• Din's Champion - PC Review

    Are you interested in 2D survival crafting games like Terraria but want something a little grittier and more in-depth? Well then, I might have a game for you! Din’s Champion is an interesting title that could best me summed up as some sort of chimeric cross between Terraria and Diablo.

  • EA Sports Madden NFL 27 - PS5 Review

    It’s that time of the year again – where I revisit what’s arguably my favorite video game franchise. EA Sports Madden NFL 27 returns to the field with its latest batch of changes, some minor and others more notable.

  • Midnight Moments - PC Steam Review

    Midnight Moments is a cozy cyberpunk diorama-building game that is stunning. Unlike games that require you to complete quests or take out assailants or even solve challenging puzzles, this one only requires one thing: imagination.

  • Cat Mail Co. - PC Review

    What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!

  • Outbound - PC Review

    Let me tell you about this cozy game my daughter and I are playing together called Outbound. Now, I've been following this game from the initial Kickstarter back in April 2025 to its full release in May 2026. The best Mother's Day gift for myself and my first ever collector's edition in a physical copy!

  • OVER REQUIEMZ - Nintendo Switch Review

    In OVER REQUIEMZ Yuhiru is thrown into the castle of Oz and is immediately accused of trying to assassinate the King and shoved into the dungeon. Not only is she treated like a criminal...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • House Flipper Remastered Collection - PC Review

    I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.

  • Asdivine Knot - PS5 Review

    Asdivine Knot is the latest title in the Kemco JRPG library. Following protagonist Verselio, who's on the run from the church that they once served, he'll be accompanied by an odd selection of party members as they all find a reason to band together…

  • STEINS;GATE RE:BOOT - PC Review

    Our story begins in Akihabra, Tokyo Japan. The protagonist Okarin… Or rather Rintaro Okabe, (Voiced by Mamoru Minyano) is a recent high school graduate who rents an apartment with his best friend and resident computer hacker, Itaru ‘Daru’ Hashida (Voiced by Tomokazu Seki) during the summer of 2010.

Create the Arcade of Your Dreams in Retro Arcade Shop Simulator!

On September 4, Retro Arcade Shop Simulator launches on PC in Early Access, letting players create and manage the retro arcade of their dreams. The title offers dozens of machines and attractions, along with a deep economy and extensive venue customization. Releases on PlayStation 5 and XBOX Series X|S are also planned down the line.


Retro Arcade Shop Simulator is the work of independent studio Alt Tab Game from Türkiye. Ultimate Games S.A. is the publisher.

Create Your Dream Arcade!

Retro Arcade Shop Simulator is a game where players build their own retro arcade. This simulator, with management elements, lets players recreate anything from a cozy 80s-style hangout to a massive complex for gamers.

The fun starts with a small arcade that can grow into a large center designed however the player likes, with up to 10 different rooms.

As the business grows, players can buy and place classic arcade cabinets, pinball machines, claw machines, and air hockey tables, among others. The operation can be expanded further with additions like an 8D cinema, pool tables, racing simulators, a cafeteria, a bowling alley, or even a go-kart track. The developers have prepared more than 25 unique machines and attractions.

Gameplay covers managing every aspect of running an arcade, including a token-based economy, bank loans, servicing machines, maintaining cleanliness, and hiring staff. Running a cafeteria also plays an important role, with players serving food and drinks and selling games, comics, and magazines. Retro Arcade Shop Simulator also offers extensive customization options for the venue, with dozens of wall types, floors, signs, neons, and other elements to choose from.

Retro Arcade Shop Simulator in Early Access

The game debuts on PC in Early Access on September 4, introducing the core gameplay mechanics. The developers plan to add new arcade cabinets, decorations, and further economy systems. The full version will also let players personally play nearly every machine in their arcade. Player feedback will be considered as the game is developed and the gameplay refined. As Alt Tab Game points out, the Early Access phase will last around 6 months.


Retro Arcade Shop Simulator – Key Features:

  • Create your dream arcade
  • Manage your business and finances
  • Service your machines and keep the place clean
  • Run a cafeteria and sell products
  • Grow and customize your venue

Retro Arcade Shop Simulator launches on PC (Steam Early Access) on September 4, 2026. The game is also set to come to PlayStation 5 and XBOX Series X|S later.

Article by: Susan N.
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Din's Champion - PC Review

Din's Champion by developer and publisher Soldak EntertainmentPC(Steam) review written by Richard with a copy provided by the publisher. 

Estimated reading time: 8 minutes 


Are you interested in 2D survival crafting games like Terraria but want something a little grittier and more in-depth? Well then, I might have a game for you! Din’s Champion is an interesting title that could best me summed up as some sort of chimeric cross between Terraria and Diablo.

Set in a world where an evil goddess is poised to destroy and recreate the world according to her whims, it falls to you to take on the forces of evil. You must build a town, craft your own weapons, and set out to slay the evil generals of the army set against the world. As you explore the world you are in, the game will progress with or without you, crafting a unique environment, both ecologically and militarily, each time you play.

Din’s Champion is a bit of a tough game to pin down because it does, well, a lot really. Let’s start off with the basics of how it works. The main premise is that of a survival/combat crafting game with a 2.5D side scrolling style, hence the similarity to Terraria. You start out with very little and must begin by chopping down trees, mining resources, building houses, and making gear through smelting ingots and forging armour and weapons. Unlike Terraria however there’s also a big emphasis on the combat oriented portion of the game. In Din’s Champion you have levels, skill trees, skills that increase as they’re used (like mining or forging), and various classes all with their own specialties and skills. As a comparison, this is much closer to Diablo in nature, both graphically and character progression wise.

As a good example of this, the warrior and assassin classes, which you can choose when making a new character, have different skills and intended playstyles. Not all classes will be available from the get-go however. A lot of them require unlocking by hitting certain in-game benchmarks, such as defeating a certain number of a specific enemy type. Needless to say, this makes individual character building a lot more of a critical factor, unlike most crafting type games where your equipment is the codifier for your playstyle rather than a chosen class.

So let’s talk a little bit more about the crafting side of things before delving into the combat. As I’ve mentioned, Din’s Champion is much like Terraria in the crafting style. You must go around collecting resources via mining with a pickaxe, chopping down trees, and digging up the terrain. If you happen upon some copper ore, you can create a furnace, produce copper ingots, and then forge equipment. You start with very little to your name and must create everything as you go, including workbenches and required stations. Once you’re somewhat set up, now you can make your first house! And you will want all your stuff in houses. Basically once you “finish” a world, your houses and contents get transported to the next, so make sure nothing is left out!

Now that you’ve got a house and some equipment, it’s off to go explore the deadly reaches of the wilds! There are different zones, spread both horizontally and vertically, throughout the world and each have their own biomes, traps, and monsters as well. Pay attention when entering a new area to make sure you won’t get beaten too badly. So now you are in enemy territory, and you see an evil demon across the way! You can now exchange blows. I’m assuming this means you will be swinging a sword at it with the first character you play. The surface tends to be pretty lenient from what I’ve experienced, so this means a few hits should dispatch your foe! You will be rewarded with money, experience, and if you’re lucky some drop items that can be used for crafting.

Once you start leveling you can now acquire new skills. Some of these are active skills and need to be assigned to your hotbar number keys, and others will have a passive effect. Active skills will consume MP but tend to do decent damage or provide good effects. Your health and mana will regenerate over time, more noticeably when outside of battle, so as long as you’re not being attacked you should be able to hide somewhere for a bit.

And you will need to hide. Enemies in Din’s Champion are not just static patrol units in their general area. They will dig, they will break through walls, they will get in fights with NPCs you haven’t met yet and kill them before you have any way of getting there, and they can and will subjugate other boss monsters to form alliance all while you’re trying to correctly place a table in your house so you can make new gear. Din’s Champion is an incredibly dynamic game, which is both a point in favour and against it in a broad view. While it is really neat to have constantly evolving threats, everything is on a sort of timer. Enemies will get stronger while you’re getting used to things, the challenge will increase, and you’ll be left sitting there thinking “how the heck do I make better gear or get better resources?”.

This also has an interesting spill off that results in any quests you take, whether they be from your base crystal you need to defend from the monsters or from wild NPCs, have a time limit. Sometimes these time limits are long enough to be considered negligible, other times they’ll be so short there’s no way you can reasonably complete them in the timeframe requested. I once had a sidequest from an NPC asking to find his buddy’s body. I only managed to explore half the area the body was supposed to be in before I timed out on the quest. While this dynamic is a really cool concept, it generally means you’re probably going to get pounded into the pavement for the first couple of world’s you run. Definitely a nice aspect for those a little more used to the game, but starting off is a bit rough.

Speaking of a little rough, it’s about time I mention the user interface. It’s pretty clunky and a little unwieldly. There are plenty of menus to navigate, stats to view, and mechanics to learn. Seriously, you’ll want to read all the tutorials/hints they give you as well as explanations. It might be a bit of a drag when you’re starting but trust me it’ll be helpful. Unfortunately navigating these menus isn’t exactly intuitive since there are so many, so I found myself checking the keyboard controls more than once because I couldn’t remember a hotkey. Even the menus at some workshop tables are pretty rough as well. Trying to repair equipment, since it has durability, and being unable to repair only one thing because you don’t know how is a bit frustrating. My biggest advice? Your first world is purely testing and getting used to how things work. Don’t put too much stock into performance until you learn how to walk. Once you get a handle on things then the game really takes off. I would also like to mention that the game isn’t exactly easy either. Enemies, especially boss units, can pound you into paste pretty easy, so make sure you’re prepared and know how to fight going into that.

The graphic and sound design for Din’s Champion is certainly a choice I wouldn’t have made, not that it’s bad or anything like that. This is another aspect that’s closer to a Diablo like game than it is to a Terraria or crafting game where things tend to be “cutesy-er”. A very much grittier look and some rather basic looking assets at times, but that sort of adds to the charm of the game really. It sets itself apart from the crowd both through the drawn inspiration and unusual art style.

As a sort of wrap up I will give a disclaimer that I am not good at Din’s Champion. I constantly overestimate myself, fall into pits I think I can get out of, miss jumps I could probably make. I also have an unfortunate habit of running into strong enemies before I reasonably should fight them or being completely unable to locate a quest objective. Despite all this I’m actually more inclined towards the game than you’d probably expect. Yeah, it’s rough around the edges and a little janky here and there, and the combat sometimes feels like something off an old Newgrounds flash game at times (wow how old is that), but it has a certain charm and depth that a lot of other 2D crafting style games don’t. You actually build a character off your character instead of gear, the world is constantly evolving, and it has a really unique presentation for the genre.

Overall I’d say Din’s Champion is a bit more of a niche title. For those who enjoy hack-and-slash RPGs and want to shove that system into a 2D survival crafter type game? This is probably a great choice. The world is always changing and enemies are active and can tunnel under your base or make alliances in real time, providing a unique challenge. On the other hand the menus and combat can be a little janky at times and feel a little rough. I’d highly suggest checking out the trailer available to see if it’s something you might enjoy!

 

Score: 7 / 10
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Follow the Old Legends in Talaka Releasing in Early 2027!

In Talaka, players take on the role of a young warrior who once believed in the old legends; the stories of Orisha gods, mystical creatures, and ancient realms. But as time passed, the myths faded. Forgotten by the world, the legends have begun to unravel, twisting into chaos and breaking the harmony between worlds.


Now, they must journey across dreamlike landscapes, reconnect with divine forces, and uncover why the myths have gone rogue. With the Orisha by their side, they’ll fight to restore balance before the stories vanish forever.

Key Features:

Dynamic Roguelite Combat - Every run offers new challenges and god-blessed weapons across 150+ weapon and skill combinations. Dodge, parry, and restore your way through corrupted spirits and twisted beasts in fluid, fast-paced combat.

A living Canvas of Culture - Every biome in Talaka is a living painting — from the arid Sertão and the vast Pantanal wetlands to the streets of São Paulo and the dreamlike depths of the Dark Orun.

Face the Forgotten - The legends that once guarded these lands are being erased from memory — and as they fade, they’ve lost themselves to a mysterious corruption. Hunt them down, master their patterns, and fight to restore what the world is forgetting.

Talaka will launch on Steam and modern platforms in early 2027. For more information, visit the game’s official website.


About Potato Kid:

Potato Kid is an independent Brazilian studio formed by three games industry veterans with over 30 combined years of experience. Guided by the principles of being small and efficient, playing smart with technology and market instinct, and staying true to what the team believes is meaningful to make, the studio operates on a lean, efficient model, creating unique, creative, and highly polished games shaped by direct player feedback and built to resonate with gamers. Its first title, Talaka, is an Action Roguelike set in Brazilian mythology, published by Acclaim, targeting a Q1 2027 release.

About Acclaim:

Originally founded in 1987, Acclaim established itself as a leading global developer, publisher, and mass marketer, bringing beloved franchises such as Mortal Kombat, Turok, and NBA Jam into homes worldwide. Today, Acclaim carries its legacy forward with an unwavering commitment to supporting talented indie developers and delivering high-quality, premium indie games to a global audience. Acclaim’s modern revival stands as a testament to the strength and enduring appeal of its iconic brand.

Article by: Susan N.
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Outbound - PC Review


Outbound by developer Square Glade Games and publisher Silver Lining Interactive—PC (Steam) review written by Valerie, with a purchased copy. Additional points by my partner in crime, Susan N.

Estimated reading time: 9 minutes 


Let me tell you about this cozy game my daughter and I are playing together called Outbound. Now, I've been following this game from the initial Kickstarter back in April 2025 to its full release in May 2026. The best Mother's Day gift for myself and my first ever collector's edition in a physical copy!

Outbound is fulfilling my camping itch just nicely with all the visuals and sounds of nature. I've played the single player and have been experiencing a lot of fun and exploration. However, we do have a couple of gripes in multiplayer (more on that later), but we are having a grand time!

We are currently in the third biome and really enjoying hunting for things to complete, rebuild, or fix the various 'attractions.' We even had the pleasure of a hot air balloon ride! The only things missing are the smells and the wind through our hair as we float up.


Gameplay: 

Source Energy 

You start out in Outbound with an electric powered camper van that starts out at a slow speed, but through the vehicle upgrades the speed increases. When you open the trunk portion of the camper you find the crafting. There's also the motor info as well as the bio burner power plant to fuel the camper. I wasn't good with the minigame in the workbench, but feel free to have fun with it for crafting your tools.
 

Build

Along with living off grid with your camper van you can build your dream home on top of it. You have access to the upper level with a ladder, and later with the latest fishing update you get stairs to build a multi-level home. There are also blueprints to collect so you can build that awesome home and make more upgrades to your vehicle. 
 

Craft 

Your character has a health gauge, food gauge, and there's also the power / fuel gauge for your camper so you know when to stop to power up again. You find many resources for building, food consumption, water collection, and make other parts to fix those attractions you visit. 
 

Grow 

As you play, you can build crop plots to grow food for yourself (or your group) and I was amazed at the rating of how much food health you gained from each new recipe we unlocked. After finding the blueprints for the machine needed to cook the ingredients, you can make food that provides up to one hundred percent food health! 
 


Multiplayer 

Since I'm hosting our multiplayer game I'll let Susan N. tell her side of the coin for gameplay. 
 
Susan here. Outbound has been quite enjoyable to play both in single player and multiplayer. With Valerie, we've driven across the various biomes, solved puzzles, found multiple gnomeos, and even caught some fish! We've had a great time exploring the world and grabbing plants to grow our own. 

I've had the opportunity to do a lot of the driving in our camper van which is quite fun and it allows you to get just about anywhere. Although, there were a couple of locations that were a bit rough to get through like in one of the maps there is a sharp dip in the road filled with some water. That particular section is steep for any vehicle, nevermind the camper van's size or weight.

Anyways, Val and I were able to build a nice house atop the camper van with a couple of lovely fish tanks, an assortment of plants, and as much lighting as we can muster because the lighting is admittedly not the strongest in the game. And it is one of the bigger pain points in the game for us both. Val and I have gone camping together many times over the years and a flashlight or two are some of the first pieces of gear that we pack. In Outbound, the ability to unlock a flashlight or lighting in general is much too late in gameplay, and even at that, the lamps and decorative light for your mobile home is simply not strong enough. The lights barely illuminate anything and the player flashlight is much too harsh at close distances. 


That said, there are many other aspects of Outbound that I personally love. I enjoy the lore notes found scattered around the houses and landmark locations. And with every location, you can find a large amount of supplies to be collected for both players - mostly. With the exception of certain later resources that are sparce on purpose, there are plenty of items to gather. Thankfully, most of the items you need respawn quickly. 

Now, most of the multiplayer aspects of Outbound are fantastic and the game is really cozy. However, there are some frustrating issues I have found with the multiplayer version of the game. The biggest two have to do with the design of the multiplayer itself, and the lighting.

First, let's talk about the multiplayer design. I will say that it is easy to play with your friends or family since all you need is a succinct five character code to input. Unlike other games where you may need to create a password, you don't need to worry in Outbound. And generally speaking, the multiplayer in Outbound does not have any desyncing to the host player, which is awesome. However, the game struggles with item unlock syncing. As Val is the host of the game, I get to experience the issues of being the other player in the game which is not a bad thing because I have been streaming our playthrough and my PC can only handle so much! Anyways, while Val has all of her upgrades and items unlocked each time we play, I have to pull objects out of the camper for the game to register recipe unlocks. I also have to take time to scroll over all the items in the build menu because the game treats it has having just been unlocked right then. This leads to my having to ask Val to craft certain items because I can't see items in the machines. Once I have done this, then I no longer have the duration of the session. I only have to worry about it on the following stream when we go back in. 


Secondly, the lighting in the game is mostly annoying to us both. The floor lamps are not bright enough to cover an area, in fact it seems to only affect the square it sits in. Conversely, the hand flashlight is quite bright, which is great for exploring the great outdoors, it is awfully powerful when you approach a machine or another player. Sadly, I'm unsure what type of solution this would require, but the lighting needs a bit of attention.

Thirdly, there are some interesting issues with falling through parts of the terrain. However, even in saying that, I imagine some of the locations are not meant to be traversed, so I can understand why there isn't always collision where you expect it to be. Val and I didn't find many areas where there were egregious issues with collision, it was noticeable when we did fall through terrain. 

All of that said, The multiplayer is mostly seamless which is an incredible feat at times. I will say that Val and I have both had a blast playing Outbound in search of adventure and hunting for gnomeos - clearly one of the best parts of the game! 
 

UI / Graphics: 

The graphics style is a low-poly look using the Universal Render Pipeline (URP), and what the heck is that you ask? Well, "The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs." This is a direct quote from the Unity3D website and it is a part of the Unity game engine that is quite popular in today's games. The vibrant colors and 3D environment that is Outbound are fun, easy to navigate, and just an all round wonderful world to drive around in. As an artist I was quite curious about this URP, so I looked it up! You can also read about how Square Glade Games used it here.
 

There is a little bit of everything in this utopian futuristic game and Outbound has a lot of playability in it with all the little adventures and environments. Susan and I really enjoy hunting down the gnomes (we yell out Gnomeo! each time we see one), so when we find one the other can come see it if she is close to the location. Other than that, I've been taking many screenshots during this game. 
 
The user interface is easy and I am so glad that we have a 'log book' style of menus to navigate. This makes it feel more like being on a camping trip. The first page if you will is your backpack where you also have separate slots for bottlecaps (Remind you of another game? Fallout 3 maybe?) and vouchers. The map takes up the second page and third page is your Task Log where you can see your current objective, any side tasks, and all the ones you've completed. The fourth page is your journal which keeps track of your progress, and the final page is for multiplayer. In order to get to this though, at the start of the game, you have to finish the tutorial. When multiplayer is unlocked in Outbound there is a code you can copy and share with the friends you're going to invite to your game.
 

There is weather that we experienced days where it rained a few days in a row. You also experience the passage of time as you 'sleep' to 'End the day'. There isn't any combat in cozy games which makes this an awesome exploration game. Yes, you can buy things to decorate your camper with them. 
 

Sound/Music: 

Outbound's music is very relaxing in this game and complements the sounds of nature around you. The realism to the sound of the tires on the sandy gravel roads I found to be a little low in volume, but other than that spot on! The attention to the detail of the sounds for each of the crafting machines definitely gives the feel of you actually operating it. Some of the visuals for the machine are cute and interesting. The voice actor for your character is awesome and doesn't overpower the gameplay. 
 

Final Thoughts: 

All in all Outbound has been a lot of fun to play and even more of a journey playing this game with Susan. I'm giving Outbound a 10 out of 10 because it has everything I need to camp and have my home with me to live 'off grid'. Oh! I forgot to mention you also get a companion in this game. The dog type you choose with help you carry the items you pick up and be your buddy for wandering around. If you love cosy games like this as much as I do, go get it! It's available in all platforms now.
 
 
Score: 10 / 10 
 

 
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Jutsu Games Releases Infection Free Zone on Consoles!

Infection Free Zone, a bestselling survival-strategy game set in a post-apocalyptic world, is coming to PlayStation 5 and XBOX Series X|S. The title stands out for its maps that recreate real towns and cities from around the world, among other things. The game was previously very well received on PC, where it is still being actively developed. The console release date for Infection Free Zone is set for August 27.


Infection Free Zone is the work of Polish studio Jutsu Games, also known for 911 Operator, 112 Operator, and Rustler. The game currently holds an 80 percent positive rating on Steam across more than 16,000 player reviews. Ultimate Games S.A. is responsible for preparing and releasing the console versions.

Survive in Your Own City

Infection Free Zone is an independent survival strategy game set in a collapsing world. Jutsu Games' production combines a classic survival formula with strategy and city-builder elements, along with a unique map mechanic based on real-world locations.

Players take command of a group of survivors. By day, they need to manage shelter, resources, and their people; by night, they defend against hordes of the infected.

Thanks to data pulled from OpenStreetMap, players can pick any town or city in the world and then play on a real map. Notably, individual buildings such as shops, hospitals, and police stations keep their actual location

Gameplay covers building and managing an infection-free zone, where buildings can be converted into shelters, warehouses, farms, power plants, factories, and research centers. Players must raise walls and watchtowers, manage survivors, and form squads for combat and scavenging. Resource and production management also play an important role in Infection Free Zone, with the goal of achieving self-sufficiency.

Over the course of this post-apocalyptic adventure, players will also encounter other groups of survivors. Some will be hostile, but others will want to trade with them or even join them.


Infection Free Zone Arrives on PS5 and XSX

On PC, the game is still being developed in Early Access. Infection Free Zone, which launches on PlayStation 5 and XBOX Series X|S on August 27, will be available on consoles in the current PC version. Future updates will also be rolled out to the console versions over time.

Infection Free Zone – Key Features:

  • Fight for survival in a fallen world
  • Play on real-world maps
  • Defend against hordes of the infected
  • Manage your survivors
  • Grow and develop your base

Infection Free Zone launches on PlayStation 5 and XBOX Series X|S on August 27, 2026. The standard console price is 29.99 USD/EUR or the equivalent in other currencies.

Article by: Susan N.
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Moon Skeo is Available for Free in Planet Crafter!


Hello Terraformers!

The new free moon "Skeo" is available
This new free update contains a whole new moon to terraform, with its own new lore, machines, resources and species to discover.

How to try this moon ?

To experience this moon, you need to fully terraform a starting planet (Prime, Toxicity, Humble or Selenea) and then build the Extraction Platform and the Interplanetary Travel Rocket. You'll then be able to select Skeo as a destination.

This update should be compatible with all your previous saves. Restart Steam and delete any mods if you have any issues.
It is also available on XBOX, PS5 and GOG right now.

Our small team sincerly hopes you like this new free update!

Stay in the loop
As always, don't miss any information about Planet Crafter and Miju Games :

See you soon, and happy terraforming!
Amélie for Miju Games


Article by: Susan N.
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Asdivine Knot - PS5 Review

Asdivine Knot by developer EXE Create and publisher KemcoSony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 6 minutes. 

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Defend Your Outpost from Critters in a Post-Apocalyptic World Coming to Steam Soon

Outpost Simulator is the work of studio Mental Dreams, a solo developer from Türkiye who has been working on the project for the past few months. Ultimate Publishing is the publisher.


One Outpost, a Handful of Survivors, a Wasteland Full of Threats

Outpost Simulator is a first-person game that combines base building, customer simulation, management, and survival elements. The world has fallen, and players start with a small abandoned outpost, with the goal of turning it into a thriving settlement.

Survivors arrive at the base looking for food, shelter, and safety, and every need met earns money. Players set up service areas, keep them stocked, and give people a reason to stay. Earnings go toward new buildings, better services, and stronger defenses.

Building and upgrading the outpost is central to the gameplay. Players expand from a bare shelter into a full settlement with tents, gardens, water tanks, power, a pub, a radio station, and more, and every structure can be upgraded. Players can also hire workers to automate production and management tasks, including guardians, farming drones, and auto-turrets.

Outpost Simulator also has no shortage of combat. When raiders attack, players defend everything they have built using mines, explosive traps, auto-turrets, assault and sniper rifles, and a gravity gun. That last tool works for both hauling supplies and tearing through enemies.

The game additionally features exploration in a survival van. Players drive across the open post-apocalyptic world to scavenge supplies, unlock new items, and take on missions ranging from rescuing stranded survivors to collecting fuel and securing areas. Seasons shift from winter to spring, prices rise and fall with conditions, and tougher enemies wait deeper in the map.


What's in the Demo

The free demo introduces the game's core mechanics and progression systems while leaving significant content for the full release. It includes a tutorial covering the core gameplay, defending the base against enemy raids, using the survival van, and spending earned money on upgrades for both the player and the base. The demo also introduces the game's overall story and showcases its visual style.

Certain elements are reserved for the full version, including expanded map exploration, the seasonal system, customizable gameplay modes, a greater variety of enemy types and raids, an expanded market, additional buildings such as the pub, radio station, wind turbine, and water tank, further weapons and upgrades, and the full set of side missions.

Key Features

  • Serve the survivors and earn money
  • Build and upgrade your outpost
  • Defend the base against raids
  • Explore the wasteland in a survival van
  • Hire workers to automate your settlement

The free demo of Outpost Simulator launches on Steam on August 21, 2026. The full version will be released in H1 2027.

Article by: Susan N.
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Grab Fifteen Percent off Ground Zero Hero on Steam Until September 3rd!

LOS ANGELES, August 20, 2026 | Developer Rowand Edmondson and publisher Acclaim, Inc. today released Ground Zero Hero, a chaotic roguelike horde survival game with wild mutations and an eye-catching art style inspired by The Simpsons and Rick & Morty, on Switch 2, Xbox Series X|S, PlayStation 5, and Steam. 


Early adopters of this irradiated adventure will receive a 10% launch discount on consoles until August 27, while those who purchase Ground Zero Hero on Steam will save 15% through September 3rd, 2026.

In addition to oozing onto modern consoles and PC, Ground Zero Hero can be streamed today on Antstream Arcade and is available to purchase on the Polycade lineup of modular at-home and commercial arcade cabinets.
"I've spent three years doing everything from code to art to music, trying to make the best cheeseburger I possibly could,” said Ground Zero Hero creator Rowan Edmondson. “This isn't about winning a Michelin star; it's about cramming as much dopamine into some silly fun as I possibly could. If you like a little weird with your weird, then this is for you."

“Ground Zero Hero is weird, loud, radioactive, and absolutely refuses to behave,” said Marc Anthony Rodriguez, Director of Publishing & Strategic Partnerships, Acclaim. “It’s the kind of game that reminds you why games are supposed to be fun in the first place. That’s Acclaim territory.” 
Featuring a vibrant hand-drawn art style inspired by The Simpsons and Rick & Morty, Ground Zero Hero invites players to channel their inner freak and explore a post-apocalyptic wasteland as they face off against massive hordes of marauding mutants. Pummel piñatas, crunch candy, and absorb the irradiated guts of monsters to unlock new mutations and become the ultimate mutant.

To celebrate Ground Zero Hero bursting out of the confines of the leaky 50-gallon drum that’s contained it since its announcement last year, Acclaim has released an all-new launch trailer. Watch as the game’s post-apocalyptic protagonist Radboy scours the wasteland in search of succulent candy, harvests the glowing guts of his enemies to enhance his repertoire of radioactive abilities, and confronts more marauding mutants than you can shake a Geiger counter at. 

Players eager to get their freaky little tentacles on Ground Zero Hero before dipping their toes in the wasteland by trying the demo on Steam today. PlayStation Plus Premium subscribers can also get their freak on with a limited one-hour trial of the game.


Key Features:

  • UNLOCK an ever-growing list of powerful mutations and permanent upgrades
  • DISCOVER devastating combinations to craft your ultimate mutant
  • EXPLORE multiple wastelands, each with its own unique interactive elements
  • BATTLE to a dynamic soundtrack that changes with gameplay
  • SURVIVE the apocalypse by destroying piñatas for that sweet, sweet candy
  • GIVE BIRTH to a man in a chicken suit

Store Links:


About Acclaim:

Originally founded in 1987, Acclaim established itself as a leading global developer, publisher, and mass marketer, bringing beloved franchises such as Mortal Kombat, Turok, and NBA Jam into homes worldwide. Today, Acclaim carries its legacy forward with an unwavering commitment to supporting talented indie developers and delivering high-quality, premium indie games to a global audience. Acclaim's modern revival stands as a testament to the strength and enduring appeal of its iconic brand.

Article by: Susan N.
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Lohkare Games Oy Releases 'The Last Drop' in Steam's Early Access

Helsinki, Finland – August 18, 2026 | Some game ideas begin with a market opportunity. Others simply refuse to go away. For Henri, Founder and CEO of Lohkare Games Oy, Last Drop belongs firmly in the second category.


Henri first attempted to create the game back in 2009. The project was eventually put aside, but the idea never disappeared. More than a decade later, development restarted in 2020. Today, after years of work, Last Drop is officially available in Steam Early Access.

Set in 1994 Finland, Last Drop is a gritty open-world action adventure combining old-school 1v1 brawling, cinematic storytelling and everyday life in a world heavily inspired by real Finnish locations, memories and events. And some of its strangest moments aren’t as fictional as you might think.

Players step into the boots of Seppo “Zeze” Sahtivaara, an aspiring writer trying to make his way through the fictional Finnish town of Nykylä and its surrounding areas.

Life isn’t especially glamorous. Money runs short, work needs to be found, pubs are tempting, cars are battered, friendships matter and disagreements can quickly turn physical.

Combat is deliberately old-school. There are no guns. Instead, fights are built around a skill-based 1v1 system inspired by classic fighting games, where timing, movement, character stats and skill determine the outcome. Zeze can even learn new fighting moves by watching over-the-top VHS action movies scattered throughout the world.


Outside the fights, life continues.

Players can buy and drive retro cars, ride bikes, take odd jobs, manage money and inventory, visit local pubs, heat up the lakeside sauna and keep an eye on Zeze’s Drunkenness level while exploring towns, forests, lakes and country roads.

The world follows its own rhythm, with changing weather, a full day and night cycle, and shops that open and close according to the in-game clock. But underneath the fighting, drinking, driving and dark humour is something much more personal.

Last Drop is built around the team’s memories of growing up in Finland during the 1980s and 1990s. Characters, conversations, locations and situations throughout the game are inspired in different ways by real stories and experiences. And according to Henri, reality was sometimes even stranger than the game.

“This game has been a dream of mine for many years. I first tried to make it back in 2009, but the project was buried for more than ten years before we restarted development in 2020. The idea never really left me.”

“We grew up in Finland in the ‘80s and ‘90s, and we wanted to bring back that time, the places, the atmosphere and the stories we remember, but build a strong action-driven story around it. When you’re playing, there will probably be moments where you think, ‘There’s no way this actually happened.’ The funny thing is that many of the real stories were even stranger.”

“Reaching Early Access is a huge milestone for us, but it’s also just the beginning. We want players to experience this world, tell us what they think and help us shape where Last Drop goes from here.” — Henri, Founder & CEO, Lohkare Games Oy

Music is another deeply personal part of the project. The main song, “Kesä” by Moottorikitara, was composed by one of Lohkare Games’ founders, with music and audio playing an important role in creating Last Drop’s distinctly Finnish atmosphere.

The Early Access release includes the first part of Zeze’s story, with Lohkare Games planning to expand the game with additional story content, features and improvements throughout development.



Key Features

  • A World Inspired by Real Life
    • Explore an authentic recreation of rural Finland, city of Nykylä and towns in the mid-1990s.

  • Old-School 1v1 Combat
    • Master a deep fighting-game-inspired combat system where, stats, timing, movement and skill matter more than brute force. Learn new moves by watching VHS action movies.

  • Open-World Life
    • Drive retro cars, ride bikes, take on odd jobs, earn money, visit pubs, heat up the sauna and experience everyday life beyond the main story.

  • Build Your Own Zeze
    • Develop Health, Strength, Agility and Stamina while managing your wallet, inventory and Drunkenness level throughout the adventure.

  • A Living Finnish Towns
    • Go around the world and experience many small towns, a lot of forests and lakes. Try to sell moonshine to NPC characters and you have to learn who is a friend, because enemies might beat you.

  • A Cinematic Story
    • Discover a Tarantino-style story told through movie-inspired cutscenes and memorable characters in a uniquely Finnish setting.

Last Drop launches in Early Access on Steam on August 18, 2026 with first part of the story. More will come later.

About Lohkare Games Oy

Lohkare Games Oy is an independent Finnish game studio founded by Henri (CEO & Founder), Hannes (Programming) and Timo (Audio & Story).

This is a true passion project, started by Henri, who just knew this has to be done, no matter the struggle and mental stress involved.

Drawing on nearly two decades of experience in animation, filmmaking, storytelling and commercial production for companies including Royal Caribbean, Toyota, Valmet and KONE, the team combines cinematic storytelling with authentic Finnish culture in its debut title.

Last Drop is the studio’s first game, a Tarantino-style story set in a Kaurismäki-inspired vision of 1990s Finland, where reality is often stranger than fiction.

Article by: Susan N.
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Midnight Moments - PC Steam Review

Midnight Moments by developer and publisher Happy VolcanoPC (Steam) review written by Susan N., with copy provided by the publisher.

Estimated reading time: 5 minutes

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Sword & Shield Playable in Early Access on PC! Console to Come Later

Sword & Shield Simulator is now available on PC in Early Access as of August 11. This game lets players take on the role of a medieval blacksmith who not only forges weapons and armor but also scours battlefields for resources. Sword & Shield Simulator is also set to come to PlayStation 5 and XBOX Series X|S later.


The simulator is being developed by Polish studio Wildlands Interactive, which is also a co-publisher of the game alongside Ultimate Games S.A.

Gather Loot on the Battlefields and Forge Weapons!

Sword & Shield Simulator is a relaxing medieval blacksmithing simulator with exploration and adventure elements. Players take on the role of a blacksmith who collects scrap on battlefields and then uses the salvaged resources to forge swords, shields, and other kinds of weapons and armor in their smithy.

The title offers advanced blacksmithing mechanics using key tools, including an anvil, furnace, grindstone, chisel, and flux. Notably, in this simulator, a sword, for example, is forged modularly from individual parts (blade, hilt, guard, and so on), while shields are assembled piece by piece.

Players will find the resources needed to craft weapons and armor mainly on battlefields. Gameplay also includes mechanics tied to things like felling trees, hunting, and mining. The developers have prepared mini-games for this too, covering lockpicking, crossbow shooting, and cart repair, among others.

Managing the smithy and trading items play an important role here. In Sword & Shield Simulator, progression is built on an experience and skill system. The game world spans several large regions in total, with additional locations, and there's no shortage of residents' stories, intrigue, and secrets of the kingdom.


Sword & Shield Simulator in Early Access

The game will be developed in Early Access for up to around six months. At launch, Sword & Shield Simulator offers 3 regions (Danburg, Bloodlands, and Grainmill), along with more than 140 story missions and many additional tasks.

In the coming months, the game will also gain the larger Talstein region with additional missions, new blacksmithing and resource elements, and expanded options for the materials system, mines, and hunting. The developers will also take the player community's feedback into account as they develop the game in Early Access.

Sword & Shield Simulator – Key Features:

  • Become a medieval blacksmith
  • Forge new swords and armor
  • Gather loot on the battlefields
  • Complete story missions and side quests
  • Expand and upgrade your smithy

Sword & Shield Simulator launched on PC (Steam Early Access) on August 11, 2026. The simulator is also set to come to PlayStation 5 and XBOX Series X|S later.

Article by: Susan N.
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Dive into an Ever-Scaling Dark Fantasy Campaign in Orc Incremental Sept 8th!

August 13, 2026. Los Angeles | Independent developer Nice Ride and publisher Playsaurus are glad to announce that Orc Incremental, their incremental auto-battler with RPG elements where players build a growing orc warband into an unstoppable dark army, launches this September 8 on Steam at a price of 7.99 USD | EUR with 15% off during the first 2 weeks. In Orc Incremental, players build a growing orc warband, optimize formations, draw units and totems, cast spells, and repeatedly rebirth to unlock permanent power and push deeper into an ever-scaling dark fantasy campaign.


"We want to thank everyone who took the time to play our demo and share their thoughts with us. The amount of thoughtful, detailed feedback we received has been incredible.

The biggest challenge for us has been figuring out exactly what we want this game to be. We want to build something that rewards players who take the game seriously, but we still want the game to have those unpredictable moments where you stumble across something simply broken. We hope we've come close to finding the right balance." - Velasco (Art and Programming)

Get ready to command a growing army of dark fantasy units in an experience built around constant scaling and strategic refinement. New units and totems are acquired through card drafting, and each choice pushes the run in a different direction. Armies fight automatically, but success depends on the skills to build their composition, set formations, and use spells at key moments.

When progress slows, players can perform a Dark Rebirth, resetting the current run in exchange for permanent bonuses and additional unlocks. This core loop creates a strong sense of momentum, experimentation, and long-term mastery. 

IMPROVEMENTS AND ADDITIONS IN 1.0 VERSION

  • New Allied Units: Unlock the Assassin (a stealth unit specializing in critical damage), Troll (a durable tank that reflects damage), Warg Raider (an area-damage fighter that pulls vulnerable units out of safety), and Juggernaut (an explosive siege unit).
  • Reworked Chieftains: Chieftains now fight as battlefield units, featuring nine distinct bloodlines with signature abilities activated with right click, and a Martyrdom passive bonus that activates if the chieftain is sacrificed.
  • Expanded Blight Tree: The blight tree has been reworked into a more traditional branching tree with 250 upgrade nodes.
  • New Enemy Units: Face Cryomancers, Paladins, and Griffons, each introducing a new challenge to your battle composition.
  • New Legendary Bosses: Three new legendary bosses with unique attacks.
  • Expanded Card and Totem Builds: Five new totems that open up new unit synergies and army-building options. 
  • Quality-of-Life, Trial, and Balance Improvements: The full release also includes a broad range of improvements to Trials, game balance, progression, usability, and overall polish.


FEATURES

  • Build and scale an orc army from a single grunt into a full warband
  • Draft units and totems with different rarities, roles, and synergies
  • Set formations and optimize army composition to break through progression walls
  • Support battles with active spells such as Blizzard and Fireball
  • Use Dark Rebirth to reset runs for permanent progression bonuses
  • Unlock new units, challenges, and chieftain choices that change each run
  • Benefit from offline progress and return to accumulated resources
  • Face milestone bosses that test build quality and tactical planning

About Nice Ride

Nice Ride is a collective of three game developers from different European countries working remotely, they are focused on creating single player games with 2D art, and Orc Incremental is their Debut Title. They don’t like generative AI, all their art is hand-made. Learn more about them on their site: https://www.niceride.gg

About Playsaurus

Playsaurus is a California-based developer-publisher widely recognized as one of the most prominent names in the incremental/idle-games space. Best known for Clicker Heroes, the studio has since brought fan favorites Cookie Clicker (PC and Console versions), Tingus Goose for PC, Mr.Mine, and Sixty Four to millions of players, continually expanding the genre's audience with premium, community-driven releases. 

Article by: Susan N.
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