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Petoons Studio Releases 3d Platformer on Steam and Consoles!

March 11, 2026. Barcelona | Independent developer Petoons Studio announces that its 3D platformer inspired by the classics of the late 90s and early 2000s, Dracamar, will launch for PC via Steam, PS4/5, XBOX Series X/S, and One on March 26 and on Nintendo Switch in April. Set in an archipelago of beautiful Mediterranean islands, Dracamar invites players to embark on an epic adventure to fight King Crad, the evil dragon who wants to conquer the world. Run, jump, and fight to rescue the magical Okis!


Dracamar will immerse us in a story with positive values and a welcoming experience. The game portrays a lifestyle in harmony with nature, based on friendship, generosity, and unity.

FEATURES

  • Explore a colorful world of islands with eye-candy visuals!
  • 3 playable characters: Caliu, Foc and Espurna.
  • 15 regular levels and 5 bonus levels full of enemies, traps, challenges, and puzzles.
  • 7 Unique and Challenging Final Bosses.
  • Discover all kinds of hidden medals, challenges, and collectibles.
  • Designed to delight and challenge players of all ages and skill levels.

Friends that travel together, stay together!

Travel and explore all the islands and free the Okis. Collect Moki-balls and use their energy to rebuild the bridges and connect the islands again.

From the shores of the Mediterranean Sea to the Pyrenees Mountains, this epic adventure shows how great life can be when we all have the support of our community.

Heroes come in all shapes and sizes!

Meet Iko! who is a very special Oki. He will follow you on your adventures and help you defeat King Crad with his magical powers.


Useful Links:

About Petoons Studio

Petoons Studio is an indie game studio founded in Barcelona in 2017 that aspires to create games and unforgettable worlds where players can live great stories with endless potential to grow in any media. Petoons Studio is an experienced creator of kids and family games for PC and consoles for the most popular brands in the world: Peppa Pig, PJ Masks, Bratz, and Monster High, among others.
Article by: Susan N.
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Aether & Iron - PC (Steam) Review


Aether & Iron by co-developers Chaos Theory Games and Seismic Squirrel and published by Seismic SquirrelPC (Steam) review written by Hayden with a copy provided by the publisher. 
 

Estimated reading time: 6 minutes

This is a game that drops you straight into a story and setting out of a noir film. Filled with shady characters hiding mysterious pasts and painful secrets, Aether & Iron wastes no time with a barrage of immersion-breaking tutorials that want you to press WASD and fiddle with the mouse wheel to control the camera. Instead, your tutorial comes piece by piece as you complete the first chapter of the game, hiding instruction behind impeccably on-tone voice acting and gorgeous tableau. 

Aether & Iron leans into an aesthetic partway between old noir detective films, retro art-deco sci-fi imagery, and just a touch of steampunk. On the character side, there is plenty of visual contrast between the working stiffs with stained coveralls, the high-society elites in impeccable suits and dresses, and our smuggler protagonist in her interwar style that combines detective and mob enforcer - all of which reinforce a very class-stratified setting.  In Aethor & Iron, if you want to get ahead you don’t just climb a social ladder, you literally go up. In this version of New York, society doesn’t just create metaphorical islands, it has made literal ones, floating via giant gravity-controlling ‘aether engines’. It literally stratifies the city’s social order in a way that reinforces both how low you are at the start of the game and how you can try to claw your way up.


As visually stunning as this is, however, don’t expect a lot of animation on the screen.  For most of the game this plays as a narrative RPG - a large static splash background image on which the player can point-and-click the item they want to interact with, a sidebar for quest text, decisions and dice-based skill checks, and often an image of the primary character speaking in the scene. And I do mean speaking! There is a huge amount of voice acting in the game, and at least in the base English version I was hard pressed to find much deviation between the voice acting and the text lines. The extent and quality of the voice acting actually brought out one of my few annoyances with the game: I’m personally a fairly fast reader, and this meant at times I would be done reading a block of text before the voice over for the same piece was, leading me to either have to stop and wait while it caught up or click forward and in doing so skip some of the wonderful work that was done here.  Whether or not that’s a concern for anyone else however, is going to be entirely down to personal taste.

The place where there is animation, however, is combat. There’s a bit of a stereotype that no action movie is complete without a car chase, and Aether & Iron seems to have taken that to the extreme. You don’t dodge around behind crates and try to sneak between pillars here - no, not even close. If there’s combat, it's in cars as you race down city streets, shooting at your target in between (or through, if you’re unscrupulous) innocent bystanders. Action is turn-based as the combatants speed along, with each vehicle having a customizable loadout of weapons, armor and special equipment. Bystanders, road splits and merges, falling debris and construction works all create hazards that keep the challenge fresh. Certain quests will also require in-vehicle action, doing things like trying to disable a train running alongside the road while simultaneously trying to ward off the local authorities.

Did I mention customization? Aether & Iron lets players choose from a variety of vehicle, from light sedans that slide around the road like metallic piranhas to large transport trucks that can conceal flamethrowers, miniguns and all sorts of fantastical heavy weapons (and maybe an entire bank’s worth of ill-gotten loot). Each member of the player’s party drives their own vehicle in combat, with their skills and abilities determining what vehicles they can drive and influencing the options available each turn. Of course, you can also customize the paint job on your vehicles, and in my case I was soon burning up the streets in a fleet of vehicles sporting a flashy yellow-and-black combination that fell somewhere between ‘angry taxi’ and ‘overgrown hornet’.

Beyond the cars, each character in your crew can level up over time and put points into various skill trees that unlock bonuses in and out of car-combat. From bonuses on skill checks to automatic vehicle repairs and free counterattacks, you’ll never have enough points to have everything you want all the time. Well, not on a single character, at least. By carefully balancing out the skills of the people in your crew, you can cover most areas if that’s what you want. Or maybe it's better to go all in and get really good at one thing? You’ll have to play for yourself to decide.

Deciding. Now that’s an interesting part of the game for sure. While Aether & Iron casts you in the role of a smuggler, there’s nothing that says you have to be a certain kind of smuggler. You want to play it like a persuasive fast-talker who always seems to bend the deal their way? You can do that. You want to play hardball with threats backed up by a copious amount of lead? You can do that too. However you play it, you’ll have to live with your choices and their consequences. Killing someone now might ensure they can’t be a threat later, but might turn those that knew them against you. Showing mercy to an outmaneuvered foe on the other hand might keep your body count down and your profile off the authorities radar, but can leave you open to later betrayal. Either way, you’re going to have to deal with the results down the line, so think hard before you pull the trigger - but not too long!  Beyond the moral choices, there’s another element as well. While many scenes give you the option to interact with a variety of objects, observations and people, you never know when something might trigger another activity, forever preventing you from learning what was behind Door #2.

Overall, this is a clear story with choices that feel like they matter. Top-notch voice acting and eye-catching visuals are coupled here with enough character and vehicle customization to make each playthrough different, and I’m looking forward to having a chance to replay the game to try a different route. The main story scenes might not have as many flashing lights and sudden jump-scares as some 3D over-the-shoulder detective games, but the gorgeous tableau art keeps you immersed in a consistent style in a way that running a character around to poke into every broom closet and washroom stall never could. An extremely solid narrative RPG and well worth your time!

Summary

This is a clear story with choices that feel like they matter - Aether & Iron is already quietly stealing away with my time like a mysterious stranger in a trench coat!  Top-notch voice acting and eye-catching visuals are coupled here with enough character and vehicle customization to make each playthrough different. A very solid narrative RPG that will take every minute you can give it, and maybe a few more!



Score: 9.5 / 10



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Become a Pawnbroker in New Simulation Game Available Now!

On March 11 | Pawnbroker Simulator will debut on PC. This pawnshop management simulator combines realistic mechanics with relaxing gameplay. Players can test their skills in trading, bargaining, and business management. Pawnbroker Simulator will later arrive on PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.


Pawnbroker Simulator is being developed by the independent Turkish studio Next Sky Games. The publisher of the game on PC and consoles is Ultimate Games S.A.

Become the King of Pawnshops!

Pawnbroker Simulator is a pawnshop management game where players examine and evaluate used items, then buy and sell them. The game offers opportunities to manage and expand your pawnshop business. It features two main modes: campaign and sandbox.

Next Sky Games has created realistic pawnshop mechanics for Pawnbroker Simulator. Players will find an advanced bargaining system and over 200 unique items available for trade.

Each pawnshop customer is different, so players must use various negotiation strategies to maximize profit while maintaining a good reputation. The gameplay has a relaxing tone and includes humorous elements.

Players are also responsible for the pawnshop’s interior design, securing the premises, and properly displaying and storing goods.


Pawnbroker Simulator – Key Features:

  • become the king of pawnshops;
  • evaluate and buy used items;
  • secure your business;
  • run and expand your pawnshop;
  • maintain your business reputation.

The release date of Pawnbroker Simulator on PC (Steam) has been set for March 11, 2026. The game will later also appear on PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.
Article by: Susan N.
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Proud Turkeys Releases Tower Defense Game Demo 'Tower Petroleum'

Warsaw, Poland, March 9th, 2026 | Proud Turkeys is thrilled to announce a major milestone for Tower Petroleum, the highly anticipated tower defense, deckbuilding, strategy game. On March 9, 2026, fans and strategy lovers everywhere will get their first hands-on experience with a brand new demo release. This exciting moment coincides with Steam’s Tower Defense Fest, where Tower Petroleum was featured alongside top titles in the genre. The demo of Tower Petroleum will also display many updates that have been made to the game.


There is a major visual overhaul in the form of fully animated turrets and visually represented modules on the level. The UI has been improved immensely, with all buffs and nerfs for the turrets fully represented in detailed windows for players who are playing on hard or impossible mode to build strategies. Apart from visual improvements, there are also major balance changes. All the turrets are equally important now, which gives the players much more versatile build possibilities. The first level of Tower Petroleum will now be dubbed a “tutorial” difficulty for new players to learn the mechanics. All levels are rebalanced for better, tighter gameplay.

You can also expect sound improvements, as well as bug and performance fixes.

The March 9th Demo Will Include:

  • 3 intense levels to survive
  • 5 distinct turrets, each with its own role
  • 8 enemy types crawling up from the depths
  • 2 boss encounters that will test your build
  • 27 cards to unlock and experiment with


About Tower Petroleum

Tower Petroleum offers an engaging mix of tactical tower defense and deck-building elements set in a harsh, post-apocalyptic world. Players will build and upgrade towers, assemble powerful decks, choose unique heroes, and face waves of relentless enemies. All while navigating moral choices that shape their journey.

The game combines strategic depth with rich art and storytelling, inviting players to adapt and experiment with endless combinations of cards, turrets, skills, and upgrades.

About Proud Turkeys

Vasili Hahalushka | The mastermind of the project. Lead game designer, artist and programmer. Vasili has 15 years experience in TV animation and ads, animation studio owner. Has 3 mobile games created.

Andrei Voshchevoz | TD, programming. Andrei has 16 years experience in programming. Lead programmer in another project of the Proud Turkeys team: Abomifighters World League.

Costa Nalobin | Game design, QA, playtesting. Costa has 10 years experience in the gaming industry.
Article by: Susan N.
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Valor of Man - PC (Steam) Review


Valor of Man by developer Legacy Forge and publisher Numskull GamesPC (Steam) review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 7 minutes

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Navigate mysterious waters in Maja Island: A survival adventure coming to Steam



London - March 27th, 2026 - Unreal Fusion Games launches the demo of Maja Island, a mysterious open world game where players sail through treacherous waters, scavenge for resources, and face off against the enigmatic Maja.


Maja Island puts players at the helm of a trusty boat, challenging them to explore an expansive open world filled with secrets, dangers, and opportunities. The game combines exploration, resource management, and strategic upgrades as players navigate the island's mysterious waters while preparing to confront Maja.

Features

  •     Open world exploration across mysterious island waters
  •     Resource scavenging and boat upgrade system
  •     Strategic survival gameplay
  •     Challenging encounters with Maja

Availability

Maja Island demo is available on Steam now. The full game will launch in late 2026.

    Steam Page: https://store.steampowered.com/app/3758440/Maja_Island/


About Unreal Fusion Games

Unreal Fusion Games is an independent game studio dedicated to creating immersive and innovative gaming experiences. Previously, the studio released Bobo's Funzone, a horror game that captured players' attention with its unique atmosphere. With Maja Island, Unreal Fusion Games continues to push creative boundaries in the adventure and survival genre.


Article by: Susan N.


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Devolver Digital Announces Serious Sam: Shatterverse

This Co-operative FPS from Dead By Daylight Creator Behaviour Interactive – Sams from Across the Multiverse Join Forces this Year on PC and Consoles

Austin, TX (March 26, 2026) - Dimension-hopping developer Behaviour Interactive (Dead By Daylight) and rocket-jumping publisher Devolver Digital (BALL x PIT, Baby Steps) have joined forces to unveil Serious Sam: Shatterverse via today's Xbox Partner Preview showcase. This multiversal multiplayer FPS is based on the adventures of boomer shooter legend Sam ‘Serious’ Stone – whose over-the-top run-and-gun classic, Serious Sam: The First Encounter, celebrates its 25th birthday this year – but with an oh-so-modern roguelite twist. (https://store.steampowered.com/app/2067210/Serious_Sam_Shatterverse)

Trailer: https://youtu.be/jHl-GhG5szc

 
Serious Sam: Shatterverse is a co-op FPS where five players can team up, blast through shifting universes, stack wild boons, bend the rules with run modifiers and hunt the deadliest forces of Sam’s relentless arch-nemesis, the villainous Mental.

Mental’s maniacal machinations have fractured the walls between universes, and now Sams from multiple dimensions must learn to work together to repair the Shatterverse. You’ll travel across shifting universes to finish battles other Sams couldn’t, fighting alongside alternate versions of yourself to defeat the big bad’s five nefarious lieutenants.

While this game is developed by Behaviour Interactive, newcomers to the Serious Sam universe, the developer has the full blessing of series creators Croteam:



“Seeing Shatterverse come to life is a really big moment for us,” says Croteam’s Davor Hunski, co-creator of Serious Sam. “It's very exciting to see another talented team step in and create something bold, fresh and different within the universe we cherished for so long. I can't wait for both the old and new fans to experience this new interpretation of the series!”
“Our main goal was to respect Serious Sam's rich legacy while presenting it in a fresh, contemporary way unlike anything seen before in the series,” says Behaviour Interactive’s Nic Duchesne. “Working with Devolver has been an incredible, enriching experience for our team. The folks there are real renegades of the video game publishing world: they always put the game first and aren’t afraid to carve their own path.”

FEATURES

  •     Wield a big, loud, stupid and frankly irresponsible arsenal of weapons, mixing classic Serious Sam guns and all-new toys plucked from the Shatterverse
  •     High adrenaline run-and-gun FPS combat with big battlefields, non-stop pressure, a lot of backpedaling and perfectly timed one-liners when everything’s on fire
  •     Leans into Serious Sam’s legacy and pushes it forward with procedurally shifted runs across hand-crafted arenas set in previously unexplored worlds
  •     Navigate unstable anomalies, hidden portals and high-risk opportunities that can supercharge a run – or end it instantly
  •     Push forward for greater rewards, unlock powerful modifiers and take advantage of upgrades that permanently expand your possibilities
  •     Face off against massive hordes of enemies including classic Serious Sam foes and fresh monsters under Mental’s control, all begging to be gibbed

 
All this and more awaits you in Serious Sam: Shatterverse, launching on PC, PlayStation 5 and Xbox Series X|S this year.

Check out serioussam.com for more information. See you in the Shatterverse.

 
Article by: Susan N.



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IF YOU SEE A CAT — ACCLAIMED VR STORY BY ATSUSHI WADA MAKES ITS STEAM DEBUT



Festival-recognized VR story now available to wishlist ahead of its April 2 launch
 
March 26, 2026 — KOMODO today announced that IF YOU SEE A CAT, a VR story by award-winning animator Atsushi Wada, is now available to wishlist on Steam. The Steam Store page launches today, with the full release scheduled for April 2, 2026.

 
IF YOU SEE A CAT is a deeply immersive VR story by award-winning animator Atsushi Wada, blending animation, film, and interactive storytelling.


 
Players take on the perspective of a hallucinatory cat, observing a boy navigating mental distress, offering an intimate exploration of perception and human connection.

 
The work has been recognized internationally, including a nomination at the Venice International Film Festival and a screening at the Rotterdam International Film Festival.


Game Information


    Title: IF YOU SEE A CAT
    Release Date: April 2, 2026
    Price: USD 19.99 / JPY 2,500
    Steam Page: https://store.steampowered.com/app/4458990/IF_YOU_SEE_A_CAT/


About Atushi Wada

Born in Hyogo Prefecture in 1980. Studied film at Osaka Kyoiku University, the Image Forum Film Institute, and the Graduate School of Tokyo University of the Arts. Began creating animation around 2002, continuing to produce works centered on the themes of “pause” and “pleasant motion.” He is a leading Japanese animator active globally, with works such as Great Rabbit winning the Silver Bear for Best Short Film at the Berlin International Film Festival in 2012. (Major works: My Swamp (2017), Birds of the Peninsula (2022), Ikimono-san (2023)).

 

About KOMODO (https://komodo.jp/)

Based in Tokyo, Honolulu, and Seoul, KOMODO works on products that shape the gaming and manga industries of the future. KOMODO HAWAI’I develops NIUHI and publishes popular titles on PC and game consoles. Additionally, Tokyo-based KOMODO Co., Ltd. is the producer of original manga including the new sci-fi action series MOON CIDERS, and the official provider of Valve's Steam Deck, Steam Machine, Steam Controller, and Steam Frame in Japan, Hong Kong, Taiwan, and South Korea.

Article by: Susan N.



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Lead the Resistance Against Fungomancer in Hive Blight!

Bruxelles, March 9, 2026 | Independent studio Optizonion today announced the early access launch of Hive Blight. Hive Blight is a deep tactical roguelite auto-battler game with an insect theme. 


Lead the insect resistance and defeat the Fungomancer and his corrupted fungal minions. Hive Blight offers 3 insect clans to choose from, over 30 unique insect units, and over 40 pieces of equipment and trinkets.

With its philosophy focused on listening to its community, Optizonion will enhance the already rich content of Hive Blight during Early Access with more clans, units, and equipment.
 

Fight the Blight

Hive Blight is a roguelite autobattler where you lead a team of insect warriors against a spreading fungal corruption brought by the mysterious Fungomancer. Unite rival clans, build powerful synergies, and push back the Blight to save the kingdom from collapse.
 

Draft, Adapt, and Defeat Powerful Foes

Hive Blight features over 30 unique insect units, each inspired by real-life insects and defined by distinct abilities and stats, offering deep tactical variety across every run. Draft carefully, adapt to what each run offers, and build powerful synergies to face increasingly dangerous encounters, including challenging boss battles that will test your strategy and team composition.

As you explore a lush but perilous world, you’ll find many ways to grow stronger: acquire over 40 unique pieces of equipment and trinkets, uncover ancient powers at sacred altars, visit the forge, or take calculated risks with mysterious potions.

Unite the Clans, Shape Your Strategy

Each run begins by forming an alliance between two distinct insect clans, determining your available units, equipment, trinkets, and synergies.
  • The Vespadas focus on raw offense and debilitating effects
  • The Silent Cabbale specialize in poison and ambush tactics
  • The Sweet Symphoney rely on healing and seductive control
Clever clan combinations can unlock unexpected and devastating synergies, sometimes even surprising the developers themselves.



Useful Links


About Optizonion

OptizOnion is a Belgian independent game studio, officially founded in January 2022 by Axel (Bumpty) and Julien (Kobal). The team focuses on creating small-scale, highly replayable games centered on optimization. OptizOnion has published Chess Mate and the gamer-acclaimed Bounty of One, and is now working passionately on their next title, Hive Blight.
Article by: Susan N.
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Horror Genre Meets Farming Simulation in Harvest Island 2.0 Update!

California, March 2, 2025 | Indie developer Yobob Games is thrilled to announce the upcoming 2.0 update to its acclaimed horror-meets-farming simulation, Harvest Island. The highly anticipated Harvest Island 2.0 marks a major evolution for the game, delivering comprehensive enhancements that rebuild the experience from the ground up - complete with reimagined systems, expanded narrative elements, and atmospheric improvements.


A brand new announcement trailer has dropped as well, giving players their first look at what’s in store for version 2.0.

What to Expect in Version 2.0:

  • Free movement and redesigned world: Move beyond grid-based traversal and explore the island with greater fluidity and immersion.
  • Dynamic lighting and new atmospheric effects: Enhancing both the mystery and the eerie tone that defines Harvest Island.
  • Expanded storyline content: Including deeper character arcs and questlines to uncover more of the island’s secrets. There will be multiple endings. Important characters will have their own endings: Greyson, Ariel, Ochya, Will, Samantha, Becky, and more.
  • New trust mechanic: Dad will now play an important role in Harvest Island and will provide a lot more quests. There is now a trust meter with dad, as well. Increase your trust meter by doing quests and he’ll allow you to explore deeper into the island. Breaking trust dynamically changes exploration.
  • New magic mechanic: The character will now have a second resource bar called magic. Magic will be used to evolve crops to a blessed state, transforming them from regular crops to blessed crops.
  • Improved interactions and visuals: With animated portraits during dialogue, refined camera behavior, and more intuitive in-game mechanics.
  • New moon system: Every other night, the game becomes pitch black, making your exploration rely on light sources. This introduces rare items that are only available during the new moon.
  • Harvest time dial: A device that speeds up the game’s time. Plants will grow faster, tides can change quicker, and the days can pass by quicker. This allows the game to speed up for things you must wait on.
  • Rebuilt in Godot engine: Modernizing the game’s foundation for smoother performance and future update scalability. 

This update represents a pivotal moment for Harvest Island, elevating both gameplay and storytelling while preserving the magical balance between cozy farming and unsettling mystery that players have come to expect. 


About Harvest Island

Living with your family on a remote island, you discover a sinister purpose of your existence. Look for a way to escape your idyllic farm life. Offer your Harvest Offering to the gods to keep up with the façade. Question everything and fake your blissful farming days.

Originally released in October 2023 to positive reception, Harvest Island is a story-driven, mysterious, dark, lore-rich adventure with horror and farming elements such as watering crops, collecting livestock produce, befriending wild animals, collecting tidepool critters, and catching fish for the gods. You can discover lots of well-hidden places like a cave behind a waterfall or befriending wild animals that'll take you to new places or finding a randomly placed vending machine in a dark underground, hidden room along the beach. The places are hard to discover because of the maze-like island. Tides impede your adventure so conveniently, your dad always dismisses your curious questions, and your sister finds it odd that things on the island are purposefully hidden with some kind of weird message. You'll need to figure out what's wrong with Harvest Island, why the kids are alone with just their father, and dive deep into the lore of Harvest Island to figure out this mysterious, dark story.

The game has continued to evolve since launch, including an Expanded Ending DLC, adding multiple narrative conclusions for players to experience.

With the 2.0 update, the game’s core mechanic changes. You must explore the island all while building trust with your father. Do quests, farm for the gods, or give him gifts to build trust. Achievements will be earned throughout the story and provide permanent buffs, allowing you to explore further. Tides will impede your adventure but you are able to swim to overcome this obstacle at the cost of stamina in which the achievements will provide. The entire island is maze-like with an entirely new redesign level.


Availability and Next Steps

Harvest Island 2.0 is currently in development with no confirmed release date yet. Players are encouraged to wishlist the game on Steam and follow official channels for updates, early previews, and community discussions.

If you’re interested in staying in the loop on all things Harvest Island, you can join the Official Discord Server, where feedback and suggestions are always welcome!

About Yobob Games

The developer behind Yobob Games started developing games when he was in college, still using the identity of Yobob. It was an on and off again thing while he was finishing up his physics degree. During the time he was studying, he learned how to hone in on his craft in relation towards video games.

Yobob is proud to say that he’s studied under an LA Philharmonic Composer. He’s spent a good eight years learning how to write a captivating story and all the physics background he knows allowed him to quickly learn new skills, like programming.
Article by: Susan N.
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Become a Guild Master in Tactical RPG on PlayStation 5

Our Adventurer Guild is launching on PlayStation 5. This tactical RPG puts players in the role of a guild master. Created by a solo developer, the game combines guild management, questing, and turn-based combat. The PS5 release date is March 3. Previously released on PC, it has 95% positive user reviews. Our Adventurer Guild is also available on Xbox One and Xbox Series X|S.


Our Adventurer Guild was developed by the one-person studio GreenGuy. First released on PC in 2024, it recently arrived on Xbox One and Xbox Series X|S. Ultimate Games S.A. prepared and published the console versions.

The game has received strong player reception. On Steam, Our Adventurer Guild currently holds 95 percent positive reviews based on over 2,800 opinions.

Create a Powerful Guild

Our Adventurer Guild is an independent tactical RPG where the player leads a guild of adventurers. The main storyline focuses on rebuilding the guild and restoring it to its former glory.

Gameplay centers on managing the guild and completing quests with turn-based combat. The player is also responsible for character progression and crafting.

Our Adventurer Guild features procedurally generated maps for missions, with exploration elements and turn-based combat. Gameplay includes random events, skill checks, and resource gathering. Items obtained during missions can be used to craft equipment.

Turn-Based Combat and Character Development

The turn-based combat system in Our Adventurer Guild uses advanced mechanics. Players face dozens of unique enemies, and battles feature the Bravery system, which allows riskier, more powerful attacks.

The game offers broad options for character development, training, and customization. Players should consider the relationships, moods, and backstories of individual heroes. Proper synergies can positively affect characters during combat.


Our Adventurer Guild – Key Features:

  • Tactical RPG;
  • Turn-based combat;
  • Guild leadership and management;
  • Character development and customization;
  • Item crafting.

The release date of Our Adventurer Guild on PlayStation 5 has been set for March 3, 2026.
Article by: Susan N.
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Starship Troopers: Ultimate Bug War - XBXS Review


Starship Troopers: Ultimate Bug War published by Dotemu and developed by Auroch DigitalXbox Series X|S review written by David with a copy provided by the publisher. 

Estimated reading time: 7 minutes 


Are you ready to do your part for the United Federation and join in the most realistic depiction of war ever created? Today we join General Johnny Rico and Major Samantha Dietz as they present the first ever game created under supervision by FedDev for the enjoyment of those on the path to citizenship. Ultimate Bug War follows the path of Dietz during the First Bug War 25 years ago. Even though Dietz's highly classified mission to Planet P is under wraps, Rico and Dietz are put through the wringer from the Federation approved accuracy of this training simulation.



The gameplay is very familiar, and comfortable, for anyone who enjoyed Warhammer 40k: Boltgun in specific and retro shooters in general. For your bug blasting pleasure, there are 14 weapons (including several variants on the iconic Morita rifle), 11 tactical supports, which function as single-use smoke grenades to call whichever support you need, ranging from gas bombs to guided missiles to an M7 Razorback being dropped in for support. My favorite of these is the door gunner support, because you can throw it while absolutely swarmed and then temporarily despawn as you take control of the gunner as it circles above the area you indicated, allowing you to safely delete all the bugs preventing your survival.




Map variety is nice, with each planet getting a pair of missions before moving onto the next, with each being quite visibly distinct, especially Zegema Beach, which was beautiful despite the corpses littering the resort. For every pair of mainline Federation missions you complete, you unlock a corresponding Bug mission, framed as a simulation to train citizens in Bug Tactics. You play these levels as an Assassin Bug, which can take two main forms, and temporarily a third form as a Tanker bug. 



No key chasing in this game, the way forward is just to kill more bugs (or destroy more Federation buildings). Required bug kills will be marked with skulls over them, and often an event that is framed as timed won’t progress without those kills, making some of the “boss” events a serious resource juggle, including your “squad” mates as they die and re-recruit.




All in all, I think I absolutely love this game. From the visuals to the classic satire of the movie, from the set pieces to the commentary of the fighting and dying infantry soldiers. The loadout list could do with some greater variation, but it all very much fits the setting. The game is a challenge on higher difficulties, as fans of the genre should expect, but come on you apes, you wanna live forever?

Score: 9 / 10 



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Annoucing Zelda-Inspired Metroidvania Bullet-Hell Minishoot Adventures!

Toulouse (France), March 3, 2026 | The 2-person French studio SoulGame and French publisher Seaven Studio are proud to announce that their classic Zelda-inspired metroidvania bullet-hell Minishoot' Adventures is Out Today on Nintendo Switch 1 & 2, PlayStation 5, Xbox One and Series S/X. The title received great reception on its original launch on Steam with more than 3500 reviews, 98% of them positive from players and also a metascore of 87.


Minishoot' Adventures takes the straightforward frantic joy and game feel of shoot em ups and combines them with the exciting feeling of going on an adventure, like in the first Legend of Zelda. Fly into a charming handcrafted world and live an adventure that mixes up open exploration with crispy twin-stick shooter action. Fight your way from the shiny overworld to the deepest caves, improve your ship and overcome the dungeons' bosses to rescue your friends!
In the developers own words: “We designed a map that would be enticing to discover, similar to a Metroidvania, with lots of connections, shortcuts, secrets, and skills that when unlocked, allow to unfold more paths to explore. All the while facing challenging bullet hell style combat with clean and polished visuals. The ability to drive around the world using a mini spaceship as a living character, allows for fluid navigation overall, making the exploration and backtracking a pleasure instead of a chore. We put all our love for Zelda 1 and shoot'em ups into Minishoot', we hope you'll find it interesting!”

About the Story

The Unchosen has returned… Minions have emerged from the underworld, your village has been destroyed, and all your friends are now trapped in corrupted crystal… Embark on a journey to save the world in this bullet-filled adventure, born from our desire to mix the joy of open-ended exploration with a top-down shooter's juicy game feel.


MAIN FEATURES

ENGAGE WITH TIGHT COMBAT: Take control of a swift and responsive spaceship, and shoot your way through handcrafted encounters supported by a crystal clear esthetic and crispy game feel. Overcome bosses in intense Bullet Hell battles, with difficulty options for both newcomers and veterans.

VENTURE ON YOUR OWN: Plunge into an entirely handcrafted world built with many interconnections to explore on your own. Lush caverns, ancient temples and sunken cities await you with their unique treasures, challenges and secrets.

RECLAIM THE STOLEN POWERS: Finding the Primordial Powers will improve your combat and exploration abilities while also opening up the map bit by bit as you unlock new paths and reveal shortcuts.

IMPROVE YOUR SHIP: Upgrade your ship by leveling up, finding various items and buying equipment. Don't forget to rescue your adorable friends; each of them will help you in their own way!

DIFFICULTY ADAPTABLE FOR ALL PLAYERS: Whether you like chill exploration or hardcore Bullet Hell, we got you covered with 3 difficulty modes, aiming assistance, auto fire and more accessibility options.


ABOUT SOULGAME

SoulGame is a small independent game studio founded by two French guys who played too many video games in their childhood and decided they had to make their own. They like to create all sorts of quirky and charming universes that we fill with joyful and moving experiences. Each one of them, and their respective roles are:
  • Séverin Larose: Game designer, coder, animator, composer
  • Adrien Sele: Artist and UI/UX designer

ABOUT SEAVEN STUDIO

Seaven Studio, is a small publishing and porting studio with a team of less than 10 people led by industry veteran Olivier Penot. Based in France and founded in 2013, they help indies bringing their games to consoles – any engine! Unity, Unreal Engine, Construct, Monogame, GameMaker, Godot, C++ engine… Name it, they can find a solution.

Article by: Susan N.
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