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Survival Horror Game The Sinking City 2 Launches in August 2026!

Saturday, 6 June 2026, Kyiv, Ukraine | Today, Frogwares is proud to announce that its upcoming survival horror game, The Sinking City 2, will launch on August 18, 2026, for PC, PS5, and Xbox Series X/S. 


The announcement was made during Summer Game Fest, accompanied by a brand-new trailer titled “Welcome to Arkham,” which premiered as part of the Future Games Show Summer Showcase. 

Steam Demo Release

As an additional surprise for players, the team has shadow-dropped a one-hour playable demo on Steam. The demo covers the opening hour of the full game and offers an early look at Frogwares’ take on survival horror. It also provides the first opportunity to properly meet the new protagonist, occult adventurer Calvin Rafferty, and begin uncovering the reasons behind his tragic and arduous journey into the flooded and Eldritch monster-infested city of Arkham. 

A Relief To Finally Glimpse the Finish Line

The Sinking City 2 has been in development at Frogwares since January 2023, with the majority of our 90+ person team based in Ukraine. The constant hurdles and hardships caused by russia’s invasion brought constant uncertainty and shifting timelines throughout production. The announcement of a release date marks a significant milestone, allowing the team to finally be able to see the game in full and assess the remaining work needed to bring the game to completion and prepare it for launch as a self-published title. 

Making games is already chaotic and unpredictable, so having a war going on at the same time adds a layer of immense chaos. We were forced to constantly adapt and change our plans. So many times we had to rethink and adjust how we were going to get things done. And often just as we’d finally adapted and got into the new flow of things, something else would be waiting around the corner to throw us into disarray. Rinse and repeat.


We went through entire winters where heat and power were regularly cut off throughout the day because our infrastructure was being intentionally targeted. We had days where someone would be part of the team, and then the next day we’d hear they had been called up to serve and needed to start handing over their work to the rest of us. You’d be in a meeting one minute discussing some trivial design question, and the next, half of us would be saying, “Hold on, the air raid sirens just went off.” We’ve had people disappear for days because, overnight, their home or apartment building was hit directly or indirectly, damaging their homes.

Even during the week we finally picked a release date internally as a team, our feelings of joy and relief were quickly dampened when, that very Sunday, cities across the country came under some of the worst attacks since the start of the war. It felt like some vindictive force reminding us not to celebrate too much because everything could still change in an instant.

But despite all this, we’re keeping our heads up. We’re beyond proud and in awe of how we’ve come together through all of this, and we’re happy to have finally brought the game to a point where we can see its release on the horizon.

— Sergiy Oganesyan, Head of Publishing, Frogwares


About The Sinking City 2

The Sinking City 2 is set in a Lovecraftian vision of 1920s America, in the infamous city of Arkham. A supernatural flood has driven out all but the most deranged residents, leaving decay and eldritch horrors that roam the streets. Step into the role of Calvin Rafferty, an occult adventurer whose cavalier actions have led to devastating consequences. After a dreaming ritual goes wrong, his girlfriend, Faye, is left trapped in a mysterious sleep. Now Calvin must navigate the drowned streets of a derelict city in a desperate attempt to bring her back. On his quest, he’ll come face to face with a plague of otherworldly creatures, the Slither, who possess and twist the dead into lethal, walking puppets.

Game Features

  • Fight to Survive: Use an arsenal of 1920s-inspired weapons to fight against Eldritch abominations.
  • Explore The Decaying City of Arkham: A world of rotting mansions, flooded markets, and abandoned hospitals that you’ll explore by foot and by boat. 
  • Find and Use What You Can: Scrounge for limited resources and balance a finite inventory as you decide what to bring and what to leave behind.
  • Choose to Investigate Further: Explore your surroundings more deeply and solve optional cases and puzzles to uncover secrets, upgrades, and lore
  • A Twisted Lovecraftian Tale: Experience a captivating and morally gray story of personal loss, woven through the Lovecraftian mythos of occultism and incomprehensible creatures 


Article by: Susan N.
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Iron Gate and Coffee Stain Publishing Announce Valheim 1.0 on Sept 9th

SKÖVDE, Sweden – June 7th, 2026 | Developer Iron Gate and publisher Coffee Stain Publishing are excited to announce that their acclaimed Viking survival game Valheim will be releasing into 1.0 on September 9th on PC, PlayStation 5, Xbox One, Xbox Series XIS, Nintendo Switch 2, Linux, and Mac. Announced during the PC Gaming Show earlier today, Valheim will conclude its Early Access journey with its biggest update yet: the arrival of Deep North, a frigid land encased in ice and mystery.


Deep North: Glacial Peaks & Frozen Tundras

Deep North is Valheim’s final biome wrought with ancient evils and lurking threats. What at first seems like a picturesque postcard is bound to quickly turn into a struggle to survive as the land awakens to banish any invaders trying to set foot on its icy shores.

When players first arrive in the Deep North, they are likely to be greeted by an impenetrable snowstorm that, once it clears out, reveals snowy mesas and fields frozen in eternal stillness. As they carefully begin to explore, they will discover vast but abandoned villages, quickly realising that they aren’t the first vikings to set foot here.

The northernmost biome is home to some of the most ancient threats players will find in the game. When the trolls of Valheim grow too old, they migrate to the Deep North to become one with the land and transform into Gammeltrolls, primordial giants that serve as the guardians of the north.

While the surface might seem desolate, the underground of the Deep North teems with life. Vikings who have previously set foot here have been attacked and defeated by the malicious Elakingar, who dig tunnels deep into the ground. Adventurers should tread carefully however, for these sinister devils are at times accompanied by something far more terrifying.



Across Realms and Platforms

With the official release of Valheim into 1.0, the game will be coming out on PlayStation 5 and Nintendo Switch 2 as well, on top of already being available on PC, Linux, Mac, Xbox One and Xbox Series XIS. Valheim will feature full crossplay between platforms, allowing players from all corners of the world to experience the tenth norse realm however and with whomever they’d like.

“When we set out on this journey back in 2021, we could hardly imagine the amount of players that would dive in, and the size of the community that would form around the game.” says Robin Eyre, Creative Director at Iron Gate. “Approaching 1.0 feels equal parts exciting and anxious as we’ve worked hard to make Deep North a worthy conclusion to the Valheim journey!”

Valheim is set to release globally into 1.0 on September 9th 2026. You can find the Deep North press kit here, and you can follow Valheim on Bluesky, Instagram and Discord for more information and updates

Article by: Susan N.
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Monster Hunter Wilds: Ascendance Expansion Coming in 2027 with New Apex Monsters!

June 6th, 2026 | Monster Hunter Wilds: Ascendance™ director Takuro Hiraoka and producer Ryozo Tsujimoto shared details about the massive expansion after its surprise reveal during the Summer Game Fest 2026 live showcase. The video also included the announcement that Monster Hunter Wilds™ is now in development for Nintendo Switch™ 2.


More information regarding the release of Monster Hunter Wilds on Nintendo Switch 2 will be shared in the future. The base version of the action RPG is available now on PlayStation®5, Xbox Series X|S, and PC via Steam and is currently on sale for as low as $29.39.

During the developers’ video, director Takuro Hiraoka and producer Ryozo Tsujimoto took a deeper dive into elements shown in the Monster Hunter Wilds: Ascendance announce trailer that debuted earlier today, including:
  • New Locale – The expansion introduces the Skybound Eyrie, where floating ruin-adorned islands are suspended above the Forbidden Lands. The new terrain provides fun ways to travel atop Seikret mounts, gliding between the floating isles.
  • Boost Bracer – Monster Hunter Wilds: Ascendance adds new actions for each of the 14 weapon types via the Boost Bracer. This fresh piece of equipment in hunters’ arsenals introduces exhilarating new attacks, combos, and mobility options to give hunters more versatile options while tackling tougher challenges.
  • Master Rank – The expansion will feature a wealth of content for newcomers and veterans alike, with even more profound challenges awaiting hunters as they seek to unravel the mystery surrounding the sudden appearance of Elder Dragons in the Forbidden Lands. The story for Monster Hunter Wilds: Ascendance can be accessed after hunters complete the 7★ Quest “Awaking from a Dream.”
  • New Monsters – The trailer showcased a new monster pack displaying devastating aerial coordination and gave a glimpse of returning fan-favorite Elder Dragons including  Kushala Daora. Please stay tuned for more information on the new challenges that await in Monster Hunter Wilds: Ascendance.

Monster Hunter Wilds: Ascendance is planned for release in 2027.


The appearance of Elder Dragons in the reveal trailer inspired the developers to reflect on their portrayal in the recently released Monster Hunter Stories™ 3: Twisted Reflection. The highly acclaimed turn-based RPG is out now on PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam. A free Trial Version with save data transfer is available on all platforms.

Happy Hunting!

Article by: Susan N.
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EA Sports UFC 6 - PlayStation 5 Review

 

EA Sports UFC 6 by developer EA Sports and publisher Electronic ArtsPlayStation 5 review written by Nick with a copy provided by the publisher.

Estimated reading time: 7 minutes

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Wheelmates Launching on Steam in September of This Year!

June 6, 2026 | WheelMates, the co-op driving adventure where two players guide tiny RC cars through the secret-riddled house of an eccentric missing scientist from developer Firevolt, charges its batteries to launch on Monday, Sept. 7 on PC via Steam with a Friends Pass available at launch, as revealed today at Future Games Show. PlayStation 5 and Xbox Series X|S versions are currently in development.


Play the updated Steam Next Fest demo starting Monday, June 7. Learn more about the story by scanning selected objects, discovering memory cards that reveal details about the owner of the house. Revisit the clues and connect the dots in the Journal, debuting in the updated demo. Enjoy improved controls with more flexible handling settings, additional camera settings including free camera control, and Steam Deck support. 

Antennae at attention! Go offroading indoors as two RC cars in a maze-like laboratory home to oversized household objects covering up the strange experiments of a stranger scientist. Work together to get into small spaces and hard-to-reach areas, and discover secrets in playgrounds where normal appliances become comically large obstacles. Charge through environmental puzzles in a series of unlockable escape rooms on a journey through the Kitchen, Garage, Backyard, and other mysteriously closed-off, wide open crawlspaces.

Team up to tackle challenging tasks demanding collaboration. Communicate with one another to properly time each player’s role in every solution, and together unlock every location inside the house to learn the truth behind the professor’s disappearance. Upgrade RC cars with physics-based rope swings, powerfully magnetic wheels, and other helpful gadgets to turn teamwork into progress in unpredictably fun ways.

Ride through a puzzling house with a friend at any pace as WheelMates steers into shared problem solving skills between duos as the core framework fostering fun moment-to-moment gameplay without the pressure of performance.

Strap in for an unexpected ride when WheelMates launches on Steam for PC and Steam Deck on Monday, Sept. 7, 2026. A Friends Pass will be available alongside the Steam version, enabling two people to play with just one copy of the game. Play the updated demo today on Steam for PC and Steam Deck. PlayStation 5 and Xbox Series X|S versions are also in development for release at a later date. 

WheelMates supports 14 languages including English, French, German, Spanish (Spain + Latin America), Simplified Chinese, Polish, Portuguese (Brazil + Portugal), Russian, Italian, Turkish, Ukrainian, and Belarusian. 

For more information, join the Discord server, visit the game’s official site, and follow WheelMates on X, TikTok, and YouTube.


About Firevolt

An independent studio Firevolt combines its experience and knowhow to make its own co-op titles that bring new approaches and shared experiences to the world. 

Article by: Susan N.
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Nightdive Studios Announces Thief: The Dark Project Remastered for Winter Release!

Vancouver, WA (June 7, 2026) | Nightdive Studios, Eidos-Montréal and Atari today announced Thief: The Dark Project Remastered, a modern revival of the groundbreaking 1998 classic from Looking Glass Studios that helped define the stealth genre. Remastered with Nightdive’s KEX Engine, the release includes Thief: The Dark Project and the additional missions, content and updates from the 1999 Thief Gold re-release. Coming this Winter, the game will be available on PlayStation 5, Xbox Series X|S, Xbox Play Anywhere, Nintendo Switch 2, Steam, Epic Games Store and GOG, in addition to PlayStation 4, and Nintendo Switch.
 

Considered an early foundation of “pure stealth” gameplay, Thief stood out in an era dominated by combat-heavy first-person games. Instead of open confrontation, it rewards a slower, more deliberate approach – using light and sound to stay hidden or misdirect enemies, and when required, ferocious moments of violence that stay hidden in the shadows. Described by its developers as a “first-person sneaker,” the title is widely regarded as the pioneering 3D stealth experience or “immersive sim.”
“Thief didn’t just introduce stealth mechanics, it defined them,” said Stephen Kick, CEO at Nightdive Studios. “With this remaster, we’ve preserved the tension and intelligence of the original while enhancing it for modern players, ensuring that its legacy continues to influence how stealth games are played today."
Thief notably emphasizes player agency over scripted scenarios, giving players the freedom to navigate the world and tackle challenges in their own way, using the tools available to them to stay hidden. The NPCs in Thief are also responsive to the environment: instead of following routines, they interact with visual and auditory cues, react and investigate, and communicate with each other.
“Few games have had an impact as enduring as Thief,” said Patrice Baig, General Manager at Eidos-Montréal. “It set a standard for immersion and atmospheric storytelling that still resonates today. This remaster ensures a new generation can experience what made it so influential, and we’re proud to see it treated with such care.”
In Thief: The Dark Project Remastered, players once again step into the boots of Garrett, an orphan rescued from the streets by the Keepers – a secretive, ancient order dedicated to maintaining balance in the world – and trained to become a Master Thief. Now an adult, the rebellious Garrett has left the order and now moves through a world of corruption and conspiracy, stealing from the wealthy for personal gain. Despite his cynical outlook and dark wit, as he uncovers hidden agendas among those grasping for power his instinct is to act for the greater good.


Innovative gameplay features include:

  • Advanced NPC AI: A dynamic visibility system and sound simulation allows both players and enemies to detect movement realistically; NPCs will dynamically adapt to sounds the player makes,  investigate, and even raising alarms
  • Keep to the Shadows: Experience one of the first games to use light and sound as core gameplay mechanics; use fire arrows to extinguish torches and moss arrows to dampen loud surfaces
  • Stealth-Based Combat: Strike unseen from the shadows using Garrett’s blackjack to incapacitate enemies from behind or specialized gas mines and arrows to take them down from range
  • Misdirection: Flashbombs will temporarily blind and disorient enemies and Noisemaker arrows will distract and draw away guards. 
  • Tools of a Master Thief: amass a full array of specialized tools including lockpicks, remote cameras, and even rope arrows to access out-of-reach locations

Thief: The Dark Project Remastered modernizes the original experience with material quality of life enhancements. As part of the remastering effort the artists at Nightdive have carefully updated and improved the graphic textures and models, as well as the cut scenes and animations. The team also updated the UI, adding a weapon and item wheel, and mission selector. Support was also added on PC for custom campaigns so that players can experience the many missions and campaigns created over the years by fans.

From its use of light and shadow to its emphasis on player vulnerability and non-lethal playstyles, Thief: The Dark Project helped shape decades of stealth-focused design. Its influence can be seen across the genre, inspiring immersive, system-driven gameplay. The game was recognized at the 3rd Annual Interactive Achievement Awards (2000) with a win for “Outstanding Achievement in Character or Story Development.” With Thief: The Dark Project Remastered, players can revisit – or experience for the first time – the title that made stealth not just a mechanic, but a philosophy.

Thief: The Dark Project Remastered will launch this Winter on PlayStation 5, Xbox Series X|S, Xbox Play Anywhere, Nintendo Switch 2, Steam, Epic Games Store and GOG, in addition to PlayStation 4 and Nintendo Switch. Nintendo Switch owners can upgrade to the Nintendo Switch 2 Edition for free.

For more details on Thief: The Dark Project Remastered, visit atari.com.

 
 

About Nightdive Studios

Nightdive Studios is a dedicated global team of industry veterans committed to restoring the classic PC game titles of the past and making them accessible to a new generation of gamers. Hit titles from Nightdive Studios include System Shock Enhanced Edition, System Shock 2, the remastered Turok trilogy, Shadowman Remastered, Star Wars: Dark Forces Remaster, PowerSlave Exhumed, Quake II, The Thing: Remastered, and its full-fledged remake of the iconic System Shock. Nightdive Studios is a subsidiary of Atari, Inc.  More information can be found on the company’s website, www.nightdivestudios.com. Fans can additionally follow on Facebook, X, or Bluesky.

About Eidos-Montréal

Founded in 2007, Eidos‑Montréal® is a game developer and publisher best known for breathing new life into established intellectual properties, whether owned, licensed, or developed in partnership with industry collaborators. Renowned for its storytelling expertise, the studio brings depth, emotion, and renewed relevance to beloved worlds, crafting narrative‑driven experiences that resonate with players around the globe.

Eidos-Montréal is part of Crystal Dynamics – Eidos, an operative group within Embracer Group AB which is publicly listed on Nasdaq Stockholm under the ticker EMBRAC B. (EMBRAC B). 

Learn more at eidosmontreal.com.

About Atari

Atari is an interactive entertainment company and an iconic gaming industry brand that transcends generations and audiences. The company is globally recognized for its multi-platform, interactive entertainment, and licensed products. Atari owns and/or manages a portfolio of more than 400 unique games and franchises, including world-renowned brands like Asteroids®, Centipede®, PONG®, and RollerCoaster Tycoon®. The Atari family of brands includes game developers Coatsink, Digital Eclipse, Early Morning Studios, Implicit Conversions, Infogrames, Nightdive Studios, Stormteller Games, and the community-based sites AtariAge and MobyGames. Visit us online at www.Atari.com.

Atari shares are listed in France on Euronext Growth Paris (ISIN Code FR0010478248, Ticker ALATA) and OTC Pink Current (Ticker PONGF).

©2026 Atari Interactive, Inc. Atari wordmark and logo are trademarks owned by Atari Interactive, Inc.

Article by: Susan N.
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METRO 2039 Release First Gameplay Trailer and Reveals February Launch

20.00 CEST |19.00 BST | 11.00 PDT | 7th June 2026: During the Xbox Games Showcase, we released our first action-packed gameplay trailer featuring nearly three minutes of footage captured completely in-game, and the first look at Hunter, the new Fuhrer who has washed the Metro in lies and propaganda to gain the ultimate power. We’re also proud to announce that the game will be in players’ hands in February 2027 where it will launch on Xbox Series S|X, PlayStation 5, Steam, and Epic Games Store.


The Hunter Trailer.

Blending jaw-dropping gameplay and impressive graphical fidelity the trailer showcases the return of close and claustrophobic stealth-action gameplay, tunnel and surface exploration, iconic METRO mechanics and diegetic survival elements. The 3-minute premier also gives a glimpse at the new stealth weapon – The Shatun – as well as a new breaching charge for your arsenal as you delve deep into the dark heart of the Metro.

The Stranger won’t stop until the Fuhrer burns.

The Metro has been transformed by a powerful new regime and its leader, the fanatical Spartan leader known as Hunter. METRO 2039’s protagonist, The Stranger, is consumed with anger and hatred, chastising the Fuhrer for his lies and hypocrisy. As part of the Spartan Order, Hunter was a legend, a high-ranking, experienced Ranger, who swore to protect the Metro. What’s left of the Spartan Order as he knew it lies in ruins, and where the Spartans were once considered selfless protectors, the Stranger believes Hunter has become the very enemy the Spartans used to fight...

Missed out on the latest METRO news? Be the first to learn more by registering for updates at METRO2039.com and follow us on X, TikTok Instagram, Facebook, Threads, YouTube and Bluesky with @MetroVideoGame. To find out more about 4A Games, please visit the official website at www.4a-games.com, follow on Facebook www.facebook.com/4aGames and Twitter www.Twitter.com/4agames.

METRO 2039 is developed in Ukraine amid Russia's ongoing full-scale invasion, and in Malta. 4A Games continues to support its homeland and team members in Ukraine in every possible way. If you wish to contribute, we can recommend the Official Fundraising Platform of Ukraine: United24: https://u24.gov.ua/


About METRO 2039:

METRO 2039 is the next landmark FPS from acclaimed storytellers, 4A Games. Journey into the dark heart of post-apocalyptic Moscow in a harrowing conflict for the very soul of the Metro. Experience the most shocking METRO adventure yet in a powerful single-player story that weaves exploration, survival, combat and stealth across a hauntingly beautiful but deadly world with unparalleled immersion.

Learn more about METRO 2039 here: www.metro2039.com

Inspired by the worldwide best-selling METRO book trilogy by Dmitry Glukhovsky.

About 4A Games:

4A Games is an award-winning, multinational video game development studio known for its immersive, story-driven experiences and technical ambition. Founded in Kyiv, Ukraine in 2005 by industry veterans with a shared passion for AAA-quality games, the studio has established itself with the METRO series, building one of the most acclaimed narrative-led FPS franchises in gaming.

Now headquartered in Malta, with the majority of the development team still located in Ukraine, 4A Games has over 200+ talented team members from all over the world, with diverse and unique backgrounds that brings countless years of experience and love towards creating deep memorable experiences for our audience.

To learn more about 4A Games, please visit the official website at www.4a-games.com, follow on Facebook www.facebook.com/4aGames and Twitter www.Twitter.com/4agames.

About DEEP SILVER:

Deep Silver is the home of captivating gaming worlds from the gripping post-apocalypse of METRO, to the twisted paradises of Dead Island to the authentic Medieval landscapes of Kingdom Come Deliverance. For more information, please visit www.deepsilver.com

Article by: Susan N.
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Maximum Entertainment Announces Smalland 2: Lost Realms!

Walnut Creek, California — June 8, 2026 | Maximum Entertainment today announced Smalland 2: Lost Realms, the next chapter in the beloved miniature-scale open-world survival adventure franchise.


Launching this year on Steam, PlayStation 5, Xbox Series X|S, and the Epic Games Store, with Nintendo Switch 2 planned for 2027, Smalland 2: Lost Realms expands upon the original game with a larger world, deeper progression systems, creature companionships, and more, all while maintaining 10-player co-op.

Set ages before the events of the original Smalland: Survive the Wilds, Smalland 2: Lost Realms transports players to a mythical era before the Giants arrived. In this vast new adventure, players will explore a sprawling world filled with elemental creatures, forgotten civilizations, and mysterious lands waiting to be rediscovered.

As a member of the Smallfolk, players must journey across the Lost Realms to uncover ancient secrets and confront a dark prophecy foretelling a catastrophe that threatens the future of the world.

Players will traverse diverse regions, each featuring unique cultures, resources, and challenges. Whether venturing alone or alongside friends, survivors can establish outposts, forge trade routes between distant lands, and build thriving networks to help their people evolve in these diverse environments.

Smalland 2: Lost Realms introduces the following features:

  • A new crafting system
  • New water and climbing mechanics
  • A wide variety of vibrant new environments brought to life with enhanced visuals, greater detail, and improved environmental effects thanks to Unreal Engine 5
  • Enhanced ability to tame and bond with a variety of creatures, forming powerful companionships that provide unique abilities and assistance through their journey

Smalland 2: Lost Realms will launch this year on Steam, PlayStation 5, Xbox Series X|S, and the Epic Games Store, with the Nintendo Switch 2 version coming in 2027.

For more information, visit smalland2lostrealms.com


About Maximum Entertainment

Maximum Entertainment is a global entertainment company dedicated to crafting indie to AA video game experiences through original content and licensed partnerships. A fully integrated group with a broad portfolio of content, the company emphasizes collaboration and inclusivity in its partnerships to produce the highest level of interactive entertainment.

With more than 300 titles in its catalog, Maximum Entertainment has joined forces with talented creators and renowned franchises around the globe to deliver magic to the gamer in everyone. Maximum Entertainment employs experienced professionals across the entire value chain of video games including development, publishing, transmedia, sales, and operations. Visit Maximum Entertainment at www.maximument.com

Article by: Susan N.
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New Co-Op Horror Title 'Cordura' by Garage51 Reveals Gameplay Trailer

June 6, 2026. Barcelona, Spain | Independent developer Garage51 has just revealed their gameplay trailer for CORDURA a 1-4 player quota co-op horror game for Steam and PS5 that takes place in decaying Victorian mansions where players will have to survive while dealing with the innovative Mimic System: the night listens to your proximity chat, copying teammates' voices and appearances to split you up.


IT’S A SIMPLE JOB, FOR MEN WITH NERVE

Set in a distorted Victorian era, players must infiltrate corrupted buildings to recover "Roses of the Night"—a powerful source of Ambrosia—before the environment claims their sanity. Coordination is the only way to survive the darkness, as the core of CORDURA is the Mimic System. This mechanic allows the darkness to learn and imitate the voices and physical appearance of your teammates. In a game where proximity voice chat is your lifeline, you’ll quickly find yourself questioning if the person calling for help around the corner is actually your friend or something... totally different.

THE STORY

Science once dared to blur the boundaries of the Night, and now the darkness has returned to reclaim its own. Victorian buildings awaken corrupted by a primal influence, twisting their halls into procedural labyrinths and reducing inhabitants to empty shells that now stalk from the shadows.

Yet, desire proves stronger than fear. Deep within these walls grows the Rose of the Night, the source of the Ambrosia. A potent neurostimulant coveted by the aristocracy for their decadent gatherings. You will take on the role of the workers who enter to extract this prize before you lose your sanity.

Few return alive, but greed always finds new volunteers.

"With CORDURA, we wanted to move away from scripted jumpscares and focus on the paranoia of not knowing who to trust," says the Garage51 team. "In these scenarios, silence keeps you hidden, but if you don't talk to each other, you won't make it out". 


MAIN FEATURES

  • Quota Survival-Horror: Enter procedural labyrinths alone or with up to 3 friends. The game’s dynamic difficulty ensures the threat scales to your group size.
  • Mimic System: "The Night" listens to your team and actually mimics your friends' voices and appearances to split you up and lure you into the abyss using proximity voice chat.
  • Shifting Environments: These settings are not static. Corrupted buildings reshape themselves in real-time, meaning a path you used to get in might be gone by the time you try to get out.
  • Permanent Stakes: Death has consequences. If a worker falls, they are lost along with their gear, unless the survivors decide to risk a rescue mission to recover their body.

About Garage51

We are Garage51, where talent grows and dreams thrive. Nurturing passionate developers into industry leaders with our comprehensive development pipeline since our start in 2018. We are not afraid of any challenge, on the contrary, we believe it is the best way to improve and to be on same level of what our players deserve.

Article by: Susan N.


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Forever Skies Releasing on Xbox Series X|S with Major Free Update for All Platforms in July!

Wrocław, Poland | 6 June 2026 | Polish developer Far From Home has announced that their breakout debut title Forever Skies will be released on Xbox Series X|S on July 27, 2026. 


The news was revealed during Summer Game Fest as part of the Future Games Show Summer Showcase. 

The July 27th launch will also coincide with the release of a major free update across PC, PS5 and Xbox X/S. “The Final Echoes” update concludes a series of community-driven updates that have introduced a wide range of new features and content to Forever Skies, including: 
  • Additional side quests exploring the stories of the world’s former inhabitants
  • A new airship electricity system
  • A complete overhaul of the airship damage system
  • Additional enemies and combat encounters
  • Unique landmarks to discover and explore
  • New airship tools and devices
  • Extensive custom difficulty settings
  • New airship decor items to customize your vessel
  • Location variety overhaul

Pre-orders On Xbox X|S Available Now

Alongside the Xbox release date announcement, Far From Home has opened pre-orders on the Xbox Store. Players who pre-order the game will be able to play 72 hours ahead of the official release date, along with access to the game's official Support Pack, which is a collection of four unique cosmetic airship decoration items that can be printed 


About Forever Skies

In Forever Skies, players take on the role of scientists sent back to a toxic, post-apocalyptic Earth to uncover a cure for a virus threatening the last remnants of humanity. Using advanced technology, players explore, scavenge, and survive while piloting a customizable high-tech airship. Whether playing solo or teaming up with up to four players in co-op, Forever Skies delivers an immersive survival experience where exploration, crafting, and resourcefulness are essential to overcoming this harsh new reality.

Forever Skies originally launched in April 2025 as a timed console exclusive on PS5 and has since surpassed 500,000 copies sold.

Article by: Susan N.
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Fertile Publishing Grounds: Positive Impact Games & ByteRockers’ Games Plant Partnership for The Regreening

The Regreening is a soilpunk fairytale about restoring nature and making a home in a folklore-inspired world
 
 
2026 - Berlin, Germany | Indie publisher ByteRockers’ Games signs on The Regreening developer Positive Impact Games.
 
After a successful first venture into publishing last year with the relaxing kingdom-builder Let Them Trade by Spaceflower, followed by the promising partnership with the young talent creating the atmospheric poem-writing adventure OKU at Irox Games, this third title fully cements ByteRockers’ Games as a supporter of small studios with a strong vision.

    “We are excited about the new partnership with a rising indie team that, at the same time, brings a wealth of industry experience. This women-led powerhouse of a studio impressed us right from the start, just as much as the core game idea of restoration itself. An important and beautiful topic without the usual ‘serious games’ touch. We aim to help this team achieve the success they absolutely deserve.” — Maik Reichelt, CEO of ByteRockers’ Games 




The Regreening calls itself a soilpunk fairytale: a farming simulation about restoring a deserted world and getting back in touch with nature. Players meet ancient spirits based on Baltic folklore and explore the state of their new home at their own pace. The satisfying transformation of the environment through gardening, crafting, and befriending the local fauna captures the genuine joy of living in tune with your surroundings. ​
 

This is the debut game of Positive Impact Games: a Hamburg-based remote studio founded in 2024 by industry veterans who were awarded the Gamecity Hamburg Prototype Fund. ​

The Regreening - Official Announcement Trailer (https://www.youtube.com/watch?v=d9LxtEKE4RE):

 
 
The studio is led by Managing Director Volha Kapitonava, an experienced Producer and Mentor with Marketing background. She is flanked by Creative Director Marie-Anne Hachey (prev. gamigo, THREAKS), Technical Director Merve Meszaros (Engineer with 10 years' experience and renowned Public Speaker), and Art Director Max Besseling (prev. Grinding Gear Games).
 

    “Teaming up with ByteRockers' Games felt like finding our people. Their excitement for The Regreening and their love for meaningful, cozy games perfectly match where our hearts are. As a team rooted in care, craft, and community, we couldn’t ask for a better partner to help us grow our first title.” — Volha Kapitonava, Managing Director of Positive Impact Games
 

As a team, they aim to make wholesome & cozy games that uplift, connect, and inspire change by addressing important contemporary topics. When asked what makes their games special, they cite “the power of play to transform” as core to designing games that build you up and strengthen the soul.
 
Q1 2026 remains a busy time for publisher ByteRockers’ Games, who are currently preparing for the launch of their in-house coding bullet heaven Net.Attack().
 

About The Game

The Regreening is a cozy simulation game about restoring nature in a soilpunk fairytale. Grow plants to create living ecosystems, become friends with ancient spirits, make your own upcycling hub, and hug ALL the animals!
 

Can you transform this deserted world into a joyful home again?
 

Key Features

  •     Plant & Cultivate: Discover new seeds, choose which animal habitats to restore, learn powerful plant synergies, and create beautiful living biomes according to your vision.

  •     Recycle & Craft: Clean up old junk to collect crafting materials and upcycle them into beautiful decorations for your home, or powerful watering systems for your plants.

  •     Befriend Folklore Spirits: Meet mythical nature spirits willing to give you mighty abilities in exchange for your help (and maybe a few shiny objects.)

  •     Enjoy the Fruits of Your Care: Harvest flowers and berries to plant in new areas or to give as gifts to your favourite animals and friends.

  •     Made for cozy gamers: The Regreening offers a completely stress-free experience with no timers or pressure, where every gentle action helps nature recover, wrapped in a rich atmosphere with adaptive music and ASMR-like forest sounds, guided by intuitive mechanics and heartfelt folklore storytelling.

About Positive Impact Games

Positive Impact Games is a women-led studio based in Hamburg and founded in 2024 by five experienced games industry veterans. They are a multicultural team that makes wholesome and cozy games that uplift, connect, and inspire change by addressing important contemporary topics. Their debut game is The Regreening, a cozy soilpunk simulation game.

positive-games.com
 

About ByteRockers’ Games

Berlin-based development studio and publisher of indie games that loves to rock n' roll. Currently working on the code-based bullet hell Net.Attack() and a space-themed mining simulator named Exovia, the company has a long track record of releasing quality games since 2018.

As publishing partner and proud resident of the German games capital, supporting small teams with fresh ideas has become the signature of ByteRockers' Games, who make a point to show face at local events of all sizes and even take on the role as industry advocate with the politicians and media in town.

byterockers.games
 

Copyright © 2026 ByteRockers' Games, All rights reserved.
 



Article by: Susan N.



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Net.Attack() - PC Review

Net.Attack() by developer ByteRocker’s Games and published by ByteRocker’s Games and Gamersky Games - PC (Steam) review written by Hayden with a copy provided by the publisher.

Estimated reading time: 5 minutes


Net.Attack() is dangerously fun. From thinking that I could dip my toe into the tutorial during a lunch break to having put more hours into the game on my first day with it than I did my full-time job, Net.Attack() smoothly pulled me into a ‘just one more level’ mindset. This top-down programmable shooter is definitely not my usual cup of tea - you’ll find me building things more often than destroying them - but the way that the game steadily ramps up the difficulty while letting you tinker is a gold mine. At its core, Net.Attack() is about figuring out how to chain together nodes in its simple-looking programming interface to create new and more powerful attacks while you dodge enemies and run out a timer on each level. The way that ByteRocker’s has woven that into fields of gratifying explosions and endless waves of enemies, however, has really elevated this from ‘neat’ to ‘WOW’.



Net.Attack() centers progression around three collectible currencies: ByteCoins (experience used to level up your character), Data (used to purchase nodes to program with), and DarkBits (used to purchase upgrades between sessions). In true roguelite fashion, each session you play will try to conquer a single region with multiple layers (levels) to progress through. Win or lose, the DarkBits you collect can be used to purchase incremental upgrades that apply for all future attempts. ByteCoins and Data, however, are used only within a single run, and do not carry over. That said, without ByteCoins to level up and Data to buy programming nodes with, you’re not going to get very far!

The playing field within Net.Attack() is a relatively simple top-down field, with floating icons to represent your character and enemies within the area. Since you’re playing as a hacker here, this makes sense - you’re looking at a visualization of what you are doing, you’re not physically present yourself. By default, every hacker character (and there are many to choose from) starts with at least one program node that provides an attack. Early on, enemies are sparse and weak, allowing you to carefully pick off enough to get an initial level or two and afford a couple of programming nodes. This is where the game starts to take off, and where my inner nerd rejoices.



Programming in Net.Attack() is done in a dedicated coding screen that pauses the run-and-gun action. Every character starts with a selection of Root nodes, which automatically trigger anything attached to them on a cycle based on their speed in milliseconds (ms). Every node you earn or purchase chains off one of these recurring triggers, and has its own speed value that slows down the whole chain. Sure, you might find a node that drops a veritable nuke on a section of the screen, but anything you have in the same action chain will be crippled by the extra time it takes to run! On the other hand, highly upgraded characters might be able to get some nodes to a point that they actually speed up the chains they’re in, so maybe you can figure out a way to pull it off?



Net.Attack() also makes players think when putting chains of nodes together in the way that those effects are centered. Root nodes always originate from the character, but many attack nodes change the origin of the next node in the chain to be the object it just hit. If that sentence makes you perk up and think ‘chained attacks?’ you’re absolutely correct, and you’ve just hit on a core concept of the game. By using sequences of nodes, you can turn a single initial ping of damage into a screen-clearing cascade of attacks and an explosion, each attack turning its hapless target into the engine of its comrade’s destruction. With single- and multi-target attacks, area of effect actions, FOR-loops, IF nodes and even placable mines that can merge for greater effects, Net.Attack() has a huge degree of replayability within a deceptively simple appearance.



For all the complexity I just raved about, Net.Attack()’s interface is clean and easy to understand, and the in-game documentation walks players through all the concepts on how things interact. The programming itself is easy to manipulate, as players just have to drag a node onto the programming field and then mouse-drag connections for inputs and output to chain them together. No missing semi-colons or frustrating typos here, this is visual programming at its most accessible.

Sound and story here are basic, but that suits the genre well. One does not (normally) endlessly replay the same level in a roguelite hoping to sit through the same cutscene or lore dump for the umpteenth time, so the lack of a deep story isn’t missed. We’re here for action, explosions and creative node programming after all, not dialogue and narration worthy of Shakespeare.

If challenging the normal sets of levels is wearing thin, Net.Attack() also offers daily challenge levels and a sandbox mode to satisfy your explosion-based cravings. To level the playing field though, the daily community-wide challenges strip you of all your between-run purchases, letting every player tackle the challenge from an equal baseline. It's a pleasant change, and can even let you try playing additional characters that you may not yet have unlocked with your post-run rewards. [Side note: these are all earned and purchased using in-game currency from what I saw. No predatory pay-to-win real-money microtransactions here.]



Overall, Net.Attack() is a simple-looking game that will invite you to test the waters, and then let you fight your way back to the desktop hours later wondering where your day went. The node-based programming is absolutely genius, and really takes the game from feeling like a powerup-driven top down shooter into something really unique and engaging. There is tons of replayability here, with the special attributes of each character changing your best options for programs, and the layers themselves are big enough to feel expansive while playing. There is very little that you could ask for that Net.Attack() doesn’t already deliver, and I strongly recommend picking it up. Even better, this isn’t going to set you back AAA pricing - the price point on Steam is roughly $11 Cdn at time of writing, and the game is even on further discount as part of the 2026 Steam Bullet Fest until June 15, 2026.


Score: 9.5 / 10



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Frantic Platform Brawler from Efecto Studios Reveals Free Playtest until June 14th!

Bogotá (Colombia) June 4, 2026 | Veteran Colombian independent studio Efecto Studios is proud to reveal their new game Bunraku a frantic platform brawler inspired by the art of Japanese puppetry in development for Steam, Nintendo Switch 2 and PS5. The game has just opened a free playtest on Steam until June 14. Combat demands mastery of the slashing dash, precision parries, and powerful ninjutsus, integrating the action with a performance in front of a live audience that reacts dynamically to every impact. Bunraku allows for intense ninja battles of up to 8 players, (online or local) jumping into the action in shifting PvP arenas where every combat becomes a staging.


The curtain rises, the lights shine bright ...

... and the performance begins!

In this magical Japanese puppet theater, the spirits of legendary warriors come back to life to recreate ancient battles in a show full of ninja action and tactical combat movements. The audience vibrates with every attack and cheers with every parry while ninja attacks fly across the stage.

Are you ready to take your place in this grand performance? Each act is a high-precision competition where only the most talented will reach glory under the spotlights.

To become the grand champion of the ninja puppets, you must master Ninjutsu: the art of moving, attacking, and countering with incredible speed and precision.

  • Use your Dash to move swiftly across the stage and strike down your opponents in a single hit.
  • The Parry blocks and stuns enemies who dash at you and can even deflect items back at the caster.
  • Find Scrolls on the stage to invoke powerful and varied Jutsu that can turn the tide in your favor.



About Efecto Studios

Efecto Studios is a game development team with over 24 years of experience in the industry. During this time, we have worked on a wide variety of interactive projects, co-developing titles such as Ark: Survival Evolved, Lords of the Fallen, Palia, Battlefield Mobile, Atlas, and Dark & Light.

By accurately assessing our own limitations, we ensure that our goals remain realistic and achievable. To accomplish this, we bring the necessary technical and creative expertise to cover all disciplines of development, from conceptualization and design to programming and final art production, adapting ourselves to bring ideas to life across all types of genres and platforms.

Although our primary focus is outsourcing, we dedicate a space for 100% in-house projects. These productions move away from massive global blockbusters to focus on more contained experiences, developed under an indie philosophy driven by our team's vocation and dedication.

Article by: Susan N.
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