Get Your Hands on a Playable Demo of I Hate This Place at PAX East 2025 Or Else!
Our Cards Come to Life in Hordes of Fate
"We're honored to be returning to the world of Hand of Fate and to finally be able to share the demo with all of the fans - new and old," Spiritfire Interactive team member Cade shared, "The demo gives an early glimpse at what Hordes of Fate has to offer and includes an early challenge, and our first playable hero. And for those who defeat the boss, a second, harder difficulty is available. The full game, releasing later in the year, will expand with more challenges, boss variety, playable heroes, enemy types and locations, equipment, encounters and quests all wrapped in a deeper progression system with more tokens to unlock. We're so excited to see people play and appreciate the Hand of Fate series in a whole new way!"
About Hordes of Fate : A Hand of Fate Adventure
Stack Your Deck
Dark Fantasy Bullet Heaven
Heroes Call
Hand of Fate Reimagined
About Spiritfire Interactive
About The IndiEXP
Survive in a World After a Seismic Meteor Strike in Survival the Fall
RoadCraft by Focus Entertainment and Saber Interactive Launching May 20th!
RoadCraft’s online multiplayer mode will include:
- Cross-platform multiplayer
- Drop-in/drop-out connection
- Shared progression - Choose to sync your progress with your host’s or simply join as a guest player
- Built-in voice chat
Experience Mech-Themed Tactical Roguelike Deckbuilder StarVaders on Steam!
“The amount of time players have spent with just the demo was always amazing, hyped to see the playtimes we'll get with the full release.” - Hansen, Lead Developer
Main Features:
- 3 Mechs with completely distinct mechanics;
- 10 Pilots with unique playstyles and their own stories;
- 268 Cards to craft your deck with;
- 153 Artifacts that change the rules of the game;
- 10 Packs that are randomly added to the card pool to keep runs fresh;
- 9 Bosses that will test your limits;
- 50 Invaders each with their own abilities;
- Story Campaign & Secret Finale;
- Ascending Difficulties each with new gameplay mechanics;
- Challenge Run & Daily Run game modes.
About The Pengonauts
About Joystick Ventures
Build Gnome-Topia on PlayStation and Xbox Series X|S Now!
GAME FEATURES:
Build Your Little Gnome Village
Strategic Roguelite Runs
A Different Team For Every Expedition
Progress With Every Run
Detective Themed Visual Novel is Available Today with 10% Discount in First Week!
Useful Links
- Facebook: https://www.facebook.com/Rogueside/
- YouTube: https://www.youtube.com/c/Rogueside
- Website: https://www.rogueside.com/
- X/Twitter: https://x.com/RoguesideGames
- Best Served Cold on Steam: LINK
About Rogueside Games
Peglin – Xbox Review
Peglin by developer Red Nexus Games Inc. and publisher BlitWorks—Microsoft Xbox Series X review written by Nick with a copy provided by the publisher.
Estimated reading time: 5 minutes
Become the Best Bartender in New Simulation Game on May 7th!
Bartender Hustle - Main Features:
- bartending career;
- mixing cocktails and drinks;
- conversations and interactions with customers;
- 100 different ingredients and 5 unique locations;
- additional game modes (arcade and sandbox).
Visit the Nightcap and Uncover Secrets to Solve a Crime in Best Served Cold
Useful Links
- Facebook: https://www.facebook.com/Rogueside/
- YouTube: https://www.youtube.com/c/Rogueside
- Website: https://www.rogueside.com/
- X/Twitter: https://x.com/RoguesideGames
- Best Served Cold on Steam: Link
About Rogueside Games
Lunar Remastered Collection – Xbox Review
Lunar Remastered Collection by developer and publisher GungHo—Microsoft Xbox Series X review written by Nick with a copy provided by the publisher.
Estimated reading time: 5 minutes
Mind Training Puzzle Game Hook: Complete Edition Available on Consoles!
Hook: Complete Edition – Main Features:
- simple and intuitive gameplay;
- relaxing mind training;
- minimalist graphics and ambient music;
- two games included;
- low price.
Memorable Music in Gaming - April Genre - Racing Games
This month we chose racing games. Now I know that some racing games used licensed music, but here are a couple with composers for the soundtracks of their games.
Nick: Mario Kart 64 - Kenta Nagata
Best known for his work in the overall Mario Kart franchise, Kenta Nagata got his start with the Nintendo Entertainment Analysis & Development department with a pair of Nintendo 64 titles: 1080° Snowboarding and Mario Kart 64. I was personally quite late to the SNES party, having gotten a SEGA Genesis well before the SNES came out, and didn’t play the original Mario Kart on that platform. My first exposure to the series was Mario Kart 64 (which along with Madden and Golden Eye were some of the most popular ‘party games’ my college buddies and I played on a regular basis. Mario Kart 64 was a fantastic blend of battle and racing games, complimented by accessible but deep gameplay, whimsical visuals and highly enjoyable sound effects and music.
Kenta Nagata found his talents put to use on a variety of well-known Nintendo titles such as Mario Kart 7 and 8, Super Mario 64, Phantom Hourglass and New Super Mario Bros. 2 in various capacities. But it is his first work, Mario Kart 64 where he was the Music Composer, I want to reflect on here. The music so often complimented the unique tracks, from the whimsey of Choco Mountain, to the deep and menacing sounds of Koopa Castle and the procession-heavy Donkey Jungle Park.
Of course, the most memorable for me is the longest, most visually impressive track Rainbow Road, which at just over five minutes in length is also the longest song on the track. This track felt like the ultimate one in the game, and something about this particular song has remained burned into my memory decades later.
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Richard: Cruis’n USA - Vince Pontarelli
Now I’ll be the first to admit that racing games aren’t usually my forte. Sure I’ll find some of them fun, but more often than not they don’t really catch my interest the same as other genres do. Well, Cruis’n USA is one of the few exceptions to that, and the soundtrack is one of the main reasons why.
Back in the day, one of the first games I got for my N64 was Cruis’n USA. Before I knew whether or not I liked racing games, before I even had my own money, Cruis’n USA was probably the 2nd or 3rd game I ever owned on the N64, and boy did I play the hell out of it.
I’ve never been all that great at racing games. Consistently average, but that’s about it. I remember the good old days where I would have friends over for sleepovers and we would wake in the early morning, scamper downstairs to my basement where the TV was, and play Cruis’n USA at five in the morning, much to my parents’ chagrin. I fondly recall us skipping through the tracks while driving, some notable tracks being “House Special”, “Deadwood Drive”, and “Bluegrass Boogie”.
To this day I’m still not a big racing game fan, but Cruis’n USA still holds a special place in my heart, and on my shelf, for a beloved childhood game, and Vince Pontarelli did a solid job of helping to make that happen. Pontarelli has also worked on some pretty big titles, such as NFL Blitz, Mortal Kombat titles, NBA Ballers, and WWE games. If you’ve got a chance to try out this retro classic, I’d actually suggest giving it a go. It’s from a time when there were no gimmicks, just straight driving!