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Showing posts with label Atelier Mimina. Show all posts
Showing posts with label Atelier Mimina. Show all posts

Giraffe and Annika - PS4 Review

Giraffe and Annika by developer atelier mimina and publishers PLAYISM, NIS AmericaSony PlayStation 4 review written by Richard with a copy provided by the publisher.

Estimated reading time: 6 minutes

Giraffe and Annika is a cute title about very little giraffe, and mostly about Annika, a young catgirl with amnesia who goes on a journey through a sort of fantasy-esque world because someone asked her to.

Giraffe and Annika is pretty much what I stated above, Annika wakes up in a meadow, not really remembering a whole lot, and a blue haired...dog person? Named Giraffe asks her to collect the three star pieces for him. These star pieces are hidden in dungeons that Giraffe can open, but not enter. As such, it is up to you, Annika, to traverse the dungeons and find the star pieces.

Giraffe and Annika is a...wonky sort of 3D puzzle platformer that finds itself somewhere between "acceptable platforming mechanics" and "good lord, why?", sometimes brought on by mechanics, sometimes by design choice. Essentially, as Annika you walk around solving problems for the residents of Spica Island, and at first pretty much all you can do is walk, interact, and pick up items to store in your magic bag of holding. As you clear dungeons, you can unlock abilities, like the power to jump.

Most of the game is provided to you via the wonderful medium of 3D platformer and fetch quests of varying levels of "ugh". The problems start when you realize that you control like a heavy slightly heavy balloon, instead of a young teenager with cat ears, and definitely not the reflexes. You slide, pushing blocks is like trying to shove a weightless box that's attached to the ground, and before you get the dash ability, navigating the island may be best described as "long", particularly if you don't know where you are going or if you're looking for all the collectible cat pictures. Yup, there's collectible cat pictures, and most of them are actually pretty cute.

Oh, and did I mention the rhythm games? yeah, they're a thing. You don't have any "boss battles", instead you've got a dance off where you have to reflect magic orbs while avoiding evil spirits or attacks. The rhythm games actually aren't that difficult, especially on normal (despite what P.Y. may say), but they can get pretty challenging on the later stages. If you complete the rhythm challenge you're awarded a score and a rank up to S. While I actually kind of enjoyed the rhythm games and there wasn't anything inherently bad about them, I do want to state that the S rank requirements are actually kind of ridiculous. You need to be pretty dang good to get an A, and then you need to be, like, professional to get an S. And I thought it would be a relaxing platinum.

Giraffe and Annika feels more like a children's game, or at least like it was designed with children in mind, most of the time, with colourful characters, a young and bubbly cast, and some pretty basic humour. And then it throws some really tough or annoying platforming challenges at you with enemies taking potshots at you from a tower nearby. Oh, and don't even get me started on the swimming. I mean, you could at least use a separate oxygen meter instead of just having your health decrease while underwater. I mean, is it poisoned? Are you allergic? Coupled with the occasional enemy, and Giraffe and Annika has some of the most dangerous swimming I've seen since an old PC game I once played where you had to escape an old science facility, but it was underwater, and some of the swimming segments were so tight it was ludicrous. Holdover? I think it was called Holdover. At least there's a bunch of crystals that are almost everywhere that will heal you if you stand near them. That doesn't help with the "cat escort" mission though. P.Y. knows what I'm talking about, but good lord that was a pain.

Either way, you have no form of combat, just avoidance, platforming, and rhythm challenges. The mini quest type things you do for the residents can also be really vague sometimes, and if you don't know where to find an item or where to go next, you could actually spend quite a deal of time looking for where you need to go. Coupled with the sort of outdated graphics and awkward animations, you really feel as if this is a first attempt at a game title. This isn't necessarily a bad thing however.

As far as I'm aware, the title IS the developer's first title, and they did a pretty good job of it, all things considered. It does feel particularly geared for a younger audience, and is rather on the short side, but I quite enjoyed exploring Spica island and collecting cat pictures. It also helps that there was a good soundtrack, especially since there are rhythm portions. Despite the fact I spent two and a half hours trying to get S ranks on the hard versions of the rhythm games, I never got fed up with the songs, just the scoring system. At least that's only for those completionists really. It also helps that the game is a quite reasonable price for what you get.

Summary

Overall, Giraffe and Annika is a bit of a weird experience. On the one hand, it feels very unrefined. Not unfinished by any means, just not polished to the degree it could be. On the other hand, it has a very solid grasp of the fundamental requirements for a 3D platformer and rhythm game, that somehow manages to mesh them quite decently. It's short, sweet, and relaxing, but also a little janky at times, and can get a little frustrating if you're used to a tighter control scheme. Honestly, Giraffe and Annika isn't going to appeal to everyone, particularly given that it feels geared to a younger audience but can pack the difficulty for those a little older than the narrative would seem to be geared for. If your looking for a nice little relaxing game as an offhand title, Giraffe and Annika may be something you want to pick up.

Score: 7.75 / 10






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Giraffe and Annika - PC Review

Giraffe and Annika by developer Atelier Mimina and publisher PLAYISMPC (Steam) review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 5 minutes


There are some titles out there that just exist to help someone unwind and relax as they explore the land stretched out before them. Giraffe and Annika is one of these titles as you play a cat girl with amnesia as she helps a man named Giraffe find three star shards because he himself cannot get inside of the dungeons that they are located.

A little deceptive at first, Giraffe and Annika is a simple adventure title that relies on some simple puzzles and fetch quests to tell an interesting and cute story as Annika searches for and obtains the star shards that Giraffe is looking for. Each of these shards grants Annika new abilities such as being able to jump, swim underwater longer as we all know cats hate water, and to be able to dash about the island while looking for clues as to where to go next.

The island that you find yourself on is simple and there’s never anything complicated about it. Moving around you know where you can go and where you can’t through a series of colored locked doors. While you’ll eventually get the keys in question from Blue, to Red to Green, it’s not something to really worry about while they are locked because that basically meant that the answer you are currently looking for is where you have access to and not where you have yet to go.

One thing to note is that like Prideful Sloth’s Yonder: The Cloudcatcher Chronicles, there is no “combat” in this adventure. Annika runs around, she jumps and often runs away from ghosts as for some reason they are very prominent on this island, but never does she raise a hand to anyone. Ghosts will give chase, they’ll attack you with super soakers that you can hide behind boxes to shield yourself and others that have flamethrowers will try to burn you. They were, clearly, the worst of the bunch. That said, as Annika you’ll be running and jumping your way through them but it can happen that you’ll get hit and if you do? You can either eat food to restore your health or find one of the plenty lying around healing crystals.

One of the reasons for these crystals is that Annika takes damage the second that she hits the water. The longer that she’s in it, the more health that she loses. Lose the entire bar and you’ll respawn from the previous checkpoint and have to do it all over again. Once you get the upgrade though the smaller segments are a non-issue but you’ll still not want to slack when making longer distances especially when they are far off shore. Why swim that far off shore? Well let me tell you, this wonderful island? Other than it’s vast population of ghosts has a HUGE fascination with cats to the point that there’s a gallery for all of the artwork that you can find of them. Why is this important? Because while submitting artwork can get you a new outfit, you’ll actually need two rows of a points card completed to get a ticket that is required to finish the adventure. This was my only issue with Giraffe and Annika.

Now I said that there’s no “combat” up above and the reason for the quotations is that technically that’s true. Annika doesn’t “fight”, but, there are multiple boss fights in the form of rhythm sequences in which you face off against a witch and whoever else she’s using to do her dirty work after losing against you the first time. The rhythm sequences are simple enough with only one button for two actions and two points to hit, HOWEVER, timing is absolutely everything and until you actually get used to it? It feels almost damned near impossible.

Now I have to be completely honest that any normal method that I used for this just didn’t work. At first I thought maybe it was the sensitivity, it wasn’t as I even modified the lag input as it’s amazingly an option. I eventually found out that it was actually my peripheral vision that I normally use for the side to side that was leading me astray as you actually have to be looking at the spheres landing to really get the timing down. Embarrassingly, I did the first boss fight on Easy to finally get the hang of it. Once I did get it though, the rest were easy.

So how does it work? Either the witch or her substitute will be launching either a sphere or a stream to either the left or the right and you have to press or press and hold once the sphere lands on that spot. As the boss fights continue, you’ll also have to be dodging other attacks at the same time but it’s never anything hard. Not once you get the timings of the spheres down anyways. Keeping in line with the relaxing adventuring of the rest, it’s some light fun that always leads into the next segment of the story.

Overall, Giraffe and Annika is some light fun that’ll last you about a good four to six hours depending on how much cat artwork that you want to search for. It’s short, sweet, and it never overstays its welcome which is something that a lot of others could learn from as there was a clear and concise story being told. Final verdict? It’s worth checking out!


Score: 8 / 10



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Giraffe and Annika Now on Steam!

TOKYO – 18 Feb. 2020Giraffe and Annika, a musically charged 3D adventure from publisher PLAYISM and developer Atelier Mimina, warms hearts on PCs via Steam today with Nintendo Switch, PlayStation 4, and Xbox One versions taking a half-rest until later in 2020. 

Annika, a bright-eyed girl with cat ears, works with Giraffe, a cat-boy with an old soul, to recover her memories. Follow a manga-style comic narrative and help the duo collect three shimmering star fragments housed deep in the vivid dungeons of the curious and calm Spica Island. Each glittering gem gives Annika a new power, unlocking previously unreachable areas, opportunities to collect additional outfits, and cat-tastic meow-sterpieces of art to view at the local museum. 

From the lead designer of Osu! Tatakae! Ouendan, Giraffe and Annika features handcrafted rhythm boss battles against operatic opposition, like the colossal crustacean called the Crab King, and Lily, wily witch of the forbidden forest. Defeat these formidable foes to the beat, synchronizing attacks to each boss’ custom track. 

“Giraffe and Annika has been a passion project with rhythm sections inspired by Elite Beat Agents, which was in turn influenced by my team’s work on Osu! Tatakae! Ouendan!” Atsushi Saito, sole developer, Atelier Mimina. “Creating the adventures players will have with Annika has really been an adventure in itself. I hope players enjoy how her journey with Giraffe unfolds, punctuated by the rhythm boss fights, which were so much fun to make.” 

Giraffe & Annika will be available on Steam in English, Japanese, and Chinese (simplified and traditional) for $19.99 USD. 

For more information, please visit the Giraffe and Annika official website.

 

About Atelier Mimina

Based out of Tokyo, Japan, Atelier Mimina is a one-man game studio founded by Osu! Tatakae! Ouendan lead designer Atsushi Saito. Atelier Mimina’s first published title is Giraffe and Annika. To learn more, visit the Atelier Mimina official website, and follow @kamipallet on Twitter.

About PLAYISM

Known for bringing popular indie games from Japan including Touhou Luna Nights, La-Mulana 2 and One Way Heroics, Playism was created with the global indie community in mind. The company focuses on helping developers every step of the way, from localization to distribution of their games. To learn more, visit the PLAYISM official website, Facebook page, and follow @PlayismEN on Twitter.




Article by: Susan N.




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