Play As a Flawed Anti-Hero in Last Drop by Lohkare Games Oy Coming Soon to Steam
Only the Greatest Heroes Can Stop the Reptilian Invasion in the Spring!
Pricings
- Game only (eShop and Steam): $29.99 with a 20% off during the first 2 weeks after launch.
- Game + OST download code + Visual Novel eBook (only Steam): $39.99 with a 20% off during the first 2 weeks after launch.
Open the door, get on the floor, everybody shoot the dinosaur
Great Scott! Dictatorsaur!?
Time After Time
Do The Evolution
About Numskull Games
About Gregarious Games
Dinosaur Polo Club Launches Free Mini Motorways Update!
- June: A new map and additions to Creative Mode
- September: a BIG community surprise ahead, stay tuned!
- December: Yet another new map to close out 2026!
“We’re excited to bring another year of updates to Mini Motorways!” said Aditia Hasib, Community Operations Manager, Dinosaur Polo Club. “Fun fact: One of our team members coincidentally had their honeymoon in Cape Town while we were working on this update! The team has worked hard to capture the beauty of Cape Town’s coastlines and mountains - we can’t wait to see what you think!”
About Dinosaur Polo Club
Ship's Cat - PS5 Review
Estimated reading time: 4 minutes
Today we have a treat for all you folks. We
get to talk about Ship’s Cat, a game about playing as a cat on a ship trying to
get rid of the rodent infestation. This one is a bit of an experience, so
buckle up and let’s get exploring.
The basic premise of Ship’s Cat is exactly
what it says on the tin: you’re a cat on a ship. You’ve been brought on board
to take care of the rodents, and for some reason all the crewmates treat you
like a moderately functional human who can understand them and can freely open
doors and interact with things. Luckily you actually can. You can bap the mice on the head, pick them up and throw them in the pool, listen to some
vacationers talk about some really funny stuff, put out fires (literally and
figuratively), do some golf, try on hats, get distracted by lasers, all great
cat things!
Alright, I have to admit that the game
gets…silly, I suppose is the best way to describe it. If you’re anticipating a
chill, relaxed game with not much going on, you’d be somewhat right for only
the first half the game at best. There have only been three times in my life
where I had to pause a game to just think for five minutes about what just
happened, and one of those times was the ending sequence for Ship’s Cat. I
won’t spoil it if you’re interested in discovering it, but hoh boy I was not
expecting that.
In terms of gameplay, I’m going to have to
say it’s a combination of slapping and throwing mice, trying to maneuver your
cat to face the right way to jump up or down a ledge, and trying really hard
not to hit a glitch. Good lord the amount of times I tried jumping on a shelf
only to end up outside the ship and falling into the void below. Or getting
stuck in the environment. Or using a special attack on the mice and being
slingshot outside bounds, or dying and reloading only to have my cat
constantly drift in one direction even if it’s through walls. Yeah, there’s a
lot of issues that need some fixing here.
So, the main idea is that you explore the
ship, taking out mice and dealing with problems as they occur. Some of this is
hitting buttons, some is finding the path you need to take to proceed to the
next area. All of it has something to do with the mice and their boss. Then it
gets weird. Very weird. And suddenly you have special moves. And so do the mice. Most of the time though a good whack or two will solve your problems,
unless your problems are figuring out what you’re supposed to do in areas where
you aren’t given much direction. Pro tip, usually fighting isn’t actually the
answer.
I’m really torn with Ship’s Cat, because on
the one hand, it’s cooky and I loved it. On the other hand, it’s so full of
glitches I can’t rightly call it a well put together game. The only saving
grace is that the autosave makes plenty of backups when you need them.
Unfortunately, loading a save may have the unfortunate side effect of making
you drift in one direction constantly and through walls. Even while trying to
open a door. Good news is, if you close the game and boot it back up it’ll be
back to working normally. Also be wary of how you jump up to things, because
sometimes you get pushed through the walls and then need to reload then as
well.
On a more positive note, the game is weirdly fun despite all this, and the dialogue between passengers in the background can be pretty funny. Between a lady explaining what she uses her extra long nails for, and a guy in the kitchen inappropriately trying to cook eggs, it had some really hilarious dialogue. Just be prepared for everything voiced to be AI voicechat style, although I honestly found this to be more amusing than having actual real voices, since it's "ye olde" robotic voice that's clearly fake, and not any of the newer "sounds human" fake. Really this is something you play for the laughs, not something you're serious about, which we really need to see more of.
Overall, I have to say I really liked Ship's Cat, despite being riddled with issues. If we ignore the clipping through walls and objects, the occasional weird drift while trying to open a door after dying, and some weird attack animations slingshotting you into the nether, Ship's Cat is really enjoyable, and for a good price. Honestly, for a one man dev I think this is a really fun project and I gotta hand it to them for making such an entertaining piece. It might not be perfect, but it's fun to laugh about in a good way. Definitely take a look into this if you're interested in a short but weird and funny romp through a ship and some mutant mice.
Score: 7 / 10
NIS America, Inc. Partners with Happinet to Publish Brigandine: Abyss
Features:
- Confront the Dark: The Abyssloa Empire rises again, and it's up to you to stop them. Choose from one of six different story campaigns to find out the truth—or keep it hidden.
- Victory Is in the Details: Spreading your influence won't be easy. Manage your resources, maneuver your troops, and bind your fates with monsters to make sure you can stand up to anyone. Then, take to the field and reap the rewards!
- Fight for Your Faction: In Mission Mode, play as one of 24 different factions, each with their own unique win condition. Play one or play them all in this endlessly replayable strategy RPG!
Get Ready for Chickenauts Entering into Early Access on March 5th!
Bringing A Mother Clucking A-Bomb to a Knife Fight
Egg-citingly and Unpredictable Runs
Game Features
- Short but intense rounds. Each room takes under a minute to clear.
- A collection of pop culture-inspired companions with different abilities
- Mutate companions with randomized, stacking abilities on each run.
- Multiple enemies and boss types
- Randomized rooms, enemy spawns, mutations, upgrades, and loot drops
- Make progress with each run.
No Sleep for Kaname Date-From AI: THE SOMNIUM FILES - PS5 Review
No Sleep for Kaname Date-From AI: THE SOMNIUM FILES by developer and publisher Spike Chunsoft Co. Ltd.—PS5 review written by Richard with a copy provided by the publisher.
Estimated reading time: 6 minutes
Hello
everyone and welcome back to another Somnium Files title! Today we’ll be taking
a look at No Sleep for Kaname Date – From AI: THE SOMNIUM FILES! A sort of
filler game in the series set between the first and second games
chronologically. In this instalment Date gets to experience the wonders of
escape games in addition to his detective and mental deep dive work!
If you’ve
read the review for No Sleep on the Switch, the takeaway from the PS5 version
is basically just a smoother running experience, and that’s about it. Less lag
or slowdown in some scenes, and faster loading times. For those who haven’t
read the Switch review, come join me as we take a look at this nifty spin-off
type game that’s broaching into escape game!
It's
important to note right off the bat that if you don’t know what happened in the
first game in the series, you’re probably going to be pretty confused. You can
get away without having played Nirvana Initiative, although some things may
still confuse you. That being the case, I’m going to assume you have a bit of
knowledge about the series, but may be a little rusty.
No Sleep
for Kaname Date starts out with Iris, the local internet idol extraordinaire,
being kidnapped and waking up in a spaceship! She is told by an alien that she
must use her “third eye” to escape the confines of the ship. She’s allowed one
helper she can call, so who else but Date and his sentient AI fake eyeball
companion Aiba! Basically this means Iris will need to “play an escape game” to
get out while Date can give running commentary or suggestions. The viewpoint
will rotate between Date’s investigation and Iris’s escape attempts, having a
mix of investigations, escape rooms, and mental diving into the Somnium.
Let’s take
things one at a time. Since this game starts in an escape room, we’ll begin
there. If you’ve played any of the Zero Escape games, you’ll have a decent idea
how this works, but basically the escape sequences work in the same way that
real life escape rooms do. You have a bunch of puzzles and objects and your
goal is to use what you have available to escape the room you’re stuck in. You
can interact with points of interest, pick up and use or combine items, and
rotate and examine items to figure out what to do.
Good news
for those that are having a tough time, if you set the game to anything other
than hard for the escape sequences you will get plenty of hints. Unfortunately
this also means that if you don’t need those hints but are checking something
or seeing if there are other places to inspect, it feels like you’re being
treated like you have no idea what you’re doing. It isn’t too bad for the most
part, but can get pretty annoying. Thankfully there’s not usually a time limit
in the escape games, so most of the time you’re free to think or reexamine at
your leisure.
Good news
for you puzzle fans, pretty much all of the answers to the puzzles or riddles
are quite reasonable. There were only two I recall being a bit troubling, one
was because I discovered an alternate way to solve the puzzle that didn’t give
the actual answer but still was AN answer, and the other was a bit of suspect
wording, but I managed to get through them, so it isn’t unsolvable. Each escape
segment is themed, and as you progress through the game you will actually get
multiple characters to swap between during the escape segments. You need to
find ways to pass items back and forth, or solve puzzles to make something
another character can interact with work. It’s actually pretty neat.
While
outside the escape game, you will be either investigating the disappearance of
Iris, or the appearance of a mysterious pod that may have been related to the
incident or it could be completely unrelated. Either way, it’s up to you to investigate!
Go places, talk to people, examine things, and sometimes get into a quick-time
event. It’s detective Date’s time to shine! An interesting thing about No Sleep
for Kaname Date is that there are a ton of hidden alternate endings. Like,
there are at least three in the first investigation sequence you do alone, and
most of them are pretty funny.
Once you’ve
completed your prodding at possible leads, you can head back to ABYSS, where
Kaname Date can delve into the subconscious mind of a suspect, and hope to gain
insight from their dream realm, or somnium as it were. In the somnium you
control Aiba as she investigates the mental world. Things are usually weird
here, and you basically play a guessing or association game where you can
interact or examine items, and sometimes do weird things with them. Sometimes
those weird things are actually what you’re supposed to do too. In the somnium
you have a time limit, and actions and walking decrease your time. After 6
minutes are up, you’re forcibly ejected and have to restart either from a
checkpoint or from the beginning.
A neat
thing about the somniums is that they have a lot of really funny and weird
interactions. Also, there are giant eyeballs you can collect that give points
towards bonus content you can unlock in-game. If you collect them all you also
get some concept art. Once you’ve completed a somnium once you can return to it
with infinite time so you can explore at your leisure. The giant eyeballs are
still here and can be collected, but the clear bonus for more than a second
remaining won’t be available if you go infinite time. There are multiple difficulties
for the somniums, mostly adjusting how much time gets used on actions.
I have to
say I was rather a fan of No Sleep for Kaname Date. It’s certainly shorter than
other titles, and the plot is very “filler episode” like, but I thought it was
pretty interesting, and I found the escape additions a fun time. The graphics
and soundtrack should be just what you expect from previous games, with decent
3D models for characters and interesting environments coupled with a suitable
soundtrack and solid voice acting. I also like how each game has it’s own dance
number.
While No
Sleep for Kaname Date – From AI the Somnium Files probably isn’t winning too
many awards, it’s definitely a nice filler between main title entries. The
puzzles are good, the escape rooms are well put together, and the somniums are
pretty entertaining. The story is also really interesting once you really get
into it, but might take awhile to really take hold for some people. It is a
little on the shorter side, but I certainly enjoyed my time with it. The PS5
port does wonders for some choppy load times and lag I experienced on the
switch, so if you’re considering playing this title after one of the previous
two, you won’t go wrong with the PS5 port here.
Score: 8.5 / 10
Goblin Sushi is Available in Early Access on PC, iOS, and Android!
- Cursed Upgrades with Devil Goblin
- Shop Goblin (where you can buy upgrades)
- Metaprogression Perks
- Leaderboard
- Proteinshake -> new Mixer recipe
- Restaurant star rating
- New bossbaby
- Glossar update
- Difficulty levels
- Many new upgrades!!!
About Goblin Sushi
Links
Team Vultures and Firesquid Games Release Demo of Turn-Based Survival Horror Game!
Content of the Demo
Scavenge a Ruined City
Classic Survival Horror
Salento Valley - Ground Zero
About Vultures Team
About Firesquid
New Roguelike Deckbuilder Puts You on the Road with a Startup Rock Band
ROCK ’N’ ROLL, NO FILLER
KEY FEATURES
- Roguelike deckbuilding gameplay centered around live gigs
- Multiple card types, collectibles, and consumables to manipulate performances on the fly
- Venue bosses to defeat in order to reach larger stages and audiences
- Procedurally generated runs for high replayability
- A massive soundtrack spanning 18 sub-genres of rock and metal
- More attitude than a wild rock band on tour
A NEW TAKE ON A BELOVED SERIES
Useful Information & Links
- Game Title: Shady O'Grady's™ Overnight Sensation
- Genre: Roguelike Deckbuilder / Band Simulation
- Demo Available on Steam
- Steam Next Fest: February 23 – March 2
- Steam Page: https://store.steampowered.com/app/3965860/Shady_OGradys_Overnight_Sensation/
ABOUT GILLIGAMES
Check Out Corner Kitchen Fast Food Simulator on Consoles!
Become the King of Fast Food
Corner Kitchen Fast Food Simulator – Key Features
- Become the king of fast food
- Design, decorate, and customize your restaurant
- Fulfill customer orders
- Hire and manage staff
- Take care of your restaurant’s reputation
Face the First Guardian in the Demo of Echoes of Mystralia!
Endless Build Possibilities
Test Your Skills
Got Questions? We’ve Got Answers!
Command History in Galactic Starfish Inc's Upcoming Grand Strategy Game!
Key Features of Strategeist
- Massive Historical Sandbox - Select from hundreds of playable nations and forge your legacy across centuries of simulated world history.
- Deep Strategic Systems - Influence diplomacy, build economies, advance technology, and balance internal institutions to secure your nation’s prestige.
- 3D Spherical World Map - Navigate a richly detailed globe with thousands of territories, each with unique strategic considerations.
- Moddable by Design - Extensive support for JSON and Lua scripting gives players the freedom to create and customize their own experiences.





































