About Serene Questworks
About Assemble Entertainment
Article by: Susan N.
Hello everyone and welcome to Echo Isle! A land with a mysterious lighthouse, monsters prowling the woods, and a wonderful throwback to some classic games I enjoyed in my childhood.
The tower defense genre is one that doesn't tend to innovate much with static maps, various traps, and its simple to grasp gameplay loops. At least, that is until Minos with a mighty laugh to prove you wrong.
Hello everyone and welcome to the next instalment of KEMCO RPG: Isekai Villain! This time we get to witness the tale of a regular dude who gets transported into his favourite webnovel, but as a villain mob character!
Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...
Medieval Crafter: Blacksmith, to me, is a relaxing simulation game until you get to the time-management portion of it. I've had the pleasure of actually making a part for my sewing machine at a friend's forge which this game brought back some fond memories.
Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.
...I love music in general. After playing the People of Note demo, I knew I had to play the full game.
Nitro Gen Omega may be one of the weirdest experiences that I've ever sat down to. Having lost the war to the AI and its robot armies, humanity is on the brink of extinction.
EA Sports UFC 6 is one of those titles that felt almost immediately comfortable and familiar in my hands, but with enough updates and nuanced changes to make it interest after having taking a few years off from the series.
Net.Attack() is dangerously fun. From thinking that I could dip my toe into the tutorial during a lunch break to having put more hours into the game on my first day with it than I did my full-time job, Net.Attack() smoothly pulled me into a ‘just one more level’ mindset.
“After launching DEVOUR, I began working on Sunset Summit in 2021 as I wanted to branch out from the horror genre. But by 2023 I was burned out and unsure if a first-person co-op climbing game would appeal to anyone. And guess what? Then PEAK launched and after its success I felt reassured that it was worth finishing Sunset Summit. I’m proud to share this mix of my favourite things: co-op games, climbing, and megastructures and I hope people will enjoy it!”
“I’ve been playing Vampire: The Masquerade ttrpg for more than 25 years. The universe, its themes and the stories it creates have stayed with me for most of my life. That passion eventually pushed me to create Vampire: The Masquerade — CHAPTERS, our narrative board game adaptation of the license, and later became the driving force behind Vampire: The Masquerade — ETERNAL WHISPERS, said Gary Paitre, Co-Founder and Creative Director at Flyos.
“After years of writing about games this is the first time taking the leap and writing for one. I was drawn to this project because the culture of the internet and videogames in this era was so weird and dark, yet wildly optimistic."
“Hack ‘95 is a bunch of stories you’ve heard a thousand times before. It’s a pulpy hacker B-movie. But these stories have never been told like this. We’ve designed an experience which is as close to time travel as the laws of physics and intellectual property allow us.”“We’re using the very medium of computing, the operating systems, to explore a living breathing world. The thrill of defeating some shady government agent and exploring their desktop is intoxicating.”
“We wanted to let players really feel what it's like to be a hacker - without having to become one! The card mechanics let you feel smart without having to write a single line of code.”
"We are thrilled to collaborate with the talented teams at Uppercut Games, who are doing an excellent job executing the vision that first attracted us to Magicians: The Devil’s Deal,” said Vincent Chataignier, Deputy Chief Executive Officer at Focus Entertainment. “Its unique universe allows for original gameplay experiences – something that has always been central to Focus’ editorial DNA. This project marks an important step for us, both as a new partnership and as an opportunity to bring a unique creative vision and player experience to life. We’re excited to finally share this game with the world and look forward to seeing players discover it."
“We fell in love with the world of stage magic through 1890s posters – a rich, flamboyant vision filled with tricks, demons, and colourful characters,” said Ed Orman, Co-Founder and Director at Uppercut Games. “As a studio, we strive to create deep experiences players can get lost in through exploration and storytelling. Magicians: The Devil’s Deal brings those passions together. With Focus Entertainment, we’re creating a world of spectacular characters, stage-magic powers, and a story shaped by deception and betrayal. We can’t wait for players to experience its twists and turns.”