Jaggy's Corner - Destiny 2: Monument of Triumph
There is No Escape from the Cold in 'Permafrost'
About the game
- The Cold is your true enemy!
- The cold is alive and ever-present. Frostbite, storms, and creeping chill shape every journey, turning preparation, shelter, and timing into matters of survival.
- A frozen open world to explore!
- Traverse a frozen open world where city ruins fade into wilderness. A tense, grounded survival experience shaped by silence and scarcity - no constant gunfire, no fantasy tropes. Just winter, isolation, and resolve.
- Exploration-Gated progression!
- Progress is earned through exploration and adaptation. Restore abandoned shelters, repair broken machines, and reclaim fragile technology to push deeper into the frozen world.
- Your Dog as your loyal companion!
- Your loyal dog companion stands with you when the cold turns everything else silent. Rescued from the ruins, your dog scouts ahead, warns of danger, carries supplies, and keeps you grounded when the silence gets to be too much.
- Symbiotic 1-4 player Co-Op Survival!
- The cold doesn't care how many of you there are. Play solo or survive alongside up to 3 friends, building shelter networks, dividing responsibilities, and playing to each other's strengths. Co-op doesn't simplify the world; it just means you don't face the cold alone.
About SpaceRocket Games
About Toplitz Productions
Article by: Susan N.
Planet Crafter Heading to Consoles in July!
New Free Moon
New "Skeo" moon teaser
Stay in the loop
Article by: Susan N.
Neil Newbon Joins Quiet Little Feet's Voice Acting Team for Where Birds Sleep!
“What I love about Where Birds Sleep is that Cormo doesn’t behave like a traditional protagonist — he’s defiant. As an actor, that tension is really exciting to work with," says Neil Newbon, voice of Cormo. "Veronika and Martin are creating something bold. There’s real ambition in how they’re exploring agency, identity, and the conflict between player and character.”
“Having Neil portray Cormo is a dream collaboration. He's been very supportive from the first time we spoke and his willingness to take on such a daring role really shows his love and respect for video games and the arts”, says Veronika Šuchterová, developer of Quiet Little Feet.
About Quiet Little Feet
About Performance Captured Productions
Article by: Susan N.
Dead or Alive 6 Last Round - PlayStation 5 Review
Dead or Alive 6 Last Round by developer and publisher Koei Tecmo Games Co., LTD.—Sony PlayStation 5 review written by Nick with a copy provided by the publisher.
Estimated reading time: 5 minutes
Solo Developer nospacelost Announces Slice of Life Title 'Kick' for PC
Nospacelost said: “Kick is a game about the small, overlooked moments of childhood, the freedom of exploring the world with nothing but your soccer ball at your feet. I hope players enjoy the small slice of The Kid’s journey that’s available to play as part of Steam Next Fest, and I cannot wait for the full launch in July.”
Kick Key Features:
- Kick, jump, ‘n’ run through 23 levels, each with its own hazards and opportunities
- Beat the timer in select timed levels set to challenge your skills, or disable timers for a more laid back experience
- Collect coins to unlock skins for your ball and flags, which can be displayed in-game.
- Use your ball skills to complete in-game challenges
About nospacelost
About Shoreline Games
Article by: Susan N.
Narrative-Driven Sci-Fi Horror Game 'Impermanence' in Development for 2027!
Impermanence - Official Announcement Trailer:
About the Game
Key Features
- Use acoustic levitation principles to attract and lock spirit fragments in place.
- Build a shrine from a child's belongings. What you place, and where, determines what answers.
- Fight entropy through light, sound, and the obsession of a father trying to right the ultimate wrong.
- Psychological horror built on tension and emotional unease. No combat, no gore.
- Multiple endings determined by how far you're willing to go, and what you're willing to lose to get there.
About Bad Choices Loud Noises
About Duckosaurus Games
Article by: Susan N.
ATLUS Announces Persona 6 and Persona 4 Revival
“We are delighted to officially announce our work on the next installment of the Persona series and look forward to sharing the incredible efforts that the entire team is putting into Persona 6 for its release after Persona 4 Revival,” said Kazuhisa Wada, Director at P-STUDIO. “As we take this next step, we are thrilled the launch date is set for Persona 4 Revival and fans get to encounter a fresh and modernized experience as they discover the mysteries hidden in Inaba.”
About Persona 4 Revival:
Info
- Title: Persona 4 Revival
- Release Date : February 18, 2027
- Platforms : XBOX Series X|S, XBOX on PC, PlayStation 5, Steam
Versions and Prices
- Persona 4 Revival (base game)
- Persona 4 Revival: Velvet Outfit Set
- Persona 4 Revival: P3R Persona Set 1
- P3R Protagonist's Personas: Orpheus, Thanatos, Messiah
- Persona 4 Revival: P3R Persona Set 2
- P3R Aigis’s Persona: Athena
- P3R EA Metis’s Persona: Psyche
- P3R Protagonist’s Persona: Orpheus Telos
- Persona 4 Revival: P5R Persona Set 1
- P5R Protagonist's Personas: Arsène, Raoul, Satanael
- Persona 4 Revival: P5R Persona Set 2
- P5R Goro Akechi's Personas: Robin Hood, Loki, Hereward
- All contents of the Digital Deluxe Edition
- Persona 4 Revival: P3R BGM Set
- Persona 4 Revival: P5R BGM Set
- Includes character cards for a limited time (for Amazon customers in North America only)
- Base Game
- Artbook
- Steelbook
- Keycaps & Keychain
- Protagonist & Izanagi Statue
- DLC - Costume Set, Persona Set, BGM Set
- Persona 3 Reload & Persona 5 Royal Extra BGM Set
- Website
About Persona 6:
About ATLUS
About SEGA of America, Inc.
Article by: Susan N.
Fantasy World Dizzy - Retro Reflections
Estimated reading time: 6 minutes
If there is one forgotten video game character who deserves a solid comeback (besides Alex Kidd), it has to be Dizzy. The main protagonist of an excellent series that saw its greatest success in the home computer market. Each and every title is an enduring classic — as challenging as it is an absolute blast to play through. Developed by The Oliver Twins and published by Codemasters in their humble early years, the Dizzy series was one of Europe's most well-known and profitable properties. As is the case with all great video game series, it took a couple of titles to get the format right and establish the blueprint for subsequent installments. Fantasy World Dizzy — the third entry in the series — was that template-defining title upon which most future Dizzy games were built.
A sleeper hit upon its release in 1989, the C64, Amstrad CPC and ZX Spectrum versions of Fantasy World Dizzy quickly became popular among gamers. Although the Spectrum version is the most well-known (and the first result that comes up when you search for it), the slightly lesser-known MS-DOS version is perhaps the prettiest and most robust iteration of the game. To justify that claim with a direct comparison: the Dizzy that appears in the MS-DOS version has far more detail than his Speccy counterpart. Rather than a plain oval white shape with round limbs, this Dizzy is clad in a fedora hat, red boots and red gloves — all of which give him a distinct personality. The rest of the cast is equally detailed and better animated. Speaking of which, the rat that greets you in the opening level has an actual walking animation that is decidedly superior to its Speccy equivalent, which — in all honesty — moves and looks like a Roomba.
The comparisons don't begin and end with animations and sprite detail: the graphics are also superior in the MS-DOS version. The colours are brighter, the game looks vibrant, and even the background — black in all other versions — receives a pleasant makeover in a nice shade of blue. The only fault this version is guilty of is its complete lack of music. Playing without any music at all makes for a lonely experience, but at least the few sound effects that are present — a jump here, a coin pickup there — are quite memorable and keep you from dwelling on the absence for too long.
The story of Fantasy World Dizzy follows Daisy — the protagonist's beloved — who has been "eggnapped" (as Dizzy puts it) by the evil King Troll. Naturally, you set off on an adventure to rescue her, braving peril and puzzles along the way, meeting the Yolkfolk, and collecting 30 coins that later play a crucial role in the gameplay. This game marked the debut of Dizzy's kin: the Yolkfolk — namely Daisy, Denzil, Dozy, Dylan and Grand-Dizzy — whose names allude to their respective personalities. Dylan, for instance, is a hippie clearly inspired — as evidenced by his name, his ever-present headband and his off-kilter trance — by the typical Flower Power participant of the 1960s. Dozy's naming, on the other hand, is far less subtle and probably needs no explanation. The distinct personalities given to each character, greatly accentuated by the never-failing British humour and the detailed sprites, lend the game a unique flavour that sets it apart from most of its contemporaries. Even today, more than two decades on, Fantasy World Dizzy feels alive and active — despite its minimal dialogue and small cast.
The gameplay strikes a wonderful balance between puzzle-solving and hazard-evading. Most games of this type tip the scales in one direction and gradually downplay the other — sometimes neglecting both by the time the credits roll. This game does neither, balancing things perfectly to deliver the best of both worlds. The puzzles aren't always logical, but they do require strategy if you're to solve them successfully. For example, the game initially allows you to carry three items at once. You must decide which items to bring in order to progress through a current puzzle, and which to leave behind for use in later ones. Since you can drop an item anywhere, thoughtful placement allows for easy retrieval when the time comes. An upgrade midway through the game increases your carrying capacity to four items — but by that point, you're so accustomed to managing your inventory strategically that the upgrade actually undermines a neat game mechanic. That said, this is a fairly minor gripe and not everyone will share it. On the whole, the inventory system is solid and well-implemented, with everything working as it should and no ambiguity whatsoever.
That is, until you collect the four golden keys. A rather interesting elevator puzzle near the end of the game requires you to locate the keys and use them on controls to activate several elevators. On paper, this sounds laughably straightforward — and it is. What makes it irritating in practice, however, is that each key corresponds to a specific control and cannot be used arbitrarily. Since neither the controls nor the keys have any distinguishing markings, you are left trying every key on every control until you land on the right combination, which quickly becomes frustrating. The remaining puzzles, thankfully, are well-designed and easy to understand.
Now we come to the difficulty. Make no mistake: Fantasy World Dizzy is one of the most unforgiving games ever made. It employs a one-hit kill system, which means you'll be dying often if you're not exceptionally careful. With only three lives at your disposal, losing all of them sends you back to the very start — so vigilance is strongly advised. If the difficulty proves too much, there is a handy trick to ease the burden: accumulate at least 10,000 points (which is simple enough) and then lose all your lives. When prompted to enter your name, type IMMORTAL, and unlimited lives are yours.
In conclusion, Fantasy World Dizzy — despite its difficulty and lack of music — is a game remarkably free of major faults. I would go as far as to call it one of the most complete games ever made. It offers great, addictive gameplay that encourages you to return to it time and again. While the game and its character may not be as fondly remembered by the casual public as Mario or Sonic, its distinct humour and fiendishly addictive gameplay make for a very eggcellent — pardon the pun — alternative.
Note: Screenshots from all platforms that were available at the time can be found here at Moby Games.
Resonance: A Plague Tale Legacy's Intensity Hits Your PC and Consoles in August!
- The Minoan Sword in-game item
- Alec’s Pendant in-game item
- In-game Digital Artbook with over 30 pages of content
Article by: Susan N.
Bet You Life in Weird Escape Story in Dungeon Gambler: All In, No Out
About Serene Questworks
About Assemble Entertainment
Article by: Susan N.
3D Action Platformer Set in Clockpunk World Releasing in August!
- Steam: https://store.steampowered.com/app/2542020/Duskfade/
- PlayStation Store: https://store.playstation.com/en-us/concept/10014600
About Weird Beluga
About Fireshine Games
Article by: Susan N.
Stormind Games Debuts Gameplay Trailer for Remothered: Red Nun's Legacy!
Key Features
- Survive Horrific Stalkers: Challenge your survival instincts by hiding and evading from the murderous Stalkers hunting you down, and even fight back in critical moments.
- An Homage to Old-School Horror: Feel the atmosphere of this heartfelt love letter to third-person survival horror adventures of the past.
- Harness Psychic Powers: Utilize unique abilities including:
- Retrocognition: Hear and relive echoes of the past tied to objects and places.
- Secret in Mirrors: Reveal hidden truths and break hypnotic illusions in reflections.
- Moth Manipulation: Control swarms of moths to destroy infested nests and uncover new paths through the environment.
- Explore a Richly Detailed World: Find clues and key items in a sprawling game world, and solve puzzles to access new areas and progress to the final revelation.
- Uncover the Secrets of the Cristo Morente: Learn the forgotten story of the convent, the cradle where the terrifying myth of the Red Nun began.
About Stormind Games
Article by: Susan N.











































