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Feel the Power of the Final Titan Showdown in KOEI TECMO’s Attack on Titan 3, Coming This Winter

Go Beyond the Walls in the Newest Trailer; Exterior Scouting Missions Revealed

BURLINGAME, Calif. – July 1, 2026 – Today, KOEI TECMO America and developer Omega Force announced that Attack on Titan 3, the latest instalment in the Attack on Titan action game series, will be released worldwide this winter for the PlayStation®5, Nintendo Switch™ 2, XBOX Series X|S and PC Windows via Steam®. To celebrate, new trailer has also been unveiled alongside new details about the gameplay. 

The opening animation for the game* will be produced by MAPPA, the animation studio that worked on Attack on Titan: The Final Season, with action scene animator, storyboard artist, and key animator Arifumi Imai returning as director. Stay tuned for more information and future reveals!

Watch the new trailer on YouTube

Attack on Titan 3 is the riveting culmination of Omega Force’s action game series, depicting the story of Attack on Titan from its survey corps beginnings to its dramatic conclusion. In this title, fans will dive into the action by taking on the role of a member of the Scout Regiment to relive the historical events that shaped the world alongside the iconic cast of Attack of Titan. Each Scout Regiment member brings distinct skills to the fray. Assemble a squad of fan-favorites and unleash their signature abilities to turn the tide of battle.

As in previous titles, fans will be equipped with omni-directional mobility gear that allows them to take to the skies, delivering a one-of-a-kind combat experience thanks to the enhanced gameplay. The Titans will be more terrifying and dangerous than ever before, with new attacks and behaviours that will force players to fight relentlessly for their survival. Newcomers will also be able to enjoy this final evolution of human-versus-Titan combat thanks to the new Casual Mode.


Attack on Titan 3
also features Exterior Scouting Missions that will allow players to freely explore the world outside the walls by constructing supply bases, taking down dangerous Titans and expanding humanity’s domain. Survival demands ruthless resource management. Keep a tight grip on ODM fuel and blades to stay in motion, while fighting to keep squad morale high. Every expedition forces a deadly choice: push forward into Titan territory at the risk of permanent injury and death, or retreat to survive another day.

Attack on Titan 3 is currently in development and is scheduled to release this winter on PlayStation®5, Nintendo Switch™ 2, XBOX Series X|S and PC Windows via Steam®. The game will include Japanese voices with texts in English, French, Italian, German and Spanish.

For more information on Attack on Titan 3, be sure to visit the official site, Attack on Titan Game Series Official X, subscribe to the official KOEI TECMO America YouTube channel, like us on Facebook, and follow us on X, Instagram, and Discord.

* The opening animation movie will not be implemented at the time of release but will be added to the game in a future update.

ABOUT MAPPA CO., LTD

An animation studio established in 2011.

With a focus on the production of TV animation, we plan and produce animated content across all genres and in various other formats such as movies, commercials, and online videos. We also use the rights we own for specific IPs as we operate our domestic and overseas licensing business. Representative works include JUJUTSU KAISEN, Attack on Titan Final Season, and Chainsaw Man.


ABOUT KOEI TECMO AMERICA CORP.

KOEI TECMO AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds, and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series.

©KOEI TECMO GAMES CO., LTD. All rights reserved. The KT logo is a trademark of KOEI TECMO HOLDINGS CO., LTD.

©Hajime Isayama, KODANSHA/“ATTACK ON TITAN” The Final Season Production Committee.

©2026 Sony Interactive Entertainment LLC. "PlayStation Family Mark", "PlayStation", "PS5 logo", "PS5", "PlayStation Shapes Logo" and "Play Has No Limits" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.

Nintendo Switch is a trademark of Nintendo.



Article by: Susan N.


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Depth Dwellers - Retro Reflections


Depth Dwellers by developer and publisher TrisoftMS-DOS retro reflection written by Hamza.

Estimated reading time: 3 minutes 



To describe it in one line, Depth Dwellers is a massive eyesore. Back in '94, when id Software released their magnum opus, Doom, suddenly everyone wanted to hop on the new wagon that had driven into town and create a Doom-clone of their own. Some achieved success, others not so much—and this game is decidedly the latter.

Attacking you head-on with spelling mistakes and a story no one bothered to read, Depth Dwellers starts off just like any other shooter. You begin in a room, wondering how you got there, and—blast!—you get killed by the very first enemy you encounter, in this case, the one on your right. The POV is first-person, naturally, but it is so heavily zoomed in that it feels as if you are playing through a fishbowl or a magnifying glass. The level designs are mediocre at best, confusing at their absolute worst, and completely uninspiring. I mean, Zork has better mazes than this. Did I just commit social suicide by mentioning a legendary classic in a review of a mediocre game such as this?


If it took you 20 minutes to finish the first level and you only got lost about 151 times, then yes, you're actually playing it correctly—because you were playing it "normally," the way you would play any other game. Apparently, Depth Dwellers calls for something else entirely, and what that is, I do not want to know.

However, not every aspect of Depth Dwellers is legendarily bad, no matter the impression it might give you. The music, for example, is pretty good. The same short, ambiguous track keeps looping in the background; and though it doesn't fit the overall violence and horror theme of the game at all, if you were to take it independently, the music is quite nice. The other redeeming factor is how Depth Dwellers excels at capturing a horrific, dread-forsaken atmosphere. This is evident the second you are thrown into the game.


The ominous moans of tortured prisoners that occasionally break the moody silence, coupled with the use of muted, dull colors like black, brown, and grey, all contribute to a memorable horror setting... but unfortunately, the execution just isn't strong. Thus, Depth Dwellers falls short of both playability and likability. It had the time to gather its resources, but not the common sense to use them correctly or in the way intended.

In short, as one of the earliest Doom-clones from before the genre even got a proper name, Depth Dwellers should have succeeded where it utterly failed, but it so happened that it utterly failed where it should have succeeded. It became such a massive eyesore that one can rightly call it the Bubsy 3D of the FPS genre.

Note: Screenshots from all platforms that were available at the time can be found here at Moby Games.  


 

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Bliss Brain Reveals Launch Trailer for 70's Style Robot Anime Geppy-X

TOKYO, Japan — July 16, 2026 | Bliss Brain is pleased today to unveil the official Launch Trailer for 70s-style Robot Anime Geppy-X, ​ worldwide release on July 16, 2026.


While previous trailers introduced the opening chapters of the adventure, the Launch Trailer shifts its focus to one of the game's biggest surprises: Geppy-XX, the upgraded main robot that takes center stage during the second half of the story.

A Game That Changes Like a Classic Super Robot Anime

In 70s-style Robot Anime Geppy-X, the story reaches a turning point midway through the adventure as the heroes receive their upgraded machine, Geppy-XX.

But the transformation doesn't stop there.

Just like a classic super robot anime entering its second half, the in-game television opening is completely replaced. The opening title changes from Geppy-X to Geppy-XX, and the opening theme continues with the song's second verse, creating the feeling that viewers are watching the next chapter of an actual TV series.

The Launch Trailer showcases this upgraded opening sequence for the first time.

Featuring the New Heroine of the Geppy-XX Story

The Launch Trailer also introduces a new heroine who joins the cast during the Geppy-XX chapter of the game.

As the story enters its second half, a new female pilot becomes part of the team, bringing fresh character dynamics and a new perspective to the adventure.

The trailer features several scenes highlighting her role alongside the upgraded Geppy-XX, offering fans a first look at this exciting new chapter of the story.


​Fully Restored HD Anime Movies

The animated sequences in 70s-style Robot Anime Geppy-X have been restored from the original Betacam master tapes and remastered in HD.

Players can switch freely between the newly remastered movies and the original PlayStation versions at any time, allowing both longtime fans and newcomers to enjoy the experience in their preferred style.

About 70s-style Robot Anime Geppy-X

 
70s-style Robot Anime Geppy-X is a remastered edition of the cult PlayStation title originally released exclusively in Japan in 1999.

Players experience an interactive robot anime complete with fully animated cutscenes, branching story routes, memorable characters, and fast-paced shooting action inspired by the golden age of Japanese super robot television.

The remaster features newly restored HD animation created from the original master materials, modern quality-of-life enhancements, and support for multiple languages, making the game available to players around the world for the first time.


Facts and Features

  • 70's-Style Robot Anime Geppy-X includes HD remastered animations digitized directly from the original Betacam tapes provided by the animation studio.
  • Players will see and experience the original animation version in addition to the remastered version.
  • A feature switching ​ - allowing players to switch between remastered and original movie versions.
  • Base game included, not as paid DLC.
  • Experience the original production style, which used 8,000 hand-drawn animation cels across four CD-ROMs.
  • Scenes in the original version were previously modified by the development team from the Betacam animation.
  • Remastered version remains faithful to the original Betacam source.
  • Explore and appreciate the unique details and creative touches in both versions.
  • Geppy-X delivers fast-paced arcade-style side-scrolling shooter action. Switch between three combat types in real time.
 

Release Information

  • Release Date: July 16, 2026
  • Platforms: PlayStation®5, PlayStation®4, Nintendo Switch™, Xbox Series X|S, Microsoft Store, Steam
  • Genre: Shooting
  • Players: 1
  • Languages: English, Japanese, French, Italian, German, Spanish, Korean, Traditional Chinese, Simplified Chinese
  • Official Website: https://blissbrain.co.jp/geppy-x-e/
 

About Bliss Brain

Bliss Brain Corporation is a Japan-based game publisher focused on bringing beloved classics back to life for modern audiences. With a deep respect for original creators and their legacy, the company carefully revitalizes and delivers timeless titles to players around the world on consoles and PC. ​ Its recent releases include Princess Maker 2 Regeneration, Wonder Boy Anniversary Collection, and Wonder Boy: Asha in Monster World for consoles and PC. Princess Maker 2 Refine and Princess Maker 5 are also available digitally on Steam.

Driven by a passion for preserving game history and sharing it with new generations, Bliss Brain continues to expand its catalogue with thoughtfully curated releases.

Article by: Susan N.
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STARSEEKER: Astroneer Expeditions - PC Preview


STARSEEKER: Astroneer Expeditions by developer and publisher System Era Softworks and Devolver DigitalPC (Steam) preview written by Valerie, with copies provided by the publisher. 

Estimated reading time: 6 minutes  



This is a fun and colorful game that we are previewing here today. Our team consists of myself, Susan N. and Bryan. We so enjoyed playing Astroneer: Glitchwalkers that we just had to put our names in the ring for this one! So, with these words written by the dev team at System Era Softworks, we are previewing the game that is Astroneer, but not Astroneer as you will find out as you read along.

“Whatever we do next I really want it to feel massively connected. Massively co-operative. Not an MMO, just… everyone on the same team. You know?”

STARSEEKER: Astroneer Expeditions is just that! Massively co-operative and not an MMO! When you first run the game you are instantly into the tutorial that gives you all you need to proceed onto the station to craft your implements. You'll need to mine, defend yourself (yes, you heard that right!), scan the area, have some fun, go on expeditions, and just be an Astroneer! You also can dress up how you like from the new and fun outfits, color palettes, your body type, and more!

Every Astroneer that starts this game has to go through the tutorial individually where you'll find some things the same from Astroneer the game and other stuff used differently. One of our team, or 'squad' noticed during the tutorial that the compass gave no direction on how to find the resources in that part of the quest he was on. From the start of that tutorial to turning in the resources weren't explained enough either.  

The major factor in our experience of the tutorial is the scanner. The quest 'Find something to open the door' offered no encompassing explanation about the scanner in relation to finding that item to open the door. When you hit the 'R' key to pull up the scanner, sure it gives a description of the objects that are scannable, but when you go to interact with the object, you can't open it, collect it, or anything. You have to turn the scanner off to be able to interact with the object. That creates frustration more than smooth integration into the 'training'. It also leaves you open to injury when you are on planet and have 'scanned' a hostile and another hostile (if there are more than one in the area) hits you from another direction. I am NOT fast on the keys, so this part was very frustrating for me as well. And don't get me started on 'Why not use a controller?' as I hear snickering from my two kids in the background! *laughs*

When you get the door open, the next quest is 'Assemble components for your EXO Multi-Tool'. The instructions weren't clear here as well. A little blurb about the EXO Multi-Tool as written in the Astropedia: "Your EXO Multi-Tool can be used to dig up the terrain of the planet. Use it to collect resources, dig tunnels, or carve new paths up mountains." The tutorial doesn't say directly how many pieces you need to collect, but it is listed in the task list in the top right corner of the screen.

However, it does point you to the printer after you have collected the parts, but from there what do we do? I stared at the screen for a full minute before clicking and as I was unsure of doing it right I thought I would see some form of popup that the tool is now in your inventory and ready to use! So many details left out in all instances during this tutorial. When you're in the printer menu, nowhere does it actually say to left-click on the EXO Multi-Tool in the list to print it.

STARSEEKER gives its players a lot of hammers.

After getting your EXO Multi-Tool you are sent to get resources. Now here we had the ultimate fun of the original Astroneer. Digging for resources! Even carving a path down the ledge to get to the floor of the area to hunt down those resources. However, that compass up top? How are we to use it? In the below screenshot I took during my tutorial I see the resource I'm looking for with the scanner, but I didn't see any mention of the compass at the top of the screen pointing out the resource and how far it is to the quartz. And the map? Did you know you can't open the map when you're scanning? That was major frustrating to say the least! After you’ve collected those resources, again it isn’t pointed out where to drop them off. I, personally, would have loved a bouncing arrow above the machine that accepts those resources. Everything is so shiny that the machine seems to blend in with all the other objects on that platform.

On the topic of 'hammers' as stated above by the dev team, your last part of the tutorial before sliding to the launch area is to 'Throw a canister at the Redsuit nearby'. A little teaser here would have been nice with something like 'You'll thank me later', or 'Trust me, you're gonna need something to defend yourself out there!'

Now, on to the station! When you reach the ESS STARSEEKER station you appear in the landing bay player area. Here you find your Stash (which holds a LOT btw), the customize machine so you can fiddle with all your gear and color palettes, and the EXO store. Also note that these machines appear in other locations around the station making it easy to access after expeditions, running around doing tasks, or just for the sheer fun of having a new look for your next quest!

When you walk up to the main platform/floor area of the station you see the big billboards that announce community challenges and players who hit milestones. You're greeted with the first task of meeting up with Muriel who gives you tasks to acclimate you to the station and the things you'll need to use in other tasks given you by three officers: Captain Jupiter, Science Officer Jessandra, and JAM-BX. With these three you gain reputation for rewards, can sell and buy stuff, and complete missions/objectives.


There are two areas for printing and recycling stuff as well as a lot of open space to have that fun I was talking about. You get a lesson about your EXO Multi-Tool that gives you a nice boost, and I don't mean in points.

For your expeditions you access the Launch Terminal. If you've created a team, or squad in the social menu tab, then they will all show up so that when you hit the launch button they all get a notification to press V to ready for launch. It doesn't matter where they are on the station, that notification will show up for them each.

All in all we had great fun on our family night gaming and we are looking forward to more from System Era Softworks! You guys rock! And for all of you still sitting on the fence, go get this game. It's loads and loads of fun!             


 

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Echoes of Mystralia Announces Early Access Release Date!

At last, Watchers.

We’re thrilled to announce that Echoes of Mystralia is releasing in Early Access on August 11th, 2026!


This announcement marks a huge milestone for us as we’re ready to share the magical world of Mystralia with everyone.

The demo was just the beginning, and we’re incredibly excited for you to experience everything that’s waiting for you in Early Access. For more information about what’s in store at launch, take a look at our latest Devlog.

While the core experience will be playable at release, we’re taking some time to finalize the last stage of development alongside the community to make Echoes of Mystralia the best it can be for full release.

And for some even more good news, your saves and progression will carry over from the demo to the Early Access version of the game, with one exception:

We've reworked how Echo Fragments are earned and how Altar upgrades are unlocked. In the demo, the Echo Fragments are intentionally very easy to obtain, but they don’t serve much of a purpose. In Early Access, Echo Fragments will become a core progression resource and are earned by completing Watcher Duties and other challenges.

Because of this change, when you transfer your demo save to Early Access, all of your unlocks and progression will be preserved, but your Echo Fragments will be reset to 0.


This ensures everyone experiences the new progression system as intended. Otherwise, players who accumulated large amounts of Echo Fragments in the demo could immediately purchase every Altar upgrade, skipping the challenges designed around earning them and missing an important part of the game's progression.

Thank you to everyone who played the demo, shared feedback, reported bugs, and helped us improve the game. Your support has been invaluable as we move into this next chapter.

Can't wait until launch? Jump into the demo and start your spellcrafting adventure today!


Got Questions? We’ve Got Answers!

You can ask your questions directly on our Discord or, if you're more of an email person, just write to us at community@borealysgames.com and our team will gladly help you.

Article by: Susan N.
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Culdcept Begins - Nintendo Switch Review

Culdcept Begins by developer and publisher Neos CorporationNintendo Switch review written by Nick with a copy provided by the publisher.

Estimated reading time: 6 minutes 

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Strategy Medieval City Builder Arrives on Xbox Series X|S; PC and PlayStation Release in August!

Starting July 16, Feudal Baron: King's Land will be available on XBOX Series X|S, a medieval city builder with strategy and simulation elements. The game lets players not only build and grow a city but also run their own politics and fight for influence in the world of barons. The title is also available on PC and is coming to PlayStation 5 on August 6.


Feudal Baron: King's Land is the work of independent Polish studio Sim Farm S.A., known for the Farm Manager series, among others. The game first launched on PC in 2024. Ultimate Games S.A. is responsible for preparing and releasing the console versions.

Build, Grow, Fight!

Feudal Baron: King's Land is a medieval city builder that combines strategy and simulation elements. The title takes players into the world of medieval barons, the vassals, and stewards of landed estates. The adventure begins with a small, poor settlement, and the main task is to grow it into a thriving city.

Feudal Baron: King's Land offers a story campaign, standalone scenarios, and a free-play sandbox mode. In the main story mode, players take on the role of an ambitious baron fighting to reclaim a lost legacy.

Gameplay covers a range of elements tied to developing a medieval city. Players raise new buildings, oversee production and the supply of key resources, and fight off invaders when needed. The developers have prepared an innovative building range system that allows fields, workshops, marketplaces, and mines to be linked into a single logistics chain.

The title lets players run their own politics, set taxes, and issue decrees. Some situations call for combat as well. In battle mode, players personally command their troops and can, for example, defend a besieged city.

Success in Feudal Baron: King's Land also requires attending to the population's needs, including food, schools, taverns, and churches. Unexpected plagues and disasters must be dealt with, too.


Feudal Baron: King's Land - Key Features

  • Build and grow your settlement
  • Manage your city's economy
  • Issue decrees and run your politics
  • Fight for influence and territory
  • Meet the needs of your citizens

Feudal Baron: King's Land launches on XBOX Series X|S on July 16, 2026, and arrives on PlayStation 5 on August 8, 2026. The standard console price is 14.99 USD/EUR or the equivalent in other currencies.

Article by: Susan N.
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Sinking City 2 PC Specs and Prices Revealed Ahead of August 18th Launch!

10 July 2026, Kyiv, Ukraine | Today, Frogwares has opened pre-orders for The Sinking City 2, its upcoming Lovecraftian survival horror game, which is launching on August 18, 2026, for PC, PS5, and Xbox Series X|S. 


A new trailer featuring brand-new gameplay has been released alongside a look at much of the bonus in-game content available to players who pre-order the game.

PRICE REVEAL | UNDER THE GENRE'S GOING RATE

Frogwares has also announced the game's pricing, with the Standard Edition set at USD $49.99 / EUR €49.99 / GBP £41.35.
Seeing pre-orders go live is quite a surreal milestone for us. It means the game is basically at the finish line, and that's not something we were always sure would happen. The Sinking City 2 is the most ambitious game we've ever made, built under circumstances most studios never have to plan for by a team working remotely across Ukraine and beyond. Even now, with around two months till launch to go, we made the call to move the entire project over to Unreal Engine 5.8 because we believed the performance gains were worth the effort for our players. 

Our pricing follows the same philosophy. While most survival horror games today launch at $60 or more, we're launching at $49.99 because we want to be fair and give as many people as possible the chance to step into Arkham with us.  - Sergiy Oganesyan, Publishing Director, Frogwares.

 


PC SPECS REVEALED

Frogwares has also released its current minimum and recommended PC specs for the game.

MINIMUM: 

  • Requires a 64-bit processor and operating system 
  • OS: Windows 11 x64 
  • PROCESSOR: Intel Core i7-8700K | AMD Ryzen 5 3600X 
  • MEMORY: 16 GB RAM 
  • GRAPHICS: NVIDIA GeForce GTX 1070 | AMD RX 5700, 8GB 
  • VRAM DIRECTX: Version 12 
  • STORAGE: 70 GB available space, SSD required. 
  • ADDITIONAL NOTES: Targeting 1080p \ 30fps on Low preset. The listed specifications were evaluated using TSR and comparable technologies. 
­

RECOMMENDED: 

  • Requires a 64-bit processor and operating system 
  • OS: Windows 11 x64
  • PROCESSOR: Core i5-14600K | AMD Ryzen 5 7600X
  • MEMORY: 32 GB RAM 
  • GRAPHICS: NVIDIA GeForce RTX 4070 Ti | AMD RX7900XT, 12GB VRAM
  • DIRECTX: Version 12
  • STORAGE: 70 GB available space, SSD required.

ADDITIONAL NOTES: Targeting 1440p \ 60fps on Balanced preset. Using TSR and comparable technologies should further improve performance.
­ ­

PRE-ORDER EDITIONS AND CONTENT

With pre-orders now live on PC, PS5, and Xbox Series X|S, players can choose from three editions, each offering bonus content in addition to the base game. 
  • Standard Edition - Base game, Chthonic Arsenal pack - $49.99
  • Deluxe Edition -  Base game, Chthonic Arsenal pack, and The Arkham Field Kit - $54.99 
  • Premium Edition - Base game, Chthonic Arsenal pack, The Arkham Field Kit, Holloway Manor, and 24-hour advanced access - $59.99


The Chthonic Arsenal

Mythical weapons to give you options when the abyss fights back. Face Arkham in style. Wield the Chthonic Arsenal: the “Shale Mary” handgun, the “Breakwater” shotgun, and the “Tektite Tommy” SMG, each with its own look and features. 

The Arkham Field Kit

Face Arkham prepared. The Arkham Field Kit adds three outfits for the main character: “The Anatomist,” “The Witness,” and “Heretic Heraldry.” It also includes three Dream Essence to learn your first Talent early and a Resource Pack with a helpful mix of ammo, healing, and crafting items to aid your first steps in the city. 

The Holloway Manor

On the cliffs outside the city of Arkham, the Holloway Manor keeps its lights low. The house belongs to an old family whose history curdled into occult practice–the kind that Lovecraft would trace through buried lineages and rites that never quite ended. Rooms interlock like a puzzle box, dusty heirlooms open doors, and the house rewards your curiosity with paths you were not meant to find. See the job through, and the “Bucking Bronco” revolver you claim stays with you in the main game. 


Store Pages and Social Links:

About The Sinking City 2

The Sinking City 2 is set in a Lovecraftian vision of 1920s America, in the infamous city of Arkham. A supernatural flood has driven out all but the most deranged residents, leaving decay and eldritch horrors that roam the streets. Step into the role of Calvin Rafferty, an occult adventurer whose cavalier actions have led to devastating consequences. After a dreaming ritual goes wrong, his girlfriend, Faye, is left trapped in a mysterious sleep. Now Calvin must navigate the drowned streets of a derelict city in a desperate attempt to bring her back. On his quest, he’ll come face-to-face with a plague of otherworldly creatures, the Slither, who possess and twist the dead into lethal, walking puppets.

Game Features

Fight to Survive: Use an arsenal of 1920s-inspired weapons to fight against Eldritch abominations.
  • Explore The Decaying City of Arkham: A world of rotting apartments, flooded markets, and abandoned hospitals that you’ll explore by foot and by boat. 
  • Find and Use What You Can: Scrounge for limited resources and balance a finite inventory as you decide what to bring and what to leave behind.
  • Choose to Investigate Further: Explore your surroundings more deeply and solve optional cases and puzzles to uncover secrets, upgrades, and lore.
  • A Twisted Lovecraftian Tale: Experience a captivating and morally gray story of personal loss, woven through the Lovecraftian mythos of occultism and incomprehensible creatures 

ABOUT FROGWARES

Founded in 2000, Frogwares is an independent game development studio based in Ukraine and Ireland. We are behind the Sherlock Holmes series and a Lovecraftian detective-horror game series, The Sinking City. Thanks to the work of our talented team of artists and programmers, our games are available for all major platforms, including PlayStation 5, Xbox Series, PC, and Nintendo Switch.

Article by: Susan N.
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Erenshor's Largest Content Update Titled The Planar March is Out Now!

U.S.A. July 2026 | The wait is over! The Planar March, the largest content update ever released for Erenshor, is now live on Steam!


Designed to recreate the thrill of classic MMORPG raiding without requiring other players, the Planar March dramatically expands Erenshor’s endgame with four sprawling raid zones, more than 20 unique boss encounters, new progression systems, and over 120 pieces of new gear to collect.

To celebrate today’s release, Burgee Media has also released a brand new launch trailer showcasing the scale of the update, including massive raid encounters, new environments, powerful enemies, and coordinated battles alongside Erenshor’s signature SimPlayers.

Unlike traditional MMOs, Erenshor lets players experience epic raids entirely on their own schedule. Using the game’s handcrafted AI-powered SimPlayers, adventurers can build their ideal raid group, tackle complex boss mechanics, and earn increasingly powerful loot, all without waiting for a guild to log in.

The Planar March Features:

  • Four brand new raid zones
  • 21 unique raid bosses with mechanics inspired by classic MMORPG bosses
  • Over 120 new equippable items, plus new spells and skills
  • A new Raid UI for organizing and commanding SimPlayers
  • Raid progression with tiered difficulty and increasingly powerful rewards
  • Cosmetic equipment slots (transmog)
  • Improved loot systems, quality of life upgrades, balance improvements, and numerous gameplay enhancements
  • Roughly 30-40 hours of new content for average players, with considerably more for completionists

Since launching into Early Access, Erenshor has earned praise for its unique take on the MMORPG genre, delivering the feeling of exploring a living online world while remaining a completely singleplayer experience. SimPlayers level alongside the player, form parties, join guilds, acquire gear, and continue their own adventures throughout the world, creating the illusion of an active MMO without requiring an internet connection or other human players.

The Planar March represents Erenshor’s biggest milestone to date and brings players one step closer to the game’s full 1.0 release.


Watch the Planar March update trailer here.

Article by: Susan N.
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GranBlue Fantasy: ReLink Endless Ragnarok - PS5 Review

 

GranBlue Fantasy: ReLink Endless Ragnarok by developer and publisher Cygames Inc.Sony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 5 minutes.

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Viking Frontiers Playable Now on PC, PlayStation 5, and Xbox Series X|S

Viking Frontiers, an open-world survival game with RPG, simulation, and strategy elements, arrives on consoles soon. Players take charge of a newly founded Viking settlement and must ensure the survival and growth of their clan. Viking Frontiers launches on PlayStation 5 and XBOX Series X|S on July 9. The game is also available on PC.


Viking Frontiers is the work of independent Polish studio BLUM Entertainment, known for Crown of Greed and Builders of Greece. The game first launched on PC in 2025. Wildlands Interactive S.A. is responsible for preparing and releasing the console versions.

Survive in the world of the vikings

Viking Frontiers is a first-person game that combines survival, simulation, RPG, and strategy elements. The title is set in an open world with a day and night cycle. Players take charge of a newly founded Viking settlement and must look after the fate of their clan. The goal is to survive and grow the settlement.

Viking Frontiers features a deep survival system with gathering, crafting, hunting, building, and exploration. Managing the clan is equally important, including its need for food and shelter, along with the activities, roles, and tasks of its settlers.


The path is up to the player and where they choose to focus. The game lets players follow the way of the hunter, farmer, builder, or priest, among others. Viking Frontiers also offers plenty of side quests and random events that add variety to the gameplay.


Key Features:

  • Build a settlement and survive
  • Explore the open world
  • Gather, hunt, and build
  • Manage your Viking clan
  • Choose your own path

Viking Frontiers launches on PlayStation 5 and Xbox Series X|S on July 9, 2026.

Article by: Susan N.
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Fast-Paced Combat-Driven Roguelite Brings Afro-Brazilian Mythology to Life in New Game!

LOS ANGELES | Talaka is a fast-paced, combat-driven roguelite that brings Afro-Brazilian mythology to life in a vivid, hand-painted world unlike anything you’ve seen.


You play as a young warrior who once believed in the old legends—the stories of Orisha gods, mystical creatures, and ancient realms. But as time passed, the myths faded. Forgotten by the world, the legends have begun to unravel—twisting into chaos, breaking the harmony between worlds.

Now, you must journey across dreamlike landscapes, reconnect with divine forces, and uncover why the myths have gone rogue. With the Orisha by your side, you’ll fight to restore balance before the stories vanish forever.

Featuring lightning-fast action, dynamic roguelite runs, and a stunning watercolor-inspired art style, Talaka turns your controller into a paintbrush and every battle into a living canvas. 

Will you rewrite the myth—or let it fade into oblivion?

Key Features

  • 🛡️Dynamic Roguelite Combat
    • Every run offers new challenges and god-blessed weapons across 150+ weapon and skill combinations. Dodge, parry, and restore your way through corrupted spirits and twisted beasts in fluid, fast-paced combat — culminating in epic miniboss and Boss encounters that will push everything you’ve learned to the limit. No two runs ever the same.
  • 🎨 A living Canvas of Culture
    • Every biome in Talaka is a living painting — from the arid Sertão and the vast Pantanal wetlands to the streets of São Paulo and the dreamlike depths of the Dark Orun. Enemies don’t bleed — they burst into ink. By the end of each battle, the screen is your own canvas.
  • 🔁Face the Forgotten
    • The legends that once guarded these lands are being erased from memory — and as they fade, they’ve lost themselves to a mysterious corruption. Hunt them down, master their patterns, and fight to restore what the world is forgetting.
  • 🧭Every Foe Tells a Story
    • Every creature you face in Talaka is rooted in real Brazilian folklore, fauna, and flora. The Mapinguari, the Velho do Saco, the Labatut, the Bathroom Blonde — legends that have haunted Brazilian imagination for centuries, now hunting you in every run. Uncover their origins in Talaka’s in-game bestiary, where every enemy has a story worth reading.
  • Gods Reward The Worth
    • Experience drums, chants, and melodies crafted in collaboration with Afro-Brazilian musicians, evoking the divine rhythm of a world on the edge of rebirth.
  • Orishas Guide the Way
    • Each run makes you stronger. Between runs, spend your earned Ashe to unlock permanent upgrades — boosting your health, dodge, healing, and more. Seek the guidance of Iemanjá, Ogum, Oba, and Eshu, each offering their own blessings to shape your journey.
  • Play Your Way
    • Talaka analyses your gameplay and suggests the ideal difficulty for your skill level — and if you want full control, accessibility options are always available: infinite health, one-hit kills, and more.
  • Roguelike Twists
    • Uncover Secrets: Every room hides secrets waiting to be found. Explore beyond the obvious and uncover hidden areas that reward curiosity with rare items and untold stories.
    • Kill Streak: Defeating enemies increases your damage output — but healing resets your streak. Push your limits or play it safe: the choice is yours every fight.
    • Brush of Kumbu: Some enemies appear shrouded in the mysterious corruption — absorbing almost all damage dealt to them. A single stroke of the Kumbu brush shatters the shield, exposing them fully. Upgrade and master the brush alongside your weapons to craft the ultimate build.



About Potato Kid:

Potato Kid is an independent Brazilian studio formed by three games industry veterans with over 30 combined years of experience. Guided by the principles of being small and efficient, playing smart with technology and market instinct and staying true to what the team believes is meaningful to make, the studio operates on a lean, efficient model, creating unique, creative and highly polished games shaped by direct player feedback and built to resonate with gamers. Its first title, Talaka, is an Action Roguelike set in Brazilian mythology, published by Acclaim, targeting a Q1 2027 release.

About Acclaim:

Originally founded in 1987, Acclaim established itself as a leading global developer, publisher, and mass marketer, bringing beloved franchises such as Mortal Kombat, Turok, and NBA Jam into homes worldwide. Today, Acclaim carries its legacy forward with an unwavering commitment to supporting talented indie developers and delivering high-quality, premium indie games to a global audience. Acclaim’s modern revival stands as a testament to the strength and enduring appeal of its iconic brand.

Article by: Susan N.
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