• The Sinking City 2 - PS5 Review

    The Sinking City 2 sees the return of Frogwares’ 1920’s Lovecraftian Horror. Taking place closer to the end of the decade, this latest adventure will test you, and the new protagonist Calvin, in new ways as you navigate new settings and dive into survival horror mechanics all to save the one you love.

  • EA Sports Madden NFL 27 - PS5 Review

    It’s that time of the year again – where I revisit what’s arguably my favorite video game franchise. EA Sports Madden NFL 27 returns to the field with its latest batch of changes, some minor and others more notable.

  • Gobliiins Collection - Switch Review

    In the early 90s, Coktel Vision (which later became Sierra On-Line) released a quirky point and click adventure game titled Gobliiins which had players bouncing between three different Goblins to find a cure for good King Angoulafre.

  • Cat Mail Co. - PC Review

    What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!

  • Artificial Extinction 2 - PC Review

    So, let me start by saying the tower defense genre are games where I die a lot. . .

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • House Flipper Remastered Collection - PC Review

    I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.

  • SENARA: The Sacrament - PC (Steam) Review

    “A claustrophobic ocean liner, relentless cultists, and horrific monstrosities. Inspired by classic survival horror like Resident Evil, gather clues, solve puzzles, and uncover the truth. Where fanaticism and salvation collide, you must make choices beyond mere survival.”

  • STEINS;GATE RE:BOOT - PC Review

    Our story begins in Akihabra, Tokyo Japan. The protagonist Okarin… Or rather Rintaro Okabe, (Voiced by Mamoru Minyano) is a recent high school graduate who rents an apartment with his best friend and resident computer hacker, Itaru ‘Daru’ Hashida (Voiced by Tomokazu Seki) during the summer of 2010.

Medical Inspired Monster Taming RPG Demo Releasing August 25th!

Panacea Interactive is inviting players to step into the world of Medimon, its medical science-inspired monster-taming RPG, with the announcement that the game’s public demo will launch on August 25th, 2026. Before then, the studio is opening a limited playtesting opportunity, giving players early access to provide feedback that will help polish the experience ahead of the demo’s release.


Blending strategic creature collecting with real-world medicine, Medimon transforms medical science into an engaging RPG adventure where every creature represents a different medical concept. Players capture, battle, and evolve Medimon while exploring the living world of Medicorum, making Medimon one of the smartest creature-collectors on the market.

The August 25th demo included the game’s Prologue and Level 1, offering players approximately 30 to 60 minutes of gameplay, or longer for those who enjoy exploring every corner and completing everything available. The Prologue introduces the story, core mechanics, and serves as a guided tutorial before players venture into their first major area.

Within Level 1, players will encounter and collect Medimon from eight unique Medifamilies:

  • Bone
  • Muscle
  • Fat
  • Skin
  • Mouth
  • Liver
  • Brain
  • B-Cell

To prepare for public release, Panacea Interactive is seeking dedicated playtesters willing to share feedback on the Prologue and Level 1. Selected participants won’t just play the upcoming demo, they’ll receive access to the game through Level 4, allowing the development team to gather broader gameplay impressions, balance feedback, bug reports, and suggestions before the public demo goes live.

Players interested in joining the playtest are encouraged to apply soon via KeySeeder or by replying to this email, as participation will be limited.

The Medimon demo will be available on Steam beginning August 25, 2026. You can also join the Official Medimon Discord server to participate in conversations about the demo and playtesting.


About Medimon

Medimon is a medical science-themed monster-taming RPG where players capture, battle, and evolve creatures inspired by medical systems and health concepts. Combining strategic turn-based gameplay with an imaginative world set inside the human body, Medimon delivers an approachable creature-collecting adventure that rewards curiosity, experimentation, and tactical thinking.

Article by: Susan N.
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The Sinking City 2 - PS5 Review


The Sinking City 2 by developer and publisher FrogwaresSony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher. 

Estimated Reading Time: 8 minutes.  
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Ground Zero Hero Launches August 20th with Special Discount!

LOS ANGELES, August 6, 2026 | Mark your calendars, mutants: Ground Zero Hero, the horde survival action roguelike from Acclaim, Inc. and Australian solo developer Rowan Edmondson, launches on Xbox Series X|S, Steam, Nintendo Switch 2, and PlayStation 5 on August 20th. The game will be available at a 10% launch discount on consoles until August 27, while those who purchase Ground Zero Hero on Steam will save 15% through September 3rd, 2026.


Featuring a vibrant hand-drawn art style inspired by The Simpsons and Rick & Morty, Ground Zero Hero invites players to channel their inner freak and explore a post-apocalyptic wasteland as they face off against massive hordes of marauding mutants. Pummel piñatas, crunch candy, and absorb the irradiated guts of monsters to unlock new mutations and become the ultimate mutant.
"After 3 years of working 7 days a week doing literally everything myself on this game from code to animation to music (marketing not so much) - it's almost hard to believe it's finished and we have a release date,” said the game’s creator, Rowan Edmondson.  “I'm excited to see it go out in the world and hopefully make it that little bit weirder."

"Working with Rowan on Ground Zero Hero has been a reminder of why independent games continue to push this entire industry forward. He took a wild idea, committed to it completely, and built an experience that's equal parts fun, hilarious, challenging, and genuinely addictive," added Marc Anthony Rodriguez, Director of Publishing & Strategic Partnerships at Acclaim, Inc. "We're proud to help bring Rowan's vision to players around the world. August 20th is just the beginning, a new summer arcade straight-to-the-fun game; we can't wait to see players discover the absurdity, experimentation, and pure chaos that make Ground Zero Hero such a unique experience." 
To celebrate the announcement, Acclaim has released an all-new gameplay trailer, showcasing even more unhinged mutations to master, fabulous freaks to annihilate, and vast radioactive wastelands to explore when the game launches on consoles and Steam next month.

Links


If you’re craving over-the-top mutations and more radioactive mayhem than you can cram into a leaky 50-gallon drum, you won't have to wait much longer to get your hands (or tentacles) on the game. But if the temptation to crunch candy and take names is too overwhelming, you can download the demo on Steam today. 


Key Features:

  • UNLOCK an ever-growing list of powerful mutations and permanent upgrades
  • DISCOVER devastating combinations to craft your ultimate mutant
  • EXPLORE multiple wastelands, each with its own unique interactive elements
  • BATTLE to a dynamic soundtrack that changes with gameplay
  • SURVIVE the apocalypse by destroying piñatas for that sweet, sweet candy
  • GIVE BIRTH to a man in a chicken suit

About Acclaim:

Originally founded in 1987, Acclaim established itself as a leading global developer, publisher, and mass marketer, bringing beloved franchises such as Mortal Kombat, Turok, and NBA Jam into homes worldwide. Today, Acclaim carries its legacy forward with an unwavering commitment to supporting talented indie developers and delivering high-quality, premium indie games to a global audience. Acclaim's modern revival stands as a testament to the strength and enduring appeal of its iconic brand.

Article by: Susan N.
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Artificial Extinction 2 - PC Review

Artificial Extinction 2 by developer 100Hr Games Inc. and publisher 100Hr Games Inc., Gamersky Games—PC (Steam) review written by Valerie, with a copy provided by the publisher. 

Estimated reading time: 6 minutes  


So, let me start by saying the tower defense genre are games where I die a lot. I seem to have trouble with the keybinds and have yet to figure out what works for me. Then my mind orders me to do this and my fingers just go ahead and do something else. Eh, you know what I mean.

Either way, my first time playing a tower defense game was in Starcraft II. Actually it was one of the maps in the game with tower defense as the type. Not the campaign. Yep, died there a lot too, but I was also in a team with my son and daughter where I learned a lot—but still, those fingers of mine! Certainly keeps one on their toes.

The next tower defense is the current Riftbreaker which like Starcraft II has multiplayer in it. My son and I are having a great time in this game. Yes, I still die, but not as much as way back in Starcraft II.


Now, Artificial Extinction 2 is another hybrid game combining the tower defense, FPS, and RTS with turrets, drones, and mechs. Single player only which is great, that way I can focus on my way of playing and not copying someone else. I found out during the tutorial that I would do my commands from above, and of course my 'eye in the sky' is a drone. I'm to protect my base from waves of enemies while my computer decrypts an important data card. Definitely was cool where you're directed to go check out an ancient artifact on the field not far from your base and you get a countdown after removing the item inside it. Boom, lovely explosion and a precursor to how quick and on your toes you have to be in this game. Ya, another factor in my spectacular dying sequences! *laughs*

You are greeted by the AI module 101-U22 who tells you that there have been many upgrades since the last time you were there. The voice actor chosen for this AI is spot on and perfect for his role in this game. I can almost hear the maniacal laughter as he tests and torments you during your tutorial. 

On the menu screen you also have access to Intel on the mechs in this game. There's also the test range where you can try out different builds to use in the campaign as well as the dos and don'ts of what goes with what. When the game opens you are in a chamber and the sound of it opening to let you out overpowered the AI talking on about your next objective. I guess I was a little impatient to get out to search for that ancient artifact. 

After retrieving and setting the card in the computer that is flashing blue-green you prepare for those incoming enemies. You learn to use the overhead view where you can plainly see all the commands at your disposal. To access the overhead view from above you hit the 'V' key. You have tabs for the Build screen, the Turrets, Equipment, and Build Queue. This screen combined by switching with the tech tree screen you unlock all your equipment and defenses. You start by setting up mining for resources, putting down the power grid you'll need to keep everything running, and even placing one repair drone to start! Oh, and please note that it takes two clicks to place them instead of one. I kept thinking on where and how many until that one click didn't even place the turret I was lining up to defend the base.

When you place your generator there is a red dome surrounding it to indicate that should the generator get attacked and destroyed, other surrounding defenses and buildings will be taken with it if they are in that zone.


The Tech tree is activated by the keybind of 'T'. During the tutorial while learning about those I found it a bit hard to keep focused on where the enemy was coming in from on the minimap so much so that my first placing of defense turrets were too far out and in the wrong spot. I did better the second time around in the tutorial. I would like to say that this tutorial was the most comprehensive I've experienced recently.

You also have the use of binoculars in this game, which made my field of view a lot wider than through the scope of my weapon. The overhead view gives me an extensive view of the terrain all around my base. Real time strategy is a definitive part of Artificial Extinction 2 with the added bonus of first person shooting. I am loving that those two types are together in this game so I can actually participate in the destruction of the enemy waves, especially if they manage to get past my turret defense line and attack drones.


There are shields and even an EMP module in Artificial Extinction 2 that are an added protection (the shields) and a way to level the incoming enemy waves (the EMP). I am learning to balance the variety of turrets as they are unlocked as well so, yes, I'm still on Easy difficulty.

Artificial Extinction 2 has a lot of replayability, especially for those of us wishing to improve upon planning and precise aim. Sure, I've got the quick thinking down pat, but I definitely need more in the way of calculating how many turrets and where to put them to defend my base. On top of that in the FPS portion where I get to fire away at the enemy ground units, I still need to remember reload times, ducking out of the way, or even my pitiful dodging out of the way of enemy fire. Gets hairy sometimes when I lose health and not familiar with the healing portion of this game. However, the AI's comment during the tutorial, "I can reboot you into a new body" tells me that nope, no healing.


So my third and fourth time through the tutorial of Artificial Extinction 2 gave me the practice I needed for zooming in and out from above. I'm definitely going to spend my tech points in the campaign to build more than one repair drone! I'm going to need that to survive for sure!

I commend Chris, the game developer and owner of 100Hr Games Inc., for a complete package game! The graphics are superb, the music intoxicating, and the gameplay that makes me come back for more. When you replay a level, it is never the same twice. Always different! 

Score: 9 / 10 

Final Thoughts:

I would like to apologize to 100Hr Games Inc. for the long delay in getting this review out. Real life and health had prevented me from staying at my computer long enough to play the game. You know you're addicted to a game when you argue with your doctor about needing to get home to play that very game! Anyways, for anyone else who's addicted to mechs and RTS and even tower defense games, give this one a roll. It'll keep you on your toes! 


  

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Frogwares Releases The Sinking City 2 Today on PC, PlayStation 5, and Xbox Series X|S!

12 August 2026, Kyiv, Ukraine | Today, after 3 years of turbulent development, Frogwares is proud to say they have released The Sinking City 2 on PC, PS5, and Xbox Series X|S.


The Reception So Far

Currently, the game is sitting at an overall rating of 81 / "Strong" on OpenCritic, along with a 95% approval rating on Steam, and 4.95 / 5 on PSN from the first wave of publically viewable reviews.
"The game opens with a message of thanks to our supporters and then about the struggles of making the game during the war. But we end by saying, 'We believe this is the best game we have ever made,' and we are so happy to see so many critics and players agreeing with this sentiment. We took a massive risk changing genres while still trying to keep what our existing fans love about our games, but it seems to have been the right choice. 

-Sergiy Oganesyan, Head of Publishing, Frogwares

About The Sinking City 2

The Sinking City 2 is set in a Lovecraftian vision of 1920s America, in the infamous city of Arkham. A supernatural flood has driven out all but the most deranged residents, leaving decay and eldritch horrors that roam the streets. Step into the role of Calvin Rafferty, an occult adventurer whose cavalier actions have led to devastating consequences. After a dreaming ritual goes wrong, his girlfriend, Faye, is left trapped in a mysterious sleep. Now Calvin must navigate the drowned streets of a derelict city in a desperate attempt to bring her back. On his quest, he’ll come face-to-face with a plague of otherworldly creatures, the Slither, who possess and twist the dead into lethal, walking puppets.


Game Features

  • Fight to Survive: Use an arsenal of 1920s-inspired weapons to fight against Eldritch abominations.
  • Explore The Decaying City of Arkham: A world of rotting apartments, flooded markets, and abandoned hospitals that you’ll explore by foot and by boat. 
  • Find and Use What You Can: Scrounge for limited resources and balance a finite inventory as you decide what to bring and what to leave behind.
  • Choose to Investigate Further: Explore your surroundings more deeply and solve optional cases and puzzles to uncover secrets, upgrades, and lore.
  • A Twisted Lovecraftian Tale: Experience a captivating and morally gray story of personal loss, woven through the Lovecraftian mythos of occultism and incomprehensible creatures 

ABOUT FROGWARES

Founded in 2000, Frogwares is an independent game development studio based in Ukraine and Ireland. We are behind the Sherlock Holmes series and a Lovecraftian detective-horror game series, The Sinking City. Thanks to the work of our talented team of artists and programmers, our games are available for all major platforms, including PlayStation 5, Xbox Series, PC, and Nintendo Switch.

Store Pages and Social Links: https://link.frogwares.com/tsc2

Article by: Susan N.
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Theropods Releases on all PC Platforms on August 20th!

August 5, 2026 | Lost Token and publisher Dionous Games have announced that Theropods, the wordless, hand-drawn point-and-click adventure, will launch on August 20th on Steam, GOG and the Epic Games Store. To mark the announcement, a new release date trailer is out now.


Theropods is a prehistoric adventure with a sci-fi twist. A young hunter sets out to free her tribe from the barbarians who took them. On the way she finds a stranded spaceman with a broken pod and a reason to head the same direction, told entirely without dialogue, subtitles or text.

Theropods is a classic point-and-click adventure built around visual logic. There are no dialogue trees, no walls of text, no subtitles. The world itself is the puzzle. Players watch how creatures behave, how characters react and how each scene shifts as they poke, prod and experiment their way through it. Instead of fighting through danger, you solve your way through it, distracting predators, avoiding enemies and finding clever routes past situations too deadly to face head-on.

The game began life as a small Flash project in a 2015 game jam. Players connected with it, so the team turned it into a full adventure, funded through a successful Kickstarter campaign and built over six years of frame-by-frame animation. Every character, dinosaur and environment is hand-drawn frame by frame, then handed to the pixel artists to color and convert. The result is an expressive, cinematic world that speaks entirely through movement, gesture and sound.

“Theropods took ten years to make, and honestly, the game it became is exactly why it took that long,” said Kostas Skiftas and Sarah Duffield-Harding, co-founders of Lost Token. “We could have shipped the little 2015 jam version and moved on. Instead we kept rebuilding it until it was the wordless adventure we always wanted it to be. That conviction was the whole point.”

Despite containing no dialogue, subtitles or on-screen text, Theropods supports 103 languages at launch, covering menus and interface across every major market.


Key Features

  • Wordless storytelling. No dialogue, no subtitles, just animation, sound and gesture.
  • Hand-drawn pixel art. Animated frame by frame, then pixel-converted.
  • A prehistoric world with a sci-fi twist. Dinosaurs, barbarians and a mystery from the stars.
  • Think, don't fight. Every predator is a problem to solve. Outsmart predators instead of fighting them.
  • An unlikely friendship. A story of bravery, trust and survival.
  • A striking soundtrack. Tribal rhythms blended with eerie sci-fi synths.

Theropods launches for PC (Steam, GOG, Epic Games Store) on August 20th. Wishlist now and follow the team for more reveals ahead of launch.



About Lost Token

Lost Token is an independent studio founded by Kostas Skiftas and Sarah Duffield-Harding. The team began Theropods as a Flash game jam project in 2015 and has spent the years since building it into a full hand-animated adventure.

About Dionous Games

Dionous Games is a boutique publisher with a deep passion for the adventure genre. The team is dedicated to producing games with high production values, attention to detail, and a handcrafted approach to polish. Every project is built around a custom-tailored team to meet its specific creative needs, because when it comes to great games, one size never fits all.

Article by: Susan N.
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EA Sports Madden NFL 27 - PS5 Review

EA Sports Madden NFL 27 by developer EA Tiburon and publisher Electronic ArtsSony PlayStation 5 review written by Nick with a copy provided by the publisher.

Estimated reading time: 9 minutes

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First Public Demo for Mandated Fate Arrives August 17th for Steam!

France, August 2026 | As Steam Cyberpunk Fest shines a spotlight on futuristic worlds and dystopian adventures, Tetrarchy Studios is giving players something new to look forward to. The developer has officially announced that the first public demo for Mandated Fate will launch on August 17th, offering players their first hands-on look at the upcoming narrative-driven social thriller.


Set in an alternate 1985 under the rule of a powerful technocratic empire, Mandated Fate puts players in the role of an Imperial Inspector investigating a murder that threatens to unravel far more than a single crime. Blending investigation, exploration, and meaningful player choice, the game challenges players to decide who to trust, and how far they’re willing to go in service of the Empire.  

The upcoming demo will introduce players to the opening chapter of the game, allowing them to explore its richly detailed world, question suspects, gather evidence, and experience the consequences of their decisions firsthand. Every conversation, discovery, and choice can shape the story in unexpected ways.

While visitors to Steam Cyberpunk Fest can wishlist Mandated Fate today, the playable demo arrives on August 17th, marking the first opportunity for players to experience its unique blend of detective work, political intrigue, and immersive storytelling.

Key Features

  • Averaged between 30 to 60 minutes of gameplay for a typical gamer
  • Find your way through a mission that leads into a far-reaching political conspiracy
  • Shape the narrative through meaningful choices with lasting consequences and uncover hidden truths
  • Explore a seamless retro-futuristic city inspired by cyberpunk and neo-noir
  • Experience the story in both first- and third-person perspectives

Players can wishlist Mandated Fate on Steam now and prepare to dive into the demo when it launches on August 17th.


About Mandated Fate

Mandated Fate is a narrative-driven social thriller developed by Tetrarchy Studios. Set in a dystopian alternate 1985, players investigate crimes within an authoritarian empire where surveillance is constant, loyalty is tested, and every decision can alter the course of the story. Combining detective gameplay, immersive exploration, and branching narrative paths, Mandated Fate delivers a fresh take on the cyberpunk genre.

Article by: Susan N.
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STEINS;GATE RE:BOOT - PC Review


STEINS;GATE RE:BOOT by developer MAGES. Inc. and publisher Spike Chunsoft Co., Ltd.PC(Steam) review written by Mike with a copy provided by the publisher.

Estimated Reading Time: 5 minutes.

Our story begins in Akihabra, Tokyo Japan. The protagonist Okarin… Or rather Rintaro Okabe, (Voiced by Mamoru Minyano) is a recent high school graduate who rents an apartment with his best friend and resident computer hacker, Itaru ‘Daru’ Hashida (Voiced by Tomokazu Seki) during the summer of 2010. Okabe adopts the persona of mad scientist Hououin Kyouma, going on misadventures with Daru and childhood friend Mayuri Shiina (Voiced by Kana Hanazawa) whom he considers his “hostage” and first lab member. Thus sets the stage for STEINS;GATE RE:BOOT.

Okabe’s group eventually hack into the research organization SERN and use their data to power an experiment of a phone and a microwave, from which they send bananas back in time, turning them into piles of green gelatin. Their research quickly progresses when Okabe recruits American scientist Kurisu Makise (Voiced by Asami Imai) who is visiting Japan to give a lecture. She frequently disagrees with Okabe, dismissing his science, but agrees to join his club.

This eventually leads to the scientific breakthrough of D-mails. A text message sent to the past in order to alter it. This results in everyone changing world lines, with only Okabe being able to retain memories from different timelines. A D-mail can arrive years before it was sent and change literally anything. The world lines don't coexist and only one is ever real, but there are an infinite number of world lines. Send a message to someone in the past, and the present will change, reconstructing itself and rewriting everyone’s memories, due to the butterfly effect.

The story has perhaps the best portrayals of loss of innocence in fiction, with its narrative paced to perfection. Its first half might start off slow for some, but it is completely necessary in order for its midway character progression to hit so hard. A devastating price Okabe pays for unlocking time travel, and he ultimately realizes that it isn’t worth it. The knowledge he gains of the technology and the future becomes a burden he’s better off without. Okabe has perhaps one of the greatest character arcs in fiction that moulds into place almost instantly halfway through the events surrounding his exploration with the newfound technology; evolving from an immensely selfish and self-absorbed man and transforms into someone whose life goal is to save others.

The lab, which is the sanctuary of the science team, is the Radio Kaikan building, a real life location in Akihabra. The locations depicted through the story are beautifully drawn, painted, and harbor talent with a love of the art throughout every scene. The character art and style of the story captures a unique and broad array of talent and dedication to the presentation, the soundtrack is masterfully made, suiting the storytelling scenario contributing to the overall experience.

When I first learned of this story a few years back, I became invested with the entire concept of time travel and multidimensional timelines existing in tandem with one’s decisions and mistakes. After all, if you could send a message back in time to your former self, what would you say? What would change? Would it matter at all?

The character cast starts off as feeling very similar to stereotypes, feeling goofy and cliché. This erodes away as the progression of the story embeds them as solidified, relatable, at times enjoyable. These anchor characters and their relatability might fill you with a desire to learn more about them The deeper you invest into the story the deeper the characters’ history with Okabe becomes.

Utilizing a next-generation animation tool “E-mote” the familiar cast of characters have more animated movements and expressions involved in this rebooted release. Based on the scenario from Steins;Gate Elite the story has been refined for a smoother, evenly paced read.

This Visual novel is a must have title for those seeking a story with multiple possibilities, curiosities of time travel logic, or anyone with a soft spot for lab coats and “Doc P” in a glass escaping the monotony of everyday life. The story ensnares the curious minded and science buffs around the globe taking them on an invigorating narrative into the realms of “What if?”

Through the journey, key words are logged into an index codex “Tips List” that provides further background and lore for the world around you, allowing a deep dive into the history, past of the characters, locations, and certain items of notable interest. This allows elaboration to obtain an immersive and rooted connection with the narrative story in the manner of foot notes through the chapters of this tale.

I found myself oftentimes reading up on these bullet points midway though dialogue to gain a better understanding and comprehension of the characters ties with each entry. Some I would cross-reference with a real world interest to discover a plethora of knowledge and information I would otherwise dismiss as “Science Jargon”.

The story progression and its ending will change depending on Okabe’s management of his calls and messages through his cell phone. Deciding whether to answer, reply, or ignore will shape the future into something different.

The background music has been remade by the composer Takeshi Ado, as the Japanese voices through the story have been re-recorded for this title, providing a face lift to a keystone story of time travel cause and effect, not to be missed by those with, or without an interest in science, time travel, or conspiracies. The experience will have the player wanting to play again and again to chase their true ending, or to undo what mistakes were made in the past. Will the choices made resolve the tragedies or refuel them? Only time will tell.

Score: 8.5 / 10 

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Electric Machine Games The Core is Available Today with a Launch Discount!


We’re excited to announce that The Core Early Access is LIVE and AVAILABLE on the Steam Store with a -20% DISCOUNT!

We have added co-op to The Core just before the release so you and your friends can play together and face the newly added Cain’s Trials! We are planning to add much more content to the cooperative mod in the future, so stay tuned for upcoming updates!

Make sure to grab the game for yourself and let your friends know about this! Having you on board would be absolutely great!

Have a great day!

~The Core Team

About The Core

- Explore a vast and mysterious world as you roll through the decaying remains of a once-active facility, where rusted machinery, dark corridors, and forgotten systems hint at a long-lost past. Emerge onto the surface, you’ll find a beautiful but bleak, dystopian landscape where humanity appears to have vanished. As you explore, uncovering scattered clues, recordings, and systems left behind, you slowly piece together the story of what happened to the world—and the truth behind your own creation and purpose.

- As an autonomous Core, you must quickly learn to move, adapt, and survive in a world that offers no guidance. Master the art of momentum as you navigate treacherous terrain, overcome environmental hazards, and unlock upgrades that enhance your mobility and abilities. What begins as a simple set of tools soon becomes something far more powerful—devices meant for utility can be repurposed into formidable weapons when danger arises. With each new challenge, you grow more capable, turning curiosity and ingenuity into the keys to survival.

- As you explore deeper into the world, scattered clues and forgotten records begin to reveal the story behind your existence. Piece by piece, you’ll uncover fragments of the past that hint at the minds who built you and the reason you were brought to life. What starts as a search for answers slowly becomes a journey toward understanding your true purpose—and ultimately, you must decide whether to complete a mission that was set in motion so long ago.


- Team up with 2–4 players to take on the new co-up trials built around teamwork and puzzle-solving. Coordinate your actions, overcome unique obstacles, and solve increasingly complex challenges that require your entire team to succeed.

- Armed with your versatile zapper, almost anything is possible. Channel its energy to flick lights on in dark corridors, toss objects with pinpoint precision, and clear obstacles blocking your path. When danger appears, the same tool becomes a powerful weapon, capable of neutralizing enemies in creative ways. Every interaction feels dynamic, turning simple tasks into satisfying puzzles and thrilling moments, making exploration, problem-solving, and combat equally fun and rewarding.

- In The Core, puzzles aren’t just obstacles—they’re part of the adventure. Many are environmental, challenging you to manipulate doors, switches, fans, pressure plates, moving platforms, pipes, rails, and more to unlock new paths or reach distant areas. Some test your navigation skills, requiring you to find your way to hidden endpoints, while others demand clever collection and use of objects scattered throughout the facility. Each puzzle feels alive, blending exploration, timing, and ingenuity to keep you constantly thinking, experimenting, and discovering new ways to interact with the world around you.



Article by: Susan N.
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Echoes of Mystralia is Available Right Now in Early Access!

At last, Echoes of Mystralia is now available in Early Access!


Venture into the world of Mystralia, where every spell is yours to create. Explore mysterious lands, recover lost memories, battle powerful Guardians, and shape your own unique playstyle through deep spell customization and permanent progression. Have a look for yourself in our launch trailer below:

Discover what awaits you beyond the Rift


⚡ Fully Customizable Spellcrafting ⚡
  • A free-form spellcrafting canvas 
  • 7 magical elements, including the brand-new Nihil element
  • 16 starting spells to begin your journey 
  • 100+ Memories to transform and enhance your spells 
  • 40+ Relics to shape each of your runs
  • 50+ Altar upgrades to evolve your playstyle

⚔️ Challenging Encounters ⚔️
  • Explore 3 distinct regions: the Ash Forest, Fulgurea, and the Kingdom of Mystralia
  • Face various Guardians and challenging Elite encounters 
  • Experience fast-paced combat that rewards celerity, timing, and strategy 
  • Solve intricate puzzles and discover secrets throughout the world

🧘 Progression & Rewards 🧘
  • Unlock permanent upgrades through the Lotus progression system 
  • Earn Guardian Rewards, including Canvas Socket Upgrades 
  • Complete Watchers' Duties and additional objectives 
  • Unlock 25 Steam Achievements to along the way

Mages of Mystralia 🤝 Echoes of Mystralia

The past lives on through the Memories of the present, and the cycle continues. To celebrate this next chapter of Mystralia’s story, we’ve put together a Mystralia Bundle!


Get both games together, or complete the bundle (if you already own Mages of Mystralia), and save 10%!

The magic is in your hands now, Watchers. We can't wait to see the spells you create, the challenges you overcome, and the memories you recover along the way.

Stay connected and help shape the future of Echoes of Mystralia:

  • Join our Community Discord to meet fellow spellcasters and the development team.
  • Follow us on social media for the latest news, updates, and behind-the-scenes content.
  • Contribute to the development journey by sharing your feedback and bug reports, they help us refine and improve the game with every update!
  • Kindly consider leaving a Steam review if you've enjoyed your time in Echoes of Mystralia. Every review helps more players discover the magic within. 

Will you be the one to save Mystralia’s memories from the shadows of its past? 


Article by: Susan N.
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SENARA: The Sacrament - PC (Steam) Review

 

SENARA: The Sacrament by developer and publisher Influsion Inc.PC (Steam) review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 5 minutes 

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Rebels of the Solar Speedway Racing to Steam in 2027!

Barcelona, Spain – July 30, 2026 | Independent Spanish-Brazilian developer RetroReactor has announced their new project, Rebels of the Solar Speedway, a Hot-Wheels inspired turn-based combat racer roguelike set in space that is expected to release in 2027 on PC via Steam. Closed beta testing will be starting in the coming weeks, so the developer invites the players interested in participating to join their Discord.


As humanity conquered the solar system, it abandoned its soul. Earth suffocates under the oppressive glare of the Church of the Holy Circuit, a techno-religious regime enforcing control through fear and mass surveillance. Across the galaxy, three ruthless MegaCorps—Ares Defense, Helios Genera, and Ceres Sustenance—enslave the masses in a brutal second industrial age.

For years, the Outer Rim Independence Collective has waged a silent war to stop Earth's dark fate, but shadows alone cannot ignite a revolution. To free humanity and rally the people, the fight must step directly into the light: the bloody, high-stakes Battle Races of the Solar Speedway. Secretly sponsored by the MegaCorps to keep the population distracted, this legendary arena is where the chains will finally shatter. By defeating corporate champions and bankrupting their masters, the rebellion will spark the ultimate galaxy-wide uprising.


GAME FEATURES


STEER A TEAM OF PILOTS ON THE DEADLIEST TRACKS IN THE GALAXY

In this turn-based battle-racer, you’re not just a pilot, you are mission control. Simulating a professional racing team, you’ll control your pilots with a full view of the track. ​​​

MASTER TURN-BASED COMBAT: THINK TWO STEPS AHEAD

Each turn, make strategic moves anticipating your enemies’ actions. Turns are divided in Action Phase and Resolution Phase. In the first phase, consider where to move making use of a variety of car systems. Moving is not just about getting the pedal to the metal, but also to position yourself safely from enemy attacks and also go on the offensive making the best use of the range and strength of each of your weapons, and ripple effects. Then, in the Resolution phase, attacks are resolved from last place to first place.

Will your strategy work?

DEEP TEAM AND CARS MANAGEMENT

In between races, manage resources to strengthen your team. Repair your cars, replenish ammo cases, and moving systems. Equip your cars with 30+ unique weapons. Install more than 90+ modules, improving weapons or completely changing them. This is the only way to get a shot at the legendary Solar Speedway Race.

MANIPULATE THE STOCK MARKET: WEAPONIZE THE ECONOMY

With the ruling mega-corps and almighty Cyber Church deeply invested in the galaxy’s favorite bloodsport, everything that happens in the races affects their stocks. You may bankrupt one by killing their champions, but boost another by using their weapons. But be careful – their stocks are also your currency. All the items in the game change values based on stock evaluation.



PLAY A DOUBLE GAME TO FUEL THE REVOLUTION 

The MegaCorps don’t just attack on the tracks. They will try to recruit you to their dirty game. Play your part and take advantage of that, but don't over do it, or the Outer Rim Independence Collective will take you down, be careful, the same way they put you in, they can blown you up.

ROGUELIKE RUNS

The more you play, the more you unlock. From new cars and weapons that will get available the more you advance in the game, to even new enemy teams and brand new player teams that change completely how you play each run from the start.
  • 10+ unlockable player teams
  • 30+ different enemy teams
  • 15+ different cars, with different stats and systems.
  • 30+ different weapons.
  • 90+ different weapon modules, with each changing how the weapon works.
  • 18+ tracks divided in 3 cups and random events.
  • Galaxy Map to navigate from Earth all the way to the ultimate arena: The Solar Speedway.

KEY INFO


About Retroreactor

Retro Reactor Games was founded on the belief that great games don’t need complexity to be thrilling. Established by Danilo Barbosa in 2015, originally in Brazil and now based in Spain, the studio draws from the energy of retro games, the spectacle of cinema, and the immediacy of arcade action to create experiences that are both intense and inviting. The studio’s standout title, Two Strikes, exemplifies this philosophy—delivering the heart-pounding excitement of a cinematic duel in a single moment of decisive action.

Article by: Susan N.
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