• Enshrouded - PS5 Review

    Having spent the last two years in Early Access, Keen Games' next epic has recently launched into version 1.0!

  • Godzilla: Destroy All Monsters Melee Remastered - Xbox Review

    Two and a half decades after the game first released, we have Godzilla: Destroy All Monsters Melee Remastered available on modern consoles, and this title is absolutely a blast from the past.

  • Map Map - A Game About Maps - PC Review

    Sometimes a game will hit your feed that is completely unexpected. That is the reaction I had when I discovered Map Map - A Game About Maps (which I'll refer to as Map Map from here on out). It is a puzzle exploration game where you take the role of a young cartographer setting out on a relaxing journey to many unknown islands.

  • Fallen Tear: The Ascension - PC Review

    Welcome to an adventure across the land of Raoah! Help guide Hira on this metroidvania quest across a land that is being choked by corruption. Can you help Hira return peace to Raoah with the help of the companions he meets along the way, or will the world fall into desolation? Only you can help out in Fallen Tear: The Ascension!

  • When The Embers Wake - PC Review

    When The Embers Wake is a third-person narrative walking simulator about grief where the narrator, Emmie, is working through the loss of her mother. This struggle is portrayed through a red panda and mother panda.

  • OVER REQUIEMZ - Nintendo Switch Review

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  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • NHL 27 - PS5 Review

    ...and I have been playing NHL games since. It didn't matter whether it was EA or another game like 2K in the 2000s; I loved hockey games and still do, but is NHL 27 a step in the right direction?

  • YAR: Forgotten Throne - Playstation 5 Review

    YAR: the Forgotten Throne will see you “Choose your path as a Warrior, Volkhv, or Archer and journey across the lands of Borea in a story-driven open-world RPG. Uncover the source of the darkness poisoning its forests and wildlife...

  • Nivalis Nights - PC Review

    Nivalis Nights is an experience that gives a strong sense of what a talented team of visionary minds can create. Nivalis Nights crafts a living breathing painting of neon basked splendor with a futuristic new art style of game that is both beautiful and urban futuristic.

Dead Party - PC Review

Dead Party by developer Radiation Blue and publisher Snail Games USA—PC (Steam) review written by Jim with a copy provided by the publisher.

Estimated Reading Time:  5 minutes.



When I first saw Dead Party, I thought, "This looks like a fun game to play around Halloween." Then, when I actually started the game, I thought, "This game looks awfully familiar." Well, my hunch was right. I had played a game a long time ago on the PS3 with some of the same characters called Dead Block. Then I come to find out, it's supposed to be a sequal/spairtal suscsseser to Dead Block. Oddly enough, they never say so on Steam or anything, and I would think that's something they'd want people to know.

Dead Party is a 1-4 player co-op action base defense game. There are two modes of play: story mode, where I spent most of my time, and arcade mode. Story mode tells a story of UFO's causing a zombie outbreak in a town called Shady Hill.

In story mode, you play as one of the four characters: Jack Foster, Mike Bacon, Foxy Jones, all of whom are returning from the original Dead Block game, and newcomer Ashley Parker. Each character has their own levels and story, although I think the story is all tied together, as once you beat every level for each character, you will unlock the last level. The whole story mode can be played co-op with split-screen or online in private mode. There are no public games for story mode. You can pick levels in any order, so you can play one level for Jack and then play a level or two of Mike's story. It makes the story hard to follow, since it already feels like a mess and makes little sense. I am still glad they put a story mode in the game, but the story, although silly and meant to be like a B-grade 50s horror movie, still seems badly written.


In each level, you can build barricades on doors and windows and traps with material you find by searching items and destroying things on the level. Each trap uses a different amount of material, like wood you get from destroying things or bolts you get from searching and destroying things, and a certain type of zombie will also drop once you kill it. 

There are four types of levels in the game, and it felt lacking with that few. The types of levels are Showtime, where you must search for four hidden items, like a microphone and three other items, so you can put on a rock concert as music kills the zombies. Skull Cannon is my favorite type of level, where you must kill zombies and pick up their skulls and load them into a cannon to fire at a UFO. You can only carry 20 skulls at a time, and the zombies' numbers grow rapidly. Fuel Run is my least favorite level type. In this one, you have to fuel up four generators with fuel you find on Fuel-Carrier Zombies. You must get it away from them by killing them without setting the fuel can on fire; if it does, you only have a short time to get it to a generator before it explodes. The last type of level is horde mode. Each character gets one once you beat their normal levels. Horde mode is pretty self-explanatory: you fight horde after horde of increasingly difficult zombies within a time limit, or it will send the next wave out. Beat all the zombies before time runs out, and you get a gift that could include materials, health, and other goodies. You can beat a horde mode level by making it to a certain level and beating the last of the zombies. I did experience one issue in the mode that seemed to be a glitch at times: when it awarded you a gift for beating the wave in time, the image would stick there for a whole wave, so I had no idea how much time or how many zombies were left. 


A nice thing is that most levels let you recruit one or more of the other characters when you find them on a level. Once you do, they will set traps and barricades and help kill zombies and even revive you if you die, but you will have to do the same if they die. The only downside is that they won't help with a level's objective, so if you're doing a fuel run, they will leave the fuel canister on the ground and not put it in a generator. At the end of every level, you will get to rock the dead by instantly killing every zombie in the area, and you will have to go around and kill every one of them to beat a level. One other really annoying thing was that sometimes a locked door would block you from an area you needed to get to. It sometimes takes forever to find, and you will lose a level cheaply by being overrun because you are playing solo, or at least that's how I felt. It should also automatically pick up keys, but you have to press E to pick them up. And one last thing I really hated was that the game has no pause. When you try to pause, it keeps playing in the background, and I was playing solo!

Each character can use a kick that sends zombies flying and is needed to remove armor from armored zombies. Each character has their own guitar attack. Ashley, for instance, heals party members, while Jack causes lightning to strike zombies in the area, damaging and killing them. Characters will also level up as you kill zombies, search, build, and destroy things. When you level up, you unlock new cosmetics that not only change their looks but can raise stats like health or how fast they can search, and also can grant you a skill like critical hits that will kill enemies in one hit occasionally.

Aside from your normal melee weapon, kicking, and your Guitar, you can find weapons by searching things. These all have a limited number of uses. There is a decent variety, like a shotgun, dynamite, and a hamburger with dynamite that will attract zombies and then detonate, bear traps, and more. As for the traps that you can put in windows, there seems to be a lack of them. My favorite one was one that freezes zombies when they pass through. At the beginning of a level, it shows what traps you will have, but it won't let you pick which ones you want to bring, and I found that a little odd.

In arcade mode, you can have public matches and play co-op with random people. In arcade mode, you can set up your own rules for a set of levels and play them. You still have to pick from one of the four types, but you can decide things like how often an item drops, what character you want to be, the weapons that will show up in the level, and you can even add bots if you don't have enough players for a full party or if you like to play solo.


The sound in the game is decent enough, but the music sounds a lot like the music used in the 2011 Dead Block game. The theme song is meant to sound like Elvis, but I can't understand a word he says. Graphically, the game also isn't the best. It looks like it could have been a slightly upgraded PS3 game, maybe allowing a lot more zombies on screen. The original game even had some voice acting, and this game has none! It feels more like a step down rather than a sequel.

Overall, it's much like a B-movie; it's not great, but it can be fun at times. The story mode is short; I beat it in less than 10 hours. The story doesn't make much sense either, but I did enjoy some levels, while others felt more annoying than fun. I could see the game being fun in couch co-op with 3 friends or online, but as a solo player? I don't think there is enough here. I think I enjoyed Dead Block on PS3 a little more than this, but it's been a long time since I played it.


Score: 6 / 10 


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Dominus Gladiatus the Management Simulator Available on all Major Platforms!

London, UK, November 5, 2026 | Brain Seal Ltd and PlayWay S.A. have released Dominus Gladiatus, the gladiator management simulator from the studio behind Story of a Gladiator and the Dark Quest series. The game is available today on PC (Steam), PlayStation 5, Xbox Series X|S, and Nintendo Switch.


History remembers the gladiators. Dominus Gladiatus is about the people who made them. Players take on the role of a Dominus, the owner of a gladiator school, choosing one of six Domini and competing against the other five across a full season of tournaments. Every rival runs a school of their own and all of them want the same title.

The road to the championship runs through the Ludus. Scout the market for overlooked talent, build up your facilities and turn untested recruits into crowd favorites. A fighter’s form depends on how well they are looked after: rest, morale and recovery matter as much as training and a school that cuts corners will feel it on the sand.

Fights play out as tactical auto-battles, in one-on-one duels or team clashes, decided by the skills, loadouts and positions chosen beforehand. Study your opponents, plan your lineup and win over the crowd, because in Rome the spectators have a say in how the day ends.

Key Features

  • Choose Your Dominus: Lead your school against rival Domini competing for the championship.
  • Build & Manage Your Ludus: Expand facilities, hire staff and manage your gladiators’ needs.
  • Recruit & Train Gladiators: Discover hidden talent and forge inexperienced recruits into legendary champions.
  • Equip for the Arena: Master an arsenal of Roman weapons, armor and specialized fighting styles.
  • Tactical Auto-Battler Combat: Experience intense duels and team battles shaped by strategy, skills and equipment.
  • Win the Crowd: Earn the spectators’ favor and influence the fate of your gladiators.

Availability

Dominus Gladiatus is out now worldwide on PC (Steam), PlayStation 5, Xbox Series X|S and Nintendo Switch for 19.99 USD / 16.99 GBP / 19.99 EUR, with a 20% launch discount. It is playable in 16 languages, with full English audio and subtitles.


About Brain Seal Ltd

Founded in 2007 by Argi Baltzi, Brain Seal Ltd is an established independent game development studio based in the United Kingdom. With nearly two decades of experience developing and publishing games across PC and consoles, the studio's portfolio includes the Dark Quest series, Story of a Gladiator, Geometry Survivor, Monarchy, and Blow it up. Driven by deep gameplay, distinctive worlds, and an uncompromising creative vision, Brain Seal continues to create original gaming experiences that stand apart from the crowd.

About PlayWay S.A.

PlayWay S.A. is a leading Polish game publisher and distributor, recognized for its extensive portfolio of simulation and strategy games. Working with independent studios worldwide, PlayWay brings innovative gaming experiences to players across PC and consoles.

Article by: Susan N.
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Enshrouded - PS5 Review


Enshrouded by developer and publisher Keen Games—Sony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 8 minutes.


Having spent the last two years in Early Access, Keen Games' next epic has recently launched into version 1.0! And having already spent 146 hours in Early Access through Steam, I was nothing short of excited to start from scratch on the PS5.

Here is my 50+ hour journey so far.


Taking it from the top, Enshrouded is an action adventure RPG semi sandboxed open world… adventure. Adventure for the style and adventure as the journey. You are a flameborne tasked with going out into the world to help keep a dwindling flame alive. 

The task is not an easy one. Starting with nothing, you'll have to build everything. Your equipment, your home or your base, and your support network of NPC allies. Your support network will consist of a Smith, Alchemist, Hunter, Farmer, and several others. But you don't have to build it all at once, or even alone. 

What I really appreciate about Enshrouded is that you can take the adventure at your own pace. You want to explore? Craft? Build? It's up to you. There are no time limits on anything. There's also never anything stopping you from coming back to something later. For players like me, I split my time between pure adventuring to push further into the world, spending time gathering certain sets of materials that I know I'll need, and finally, hours building up my base and home because Enshrouded has one of the best systems that I've ever sat down to.

The reason that I say that Enshrouded is one of the best building systems that I’ve ever had the pleasure to experience, is because it scales very well. Whether you’re building large structures, or working on minute details, it's responsive and easy to use. You can build in third person, first person, or, if you unlock the skill available from the beginning, you can build freeform as a floating wisp. This changed everything as you no longer had to be within a certain distance of what you wanted to tweak, you could simply float up to the rafters and set new chandeliers in place.

There are two catches however. The first, and the most important, is that you can only build within the protection of the flame. This requires the simple act of putting down a flame altar. If removed, the space will in a short time revert to how it once was, so you have to be a bit careful there. The next, is the only thing I have notes on. There are currently no dedicated tools to remove existing structures. You can affect the ground, but not the buildings. Being that it’s a lot easier in the beginning to set up shop in something already existing, it makes significant renovations a bit of a chore as you can only remove small blocks at a time.

Otherwise, the only real limit to your imagination is how far you’ve explored and which materials that you’ve uncovered. To do this, is where Enshrounded hides its darker and more sinister side. While there is the option to edit your game world to make it easier, or harder, even the normal basic configurations can be tough if you’re not prepared. 


Almost everything in Enshrouded's wants to either kill you or eat you. The only things that don’t? Are running away from you as they are generally some kind of food that you’ll be making once you’ve hunted them down. Split into major factions, you’ll have to worry about the human-like Scavengers, the Ursine Vukah tribes, and then the creatures of the Shroud. Yes there are others, but they are much further down the line and these are scary enough for the sake of this review!

Interestingly enough, you’ll need to fight just about everyone, or everything, at some point if you want to move further into the world in front of you. While the world at large plays host to various building and crafting materials, so do the various enemies. It’s not simply a case of needing better gear, which is always a factor. It’s also a case that some of these materials are only being dropped by these enemies which are required to enhance the core flame allowing you to push further through the Shroud.

Enshrouded isn’t simply the title of the game, it’s a status effect and a result of walking, running, or gliding down into the Shroud. The stronger your flame, or the better your gear is with its own enhancements, the longer you can explore the Shroud. Yes, I lied, there IS a time limit to certain actions. If you stay in the Shroud too long, you’ll die. If you wander into the thicker areas known as the Deadly Shroud, you’ll die even faster. You’ll need to keep a close watch on your timer or know where the fastest ways out are.


The Shroud is spooky. The air is thick with mist, and until your flame becomes more powerful, the mist itself feels thicker and harder to see through. This allows things to simply lay in wait until you’re not paying attention. The sound is also muffled, adding to that air of creepiness when exploring the lower reaches of the world. “Do I need to?” you may ask, yes, you do, as the Shroud will often be between you and a new location that you want to explore. Taking to the skies can often shorten how much ground time you have, or some creative pathfinding, but at one point, you’ll have no choice as you’ll need something that only the Shroud can provide you.

Which leads into how you’ll tackle the threats ahead. Enshrouded offers players a flexible progression system. You can specialize as a Warrior, Ranger, or Wizard type. As you level up, you’ll receive skill points that can be used as a spiderweb like skill tree. While the basic class-like flavours are present, you can mix, max, and as you look through the web, you’ll notice that there are subclasses listed in the background to give you an idea of where this portion of the web is designed to take you. 

You can be a tank, you can be a glass cannon, you can be whatever you want to be. Playing solo on the PS5, I’ve designed my character to be able to tackle anything that comes their way. One-handed melee weapon and a shield for regular combat, a bow for long range combat, and a few elemental wands for close ranged magic combat against enemies resistant to my melee weapons. If something doesn’t work out, you can always fully reset your skill list, or, reset a few points here and there as needed with a bit of ingame Shroud currency.


When it comes to combat as a whole, it can feel a bit simplistic at times unless you unlock some abilities. You'll generally only be able to dodge, block, or attack, but in the heat of the moment, sometimes it's nice to only have to worry about three mechanics when it's one versus ten or more. This is where some of the non combat skills come in like various protective or healing auras. 

Even playing solo though, you’re never alone as there are a host of NPCs there to help, and to continuously provide quests which push you ever forward. The Smith for example will begin your crafting into metal works. The Alchemist will provide you with potions for healing and resistances. The Hunter will provide you with various new ammo types to fight from a far. But then you have others like the Farmer who will help you get into husbandry and farming. The better the food that you eat, the better buffs that you’ll have until they wear out.

But there are others too which will aid you in different ways. There’s a Craftsperson that will help you make the place look pretty and craft new storage options for your base. There’s a Bard that will let you update your look. New options for hair and eye colour become as you find them in your adventures. Finally, there are a few other NPCs that offer different functions if you seek them out. I’m not giving everything away!

Other than the time limit while in the Shroud, how you decide to move forward is up to you, and there are no time limits there. You can rush, you can take your time. You can play solo, you can play co-op. You can co-op by opening up your own game, keeping it private for friends, or hosting a dedicated server so that your own machine only needs to worry about you. There are a lot of options, and there is a lot that can be done.

Keen Games continues to impress. From the more family friendly Portal Knights years ago to the much more mature Enshrouded, they remain open to players feedback without compromising what they set out to do. As a result, Enshrouded’s 1.0 launch is a stellar experience easily allowing for fans of various genres to come together to experience new adventures and uncover hidden secrets.

Score: 9 / 10 


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Norse Action Tower Defense SKULD Launches Free Demo on Steam

November 3, 2026 | Super Monkey Studio and publisher Develup Games today released a free demo for SKULD, the Norse mythology action tower defense where you don't watch the battle from above, you fight in it. The demo is available now on Steam.


The demo offers the first hands-on look at SKULD’s fight to hold back the darkness spreading across the Nine Realms after Ragnarök. Players can cut through waves of Hela's corrupted creatures with fast melee combos, place and upgrade their first turrets and get a feel for the mix of real-time action and strategy that defines the full game.

In most tower defense games, players watch from above. In SKULD, they are part of the defense. In fast third-person combat, players dodge, strike and unleash divine powers while placing and upgrading turrets around them, as some enemies go for the defenses and others come straight for SKULD. Before each battle, players pick a deck of towers and shape SKULD’s abilities, building for the blade or for the base.

The story moves on after every run. Between battles, SKULD returns to Valhalla, where choices made with Odin, Loki and the other gods decide where the campaign goes next. Set after Ragnarök, SKULD follows the only figure in Norse myth who is both a Norn of fate and a Valkyrie. Her fate is written. Her choices are not. Every texture is hand-painted and an original soundtrack gives each realm its own sound.
“We started SKULD as students making our very first game and the genre changed more than once along the way. What never changed was SKULD,” said Hugo Maldonado, Co-Founder at Super Monkey Studio. “We wanted a game where you don't just plan the defense, you fight on the front line of it. After funding on Kickstarter thanks to our backers, the demo is the first time everyone can pick up the sword and hold the gate themselves.”



KEY FEATURES

  • You Fight in It: In most tower defense games, you watch from above. In SKULD, you stand on the front line and defend the gate with your own blade.
  • Build It, Then Hold It: Place and upgrade turrets in real time while you dodge, strike and unleash divine powers in fast third-person combat.
  • Blade or Base: Before each battle, pick your deck of towers and shape Skuld’s abilities. Hold the line yourself or build a fortress and let it do the work.
  • Her Fate Is Written. Her Choices Are Not: Between battles, Odin, Loki and the other gods all want something from Skuld and your choices decide where the campaign goes next.
  • After Ragnarök: An original story set across the Nine Realms, brought to life with hand-painted comic-book art and an original soundtrack for every realm.

AVAILABILITY

The free SKULD demo is available now on Steam. Players can wishlist SKULD on Steam and follow Super Monkey Studio on Instagram, X, TikTok, and LinkedIn for the latest from the Nine Realms.

ABOUT SUPER MONKEY STUDIO

Super Monkey Studio is an independent game studio founded by a group of students setting out to make their very first game. Through genre pivots and hard production lessons, the team kept one vision: telling Skuld's story. In 2026, the studio ran its first Kickstarter campaign for SKULD, funding it at 140% and earning a Kickstarter “Project We Love” pick. SKULD is the studio's debut title.

Article by: Susan N.
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Last Dream Update is Now Available for Inner Voice!

October 29, 2026 | Brightstone was never meant to be left. Today, Dionous Games and X Interactive release the Last Dream Update for Inner Voice, the first-person psychological horror-adventure, dragging players back into its dark, dreamlike world with fresh secrets to uncover and new horrors waiting in the silence. The update is free and live now on Steam.


Grief has a way of leading people to strange places. For Booker, a man desperate to find his missing wife Diana, it leads to Brightstone and to a voice that guides him and haunts him in equal measure. With no weapons and no allies, Booker wanders a place abandoned by time and sanity, where the past refuses to stay buried and every answer comes at a cost.
“The darkness of Brightstone has grown,” said solo developer Nick Chronopoulos. “I’ve been working hard behind the scenes to make Inner Voice an even more immersive and unsettling experience and this update is the result of that work.”

What’s New in the Last Dream Update

  • 2 new puzzles that expand the exploration and puzzle-solving experience
  • 10+ new scares: disturbing encounters and unexpected moments of terror throughout the game
  • Quality-of-life improvements and refinements to the overall gameplay experience

Built for psychological horror fans, Inner Voice trades combat for dread, grief and memory, weaving story-driven puzzles into a world that tells its own story. Players are pulled through decaying spaces that shift around them, where lifeless mannequins stand in silent watch, every room holds a fragment of the past and every sound hints at something waiting in the dark.

Key Features

  • 4 unique chapters blending linear storytelling with open-world exploration
  • Story puzzles embedded in the environment and narrative
  • Fully voice-acted with an original soundtrack and high-end visuals
  • 3 story endings plus 1 hidden secret ending based on player choices
  • A haunted Victorian/Western world blending reality with fiction

Availability

Inner Voice is available for PC on Steam, GOG and the Epic Games Store and the Last Dream Update is live now as a free update for all players on Steam. Inner Voice is priced at €12.49.



About X Interactive

X Interactive is an independent studio by solo developer Nikos Chronopoulos. Inner Voice is their debut title.

About Dionous Games

Dionous Games is an indie game development and publishing studio with one simple vision: to create adventure games with rich narratives that speak to your heart and mind.

Article by: Susan N.
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When The Embers Wake - PC Review


When The Embers Wake by developer and publisher Llamaplay—PC (Steam) review written by Valerie, with a purchased copy. 

Estimated reading time: 3 minutes

When The Embers Wake is a third-person narrative walking simulator about grief where the narrator, Emmie, is working through the loss of her mother. This struggle is portrayed through a red panda and mother panda. I call this a walking simulator more than a narrative adventure because you are on a path to getting through the grief. There isn't much of an adventure except for some sections of the first area where you can explore the playground. Other than that you are on a path listening to the voices of Emmie and her psychiatrist. 

At the start of When The Embers Wake you hear the psychiatrist talking to Emmie about her mom and the loss she still feels. I know from personal experience that grief keeps cycling through your mind in waves or a continuous feed of images, instances, and all sorts of 'what ifs'. You will join Emmie through her grief by guiding the red panda through different locations representing Emmie's memories and feelings.


The graphics of this narrative are really cute. I love the red panda and all the other animals that are depicted in this game. The scenery throughout the path the red panda walks is beautifully done and I was a little sad I couldn't run off into the forest to go explore it. 

The devs did a wonderful job in depicting the land clearing that big building companies do to prepare land to build on. The size difference between the pandas and all the equipment and vehicles is on point and does relate to how Emmie works out the loss of her mother.


The music lines up with all the areas of the narrative being soft and wonderous as the pandas explore the first area to the loud thunderstorm of change and danger.

All in all besides the game being really short (about 30-40 minutes), When the Embers Wake takes you through the grieving process with someone trained to help you through it and not shrink in on yourself. In relation to making this game a little more of an 'adventure' maybe there could be key points of discovery in the game. There were some discoveries and the short tutorial of the movement keys at the beginning, but the game itself was a quiet low-key narrative. If you want something that will help you through some of the struggles you're going through then this game is for you. If you're looking for a cozy exploration, discover, crafting etcetera, then this game isn't that type. I am looking forward to Llamaplay's next game as they progress in their journey toward more to explore, play and just have fun!

 

Score: 6 / 10

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Real Monsters Meets Hotline Miami in Die or Die

Los Angeles - November 2, 2026 | Following its playable debut last week at L.A. Comic Con, publisher Acclaim Inc. is officially bringing Galicia, Spain-based indie studio Ao Norte’s Die or Die to Steam and consoles in 2027. 


Pairing the grungy, cartoon charm of Aaahh!!! Real Monsters with the frenetic top-down action of Hotline Miami, Die or Die has players run, shoot, and dodge their way through enemy-packed levels to earn dice, then spend those dice to unlock abilities or disable threats before their luck runs out. Roll. Die. Repeat. 

To celebrate the announcement, Acclaim has released a new trailer for Die or Die showcasing its fast-and-furious cartoon carnage, hulking hand-drawn enemies, brutal bummers, and deadly dice-based abilities players will encounter on the road to the coast.
“The whole Ao Norte team is so excited about this partnership!,” said Rubén Calles, Producer and Art Director at Ao Norte. “Getting to work with Acclaim will definitely put Die or Die among the most renowned games ever. Not a single bummer in our roadmap, Our dice roll says it's just over the top powers and full throttle towards success for us!”

“Growing up, shows like Aaahh!!! Real Monsters and Liquid Television had a wild, weird, unapologetic energy you couldn’t find anywhere else. Die or Die captures that same cartoon chaos, which makes it a perfect fit for Acclaim,” said Marc Anthony Rodriguez, Director of Publishing & Strategic Partnerships at Acclaim. “That’s what we’re about: games with attitude, personality, and immediate fun.”

About Die or Die

Lil’ Demon is tired. Tired of his life, tired of his job as a taxi driver, tired of the city. Just tired. He wants to leave everything behind. Life, however, has other plans. Die or Die is a top-down shooter roguelike where players roll their dice to destroy the bummers that life puts in their way, until they run out of luck. Skill matters, but so does how you manage your rolls.

Key Features

  • Roll the Dice - Dice are everything in Die or Die. Spend them to activate crazy abilities, buy super weapons, or destroy bummers. Your rolls shape your build, your approach to each level, and even the layout of the level itself. So many options, so few dice!
  • Beware the Bummers - This isn’t your run-of-the-mill roguelike. Bummers crank up the difficulty: suddenly enemies are HUGE, they shoot other enemies, you move at half speed, the floor is lava, and it’s raining meteors! Each bummer has it’s own requirement to destroy, so be ready for anything!
  • Build or Bust - Every die spent clearing bummers is one you can’t put toward abilities or the store. Will you wipe out every bummer, or save your luck for a strong, reliable build?
  • Five Worlds to Conquer - Fight your way to the coast across five worlds riddled with enemies, hazards, and dangers.
  • Run, Shoot, Dodge - Clear every enemy from each level to move on to the next. Luck gets you started, but skill keeps you alive.


About Ao Norte:

Game studio set in Galicia, Spain. We're crafting colorful and enjoyable experiences. Ao Norte means "to the North" in Galician because we always have our destination clear thanks to our well-tuned compass.

About Acclaim:

Originally founded in 1987, Acclaim established itself as a leading global developer, publisher, and mass marketer, bringing beloved franchises such as Mortal Kombat, Turok, and NBA Jam into homes worldwide. Today, Acclaim carries its legacy forward with an unwavering commitment to supporting talented indie developers and delivering high-quality, premium indie games to a global audience. Acclaim’s modern revival stands as a testament to the strength and enduring appeal of its iconic brand.

Article by: Susan N.
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Train Yard Builder Available Now on PlayStation 5 and Xbox Series X|S!

Starting October 29 | Train Yard Builder will be available on PlayStation 5 and XBOX Series X|S. This relaxing model railway simulator lets players create their own layouts and railway dioramas. The game offers both a career mode with missions and commissions, and a sandbox mode that gives players complete freedom. Train Yard Builder is also available on PC.


Train Yard Builder is the work of Polish studio GameFormatic. Wildlands Interactive S.A. is responsible for preparing and releasing the console versions.

Become a Model Railway Master

Train Yard Builder is a relaxing model railway simulator with first-person visuals. Gameplay focuses on creating railway layouts and dioramas.

In Train Yard Builder, players play the grandson of an experienced modeler who inherits a house set up for building railway layouts. Missions and commissions involve painting, cleaning, and creating dioramas to order, among other tasks. As players progress, they unlock new rooms and elements, and resource management also plays an important role. The title also includes a sandbox mode, where players can work with complete freedom.

The game offers plenty of freedom and extensive creative options, letting players decide where to place tracks, viaducts, bridges, switches, and activators. It is also possible to reshape terrain and rivers, lay roads, and add buildings, lampposts, benches, and a whole range of other elements. Every layout can then be put to the test by running trains on it.

A variety of train and carriage models await, which players can customize and mix however they like. The game offers extensive customization options, including painting, combining elements, and fine-tuning the landscape and individual models.


Train Yard Builder – Key Features:

  • Immerse yourself in the world of model railways
  • Create the railway layouts of your dreams
  • Mix different trains and carriages
  • Watch your trains run
  • Make use of extensive customization options

Train Yard Builder launches on PlayStation 5 and XBOX Series X|S on October 29, 2026. The standard console price is 19.99 USD/EUR or the equivalent in other currencies.

Article by: Susan N.
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Miju Games Announces Planet Crafter: Magnetaris DLC on December 8th

Planet Crafter Information taken from News post on Steam:

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Hello Terraformers!

Planet Crafter new DLC "Magnetaris" will be released on December 8th!


This DLC will be a brand-new planet. A place scattered with huge magnetic storms and anomalies, a place that once hosted people who flew away for unknown reasons...

You'll have to use new technologies to stabilize and protect yourself from the planet's magnetism.

Discover new lore, secrets and explore multiple exciting new biomes. And finally terraform this world to create a lush paradise once again!

  • The price of this DLC will be $9.99 / 9.99€
  • As usual, you'll only need to buy one copy to host a game and play with your friends!
  • The size of the map will be similar to Toxicity and should provide multiple hours of content.
  • You'll be able to either start a new game on this planet, or join it using a current save file once you have finished your first planet. The design of the planet should make both experiences equally fun.
  • This will be released on all platforms the game is available on

Playtests are open! If you want to help us playtest it, read this.

Stay in the loop

As always, don't miss any information about Planet Crafter and Miju Games :

See you soon, and happy terraforming!


Article by: Susan N.
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AYASA: Shadow of Silence is out on PlayStation 5, Xbox Series X|S, and PC!

October 26, 2026 | Aya Games has launched AYASA: Shadows of Silence on PlayStation 5 and Xbox Series X|S. The atmospheric horror puzzle-platformer takes players into the Inverted World, where light reveals hidden paths and survival depends on observation, puzzles and stealth. The game first launched on PC via Steam on November 28, 2025.


The story

AYASA: Shadows of Silence is set in the Inverted World, a realm once held in balance between light and shadow under Tas, the Absolute. War has shattered that harmony, leaving six lands - Faith, Hope, Love, Greed, Indifference and Betrayal - caught in a spreading darkness. Ayasa, a young girl traveling alone, sets out to recover the scattered remnants of Tas's light and restore her world's lost balance.

Her journey leads through environments shaped by the values and failings their names represent. Players must observe their surroundings, solve environmental puzzles and use light to reveal hidden routes and awaken ancient machines. With threats too dangerous to confront directly, survival depends on timing, stealth and finding a way forward. Uncovering the secrets of each land brings Ayasa closer to understanding what it means to have a conscience. Yet the mysteries she leaves unresolved can draw her into the darkness, changing the person she becomes.

The story unfolds without spoken dialogue, through movement, surreal imagery and music. Its soundtrack is composed by Arman Msryan and draws on the music of Komitas. The art direction takes inspiration from Tim Burton, René Laloux, Robert Sahakyants, Hayao Miyazaki and Sergei Parajanov. 

“Ayasa was always meant to speak without words. We wanted players to feel the story rather than read it,” said Edgar Janoyan, Founder and CEO of Aya Games. “Seeing players on PC connect with Ayasa's journey has meant everything to us. Today, players on PlayStation 5 and Xbox Series X|S can finally step into the Inverted World and find their own light in the dark.” 

Key Features

  • Six symbolic lands. Explore surreal environments shaped by hope, conflict and corruption.
  • Environmental puzzles. Use light to reveal hidden paths and activate ancient machines.
  • Stealth and survival. Read your surroundings and evade the dangers waiting in the dark.
  • Visual storytelling. Follow a story told through movement, imagery and sound, without spoken dialogue.
  • Armenian musical influence. A soundtrack by Arman Msryan drawing on the music of Komitas.
  • Availability

AYASA: Shadows of Silence is out now on PlayStation 5 and Xbox Series X|S for $19.99, and on PC via Steam for $24.99. The Soundtrack and Digital Artbook are available separately on Steam. The PC version supports menus and interface text in 24 languages.




About Aya Games

Aya Games is an independent game studio operating in both Armenia and the United States, with a team of 10+ people. Its debut title, AYASA: Shadows of Silence, brings together atmospheric horror, environmental puzzles and visual storytelling. Self-published on PC via Steam in November 2025, the game is now available on PlayStation 5 and Xbox Series X|S.

Article by: Susan N.
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Inner Voice Receives Free Last Dream Update on Steam

October 29, 2026 | Brightstone was never meant to be left. Today, Dionous Games and X Interactive release the Last Dream Update for Inner Voice, the first-person psychological horror-adventure, dragging players back into its dark, dreamlike world with fresh secrets to uncover and new horrors waiting in the silence. The update is free and live now on Steam.


Grief has a way of leading people to strange places. For Booker, a man desperate to find his missing wife Diana, it leads to Brightstone and to a voice that guides him and haunts him in equal measure. With no weapons and no allies, Booker wanders a place abandoned by time and sanity, where the past refuses to stay buried and every answer comes at a cost.

“The darkness of Brightstone has grown,” said solo developer Nick Chronopoulos. “I’ve been working hard behind the scenes to make Inner Voice an even more immersive and unsettling experience and this update is the result of that work.”

What’s New in the Last Dream Update

  • 2 new puzzles that expand the exploration and puzzle-solving experience
  • 10+ new scares: disturbing encounters and unexpected moments of terror throughout the game
  • Quality-of-life improvements and refinements to the overall gameplay experience

Built for psychological horror fans, Inner Voice trades combat for dread, grief and memory, weaving story-driven puzzles into a world that tells its own story. Players are pulled through decaying spaces that shift around them, where lifeless mannequins stand in silent watch, every room holds a fragment of the past and every sound hints at something waiting in the dark.


Key Features

  • 4 unique chapters blending linear storytelling with open-world exploration
  • Story puzzles embedded in the environment and narrative
  • Fully voice-acted with an original soundtrack and high-end visuals
  • 3 story endings plus 1 hidden secret ending based on player choices
  • A haunted Victorian/Western world blending reality with fiction

Availability

Inner Voice is available for PC on Steam, GOG and the Epic Games Store and the Last Dream Update is live now as a free update for all players on Steam. Inner Voice is priced at €12.49 and is currently 35% off on Steam (€8.11) until November 2.

About X Interactive

X Interactive is an independent studio by solo developer Nikos Chronopoulos. Inner Voice is their debut title.

About Dionous Games

Dionous Games is an indie game development and publishing studio with one simple vision: to create adventure games with rich narratives that speak to your heart and mind.

Article by: Susan N.
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Demo of Bolt of Whalington Launching on November 5th!

Melbourne, Australia — October 27, 2026 | Developer Orca Studio and publisher UltraPlayers have unveiled a new teaser for Bolt of Whalington, an exploration-first Metroidvania where a curious Siamese cat and his trusty mech explore Whalington, a mysterious floating whale-city. Alongside familiar Metroidvania mechanics like ability progression and interconnected exploration, players can also change the rules of the world itself, turning seemingly impossible obstacles into unexpected paths forward.


A free playable demo will launch on Steam on November 5, 2026, at 03:00 UTC (November 4 at 19:00 PST).

Turn Into a Mouse. Talk to Your Enemies

In Bolt of Whalington, the mysterious Rule Terminal lets players rewrite the rules of the world. Can't squeeze through a narrow passage? Turn into a mouse, slip through the gap, and discover that creatures who once treated you as an enemy might now stop for a chat. Stuck behind a solid wall? A bottle of soap might be all you need to get through.

In Whalington, the strangest ideas often open up new places to explore.

Walk on Walls. Follow the Light. Unlock New Routes

Every area of Whalington plays by its own rules. In one region, anti-gravity turns walls into walkable paths, opening up new ways to move and dodge danger. In another, Schrödinger's platforms appear and disappear depending on light. Elsewhere, even an ordinary toilet turns out to be a perfectly reasonable way to travel.

But learning each area's rules is only the beginning. Switch between Bolt's feline agility and his mech's power, unlock new abilities, and return to familiar locations to discover hidden routes that were previously out of reach.

Beyond exploration, challenging bosses bring their own surprises. Learn their attack patterns, master new weapons and combat abilities, and find the right moment to strike.


As Bolt grows stronger, places you've already explored can reveal something new.

Your First Taste of Whalington Arrives November 5

The new teaser offers a glimpse of Bolt of Whalington's hand-drawn world, unconventional mechanics, and playful approach to Metroidvania exploration.

The free Steam demo launches on November 5, 2026, at 03:00 UTC (November 4 at 19:00 PST), featuring four areas of Whalington: the Sardine, Kitchen, Cabins, and Residence. The Kitchen is fully playable, while portions of the other three areas are accessible. The demo's main story takes approximately 60–90 minutes to complete, extending to 90–150 minutes for players who take their time exploring. The map layout and story progression may differ in the full release.

Whether you're a seasoned Metroidvania explorer or someone who simply can't resist poking around every suspicious corner, Whalington invites you to follow your curiosity and see where it leads.

CURIOSITY DOESN'T KILL THE CAT

Watch the new teaser and wishlist Bolt of Whalington on Steam:


Useful Links:


About Orca Studio 

Orca Studio is a three-person indie team brought together through an online game development community. Sharing a love for Metroidvanias, the team formed the studio to pursue indie development as a long-term career.

Bolt of Whalington began with founder Josh’s love of Howl’s Moving Castle and the team’s passion for exploration games. Rather than building the experience around punishing difficulty or a grim atmosphere, Orca Studio wants exploration itself to be the reward, filling Whalington with humor, surprises, and Eureka moments that keep players curious about what comes next.

About UltraPlayers

UltraPlayers is a Melbourne-based game publisher working with independent developers to bring distinctive and creative games to players around the world. The team supports developers across publishing strategy, marketing, community building, and international market expansion.

Article by: Susan N.
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