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Narrative Driven CRPG Vampire: The Masquerade - Eternal Whispers Announced!

Leamington Spa, UK - June 07, 2026 | UK-based publisher Kwalee and independent developer FLYOS are pleased to announce Vampire: The Masquerade — ETERNAL WHISPERS, a narrative-driven CRPG set in the World of Darkness. Players will find themselves in a dark, modern Montreal consumed by political intrigue, buried secrets, and personal horror.


After awakening from decades of torpor, players will investigate their past, navigate the brutal politics of vampire society, and shape their date through meaningful choices and deep roleplaying systems. In this world, every decision carries lasting consequences, including failure. 

“I’ve been playing Vampire: The Masquerade ttrpg for more than 25 years. The universe, its themes and the stories it creates have stayed with me for most of my life. That passion eventually pushed me to create Vampire: The Masquerade — CHAPTERS, our narrative board game adaptation of the license, and later became the driving force behind Vampire: The Masquerade — ETERNAL WHISPERS, said Gary Paitre, Co-Founder and Creative Director at Flyos.

With Eternal Whispers, our ambition is to deliver a mature and atmospheric CRPG that sits at the crossroads of classic role-playing games and modern narrative experiences such as Disco Elysium. We want to create a game where personal horror, exploration, and meaningful choices are just as important as atmosphere and storytelling.”

Vampire: The Masquerade — ETERNAL WHISPERS is coming to PC


About the game

Montreal has changed.

The Sabbat is gone. New powers rule from the shadows. Old loyalties have decayed beneath neon lights, abandoned cathedrals and the ruins of forgotten faiths.

You are Gabe, a vampire awakened from decades of torpor with fractured memories and a past buried deeper than the dead. Guided by Sam, a reluctant Thin-Blood, what begins as a hunt for a rogue ghoul spirals into a dangerous conspiracy tied to the Temple of Eternal Whispers, a vast underground cathedral built in devotion to a forbidden faith.

Your return was no accident.

As you investigate the mystery surrounding your forgotten past, you uncover disturbing truths about the Sabbat. Your release sets forgotten forces into motion, while something ancient still lies buried beneath the city, a secret capable of reshaping Montreal’s undead society forever. The deeper you delve into your connection with the Temple of Eternal Whispers, the more you unravel the darkness buried within yourself. Will you embrace the monstrous legacy of your Sabbat origins, or fight to preserve the last remnants of your humanity?


A Narrative-Driven CRPG

Set in a dark contemporary world driven by political intrigue, moral ambiguity and immersive investigations, Eternal Whispers places roleplaying and consequence at the heart of the experience. There are no traditional combat encounters, but players remain free to pursue violent, manipulative, or ruthless approaches through the choices and paths offered throughout the game.

Every conversation, alliance, betrayal or act of violence shapes the path through the story. Your choices shape relationships, uncover hidden truths, and influence how the world reacts to you, opening or closing opportunities along the way. 

Fail-Forward Storytelling

Its demanding, uncompromising narrative is built on fail-forward design.

Botched negotiations, broken promises, missed clues and reckless decisions do not stop progression, they transform the narrative, opening new consequences, tensions and paths through the story.

Every success has a cost and every failure leaves a scar.

Investigate the Shadows

Uncover fragmented truths of your past through exploration, dialogue, eavesdropping and environmental storytelling as you piece together scattered clues hidden throughout Montreal’s underworld. Navigate deception, manipulation, and unreliable memories in a city where every conversation conceals another secret and every discovery carries consequences. 

Not every mystery has a clear answer. Not every truth should be uncovered. 


Build your kindred, shape your fate…

Immortality comes at a cost.

Struggle to preserve your humanity while confronting trauma, obsession, hunger and the brutal politics of vampire society. Begin your journey by fully customizing your character’s appearance and attributes, then shape your destiny through the choices you make, whether you embrace the ruthless paths of the Sabbat or fight to preserve what remains of your humanity. 

A Distinct Vision of the World of Darkness

Born from the critical and commercial success of Vampire: The Masquerade — CHAPTERS, Eternal Whispers builds upon an established narrative and artistic foundation while expanding the World of Darkness into a rich narrative CRPG experience.

Its gothic visual identity draws inspiration from dark illustration, concept art, and gothic architecture, blending contemporary urban decay with surreal underground sanctuaries hidden beneath Montreal.

Developed by a hybrid team experienced in both board games and video games, Eternal Whispers combines systemic roleplaying depth with handcrafted narrative design to create a cohesive and uncompromising vampire experience.

Key Features

  • Narrative-driven CRPG set in the World of Darkness
  • Meaningful choices with lasting consequences
  • Fail-forward storytelling where failure reshapes the narrative
  • Investigative gameplay focused on discovery and deduction
  • Deep roleplaying and character customization systems
  • Final Death mode with permanent consequences
  • A dark modern Montreal inspired by gothic horror

 

About Kwalee

Kwalee is a multi-award-winning games publisher and developer based in Leamington Spa, UK. The company has built a growing catalogue of PC and console titles, including Wildmender, ROBOBEAT, Voidwrought, In Sink, Hordes of Hunger, The Precinct, Town to City, Don’t Stop Girlypop!, Grime II and Modulus: Factory Automation alongside upcoming releases such as Hark the Ghoul, Call of the Elder Gods, Ground Zero, Retro Space, Lost Hellden, BPM Bitcrushed, Shift at Midnight, Welcome to Elderfield, Lily’s World XD, Rune Dice, Steam to Electric, Vampire: The Masquerade — ETERNAL WHISPERS and more. 

Founded by games industry icon and Codemasters co-founder David Darling CBE, Kwalee is supported by a global team of games experts, with studios in the UK, India, and remote locations worldwide. The company is actively seeking high-quality games to publish across all platforms and welcomes developers to get in touch.

Officially recognised as 'Best Publisher' at the TIGA Awards 2022, Kwalee is also a committed industry advocate—serving as an ambassador for the non-profit organisation Women in Games and regularly supporting charities such as Safe In Our World, GamesAid, and SpecialEffect.

About FLYOS

Founded in 2017, FLYOS is an independent studio passionate about crafting extraordinary experiences through bold artistic direction, deep narrative design and carefully balanced gameplay. From acclaimed titles such as Vampire: The Masquerade — CHAPTERS and Rayman: The Board Game to more personal original creations, every project is shaped with meticulous attention to detail and a strong creative identity. With multiple successfully funded campaigns, worldwide distribution and as a proud member of Indie Asylum, FLYOS continues to push creative boundaries across both board games and video games.

Article by: Susan N.
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Go Back in Time with Unique Card Hacking Game on Steam by Village Studios!

Bath, UK - 07.06.2026 | Village Studios Unveils Hack ‘95, a Unique Card Hacking Game

Village Studios announces Hack ’95, a computer hacking RPG with card battling mechanics, in a worldwide exclusive for PC Gaming Show. With a demo playable on Steam from today.


Hack ‘95 is set in a conspiracy-filled world that zips you through the golden age of computing, from underground hacker chats right to the heart of government. Expect twists, turns, 90s dance bangers and flaming GIFs. 

The demo features licensed tracks from N-R-G and Nookie with a script overseen by international best selling author (A Boy Made of Blocks) and veteran games journalist (The Guardian) Keith Stuart.

Keith Stuart said:

“After years of writing about games this is the first time taking the leap and writing for one. I was drawn to this project because the culture of the internet and videogames in this era was so weird and dark, yet wildly optimistic."

"Hack ‘95 is a brilliant exploration of the time. It’s funny, packed with period details and clever gameplay systems. It’s a hugely talented dev team. And although it’s set in 95, the story is really about rebelling against big tech and regaining the freedom of the net. It couldn’t be more timely."


Game director Will Luton (SEGA and Rovio) said:

“Hack ‘95 is a bunch of stories you’ve heard a thousand times before. It’s a pulpy hacker B-movie. But these stories have never been told like this. We’ve designed an experience which is as close to time travel as the laws of physics and intellectual property allow us.”

“We’re using the very medium of computing, the operating systems, to explore a living breathing world. The thrill of defeating some shady government agent and exploring their desktop is intoxicating.”

The core gameplay features a simple, pick-up-and-play, deck builder, inspired by 90s TCGs like Magic the Gathering and Yu-Gi-Oh. Players draw powerful scripts and hijacked computers in order to overcome a target device.


Luton said:

“We wanted to let players really feel what it's like to be a hacker - without having to become one! The card mechanics let you feel smart without having to write a single line of code.”

The Steam demo mixes the period-accurate operating systems and deck-building gameplay, with interactive chat, live action video and even a radio station, to give players a unique 30 minute experience.

Social media links: Bluesky / TikTok / Discord 

About Village Studio

Village Studio is a small independent studio making premium games for PC, comprising of veterans from the likes of SEGA, Rovio, Disney, TikTok and Adult Swim. From big hits and commercial flops, to weird things and cool things, the studio prides itself on collaborating remotely in their "virtual village" to ply their own unique trades.


Article by: Susan N.
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Frontier Developments Revealed Planet Zoo 2 at PC Gaming Show!

Cambridge, UK – 7 June 2026 | Frontier Developments has today unveiled a world exclusive first look at the gameplay of Planet Zoo 2 during the PC Gaming Show. The sequel represents a generational leap forward, with aquatic and flying species appearing for the first time, alongside a deeper focus on conservation. Planet Zoo 2 is available to pre-order now on PC, PlayStation®5, and Xbox Series X|S, ahead of launch on October 13, 2026.  


From high-fidelity fur, feathers, and scales to truly authentic behaviour, Planet Zoo 2 represents a generational leap as Frontier’s most authentic zoo simulation to date. Building on this realism, there’s a significant focus on conservation and rewilding. Players fulfil the ultimate goal of zoos and conservation projects worldwide by releasing animals back into their natural habitats. 

Unveiled at the PC Gaming Show, the latest gameplay trailer for Planet Zoo 2 showcases habitat construction and the Scottish Highland Wildlife Reserve alongside the Red Deer, Masai Giraffe, Blackspotted Puffer, White-tailed Eagle, Great Hornbill, and Eurasian Beaver. These new animals join the Grey Wolf, which debuted at the Wholesome Direct on June 6th, and previously announced animals such as the Sumatran Tiger, Hawksbill Turtle and Toco Toucan.

Planet Zoo 2 Gameplay Trailer:

  • Authentic Zoo Simulation – Discover a diverse range of animals, each with unique behaviours and needs.
  • Unbridled Construction – With thousands of scenery pieces, blueprints, and more, all backed by Frontier’s iconic piece-by-piece construction tools, creating perfect habitats for species has never been easier. Plus, Planet Zoo 2 takes construction a step further with an expanded terrain editor equipped with new tools.
  • Aquariums & Aviaries – For the first time, a new world beneath the water and in the sky awaits budding zookeepers. Planet Zoo 2 introduces fully aquatic and flying species alongside custom aquariums and aviaries.
  • Dynamic Needs – Zoo management goes further than ever before, with animals exhibiting behaviours based on their current mood. Zookeepers will need to ensure habitats are equipped with water, food, enrichment, and more.
  • Nurture, Release, Conserve – Planet Zoo 2 features a deeper focus on conservation, with players restoring damaged environments to ready them for animal repopulation. In the latest trailer, we’ve highlighted the breathtaking Scottish Highlands, the perfect home for Red Deer and White-tailed Eagles.
 

Players who pre-order will receive the Bonus Content Pack at launch, which includes the Toucan Eat Shop and Signage, three Unique Animal Donation Bins, and the Tiger Photo Stand-In Wall.

Dedicated Zookeepers looking to expand their animal conservation efforts further can purchase the Planet Zoo 2: Deluxe Edition, which bundles the Planet Zoo 2 base game alongside the Planet Zoo 2: Deluxe Upgrade Pack. This introduces an additional six animal species from across the globe, as well as a selection of exclusive animal signs to decorate their park.

Planet Zoo 2 will be available on PC, PlayStation®5, and Xbox Series X|S for a suggested retail price of £39.99/$49.99/€49.99 for the Standard Edition, and £54.99/$64.99/€64.99 for the Deluxe Edition. 

Visit the Planet Zoo 2 website or follow us on socials for more information:

About Frontier

Frontier Developments plc is a leading independent developer and publisher of videogames, specialising in Creative Management Simulation (CMS) experiences. Headquartered in Cambridge, Frontier builds and supports globally successful CMS franchises such as Planet Coaster, Planet Zoo, and Jurassic World Evolution, using its proprietary COBRA technology. CMS games form the core of Frontier’s strategy and continue to drive long-term growth through strong player engagement, robust back‑catalogue performance, and a focused pipeline of new simulation titles.

Article by: Susan N.
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Prepare for Narrative Driven FPS 'Magicians: The Devil's Deal' Reveal Trailer by Uppercut Games

LOS ANGELES – June 7, 2026 | Focus Entertainment Publishing and developer Uppercut Games are thrilled to announce Magicians: The Devil’s Deal, planned for release in 2027 on PC, PlayStation 5, Xbox Series X|S and Xbox Game Pass. In this new narrative-driven FPS, you'll step into the shoes of Jacob, a gifted stage magician drawn into a nightmarish descent through Theatreland, a distorted reflection of Victorian London ruled by the powerful Masters. Driven forward by rage and supernatural tricks, Jacob must confront these enigmatic figures and claim their power as he journeys deeper into a world shaped by ambition and deception. A dark tale of illusion and revenge awaits in Magicians: The Devil’s Deal!


Magic is more than spectacle. It's power.

Magicians: The Devil’s Deal is a first-person action game built around a dark and gripping journey where illusions become deadly weapons and power always comes at a cost.

Betrayed by his former rivals, the Masters, Jacob is cast into Hell. While his fate of eternal torture and despair seems sealed, the Devil himself enters the scene and offers him a tempting deal: to transform his stage magic into supernatural abilities. Now, bound by this devilish pact, Jacob ventures through Theatreland, defeating each Master to claim new powers and get his revenge.

In Magicians: The Devil’s Deal, players can combine skills, adapt their approach, and master increasingly dangerous encounters across the ever-shifting Realms of Theatreland. But in this underworld ruled by hubris and temptation, every step forward only leads deeper into darkness…

Become the ultimate trickster in a new adventure from Uppercut Games

An original new IP from the talented industry veterans at Australian studio Uppercut Games, Magicians: The Devil’s Deal delivers a distinct blend of exploration, atmospheric worldbuilding, and high-stakes confrontations. The game marks the studio’s first collaboration with Focus Entertainment.

"We are thrilled to collaborate with the talented teams at Uppercut Games, who are doing an excellent job executing the vision that first attracted us to Magicians: The Devil’s Deal,” said Vincent Chataignier, Deputy Chief Executive Officer at Focus Entertainment. “Its unique universe allows for original gameplay experiences – something that has always been central to Focus’ editorial DNA. This project marks an important step for us, both as a new partnership and as an opportunity to bring a unique creative vision and player experience to life. We’re excited to finally share this game with the world and look forward to seeing players discover it."
“We fell in love with the world of stage magic through 1890s posters – a rich, flamboyant vision filled with tricks, demons, and colourful characters,” said Ed Orman, Co-Founder and Director at Uppercut Games. “As a studio, we strive to create deep experiences players can get lost in through exploration and storytelling. Magicians: The Devil’s Deal brings those passions together. With Focus Entertainment, we’re creating a world of spectacular characters, stage-magic powers, and a story shaped by deception and betrayal. We can’t wait for players to experience its twists and turns.”

About Magicians: The Devil’s Deal

Blending combat, exploration, and stage magic, Magicians: The Devil’s Deal explores the fine line between spectacle and power, drawing players deeper into a world of ambition, betrayal and deception.

  • Play as Jacob Menteuro, a celebrated stage magician whose talent borders on the supernatural. Cast into Hell, he is trapped in Theatreland, a twisted domain ruled by the rivals who betrayed him: the Masters. Bound by a treacherous pact with the Devil, Jacob must survive this infernal stage, where performance is power, and deception is survival.
  • Stage magic is more than a weapon. It becomes a lethal discipline as cards turn into razor‑sharp projectiles, chains ensnare your enemies, and gravity itself bends to your will. Each Realm is ruled by powerful Masters and filled with relentless fanatics and nightmarish performers. Every encounter demands observation, adaptation, and mastery, pushing you to turn spectacle into dominance and fully embrace the role of the ultimate trickster.
  • Betrayed by his peers, hounded by his mentor and compelled by the Devil himself, Jacob hunts the Masters across Theatreland to steal their powers and uncover the truth behind their treachery. In a world ruled by hubris and temptation, his revenge offers no way out, only a deeper pull toward darkness.
  • Theatreland is an infernal reflection of Victorian London buried in the depths of Hell. Explore realms erupting with the twisted powers of their Masters. Nothing in Theatreland is ever what it seems, and every scene tells a story shaped by performance and deception.

Magicians: The Devil’s Deal is planned for release in 2027 and will be available on PC, Xbox Series X|S and PlayStation 5. The game will also be playable Day One with Xbox Game Pass and compatible with Xbox Play Anywhere.


About Uppercut Games

Uppercut Games is an independent video game development studio based in Canberra, Australia, founded in 2011 by industry veterans who previously worked at Irrational Games (BioShock series). The studio gained early recognition with its mobile sci-fi shooter EPOCH and later expanded to PC and console platforms with titles like Submerged, a combat-free exploration game set in a post-apocalyptic flooded city, and City of Brass, a first-person action adventure inspired by Arabian Nights, featuring roguelike mechanics. Now with a staff of about 50 people, the studio is working on its most ambitious game yet, Magicians: The Devil’s Deal.

Article by: Susan N.
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Path Games and Selecta Play Announce First Person Psychological Horror Adventure for PlayStation 5

Madrid, Spain | Path Games and Selecta Play are pleased to announce that Dark Mass, the first-person psychological horror adventure set entirely underwater, will receive a physical release for PlayStation 5 as both a Standard Edition and a Collector’s Edition.


To celebrate the announcement, a brand new trailer has been released, showcasing the physical editions for the first time while also revealing more gameplay from Alice’s terrifying descent into the abyss.

Physical Editions

Dark Mass will be released physically for PlayStation 5 in two editions: a Standard Edition and a Collector’s Edition, both published by SelectaPlay.

The Standard Edition includes:

  • Physical copy of the game
  • Illustrated Game Manual

The Collector’s Edition includes:

  • Collector’s Box
  • Physical copy of the game
  • Illustrated Game Manual
  • Official Art Book
  • Lenticular postcard
  • Alice’s turtle bracelet
  • Original Soundtrack in Digipack format
  • Exclusive Steelbook

The Collector’s Edition has been designed for horror fans and collectors, bringing together a selection of physical items inspired by Alice’s journey, the mystery of the sunken manor and the unsettling atmosphere of the abyss.


Official Links

The digital game will be available on PC (Steam), Xbox Series X|S, and PlayStation 5.

A nightmare buried beneath the ocean

In Dark Mass, players step into the role of Alice, a deep-sea explorer who, alongside her brother Reed, investigates the remains of an ancient shipwreck uncovered after a powerful seismic event.

But beneath the wreckage lies something far more unsettling: a sunken manor, strangely preserved despite centuries beneath the ocean.

What begins as an ambitious expedition soon turns into a fight for survival. Trapped in the depths, Alice must explore the manor’s flooded halls, solve disturbing ritual puzzles and uncover fragments of a past that should have remained buried.

She is not alone. Something moves through the darkness. Something old. Something that has been waiting. Set entirely underwater, Dark Mass uses the oppressive silence of the deep sea, limited visibility, vertical exploration and the fear of the unknown to create a horror experience shaped by pressure, isolation and dread.


Key Features

  • A fully underwater horror experience - Explore a sunken manor, where movement is affected by the deep-sea environment, adding a unique layer of tension and immersion.
  • A narrative-driven psychological horror - Communicate with your brother Reed through a fully voiced walkie-talkie system as you uncover the chilling truth behind the manor’s curse.
  • Disturbing ritual puzzles - Solve unique challenges inspired by historical inquisitorial tortures, unlocking the manor’s darkest secrets.
  • A relentless presence stalks you - Evade Silas, a monstrous entity bound to the manor for centuries, waiting for its next victim.
  • Decisions that shape your fate - Your actions determine how Alice’s story unfolds, leading to different endings.


About Path Games

Path Games is an independent game development studio dedicated to crafting immersive and atmospheric horror experiences. Known for Insomnis, their debut psychological horror title, the team specializes in blending storytelling, exploration, and psychological tension to create unique and unsettling games. With Dark Mass, Path Games continues to push the boundaries of the genre, delivering a haunting underwater horror experience unlike any other.

For more information, visit: www.pathgames.es X: @Path_Games

About Selecta Play

Selecta Play is the video game publishing label of SelectaVisión, focused on bringing unique and carefully curated titles to players through digital releases, physical editions and collector focused products. With a growing catalogue of indie and genre-driven games, Selecta Play works closely with studios to deliver distinctive editions designed for both players and collectors.

For more information, visit: www.selecta-play.com X: @SelectaPlayInt

Article by: Susan N.
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Make History in Expeditions: Samurai on PC in the Summer!

Copenhagen, Denmark / Vienna, Austria - June 8th, 2026 | Japan, in the year 1600: warlords clash, alliances crumble, and the path to becoming Shogun is anything but tidy. Into this powder keg sails Expeditions: Samurai, a new historical RPG from Campfire Cabal and THQ Nordic, inviting players to choose their own path through history in a branching story shaped by life-or-death decisions. Campfire Cabal is a Copenhagen-based studio founded in 2022 and led by veterans behind the critically acclaimed Expeditions: Conquistador, Expeditions: Viking, and Expeditions: Rome.
 

In Expeditions: Samurai, the famous navigator William Adams never makes history as Japan’s first European Samurai, because this time, YOU get there first. Arriving aboard the Dutch frigate "De Albatros" as the newly elected leader of a ragtag crew of privateers, players are drawn into the final chapter of a brutal civil war where every choice can shape the fate of their crew and the future of Japan. With eight companions and eight personal stories to uncover, players can build bonds that grow into friendship, rivalry, or even romance. Every crewmate has their own story to uncover - if you manage to earn their trust.

Combat in Expeditions: Samurai is dynamic. It's fast-paced - and yet still turn-based! Blending simultaneous actions, stealth, gadgets, ambushes, and a broad mix of pirate and Japanese weaponry to an exciting tactical challenge for the players. And for the first time in series history, the adventure can also be played in drop-in/drop-out co-op - because navigating feudal Japanese politics alone is hard enough.

Expeditions: Samurai is coming to PC this Summer and will be available via Early Access.

Wishlist the game on Steam: https://thqn.net/es-steam

If you want to check out the previous entries of the Expeditions series, don't hesitate:


About Expeditions: Samurai

Expeditions: Samurai is an expansive historical roleplaying game set in Japan during the turbulent years around 1600, where every choice can shape the fate of your crew and the country itself. Step into a richly branching adventure, forge your own path through feudal Japan, and earn your place in history. Navigate the politics, intrigue, and drama of feudal Japan as you and your crew catch the attention of powerful warlords whose struggle will determine the future of the nation — and eventually become the first European Samurai.

Master challenging turn-based combat and evolve your characters to become true masters of the battlefield.

Features: 

  • Challenging, tactical turn-based combat that will put your skills to the test
  • Your Choice: Fight, talk or sneak yourself out of any situation!
  • Co-Op: Explore the wonders of Japan alone or with a friend
  • Equip your party with countless weapons and choose skills and upgrades that match your playstyle
  • The final game is planned to feature appr. 60 hours of gameplay, with all dialogues fully voiced
  • 8 Companions, each with their own background, quests and agenda
  • Earn the honourable title of Hatamoto and manage your very own village (will be implemented during Early Access - not yet available with EA launch)


About THQ Nordic

Our official boilerplate can be found on our website

About Campfire Cabal

Campfire Cabal is a mid-sized game development studio in Copenhagen started by very experienced developers to create high-quality narrative-driven role playing games under the umbrella of THQ Nordic. We create high quality turn-based role-playing games for PC. We build vast worlds and rich stories with characters you’ll fall in love with or come to hate with a burning passion.


Article by: Susan N.
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Check Out the New Prologue Trailer for Chronoscript: The Endless End!

Tokyo, Japan – June 6 | SHUEISHA GAMES Co., Ltd. (Headquarters: Chiyoda-ku, Tokyo; hereinafter "SHUEISHA GAMES") is pleased to announce that Chronoscript: The Endless End, an exploration-based 3D action-adventure game developed by DeskWorks Inc., is scheduled for release in Fall 2026.


In conjunction with this announcement, the Prologue Trailer was revealed at the game showcase Future Games Show, offering the first look at the character designs for the mysterious writer and the protagonist, an editor, as well as the new stage “Ancient Egypt.”

Prologue Trailer Revealed at Future Games Show!

The new stage “Ancient Egypt” is revealed, alongside the first look at the character designs for the mysterious writer and the protagonist, the editor!

This trailer finally reveals a range of new stages that have appeared throughout the vast manor, the visual design of the “writer” who holds the key to the story, and the 3D appearance of the protagonist, the editor. Please enjoy the latest footage and immerse yourself in a world where mystery and beauty intertwine.


*All images shown are from a work-in-progress build.

About “Chronoscript: The Endless End”

A thousand years of words… waiting for your final mark.
“Chronoscript: The Endless End” is an exploration-based action-adventure game where you, an editor trapped within a manuscript, must unravel a thousand-year story that writes itself beyond its end—across 2D pages and a 3D manor.

Prologue

The year is AD 2026.
After finally bringing his long-running series to an end, a certain Editor receives a mysterious summons from a new Author.
He makes his way to the Author's grand residence, sequestered deep in the mountains. There, he is bitten by a mosquito and instantly loses consciousness.
When he wakes, he finds himself trapped within The Endless End, a manuscript penned by the Vampire Mistress of the estate.


Key Features from "Chronoscript: The Endless End"

  • Hard-hitting Action
    • Rooted in the satisfying challenge of classic 2D action platformers, the game evolves as you play, unlocking dynamic ink-traversing moves, as well as unique abilities to be used in exploration and combat.
  • Confront "The Ruined"
    • Souls who met gruesome deaths in life have been resurrected and now stand in your way as twisted, corrupted versions of their past selves. Defeat them to unravel the tragic threads of their fate.
  • Traverse the Many Eras Depicted within the Manuscript
    • Within the manuscript pages lies a vast world of stories, tales written by the Vampire Mistress across a thousand years and countless lands.
  • Intricate Artwork
    • The story's protagonist, enemies, and backdrops are all hand-drawn with pen and ink. The frame-by-frame animation style gives them an eerie sense of life.

Characters

Vampire: Viola S Chambers

An author cursed with immortality, she has been writing an "endless story" for a millennium. Having lived for so many centuries, and undertaken so many stories, she has lost sight of the end.
Now, she calls upon our Editor in hopes that he will be able to uphold his ancestor's promise and finish the tale.



Editor: Frederick G Muller

A taciturn editor who has brought many a long-running publication to a concise finish. After answering a summon to a secluded manor from a new author, he becomes trapped within the thousands of pages of her manuscript.

He must now dive deep to make sense of each bewildering story, while also attending to the Author's anguish and loneliness to bring the "endless story" to its conclusion.


We will continue sharing updates on the official Chronoscript: The Endless End X account (https://x.com/Chronoscript_PR). Please follow us and stay tuned for more news!
  • Chronoscript: The Endless End — SHUEISHA GAMES Website: https://shueisha-games.com/games/chronoscript-the-endless-end/
  • Chronoscript: The Endless End — Official X: https://x.com/Chronoscript_PR
  • Chronoscript: The Endless End — PlayStation® Store Page: https://store.playstation.com/concept/10016840
  • Chronoscript: The Endless End — Steam® Page: https://store.steampowered.com/app/4018380/Chronoscript_The_Endless_End/
  • DeskWorks Official Website: https://deskworks.jp/
 

About DeskWorks Inc.

DeskWorks Inc. is a small development team specializing in unique art styles and gameplay experiences. With a deep love for and understanding of exploration-based 2D action-adventure games as players, they are bringing their best ideas to the genre as developers.

The "PlayStation Family Mark" and "PlayStation" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.

Article by: Susan N.
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Looking for a Simpler City Builder than Others on the Market? Check Out the Demo for Empluna

June 4, 2026 | BigCodersPlanet is excited to announce Empluna, a stunning low-poly sandbox city builder coming to PC via Steam. If Cities: Skylines is too complex and Townscaper is too simple, Empluna might be exactly what you've been looking for. The demo is available now ahead of Steam Next Fest, which kicks off June 15th.
 

About Empluna

Empluna is a city builder where you don't just place buildings, you plan, construct and design them yourself. Every room in every building is yours to decide. Every street, every neighbourhood. The focus is on creative construction with complete freedom. The economy, society and resources support your decisions rather than restrict them. The result is a city that reacts dynamically to your actions and grows with you.

Starting from scratch in a modern urban project, you attract craftsmen, families, professionals, researchers, artists and tourists. Each group brings its own needs and expectations. Schools, healthcare, race tracks, mountain lifts, amusement parks. What gets built is up to you.

No harsh economic simulation. No rigid templates. Just a city that looks and works exactly the way you want it to.


Key Features

  • Custom building system: Design everything from individual rooms to full industrial complexes. Save your blueprints and reuse them.
  • Living city: Different population groups move in with their own needs and expectations. Your decisions shape which areas flourish.
  • Road and rail: Connect your city with roads, rail networks, race tracks and mountain lifts.
  • Resource management: Production, storage, import and export of goods drive a growing economy.
  • Procedural terrain: Every map is uniquely generated and fully yours to reshape. Sculpt, flatten and reshape the landscape however you need.

Article by: Susan N.
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New Hand-Drawn Action Adventure the Barbarian Saga: The Beastmaster Launches in September

Barcelona, Spain – June 8, 2026 | Publisher Selecta Play, in partnership with independent developer Dormidin Studio, is thrilled to officially announce the global release date for Barbarian Saga: The Beastmaster. The brutal, hand-drawn fantasy action-adventure will launch on September 9, 2026 across PC (Steam), PlayStation 5, Xbox Series X|S, and Nintendo Switch.


Following a highly successful playable demo rollout on May 15th, players can continue to experience a high-stakes preview of the game ahead of its upcoming featured participation in the Steam Next Fest, running from June 15th to June 22nd. Coinciding with the global digital release this September, collectors will also be able to get their hands on the confirmed Standard Physical Editions for both PlayStation 5 and Nintendo Switch.

Inspired by 80s and 90s cult-classic fantasy films like Beastmaster and Conan, alongside gaming staples like Castlevania, Golden Axe, and Ghouls ’n’ Ghosts, the game casts players as the last Beastmaster. Featuring stunning, meticulously frame-by-frame hand-drawn animations and a sprawling Metroidvania-inspired world, players must explore the interconnected realms of Arborea, using mystical transformations and visceral combat to survive a growing, world-shattering war.

Game Key Features:

Harness the Power of Beasts: Channel animal souls for powerful, game-changing transformations and unlock new combat strategies to defeat enemy hordes.

Explore a Sprawling World: Embark on a beautifully hand-drawn Metroidvania journey through ancient ruins, dark magic domains, and interconnected natural landscapes.

Arena Duels: Engage in brutal, competitive battles utilizing dynamic close-up camera angles and energy bars directly inspired by classic arcade fighting games.

Customize Your Playstyle: Collect a diverse variety of ritual beads, teeth, amulets, and plant roots to actively alter your physical attacks, vitality, or Mana.



About Dormidin Studio

Dormidin Studio is a small independent studio driven by an immense passion for retro fantasy adventures. Built on creative freedom, the team focuses on crafting visually stunning, hand-drawn experiences that challenge the status quo and honor the golden era of arcade classics.

About Selecta Play

Selecta Play is the video games publishing branch of SelectaVisión. The company collaborates with talented independent studios worldwide to bring unique digital and physical experiences to life, delivering premium boxed editions and digital releases to passionate gamers across all major console platforms.

Article by: Susan N.
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Echo Isle - PC Review


Echo Isle by developer and publisher Josh Koenig GamesPC (Steam) review written by Richard with a copy provided by the publisher.

Estimated reading time: 4 minutes


Hello everyone and welcome to Echo Isle! A land with a mysterious lighthouse, monsters prowling the woods, and a wonderful throwback to some classic games I enjoyed in my childhood. Are you prepared to reignite the lighthouse and restore the island in this 2D adventure game? I sure hope you are!

The story of Echo Isle centers around a lighthouse that has been guarding the peace of the island. Unfortunately the lighthouse has gone out and monsters have returned to terrorize the neighbourhood. Luckily for the inhabitants, the Astral Knight Aster has been summoned to the island to resolve the crisis! Can Aster find the Echo Stones needed to bring light back to the island? Only you can help answer that question!

Echo Isle is a short but sweet adventure title that made me immediately think of the Legend of Zelda game Link’s Awakening. No, not the 3D remake, I mean the original Gameboy/Gameboy Colour version. The 2D top down style. Echo Isle takes the hero Aster around the island locating dungeons with Echo Stones in them, solving the puzzles inside, beating the boss monsters, and then claiming the stones. You start off with nothing but your name, but are quickly pointed towards a cave where you can grab a sword. From here you embark, earning new tools to help you explore and fight in each new dungeon. Collect lucky clovers to boost your health, and uncover secret stones to get a hidden reward!

If you’ve ever played a top-down Zelda title, even if it is the Link’s Awakening remake, you have a good idea of the style the game is going for. Once you pick up your sword, you have an action of either using the sword or whatever tool you have equipped. You can swap between tools pretty easily, and you aren’t constricted by ammo which is fairly handy. As you explore the island you will find the game is separated into “screens”. On the island, each “screen” is a block on the map, meanwhile inside a dungeon each “screen” is like it’s own self contained area. The fact I need to describe this for younger audiences makes me feel old though, I have to say. Nowadays you can load a full dungeon instance, but back in the day it was done one screen at a time.

Echo Isle at it’s core feels like a love letter to older games, particularly the Zelda franchise, and I love what it’s offering. While not very long, clocking in at around an hour or a little more, Echo Isle left me wanting to see more. While it wrapped up well enough in it’s own way, I would love to see another title from this developer with a longer game. There’s definitely the potential here, and the way Echo Isle was done leaves me hopeful for potential future releases.

In terms of the aesthetic direction, Echo Isle draws heavy inspiration from retro titles, utilizing a bit-like style that would feel at home on a Gameboy Colour, and a musical suite that matches the aesthetic. More than once I sat back in nostalgia remembering my childhood days struggling through dungeons looking for Owl Beaks, or that one key I was missing in the Tower dungeon because screw that place.

There was only one real glitch that I found, and that was when I accidentally blew myself up with a bomb when I was collecting an Echo Stone. I could move around during the scene that played, but as soon as it was over everything went back to normal, so it’s not a big deal. In terms of dungeon design itself, I’m happy to say that the dungeons are a reasonable length and size, and make good design choices to lead you into getting the new tool within and teaching you to make use of it. While I wouldn’t call the game particularly difficult by any means, that doesn’t mean it isn’t fun. I only died once during the last boss fight, but if you haven’t been searching for the optional hidden things, it may be a lot more difficult for you.

Overall I have to say that Echo Isle is an absolutely wonderful title full of retro nostalgia done right. I highly recommend picking up Echo Isle. It might be a little short but it’s also cheap, so no worry about breaking the wallet. With a fluid control system, some neat dungeon design, and an absolutely wonderful aesthetic, Echo Isle is certain to give you that nostalgic kick you’re looking for.

 

Score: 9 / 10

 

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FDG Entertainment Announces Gombo for Early Access on Steam!

MUNICH, GERMANY (JUNE 8, 2026) | Publisher FDG Entertainment has released a new gameplay trailer for Gombo during the Green Games Showcase as part of Summer Game Fest, offering players a closer look at the environmental themes behind the game’s mysterious spreading infection. The game is available now in Early Access via Steam. 
 

The new trailer features commentary from developer Martin Cochet, who discusses the environmental inspirations behind the game’s world and the contrast between its beauty and the corruption slowly consuming it.

In Gombo, players explore a vibrant hand-drawn world where survival, crafting, farming, building, and combat are all intertwined with the mystery of a growing corruption spreading across the land. While the world feels peaceful and welcoming during the day, nightfall transforms the environment as a mysterious infection mutates creatures and threatens the balance of nature itself.

Players can explore forests, haunted woods, villages, and dungeons either solo or in seamless two-player online co-op while gathering resources, crafting equipment, building homes and farms, caring for pets, and battling infected enemies and giant bosses.

Gombo Key Features

  • Biomes: The Forest and Bayou are open for exploration, including the transition area between them
  • Activities: Each main biome comes with a main quest, side quests, mini bosses, and bosses
  • Playstyle: You can play solo or bring a friend for co-op fun
  • Day and night cycle: Prepare during the day, and survive infected enemies after dark
  • Farming: Planting and nurturing crops will give you resources for crafting
  • Crafting: Build bases with fortifications and craft weapons, decorations, items, and more
  • Customization: Your character's head and body can be individually decked out
  • Skills: Level up and equip scrolls that will help you survive the night
  • Enemies: There are currently 20+ different infected enemies that will become aggressive at night
  • Support: Runs on Windows, MacOS, Linux, and Steam Deck, with full controller support

Gombo entered Steam Early Access on June 3.


About FDG Entertainment

FDG Entertainment teams up with the best indie developers around the world to deliver highly creative games. A big network of partners ensures best quality for each genre with greatly varying styles and gameplay mechanics. FDG Entertainment is privately funded and 100% independent.

Article by: Susan N.
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Want to Manage Your Own Team? You Can in Esports Manager 2026 Launching on July 6!

KRAKOW, Poland – June 8, 2026 | Following its launch date reveal during IGN Live, Esports Manager 2026 from Neurona Games and indie.io is preparing to enter the competitive arena on July 6, 2026, via Steam.


Esports Manager 2026 puts players in control of every aspect of a professional esports organization. Recruit promising talent, negotiate sponsorship deals, manage finances, and build the infrastructure needed to compete at the highest level. Every decision, from roster signings to staff hires, can shape a season, define a legacy, or send an organization into decline.

Whether taking charge of an established powerhouse or building a new contender from scratch, players must balance player development, team morale, financial stability, and competitive success while navigating the pressures of the modern esports industry.

Key Features:

  • Build and manage a professional esports organization
  • Scout, recruit, and develop future esports stars
  •  Negotiate contracts, sponsorships, and financial investments
  • Manage player relationships, morale, and team chemistry
  • Hire support staff to strengthen organizational performance
  • Make strategic decisions during simulated matches and tournaments
  • Featuring real esports personalities, commentators, analysts, and industry veterans including @neLendirekt, @BanKsEsports, @PiNGCasts, @teddcs_, @bit1, @TravCS, @Ne0Kai, @ale_apoka, and more

Players can jump into the recently overhauled Steam demo today, featuring extensive updates based on community feedback. The latest version has earned a Very Positive recent review rating from players, offering an early look at the systems, strategy, and pressures awaiting aspiring esports managers.

Esports Manager 2026 will launch on PC via Steam on July 6th. For more information, follow @esportsmanager on X, join the game’s official Discord server, and wishlist the game on Steam.


About indie.io

indie.io is home to over 100 of the world’s best independent video games and developers. Our platform was built to provide independent developers with the resources, services, and management tools needed for success. Through collaboration and passion, we strive to cultivate a diverse and vibrant gaming landscape that resonates with players and creators alike!

About Neurona Games

Founded in 2019 by the dynamic duo of Andrii Chupyr and Bohdan Buiak, fueled by their shared passion for gaming and a commitment to innovation, the entrepreneurial team set out to redefine the gaming landscape. From its humble beginnings, Neurona Games has rapidly evolved into a powerhouse of creativity and technological prowess. Find out more on their official website

Article by: Susan N.
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Dream Dock and Digital Vortex Entertainment Share Gameplay Video for Dreadmoor

NICOSIA, Cyprus – June 5, 2026 | Developer Dream Dock and publisher Digital Vortex Entertainment shared a behind-the-scenes look at DREADMOOR, the dark fishing adventure set in a post-apocalyptic world, at Day of the Devs Summer Game Fest Edition Showcase. 


Set out in a rickety fishing boat across a plague-ravaged bayou, where the Sea Blight has twisted all forms of life and developed a new, dangerous ecosystem. Scavenge for supplies amidst the wreckage of doomed vessels, and craft specialized fishing gear to hunt the vicious denizens of Submerged Lands. Beware, though: for a big enough fish, anything looks like a meal - including you.

Rostislav Fedorov, CEO of Dream Dock, explains in the new trailer that the boat is a lifeline in Submerged Lands - but you’re not stuck on it. Explore this strange, dangerous world on foot, meet the survivors who have made it their home, learn about their lives - then gather wits and head back out on the water.

Fill up the ship’s hold with precious predatory fish, then sell them to Gill and Bozur at the local tackle shop - it’s hard to miss, perched on a set of behemoth crab legs. Or dissect the catch and use valuable parts to fashion more advanced bait, then fuel up the ship and head out on the water to seek ever more dangerous prey. 
“We’re honored to be part of this summer’s Day of the Devs showcase,” Fedorov said. “In addition to being game developers, we’re all huge fishermen at Dream Dock, and we’re hoping to share that passion - in our own twisted way - with DREADMOOR.”
DREADMOOR is coming to PC via Steam in Q4 2026. For more information, wishlist the game, join the official Discord server, and follow DREADMOOR on X/Twitter for the latest updates. 


About Digital Vortex Entertainment

Digital Vortex Entertainment is an independent publisher founded by experienced game industry professionals who have contributed to titles such as Atomic Heart, Lost Ark, and PUBG: Battlegrounds. The company supports distinctive projects across genres and platforms. Digital Vortex Entertainment is part of Utmost Games, founded by Vladimir Nikolsky, former CEO of MY.GAMES.

About Dream Dock

Dream Dock is an independent game studio based in Kyrgyzstan and founded by three former colleagues who left their high-paying roles at top game companies to pursue a shared creative vision. Collectively, their experience includes six years at industry leaders such as Playrix, MY.GAMES, Saber Interactive, and Owlcat Games. With a portfolio that spans AA and AAA projects, the studio is dedicated to crafting original, emotionally resonant worlds. DREADMOOR, a fishing survival adventure, is their debut IP.

Article by: Susan N.
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