• MOTORSLICE - PS5 review

    Are you ready to slice and dice in some mechanical mayhem? Do you love exploring abandoned megastructures full of traps looking to kill you? DO YOU DO PARKOUR? Well then, may I introduce you to MOTORSLICE.

  • Minos - PC (Steam) Review

    The tower defense genre is one that doesn't tend to innovate much with static maps, various traps, and its simple to grasp gameplay loops. At least, that is until Minos with a mighty laugh to prove you wrong.

  • Decollate Decoration - PS5 Review

    Hello everyone and welcome to a new KEMCO title! But wait a moment, this one is different to the retro JRPGs that you’re probably expecting when you hear KEMCO from me by this point. Instead what we have is a sort of point-and-click style visual novel! Something a little new and fresh coming out here!

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    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

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    Toxic Commando harkens back to video games years ago when they were fun and innovative while giving the player freedom to explore among the waves of enemies in a 4 player chaotic onslaught of combat and driving mechanics.

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  • People of Note - PS5 Review

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  • Starship Troopers: Ultimate Bug War - XBXS Review

    Are you ready to do your part for the United Federation and join in the most realistic depiction of war ever created? Today we join General Johnny Rico and Major Samantha Dietz as they present the first ever game created under supervision by FedDev for the enjoyment of those on the path to citizenship. Ultimate Bug War follows the path of Dietz during the First Bug War 25 years ago.

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    Soulmask enters the increasingly crowded world of multiplayer-capable survival crafting games with a launch that has bundled its first DLC pack as a free download for anyone buying it within the first month. Featuring some striking Egyptian-style graphics...

Soulgame and Lance Are Proud to Present Guns 'n Goblins on PC!

April 24, 2026. Toulouse, France | French independent developers Lance joined forces with Minishoot' Adventures game designer Séverin Larose to present Guns 'n Goblins. In development for PC, the game is an incremental horde-based survivor FPS where players will blow up monsters by the thousands with the only mission to defend their castle. As the swarms grow crazier, players will level up and upgrade their arsenal from a simple gun to devastating weapons capable of taking down dragons!

"The project began with a simple question: why isn’t there an incremental FPS built around massive hordes to destroy? From this idea, the collaboration between Lance and SoulGame quickly took shape. Maxime’s engineering made it possible to render thousands of monsters on screen simultaneously ; Florent’s untamable creativity brought a vibrant world made of cute monsters to life and Séverin’s experience in game design brought everything together. What started as a straightforward concept has evolved into a fully realized game designed in a way that players won't be able to put down!" -  Séverin Larose (Game designer and co-founder at Soulgame)

The Story

“With every rising moon, tides of monsters wash over the land.

Long ago, a king constructed the Bell Bastions to draw these hordes away from the defenseless.

That kingdom has since fallen to ruin, but one single Bastion still stands.

You are the last Bell Ringer.

And this is your first night.”


MAIN FEATURES

  • Try to survive waves of monsters with thousands of units on screen.
  • Dictate the pacing by ringing the bell to call even more monsters at once.
  • Unlock new weapons to grow your arsenal and reveal their potential at higher tier.
  • Level up your character to gain stats and life changing skills perks.
  • Meet a cast of colorful and shady characters that will help improve your cozy bastion.
  • Enjoy fruitful runs and permanent progression where nothing is lost on death.

About the Developers
Soulgame x Lance

Séverin Larose is Minishoot' Adventures game designer and Lance is a collaboration between two friends, Florent Réfrégé and Maxime Vican, centered on video game experimentation in the 2010s, their studio was officially founded in 2017 to develop Onde in collaboration with 3-50 studio.

Article by: Susan N.


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Toll Booth Simulator Has Debut on Steam with Plans to Release on Consoles Later!

On April 27, Toll Booth Simulator debuts on PC. Developed by a one-man studio, the game puts the player in charge of a toll booth on a desert highway. Routine work is part of the fun, as you can also grow strange fruits, sell drinks, take care of your base, and do much more. Everything in Toll Booth Simulator is packed with absurdity and crazy action. Plans include releasing the game on PlayStation 5 and Xbox Series X|S.


Toll Booth Simulator is a game by the one-man studio SifDev from Azerbaijan. Ultimate Games S.A. is the publisher.

Barriers, Mutants, Cocktails, and Total Absurdity!

In Toll Booth Simulator, the player manages a toll booth on a desert highway. This job requires checking passports, collecting tolls, and deciding who may pass and who may not. However, routine work is only part of the fun. This unconventional simulator blends various genres, creating a mix of simulation, chaos, humor, and survival.

On one hand, it is a standard job simulator, but it also includes farming and survival elements where you can mix drinks and join many funny and absurd events.

The gameplay combines routine gate work with escalating madness and absurd situations. In Toll Booth Simulator, the player can do many different things. In desert conditions, you can grow bizarre fruits, then mix and sell intriguing cocktails with surprising effects. Riskier actions of a less legal nature are also possible.

The world in Toll Booth Simulator is full of diverse characters with their own stories and behaviors. You can participate in additional events with some of them. The game also lets you hire employees, drive a car, explore the surroundings, go on dates, or adopt pets. Resources gathered during gameplay are best spent on buying and furnishing your base.


Toll Booth Simulator – Key Features:

  • Work at a highway toll booth;
  • Grow strange fruits and sell drinks;
  • Face total chaos and absurdity;
  • Take part in crazy actions;
  • Drive a car and explore the surroundings;
  • Take care of your base.

The PC (Steam) release date for Toll Booth Simulator is April 27, 2026. The game will also release on PlayStation 5 and Xbox Series X|S later.

Article by: Susan N.
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Indie Studio Rio Master Announces Cozy Companion Experience 'Tame-a-goat-chi'

Dubai, UAE — April 23, 2026 | Independent studio Rio Master today introduce Tame-a-goat-chi, a cozy companion experience built around a herd of charming virtual goats that naturally become part of your daily life. A brand-new trailer is available today, alongside a playable demo on Steam. The game will enter Early Access in Q2 2026. 


A Gentle Companion on Your Half Screen

Tame-a-goat-chi brings adorable goats directly into your daily rhythm, gently appearing on the lower half of your screen while you work, study, or relax on your computer.

A small herd of cute, expressive goats settles into your workspace and slowly becomes part of your day. They wander, play, nap, and interact with their surroundings, creating a soft and comforting presence that is always nearby without ever demanding too much attention.

It is a peaceful little companion space that grows alongside your routine, offering small moments of warmth whenever you glance back.

Goats with Personality

Every goat is full of charm and individuality. Some are calm and sweet, others are playful troublemakers, and some simply enjoy attention. They react in their own way to care, toys, food, and music, slowly revealing personalities that feel warm and alive over time.

Spending time with them becomes a quiet joy, like getting to know a growing family of tiny companions, each with their own charm and personality.
 

A Cozy Companion for Modern Life

Virtual pet experiences carry a nostalgic charm, reminiscent of growing up with early digital companions like Tamagotchi. Today, they naturally fit into modern daily life, from home office work to study sessions and quiet breaks at the computer.

These gentle companions sit at the edge of attention, offering a calming presence that makes focus feel lighter and breaks more enjoyable.

Care, Rewards and Your Growing Farm

Taking care of your goats naturally brings gentle rewards that help your pasture grow over time. You can welcome new goats, add toys and playful structures, and expand your little farm into a lively and heartwarming space. Caring assistants can also join your pasture to help keep everything running smoothly, allowing your herd to thrive at its own pace.

Everything grows naturally, shaped by attention, affection, and time spent together.


Mini Games and Unexpected Events

Your goats love to take part in fun mini games and lighthearted challenges, creating moments of playful fun and relaxed, playful competition in the pasture. At times, the pasture bursts into unexpected moments of celebration, like a spontaneous fiesta where a goat takes over as DJ because “Goat is a DJ”, filling the farm with music, dancing, and joyful chaos.

These playful events bring energy, laughter, and variety to everyday life with your herd.

Key Features

  • Cozy Lower-Half Screen Pasture: A calm goat world that becomes part of your everyday screen space
  • Unique Goat Personalities: Every goat behaves in its own unique way
  • Care & Rewards Loop: Care for goats to earn coins and grow your farm
  • Mini Games & Challenges: Goats take part in fun, lighthearted activities
  • Joyful Surprise Events: Unexpected moments that bring chaos and joy
  • Evolving Goat Farm: Expand with goats, toys, objects, and helpers



About Rio Master

Rio Master is an independent game studio founded in 2023. The studio's experience in live service and player engagement mechanics now informs the reward loops in Tame-a-goat-chi, their first PC game. Tame-a-goat-chi is a cozy goat companion experience where a herd of expressive goats shares the player’s screen.

Article by: Susan N.
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MOTORSLICE - PS5 review

MOTORSLICE by developer Regular Studio and publisher Top Hat Studios. PS5 Review by Richard with a copy provided by the publisher.

Estimated reading time: 7 minutes


Are you ready to slice and dice in some mechanical mayhem? Do you love exploring abandoned megastructures full of traps looking to kill you? DO YOU DO PARKOUR? Well then, may I introduce you to MOTORSLICE.

In MOTORSLICE we are introduced to a girl known as ‘P’. P has come to a megastructure in the middle of a desert with the goal of wiping out all the sentient construction equipment that currently inhabits it. Armed with her handy chainsaw, she’s a force to be reckoned with. Being a megastructure inhabited solely by machines, the construction is anything but human friendly. As such, P will need to run, climb, crawl, and parkour her way to the top of the structure.

MOTORSLICE has a pretty refreshing gameplay style, being a cool mix of Mirror’s Edge and Shadow of the Colossus. What this means is that you’ll be doing parkour through a section of the megastructure, usually introducing a new mechanic to you, swinging from rods and climbing poles while dispatching the occasional group of enemies, until you reach the top of the area. At the top you will do battle with an elder machine, which in this case is a giant piece of construction equipment.

So, let’s take a look at megastructure climbing and exploration to start off. As a game with a focus on parkour, you will do a lot of running, jumping, climbing, wall riding, and using your chainsaw to properly ride up or across walls. Let’s go over some of the basics first. You can run up or along walls depending on how you jump at them, climb and jump from poles, and swing on rods. You can climb up and around cracks on the walls, leap from walls or objects, and do a sort of tuck and roll to get a little more distance or control.

Lots of areas of interest are colour-coded orange (or yellow) for your convenience. These colours indicate areas you should pay attention to, and usually indicate a way forward or something you can interact with in a parkour sense. Included in these are these yellow-orange mechanical style walls. With these walls you can pull out your chainsaw and ride them. You can go both horizontally and vertically, but only one direction at a time. Basically if you’re aiming along the wall, you shoot along it. If you’re aiming up it, you shoot up it. It’s also used to make transitions between large zones faster, i.e. after a boss as you’re heading toward the next themed segment of the megastructure.

Along the way you may come across a rest stop where P can catch a break. If you decide to take a pause here, P may strike up conversation with the drone that’s been following her around. Actually, your viewpoint as a player is from the drone, which is a really interesting manner to in-game justify a third person point of view. The rest-stops are a way of exposition for interesting things you may have seen and some background world-building about the megastructure, robot uprising, P herself, as well as the world you find yourself in.

The drone that follows you around isn’t the only one you’ll see. There are a bunch of miscellaneous drones scattered throughout the megastructure. If you find and touch them, you can bring them back to certain locations to “cash them in” as it were. These are entirely optional, and generally provide a good challenge of your parkour skills to get and return with. If you’re having trouble finding them, you can activate a vision mode that will highlight drones even through walls, as well as the walls you can use your chainsaw on. It’s pretty handy when going for the extra drones or trying to orient yourself.

Next let’s talk about non-boss combat. As you explore, you’ll run into small groups of enemies. These fellas are hostile, and it’s your duty to dispatch them. Or rather, you kinda have to since their existence creates a sort of barrier that prevents you from continuing until they’re all dead. Thankfully combat is pretty fluid and quick with most of the enemies dying in one or two hits. You slice the enemies in half, or deflect saw blades shot at you to dispatch your foes, and I can definitely say that the sawblade parrying is actually really fun once you get used to it.

While enemies only die in a few hits, unfortunately so do you. On the plus side, death is relatively cheap in MOTORSLICE. You’re expected to die a lot, so there are many checkpoints to respawn from, and the loading is pretty fast. You can also manually reset to a checkpoint as well. I say checkpoints, but it’s closer to a respawn point I suppose? There are also checkpoints in each chapter, based on segments of the megastructure, that you can return to the main menu to select. These will drop you at the start of a mini segment, but there are multiple points to respawn from within these checkpoints usually.  

Now, let’s talk about the big bad bosses, the oversized construction equipment. When you reach a boss, the first few things you’ll likely notice are: one it’s really massive, and two it has a segmented health bar. Here’s where the “Shadow of the Colossus” parallel comes into play. You have to scale the mighty machine, then use your chainsaw to “ride” along some segments of the mechanical monstrosity similar to the walls you’ve been using. The different parts you need to ride along correspond to the different health bars. Each boss is incredibly unique both in design and in the manner you need to tackle it in. Some you can get to and start climbing, others have mechanics you need to use to take it down. It’s a huge amount of fun.

There are a few frustrations I had while playing through MOTORSLICE, although thankfully they’re rather minor. The biggest issue I found was trying to land on small platforms that can be rather frustrating. Usually you end up sliding off either because you started rolling or you had too much momentum. While this doesn’t happen so often that I would get fed up, and normally it only happened while going for the bonus drones, figuring out how to orient yourself is key. Speaking of orienting yourself, the amount of times I ran at a wall and accidentally went up it instead of across it, or vice-versa, was moderately frustrating. While this isn’t a big deal in long segments because the nature of the segments of wall running or jumping leans away from this being an issue, I definitely ran off a wall a few times more than I would care to admit. Admittedly this is partially a me problem, but you definitely need to learn how your orientation and button pressing affects how you interact with walls.

The only other real conundrum I had was when I was looking for bonus drones, and I accidentally went the right way for story and not drones, and hit a checkpoint along the way. Returning from some checkpoints can be really tough if you aren’t going back to a previous one through the menu. Overall a very minor issue, as you can always just go back to the previous checkpoint in the menu and you retain your drone collection, but it could be a bit frustrating at times. An option to go back a checkpoint/respawn point within a segment would be a nice quality of life option, but like I mentioned, only a concern if you’re trying to do everything on your first playthrough without going back through areas.

Now we get to talk about the visuals. An amazing job in the design department for MOTORSLICE, described as “modern low-poly graphics”, the atmosphere of the megastructure combined with the gameplay style mesh incredibly well creating a sort of retro yet modern combined feeling that for me really helped sell the aesthetic. While enemy designs don’t have much variation for the common mooks, the bosses are wonderfully innovatively designed both in terms of look and methods to beat. A somewhat upbeat music choice while fighting the towering menaces also helps keep the frustration of many failed attempts at bay as you may find yourself challenging the bosses again and again until you can beat them. 

Overall MOTORSLICE is a really great title that I feel really shines through. With an action packed core coupled with some fun parkour and cool bosses, I can pretty confidently claim MOTORSLICE as one of my favourite games of the year so far. Utilizing a rarer art-style and interaction method between the main character and player is also a well received choice for the apocalyptic megastructure setting. While it isn’t the longest game I’ve ever played, my first though on clearing it was “this was really fun. I want more. When is the sequel coming out.” Thankfully it’s also not overpriced for it’s length, so I’m happy about that as well. As a final word, I would like to congratulate the developer on making such a wonderful title that mixes two underused styles into something I was absolutely enamored with. I highly anticipate their future titles and hope they keep up the good work.

 

Score: 9.5 / 10

 

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Forgotten Bastions Announces Their Upcoming Roguelite Monster Battler for All Platforms!

April 22, 2026. Zaragoza, Spain | Spanish independent publisher Entalto Publishing and North American independent developer Forgotten Bastions have revealed today their upcoming game Fear Tall Grass, a dark fantasy roguelite monster battler that blends strategic planning and creature-based combat and progression, in development for PC, PS4, PS5, Xbox One, Xbox Series, and Nintendo Switch. 


Fear Tall Grass is set in a world consumed by Vilekin, evil creatures that are destroying civilization. As Gray, the last steward of the Oathguard, you must brave the tall grass to learn to tame these creatures and protect what remains of humanity.

The game combines the strategic depth of autobattler turn-based combat with the relentless pace of a loop-based roguelike. Movement is determined by the roll of the dice, and after each victory you will be able to convert the land to obtain buffs. In the Sanctuary of Light you will be get permanent upgrades for future runs.

Create the perfect team to defeat your enemies and make them stronger to end every Boss battle. Manage your Command Points to change the course of the combat or strategize around type effectiveness to swap your fighters at the right time.

MAIN ELEMENTS

  • The Loop: Strategic movement using a 2-dice roll system where every step forward changes the board.
  • Reclaim: Clear lethal tiles to construct permanent buildings that provide vital run-buffs.
  • Command: Spend Command Points to trigger manual backline abilities and turn the tide of automated battle.
  • Vilekin: 100+ unique creatures across 6 elemental paths: Hydro, Pyro, Nature, Physical, Volt, and Rock.
  • Sanctuary: Return home to manage your Oathguard rank, craft magical items, and exalt your team.
  • Legacy: An epic story of family and duty following Gray’s struggle with his father’s legacy.


About Forgotten Bastions

Forgotten Bastions is an independent game studio founded by author and developer Ziah Miller, focused on creating dark yet whimsical experiences that blend strategic gameplay with a bold, hand-crafted visual identity. A group of passionate creators. For more information check: https://www.forgottenbastions.com/

About Entalto Publishing

Entalto Publishing is the publishing arm of Entalto, a passionate and forward-thinking video game developer and publisher based in northern Spain. Founded in 2021 by industry veterans with over a decade of experience, Entalto is more than just a publisher; it is a dedicated partner to developers worldwide, championing fair deals that prioritize creators. Believing that developers deserve the largest share of their success, Entalto is committed to ensuring they receive it. For more information check: https://entaltostudios.com/

Article by: Susan N.


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The Shore: Enhanced Edition Available on PlayStation 5 Now!

Dragonis Games and Iphigames announced that The Shore: Enhanced Edition, the fully adapted and refined console version of the acclaimed Lovecraftian horror adventure, will launch on PlayStation 5 on April 30, 2026. The Xbox Series X|S version is planned for later in 2026.


Originally released on PC in 2021 as the debut title of Dragonis Games and the singular creative vision of Ares Dragonis, The Shore captivated players with its oppressive atmosphere, towering eldritch entities and a deeply personal narrative rooted in the Lovecraftian mythos.

Five years after its original release, the console release marks an important milestone for Dragonis Games and a significant evolution for the IP.
“Players had been requesting The Shore on consoles continuously over the years, and I am genuinely glad that through our collaboration with Iphigames, we can finally make the game accessible to even more players. This is a moment we have been working toward for a long time and the Enhanced Edition is the definitive way to experience the island.”

— Ares Dragonis, Founder, Dragonis Games
At the heart of The Shore is a deep and sincere engagement with the Lovecraftian mythos, the literary tradition that H.P. Lovecraft built around cosmic indifference, forbidden knowledge and the terrifying insignificance of humanity in the face of ancient, unknowable forces. This tradition was not merely an aesthetic influence on the game but its philosophical foundation.


Players take on the role of Andrew, a father who arrives on a remote, cursed island in search of his missing daughter. What begins as a desperate search becomes something far darker. Ancient gods lie dormant beneath the island, slowly fracturing reality above. Decaying ruins, twisted landscapes and whispers from beyond the threshold of human comprehension surround Andrew at every turn.

Players must survive encounters with eldritch entities and piece together the truth behind Andrew’s daughter’s fate. Every fragment of knowledge uncovered pulls Andrew deeper into a nightmare shaped by fear, loss and obsession. In true Lovecraftian fashion, some truths were never meant to be known.

Key Features

  • Explore the Forbidden Island: A dark and abandoned island inspired by Lovecraftian horror, with villages, ruins and strange landscapes.
  • Cosmic Horror Atmosphere: Dark visuals, huge creatures, and unsettling locations create a constant feeling of dread.
  • Uncover a Tragic Story: Learn Andrew’s story through exploration, notes and events that reveal the island’s past.
  • Solve Eerie Puzzles: Solve simple environmental puzzles using logic, observation and strange objects.
  • Face Eldritch Entities: Encounter frightening creatures beyond human understanding.
  • Artifacts of the Old Gods: Use powerful ancient items to survive and move forward, but every power has a cost.
  • Immersive Sound Design: Sounds, whispers, and silence build tension and pull you deeper into the world.

Alongside the digital launch, Dragonis Games announced a physical bundle for PlayStation 5, in collaboration with PQube: The Shore: Enhanced Edition + Necrophosis: Full Consciousness. This Complete Edition physical bundle will be available on May 28, 2026, exclusively for PlayStation 5.


Necrophosis: Full Consciousness is the complete edition of Dragonis Games’ surrealist horror title, including an unreleased DLC. With this physical bundle, Dragonis Games brings together two distinct and extraordinary literary and artistic traditions: the cosmic nihilism of H.P. Lovecraft and the dark, haunting surrealism of Polish artist Zdzislaw Beksinski.

Availability

  • The Shore: Enhanced Edition (Digital) — PlayStation 5 — April 30, 2026
  • The Shore: Enhanced Edition (Digital) — Xbox Series X|S — Later in 2026
  • Physical Bundle: The Shore: Enhanced Edition + Necrophosis: Full Consciousness — PlayStation 5 — May 28, 2026 (in collaboration with PQube)

The five-year journey from PC to console represents an important milestone for Dragonis Games and marks the evolution of The Shore.



About Dragonis Games

Dragonis Games is an independent game studio founded by Ares Dragonis, focused on creating atmospheric, story-driven experiences inspired by cosmic and psychological horror. Previous titles include The Shore, Eresys and Necrophosis.

About Iphigames

Iphigames is a game development studio based in Athens, Greece, supporting distinctive and ambitious projects and helping developers bring their creative visions to console and global audiences.

About PQube

PQube is a leading international creator, publisher and distributor of interactive entertainment. The company’s teams worldwide are committed to publishing games they love by working closely with development partners and reaching consumers globally on all major gaming platforms. PQube manages a rich portfolio of brands, including Kitaria Fables, Discounty, Potion Permit, Tormented Souls, Cat Quest, New Super Lucky’s Tale, BlazBlue, Gal*Gun, White Day, Kill La Kill, Nexomon: Extinction, BUSTAFELLOWS, Guilty Gear, and many more. 


Article by: Susan N.
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Farm Manager World is Now Available on Xbox Series X|S

Farm Manager World will be available on Xbox Series X|S starting April 24. It is an extensive agricultural business simulator focusing on strategic farm management. The title offers broad possibilities for action. The player decides on crops and breeding, raw material trading, hiring employees, and supply chain matters. The game is also available on PC and PlayStation 5.


The Polish studio Cleversan Games, which created Farm Manager 2018 and Farm Manager 2021, is behind Farm Manager World. The game was released on PC in 2025 and recently came to PlayStation 5. Ultimate Games S.A. is responsible for preparing and publishing the title on consoles.

Create an Agricultural Empire!

Farm Manager World is a farming simulation game emphasizing strategic planning and management. Within extensive, realistic mechanics, the player manages all key processes of agricultural activity. The game offers campaigns across various locations and a free-play mode.

The title allows direct management of crops, livestock, and employees. It also requires care of finances, infrastructure, deliveries, and trade.

In Farm Manager World, you can run an agricultural business on different continents. Individual locations feature unique weather conditions and plant and soil types.

The fun starts with a small farm. As you progress, significant business expansion is possible. Farm Manager World provides almost complete control over many elements, from crop rotation to processing and trading raw materials.


Farm Manager World – Key Features:

  • Agricultural business simulator;
  • Strategic farm management;
  • Hundreds of plants and animals;
  • Economic realism;
  • Unique locations on different continents.

The game will be released on Xbox Series X|S on April 24, 2026.

Article by: Susan N.


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Nice Ride Proudly Presents Orc Incremental for PC This Year!

April 21, 2026. Los Angeles | Independent developer Nice Ride and publisher Playsaurus are proud to reveal Orc Incremental, their new incremental auto-battler with RPG elements where players build a growing orc warband into an unstoppable dark army. The game is being planned for release this 2026 for PC via Steam. In Orc Incremental, players build a growing orc warband, optimize formations, draw units and totems, cast spells, and repeatedly rebirth to unlock permanent power and push deeper into an ever-scaling dark fantasy campaign.

"The game started as a weekend project sort of thing. I told Victor, one of our programmers, “Hey you are always doing prototypes with shitty programmer art and I need to practice drawing, let's do something in like 3 days and we’ll put it on Steam for fun”. And then we kept adding more features and more art into it and a year went by. Then I decided to show it to Playsaurus, they thought it was addictive as hell, so we joined forces along the journey to release Orc Incremental as a full game.." - Velasco (Art and Programming)
In Orc Incremental, players command a growing army of dark fantasy units in an experience built around constant scaling and strategic refinement. New units and totems are acquired through card drafting, and each choice pushes the run in a different direction. Armies fight automatically, but success depends on how players build their composition, set formations, and use spells at key moments.

When progress slows, players can perform a Dark Rebirth, resetting the current run in exchange for permanent bonuses and additional unlocks. This core loop creates a strong sense of momentum, experimentation, and long-term mastery.

Key Features

  • Build and scale an orc army from a single grunt into a full warband
  • Draft units and totems with different rarities, roles, and synergies
  • Set formations and optimize army composition to break through progression walls
  • Support battles with active spells such as Blizzard and Fireball
  • Use Dark Rebirth to reset runs for permanent progression bonuses
  • Unlock new units, challenges, and chieftain choices that change each run
  • Benefit from offline progress and return to accumulated resources
  • Face milestone bosses that test build quality and tactical planning


About Nice Ride

Nice Ride is a collective of three game developers from different European countries working remotely, they are focused on creating single player games with 2D art, and Orc Incremental is their Debut Title. They don’t like generative AI, all their art is hand-made. Learn more about them on their site: https://www.niceride.gg

About Playsaurus

Playsaurus is a California-based developer-publisher widely recognized as one of the most prominent names in the incremental/idle-games space. Best known for Clicker Heroes, the studio has since brought fan favorites Cookie Clicker (PC and Console versions), Tingus Goose for PC, Mr.Mine, and Sixty Four to millions of players, continually expanding the genre's audience with premium, community-driven releases.

Article by: Susan N.


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Quirky Action Game 'Priest Simulator: Vampire Show' Headed to Xbox on May 7th!

Priest Simulator: Vampire Show, a highly rated action game with sandbox shooter elements, is coming to PlayStation 5 and Xbox Series X|S. It will launch on PS5 on April 16 and on Xbox on May 7. The game blends genres and delivers a heavy dose of madness and absurdity. It will appeal to fans of shows like South Park and games like Postal and No More Heroes.


The independent Polish studio Asmodev developed the PC version released in 2024. It is also known for smaller titles like Booze Masters: Freezing Moonshine and Priest Simulator: Heavy Duty. Priest Simulator: Vampire Show currently has 94% positive reviews on Steam, based on over 700 player ratings. Ultimate Games S.A. handles the preparation and publishing of the game on consoles.

On PlayStation 5, the game runs at 2560x1440 resolution, targeting about 60 frames per second. A paid expansion, the Her Ghost DLC with a new storyline, will also be available on consoles.

Shooting and Exorcising in Pure Grotesque

Priest Simulator: Vampire Show is a crazy first-person action game combining shooter, hack-and-slash, simulator, renovator, and sandbox elements. This single-player title stands out with its unique, uncompromising approach set in grotesque and absurd realities.


In this Asmodev production, players take the role of Orlok, a vampire who unexpectedly becomes a priest in the village of San de Ville. The goal is to care for the faithful and fight evil. Players must also perform exorcisms and rebuild the church.

Gameplay centers on an absurd story told in a mockumentary format through many cutscenes. The game also includes side quests, intriguing mechanics, and races.

Priest Simulator: Vampire Show - Key Features:

  • Fight against evil;
  • An absurd and grotesque storyline;
  • A mockumentary format;
  • Exorcising and shooting;
  • Exciting side activities;
  • An original soundtrack featuring the black metal band Gruzja;
  • Over 10 hours of gameplay.

Priest Simulator: Vampire Show will release on PlayStation 5 on April 16, 2026, and on Xbox Series X|S on May 7. The standard price for consoles is $19.99 / €19.99, or the regional equivalent. The Her Ghost DLC will launch at $2.99 / €2.99.

Article by: Susan N.


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Forever Skies Getting an Xbox Release This Summer!

Wrocław, Poland | 16 April 2026 | Far From Home is excited to announce that Forever Skies will be touching down on Xbox Series X/S in Summer 2026. The news was revealed as part of the Galaxies Showcase, alongside other major game announcements.


Forever Skies originally launched in full in April 2025 for PC, as well as a timed console exclusive on PS5. Shortly after this the game surpassed the 500,000 sale milestone, and so the team is now extremely excited to finally be able to bring the game to even more players.

The Xbox launch will also bring good news for PC and PS5 players, as it will coincide with the release of the third and final installment of the major “Echoes” update series. Far From Home has been developing and releasing these free updates to introduce new content and game changes that have been requested by the community. Details of what can be expected in the update itself will be shared soon.

In Forever Skies, players take on the role of scientists sent back to a toxic, post-apocalyptic Earth to uncover a cure for a virus plaguing the last remnants of humanity. Using advanced technology, players explore, scavenge, and survive while piloting a customizable high-tech airship. The game can be played solo or with up to four players in co-op mode. 

HIGHEST DISCOUNTS TO DATE

To mark the big news occasion, both the PC and PS5 versions of the game have received their biggest discounts to date. Steam players can grab the game at 50% off, while PS5 players can purchase the Deluxe Edition at 40% off.


FOREVER SKIES PLUSHIE CAMPAIGN LIVE

One final piece of news for fans: the official Forever Skies plushie campaign has launched. Together with Makeship, Far From Home is immortalizing their friendly insect buddy from the game into plushie form.

After a successful initial phase by Makeshift to see if there was enough demand, the official Forever Skies plushie is now available to order for everyone. It will cost 29.99 USD + shipping. Details can be found at the official Makeshift campaign page:


Article by: Susan N.
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Not A Cat Studios Announces New Visual Novel 'Starcult Night: Twisted Age'

Aarhus, Denmark – 16 of April, 2026  | Indie developer Not A Cat Studios has announced STARCULT. Night: Twisted Age, a dark fantasy visual novel with romance set in a mysterious world on the brink of catastrophe. Players use the emotion palette to read the true emotions and intentions of others, influence relationships, and uncover the truth behind the brutal murder of the protagonist’s husband.


The story is told by Silviya, a lady from the noble House Nebula who married its young head, Hans, as part of a deal. The game begins with his murder by an unknown monster shortly after the wedding party. She calls for a detective to investigate the crime. But one question remains: who is the real monster?

"The central theme of STARCULT. Night: Twisted Age is how human emotions influence relationships—how people express them, how they interpret them, and how they use them (whether accidentally or intentionally).

We decided to present this in an interactive way by adding an Emotion Palette, which players will use as a unique tool for interacting with the game world," says Liliia Sitailo, the artist and CEO of Not A Cat Studios.

At the center of the experience is the Emotion Palette, a gameplay system that allows players to read the true emotions and intentions of others and shape how interactions unfold. The system offers a wide range of choices that influence relationships, outcomes, and the direction of the story. The game also features an Emotion Frenzy system, where choosing not to spend emotion leads to Silviya going insane, unlocking an alternative story route.


Key Features

  • Make meaningful choices that lead to a variety of unique endings, including Detective, Hedonist, Mystic, Nihilist, Ascended, and secret paths
  • Choose a character to form a relationship with: spicy, romantic, toxic, sadistic, codependent, casual, open, or platonic
  • Read the true emotions and intentions of your friends and enemies using the emotion palette, and influence how they respond
  • Create your own cult and choose its purpose

STARCULT. Night: Twisted Age is planned for release on Steam for PC, with additional platforms to be announced. 

Join STARCULT on Discord and follow the studio on X and TikTok.

About NOT A CAT STUDIOS

NOT A CAT STUDIOS is an indie developer driven by a love for things that have a double meaning. As the team puts it, “we love cats, but we also love horror.” This contrast is reflected in their mascot, the tentacle cat, capturing their approach to creating experiences that reveal a deeper, darker meaning the closer you look.

The team creates games they would want to play themselves, combining elements of eldritch horror with vivid, realistic characters and richly developed worlds. Stories unfold gradually with the horror emerging as the full picture becomes clear. With STARCULT, they explore emotions through an artist’s palette and the challenges of empathy in an inherently unequal society.
Article by: Susan N.
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Erenshor Celebrates One Year Anniversary on Steam!

A milestone for the acclaimed “simulated MMORPG” that lets players explore classic MMO gameplay - on their own schedule.


❓WHAT’S THE NEWS?

Today marks the one-year anniversary of Erenshor’s Early Access launch on Steam. Brian, the solo developer behind Erenshor, shares some history on the development of the game and his personal reasons for deciding to steer the “MMO experience” exclusively towards the single-player direction.

Read the full story via the Steam Newshub post.

🌎WHY IT MATTERS

Since launch, Erenshor has developed into a distinctive single-player “simulated MMORPG,” shaped heavily by its community. The developer credits players’ ongoing support, feedback, and enthusiasm as key factors in the game’s evolution and continued development over the past year.

In a Steam anniversary write-up, Burgee Media reflects on the journey, thanking players for helping make Erenshor what it is today and emphasizing appreciation for the community’s role in its success.


🚧WHAT’S NEXT

Looking ahead, the dev confirms that raid content is in development, with additional reveals planned soon as the next major step in Erenshor’s roadmap.

🔑KEY HIGHLIGHTS

  • One-year anniversary of Early Access launch
  • Developer Steam Newshub post reflects on development and thanks the community
  • Community credited for shaping the game’s development direction
  • Raid content confirmed as next major feature, already far along in development
  • Additional reveals teased for upcoming announcements

🗨️DEVELOPER QUOTE

“Today is the one year anniversary of Erenshor's launch into early access! It's truly been a crazy year, and I can't wait to show you guys what's coming next. (Hint, it's raids, and there's gonna be some reveals soon!) You guys are awesome, the things you do to support the game have helped make Erenshor into what it is today and I appreciate you all. Thank you all for the past year, and here’s to the next one!”

 

Article by: Susan N.
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Forge your destiny in this relaxing crafting game aptly titled Medieval Crafter: Blacksmith

Kocaeli, Turkey – 22 of April, 2026 | Developed by Compact Core Games and published by GameDev.ist, Medieval Crafter: Blacksmith invites you to the enchanting atmosphere of the medieval times. You’ll take on the role of a dwarf blacksmith. You'll be forging weapons and equipment to make ends meet and keep your customers happy. But as a smith with big ambitions, you will also recruit heroes, equip them with the gear you've forged and send them on epic adventures for loot and profit. The full release of Medieval Crafter: Blacksmith is available on PC via Steam.

Dive into the Anvil’s Embrace in Medieval Crafter: Blacksmith, where you forge your destiny beneath the mountain’s heart. 

Become the master of fire and steel in an epic journey of craftsmanship, mining, and creation. Craft legendary weapons, enchant mystical artifacts, and let the might of your forebears ring true with every blow of your hammer.

Master the Forge

Forge and Smelter in Medieval Crafter Blacksmith

Immerse yourself in the art of blacksmithing, from mining ore to crafting exquisite items. Perfect your skills to create legendary weapons and armor.

Craft a wide range of items, from swords and armor to horseshoes and enchanted trinkets. Fulfill orders from an array of unique customers and show how a dwarf trades with the haggle mini-game.

Let the Ancestral Might Unleash at Every Hit

Medieval Crafter: Blacksmith features an intuitive forging mechanic that lets you craft powerful weapons and equipment worthy of a dwarven forge.

Delve Into the Mines

Delve deep into the earth to uncover precious ores and minerals. Upgrade your mine for greater yields and rare discoveries.

  • Time Management: Manage your time efficiently as you juggle mining, crafting, and customer orders. The day-night cycle adds depth and challenge to your decisions.
  • Upgrade Your Workshop: Customize and upgrade your workshop and living quarters. Create the ultimate blacksmithing haven with unique decorations and tools.
  • Vibrant Village Life: Interact with a diverse cast of villagers, each with their own stories and resources to offer. Build relationships that impact your journey.
  • Epic Quests: Embark on quests and challenges that push your skills to the limit. Uncover hidden secrets, rare materials, and the legends of the realm.
  • Seasonal Events: Participate in seasonal festivals and special events, offering unique opportunities, rewards, and challenges.
  • Become a Legend: Rise through the ranks and earn a reputation as the realm’s premier blacksmith. Your creations will be known and revered across the land.

Medieval Crafter: Blacksmith invites you to step into the shoes of a dwarven blacksmith, where your every swing of the hammer and choice of materials shapes your destiny. Forge your legend and craft your own epic tale in a world where fire, steel, and magic converge. Will you answer the call of the anvil?


About Us

COMPACT CORE GAMES BILISIM VE TEKNOLOJI LIMITED SIRKETI is a technology company dedicated to the game development and innovation of gaming software. Our focus lies in creating engaging gaming experiences through cutting edge technology, catering to both casual and professional gamers. By leveraging advanced programming techniques and a deep understanding of user needs, we deliver high quality products that enhance gameplay and provide value in the competitive gaming market with 15+ years of experience.

About GameDev.ist

GameDev.ist was established in Istanbul in 2023 as a publishing company dedicated to supporting independent game developers in production and marketing. 


Article by: Valerie

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