Outlaw, so much so that I do not know if they would be able to top it. From the utterly fantastic music and sound design to the gorgeous Cowboy Bebop-feeling ships, to what is easily the most comprehensive and detail ship customizer in existence, Rebel Galaxy has it all. On top of that? Stunning story, great voice acting, and an open universe that allows you to live out your wild west space cowboy fantasies. It is literally perfect.


Susan N.: Whispers of a Machine

Those of you that read my review of Whisper of a Machine would know that I absolutely adore the game. It is an indie point and click mystery game that has you playing an augmented human detective named Vera. Throughout gameplay, as players make decisions on how to approach situations, their will gain additional augmentations that correspond to their playstyle. I found Whispers of a Machine fascinating because it follows Norse mythology for those augmentation paths and it made me question my own beliefs about my beliefs on AI. It is a fantastic indie that I highly recommend to any gamer that loves a mystery with some twists


Richard: Monster Hunter Iceborne


If you were to ask me how much time I’ve put into the monster hunter franchise as a whole, would have to say well over 4,000 hours. Yes, that number is accurate, no, I don’t regret it. The iceborne expansion is exactly what I needed from monster hunter world. It brought in g rank (or master rank now), I got my favourite creature the zinogre back, and it’s been all around a great experience, except maybe that first rajang hunt, but I expect those to go poorly by this point.


Natasha: Resident Evil 2


I gotta say this is one of those remakes where I’ve gotta give it a nice, slow, appreciative, clap. RE2 was the first game that plunged me into my fear of zombies as a child, but now that fear is my motivator. I was able to use that adrenaline to push through and I came out with one of the best horror game experiences in a while.




That’s it for our Top Picks of 2019! Stay tuned for our 1st Runner Ups!

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Dragon Quest Builders 2 - Part 2 - Switch Review


Dragon Quest Builders 2 is not only a perfect RPG that settles nicely into the Dragon Quest mythos taking place after Dragon Quest 2 which is uncharted territory, but it’s an amazing building simulator. Taking back up the role of a Builder, both you and the Lord of Destruction will be going on a wild adventure through mud, sand and snow as they face off against the forces of the Children of Hargon and save the various peoples of the world from lives not worth living as they are not allowed to create.

Taking a look at the story yesterday, which is by far one of my favorite in the series, the gameplay is miles ahead of the first and while there are a lot of returning features, there are also loads of improvements both in the quality of life aspects as well as just improvements. Unlike the original Builder, this one is not “not a hero”. An adventurer of their own right, this Builder and Malroth both level up off of experience gained by defeating monsters. Leveling up grants you health, new recipes for armor and weapons, new skills, and is generally worth doing as it makes your life easier. Level capping on each part of the adventure though was a bit of a nice touch as it means you can’t grind past where you should be for each leg of the adventure.

Having gone this route, there are a few elements that simply made sense. Now being an adventurer and a builder, your equipment loadout now allows you to use your builder tools like your hammer or your gloves while also being able to swing your sword to defend yourself. Your hammer is back to destroy the blocks that make up this world in order to either carve a path forward or to use them for a project either on the island that you’re currently on or your builder’s paradise. Adding in some quality of life, you now have access to a pair of gloves that let you move things around instead of destroying them to pick them back up in your inventory and then move them all over again. It’s nice to have because destroying things repeatedly just to move them was a pain in the ass.


On the subject of these new tools, you now also have access to both an ironing tool and a pen. The ironing tool allows you to replace one set of blocks with another as long as they are in your inventory. If you want to change the dirt floor to a wooden one? Simply pass the iron and bam, taken care of. The same can be done with the walls. As this tool levels up from handing in mini medals, the range increases allowing you to do more and more on each swipe. The pen on the other hand, allows you to mark up an already built structure into its own blueprint to simply dump into a new spot. Houses, shops or a crafting room, all you need to do is select it and then put it down in another spot.

As for the adventure itself, whether you’re restoring the lands for farming, spelunking for metals, rebuilding a castle to survive a siege or building an ark to save loads of monsters that had resigned themselves to their fate, both your Builder and Malroth are going to have to get their hands dirty. Defeating monsters will allow them to level up and become more powerful, building new gear will help them do that more efficiently, but most importantly, what they learnt is never lost.

Unlike the original Dragon Quest Builders, Dragon Quest Builders 2 is one experience, not three separate chapters that are accessible from a menu. Weapons and armors learnt in one place will carry over to another. Your levels will follow and you’ll never lose your gear. Better than that, going into these new islands is not permanent shift in your adventure. You can always go back to your hub and bounce between the two and do what you want at your own pace. The story won't move forward but you can better set yourself up for what's to come down the line. And while you can't bring your recipes back and forth until you've completed everything from that chapter, this doesn’t count for weapons and armor so you can always run back home and craft new gear to take a monster’s hit just a bit better.


Knowing that you can always go back makes leaving for adventures a bit easier. While you have to leave a lot of things behind like your inventory and healing items, knowing that you keep your equipment on is a huge bonus. There are also more than just the story islands to explore. Smaller ones can be unlocked for exploration that will have their own sets of metals and vegetation that you’ll want to bring back on top of monsters that can be of great help. One in particular is needed as you’ll need a Yeti to make snow, but taming a Saber Cat Kitty to ride upon is amazing in order to get from points A to B very fast without teleporting. And as long as it’s not the main story quest going on, you can bring these party members to any island if you choose to.

On the subject of taming, since you learn to farm which is great for food and cooking, you can also tame cats, dogs, chickens and cows. Cats and dogs are really there for companionship however the chickens and cows can reproduce for more meat or produce eggs for another type of food. The one thing with taming them is that they’ll come back to your island but unless you make an inviting pen? They’ll roam around and good luck finding or collecting eggs in an orderly fashion. You’ll also want to make sure that these enclosures are in a safe space as now there are two types of ghosts that will attack at night and once while I expected my townspeople to take care of it… I saw that by morning all my cows were dead including the brand new calf that was born the day before. I had steak, but I now no longer had cows and had to go find more on another island.

All of these above features come back to the core gameplay elements of building buildings for the people that you’re recruiting for your island or the people staying behind as they are finally free to do as they want with the Children of Hargon gone. Inns, private housing, showers, washrooms, shops, bars, gyms, kitchens and crafting rooms are all required for the people that are living there to contribute to the overall progress of each location that you can bounce between. The more people that can craft, the less work you actually have to do as you’re free to explore and uncover new things. People will craft food so you don’t need to cook. People will craft metals and blocks for you so you don’t need to do it yourself. It’s awesome but more than that, any HUGE project? Everyone will chip in to help once you show them what to do. It’s great as you finally don’t have to do everything on your own.


Finally, one thing that takes a much bigger stage now than it did before is the combat so it’s a good thing that you’re with Malroth for around 90% of the adventure. There are a lot of monsters, monsters will often attack your towns and your home places back in the Builder’s Paradise and even if you equip your townspeople with weapons, they are often outmatched and will need your help to push the enemies back. It’s fun though even if you only really swing in one fashion. That said, at least your weapon is always at hand alongside your tools so you are always ready for combat which is great because of how much you actually have to do.

So between the super well crafted story and all of the gameplay elements new and old, Dragon Quest Builders 2 is fantastic. Sitting very high on my Game of the Year list, this near perfect melding of and RPG and a Building Simulator sets a bar rather high for others in the style that toy with the same elements. Very well done Omega Force and Square Enix, you’ve created a masterpiece with this one.

Game Information

Platform:
Nintendo Switch
Developer(s):
Square Enix
Publisher(s):
Square Enix
Genre(s):
Simulation
RPG
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 4

Source:
Purchased




Article by Pierre-Yves
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Dragon Quest Builders 2 - Part 1 - Switch Review


There’s no denying that I was both a bit disappointed of how short the demo was and how excited I was to finally be able to dive into the full version. With the Demo basically being the overall tutorial clocking in at about an hour depending upon what you do, I now find myself sixty hours down the line and while I absolutely loved my adventure, it did have a few bumps here and there maring the near perfect score that it could have had because of plot writing that I could have seriously passed on because “my builder”, never would have gone along with what transpired. Neither would I. But more on that later down the line!

Dragon Quest Builders 2 is basically the tale of two games and as such, this is part one or two in order to do this beast justice. For those not looking for spoilers, Dragon Quest Builders 2 is the perfect sequel to that of the first as it doesn’t force you to constantly restart and basically stitch three stories together that would otherwise not really connect short of the boss of the game.

Instead, Dragon Quest Builders 2 has a flow from one island to the next and everything comes together both from the gameplay and the story’s perspectives. Sixty hours may sound like a lot to some but when you combine having a simulation / block builder with an actual RPG making the Dragon Quest name proud, it’s well worth the price tag and there’s more story to come in an epilogue that exists outside of the Season Pass for decorative content.

*** Spoilers ahoy ***


Upon where to start, it should be said that the actual beginning is a good place. Once the tutorial on the ship of the Cult of Hargon has been completed, a storm blows the ship apart and you find yourself thrown into the sea. Waking up on a shoreline, you meet Malroth, a super strong person that knows nothing but his own name. Any fans of the series will immediately recognize the name as he was the final boss of Dragon Quest 2. Malroth, and this Malroth, is the literal God of Destruction. Not knowing it yet, you search for survivors and find Lulu who sets you off on a list of tasks to at least make this new place livable for the three of you.

Just this right here was a huge step in a different direction for the series. In the first, you were by yourself the whole time getting told what to you and more or less how to do it from the various towns people that you’ve rescued or who have shown up on your doorstep. Now, while you still take “orders” or “suggestions” from the various people that you save or show up on your doorstep, you aren’t alone. You have Malorth who basically becomes your best friend and travelling companion.

Not only is this change of pace a great addition mechanically, but it’s a great addition overall as your rather silent character has someone to interact with. They have someone to voice what they are thinking while waving their hands all over the place. If your character doesn’t agree, they wave around angrily and it’s rather adorable since just about every character is in chibi format. Having this dynamic really helps while exploring the various lands as Malroth acts as an anchor for you and what you’re there for as Lulu stays behind to start working on the island while the two of you head out to risk your lives hunting for both materials and people to bring back in order to help you out.


Setting out with the Captain Brownbeard, you head out towards the first island on your list. Leaving everything materialistically behind, you set out with nothing more than the gear on your backs. This partially runs in parallel with the original as you land in a new location with nothing more than what you have equipped. Unlike the original, you have equipment that will help keep you alive while searching out that first town and food to keep you alive and keep others motivated and happy.

Dragon Quest Builders 2 can be divided into six actual locations and five real chapters each with people that want to help you out, stop you, or enslave and sap the will to live from you. The Children of Hargon suck and their indoctrination goes far and digs its roots deep into the people's of this world. To essentially save the various peoples of the world, you’re going to have to rebuild the builder’s paradise. But first, you’re going to need the help of other people that exist in the world and to get their help, you’re going to have to show them that building isn’t bad, but fun and almost necessary to survive

Each chapter, a bit like the first, has its own theme but unlike the first it takes things into a much larger scale and plays out more like an adventure than a plainer more tasked based experience. Starting off in the first region, you’ll be learning how to far and re-vitalize the lands from the poison that has seeped into it. Once you’ve saved the lands and learned to farm you’ll be going over towards some dried up mines to find metal and revitalize the town by building bars and pubs. Before making it over to the third, the story takes a bit of a twist and that’s what separates this sequel from the first.


Between each of your adventures of building, fighting and making friends, you go back to your builder’s paradise to spruce things up a little bit. The Children of Hargon however are none too pleased about this and they’ll attack you a few times and in such force that you are forced to flee if only to run right into one of their ships and get captured anyways. This getting captured brings you to a new island where the cult breaks spirits by having the prisoners build and then destroy their work all for a single cabbage a day, which is so not enough on the hungry meter. The writing behind this episode, the sheer frustration at being able to do next to nothing for a while and simply rinse and repeat also reinforces that while you’re still not a “hero”, being a “hero” could get you killed and thus, you plot an escape from Skeletraz. Yes, that’s really what it’s called.

Basically being what Prison Break wasn’t, good, you break free and find your way back home with some new tricks up your sleeve like being able to tame monsters. Riding around on a Saber Kitty cub that can double jump and that is faster than a minecart track? Yes. Please. Finishing up a few small things, you head back out into the open seas to find warriors to help defend your builder’s paradise. Landing onto the war torn snowy islands, you help to rebuild a castle and both break a siege, and a friendship.

This is about where I started to have issues. You’re… what, forty? Fifty? Sixty hours down the line and all of a sudden, you see more of the cracks in Malroth as the voices in his head have amped up their disruptive thoughts and his being unable to build is really gnawing at him as all he can seem to do is destroy. It made sense, you’re travelling and your best friend can think of a burger and all of a sudden you have a world renown burger joint connected to the gym and the bar’s pool. But, but, what happens is both a well designed and written plot as well as a trick that I could have very much has passed up on.


Having walked onto a battlefield, this is the first of the locations where tempers are short, suspicions are high, and traitors lay in your midst. I’m not going to spoil THAT, but I was so wrong on who I thought betrayed me and in their scheme they get Malroth locked up and then the game literally REFUSES to let you go see him, talk to him, or freaking break down the walls that you apparently built giving them plot armor. This is what pissed me off and the break between my Minael and Malroth almost made me put down the game and walk away. It hurt to see, it hurt that I couldn’t do anything and unlike prison break that makes you feel helpless as you plot your way out, there’s no plotting here. Just hurt feelings as you finally finish up and head home to head your own separate ways.

All of these adventures, all of these people, and then THAT happens? Had it ended there I would seriously have been pissed off and given a flat score of 3/10. But it’s not the end. The third island is far from the end as the best is yet to come and after many manly tears as I moved forward, the real truth to it all is uncovered and wow was it a doozy. After the third island, things start to fall apart and in order to put an end to it, you head into a portal to try to put a stop to Hargon himself who’s currently succeeding at destroying the world.

Having no choice but to chase after Hargon and Maltroth who he took with him, you head into a portal leading to basically no man’s land where everything is dead, and there are no actual materials. By this point, some may start to think, alright, stop stretching things out and just end it already. Give me my final boss fight. The thing is though? This was probably one of the best written scenarios. Diving into this end of the world where Malroth’s power is out of whack and destroying things as a Lord of Destruction would, you find allies in the weirdest of places. The original Skeleton captain from the intro in his crashed ship, a Hunter Killer Bot, a giant Belial Demon, and so many more as you band together in this world waiting to be destroyed to create an ark to save everyone even if you’re a human and they are monsters.


This banding together meant so much more than the rest of the adventure to me because everyone that you convince to help you out, had already let go and resigned themselves to die. They were ready to go but in showing them that it doesn’t matter if you’re human or some from of other race alive or dead, you’ve all got the right to live and to live together. Building your ark which is a giant spaceship, you also build a buggy to help save people before turning it into a ship to head off to save Malroth from Hargon once everyone was safe and on the ark. It’s touching, and while it does add in some neat gameplay mechanics, it showed that this was more than just a building simulator, it was a real RPG and the writing behind it probably made me more emotional than the “second half” of Dragon Quest XI which is really the thirty plus hours of the post game.

Leaving the end of the story to super heartwarming and touching, The Builder and the Lord of Destruction build a new world where everyone can live together in harmony outside of the reach of The Children of Hargon and their cult of anti-building sentiments. Meshing both the building elements and a very well written and crafted story is not the easiest especially when spanning the length of time that it does. The best possible news yet, is that there’s an epilogue yet to come that adds in a whole new story on top of everything already written.

Game Information

Platform:
Nintendo Switch
Developer(s):
Square Enix
Publisher(s):
Square Enix
Genre(s):
Simulation
RPG
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 4

Source:
Purchased


Article by Pierre-Yves
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Dragon Quest Builders 2 - Switch Preview


With the release of the upcoming sequel to Dragon Quest Builders later this week, we thought now would be a good time to share what we thought of the demo with you. Available for download on both the Nintendo eShop and Sony’s PSN, the demo gives a quick glimpse into the new features that can be found in this perfect marriage of Dragon Quest meets Minecraft.

There’s no denying that I absolutely loved Dragon Quest Builders. Originally having picked it up digitally and playing through the night once it was released, I’ve also since then bought it physically to have on my wall as well as a copy of it for the Switch itself to play on the go. Was the experience itself perfect? No. It did have issues especially when it came to water and how it could be played with. You couldn’t make waterfalls, if you fell too deep you were basically toast, and if you made a mistake and water filled up an entire area, well good luck. Yes, I had issues with the water but I’m happy to say that while some seem to be solved, I’ll have to wait for the full version to know for sure.

Like the first, Dragon Quest Builders 2 starts you off with a tutorial to give you some bearings for the basics that you’ll need to survive. Starting off on a ship full of monsters and being captained by an undead, the stage is set. Unlike the first that took place in an alternate timeline to the original where the Hero decided to side with the Dragonlord, Builders 2 takes place in a time that has yet to be explored. Picking up after the events of Dragon Quest II in which the descendants of Erdrick took out the demon Hargon, the Children of Hargon are making their return by kidnapping and eliminating anyone with the builder’s potential. Being let out of a cell and ordered to spruce things up on the ship after a storm, the story begins.


For the most part, Builders 2 feels a lot like builders which is a good thing. There’s an immediate sense of familiarity as you pick up the controller and hop to the tasks given to you. One thing, and maybe it is for the demo, maybe it’s permanent, but it seemed like equipment had no durability bar. If items are permanent that would be a nice touch as honestly, having to carry around spares of each could be a pain especially if you were far from “home” and needed the space to carry resources back before unlocking the giant chest that could be accessed from anywhere.

Now where lack of durability would be neat, it isn’t a game changer like finally being able to simply move something that you’ve misplaced. Starting off on that said pirate ship, you are given gloves that allow you to move things instead of having to destroy them. Certain items that you place are heavy and hard to destroy, or in some cases before you get the right tools, impossible to destroy. So now just being able to move those blocks, or barrels, or crates, makes it all so much easier to manage.

Also making life easier is that now your weapons and your builder’s hammer are two separate buttons. Running around you can get into a fight without having to worry that your going to hit an enemy with your precious hammer that does less damage as it’s designed to destroy the environment, not your foes. As for your hammer itself, and we’ll also see if there’s durability later down the line, is the new feature of being able to press and hold the button for continuous swinging instead of having to press it every time you want to swing. Just this alone is amazing but it did shift the buttons around a bit so there’s a bit of getting used to there.


While not particularly “new”, having a partner along for the ride has definitely been given an upgrade. Not really knowing how he came around, is a demon looking man by the name of Malroth. So here’s something a little interesting. Malroth is the name of the demon that Hargon summons into the world after you defeat him in Dragon Quest II. He’s the final boss and a God of Destruction. Now while your human Malroth has a knack for wanting to put things out of their misery as he’s basically your AI bodyguard / bruiser, I’m wondering if the lack of his memory is because he is the God of Destruction just in human form. Either that or a part of him. This I definitely need to know more of.

History lesson over, the reason while Malroth is an upgrade to the whole thing is that while he can go about knocking the crap out of monsters, he can also within a radius of you destroy and pick up things like wood, kelp, or vines if you’ve hit them first. I say hit them first for vines because they are used to climb up so it was a nice touch that Malroth didn’t go straight for those. Anything he takes out though goes straight to your inventory so you never need to worry about doubling back to pick it up. Finally, you can give Malroth better equipment like an oaken club to start off. Items in the build menu will tell you if it’s only for him so that’s also going to be a neat feature going forward as you won’t always be alone.

Newly added is also more water controls. You can now swim so there’s no fear about getting your feet wet as you can dive down to find materials that you may not find above water. Water combat will be interesting to see but I didn’t get the chance to experience that one yet. Just knowing that they’ve put the effort into the water since the first trailer was dropped was enough to get me excited for the second chapter but really being able to see how well it works makes me excited to see just how far it can be taken. I. Want. Waterfalls in my city!


For cities themselves, you don’t really get to get that started per say. I mean you can as just one quick look at the “Pinterest” board and you can see just what people have already done with it. It’s seriously spectacular to see what’s already been done. So for the demo, you aren’t really allowed to leave the island. Once you’ve gotten your hammer and the quick tutorial on it, a ship captain shows up and tells you that he can bring you to other islands that you’ll need to visit for materials that cannot be found on this one. Getting excited to see just how far the demo would go, there was immediate disappointment as this was the end of the line as he asked if I wanted to go to the eShop and buy the full version for when it came out.

While I told the captain no, that’s only because being a smaller site and not on Square Enix’s radar I’ve already picked up the full game and the season pass as a form of birthday present to myself. So while the demo pretty much wrapped up here, I’ll be back in the week after launch for a full review as I’ll be playing from the moment that the clock hits twelve on July 12th.

Game Information

Platform:
Nintendo Switch
Developer(s):
Square Enix
Publisher(s):
Square Enix
Genre(s):
Simulation
RPG
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 4

Source:
Nintendo eShop Demo
Demo also available on the PSN



Article by Pierre-Yves
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Dragon Quest Builders 2 has a release date! - News


I was a huge fan of Dragon Quest Builders from the original Demo all the way into the full release in which I easily clocked in eighteen and a half hours on launch day. What? I started at midnight and forgot there was work being done outside of my house that was so noisy that I couldn't sleep through. So? More Dragon Quest Builders!

So that said, it was already announced that Square Enix was going to work on some smaller issues, like the water in which it was only three blocks high and that it could only work from the level that it originated from. You couldn't bring it up and make your own custom waterfalls. Now you should be able to and you can swim AND you can now play with others. Enough on me ranting though, here's the full press release with the North American launch date later this year.







EMBARK ON AN ALL-NEW ADVENTURE TO RE-BUILD A BROKEN WORLD IN DRAGON QUEST BUILDERS 2 FOR THE PLAYSTATION®4 SYSTEM

Block-Building RPG Adds Collaborative Online Multiplayer, Bigger Building Capabilities and More

LOS ANGELES (Feb. 13, 2019) – SQUARE ENIX® today announced that block-building role-playing game DRAGON QUEST BUILDERS™ 2 will bring a charming single player campaign and new robust multiplayer building mode to the PlayStation®4 computer entertainment system on July 12, 2019.

As the follow up title to the critically acclaimed 2016 game, DRAGON QUEST BUILDERS™DRAGON QUEST BUILDERS 2 packs in even more content and unlimited building combinations in an all-new original story with new characters, world and gameplay to satisfy longtime fans and newcomers alike.

DRAGON QUEST BUILDERS 2 introduces online multiplayer for the first time, allowing up to four friends to play together and create something truly magnificent. It also features a plethora of new gameplay enhancements, including the ability for players to:
  • Construct bigger structures with more variety and options than before,
  • Travel faster by soaring, swimming and dashing through the expansive world,
  • Inspire villagers to help out alongside them,
  • Create their own farms and raise a multitude of crops,
  • Divert flowing water to create your own rivers, waterfalls, and swimming holes,
  • First-person mode and more. 
DRAGON QUEST BUILDERS 2 will arrive on the PlayStation®4 system on July 12, 2019 for $59.99. This title is not yet rated. Please visit the Entertainment Software Rating Board (ESRB) website at www.esrb.orgfor more information about ratings.

DRAGON QUEST BUILDERS 2 Story
The evil Children of Hargon are determined to eradicate all creators and have outlawed the building, cooking, and creation of all things. In an attempt to spread their destructive dogma, the calamitous cult captures the builders of the world. All hope seems to be lost until you, a young apprentice builder, manage to escape from the clutches of evil.

After washing up on the shores of the deserted Isle of Awakening, you encounter the spirited Malroth, a mysterious youth with no memory of his past. With the help of your fearless new friend, you embark on a grand adventure to gather the skills required to become a full-fledged builder, but the road you build is paved with peril. Only you can defeat the Children of Hargon, uncover the secrets of Malroth’s past, and unravel the riddles of this mysterious land.

Related Links: 
Official Homepage: https://dqbuilders2.com/
Facebook: https://www.facebook.com/DragonQuest/
Twitter: https://twitter.com/dragonquest

About Square Enix, Inc.
Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix group of companies. Square Enix, Inc. is affiliated with a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal™. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 142 million units worldwide; DRAGON QUEST®, which has sold over 76 million units worldwide; TOMB RAIDER®, which has sold over 67 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix, Inc. can be found at https://square-enix-games.com/.


 Article by Pierre-Yves
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