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Showing posts with label Shantae Half-Genie Hero. Show all posts
Showing posts with label Shantae Half-Genie Hero. Show all posts

Memorable Music in Gaming - September Genre - Platformer


What is it about a platformer's soundtrack that brings good memories? Is it the pace, the variety of instruments used, the smoothness, or the chaos? I don't know about you, but most times for me it's the composer's ability to follow you along in the game with music that is fitting per scene, action, and even the simplest of jumps to make it to that next platform. It compliments and even accentuates the toughest and most interesting moments found in the game and elevates the entire experience in the process. 

Nick

Takashi Tateishi (credited as Ogeretsu Kun) – Mega Man 2

Mega Man 2 was arguably my most-played action / platformer from the NES era (it or Contra). It was one of those games that I played numerous different ways. I would beat it on the hardest difficulty setting in a single sitting to see how quickly I could best it, or sometimes I would take the least intuitive boss order possible just to see if I could still beat it. The visuals and gameplay were excellent, but my goodness – that music has stuck with me over the years (decades really).


Takashi Tateishi was a sound designer for Capcom during some of their earlier days, with some minor credits such as 1943 Kai and later made his way to producing music for the Tokimeki Memorial series and his way over to Konami for various sound design roles. By far though, his best-known work would seem to be composing for Mega Man 2.


For the sake of this article, I decided to fire up the game for the first time in a long time and man – that music still slaps. From the introductory theme (especially the upbeat ‘Part 2’: https://www.youtube.com/watch?v=ZT9DST_M_g8 ) during the slow vertical scroll of the game starting up, to the brief but catchy boss selection screen to the various stages throughout the game. It is worth calling out that the introductory theme is a reworking of the prior game’s credits theme (the first Mega Man was composed by Manami Matsumae, who was credited as Manami Ietel).
The music tracks, like the visuals, are distinctive between stages.  For me, the Air Man stage was almost always the first boss I tackled (this was the only other stage that Manami Matsumae contributed some bars for), so it was immediately familiar and nostalgic as it was probably the stage I played the most back in the day. Wily Fortress 1 is probably my favorite tune in the game. It’s frantic pace perfectly matches the intensity of the gameplay as you near the endgame (). It’s an old game, but the music is timeless.

Susie

Retro Family - Pid 

Ha! I love how we all agree with Mega Man 2’s music being the most memorable because I would have written about it too. However, Nick did an awesome job. Although, my most favorite song in it is Metal Man’s theme…

Anyways, my actual pick for memorable music is going to bring back some memories of the Co-optional Podcast where Totalbiscuit would give us an upcoming game list or talk about games he was really excited about. Enter a cute indie platformer called Pid that came out in 2012. It was developed and published by Might and Delight and since Totalbiscuit was not the best at platformers (at least, not that I can recall), I ended up being interested in the game because he really enjoyed Pid. He not only released a ‘WTF is… Pid’ video which you can see here: https://youtu.be/Zswu86qnGMs, but he also enjoyed it enough to mention it on the podcast as well! Now, as a kindred gamer that sucks at platformers, he talked about this outlier of a game to the point where I was now sold on it. I really needed to know. (In fact, this wasn’t the only game I learned about because of the podcast, but I digress…) 

Now, I’m sure that people may be confused because somehow any iteration of Mario hasn’t made it on this list, and here I am choosing a platformer that I sucked at. But, I had a great time with it. You see, Pid begins with your character getting onto a bus. During the ride, you fall asleep and when you awaken again, you meet some strange creatures that tell you that you can’t simply take a bus back home. In fact, no buses have shown up in years. And this is how you learn that you’ve been transported to a new dimension and need to find a way back home. 

So, one of the main things that Totalbiscuit talked about with respect to Pid is its brilliant and calm music. Nothing compares to playing an aggravating game that has soothing music in the background. Have you ever tried to break difficult codes with Mozart in the background? If you have, this game is like that. Pid does not have classical music like the game I was just referring to. Instead, it has a soundtrack full of lounge music, which very much lends itself to existing in the background without taking you out of the experience. The style of music certainly sets a tone that allows players to focus on the task at hand, and as a result, you are less likely to be raging at the game. 

Let’s just listen to the first track of the game called Landing. There is something oddly relaxing about this particular song. It is carried by the piano’s melody and is fully supported by the slow drums in a big way. The song is not a long one, but it sets the mood quite nicely.  In contrast, The City (Day) is much more upbeat and allows the player to feel adventurous with that amazing synthesized top line guitar-ish sound. It’s hopeful and full of character. Another favorite of mine is Catacombs which uses a bright guitar melody that is used to create a bit more of a haunting sound with a subtle reverb effect. And the bottom line keeps enough of a beat to keep you on your toes. 

I’m telling you, Pid is a fantastic platformer that I’m sure many people have never heard of, but I thoroughly enjoyed playing - a lot of the reason stemming from the recommendation and the spectacular music composed for the game. There’s just something about smooth jazz that brings me back down to Earth, you know?

PY

Jake Kaufman - Shantae 1/2 Genie Hero 

I've played a lot of platformers over the years and some of the music used has remained rent free in my internal stereo system. But since Nick took Mega Man, I didn't really want to go into Mega Man X with the epic, legendary X vs Zero track from Mega Man X5. 

Instead, I'm going a different approach with another epic masterpiece that is from Shantae 1/2 Genie Hero: Dance Through the Danger

There are a few elements that made this track memorable for me. The first is that the vocals are from Christina Vee who voices the protagonist Shantae. This for me helped mesh the song to the game as it's basically Shantae herself singing about how she's once again going to dance through the danger. 

The second, is that the track itself has a killer beat to it that's not too much drums or synth, it finds a good mix of both so that one doesn't outdo the other. To me anyways. Lastly, what really helped make this track stick is that it's not used in an opening or ending credit sequence. It's used as the music for the opening stage which sets the tone for the rest of the platforming and dancing through the danger that Shantae will need to do with her half genie powers. 

Richard

Stewart Copeland - Spyro the Dragon 

In terms of memorable platformer music there’s a lot I could name. Like PY and Nick the Megaman franchise has been a big influence on me and has remained in the moldy recesses of my brain. Like PY also mentioned, the Shantae games are also really good for their soundtracks. Should I pull on Celeste? Perhaps go for the lesser known “I wanna be the Guy”? Gunvolt? Curse Crackers? Rosenkreuzstilette? A Hat in Time? All great titles, but I think I’m going to have to go with what is probably a classic title to many here, and received a really good remaster fairly recently, Spyro the Dragon.

One of the few games where I always sit through the credits, that I’ve beaten completely at least ten times, and that will always hold a very special place in my childhood memories. A 3D platformer that really exploded onto the PS1, and the second game Insomniac had ever made as a company, Spyro the Dragon was a big hit, and the soundtrack was probably a part of it becoming the hit it still is today. Stewart Copeland sure did one hell of a good job. Yes, the member of the band The Police. He’s actually done a lot, for both movies and TV series as well as the original Spyro trilogy. Apparently he would also play through the levels before designing the themes for them, which is probably one of the major reasons I’ve always felt that the theme songs for the Spyro stages were always so fitting, and I’d always seem to be doing glides or jumps at certain parts during the songs like they were timed. One of my favourite games, as well as a great old-school 3D platformer, or the reignited trilogy also was very well remastered, so feel free to take that for a spin.


~~~

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Shantae Half-Genie Hero - PS4 Review


Shantae Half-Genie Hero is the latest of the series seeing the return of everyone's, or at least my, favorite Half Genie. As nothing ever goes according to plan, here's another run of a day in the life as Shantae foils sinister plots all the while getting fired and replaced as the city's guardian while finding parts for her uncle to build a machine to make being a guardian a moot point in the first place!

Half-Genie Hero, at least in the beginning, feels like it moved away from that Metroidvania style for a more streamlined platforming experience. Stages have multiple sections that are run and platformed through before facing off against a boss and returning to the small town hub. This felt like a drastic change from the previous titles as even Pirate's Curse contains multi segmented metroidvania styled environments after selecting where to go from the main island. It felt odd but as much fun as it was? I could live with this change.


After running through the first two stages the way forward becomes blocked requiring Shantae to go back through these previous stages in order to find what is needed in order to move forward. But what could have been missed? There was only one way to go wasn't there? True to the series' roots, Shantae learns new dances that allow her to perform some rather cool feats. These dances can morph her into a monkey, an elephant, a mermaid, and more in order to help move forward into areas that couldn't be accessed previously. This could either have been because of the camera angles making it look like they weren't even there or they were just simply out of the reach of her human, sorry demi-human, legs.

So while not being able to simply run back to the location where you wanted to look can take some getting used to, Shantae's new moves makes getting back to some places easier and generally expands the adventure. A dance can be learned in order to warp through the various sections of a stage instead of having to traverse them repeatedly. Flying forms allow you to move higher while swimming forms allow you to move down lower.

Magic abilities can also be learnt and are always a welcome asset when taking out the enemies that lie between you and your goal. What if you've managed your goal and you're in the middle of a stage? Blow your whistle and your friend Sky will be right there with her now super large bird Wrench in order to give you a ride home. Moving into this direction still puts a heavy emphasis on platforming but doesn't completely remove the metroidvania keeping it somewhat alive on the adventure as there's often a reason to go back.


Half-Genie Hero plays host to six stages with the hub counting as only a seventh location that you won't really spend that much time in other than for dialog or buying things from the merchant. This honestly doesn't sound like much but once the metroidvania elements come into play it feels like an appropriate amount. The idea however of going back and forth between these levels can seem like it gets old fast but that's probably what I loved the most about Shantae's latest adventure.

Unlike a lot of other platformers, the first and the second/third/fourth time going through a stage are different. The original reason for going through a stage is no longer a factor and thus the environment changes things up a bit with different enemies as well as backdrop elements. This diminishes the "do I really have to factor" of going back through a stage either looking for an item to deliver or simply looking for powerups to one of Shantae's forms.

On a whole Shantae Half-Genie Hero clocked in around the five hour mark for the first playthrough with about seventy-five percent of the collectable items and the good ending. This leaves more time for completionists, speed running challenges, the new mode that opens up thereafter, and those wonderful platinum trophies that the more elite covet. With lovable and detestable characters alike making their return for the latest adventure there's no reason not to explore Sequin Land with our Half-Genie Hero Shantae.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
WayForward Technologies
Publisher(s):
WayForward Technologies
Marvelous USA (Physical Only)
Genre(s):
Platforming
"Metroidvania"
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation Vita Microsoft Xbox One Nintendo Wii U

Source:
Provided by Publisher




Article by Pierre-Yves
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