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Showing posts with label Mary Skelter 2. Show all posts
Showing posts with label Mary Skelter 2. Show all posts

Mary Skelter 2 - PC Review


Mary Skelter 2 by developer and publisher Idea Factory International with publisher Ghostlight LTDPC (Steam) review written by Richard with a copy provided by the publisher.

Mary Skelter: Nightmares, as a series, is easily in my top 3 dungeon crawlers, no questions asked. Starring a cast taken right from fairy tales that'll you'll probably know, the heroines of the tale attempt to escape the living flesh prison known as the Jail. With a revamped system from the first game, Mary Skelter 2 not only focuses on a different set of main characters (sort of), as you fight your way through body-horror invincible nightmares, you're in for a treat.

Mary Skelter 2 takes a different take on the first game, where you will focus on the perspective of Otsuu, a Blood Maiden under the purview of the Dawn, an organization dedicated to escaping Jail. Blood Maidens are those humans(?) with enhanced strength and abilities, capable of fighting the monsters that are spawned from the Jail. As the story starts, Otsuu along with Little Mermaid and Red Riding Hood (notice a pattern here) are trying to find another Blood Maiden amongst the humans that the creatures the Jail spawned, the marchens, have captured. Unfortunately, things don't go so well as an invincible monstrosity, a Nightmare, crashes the party. As a result, the party is separated, and so Otsuu and Little Mermaid must find more Blood Maidens to help them escape the Jail.

As a dungeon crawler, there are a few standards you should expect, sprinkled with a few unique aspects. As traditional dungeon crawlers go, you have the basics down: setting out from a home base to explore a map on a square-by-square basis, filling in the map as you go, and getting into random battles. Exploration of the field maps are peppered with items to recover, puzzles to solve, keys to find for locked doors, and areas to use abilities on. Part of what makes the Mary Skelter series one of my favourites is that each character is unique, and they come with a ability unique to them. For instance, Otsuu can create giant balls that can block certain traps, or fill in certain holes, and Little Mermaid can shoot an ice shot that freeze water or put out fires. Each character you collect as you progress through the story offers a different ability that helps improve your ability to explore.

As you explore around, you may come across these pink tiles. These are blood farming tiles, which is pretty much the most effective way of getting decent equipment. Through battles and completing job requests, you will build up blood crystals, which are used for a number of things, but certain types can be planted. You can then spray them with blood to improve their quality. You can plant these wherever you want, although the dedicated tiles will give you better results. You can also get items this way as well, although the equipment will probably be your main focus.

Combat is changed up a little from the first game, revamping some aspects while keeping others. Battles are turn-based, with a turn indicator on-screen, and turn is decided based on your agility stat. Unlike in the first title, you now have six potential in-battle units instead of five. You have the standard combat options, such as attack and skill, but Mary Skelter has a few more unique options, such as Lick. Basically, as battles happen, the heroines will get blood splattered on them, indicated by blood splotches under their character icon. Once this hits three splotches, you can have another unit lick the unit with the blood on them to gain the effect of the splattered maiden. Alternatively, once the splotches fill up, you can enter a Massacre mode, where you get increased stats, as well as access to some powerful skills. But be warned, because you also build up corruption, which risks entering the berserk "Skelter" mode, where the unit will just do whatever.

Now, in the first game, you had a human Jack shooting purifying blood at the maidens in order to purge corruption. This time, you've got nightmare Jack, who couples his turn with Otsuu, can ALSO go berserk, but has access to nightmare zone, which prevents a turn. It's different, and you can substitute Otsuu or Jack, meaning you actually can take two turns at once, but it can be a little more awkward. To add to this, I found corruption increased SIGNIFICANTLY faster in MS2 than MS1, meaning for me, I much preferred just licking the blood off to stop the Skelter trigger instead of purifying. On the subject of corruption and purifying, at a certain point you unlock the ability to purge at your home base, instead of in battle. This used to be a minigame, but has been removed for…censorship reasons, I believe? It's not like the minigame particularly has any plot bearing though, so it isn't a huge deal.

Now, as is typical in these sorts of things, you earn exp from fights and level up. Well, in addition to this, every so many levels you get job rights, which allow you to unlock a new job class that you can freely swap between at your base camp. Job classes have different stat distributions, but the most important aspect is that they allow you access to any skills in the class as long as you have unlocked it. These skills can be learned by using CP, which is earned from leveling, or as a bonus from blood devolution. Classes require certain blood crystals to learn in addition to job rights. Blood devolution also requires blood crystals, and will reduce your character level in exchange for a permanent base stat increase as well as some bonus extra CP. Once you have enough CP to learn or upgrade a skill, you can then learn it and assign it to a slot. If you run out of slots you may expend more blood crystals to increase the number of skill slots.

Another rather unique aspect of Mary Skelter 2 is the ability to alter the Jail. After a certain point, you can put up restrictions for the areas you enter, which will give you bonuses, such as increased critical rate or earned experience. There is also a roulette wheel that will activate in and out of battle by performing certain actions and building up a gauge. This roulette can be adjusted if you have certain "pieces" which you can slot in.

Now, you may be wondering about the invincible Nightmares I mentioned earlier. Well, when they appear, they produce a white mist. Get too far into the mist, and they start chasing you. On normal or higher, this gets rid of your minimap, and you have to run far enough away that the Nightmare stops chasing you. Alternatively, Nightmares are made of parts. Destroying a part will stun the Nightmare while it regenerates, allowing you to run away.

MS2 actually comes coupled with MS1, which has been retconned with both the system and a new ending, which is unlockable after clearing MS2, so you can catch up on the first game if you haven't played it. Also, I should mention that early game is pretty hard. Seriously, I died 6 times in the tutorial area because I kept getting bad luck on enemy spawns and frequency. It does get easier when you progress and work out a system that functions for you.

Now, as someone who picked this up on Switch initially and did the whole one hundred percent completion, there are a few things to note about the PC port. First up, there are the occasional lag spikes. Sometimes this happens when opening a door, sometimes it happens when there's a lot going on on-screen, but it can and does happen. Additionally, sometimes I had locked doors visually not render. The game treated it as a locked door, but it was invisible. I only had this happen when planting in front of a door though, so maybe avoid that. Also a bit of an issue is that you can really tell the game is ported, because a lot of the character portraits when in a dialogue scene look a little stretched. It's not enough to be a super big issue, but I did notice it. The last point I'd like to point out is that occasionally while opening a chest, the volume would get super loud for a second, then go back down to normal. On the plus side, as of writing this, patches are still being released, so hopefully some of this gets rectified.

Summary

Overall, I absolutely love Mary Skelter as a series, and the second game, while a bit different in nature, doesn't dissuade me from the franchise at all. The characters are interesting and unique, the battle system and exploration are well mapped out, the variety of job classes make any character viable to use. While the port loses a point here or there, it's all for fairly minor concerns, or temporary issues that soon resolved themselves. If you weren't able to pick Mary Skelter 2 up on Switch, or you're looking for some good dungeon crawling fun, make sure to check this out!

Score: 9 / 10




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Mary Skelter 2 is Now on PC with a Special Sale Price Lasting until January 20th!

BRAINTREE, UK – 07/01/2022
- Ghostlight have today announced that Mary Skelter 2, the sequel to Compile Heart’s dark fairy tale dungeon crawler, Mary Skelter, will be coming to PC on the 13th of January, priced at $34.99 / €29.99 / £27.99 with a launch discount of 15%, lasting until the 20th of January.

What must you sacrifice to escape fate? Find out in this nightmarish dungeon-crawling RPG! The Nightmare continues in Mary Skelter 2! In this first-person dungeon crawler, play as fairytale-inspired characters called Blood Maidens, each with deeply customizable character-specific classes. Balance between power and madness in turn-based battles with a blood-fueled transformation system and escape a living prison while indestructible Nightmares give chase in real-time.

The Jail - a living prison that feeds on the humans trapped within its confines. The Jail appeared a number of years ago with the caving of the city around it.

Now twisted creatures known as Marchens and treacherous Nightmares roam its halls. Otsuu and Little Mermaid are a part of a group of humans known as "Dawn" attempting to survive these horrors. They succeed in saving Alice and a young man named Jack on one mission. However, on their return back to base, Alice goes mad and begins attacking those around her. Alice strikes Jack, who was trying to protect Otsuu and Little Mermaid, knocking them down a chasm. Later, Otsuu and Little Mermaid awaken from the fall only to find Jack on the verge of death…

And so begins our tale of escape from fate, led by a group of girls seeking sanctuary in this mad world, and of the young man who would transform into madness itself - a Nightmare.

Mary Skelter 2 revisits the previous game by including the full remake of Mary Skelter: Nightmares. Improvements made in the remake have been reflected in Mary Skelter 2, for an even more intense experience!

     Overcome the fury and the bloodbath of battles!

     Use the Madness of Massacre Mode and Blood Skelter Mode to turn the tides of Battle!

     Use the Job System to change your abilities and your style!

     Use your blood abilities to overcome fiendish traps and solve cunning puzzles!

Reviews for Mary Skelter 2 have been fantastic too, with Cubed3 saying: “With Mary Skelter 2, Compile Heart has shown that they can deliver a phenomenal DRPG. Every aspect of this entry has been refined to a near-flawless level.” Meanwhile, Digitally Downloaded said: “It's the sequel to one of the most original and memorable dungeon crawlers in recent memory, and that too makes it one of the most original and memorable dungeon crawlers in recent memory.”

RPGamer has this to add: “…Mary Skelter 2 gets a hearty recommendation.”

About Ghostlight

Established in 2004, Ghostlight specializes in bringing the best in Japanese gaming to the PAL region. Ghostlight has released numerous JRPGs such as the Agarest series, Legend of Heroes: Trails in the Sky, and multiple entries in the Shin Megami Tensei series, including Devil Survivor Overclocked and Persona 3 Portable. Ghostlight has recently released Lost Dimension, Sorcery Saga: Curse of the Curry God and Mary Skelter: Nightmares on PC, and Fairy Fencer F: Advent Dark Force on Nintendo Switch as well as titles from Acquire’s respected Way of the Samurai series. http://www.ghostlight.uk.com/



Article by: Susan N.

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Ghostlight Announces Mary Skelter 2 for PC in 2022!


BRAINTREE, UK – 17/12/2021
- Ghostlight has today announced that they will be bringing Mary Skelter 2, the sequel to Compile Heart’s dark fairy tale dungeon crawler, Mary Skelter, to PC in 2022.

What must you sacrifice to escape fate? Find out in this nightmarish dungeon-crawling RPG! The Nightmare continues in Mary Skelter 2! In this first-person dungeon crawler, play as fairytale-inspired characters called Blood Maidens, each with deeply customizable character-specific classes. Balance between power and madness in turn-based battles with a blood-fueled transformation system and escape a living prison while indestructible Nightmares give chase in real-time.

The Jail - a living prison that feeds on the humans trapped within its confines. The Jail appeared a number of years ago with the caving of the city around it.

Now twisted creatures known as Marchens and treacherous Nightmares roam its halls. Otsuu and Little Mermaid are a part of a group of humans known as "Dawn" attempting to survive these horrors. They succeed in saving Alice and a young man named Jack on one mission. However, on their return back to base, Alice goes mad and begins attacking those around her. Alice strikes Jack, who was trying to protect Otsuu and Little Mermaid, knocking them down a chasm. Later, Otsuu and Little Mermaid awaken from the fall only to find Jack on the verge of death...

And so begins our tale of escape from fate, led by a group of girls seeking sanctuary in this mad world, and of the young man who would transform into madness itself - a Nightmare.

Mary Skelter 2 revisits the previous game by including the full remake of Mary Skelter: Nightmares. Improvements made in the remake have been reflected in Mary Skelter 2, for an even more intense experience!

     Overcome the fury and the bloodbath of battles!

     Use the Madness of Massacre Mode and Blood Skelter Mode to turn the tides of Battle!

     Use the Job System to change your abilities and your style!

     Use your blood abilities to overcome fiendish traps and solve cunning puzzles! Reviews for Mary Skelter 2 have been fantastic too, with Cubed3 saying: “With Mary Skelter 2, Compile Heart has shown that they can deliver a phenomenal DRPG. Every aspect of this entry has been refined to a near-flawless level.” Meanwhile, Digitally Downloaded said: “It's the sequel to one of the most original and memorable dungeon crawlers in recent memory, and that too makes it one of the most original and memorable dungeon crawlers in recent memory.” RPGamer has this to add: “...Mary Skelter 2 gets a hearty recommendation.”

Established in 2004, Ghostlight specializes in bringing the best in Japanese gaming to the PAL region. Ghostlight has released numerous JRPGs such as the Agarest series, Legend of Heroes: Trails in the Sky, and multiple entries in the Shin Megami Tensei series, including Devil Survivor Overclocked and Persona 3 Portable. Ghostlight has recently released Lost Dimension, Sorcery Saga: Curse of the Curry God, and Mary Skelter: Nightmares on PC, and Fairy Fencer F: Advent Dark Force on Nintendo Switch as well as titles from Acquire’s respected Way of the Samurai series. http://www.ghostlight.uk.com/


Article by: Susan N.

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Mary Skelter 2 - Switch Review


Mary Skelter: Nightmares was perhaps, or is still perhaps, one of my favorite Dungeon Crawlers of all time. Hosting a cast of Princesses thrown into the roles of Blood Maidens with the ability to combat nightmares, and perhaps find a way out of living dungeon known as The Jail, there was blood, gore, new features to revamp the entire style and a hell of a storyline to boot. Taking things back from the top, forget everything you know about Mary Skelter: Nightmares except for the fact that Mary Skelter 2 is going to be its own wild ride with new twists from the very beginning.

Starting off at about the same point of Little Red Riding Hood busting Jack and Alice out of their cell, things don’t go quite as planned this time around. Switching protagonists for Otsuu and The Little Mermaid, Alice goes into skelter mode and things just go to hell right then and there. Injured beyond actual healing, Jack basically dies in Little Mermaids arms but instead of letting go, he becomes a nightmare himself intent from finding Alice and protecting any of the other Maidens that they come across.

For those not acquainted with the original, Mary Skelter is a party based first person dungeon crawler that uses real time elements in the dungeons to step up the gameplay from simply being puzzle based. Using a party of up to five, each Blood Maiden brings a unique skill that can affect the environment such as cutting down side fences to blowing up cracked walls. Adding one last layer above the rest, Jack acted as a support for the Blood Maidens both in and out of combat.


Having Jack change from being a human to a nightmare makes for quite a few changes in both the gaming mechanics and storytelling. Story wise, Nightmare Jack is a massive hulk of power muscle that unlike the rest of the Jail's nightmares, has mostly retained who he is and will put himself in harm's warm for any Blood Maiden. Being a nightmare now though he can no longer really speak “English” so he instead speaks through Otsuu who seems to have a knack for Nightmare speak.

This change, other than being a big one, works because of how Otsuu decides to comport herself. Acting as Little Mermaid's Prince Charming, and dressing the part, Otsuu acts as the party leader for everyone and the glue that keeps them all together as Jack once did. Working as the Central point however, Otsuu still takes the stage as she also guides Nightmare Jack in combat instead of "you" controlling his supportive actions.

Mechanically, other than being smoother as this is the second time around, the changes in story that I'll only glimpse at will change how your party approaches dungeon crawling in the beginning hours. Not wanting to spoil it as it makes a significant difference, shops and all of your blood modifications will not come in early and it'll make sense as you start to explore The Jail. These options are back however as you can buy decorations for each Maiden's rooms which affects their affection, you can buy healing items, upgrade your gear and unlock skill slots to be used as each maiden learns new abilities as they level up.


Leveling your maidens still grants them class points (CP) which is used to learn and upgrade abilities within their certain class which can be changed sometime down the road after the first major boss fight. Healing abilities, attack spells, and passive buffs can all be learned as well as mixed and matched to give you the edge on your does that only get stronger as you move through the Jail's floors.

One thing that became quite clear very early is that because of the change in story and the time that it takes to unlock all of your facilities, is that Mary Skelter 2 is much harder than Mary Skelter. Well it is unless you utilize all of the new systems to their fullest. Alongside Jack's newest set of abilities in combat, you now have the ability to plant flowers in the dungeon that can blossom into gear. Spraying them with blood will increase the chance of something good but putting them onto fertile tiles will make them even better.

Having this new avenue to obtain gear, and good gear early on, helps level off the sheer power that enemies seem to obtain between floors. Enemies were hard to the point that one or two fights was enough to make me head back and heal once it was an option. Finally getting better gear meant that I could stick around longer but when enemies hit the entire party front or back row for a third of each Maiden’s health? Oh boy it’s not pretty. So with good gear equipped, here is where you really have to start learning to use the new Jack’s abilities.


Nightmare Jack, unlike the original who eventually got a gun to make sharing his blood with the maiden’s easier (yes it does make a return), has the ability to potentially stop enemies in their tracks at the potential cost of losing his mind and becoming Ripper Jack. Jack the Ripper you say? Ripper Jack will tear enemies apart in a berserker rage just as easily as he would to one of your Maidens on the field. So using abilities like the nightmare zone on one or more enemies can affect his state of mind in which you need to make sure that he tries to take a deep breath in order to not outright lose control. Before even using these abilities though, you have another choice to make. Does Otsuu fight or does Jack perform nightmarish abilities?

The battle system is still in place with your party facing off against enemies in a turn based format based off of initiative and speeds. Each character can use their melee weapon, defend, or use special abilities to attack the enemies in front of them. Where things changed is that Jack used to be a supplementary character with the ability to use items, take a hit and possibly get concussed, or use his blood to reduce the chance of a Maiden going into Skelter mode.

Now, with Nightmare Jack, he gets to go at the same time at Otsuu, but only if you want to. This choice allows you to either make two actions with Otsuu, two actions with Nightmare Jack, or one action a piece. The only issue that I have with this new setup is that I feel like the combination of the two, and the power it presents, are slower because of it often allowing other party members, and enemies, the chance to go up twice before their turn wraps back around and then becomes more normally paced. Otherwise? The power behind the Switch, and the size of the screen both handheld and in the cradle made for quite a difference.


Finally there’s the dungeon crawling itself. The real time elements are back. Statues waiting to cleave you in half, tight rope chain link wires to walk across, and I think they are new, it has been a while, swinging ropes to hold onto and jump off of. Amplify this with the constant threat of a Nightmare chasing you down? And it can be stressful as you map your way forward through a maze of locked doors, pitfalls and enemy infested corridors. And it works so damned well. Your map is automatically updated, if you’ve opened a locked door it’ll let you know that you have and the auto-travelling allows you to plot paths through the various floors. The only issue that I don’t think existed in the first, I could be wrong, again it’s been a while, is that if there’s something that could harm your party it’ll flat out stop the movement forward.

As I’ve said up top, I won’t get into the story because right there, more than what the “back of the case says”, it’ll spoil things and that should really be experienced on your own. What I will say though, is that the writing and the voice acting is just as great as the first and the characters and how they interact with one another is simply amazing. This is a Compile Heart and Idea Factory title. There’s dialog, and more than that, there’s a lot of dialog at times making you wonder a bit when the last time you actually moved around was. Is it an issue? No. You’ll be spending so much time searching for ways forward through The Jail that the reprieve of it is always welcomed.

Finally before wrapping it all up, I had been thinking to myself, with Mary Skelter being on the Vita or Steam, when it comes to the consoles / handhelds, the original is now on a legacy system that sadly for as great as it could be, died quietly in the night with little to no fanfare. So wouldn’t it be great to bring it over to the Switch? Apparently Compile Heart and Idea Factory thought the same because Mary Skelter: Nightmares exists within Mary Skelter 2 on the Switch. To access it, you can either finish Mary Skelter 2, or, at launch you can just grab free DLC in order to unlock it if you want to experience it first if you haven’t already. And if you haven’t? You really should!

I was a huge fan of the first and I’m just as much of a fan of the second. Not content to simply recycle the elements that made the first so great, Mary Skelter 2 makes new strides in order to be different enough that it’s not simply more of the same. With both being able to be played essentially side by side? This is the perfect package for any dungeon crawling RPG enthusiast!

Game Information

Platform:
Nintendo Switch
Developer(s):
Compile Heart
Publisher(s):
Idea Factory International
Genre(s):
Dungeon Crawler, RPG
Mode(s):
Single Player
Other Platform(s):
N/A

Source:
Provided by Publisher




Article by Pierre-Yves
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