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Showing posts with label La Mulana. Show all posts
Showing posts with label La Mulana. Show all posts

La Mulana 2 - PS4 Review

La Mulana 2 by developer Nigoro and publisher NIS America Inc.Sony PlayStation 4 review written by Richard with a copy provided by the publisher.

Estimated reading time: 7 minutes


Editor's Note: This is the second of two reviews. The Reviewer wanted to concentrate on both titles separately. Check out their review of La Mulana!

Hoo boy, here we are again. Those of you who regularly drop by our site probably noticed that I recently reviewed La Mulana earlier this month, and well, this is the sequel. But is it better? Is it worse? Did they do the original justice? Are the puzzles still arse? The answer to all those questions is "yes".

After the events of the first game, which will be spoiled for you in the second if you haven't played the first, the ruins that Lemeza Kosugi, ninja archaeologist, was exploring have mostly collapsed and have since been turned into a tourist attraction. Unfortunately, monsters have been recently coming out of the ruins ruining Elder Xelpud's business model. He sends a message off to Lemeza asking for help, but instead his daughter, Lumisa, shows up. Less of an archaeologist, more of the adventurous sort, she sets off to explore the ruins of the newly discovered Eg-Lana.

For those of you who've played the first game, the play style is going to be extremely familiar, with a few little tweaks. For those who haven't played the first game, do so. If you really aren't going to, your loss. After having played both games, I feel like the gameplay primarily revolves around vainly attempting to solve puzzles you have no idea how to even approach while dealing with some of the most frustrating bats I've ever seen. La Mulana 2 is quite similar. Lumisa, like her father, starts off with a whip to attack, a jump that you can actually control midair now (praise be the devs), sub-weapons that are generally ranged consumables, and an "action item" that can be generally used whenever by holding it above your head.

La Mulana 2 is a lot of platforming, a lot of puzzle-solving, and a decent chunk running around in circles. Being a 2D platform, Lumisa can jump, climb ladders, double jump (upon getting the item for it), and a number of other options as you progress through the game. You will also collect new items for sub weapons, main weapons, andantino items, in addition to the "gameplay enhancement items. New for those who've played the first title, you can crawl, and YOU CAN FINALLY GRAB LADDERS WHILE JUMPING.

Also, a lot of the handy items from the first game that take a while to find, such as the app that lets you record text, are given to you basically right off the bat. You veteran players are probably currently eyeing that last sentence and thinking warily "what's the catch...". Well, in exchange for making the puzzles a little more manageable, and not having the clue 20 hours later into the game, or having the puzzle somewhere you'll forget the clue by the time you get there, there are a lot more instant death traps this time around. Often after you've beaten a boss. Or near a boss room. Guess how I found that out?

Overall, La Mulana 2 plays almost exactly like La Mulana: you run around ruins whipping bats, getting knocked off ladders, shouting at tablets that don't make sense, and hoping you won't get crushed by a random wall. Thanks to adjustable jumping and ladder grabbing being implemented, this feels really great. In addition, you get way more sub-weapon drops and money. The trade-off is that things are generally more expensive, and you'll be using those sub-weapons a lot.

Many of the room guardians this time around are rather...resistant to melee weapons, as in they stay away from you, or have counters to close range combat that will take half your health at least. The computer applications that can affect gameplay are still around, allowing you to combine different programs to still get that increased damage on hit. The axe is a lot less broken now though. Speaking of, I never did find the bombs this time around... I know they're there, you can buy the ammo, I just never found them before writing this review, which is at 7 of 9 guardians killed and about 35 hours in. But hey, the game gives you TONS of leeway in how you approach the game, with tons of different branching areas and different entrances and exits into those areas.

The graphics are similar to the remake of La Mulana, but with what seems to be slight upgrades, although not super noticeable if you don't play them back to back. Characters all now have actual portraits instead of just pixel art when you talk to them, and they're dynamic too! The individual areas that the game is split up into are generally sprawling, and while it doesn't follow that wonky "fit the zone into a 5x5 box" like the first game, this just means areas can get much larger. Let's not forget the music, either. Just like its predecessor, La Mulana 2 has an absolutely stellar soundtrack. With areas themed after well-known mythologies instead of historical ruins this time, the individual zones feel like a solid departure from the first game, while still keeping a similar feel to them.

Characters from the first game return in the second, a few of which you might actually remember fighting from the first game, now distinctly more amicably. Well, at least until your dad and gramps try digging through a wall. Turns out deities aren't too fond of people breaking their temples. La Mulana 2 is, at its core, very tongue-in-cheek. A lot of the dialogue is pretty quirky, occasionally mocking the game itself, or the state of gaming as a whole nowadays, or is meant as a gag. This isn't to say there isn't also serious dialogue, it's just that La Mulana knows what it is and doesn't shy away from the fact.

Overall, La Mulana 2 is a great successor to La Mulana, much to both my joy and chagrin. With gameplay improvements that don't make me still want to throw something out the window and more reasonable puzzles, to harder platforming, enemies, and enough instant death traps to make me flip a table, La Mulana 2 really didn't trade out any of the difficulty, just shifted it. I can't express just how great this game is to play, especially for those looking for a bit of nostalgia for those tough as nails old-school games. With some rocking background music to accompany you, grab a pen and paper to write everything down in each room, including background objects, and try and play through the game without touching a walkthrough. Trust me, it's a lot more fun that way.

 

Score: 9 / 10




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La Mulana - PS4 Review

La Mulana by developer Nigoro and publisher NIS America Inc.Sony PlayStation 4 review written by Richard with a copy provided by the publisher.

Estimated reading time: 6 minutes


Editor's Note (Apr. 21, 2020): This is the first of two reviews. The Reviewer wanted to concentrate on both titles separately. Check out their review of La Mulana 2!

Hoo boy, this game. This freaking game. La Mulana is an action adventure ninja archeologist in a sweet retro styled package. While other games claim retro and simply degrade their graphics but miss out on the important parts, or just rip something off, La Mulana really nails that "challenging in a fun way" that I haven't seen in quite a while.

Lemeza Kosugi is an archaeologist taking after his father, Shawn Kosugi. Descended from a clan of Archaeologist ninjas (yes I'm being serious), Lemeza shows up to the ruins of La Mulana after his father has gone missing in the ruins. Now chasing after his father, Lemeza strives to discover the mystery behind the ruins of La Mulana, claim the Secret Treasure of Life. To do this, he must solve the puzzles that abound in the ruins, avoid the deadly traps, and defeat the guardians that protect the treasures of the ruins.

Gameplay is a wonderful throwback to ye olde NES days of platformers. You walk around, jump, and flail your whip at the largest collection of damn bats I've seen since that cave in Pokemon. Controls are clunky, but they're supposed to be, and oddly enough it works well. When you jump while in motion, you're stuck in motion. Maybe you have a little bit of leeway on the descent, but not much. If you jump straight up, you can control the descent, but you essentially lose half your jump. This control scheme is clunky, infuriating, and a real kick in the nostalgia. Played straight though, as the developers actually designed puzzles and platforming sections around this clunky control scheme, so while it can be frustrating when you make a jump and totally flub it, in the end that's all on you.


Lemeza will acquire a large swathe of treasures throughout his journey through the ruins of La Mulana, some will help his movement, giving him a faster walking speed, or a double jump. Some will be weapons, such as an axe or a katana, or some will be sub weapons, consumable items that are generally thrown or fired as a form of ranged attack. By the end of the game, I had settled in to a play style I felt was rather comfortable, only to get kicked in the teeth by the next boss fight. No really, they start...easy, I suppose, and get progressively more ludicrous. Except baphomet, for whatever reason I crushed her despite having to spend about an hour on the previous boss. This largely sums up combat in La Mulana: adjust or get scrubbed. Common enemies can be generally dispatched with relative ease at the beginning, but by the time you hit the backside stages? You'll be swapping gear fairly often. At least it's super easy to adjust on the fly.

So, for an action platform, let's talk about the puzzles. So, puzzles are a thing. They're a thing in most games. In more recent games, puzzles are generally "here's how you solve this" and in older games they were "check the back of the game case" (screw you metal gear solid, that was a rented copy without the cover). La Mulana takes this about seventy two steps further. It literally took me an hour to think of what to write here because I kept getting PTSD from some of the more obscure puzzles (about half of them) AND DON'T EVEN GET ME STARTED ON THE GATE OF ILLUSION. When I first started playing La Mulana I thought it was "tricky yet fair". And then I near the end of the game, and there's a puzzle that I got stuck on for a solid 2 hours. I remembered reading a helpful tablet that are strewn throughout the ruins pertaining to this puzzle. The problem is these aren't logged anywhere. Yes, you can get an item that will record text, but that isn't helpful when you either don't use it, or didn't have it. The tablet was in the first freaking area. That's almost 20 hours ago.


So here I have to point out that the puzzles are infuriatingly obscure most of the time, often leading you to yell "WHAT THE BALLS" loud enough to scare the neighbours (true story). The bosses are tough. The platforming is brutal. Everything about this game is designed to slap you upside the face. La Mulana pulls no punches. Or rather, it does because it's winding up to punch you in the gut hard enough to have you coughing blood for a week. And I loved La Mulana for it. Not the blood, the gut punching. That may have come out wrong, but I digress. The game is fun. Tough fun, but fun nonetheless. Here's a wonderful tip from someone who literally threw something in anger: get grid paper and a notebook. Make your own map, mark everything in a room, the room name, and write down what the tablets say. Pay attention to the backgrounds of the tablets. Save after a tough puzzle or boss, even if it means a bunch of backtracking. Biggest point: try your hardest not to use a guide. The fun is in the challenge.

Now, I've often said that a soundtrack can really make or break a game, but shouldn't define the title. La Mulana takes the same approach to music as it did with their puzzles: go hard or go home. The soundtrack is really great, each BGM matching the area and boss it's associated with, they sound great, and most importantly: they still sound good even with the retro style the game is gunning for. I highly suggest giving the soundtrack a listen.

As a remake of the original game released in 2005, the graphics have gotten one heck of an upgrade, and even some of the puzzles have been revamped slightly. One unsolvable puzzle is now solvable, with a major punishment if you don't actually solve it. The big change really is the graphics though as they've gotten a major overhaul. While still maintaining the retro feel, everything still looks nice. Special mention goes to the fact that every area is based off real life ruins that you could actually pick up a book from your local library and learn about.


La Mulana is a really wonderful blend platforming, puzzle "attempting", solid music, and some nice updated graphics. With a slew of interesting interconnected areas, plenty of puzzles to bash your head against, and a great challenge that doesn't feel artificial or purely sadistic. Well, the jury's still out on that last point. I have very few gripes about La Mulana, mainly just bats and not being able to grab ladders while jumping.



Score: 9 / 10



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