Godzilla: Destroy All Monsters Melee Remastered by developer Pipeworks Studios and publisher Atari—Microsoft Xbox Series X review written by Nick with a copy provided by the publisher.
Estimated Reading Time: 5 minutes
Godzilla: Destroy All Monsters Melee Remastered - Xbox Review
Train Yard Builder Available Now on PlayStation 5 and Xbox Series X|S!
Become a Model Railway Master
Train Yard Builder – Key Features:
- Immerse yourself in the world of model railways
- Create the railway layouts of your dreams
- Mix different trains and carriages
- Watch your trains run
- Make use of extensive customization options
Article by: Susan N.
Miju Games Announces Planet Crafter: Magnetaris DLC on December 8th
- The price of this DLC will be $9.99 / 9.99€
- As usual, you'll only need to buy one copy to host a game and play with your friends!
- The size of the map will be similar to Toxicity and should provide multiple hours of content.
- You'll be able to either start a new game on this planet, or join it using a current save file once you have finished your first planet. The design of the planet should make both experiences equally fun.
- This will be released on all platforms the game is available on
Stay in the loop
- Follow us on Steam
- Subscribe to our newsletter
- Follow us on YouTube and on Twitter
- Join the official reddit
- Listen to Planet Crafter soundtrack
Article by: Susan N.
AYASA: Shadow of Silence is out on PlayStation 5, Xbox Series X|S, and PC!
The story
“Ayasa was always meant to speak without words. We wanted players to feel the story rather than read it,” said Edgar Janoyan, Founder and CEO of Aya Games. “Seeing players on PC connect with Ayasa's journey has meant everything to us. Today, players on PlayStation 5 and Xbox Series X|S can finally step into the Inverted World and find their own light in the dark.”
Key Features
- Six symbolic lands. Explore surreal environments shaped by hope, conflict and corruption.
- Environmental puzzles. Use light to reveal hidden paths and activate ancient machines.
- Stealth and survival. Read your surroundings and evade the dangers waiting in the dark.
- Visual storytelling. Follow a story told through movement, imagery and sound, without spoken dialogue.
- Armenian musical influence. A soundtrack by Arman Msryan drawing on the music of Komitas.
- Availability
About Aya Games
Article by: Susan N.
Inner Voice Receives Free Last Dream Update on Steam
“The darkness of Brightstone has grown,” said solo developer Nick Chronopoulos. “I’ve been working hard behind the scenes to make Inner Voice an even more immersive and unsettling experience and this update is the result of that work.”
What’s New in the Last Dream Update
- 2 new puzzles that expand the exploration and puzzle-solving experience
- 10+ new scares: disturbing encounters and unexpected moments of terror throughout the game
- Quality-of-life improvements and refinements to the overall gameplay experience
Key Features
- 4 unique chapters blending linear storytelling with open-world exploration
- Story puzzles embedded in the environment and narrative
- Fully voice-acted with an original soundtrack and high-end visuals
- 3 story endings plus 1 hidden secret ending based on player choices
- A haunted Victorian/Western world blending reality with fiction
Availability
About X Interactive
About Dionous Games
Article by: Susan N.
Demo of Bolt of Whalington Launching on November 5th!
Useful Links:
About Orca Studio
About UltraPlayers
Article by: Susan N.
Join Deranged Games Open Playtest for Lag Kills Until November 2nd!
WHAT PLAYERS CAN EXPECT
- Fully playable level with new hiding spots
- Playable lobby featuring a new building and placement system
- In-game shop with upgrades and accessories
- Inventory system with item inspection
- UI overhaul for improved player experience
- Gameplay and performance optimizations
- More jumpscares to keep players on edge
- New lights-out sequence featuring new cutscenes and unique gameplay towards the end of the level.
ABOUT DERANGED GAMES
Article by: Susan N.
Wabisabi Games and Acclaim Inc. Debut an All New Gameplay Trailer for HYPERyuki: Snowboard Syndicate!
“The extreme sports games in the golden age of the late 90’s & early aughts had something special. The speed, the banger music, the outrageous tricks, all pure fun. HYPERyuki captures that spirit immediately. Wabisabi is building something with its own identity, and every new reveal gets more ridiculous in the best possible way. Acclaim is proud to be part of this journey & can't wait for players to experience it with a new demo soon.”- Marc Anthony Rodriguez, Director of Publishing & Strategic Partnerships, Acclaim, Inc.
Key Features
- Challenge – Think you have what it takes to impress? In Challenge mode you’ll have to complete objectives to hit the highest score possible. Ride rails, collect trinkets, and hit impressive tricks to top the leaderboard.
- Race – Speed down the slopes against NPCs or other players in this fast-paced game mode. Tricks will increase your boost meter, making style and speed an important balance.
- Chill – Enjoy a calm experience, hang around the tracks, and enjoy the view in this endless mode. Who knows? Maybe you’ll even find some secrets along the way!
- Multiplayer – Compete against friends both online and in person! Play online with up to seven of your friends or play local multiplayer through split screen.
- Shred – Bomb the slopes as a sentient snowboarding taco!
About Acclaim:
Article by: Susan N.
Wonderia Receives a Discount Until November 2nd with the Addition of a Creative Mode!
Update Highlights
- Support for solo play and multiplayer
- Build and customize terrain, buildings, furniture, and facilities
- Customizable world rules
- Item Catalog with category browsing and search
- Bulk Place and Bulk Clear
- Blueprints and the Blueprint Library
- God Mode
- Pause World
Additional Content and Improvements
- New furniture for decorating homes and custom-built environments
- Makeover Pod service for customizing body type, skin tone, eye style and color, and eyebrow style
- Character save limit increased from 10 to 20
- World save limit increased from 10 to 30
Key Features
- A unique open world with manga/sci-fi aesthetics and procedural generation.
- Full freedom: a sandbox experience in which you can shape terrain, build, even shift ruins, and decorate your base.
- Survival mechanics that are challenging, yet not punishing; a range of ways to play, with farming, combat, and transformation to explore.
- Lighthearted quest content and quirky NPCs to befriend upon your adventure.
About Wonderia
About IndieArk
Article by: Susan N.
A Boy and a Baby Elephant Embark on a Magical Journey in 2027
"It started with wanting to respect the animal. Elephants have been treated as transport, as spectacle, as a gift - the real Hanno was shipped across the world as a present. We didn't want to build another creature that exists to carry the hero.In our game, the magic belongs to the elephant and it only works while the boy carries him. We wanted a companion you can't do without and who can't do without you. The question we want players sitting with is who's protecting whom and we'd rather they never quite settle on an answer," said Pedro Campos, Creative Director at One Way Eleven.
KEY FEATURES
- You carry him. He makes you strong: A baby elephant to protect, yet the very one who makes you strong. Hanno's magic only works while Vimal carries him.
- Sometimes, You Are Hanno: Now and then the two part ways and you can play as the elephant too and feel the weight of the bond when it returns.
- Tender and Tense: Explore, solve environmental puzzles together and fight as one, while a mysterious threat closes in on everything you've promised to protect.
- A Real Elephant, an Original World: Inspired by a real Asian elephant sent from Portugal to the Pope in 1514. This time, his story is his own, told in Ashar, a world with its own forgotten language.
AVAILABILITY
About One Way Eleven
Article by: Susan N.
YAR: Forgotten Throne - Playstation 5 Review
YAR:Forgotten Throne by developer Honor Games and publisher Axyos Games Entertainment LLC—Sony PlayStation 5 review written by Pierre-Yves with a copy provided by the
publisher.
Estimated Reading Time: 4.5 minutes.
YAR:
the Forgotten Throne will see you “Choose your path as a Warrior, Volkhv, or
Archer and journey across the lands of Borea in a story-driven open-world RPG.
Uncover the source of the darkness poisoning its forests and wildlife as you
take on 100+ varied quests, side with one of two factions, and shape your hero
through progression, active and passive skills, and character attributes.
Taking
a page out of the early 2000’s action adventure book, I was looking forward to
my time with YAR. Conceptually? It works. You are a Viking looking for a new
challenge and you are starting from the ground up. You can select your
difficulty. You can customize your character into a Warrior, Wizard, or Ranger
type. Set in a reasonably sized open environment, there are lots of townspeople
to talk with. Some will give you quests, others will provide you goods.
Finally, there are lots of enemies to face off against if you want to survive.
Unfortunately,
while I can imagine everything coming together nicely on the PC, the console
version may currently be one of the worst ports that I've experienced in a long
time. This is unfortunate as I'm sure the overall experience is a good one, but
with horrible controller bindings and zero ability to change anything? Or even
scroll through to see what the options are at times? It was an arduous
adventure. Yes, arduous.
I've
gone back and forth over where I should start, but I'll start here. A
controller is not a mouse. It should never be treated as a mouse unless,
looking at the Switch 2, it can be. That is perhaps one of the biggest issues
with YAR as the left thumb stick is used as a mouse pointer in almost all of
the menus. The sluggish movement of the cursor makes any menu related task a
chore. Having to continuously move the cursor back and forth from the looting
box to your inventory is more difficult than any combat. There should have been
an auto select function to move the cursor for you if the cursor was going to
be kept. Otherwise, it should have been done away with entirely for a more
console appropriate interface.
Then
there's world exploration. There are no toggle options to run. You constantly
have to press down on the left thumb stick while moving around to move faster.
There's no easy way to put away your equipment. If your sword, axe, pickaxe, bow, etc come out, you have to open the quick select to put them away. If you
have a shield, good luck. The process is even more cumbersome and often doesn't
work the first or second time that you try to put them away.
Finally,
in combat itself, if you had the misfortune of not having a weapon out while
attacked, because you were mining or chopping a tree, you have to make due with
whatever you may have in hand. This wasn't so bad in the starting area, but
moving to the other areas, the game simply wouldn't let me swap gear often
causing me unnecessary damage.
The
following is partially questionable design, and part goldfish memory on my
part. The world of YAR isn't so big that you need a mini map, but the map
itself? There are no indicators. Nothing to tell you where you're standing. No
markers for where your quests are. Nothing. There is also no compass available.
So being told to head to the West area of “X”? Which way is West…?
This
was often made worse by being told to talk to x, y, z person. No makers on the
map. No quest markers above their heads. You have to remember who someone is
and the relative area they are standing in to continue or complete certain
quest lines. It just complicated everything, and when combined all together, an
overall unpleasant experience for a lot of aspects that should have been
considered basic quality of life aspects.
I
know this sounds harsh. That's why after having so many issues, I restarted. I
took things slower. Did the issues go away? No. But at least with a few hours
of gameplay knowledge to better guide me, the second attempt was a bit more
enjoyable where I could see where YAR had good ideas.
Crafting
new gear is generally in your hands with materials collected around the world.
Leveling up is done via experience points, but new stats have to be taught by
the various training masters. The dialog is cheesy and fun. The quests aren't
all fetch quests and had some interesting interactions. You also don't always
have to do it the hard way, and sometimes? You can skip the manual labour and just
pay for what you need to finish up the quest lines.
Unfortunately,
due to the poor controller support, it's really hard to recommend YAR:
Forgotten Throne in its current state on the PlayStation. If the controller
features can be updated, or allow people to modify them, it can easily become a
much better experience.
Score: 5 / 10
Psychic Software Announces Story Rich Gothic RPG The Lich Wars
"In The Necromancer's Tale, the years between 1700 and 1728 were only a brief prologue, yet players kept asking about them. The Lich Wars is our chance to tell that story properly and to lean into the writing that players responded to most.At its heart it's a Gothic tale about a society haunted by its past. Necromancy works, but nobody fully understands its cost and every character remembers the war in a way that lets them live with what they did. Those questions about progress, responsibility and the ethics of war feel as relevant today as they did in the 1700s," said Sam Redfern, lead developer and narrative lead at Psychic Software.
KEY FEATURES
- A Soldier's Life Across Two Wars: Live a 30-year military career, from the Venetian War of 1701-08 to the civil war of 1727-28, with three main career paths to follow.
- Interactive Fiction Meets RPG: Explore an estimated 300,000 words of branching, hand-written narrative shaped by nine skills spanning physical, social and intellectual abilities.
- Tabletop-Inspired Combat: Fight through duels, naval battles and full-scale warfare in narrative combat driven by randomised critical-hit tables.
- Unreliable Memories: Follow Aleks and three lifelong friends who live through the same events but remember them differently and not always honestly.
- A Hand-Painted Gothic World: Experience the story through a 3D book, tabletop miniatures, hundreds of original illustrations and partial voice acting.
- The Prequel to The Necromancer's Tale: Discover how necromancy came to Rulsthen and meet familiar characters in their earlier years, in a fully stand-alone adventure.
Links:
About Psychic Software
Article by: Susan N.
Solo Developer Jucheh Announces Katanagari Headed for Steam!
“This is the core design principle of my game: to recreate the feeling of those early years of MMORPGs in a uniquely different world and despite solitary play,” Jucheh, Katanagari’s solo developer, stated.
ABOUT JUCHEH
Article by: Susan N.


































