• House Flipper Remastered Collection - PC Review

    I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.

  • Minos - PC (Steam) Review

    The tower defense genre is one that doesn't tend to innovate much with static maps, various traps, and its simple to grasp gameplay loops. At least, that is until Minos with a mighty laugh to prove you wrong.

  • Echo Isle - PC Review

    Hello everyone and welcome to Echo Isle! A land with a mysterious lighthouse, monsters prowling the woods, and a wonderful throwback to some classic games I enjoyed in my childhood.

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • Medieval Crafter: Blacksmith - PC Review

    Medieval Crafter: Blacksmith, to me, is a relaxing simulation game until you get to the time-management portion of it. I've had the pleasure of actually making a part for my sewing machine at a friend's forge which this game brought back some fond memories.

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • People of Note - PS5 Review

    ...I love music in general. After playing the People of Note demo, I knew I had to play the full game.

  • Nitro Gen Omega - PS5 Review

    Nitro Gen Omega may be one of the weirdest experiences that I've ever sat down to. Having lost the war to the AI and its robot armies, humanity is on the brink of extinction.

  • Dead or Alive 6 Last Round - PlayStation 5 Review

    When it first released seven years ago, Dead or Alive 6 was met with a mixed response. Its predecessor had been so, so good that the bar of expectations had been raised quite high.

  • Net.Attack() - PC Review

    Net.Attack() is dangerously fun. From thinking that I could dip my toe into the tutorial during a lunch break to having put more hours into the game on my first day with it than I did my full-time job, Net.Attack() smoothly pulled me into a ‘just one more level’ mindset.

Retro Soulslike Game by GoldenGratus Released Demo During Steam Next Fest

Memoirium, the retro soulslike set in the crumbling realm of dreams from developer GoldenGratus and funded by Casey Yano (Slay the Spire) partnership through Outersloth, slices through the slumbering realm today with its debut demo at Steam Next Fest as part of the Southeast Asian Games Showcase!


In this debut demo, brave dreamers can venture across the first two dreamscapes, where malevolent bosses await a battle to the brink of death.

Slash away creatures with light-infused blades and cast lullaby magic to disintegrate foes with elemental power.
Memoirium’s debut demo is available for PC via Steam today. Check it out here ahead of Steam Next Fest, and please consider this retro-soulslike adventure for any “Best of” event roundup articles you may be planning.

Memoirium launches on PC via Steam on Thursday, August 13, 2026, for $14.99, and for more information, wishlist Memoirium on Steam, follow developer GoldenGratus on X/Twitter, check out the official website, and join the Discord!
Awaken in a dream realm. Who are you? Where are you? Pursue these truths while fighting through a strange world of dreams both haunting and comforting.

As the dreamer, seek escape from demented liminal spaces while striking down hostile phantasms in retro-inspired soulslike combat.
Traverse interconnected dungeons to discover mementos perfect for decorating a mysteriously safe room, allowing moments of rest and reflection for the supernatural journey ahead.

Save progress in the demo will carry over to the full game, so dive into dreams now and continue the quest in August!


About GoldenGratus

Headquartered in the Philippines, GoldenGratus was founded by Paolo Villanueva, who entered his gaming career as a freelance writer to now full-time video game developer, having previously released third-person action title Undying Lantern and is ready to soon release his soulslike RPG Memoirium.

Article by: Susan N.
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Hand-Drawn Life Sim Adventure Vivarium Headed to PC and Xbox in 2027

Boulder, Colo. (June 7, 2026) | Today publisher Serenity Forge (Fractured Blooms, Doki Doki Literature Club Plus!) and developer Studio Meadowflower appeared at the XBOX Games Showcase 2026 to reveal Vivarium, a life-sim adventure featuring hand-illustrated art inspired by timeless anime classics. This nostalgic journey is coming to PC and XBOX in 2027 and is being developed in close collaboration with Crunchyroll and Shochiku Games. 


Vivarium invites players to step into the role of 11-year-old Jenny, a bright and energetic resident of a tiny terrarium town. Free from the pressures of modern life, Jenny spends her days immersed in peaceful routines and charming interactions with her neighbors. But as time passes, mysterious events begin to unfold, revealing the true nature of their “perfect” pocket world and the secrets hidden within it.

In Vivarium, each real-world day introduces new story events and discoveries throughout its hand-painted overworld. Completing main quests and major story events progresses time, while each night provides unrestricted free time to unwind at home. Tend to your garden and cook new recipes, or decorate Jenny’s home while enjoying her growing collection of books and vinyl records.

Beyond its cozy slice-of-life gameplay, Vivarium also features a dynamic narrative and evolving world that encourages replayability. Your choices and conversations will affect the environments and people of the terrarium, influencing their stories and endings. Sprout quickly, little tree… but can this small world contain you?  

Follow the official Vivarium account, Serenity Forge, Shochiku Games, and Crunchyroll on social media for future developer updates and news. 


About Studio Meadowflower

Studio Meadowflower is a creator workshop making original multimedia productions, coming to you out of New York. We take a practical, workmanlike approach to game development -- and our aim is to make something moving for our players.

About Serenity Forge

Based in Boulder, Colorado, video game development and publishing studio Serenity Forge prides themselves on the care and dedication they put into their work, creating meaningful and emotionally impactful games that challenge the way you think. Firm believers in the artistic, cultural, and educational power of video games, Serenity Forge aims to craft unique interactive experiences to broaden players’ horizons and expand their perspectives.

About Crunchyroll

Crunchyroll is the global anime brand that fuels fans’ love of anime. With the ambition to make anime an even bigger part of pop culture, Crunchyroll offers fans the ultimate anime experience and destination centered around a premium streaming service. Crunchyroll has the largest dedicated anime library, an immersive world of events, exciting theatrical releases, unique games, must-have merchandise, timely news, and more. Anime is for everyone and is accessible to stream across territories through Crunchyroll—whether on the go on mobile, through gaming consoles and big-screen devices at home, or on desktops anywhere.

Crunchyroll, LLC is an independently operated joint venture between U.S.-based Sony Pictures Entertainment and Japan’s Aniplex, a subsidiary of Sony Music Entertainment (Japan) Inc., both subsidiaries of Tokyo-based Sony Group.

About Shochiku Games

Founded in 1895, Shochiku is a leading Japanese company, renowned for its entertainment roots in stage and film. In 2023, the company expanded into the gaming industry, aiming to become a global game publisher.

Article by: Susan N.
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The Sinking City 2 Launching on PC, PlayStation, and Xbox in August!

Saturday, 6 June 2026, Kyiv, Ukraine | Today, Frogwares is proud to announce that its upcoming survival horror game, The Sinking City 2, will launch on August 18, 2026, for PC, PS5, and Xbox Series X/S. 


The announcement was made during Summer Game Fest, accompanied by a brand-new trailer titled “Welcome to Arkham,” which premiered as part of the Future Games Show Summer Showcase. 

Steam Demo Release

As an additional surprise for players, the team has shadow-dropped a one-hour playable demo on Steam. The demo covers the opening hour of the full game and offers an early look at Frogwares’ take on survival horror. It also provides the first opportunity to properly meet the new protagonist, occult adventurer Calvin Rafferty, and begin uncovering the reasons behind his tragic and arduous journey into the flooded and Eldritch monster-infested city of Arkham. 

A Relief To Finally Glimpse the Finish Line

The Sinking City 2 has been in development at Frogwares since January 2023, with the majority of our 90+ person team based in Ukraine. The constant hurdles and hardships caused by russia’s invasion brought constant uncertainty and shifting timelines throughout production. The announcement of a release date marks a significant milestone, allowing the team to finally be able to see the game in full and assess the remaining work needed to bring the game to completion and prepare it for launch as a self-published title. 
Making games is already chaotic and unpredictable, so having a war going on at the same time adds a layer of immense chaos. We were forced to constantly adapt and change our plans. So many times we had to rethink and adjust how we were going to get things done. And often just as we’d finally adapted and got into the new flow of things, something else would be waiting around the corner to throw us into disarray. Rinse and repeat.

We went through entire winters where heat and power were regularly cut off throughout the day because our infrastructure was being intentionally targeted. We had days where someone would be part of the team, and then the next day we’d hear they had been called up to serve and needed to start handing over their work to the rest of us. You’d be in a meeting one minute discussing some trivial design question, and the next, half of us would be saying, “Hold on, the air raid sirens just went off.” We’ve had people disappear for days because, overnight, their home or apartment building was hit directly or indirectly, damaging their homes.

Even during the week we finally picked a release date internally as a team, our feelings of joy and relief were quickly dampened when, that very Sunday, cities across the country came under some of the worst attacks since the start of the war. It felt like some vindictive force reminding us not to celebrate too much because everything could still change in an instant.

But despite all this, we’re keeping our heads up. We’re beyond proud and in awe of how we’ve come together through all of this, and we’re happy to have finally brought the game to a point where we can see its release on the horizon.

— Sergiy Oganesyan, Head of Publishing, Frogwares


About The Sinking City 2

The Sinking City 2 is set in a Lovecraftian vision of 1920s America, in the infamous city of Arkham. A supernatural flood has driven out all but the most deranged residents, leaving decay and eldritch horrors that roam the streets. Step into the role of Calvin Rafferty, an occult adventurer whose cavalier actions have led to devastating consequences. After a dreaming ritual goes wrong, his girlfriend, Faye, is left trapped in a mysterious sleep. Now Calvin must navigate the drowned streets of a derelict city in a desperate attempt to bring her back. On his quest, he’ll come face to face with a plague of otherworldly creatures, the Slither, who possess and twist the dead into lethal, walking puppets.

Game Features

  • Fight to Survive: Use an arsenal of 1920s-inspired weapons to fight against Eldritch abominations.
  • Explore The Decaying City of Arkham: A world of rotting mansions, flooded markets, and abandoned hospitals that you’ll explore by foot and by boat. 
  • Find and Use What You Can: Scrounge for limited resources and balance a finite inventory as you decide what to bring and what to leave behind.
  • Choose to Investigate Further: Explore your surroundings more deeply and solve optional cases and puzzles to uncover secrets, upgrades, and lore
  • A Twisted Lovecraftian Tale: Experience a captivating and morally gray story of personal loss, woven through the Lovecraftian mythos of occultism and incomprehensible creatures 

Article by: Susan N.
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House Flipper Remastered Collection - PC Review

House Flipper Remastered Collection by developer Frozen Way and publisher Frozen District and Frozen WayPC review written by Jim with a copy provided by the publisher.

Estimated Reading Time: 6 minutes.


I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded. This might be a good chance for new players to feel excited about exploring the game.

House Flipper is a house renovation game where you take on jobs ranging from cleaning to building new rooms and more. Since it comes with the DLC from the original game, you will get a lot of jobs to unlock. You will pick jobs from your laptop, then pick a city; each area seems to represent one of the DLCs. North Levyville, for example, has all the levels from the original release, while South Levyville seems to be just the garden jobs. Some jobs involve renovating a house to be pet-friendly, and jobs in farming, like fixing a barn for a cow. In total, there are over 100 jobs to take on, ranging from small, short ones like painting a room or picking all the weeds from a yard to huge lots that need to be completely redone.


Some jobs give you a budget you have to stay within, and some jobs have options where they will let you decide between a few different options, like what style they should pick or what kind of room to make. One of the options in one of the first jobs I took was to decide whether to keep a storage room or turn it into a sauna. It's nice to think you are helping the owner decide what to do.

As a house-flipping game, you can buy houses to renovate and sell once you earn enough money. But the game also offers options like renting properties, starting a farm, growing crops, raising animals, opening a cafe, or entering garden competitions, providing a variety of activities to explore.

One thing that surprised me was that, in one of the jobs, you find a puppy and can choose to take it home and raise it. As an animal lover in real life, I couldn't say no and ended up taking it home to my office. You will have to feed it, give it water, and bathe it. You can also play tug of war, feed it treats, and pet it! It is also cool to see it grow over time. My puppy was no longer a puppy after a while in-game! Puppies are not the only animals in the game; there are a large number of pets like rabbits, lizards, cats, and farm animals!


One of the new things I noticed is that the game is now voiced. When you select a job, a character will tell you a little about what they want done and why. The voice acting isn't really that great, but then again, it doesn't have to be that great in this type of game. I had one issue where a few of the jobs never played the opening with the voice acting and loaded me inside a building I wasn't supposed to be in, and I had to restart the level where the voice acting never loaded again, but at least it loaded me in the right place. Another issue I have that seems to be a glitch is that you can use a top-down view to help with building and laying furniture, but a few times I had it open, it wouldn't show anything I placed, or where I was placing new things I was trying to buy. One last issue I had was placing wall tiles: you sometimes placed them on a wall in another room. An update that just came out claimed to fix this, but it still happened in my game after the update.

Graphically, the game looks about the same as the original game, at least to me, and that's at max settings. However, they added more movement in the background, like butterflies, birds, and cars driving down the road now and then. There are some graphic hiccups and stuttering, even on lower settings, and almost every job-opening video freezes for a second or two. The music and sound effects seem to be the same as the original release. One strange sound effect, though, was when I lit a candle; it sounded like a light switch. I think the sound of a flame would be a better fit.

I really like taking on jobs more than flipping houses, and after over 15 hours in the game, I still have plenty of jobs left. There is a lot to see in House Flipper Remastered Collection, which might be a little overwhelming for new players. Some of the tutorials are not really good, or some parts, like laying down a floor plan for a new building, had none at all, and I had to figure it out myself. It took me maybe 5-10 minutes, but I did figure it out. Just like the original, you will level up as you perform actions, and you can spend a skill point to make it easier to do things like building, cleaning, farming, cooking, and so on.


Overall, I think if you own the original and the DLC, it is not worth the price, but if you only own the base game or don't own it at all, then it's worth buying as it's a nice cozy game that I have enjoyed a lot, and there is enough here to keep you busy for hours! It's not a perfect remaster, but the game is still getting updated a lot, so the devs seem to be listening to feedback and fixing the issues people are having. I do think it needed a little more time in development, as some of these issues should have been fixed before release, or it should have been released in early access. Aside from the issues, I do enjoy the game and find it relaxing to play!


Score: 7 / 10


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Happy Canada Day!


Happy Canada Day from all of us here at Chalgyr's Game Room. We hope all of our Canadian readers have a safe and fun time filled with family, friends, and awesome barbeques! 

 

From the CGR Team 

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LifeLine Games and Dear Villagers Announce Platform Indie Title 'Deer & Boy'

MONTPELLIER, France - June 23rd, 2026 | Independent French studio LifeLine Games and French publisher Dear Villagers, have announced that cinematic platforming indie game Deer & Boy is available now on PC Steam (Steam Deck Verified), Epic Games Store), PlayStation 5, Nintendo Switch and Xbox Series for £17,99, 19,99€, $19,99, with a 10% launch discount during the first week of its release.

“Deer & Boy has been in our hearts for years, and we are incredibly happy and proud to finally have it available to players, to experience the story and the emotions that drove us since the beginning. Thank you all for your support since the reveal, we hope you enjoy your time with our two friends!” said Jayson Houdet, Founder of LifeLine Games and Game Director.
First revealed during the 2024 Summer Games Fest, Deer & Boy is a touching story about a boy fleeing from his home. Upon getting lost, he stumbles on a frightened fawn, and they both quickly realize how much they need each other to face the struggles of their lives and how their unexpected, yet poetic friendship will take them further than they ever hoped.

A demo is available on Steam for players who wish to discover the early chapters of this emotional tale for free.

Deer & Boy is available on PC via Steam and Epic Game Store, PlayStation 5, Nintendo Switch and Xbox Series. For more information visit the official website and follow Dear Villagers on X, Instagram, YouTube and Facebook.


About LifeLine Games

LifeLine Games is a French studio founded in 2021 by industry veteran Jayson Houdet. The studio aims to deliver moving narratives to everyone on PC and consoles by creating experiences that convey the feeling of playing video games through the lens of an animated film. Deer & Boy is their first tale, sharing a poignant story of companionship, growth, and struggle on a dreamlike journey.

About Dear Villagers  

Based in the South of France, in sunny Montpellier, Dear Villagers is a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Their mission: to tell memorable stories through memorable games.

Article by: Susan N.
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id Software Announces Doom: The Dark Ages | Revelations DLC for July 7th!

As revealed in XBOX Showcase, id Software is releasing DOOM: The Dark Ages | Revelations, an epic campaign DLC unleashing a new chapter of the DOOM Slayer’s saga, on July 7. In Revelations, we find the Slayer wounded and betrayed, thrust into a merciless purgatory only escapable by confronting haunting truths and forging new strength with the help of a mysterious ally. 


Revelations introduces a whole new dimension of combat: The all-new deadly Chain Spear offers returning Slayers a uniquely satisfying combat system - one that rewards mastery with enhanced power and mobility. Featuring new levels with deeper puzzles, new demons, and new mysteries, the DLC delivers a breadth of new content for players to experience.  

Along with Revelations comes the Ripatorium 3.0 update, free for all existing players. This update adds deeper customization, improved pass code generation, and saving + loading personal presets. Premium Edition or Collectors Bundle owners can access 3 new maps, new demons, and fully upgraded new weapons after completing the DLC. 

Players who purchased the base game Digital Upgrade, Premium Edition, or Collector’s Bundle can access Revelations at no additional cost on July 7.  Base game players can purchase Revelations for $19.99 or upgrade to the Premium Edition for $34.99. 


DOOM: The Dark Ages is currently available on XBOX Series X|S, XBOX PC and XBOX Cloud as an XBOX Play Anywhere title, and XBOX Game Pass, as well as PlayStation 5 and Steam. To learn more, check out the official website at https://www.doom.com.  

Article by: Susan N.
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Management Simulation Game BioEden Releasing on Steam and Consoles in September

LOS ANGELES – June 6, 2026 | Today Focus Entertainment and Broken Arms Games are delighted to unveil BioEden, a cozy solarpunk management game coming Sept. 3, 2026, to Steam, and later to PlayStation 5, Xbox Series X|S and Nintendo Switch 2. Revealed in a stirring gameplay trailer at the Future Games Show, BioEden will transport you to a wounded planet in need of aid. Take your first restorative steps, rescue extinct animals, and begin transforming the world into a thriving sanctuary in the free BioEden demo, available now on Steam!


Turn wastelands into warm edens with mindful management

BioEden is a cozy management game where you'll build a self-sustaining network of structures, all working in harmony to bring extinct animals back to life. As a Keeper, you've been entrusted by the Cosmic Collective to bring life back to a distressed planet. Use patience, care, and a little ingenuity to restore the planet, one balanced ecosystem at a time.

From managing power grids and water networks to purifying lakes and recycling old structures, every decision you make inches the planet closer to life. As your domes connect and your ecological economy grows, you'll craft the perfect biomes to welcome dozens of wonderful animal species back into the world.

Start breathing life back into a barren world with the new Steam demo

The new BioEden demo gives you full access to the tutorial and a taste of the naturally relaxing journey that awaits in the full game. Take your first steps on a barren planet and learn the core mechanics: resource and space management, exploration, casual building and animal caretaking.

BioEden releases on Sept. 3, 2026, on Steam and later on PlayStation 5, Xbox Series X|S & Nintendo Switch 2. Wishlist on all platforms, pre-order on Steam for $21.99 with a 10% bonus discount until launch, and play the demo now!


About Broken Arms Games

Broken Arms Games is an independent studio founded in 2017 and based in Italy. Led by Elisa Farinetti and Yves Hohler, the team is focused on accessible yet deep management and simulation experiences for PC, mobile and console. Broken Arms is best known for Hundred Days – Winemaking Simulator and for the recently released Under Par Golf Architect.

Article by: Susan N.
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Narrative Puzzle Game 'Shape Sender Deluxe' Headed to PC and Switch in the Fall!

Montpellier, France (June 6, 2026) | Kiwi studio Dead Teapot Games and French publisher Dear Villagers (The Forgotten City) have fully revealed their next game, Shape Sender Deluxe, during the Frosty Games Fest with a new trailer. The upcoming puzzle narrative game is set to release in Fall 2026, on PC (Steam, Epic Games Store) and Nintendo Switch™.


Shape Sender Deluxe is a narrative puzzle game personified through its mascot and “creator,” Sendy. Sendy will talk directly to players and invite them to complete physics-based puzzles, and even create their own levels, all while commenting on their attempts and creativity when it comes to progressing through the 90 levels of the game.
“Shape Sender Deluxe encourages creativity in every level - wild, elegant, or stupid-but-it-works are all valid solutions, and it's up to the players to decide what they want to bring to the game. I'm super excited to see what the players do," said Tana Tanoi, game director at Dead Teapot.
Thanks to a set of tools and their own craftiness, players will complete levels by sending shapes from one pipe to another. As they progress through the game, Sendy’s attitude towards them will develop in several quirky ways, leading to all kinds of off-the-wall situations with increasing challenge, new shapes, tools and obstacles to compose with.

On top of their adventure with Sendy, players will be able to create their own levels in the Level Editor mode to share with friends or simply create GIFs of the solutions they come up with. 

The already available demo on Steam, featuring dedicated levels and dialogue, has been updated to now include a brand-new Level Editor mode, allowing players to create their own levels with a limited set of tools.

Shape Sender Deluxe is a narrative puzzle game set to release in Fall 2026 on PC and Nintendo Switch. For more information, visit the official website at https://deadteapot.games/.

The Dear Villagers Publisher Week is currently ongoing on Steam, PlayStation, Xbox, Nintendo Store until June 14, and includes sales across all Dear Villagers titles, including EverSiege: Untold Ages, Caravan SandWitch, and Fabledom.


ABOUT DEAD TEAPOT GAMES

Dead Teapot Games is all about weird little puzzle games from their hometown of Wellington, Aotearoa / New Zealand. With their previous experience collaborating on other simulation titles such as Mini Metro and Mini Motorways, the Kiwi team is eager to delve further into making unique puzzle simulation games.

ABOUT DEAR VILLAGERS

Based in the South of France, in sunny Montpellier, Dear Villagers is a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Their mission: to tell memorable stories through memorable games.   

Article by: Susan N.
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The Arcade Crew and Runes Studio Reveals New ARPG 'Wardens of Avalon'

PARIS (June 7, 2026) | Publisher The Arcade Crew (Drop Duchy, Abyssus) and developer Runes Studio today revealed Wardens of Avalon. This medieval, Dark Arthurian ARPG adventure enlists you as a member of the newly formed Legend of the Twilight Knights for a simple but world-altering goal: restore the fallen Kingdom of Avalon. Wardens of Avalon is launching on PC next year and features a campaign playable entirely in co-op or as a lone hero; sign up to be one of the first to experience the legend via a Steam playtest debuting later this month: https://store.steampowered.com/app/2409660/Wardens_of_Avalon/


Wardens of Avalon blends traditional survival crafting with basebuilding elements and a dynamic combat system. Draw your blade against overwhelming bosses that will take everything you have to overcome. 

With your fellow knights by your side or daring to go alone, you’ll venture into the island of Avalon, exploring and conquering complex, challenging, handcrafted dungeons and climactic battles with legendary bosses aiming to end your quest before it has truly begun. Every region you explore offers its own unique challenges, enemies and resources to collect. Each battle requires precision, stamina management and a deep understanding of enemy behavior as you battle through different, intense combat phases.

From there, you’ll return to your small keep with your newly acquired treasures to rebuild, expand and protect Avalon. Establishing new districts within your fiefdom will deepen possibilities through new buildings and workshops, adding blacksmiths, druids, herborists, apothecaries and more to your land. The corrupted Knights of the Round Table seek to make sure you never reach salvation - you must be ready to fend them off and protect your new kingdom.

Enjoy unrestricted freedom in adapting your Twilight Knight’s strengths for your playstyle and the challenge at hand, altering your build as you see fit without the restraints of a traditional character class system. Gather and craft mighty weapons or astonishing suits of armor, buff your gear with powerful seals and uphold oaths for powerful boons – whatever it takes to surmount the trials you face. Develop the intuition to masterfully dodge or parry attacks in battle while mastering the elements in Wardens of Avalon, overcoming all who dare to threaten the knights or the dawn of a new Camelot.  

For more information on Wardens of Avalon, follow The Arcade Crew on X and visit https://www.thearcadecrew.com/. Join in on this month’s playtest by signing up on Steam today: https://store.steampowered.com/app/2409660/Wardens_of_Avalon/


About The Arcade Crew

With a gameplay first approach and high-quality focus, The Arcade Crew produces and publishes awesome indie and innovative games from creative teams from around the world.

The Crew’s iconic projects include Abyssus from DoubleMoose Games, Drop Duchy from Sleepy Mill Studio, Blazing Chrome from JoyMasher and Infernax from Berzerk Studios. The Crew is working on several new games for 2026 and beyond.

The Arcade Crew is Dotemu's indie publishing division.


About Runes Studio

Runes Studio is an independent studio dedicated to creating high quality games with unique hooks. Runes is also convinced that the quality of a game depends first and foremost on the well-being of the teams who make it.

Article by: Susan N.
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Check Out Three Exciting Game Trailers from Summer Game Fest 2026!

Bath, UK (June 7, 2026) | Three exciting new game trailers have debuted during the PC Gaming Show and Future Games Show showcases as part of Summer Game Fest 2026: the PlayStation platform announce of painted afterlife Soulslike Prison of Husks, demo launch of dice-crafting RPG Spellsided, and new gameplay reveal for magical co-op adventure Witchspire.


At the Future Games Show, Glass Head Dolls confirmed that the nostalgic Soulslike, Prison of Husks, is headed to PlayStation later in 2026, alongside a planned PC release. Play as a doll in an unsettling yet artistically designed afterlife, exploring the dense and desolate setting in search of your beloved. Tweak your build, battle bosses, and uncover secrets along your quest.

Follow Glass Head Dolls on Bluesky and subscribe on YouTube

 

Roll up and roll your (magical, possibly haunted) dice in dice-building RPG Spellsided, from Mass Transfer Interactive, which revealed a new trailer during the PC Gaming Show. In this colourful, tabletop-set RPG, discover and combine spells in order to reshape the world. Strategic minds are welcome to try the demo out now on Steam.

Follow Mass Transfer Interactive on Bluesky and TikTok, and join the official Discord.


Days ahead of the Early Access launch on June 10, magical co-op adventure Witchspire revealed a new gameplay trailer as part of the Future Games Show and Green Games showcases. Explore by foot or broomstick, alone or with friends, and gather, craft and befriend and battle creatures as you fight back against corruption.

Follow Witchspire by signing up to the official newsletter, joining the Discord, or following on Instagram, Facebook, Bluesky, and TikTok.


About Glass Head Dolls

Glass Head Dolls (GHD) is Tammy Morley, an indie developer who creates nostalgic, esoteric fantasy games that inspire feelings of wonder, whimsy and melancholy. She takes heavy inspiration from the 2000s era of games where graphical capabilities were improving amidst hardware limitations. Using low polygonal detail and low-res textures, her worlds call back to a fuzzy and charming appearance with a strong sense of atmosphere. 

PRISON OF HUSKS is GHD's first commercial project after Tammy's prior involvement in numerous game jams and participation in Tranzfuser 2022, serving as a composer and level designer for a studio called creature friends.


About Mass Transfer Interactive

Mass Transfer Interactive is an upcoming independent game development studio based in Naarm/Melbourne, Australia. Founded in 2023 by Ango Zhu, Dion Spyropoulos and Lilith Lee, the trio initially met at university as peers in a music composition course. Mass Transfer Interactive is looking to develop games with heartwarming stories and subversive takes on genre, driven by exciting new mechanics.


About Envar Entertainment and Envar Games

Envar Entertainment is a global art outsourcing and co-development studio founded in 2020. The veteran development team has experience in supporting giants such as Riot Games, Blizzard Entertainment, and Tencent.

The newly founded Envar Games team, based in Stockholm, Sweden, is embarking on their own adventure to craft timeless AA gaming experiences. The developer’s first original IP Witchspire launches into Early Access Summer 2026. 


Article by: Susan N.
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R-Type Tactics I • II Cosmos - PlayStation 5 Review

R-Type Tactics I • II Cosmos by developer Granzella and publisher NIS America, IncSony PlayStation 5 review written by Nick with a copy provided by the publisher. #RTypeTactics #keymailer Disclosure: I received a free review copy of this product from https://www.keymailer.co

Estimated reading time: 5 minutes

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Jaggy's Corner - Destiny 2: Monument of Triumph


Welcome Back to Jaggy's Corner!

Today I will be talking more about Destiny 2 and the End of Service update that released on June 9th. I have to begin by saying that I'm rather shocked at what I've experienced since quitting a year ago. I will also state that since I began writing this piece, more news dropped that has made me LIVID with Sony. I might give a brief blurb on that as well, but this piece is primarily meant to talk about my experience in Destiny 2 after returning.

Decision to Return

I suppose the first thing I need to begin with is my decision to go back to the game in the first place. And I will begin here because at the end of my last Jaggy's Corner, I was unsure whether or not I would return to the game. While I know that a lot of people were going to pick up the game again to stand in solidarity of the Petition to start developing a Destiny 3, I was not contemplating a return because of that reason. It's strictly because I wanted revenge on Gahlran in Crown of Sorrow. What you may not be aware of is that Crown of Sorrow almost screwed me out of an emblem. The goal was simple: to complete each raid at least once to get it. With Beyond Light looming on the horizon and a huge list of achievements I was completing before content would be removed from the game, I wanted to get this particular emblem. At that time, I used mostly Auto Rifles, Submachine Guns, and maybe a hand cannon or two - though I wasn't good at using many precision weapons. Anyways, it was the only raid that was holding me back from the emblem since the other ones I was able to get done with friends. Due to my inability to do significant damage on the Knights and other reasons, I almost didn't get a clear. 

Gahlran The Sorrow-Bearer
Gahlran, The Sorrow-Bearer

I also debated going back to the game because I never had the chance to experience Sparrow Racing League. Various Destiny community members talked about how much fun it was in Destiny 1, but we never had it in Destiny 2. When Destiny Rising released with SRL included, it reignited players to beg for the game mode to be added to the live service game. Upon the announcement of Destiny 2 shutting down, the players received a few massive posts that covered all of the changes and additions to the game. The planned Shadow and Order update was abandoned, and we would be getting Monument of Triumph instead. Not only did they refresh all of the loot, but they added a ton of quality of life features, as well as Pantheon 2.0, and the fabled Sparrow Racing League.


But, none of those things would influence my return - despite my excitement for many changes that would launch on June 9th. What would make or break my return was if it was going to cost me anything and how much would that cost be. See, prior to June 9th, no one could give me a clear answer whether or not I would need the Edge of Fate or Renegade expansions to play Pantheon 2.0 or Sparrow Racing League. What I did know was there would be massive discounts on all the expansions. They even finally released an all in one bundle pack which was heavily discounted as well. And the cherry on top was that you would no longer need the dungeon key pass to get into dungeons (which I always thought was the dumbest decision they ever made. One does not paywall the dungeons, one paywalls the raids and/or competitive playlists. You're less likely to get cheaters that way. Remember I said LESS, not ELIMINATE.) So, the knowledge that I wouldn't have to pay a ton was good, but still I received differing responses on whether I would be able to do the activities I wanted to do - especially after I learned about what Pantheon 2.0 would be. I would have to wait until June 9th to determine if I would return. Then, a friend of mine saw that they qualified to get the Old Lights emblem and gifted me Edge of Fate and Renegades. Problem solved - and not because I asked. Anyways, what's hilarious about that is that I was going to accept Edge of Fate and reject Renegades.

The Reason I Quit the Game in the First Place

When we originally saw the news about what kind of content we would see after The Final Shape, I was excited. We'd get more story about characters and groups that have been talked about for YEARS and knew absolutely nothing about. But during the Final Shape days, I was already in a low place, although after completing the story with my friends, I was crushed but also happy. It was essentially goodbye, not only for me, but for everyone else in the community too. People dropped out of the game like flies. My friends list became smaller and smaller after The Final Shape, and not because I removed anyone. People simply stopped logging into the game. It was harder to do the things I enjoyed like Raids and GMs. It got to a point where trying to complete achievements was virtually impossible. 

Then Bungie released information about The Edge of Fate. There would be tiered gear and set bonuses. A Portal which would, in theory, help players figure out what to do next in the game which pissed players off more than anything. A story covering The Nine (FINALLY) and another raid. And then they made a terrible decision to make the next saga about Star Wars... 


Look, I know there are a lot of people who absolutely love Star Wars but the fact is there is so much Star Wars content out there, that it felt like a cash grab. Realistically, it WAS one. Bungie was bleeding money so much at this point that Sony needed to find a way to keep the studio afloat - especially after the massive cost they bought the studio for which was $3.6 Billion dollars. Unfortunately, beating a horse is not the play. People get sick of the same old narratives and this would be walking right into the same shit. Let me be clear though, I don't hate Star Wars, I hate how the franchise is absolutely everywhere. It's SUFFOCATING. And for an extra bit of lore, both my mom and I helped a friend apply his makeup for their cosplay of Darth Maul when Episode 1 launched in theatres. Both my mom and I worked at a theatre ON OPENING DAY and our friend made the FRONT PAGE of the papers for that cosplay. My whole family was excited for the new Star Wars movies, including me. But after seeing them, I was massively disappointed. It wasn't as great as I had hoped and Jar Jar Binks angered me. With that, I was completely done with Star Wars. See, I stand by the original three movies with their flaws and all. Frankly, the only Star Wars content I care about is the Lego Star Wars games... Hate it or love it. It's my choice here. You can love the franchise all you want because I'm not going to stop anyone from enjoying franchises and characters. However, a company cannot rest on their laurels forever. And Sony pushing Star Wars into the Destiny world, a world that had its own rich and exciting lore, didn't make sense. Between The Portal being the biggest pain point and the shoe-horned content, the Destiny community went out the door in droves. 

Meet the Sith Lord...

It crushed me to know that the first raid since VoG that I did not participate on Day 1 was The Desert Perpetual. It is the first raid in history to let players choose a wing so to speak. All of the encounters would need to be completed before reaching the final boss, but you wouldn't have to bash your head against an encounter for the entire Day 1 experience. Between Star Wars shovelled into the game and the feedback I had heard about the Portal, I was glad I didn't pick up anything related to Edge of Fate - even though narratively I really wanted to know. 

Monument of Triumph

So, since a friend made the decision for me on whether I would play on June 9th, I loaded the game up late that day. In fact, people came into my stream surprised to see me on Destiny again. Since I wasn't worried about spoilers for my return in terms of what was in the TWABs (I still refuse to call it the other name), I already knew about a lot of things that would be in the Monument of Triumph final content drop.

All the information did not prepare me for what I've experienced since my return. First, I spent about two hours in the Tower looking over all the artifact changes, the armour changes, the reprised weapons you could get, the focussing of weapons for each activity, a plethora of items you could buy with legendary marks, a better implementation of the focussed activities, and so much more. I have so much to do in the game now and that is even before I try my hand at Pantheon 2.0. It is a gauntlet of various raid bosses with different mechanics. For reference, the first Pantheon spanned over the course of two months. Week 1 was four bosses; week 2 had five bosses, week 3 had six bosses, and week 4 had eight. That's a lot of raid fights to do to get emblems and status. Pantheon 2.0 includes bosses from raids that were taken out of the game. It has a second mode with current raids. And there is a new third one that has a fight I know rather well - at least better than the others.


Anyways, after dissecting all the gear and the changes in the Tower, and giving my friend half formed sentences and thoughts, we eventually made it to the EDZ because why not? I have to say, I was suddenly having fun again. I tossed one Gun Powder Gamble and a bunch of enemies walked straight into the blast radius. I cackled wildly. For my return, I changed absolutely nothing about my build or my gear. I simply leveled everything. Apparently I'm not as rusty as I thought. 

Once I started to remember how to play and where to stand for things, I went into a couple strikes with my friends. It's wild to me that a year has passed and I still recall a great deal of things. Once I was satisfied with my abilities again, I decided to start the Edge of Fate story. Honestly, I was not prepared for what I witnessed. The lore from Edge of Fate is just as awesome as I expected it to be. I LOVE the matterspark mechanic and most bosses took only one or two attempts to complete. Though, it should be noted that this is the first campaign that I didn't start on Legendary difficulty because I wasn't preparing for a Day 1 raid. I could simply ease back into the game. It has been a long time since I've had real FUN in Destiny 2 like when I first began my journey.


I'm not even going to talk about Renegades because it is truly sickening to me. I'm going through it with friends who didn't mind going as fast as possible so the suffering would be reduced. And the only reason for this is because you need to finish the Renegades story to try the Dungeon and I do enjoy experiencing the Dungeons in the game. Renegades is exactly what I feared it would be: a brainless, lifeless expansion with modified units and sound effects taken directly from Star Wars. There's even a Destiny version of the lightsaber and I'm annoyed. I'll use the Shiny, thank you very much. (The Shiny is Black Talon, by the way).

The Layoffs and Final Thoughts

Earlier this week the news dropped about how many people would be laid off from Bungie. Then, we learned of the specific people who were let go. Names like Scott Taylor and John Ebenger. But the most surprising of all was Jason Jones, one of the Co-Founders of Bungie. In fact, most of the senior staff members across all aspects of game development were let go. Even several of the Marathon team was axed by Sony. To cap it all off, Mr. over delivery himself Justin Truman (who seemed to do absolutely nothing when he took over Pete Parsons role) has stepped down from Bungie. Whether he was forced to or not is not something I can speak to, but he's gone as well. Basically, they axed the people who made Destiny what it is, from the very beginning of development. To say I'm furious is an understatement.


However, nothing grinds my gears more than a shitty AI-generated meme created in light of these non-sensical layoffs. Plainly, I just want to scream at the world right now...

Anyways, I don't want to dive down that rabbit hole because this would be way too long if I did. Suffice it to say, I'm going to play Destiny 2 until I feel like quitting and that will be the end of it. I'll achieve whatever I can and then I will walk away from Sony products as much as possible. 

Bungie deserved better than to be sliced and diced so hard by Sony. And the community deserved a real explanation instead of tone deaf curated public statements like the dumpster of posts we received over the last couple of days. 

Yeah. We all deserved better than this. So, Destiny, I guess this is a real goodbye. We'll miss you once the servers are gone.


Article by: Susan N.
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