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Showing posts with label Klabater. Show all posts
Showing posts with label Klabater. Show all posts

Strategic Mind: Spectre of Communism Review

Strategic Mind: Spectre of Communism by developer Starni Games and publisher KlabaterMicrosoft Xbox Series X review written by Nick with a copy provided by the publisher.

Estimated reading time: 3 minutes


Strategic Mind: Spectre of Communism reminds me of those really intricate tabletop wargames I grew up playing, like Axis and Allies. Ported over from the PC game, this console iteration is a deep strategy game that offers a unique perspective on World War II. What it does not offer is AAA presentation or accessible gameplay, but for those who enjoy deep tactical games, there is fun to be had if you fight through the early learning curve.

The entire premise of Strategic Mind: Spectre of Communism is a different one than I am usually used to. Most World War II games are told from the perspective of the West (at least here in America). Given world events, being put in the role of the Soviet military could be a bit uncomfortable, but there’s no denying the historical significance of their involvement during this period of time. This series leans heavily into historical accuracy, both in units and the bigger events that took place. There is an element of fiction injected as you attempt to win all of your battles, but the framework is rooted in facts.

As far as the story goes, it’s nothing great. It sets the stage for the events that occur, but the real meat of Strategic Mind: Spectre of Communism is found in the combat itself. Because the presentation is rather lackluster, especially in the cutscenes, it’s probably best not to focus on those aspects of the game. The voice acting and the character models are stiff – borderline goofy at times to look at. They do little to serve the story – this is an instance where the engine is built for the combat gameplay and the devs might have been better served sticking to static images with a skilled narrator reading over them than the provided intermissions.

Thankfully, the most important part of any strategy game is the combat gameplay, and Strategic Mind: Spectre of Communism holds up well here by and large. Unfortunately, this is by no means an approachable title. Having played some of them (including the more naval-focused The Pacific) on PC, I already had a good idea how the game worked. However, these titles were designed on PC and the UI and controls can feel a bit rough in the console port. Combine that with the lacking tutorial features, and there is a steep learning curve here.

Now to its credit, Strategic Mind: Spectre of Communism has a ton of information available on the units, and that gets shared with you when new units are introduced, so you have a pretty good idea of how the various units are meant to be leveraged. Here the game’s depth really starts to shine through, as this is a hex-based grid system with turn-based combat that is much deeper than many others in the genre. This of course can be seen as both good and bad, as many games focus just on movement and combat interactions.

Strategic Mind: Spectre of Communism also has you monitoring ammo and fuel. Some units do not travel well on their own (like large artillery), so they often rely on transportation vehicles to move them about more quickly. If these run out of fuel, you lose a great deal of your military mobility and leave yourself open to enemy tactics. Even worse is when you are using airplanes – you need to be mindful of where they can refuel and how far you send them out, or they may do some damage to the enemy only to find themselves stranded and crashing to the ground below afterwards.

There is a lot of meat on these bones for those who enjoy the genre. The presentation holds up a bit better here, as the action zooms in on units while they move about or fire at one another. It’s a neat enough effect but only sort of masks that the engine is still not a pretty one. Units and environments can get a bit muddled, with a lot of ‘samesy’ colors at play. The detail that goes into how the different units operate doesn’t always translate visually to the battlefield itself, especially when I found myself often zoomed out to better examine the battlefield itself so I could plan my next moves while trying to anticipate what my enemy was going to do next. The music here is pretty solid however, and the sound effects while a tad on the repetitive side serve the gameplay well enough that it the audio comes together pretty well – except the aforementioned rough voice acting during cutscenes.

Strategic Mind: Spectre of Communism can be purchased separately or as part of the Fight for Dominance package that recently released, but neither selection is likely to bring new players to the genre. For those who like their realistic strategy games with a ton of depth and care more about the tactics than the presentation, the Strategic Mind games are going to be well-received. More casual tactics fans however, will likely find the unwieldy controls and mediocre presentation combined with the steep learning curve to be a bit off-putting.

Score: 6.25 / 10

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Strategic Mind: Fight for Dominance Review

Strategic Mind: Fight for Dominance by developer StarniGames and publisher KlabaterMicrosoft Xbox Series X review written by Nick with a copy provided by the publisher.

Estimated reading time: 6 minutes


Strategic Mind: Fight for Dominance takes a pair of releases previously available on different platforms and puts them together on the Xbox. The Strategic Mind games are not to be taken lightly, and are dense tactics titles that may not be the most welcoming title to the strategy genre, but for those who are willing to put the time in to learn the controls and appreciate the depth of strategy here, will likely come away feeling rewarded for the time they put in.

To start, Strategic Mind: Fight for Dominance is a combination of the two games Strategic Mind: Blitzkrieg and Strategic Mind: Spectre of Communism. Essentially what you do in Dominance is pick which of the two campaigns you want to play. Both titles are history-driven World War 2 settings, but as you could likely discern from the name, puts you in charge of either German or Russian forces. I’ve played some of the other Strategic Mind games on PC, and this campaign is much more focused on the ground units than Strategic Mind: The Pacific, which was centered on naval combat.

In general, I’d say that the Strategic Mind: Fight for Dominance stories are basically adequate, but far from riveting. There’s important historical figures like Stalin and Hitler that help set the tone for the objectives, but the visuals and voice acting during the cutscenes are pretty rough. Character models are stiff and the mouths aren’t even close to being synced with the speaking parts. While many of the scenarios make an attempt at historical accuracy while setting the table for your skirmishes, there’s obviously some liberties taken with stages as well, as you are basically leading one side to victories that they did not always achieve.

From a presentational standpoint, things get a bit better once you’re in the game itself – but not much. This is a hexagon-style turn-based strategy. For fans of the genre, a lot of games come to mind that fit this description, and honestly… most of those other ones probably look as good if not better. The biggest issue is that in order to avoid the sort of ‘sameness’ from one hex to the next, you have to be pretty well zoomed in, but that makes deploying units – especially across larger maps – rather cumbersome. There’s a pretty nice zoom-in effect that often takes place when units are moving or engaging in combat, but it’s nothing special.

There’s not much in the way of a tutorial here, though the initial campaigns are meant to sort of walk you through the basics. The first time to choose a unit, you get a pretty detailed audio description of how it’s best used, which is nice enough. You start to get a feel for managing fuel and ammo, understanding how you can provide cover for your ground forces using aircraft and large artillery guns and more. Each scenario presents primary objectives and secondary ones. Most of the achievements are tied to secondary ones, so for achievement hunters you will find yourself moving at a slightly slower pace to the end-game of each scenario as your primary objective might be to take a string of cities in a specific order, but the secondary asks you to assist with rebels in some side-city you wouldn’t otherwise have ventured towards or to use your new tanks a few times to make sure they’ve been properly ‘tested’ on the battlefield.

The other complaint that needs to be brought up is in the interface and control scheme. These titles were initially designed for PC, and the port to console feels rough around the edges. Cursor movement and selection even in the first map when trying to apply custom settings had me accidentally starting the campaign twice before I figured out how they wanted me to interact with those sliders on the right-hand side (spoiler alert: not with any of the face buttons on the controller). Even then, moving around the screen and choosing units while playing is just easier if you go to the bottom and click on each unit as shown there, so it jumps you to where they are on the map, as opposed to trying to find the units on the map due to the aforementioned rather muddy textures to everything. There were times my cursor wanted to jump to the upper right of the screen for what seemed like no apparent reason. All of these things make it a bit of a slog to really get into Strategic Mind: Fight for Dominance, and could likely scare newcomers off from really playing it.

Which would be a shame, as the actual tactical depth here is really quite good. For starters, credit to the developers for having some customizable difficulty settings. I played some of these titles on PC previously, so I had a pretty good idea what I was getting into, but these options can really help players get the feel for the combat. You have multiple types of units – naval, airborne, anti-aircraft, carriers, recon and more. Some have very specific purposes both on offense and defense, while others such as tanks might offer a bit more of a well-rounded set of uses on the battlefield.  

There’s all sorts of layers to how the strategy unfolds here. For example, the longer a unit remains in place, the more of an entrenchment bonus it receives. There are some scenarios where this is hugely helpful as you try to fend off attacks. You start to get a feel for how to protect your ground units by using long-range cannons and airborne units – but you need to be mindful of things like their fuel. Those planes can only control the airspace for so long before they need to head back to refuel, so you need to learn to operate them in waves. Recon units are immensely helpful to avoid ambushes. Those aforementioned planes won’t be of much help if you accidentally fly them right into antiaircraft guns.

The progression elements of the units you use is pretty strong as well. They can gain experience. You can provide them with equipment upgrades (which can have a tremendous impact on combat depending on how you tailor them) and by and large new types of units are historically accurate. This means that as you progress through the timeline, you’ll gain access to new types of units that are period appropriate.

Strategic Mind: Fight for Dominance is an above average pair of strategy titles bundled together into one package. The presentation across the board fails to impress, and the UI suffers from this series having been designed for a mouse and keyboard, not a controller. There’s a lot of hurdles to get past with the control scheme, rough cutscenes and little to no handholding when you start to play. However, if you work past those issues, you’ll find a pair of lengthy campaigns with a high attention to detail and some truly interesting strategy gameplay. 

Score: 6.5 / 10
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Strategic Mind: Fight for Dominance Coming to Xbox Consoles on July 20th


Warsaw, Poland | July 13th, 2023 - Prepare for a clash of ideologies and strategies. Strategic Mind: Fight for Dominance, a special installment of Strategic Mind series, combining the acclaimed titles Strategic Mind: Blitzkrieg and Strategic Mind: Spectre of Communism, is set to launch on Xbox consoles on July 20th.

Strategic Mind: Fight for Dominance offers players an opportunity to take command of either the German Armed Forces or the USSR Armed Forces in a battle for ultimate control. The team behind both installments, Blitzkrieg (not available on Xbox so far) and Spectre of Communism, has poured their passion for WWII history into every aspect of the game. From historical operations and events to moments from alternate history, players will be delighted by the attention to detail and the sense of being an active participant in the epic events happening.

Featuring cinematics before and after each operation, players will truly feel the weight of their decisions. Dive into an immersive plot-driven gameplay experience and interact with numerous historical personalities that shaped this significant period in history.

Special Offer and PRE-ORDER for Strategic Mind Fans


Today marks the day when Pre-Order for our strategy kicks off! To add to that, owners of the game Strategic Mind: Spectre of Communism will have an exclusive opportunity to get Strategic Mind: Fight for Dominance at a 50% discount. For those who own Strategic Mind: The Pacific and Strategic Mind: Fight for Freedom, there is a targeted owner offer granting a 10% discount on Strategic Mind: Fight for Dominance. These limited-time offers will be available until August 10th. After the offer ends, Klabater will soon announce another special discount for owners of Strategic Mind games.


Strategic Mind: Fight for Dominance - Gameplay Trailer from ID@Xbox YouTube channel

Strategic Mind: Fight for Dominance will be available on Xbox at €/$ 49,99.

Main Features:

  • Command ground, air, and naval forces with an emphasis on land battles.
  • Enjoy the modern 3D graphics brought by UE4 engine with detailed models of all the units, day/night cycle and weather effects.
  • Upgrade and customize your troops by leveling them up and selecting skills that best suit your strategy.
  • Provide your troops with additional equipment for each operation according to your strategy and the war theatre.
  • Receive a number of awards throughout the game and get access to unique HQ skills, which you can learn to increase the efficiency and synergy of your troops.
  • Acquire various new units out of 10 different classes. All units and equipment are available at historically accurate time periods.
  • Capture trophies and employ some of the enemy`s most advanced units against him in future battle.
  • Explore various “what if’s” to see what could have happened if the Soviet Armed forces were to continue their struggle for the world Communist revolution or what could have happened should the German Armed forces be even more successful in their struggle for dominance over the European continent.
  • Immerse yourself into the story by watching over 60 minutes of cinematics, and listening to in-operation dialogues with full VO.

ABOUT KLABATER

Klabater is an indie game developer and publisher established in 2017, in Poland. With a catalog of 25+ games published on PC and consoles, the studio aspires to be a recognized and acclaimed porting and publishing partner for indie game developers.

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Copyright (C) 2023 Klabater. All rights reserved. 

Article by: Susan N.



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Strategic Mind 5 Soon On PC, Xbox, and PlayStation!

Strategic Mind: Spirit of Liberty - the fifth installment of the saga is coming to Xbox, PlayStation soon after Steam.


Warsaw, Poland | March 22nd, 2023
- Klabater announces the fifth Strategic Mind installment, Strategic Mind: Spirit of Liberty, will be available on Xbox One and PlayStation 4 soon after its PC release announced for 2023. Starni Games signed another porting and publishing agreement with the Polish publisher.

We are excited to deliver the entire Strategic Mind saga to PlayStation and Xbox war games fans thanks to the joint efforts of Klabater and Starni Games teams - said Ihor Tymoshenko, CEO of Starni Games. Being war history passionates and game developers, it is our fulfillment to share the history of WWII and allowing to dive into strategic thinking through our games. We are happy to see there is a niche on various platforms that continuously enjoys every other installment added to the saga - added Ihor Tymoshenko.


Strategic Mind: Spirit of Liberty is a history-driven turn-based strategy game set in WW2. Players will lead the scarce Finnish forces through the armed operations of the Winter War, Continuation War, and Lapland War, opposing the so-called Red Menace forces.

A story from the legends, but in real history.


Watch the original Strategic Mind: Spirit of Liberty Gameplay Trailer from the official Starni Games YouTube channel




   Game name:

  •         Strategic Mind: Spirit of Liberty

   Release dates:

  •         Xbox: TBA
  •         PlayStation: TBA
  •         PC: 2023, WISHLIST NOW

    Publisher:

  •         Consoles: Klabater
  •         PC: Starni Games   

    Previous installments:



Strategic Mind
series is a (hi)story-driven turn-based strategy set in the WW2 period. It offers refined wargame mechanics, story-rich gameplay, and modern 3D graphics. Strategic Mind games are famous for their distinction between sticking to historical events and so-called "what-if" scenarios giving players an unconventional approach to narrative.

Main Features:

  •     Experience heroic struggle and make tough choices.
  •     Play two campaigns: historical and “what if”.
  •     Immerse yourself into the (hi)story-driven gameplay.
  •     Create and grow the army of your own design, thanks to faithfully recreated historical units an upgradable models.
  •     Train your troops and choose equipment, while combining units, and acquiring diverse supplies.
  •     Manage your Headquarters between the operations and get promotions and awards increasing your Command points.
  •     Use elaborate combat mechanics to overcome any foe.
  •     Utilize the most advanced supply and infrastructure system in the genre.


ABOUT KLABATER

Klabater is an indie game developer and publisher established in 2017, in Poland. With a catalog of 25+ games published on PC and consoles, the studio aspires to be a recognized and acclaimed porting and publishing partner for indie game developers.

 

Article by: Susan N.


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Effie - Switch Review


Effie
by developer Inverge Studios and publisher Klabater GamesNintendo Switch review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 4 minutes


Sometimes all you need in this crazy and oftentimes stressful world is the time to sit back and relax to something that makes you think of better days. Taking me back to what felt like simpler days, Effie by Inverge Studios felt like an adventure throwback to the days of the original PlayStation and Nintendo 64 where everything just fell into place without having to wrack your brain on where to go next.

Staring an old man named Galand, you'll be sitting down in front of the hearth to the story that he's telling to the titular Effie. Going back in time to a tale of bravery and danger, Galand was apparently neither and rather lazy in the beginning which caused the reason for this epic tale. Having denied helping out a woman looking for help, it turns out that she was a powerful witch and curses this young and strong strapping lad to become an old man as he had been wasting his youth anyways. Making things even tougher is that after being cursed, the Witch spreads dark magic throughout the land and if Galand wants his youth back, he’ll have to free the cities now under the blanket of this dark magic.

Rather simplistic in its approach, Effie is a classically designed action adventure that never tries to overcomplicate itself which was nice as it only takes a few hours to complete. Armed with a basic, heavy and a couple of special attacks, Galand is ready to tackle the various enemy types that will get in his way as he sets out to free the land of the Witch’s magic. With how short of an adventure that Effie is, I appreciated that the combat was never overly complicated and that while there are a few different enemy types, it’s never “too much” that unbalances the ratio of adventure to combat.

The adventure itself is pretty straight forward. As Galand you can either speed around the "overworld" or you can head straight from "dungeon" to "dungeon" if hunting for collectives isn't your thing. In either case, defeating enemies and opening treasure chests will reward you with experience points to level Galand up and make him more powerful for the battles to come. More hit points and a bit more attack power are always nice but as the move sets are already predefined, there's not much else to it

What I found interesting were the boss fights. They are all, and I mean all, against the Witch but the format switches up each time with a new set of challenges. This I enjoyed as it was a mix of platforming and combat but unfortunately what didn't work is that it all revolved, like the adventure itself, around the law of three. Do things three times, one hit to the Witch. Rinse. Repeat. The core concept was neat but I felt the pacing could have been spiced up a bit even if this is an old schooled tribute.

If there's one aspect that really didn't really work on the Nintendo Switch it would be in the graphics and the performance. Having watched the trailers everything was clean and crisp looking yet the first thing that I noticed getting into the start screen was that the graphics were jagged and almost missing a texture layer. It's not enough to break anything from a gameplay perspective but from a visual one, it made it hard to play for long sessions as it caused a fair amount of eye strain as it wasn't smooth to look at. Following that, at times everything would simply stall on screen if you moved too fast from one location to the other or almost crash in boss fights when too many elements were being loaded up. This later one caused a death or two as there was no way to avoid falling into lava or getting squished as you literally couldn’t see it coming.

Summary

Overall while short, Effie is a cute little throwback adventure that’s easy enough to pass through in an afternoon. With some fun puzzles, easy combat and interesting boss fights, I just hope that the Switch version is patched to offer the same smooth experience that was showcased in the opening trailers.

Score: 6 / 10







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Heliborne - PC Review


Heliborne is an interesting beast, taking elements of MMOs and mixing it with vehicular combat. This gives it a leg up in the gaming community, if only due to its rather unique premise (though it is reminiscent of World of Tanks - but with more speed and airborne antics). The gameplay loop here is addictive and the game is well enough designed that it is fun to play despite some so-so presentation values.

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Regalia: Of Men and Monarchs - PC Review


Everyone thinks that being royalty is easy. Sit on a throne, yay or nay the missives that cross your desk. You know... be the boss and have your minions, errr advisers, take care of the rest. In some cases everyone may have been right. In other cases? Strap in for a debt-inspired adventure framed around when royalty came back to claim land that was theirs. Let's just say that there was a freaking huge bill attached to it and not paying it off is not an option!

Our adventure starts off with his Highness Kay, his two sisters and his loyal retainer as they discover what remains of a Kingdom once belonging to their family. It’s not in the worst of shapes with an Inn still running but aside from that it’s pretty barren and no one is living there. Approached by the worst kind of monsters, debt collectors, Kay is given an ultimatum. Pay the bill or pay the price. Deciding to pay off the bill and trying to find a way out of it because surely the family cannot owe that much money, Kay has benchmarks of what must be done by when or otherwise pay the consequences while his sisters dive into finances and family trees.

The imposed “time limit” can seem a tad imposing at the beginning. With the first deadline being only fifty-ish days away you come to realize that days can vanish in the blink of an eye. Regalia stands out as it doesn’t fit squarely into one neat genre but instead mixes and matches with elements that those who have played would recognize from the Atelier and / or Persona series.


Taking from the Atelier Series are the benchmarks in which tasks have to be completed or game over. Taking from the Persona series is the ability of develop friendships with both your party members and those that live in your Kingdom such as the Inn owners, the fabulous German Blacksmith and his tiny dog as well as the money hungry Merchant. Many others will join and if you want to get more out of them then you’ll need to give them a place to stay and what you have very little of. Time.

Giving your party members or your kingdom dwellers a day here and there doesn’t sound like it takes much time and it doesn’t in the small scale of things. Where it starts to matter is when you have to factor in Kay’s exploration of the surrounding lands as to pay for the reconstruction he’s going to need funds and materials. Moving from any location to any other requires a day. A day to go, a day to come back or simply a day to go to the next location. This still doesn’t sound like much but where things start to get heavy is when you have to factor in that exploration of these locations is anywhere from three, four, five or more days. Up to a week can be used up for heading out and coming back and when you’ve got fifty days? Planning your time is paramount to not defaulting on that debt of yours!

Thankfully the debt isn’t a cash affair as what the debt collectors really want is the whole enchilada. What they really want is people to move back so that they can collect taxes to really roll in the money. It’s smart when you think about it as they are thinking quite long term to your short term chaos. Regarding your short term chaos? It’s not as stressful as it might sound and is quite fun as like the overall genre, Regalia is something else.


There are two real sections to the flow of Kay’s adventure. The first of these two is the Town and Castle life. Here Kay can move around the various places that are currently available in order to buy new items, kick back and fish for a day or simply spend the day with someone for company. Spending time with others is a lot like Persona as the first real interactions will be quite dialog heavy while the subsequent encounters will be quick animations until the next milestone of the relationship. Developing these relationships is more than being BFFs or finding your perfect GF. Developing these relationships opens up more options for characters in battle as they gain access to more perks than simply those that unlock while leveling up from the experience earned while out exploring making them even more useful that they otherwise would be.

The second part of Kay’s adventure is where Regalia gets really fun. Combat, exploration and dialog choices all make up multi-point exploration areas that must be cleared in order to get the most of each location. If you send your party in and leave after one point because your party got trounced it’ll cost you just as much time as if you did the whole circuit. The cost of time is a flat rate that is paid once you leave the area. The type of events within these circuits are clearly identified however you never know if walking into a civil encounter or an ambush.

The idea of combat is self explanatory but even this isn’t always straightforward. Some encounters will be straight to the point with your team having to lay the beat down on the enemy in a no holds bar leave no one standing. Other times you’ll need to either survive a number of waves, survive a number of turns or simply take out specific targets in order to claim victory. You won’t know until you get things started but once you’ve started there’s no stopping.


Combat is turned based on a square grid with obstacles that can be used to your advantage as more often than not you’ll be at a disadvantage numbers wise. Turn order of everyone present goes from those with the highest initiative to those with the lowest so it is possible to plan out your turn as long as everything goes according to plan. If you need a character to hold their action and let someone else move first it’s possible to hold them back as they wait for the right moment in order to make their move. This ability switches the current character with the next one in line so it’s not possible to move your entire party last but it is useful to lay in the combos if your characters are close enough.

Unlike a lot of SRPGs, Regalia’s characters all have abilities that come with cooldowns. Some of these abilities such as Kay’s Command which adds armor to any of his allies can be used every turn while others like Levant‘s, who’s a giant armor being controlled by a ghost who died over four hundred years ago, Holy Nova which can only be used every three turns. The level of strategy that this adds is tremendous and I’ll be honest that I’ve seen the game over screen more than once as I learnt the ropes.

What I enjoyed along with the graphical style, the animations and the sound effects is that there’s an option to speed everything up as normal speed combat can seem a bit long especially if ten or more participants are involved. Speeding up combat makes things feel smoother instead of feeling like it’s being dragged out as everyone moves in and out of their foes paths.


The other line of events that can happen is a text based adventure style in which Kay will come along something in his path and a choice must be made. Did that women fall and hurt herself as she calls out for help or is she the bandit chief trying to ambush you. How do you talk your way out of the Trolls that want more rights within your kingdom as you happen to walk into their annual conference for Troll’s rights? Some of these options can cost you dearly leading into combat while others can simply reward you with experience points for talking out of your ass. I mean you are a lord right?

The above two are the two types of encounters but there’s one more space type that can be found and it should be used only when you really need it. Present around the other two spaces is a campsite that can be used to rest and recover your party. While character's hit points will recover after a battle if those same hit points hit zero then they are unusable until either leaving the area or hitting up a campsite. More than just a place to kick back and relax for a few moments, conversations can be had with party members that further expand on their relationships but watch out that you don’t snub one of them if there are multiple people involved in the conversation.

With how challenging combat can be on the default settings it was nice to see that individual characters do not gain levels on their own but as an entire party. If a new member joins they join at the party level and are not a liability. As the party levels up each character will be learning new moves and abilities as well as gaining the points in order to equip these abilities. Faster Initiative, being able to use certain abilities regardless of line of sight restrictions, more health and so on. These all play right alongside the other abilities that can be unlocked through the relationship system such as fireballs hitting every target in a line at full power instead of dwindling or a sword strike gaining 100% hit chance at the cost of no longer sundering. It’s more choices but ones worth looking over especially to maximize your party’s battle capabilities.


If Regalia could be said to have any issues it would be that Saving your game can be a bit of a pain. Saving can only be done from either the castle town, the main map or the campsites in the exploration zones. With the exploration zones that can take up an hour depending at times with their lengths and the flow of battles it can be a bit worrisome both for your party wiping out or if you need to go anywhere and the end isn’t quite close. A save and suspend option would have been amazing to have.

Making up for the above however is the one thing that I want to note above the rest of the already amazing experience and it’s the voice acting. The voice actors chosen for the characters take the whole experience up a notch higher than it would have been had it been entirely text based. Sometimes I think I was laughing harder at the tone of voice than I was at what was said.

Regalia: Of Men and Monarchs is an amazing experience and it’s definitely more than the sum of its parts. From the RPG elements to the town and relationship building each piece fits right in beside the other making for a very memorable experience.

Game Information

Platform:
PC
Developer(s):
Pixelated Milk
Publisher(s):
Klabater
Genre(s):
Strategy
RPG
Mode(s):
Single Player
Other Platform(s):
NA

Source:
Provided by Publisher

Article by Pierre-Yves
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