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Showing posts with label Action shooter. Show all posts
Showing posts with label Action shooter. Show all posts

Brace Yourself for Rage Swarm on Nintendo Switch Right Now!

November 25th - Warsaw, Poland | Brace yourself for an adrenaline-pumping challenge as Rage Swarm, developed by Voodoo and published by QubicGames, prepares to land on Nintendo Switch this November 29th!


Step into a chaotic world teeming with relentless enemies and rise as the ultimate survivor in this action-packed shooter.

Step Into the Swarm

Armed with a diverse arsenal of powerful weapons, players will blast through waves of fierce invaders, dodging attacks and collecting upgrades to grow stronger with every battle. Navigate through dynamic landscapes and face the ultimate boss, where your skills and strategy will be put to the test.

From classic firearms to devastating rocket launchers, every weapon comes with unique abilities that elevate the intensity of combat. Customize your gameplay with special outfits, each enhancing your strength and adding a fresh layer of dynamism to every encounter.

Key Features:

  • Explore and battle across diverse landscapes
  • Face unrelenting swarms of enemies and defend yourself
  • Collect upgrades to power up and gain the edge in combat
  • Level up your character and unlock incredible talents
  • Complete quests to earn valuable loot
  • Upgrade your gear


Whether you’re dodging attacks, unleashing devastating combos, or strategizing your next move, Rage Swarm delivers heart-pounding action and endless replayability.

Mark Your Calendars - November 29th!

Prepare to immerse yourself in an epic battle for survival when Rage Swarm launches on Nintendo Switch. Get ready to gear up, power up, and take on the chaos!

Article by: Susan N.
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Earth Defense Force 6 from D3PUBLISHER Now Arriving in Summer 2024

The Fight For All Humanity is Coming…Just a Bit Later

D3Publisher Inc., a leading Japanese games publisher, has announced that Earth Defense Force 6, the latest entry in the popular action-shooter series, will now be released for PlayStation®4, PlayStation®5, and PC via Steam in summer 2024 for Western audiences. Previously announced for a spring launch window, developer SANDLOT and publisher D3PUBLISHER have decided to extend the launch window to add finishing touches and finalize preparations for its Western launch.


For additional information on Earth Defense Force 6, please visit the official website, follow the game on X (formerly Twitter), the community page on Steam, and D3PUBLISHER Inc. to keep up with upcoming content and news.

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Article by: Susan N.



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Earth Defense Force 6 Enters Orbit in North America and Europe Spring 2024

Latest Entry in the Long-Running Action Shooter Series Will Release on PlayStation and PC from D3PUBLISHER


OAKLAND, CA — Oct. 12, 2023 — D3Publisher Inc., a leading Japanese games publisher, today announced the highly-anticipated Western release of the latest entry in the popular series, Earth Defense Force 6 for PlayStation®5, PlayStation®4, PC via Steam in Spring 2024, and on Epic Games Store shortly thereafter. The next monstrous installment is set to deliver an adrenaline-pumping experience for veteran players and new fans alike looking to save the world.

Watch the Earth Defense Force 6 Western Announcement Trailer Above


In the year 2025, humanity won the war against the unknown invaders known as “Primers,” and peace returned to the planet. As a result of the conflict, 90 percent of Earth’s population was destroyed and civilization was on the brink of collapse. Earth Defense Force 6 picks up three years after the events of Earth Defense Force 5 in the year 2027. The survivors continue their efforts to rebuild but threats to the world’s safety remain persistent. The Primers left behind many alien colonists and the two species have become increasingly hostile toward one another. The number of invasive organisms nesting in the depths of the earth and its ruins continues to increase. The Earth Defense Force (EDF) is once again called upon to protect the planet from the aggressive extraterrestrial invaders and determine the true purpose of the giant ring-shaped object that has recently appeared in the sky. Will the EDF be able to pull humanity from the edge of defeat, or will this be the species’ last stand?

Earth Defense Force 6 Key Features

  • The Next Chapter of EDF: Serving as a direct sequel to the events of Earth Defense Force 5, embark on a perilous adventure, unveiling an exciting new story within the EDF series.
  • Choose A Class: The return of the Ranger, Air Raider, Wing Diver, and Fencer classes armed with new abilities and equipment, empowering players to defend Earth effectively against emerging threats.
  • Fight for the Planet: Defend Earth and engage in intense battles against a wide range of deadly alien creatures and use cunning strategies to emerge victorious and protect the planet.
  • Missions Galore: Features an enormous amount of new content, including hundreds of new missions, weapons, and more for players to discover.
  • Battle with Friends: Players can also enjoy two-player co-op with split-screen or online co-op with up to four players, ensuring an exciting gameplay experience.

In June 2023, fans and enthusiasts alike celebrated the monumental 20th anniversary of the Earth Defense Force video game series that has sold more than 5 million units worldwide. Two decades of relentless alien invasions, valiant battles, and saving humanity have solidified the series’ place in gaming history. From its humble beginnings, the Earth Defense Force series has grown into a beloved and iconic saga, captivating players around the world with its exhilarating gameplay, memorable characters, and a relentless mission to defend our planet from extraterrestrial threats.

Earth Defense Force 6 has proudly clinched a User’s Choice Award at the PlayStation Partner Awards 2022 and also received the “Award of Excellence” at the Japan Game Awards 2023, securing its spot as an outstanding and celebrated gaming experience.

For additional information on Earth Defense Force 6, please visit the official website, follow the game on Twitter, the community page on Steam, and D3PUBLISHER Inc. to keep up with upcoming content and news.

About D3PUBLISHER, Inc.

D3PUBLISHER, a member of BANDAI NAMCO group, is a Japanese video game publisher. Established in 1992, the company has published console and mobile/online games from some of the industries most beloved franchises and series, including EARTH DEFENSE FORCE 5, Onechanbara, the Simple series, and more. For more information, visit https://www.d3p.co.jp.

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©SANDLOT ©D3PUBLISHER

©2023 Sony Interactive Entertainment LLC. “PlayStation Family Mark”, “PlayStation”, “PS5 logo”, “PS5”, “PS4 logo”, “PS4”, “PlayStation Shapes Logo” and “Play Has No Limits” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

©2023 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. All rights reserved.

 

Article by: Susan N.



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Tank Racer - Retro Reflections - TBT

Tank Racer by developers Glass Ghost, Simis and publishers Grolier Interactive, R & P Electronic Media—PC Throwback Thursday retro reflection written by Hamza. 1999.

Estimated reading time: 3 minutes




They say great surprises come unexpectedly and often in small packages. How true this axiom proved to be with Tank Racer for Windows.

Developed by Simis and published by Grolier Interactive (known for their interactive encyclopaedias which I’ve personally used two), Tank Racer is a hidden gem, bursting with wonderful and satisfying surprises. Not since BattleTanx and the tank from Grand Theft Auto: Vice City have I enjoyed controlling a tank so much. Just like in BattleTanx, the environment in Tank Racer is pretty much destructible. That means the Cadillac that’s parked in front of the Church can be flattened and converted into a makeshift path, so that the next time you pass that area you get more elbow room and thus, a better chance of gaining the lead. Fences can be broken through, camp sites can be crushed under the rollers, road signs can be uprooted; this is the most enjoyable form of destruction you can take part in without being scolded by your parents.


Tank Racer is a fully 3D vehicular combat racer with a bright and colourful presentation. For a game released in 1999, it still holds up pretty well to this day. The primary premise of the game is basic enough: be first and destroy some enemy tanks along the way. Ranging from offensive to defensive to upgrades, the weapons and power-ups you get are pretty standard fare, though they’re indeed enjoyable to use. What adds more spice to the combat is the turrets are capable of turning a full 360 degrees. This means if you happened to pick-up a homing missile but overtook your opponent, instead of slowing down and letting him pass you, you can turn the turret in his general direction and blast him off to oblivion.

Going back to the graphics, they are well done and very easy to the eye. The attention to military-themed details is also commendable. Several fighter jets fly above you at whizz speeds; army trucks wait around the corner just waiting to be flattened; and oddly enough, livestock are included too – though for what reason I do not know. You can mow down the livestock (no gore I can assure you of that) and all they do is give out their respective sounds.


In conclusion, Tank Racer is probably the first (thus far) racing game I’ve played which literally invites you to carve your own path by going through fences, caves, roadblocks et al. Genuine shortcuts are indeed present, but the point Tank Racer is trying to emphasise is you can create your own, at totally no expense. You won’t end up the wrong way, and you may not get the lead, but you might acquire a weapon that will increase your chances of moving up one or two spots in the rank. With a little less than an hour of full gameplay, I thoroughly enjoyed Tank Racer and left almost nothing to be desired. A wonderful surprise in a small packaging indeed!


Score: 9 / 10

Note: Screenshots from all platforms that were available at the time can be found here at Moby Games.

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Bionic Commando: Rearmed

Bionic Commando: Rearmed by developer and publisher Capcom—PC review written by Hamza.

Estimated reading time: 4 minutes



Grin's 2008 HD remake of the 1987 seminal classic, Bionic Commando, is one of those case studies on how to translate an old property to a contemporary audience.


In Bionic Commando, you play the role of the titular hero named Spencer. Your primary task is to rescue Super Joe, who has been taken hostage by who can be said as one of the most memorable villains ever to grace video games; Generalissimo Kilt. Playing pretty much similarly to its side-scrolling, action contemporaries, Bionic Commando was unique in this fact that the Spencer could not jump. Instead our hero is given a rather cool method for traversing around: grappling hook.

Considered the first video game to implement the grappling hook, you can use this device to swing off ledges, lamps, platform edges, and just about any surface you can hook it to. The hook (or claw as it is sometimes mentioned) can also double as a weapon. You can reel-in enemies and throw them at each other; or you can reel-in barrels and other hard-to-reach items and use them as either defensive shields or projectiles.

This ability is at its most effective during boss battles. Your weapons, both primary and secondary, have infinite ammo, meaning you never have to worry about strategy and all that nonsense. Love the rocket launcher a little too much? Why not use it for the entire level, and then when the boss appears, tear him a new one? Fancy the machine-gun more? No problems, it's yours for the keeping!


The visual style of Rearmed is simply gorgeous. A perfect marriage between 2D and 3D - with 2D being the backdrops and the 3D characters - Rearmed is simply eye-candy from start to finish. Some of the scenery requires more than mere minutes of observation, and don't be too surprised if you catch yourself gaping at a particularly impressive art longer than you usually would. A further extension for reason one is also the animations; smooth, crisp and a delight to watch. While you're falling from great heights, your character starts to yield his bionic arm in relation to the decreasing altitude. This subtle effect, coupled with the landing animation, will make you want to fall off high places more - as weird as that sounds.

Then we come to the co-operative gameplay. This should go unelaborated but what the hell, I might just as well. Up to two players in campaign mode - and four in competitive deathmatch and similar matches - the carnage is best experienced like this. Player two gets to control Super Joe, who is basically Luigi to the titular hero's Mario. The thrill of taking down the enemies with your best buddy is beyond 11; the co-operation required to take down a boss simultaneously imminently leads to victory shouts and smug happiness should the other die in the process. You will notice that in co-operation mode, you and your buddy will gradually focus all your energy from killing soldiers to being the first commando to find the elusive "extra life" icon or secret areas; and believe me, it is in this distraction that the fun will really begins.


The only mildly frustrating thing about two-player mode is the responsive nature of the screen. Should either of you get too far from each other, the screen splits in two; sometimes horizontal, sometimes vertical, depending on the plane you're in. Though it's not a major deal, a great many cheap deaths have occurred due to its unfortunate timing to split the screen. Also, many areas will require the both of you to stay together if you're to stay alive because once the screen's split, you won't be able to see more than a few feet ahead of you.

Notwithstanding certain flaws, like untimely glitches and minor - but game ruining - bugs where your character would get stuck half-way in a wall, Bionic Commando Rearmed is a quintessential modern co-operative game. The single-player campaign is fun, but with a friend the fun doubles, triples even. You may not know now, but Rearmed will be the source of your fondest, epic gaming memories a few years later down the line. I highly recommend it.



Score: 9 / 10





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Monster Hunter Rise: Sunbreak (DLC) Review

Monster Hunter Rise: Sunbreak (DLC) by developer and publisher Capcom—Nintendo Switch review written by Richard with a copy provided by the publisher.

Estimated Reading Time: 5 minutes. 



Hello fellow Hunters! It's finally time for Monster Hunter Rise to get the G Rank, er MASTER rank expansion you've been expecting! Following after the Monster Hunter Rise review and beginner's guide, we now get to talk about the expansion: Sunbreak!

Alright then Hunters, here we go! Since Sunbreak is an expansion to the already existing Monster Hunter Rise, a title we covered when it first released, I'm assuming that all of y'all here have already played the base game. I'm also assuming the majority of you here aren't long time Monster Hunter fans, as you'd have already bought the expansion anyway (trust me, I would have too).

As such, the vast majority of you reading this have probably played base Rise, maybe it's even your first Monster Hunter title, and are wondering if the expansion is worth it or not. So, long story short, is it worth it? Well yeah, I certainly think so, but it depends a little on your time with base Rise. For the most part, you can probably expect to roughly double your time from the base title with a slew of much more challenging creatures, some of which are new to Sunbreak, so if you didn't spend a lot of time in the base game, or found it too challenging, you may want to make a careful consideration of Sunbreak.

So! Let's discuss some of the new elements to Sunbreak. First off, you now have access to Master rank. For those who know the franchise, this is basically G Rank. For those new to the franchise, Master Rank monsters are tougher, healthier, and have new moves added to their move set. I also personally found them to be far more aggressive, but that may just be me. You also have access to more switch skills, as well as the ability to swap between switch skill sets on the fly, a really cool way of loading out different playstyles and being able to swap between them. Some new monsters even make use of this with special skills associated with the monster.

Sunbreak offers two new areas to hunt in, some new endemic life and records to find, lots of challenging Master Rank monsters, both old and new, as well as some quality of life improvements. You'll enter a new hub area once you've progressed the base Rise story enough, where you can begin fighting creatures that are probably significantly tougher than you were expecting. No, really, it isn't all that unusual to see 80% or more of your health disappear in a single move. Well, that's kind of part of the challenge though, so have fun and remember your defensive buffs!

So let's talk a bit about the new monsters. I won't spoil any for you if you want to go in blind, but I will talk a bit about the new monsters and returning monsters. First up the new monsters. I honestly loved fighting all the brand new monsters added in Sunbreak, especially the flagship monster and the "last boss". The fights were really fun and had the perfect combination of "Oh sh*t" and "Yeehaw". There weren't any particularly awful attacks or patterns, the monsters were reasonable but challenging, and they all looked pretty cool.

For the returning monsters from other titles, I admit some of them made me question who coded the hitboxes on them. I mean, there aren't any hyperspace plesioth tackles, but a number of times I was really confused about why a hitbox extended to where it did. Nothing really all that different from normal though.

Even after you complete the main campaign there is more to do, more quests to take, more sidequests to fulfill, and more guild card achievements to acquire, so don't think beating the last boss is everything the expansion has to offer. But what is the biggest thing that Sunbreak has to offer, in my opinion? Is it the cool new monsters and armour you can craft? The added challenge? The little Easter eggs you can find in the new hub? No, it's gotta be the follower missions.

Guess what hunter, you can take select NPCs on missions with you now. Yup, I'm pretty sure this is the first time in Monster Hunter history, but you can bring fully fledged help in the form of NPCs, only on select missions though. Still! It was really cool to see the Kamura sisters fighting for you outside of Rampage quests. As a wonderful added bonus, the followers getting KOd doesn't count as a cart, lucky you! The AI is also surprisingly solid, offering timely help, mounting other monsters in the area, or releasing powerful moves on the enemies to help you out.

Summary

All in all, I have to say I had a lot of fun with the Monster Hunter Rise: Sunbreak expansion. The challenge was great, the new monsters were fun to fight, and the new additions that were added really help to enhance the game. Being able to take ally NPCs on quests is also a major new function, and I really enjoyed being able to do so, even if it was a somewhat limited capacity.

While the price point may be a sticking point for some, I believe that if you had fun with Rise, you'll certainly get your enjoyment out of Sunbreak.

Score: 9 / 10


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Blackwind - PS5 Review


Blackwind
by developer Drakkar Dev and publisher Blowfish Studios—Sony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 5 minutes 


Blackwind by Drakkar Dev and Blowfish Studios was a “mech” based hack & slash shooter platformer sci-fi action title that I never knew that I needed. Brought down in size to what are known as Battle Frames, our protagonist finds himself trapped within this AI driven mech based battle suit as he searches for his father after their cruiser was shot down over Medusa-42 by a raging alien horde known as the Raknos.

Now, full disclosure (if it even needs to be said by now), I love cheese and B level movies and Blackwind gives me both with a side of Starship Troopers which is essentially the definition of cheese and B level movies. Starting off right before the crash onto Medusa-42, we are introduced to our protagonist James Hawkins who while talking to their father gets to see the new prototype battle frame up close and personal right before being ejected for their safety down to the planet without a jetpack or parachute. Waking up and discovering that the AI is already active, James is not allowed out until his father authorizes it which kicks off our journey.

This is about where a few issues could be found with the tone of Blackwind. On one hand, you have purposefully cheesy level dialog to set the mood of the adventure which works well. But then on the other hand, you have a seriously slick, fast moving, hack & slash action adventure with alien blood guts and gore being spread all over the place as you move forward to find James’ father which also works really well. In the middle though, you have a bit of a disconnect as the visual style and tone of the combat compared to the dialog don’t quite mesh as there are times where you won’t hear James at all and then suddenly you get an “ewwwww, that’s gross” as you pull off a finisher for the first time.

That said, that’s about my only complaint as I generally enjoyed this adventure and it doesn’t really overstay its welcome either. Clocking in around four or five hours, you’ll basically be speeding through one environment into the next hacking & slashing your enemies as you grab currency in order to level up according to your preferred play style. Up close and personal with your energy blades and their combos or from afar in a twin-stick styled shooter, that’s entirely up to you as there’s no wrong decision. There could be preferred options at times where you’ll want to move further back from the heavy hitters while other times you’ll want to move in close so that the ranged enemies can’t all fire at you, but that’s up to you and how you level up your battle frame.

Along the way you’ll be met with a few puzzles alongside the obvious combat challenges. What I enjoyed about the puzzles is that it wasn’t always just “throw this switch in order to open that door”. Instead, you’ll have to do that and then climb, run and jump some crazy distances as you progress through the adventure unlocking double jumps, hovering and dash jumping. These work well in this context as it keeps the pacing up instead of slowing to a crawl wondering what should be done next. I’m not saying that it can’t happen as you wonder how you’ll get to a specific spot, but overall, you’ll constantly be moving from start to finish.

Aside from the main story and your upgrade trees, there are a few other upgrades to your battle frame that can be found hidden either high up in a series of crazy jumps or within a side corridor inside of a ventilation shaft. Looking everywhere for these will only help you survive as the difficulty escalates. If that wasn’t enough, there’s also the possibility to find new skins for your battle frame which not only make you look cooler in some cases, but are also some nods to other science fiction series and you even get PSN trophies for equipping them from War Tech Fighters to Evangelion Unit-01 and Transformers’ Bumblebee.

Otherwise, short of the tonal difference in the beginning, the only complaint I have for Blackwind is that it feels like there’s a bit too much padding at times in the interior zones between puzzles with battle upon battle upon battle. I know that it’s a hack & slash but there were times where it just felt like these battles added additional time that was not needed even in a shorter experience such as this.

Summary

Overall though, Drakkar Dev and Blowfish Studios’ science fiction action adventure platformer mech based hack & slash Blackwind is a fun little adventure. You trek through the various areas that you’ll get to explore on the planet Medusa-42 as you play James Hawkins as he looks for his father.

Score: 7 / 10



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Earth Defense Force: World Brothers - PS4 Review


Earth Defense Force: World Brothers
by developer YUKE'S and publisher D3 Publisher—Sony PlayStation 4 review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 5 minutes


It was just another day, humanity was simply minding its own business, and then bam. Aliens attack. Again. Actually again, again, again, again as this time around, you've got enemies from across the Defense Forces seemingly under a banner of a new big bad that has split the world into literal pieces. With no choice to pick up a weapon and fight in humanity's defense once again, welcome back to the field Commander in Earth Defense Force: World Brothers.

The latest EDF entry is an interesting one as it takes the campy-ness, doubles it, and makes it work in a family friendly style that the rest of the series cannot say the same for. I was a bit worried about this direction as I wondered if it may not be too campy for long-time fans but it doesn't take long to settle into the action and the dialog across the sixty missions that make up the first stretch of the game. Once that's done, higher difficulties are unlocked and the rest of the trophies can be hunted down.

Returning to a class based structure as is common with the core EDF titles, this time around you'll be creating a squad of four to take out and fight back against the invaders with in a 3D action style. Going this route allows for one customizations such as four Lancers with different weapons or four separate class types to really be able to adapt to the field. Hell, with all of the campiness you can even take Aya from Onechanbara to fight against the invading hordes!

The overall structure is simple enough but without some of the provided DLC I could potentially see some frustrations at times especially when getting into late game. The reason is, as standard, your squad units will receive armor points for successfully completing a mission. That's about all that is given to you as if you want new or more powerful weapons, you're going to have to rescue one to three other EDF members in the field and hope that they give you what you want. Generally speaking? This was not that case.

This is where I worry that may turn off some people due to the fact that it's random and there's no control over any of it. There are no skill trees or upgrade paths, it's just random to acquire variations of a class, new weapons, and new accessories. If you already have one it's a bonus as it gets upgraded but over the course of the main campaign? I was rocking only a handful of level 2 squad members, weapons and accessories.

Otherwise, if you're here to hunt down giant monsters and space aliens you've come to the right place as there's no shortage of that! From start to finish the objective is simple, shoot to kill everything in sight. From time to time there may be another objective such as defending a landmark but overall, it's done in the same manner as eliminating everything coming at it. Between the classes and the weapons (as they unlock) there are plenty of different ways to go about this and there are trophies for all of them!

Finally, while there is some diversity in gameplay from an Infantry Unit to a heavy infantry unit like a Lancer, to a Wing Diver that takes to the skies into a Ninja (yes Ninja) that strikes lightning quick, when it boils down to it it's not really what these individual units can do separately, but what they can do together which makes this combination of a four person squad interesting. Fly around to quickly get out of harm's way and then drop back in with a heavy weapon (as long as you're in range) and let loose. Enemies getting too close and your weapons take time to fire up or would cause your units themselves harm? Keep someone close that either specializes in melee weapons like swords or punching gloves or go with the classics, a shotgun. If it comes to getting up close and personal you can't go wrong with either or these two!

Summary

That's really all there is to it. Earth Defense Force: World Brothers is simplified fun and even at its toughest running on normal, players shouldn't have an issue dispatching the newest set of does to attack Planet Earth. The only real issue is the pacing of the upgrades but once you're passed that there's nothing to worry about other than how many missions can be crammed into an evening.

Score: 7.5 / 10


 





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MONKEY BARRELS Releases for Nintendo Switch!


Good-Feel Co., Ltd., (headquartered in Shinagawa-ku, Tokyo, and whose representative director is Shigeharu Umezaki; hereinafter “Good-Feel”)will release the company’s first original action shooting title, MONKEY BARRELS on Nintendo SwitchTM.

Furthermore, to commemorate the release, Good-Feel has unveiled today the first trailer for the game. In addition, the game is now available for pre-purchase on the Nintendo eShop for Nintendo Switch starting today.

MONKEY BARRELS is an action shooter set in a post-apocalyptic Japan, ruled by the consumer electronics giant “Crabbenwold Electro”. Featuring excellent response and volume, the game offers 3D pixel art that puts a fresh spin on old-school graphics; it also offers a 22-stage exhilarating action story mode where the player can fight with a combination of 98 different weapons, and an online competition mode for up to 6 players.

The game will be available for Nintendo eShop on Thursday, November 7th, 2019 for $14.99. It is also available for pre-purchase starting today.


1. An exhilarating, hard-hitting action shooting game where you can fight with a combination of 98 different weapons!

MONKEY BARRELS is a top-down action shooting game in which players can choose 2 main weapons (such as guns) and 2 sub-weapons (hand grenades, shields, etc.) from a total of 98 different types of weapons and customize their weapon rosters depending on their skill set or tactical situations.

Each weapon is unique; first player can freely combine the weapons to fit their playing style and fight their way through the 22 hard-hitting stages. At the end of each area is a powerful, unique area boss awaits.

Features a wild eye-opener, the Wild Attack, a killer move that completely changes the battle situation!
When the attacks player made or the damage received raise the WILD gauge to a certain level, player can perform the Wild Attack. With this killer move, everyone can carry out a powerful area-of-effect attack that eliminates enemies and bullets in the surrounding area while providing buffs to player’s abilities for a certain amount of time. Making strategic use of the Wild Attack is a key for achieving victory.

Motorcycles, tanks, and various other gimmicks!
In some stages there are vehicle gimmicks for attacking, such as a motorcycle or a tank. In these stages, such as a Shoot’em up stage where player can advance on a motorcycle and a stage that features an exciting tank battle.

Huge, exciting boss battle awaits!
In the last stage in each area, player will find unique, powerful enemies that bring together the very best of Crabbenwold Electro’s technology. These bosses are a cut above the other enemies in the game, and they bring Masaru and his friends under withering attack in many ways.


2. In this post-apocalyptic battle of the monkeys and the crabs, the hero must take on an army of robots in order to rescue his close friend, Kotetsu.

The story is set in a post-apocalyptic Japan, where an army of home-appliance robots from electronics manufacturer Crabbenwold Electro has exterminated humanity. In the destroyed cities, animals are living peacefully using the items left behind by the humans.

The hero — Masaru — and his friends are living easy, carefree lives until one day Echizen Kanida, CEO of Crabbenwold and ruler of the world, abducts Masaru’s close friend, Kotetsu.

Masaru and his sidekicks decide to set off on a journey to get their friend back, and it is at this point that the “The Monkey-Crab Wars to end all wars”, i.e., between the monkeys and Kanida Electro.

  • A cheerful, enthusiastic, zany, courageous male monkey. His leather jacket is really cool!
  • A female monkey who was formerly star of the monkey mountain in Ueno Zoo. She’s one spirited, lively, tough girl!
  • A male monkey who is kind, considerate to his friends, and loved by everyone. He is like a younger brother to Masaru and Hanako.
  • A fashionable gorilla genius. He always keeps his cool and can be relied on, and he is like an older brother to Masaru and his buddies.



3. Monkeys against monkeys! Online competition for up to six players!

In addition to the story mode, the game also includes the Banana Scramble, an online competition mode for up to six players in which monkeys compete against other monkeys.

The rules for this mode are very simple: at the end of the three-minute competition, the monkey with the most bananas wins. Players can either pick up the bananas that are scattered around the stage or attack other players and steal their bananas. The Banana Scramble can be played using a variety of different strategies, everything from only attacking other players to only gathering the bananas that other players leave behind.

Devise your own strategy, rack up win after win, and become the king of the monkey hill!

4. Beautiful game graphics featuring 3D and pixel art.

The game’s graphics apply 3D rendering to pixel art, resulting in a gaming experience that is new but has a retro feel. The graphics depict in beautiful, minute detail the scenery of a Japan in ruins, where humanity has died out.


Be sure to follow Monkey Barrels on the website, Twitter, and Instagram. Don't forget to check out what else is in store for Good Feel here!


Article by Susan N.

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