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Showing posts with label skyrim. Show all posts
Showing posts with label skyrim. Show all posts

The Elder Scrolls V: Skyrim - PS4 Review

The Elder Scrolls V: Skyrim by developer Bethesda Game Studios and publisher Bethesda SoftworksSony PlayStation 4 review written by S. M. Carrière with a purchased copy.

Estimated reading time: 10 minutes


Welcome to Sonia’s Sassy Reviews, reviews of games from the unique perspective of a total newbie gamer whose only just started to indulge a lifelong love of video games, who also happens to be an adult(ish) woman. So, here we go!

Look, I know this game is ancient, by gaming standards, and I have been playing it for almost forever. I've never quite finished the game (or, at least the story. Can you every really finish this game?) until the night before writing this review. Hush. I didn't want to finish, okay? I didn't want it to be over.

Spoilers. Duh.

Character Design:

One of the things I like best about Skyrim is that you get to decide who you play as. You may choose your gender, your race, the details of your face, hell even your weight. Lordy. Half the time of my first gaming session with Skyrim was spent deciding what I looked like, I swear.


For the record, I almost always play as a heavy-set female Bosmer. With tattoos. Obviously.

Similarly, you get to choose your own play style. You may, for example, play as a magic user, destroying your enemies in balls of flame, lightning or... uh... other magics. Can you tell I don't play that character? You could play as a heavily armoured, heavily weaponed tank, who rushes in with a hammer or two-handed sword and obliterates your foes. Or, you could be a feisty, lightly armoured sword and shield specialist. If it suits you better, as it did me, you may instead choose to play a sneaky ranged fighter, specialising in sniping fools with a bow unseen. There are combinations of these, too, if you wish. This flexibility permitting various kinds of play-styles and personal player preferences when it comes to character design is to be commended.

The vast number of races and base facial features helps to lift the character design where it otherwise fails; all the characters are built the same. There isn't a whole lot of difference between the shapes and sizes of characters. Given the sheer volume of characters, however, I'm okay with this.

It's not like the cast is small. Furthermore, the lack of diversity of body sizes is tempered somewhat by all the different facial features of each person, as well as their various actual personality traits. They feel individual when you meet them.

Some of them are genuinely good folks.

Jarl Balgruuf the Greater
Irileth, Balgruuf’s Military Advisor
Kodlak Whitemane, Harbinger of the Companions
Grandmaster Paarthurnax

These are just a few of the characters I found I really liked while in game.

Some of them are, well, they're basically Nazis. Looking at you, Thalmor.

Ondolemar, head of the Thalmor Justiciars
Mercer Frey, leader of the Thieves Guild
Miraak, from the Dragonborn DLC
Alduin, the dragon Nazi, basically.

There are very few folks who are genuinely awful people in Skyrim. These are pretty much them

Story:

As readers of my Sassy Reviews well know, I gravitate towards games that promise me a good story. Games like The Last of Us, Hellblade: Senua's Sacrifice, and 2018's God of War, are some examples of games that I adored, largely thanks to the story.

Skyrim is much the same, though the nature of the story is different. You, the player, find yourself thrown into a world in the middle of civil war, at a time when an ancient enemy shows up to make things hellish for everyone no matter which side of the conflict they fall on.

How and when all these issues are resolved depends entirely on the player.

It's this silver of story in an epic broader narrative that makes Skyrim so much fun. I delighted in running around the countryside, stumbling across various locations. The ruins, in particular delighted me. There was, for example, a ruined cottage that was literally just a door frame standing beside the road.

If you headed up north, you could stumble across a carcass of a mammoth, frozen in the ice, weapons of all manner sticking out of its hide, evidence of a great hunt.

There's a lighthouse in which lie the bodies of a family who had moved in to retire, only to come across a nest of man-eating bugs and their Falmer care-takers.

There is a skeleton that can be found opposite a sabre-tooth carcass, the said carcass being riddled with arrows.

Puzzle stones, randomly.
Rkund, Dwemer ruins
Random burnt down farmhouse
This mystery is hilariously called Pincushion Peter. Heh.


These crumbling locations, as well as dialogue references to past and current events, individual perspectives on these events, random encounters that show the aftermath of someone else's life or death situations and so on created a world that felt ancient and lived-in and entirely, utterly immersive. I wasn't playing a game, when I visited Skyrim of an evening. I was on holiday in another world... and then got myself involved with their troubles.

This is precisely how and open world single-player game ought to be done.

The story of Skyrim was vast, and we, the player, are just a little person in this epic narrative, doing what we can in the world in which we find ourselves. Yes, please.

Happily, also, there are very few true villains in the world of Skyrim.

Alduin, the world-eater, would be the main villain of the piece, him devouring souls in Sovngarde and wanting the end the world and all. Jerk. I would also contend that the Thalmor are also major villains, their whole superiority schtick making them basically Nazis. Jerks.

Every other person could be a villain or a hero depending on your perspective.


Ulfric Stormcloak is either a rebel hero or a selfish, power-hungry tool, depending on your perspective.

Honestly, I found I sympathised a great deal with Ulfric's cause. I'm all for the open worship of whatever or whomever as a deity so long as it hurts no one. The Thalmor and their superiority complexes didn't like that a human and not a mer is included in the divines and so outlawed Talos worship.

That said, the Stormcloaks were nearly as bad as the Thalmor when it came to the treatment of other races, and I wholly disagreed that shouting the High King to death was the way to resolve the issue.

I also believe that the war for independence was incredibly short-sighted. The afore-mentioned Talos was the first emperor. And also, if there was to be any hope to defeating the Nazis – I mean, the Thalmor – you'd need the strength of a unified empire.


Similarly, General Tullius can be a symbol of oppression, a tool of the Thalmor persecutors.

A native of Cyrodiil, the general has no real grasp of Nord traditions and is tasked with carrying out the terms of the White Gold Concordat, which is a betrayal of the Nords by the emperor. Depending on your perspective, General Tullius (who I do not doubt was modelled quite deliberately after Julian Caesar) could very well be the villain of the story.

Other opposing forces that might be the heroes or the villains depending on where you sit may be Delphine, leader of the Black Blades, and Paarthurnax, a dragon who seems to have his eyes on Alduin's position as king of the dragons. Leader of the dragons? Ruler? Whatever Alduin is to the dragons.

Both Delphine and Paarthurnax, however, are good folk, making the choice between them something to really mull over. For the record, Paarthurnax lives in my play-through. Sorry Delphine, but I'm not going to kill him. He's a friend.

All of these oppositions, existing within characters who are still fundamentally good folk, depending on where you stand creates a wonderful experience, and a world that is so immersive, it sucked me right into the story.

Also, I got to kill dragons and steal their souls, so...

Women:

I love how this game treated women. Not only is there an option for the most powerful person in Skyrim (hell, the continent, really) to be a woman (that's you... the dragonborn), but women were everywhere in this world, and they weren't a monolith.

There were female jarls, female companions, some of whom were absolute units, female travellers, shop owners, soldiers, rebels, friends, foes, wilting flowers, feisty leaders... The variety of roles afforded to women in game was refreshing and fun.

Nor was it forced. It just simply was. This world felt genuinely equal and it was fantastic.


Uthgerd the Unbroken, my companion for the majority of the game. She broke my heart when she retired to be the steward of one of my manors. I loved adventuring with her.

Not directly related to women, but I also appreciated how the game handled sexuality. You can marry folks the same gender in game if you wish. I did not. I played a female bosmer, and I married this dude:


Argis the Bulwark. Yeah, he's a hottie. Incidentally, Argis is canonically bisexual. He's a marriage option if you're playing a male character, too. I am here for it.

Game Play:

The game play was ridiculously easy to pick up, becoming second nature quite quickly; accessing and arranging your inventory, switching between weapons and spells, and so forth made perfect sense.

Also, you get your choice in how you play. I played a sneaky ranger-type, choosing as my companion tanks who would run into battle and take all the damage, keeping enemy eyes off me. First, this was Ungerd the Unbroken. When she retired, I went adventuring with Argis the Bulwark, who later became my game husband.

I really liked that the game could adapt so easily to people's preferred game styles, with a whole lot of options for mixing and matching. For example, I did not do magical things much, except for healing stuff. I maxed out my sneak, my archery and also put a number of points in lock picking, because it comes in handy. Any points in light armour were accidental. You get those by being hit a lot.

Playing wasn't stressful or confusing, even if I found combat with a sword and shield awkward and silly (slash, slash, spasmodic running). I absolutely loved delving in to ruins - the ancient Nord ones, and the Dwemer ruins. I loved killing dragons and stealing their souls. I loved making decisions that challenged my sense of morality.

There were a few odd bugs, like floating objects, and a horse that randomly followed me wherever I fast-travelled to (until bandits killed it. The bastards), to companions that forgot how to human and had trouble with stairs sometimes. Still, these bugs were more amusing than troublesome, and I look upon them fondly, like you would a playful horse mucking around in the field. They didn't affect game play enough for me to consider them problematic. Mostly, they were funny.

Skyrim was the game that got me into gaming. I bought my first console because I saw other people playing it, and I wanted in. It was my entrance drug. It is so incredibly immersive, swallowing well over 400 hours of my time in a world I could not get enough of. I cannot understate how much I love this game. I have two versions already (one for my Xbox and one for my PS4), and I'm saving up for a PS4 VR set so I can have an even more immersive experience. I cannot give it a perfect score, because of the many bugs, but it is by far the closest to it I've yet played.


Score: 9 / 10

Note: Most of the images in this review are from UESPWiki, The Unofficial Elder Scrolls Pages.
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Memorable Music in Gaming #21


I am kicking things off by going back to a familiar well here - with a song from the Neverwinter Nights soundtrack. This is still arguably one of my favorite music scores in a video game ever, but I decided to lead off with it and then create something of a theme as I decided to pull all of this edition's songs from RPG games.

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Memorable Music in Gaming #13

It has been a few weeks since we posted one of these. The series, like the music we reflect upon, might not always be right there in front of us - but it also will not be forgotten. This week's selection hails from a variety of genres and systems, though there is certainly a Pokemon theme to start with.


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Wow... so it's 2013 now

And just like that - 2012 is done. Over. Gone. Onto newer things - like 2013.

Seriously though - it's amazing to me how fast we shot through last year, and that we're already through the first week of 2013. I had some time off to kick off 2013 and I enjoyed it thoroughly. If I had to say which gaming endeavor of mine took up the bulk of my time, it would be Guild Wars 2, but I dabbled in a LOT of stuff over the last couple of weeks.

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The Elder Scrolls Online - Gaming Thoughts...

I admit that sometimes I am amazed at how angry or worried gamers can get about release announcements.  The excitement I have come to expect, but the apprehension still surprises me at times.  Not that it should - games as media are far more interactive than music, movies or books.  As a result, our level of investment increases as well.  It is a major part of why we play these games - because we become immersed and feel we have a stake in the outcome.


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Kingdoms of Amalur: Reckoning - Xbox 360 Review


Kingdoms of Amalur: Reckoning is a title has been in my sights ever since I stumbled onto it via trailer at IGN that I shared here.  It was a flashy trailer that caught my eye with its visual style and everything I saw about the fast-paced combat intrigued me.  I continued to follow it, posting about it here and there, until I finally got a chance to try the demo and share my impressions.

Well, this game turned into a pre-order for me at that point and I have had a lot of time to sit down and get to know this new fantasy RPG title over the last 100+ hours.  Before I get into the specific technical breakdown I usually do, I figure a game I have sunk this much time into deserves a bit more of an overview first.  One word really comes to mind for me when I think about KoA and describe it to others:

Dense

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Gaming thoughts 2/9/12 - Pistons and lots of gaming

So last Friday, my wife took me out to a basketball game - Pistons vs. Bucks.  Her perspective of it was more from the 90's night music and Vanilla Ice halftime show.  I wish I was making that up, but she has the (Internet archive link) proof here on her blog (and while this post is tame, some of her others?  Not so much - you've been warned).

For me?  There was a basketball game, and lots of throwback to the 90's Pistons, which was awesome.  Oh, and we wont the game too:


 
So that was fun.  This week?  Yeah - I get to go again.  My wife's gotten me even better seats to the Nets game (whom we beat last night away)



This has of course led me to playing countless hours of:



Yeah.   A lot of hours.  Just finished my first season with my created player.  This is without a doubt my favorite mode.  Franchise/association is cool too.  Online would be better if I knew more people who played it because I would rather just have a few friends w/ teams and not a full roster of people I don't know which makes getting games played a pain in the arse.

I've been pretty busy as well - I got that promotion, and have decided to hold off on the tv for now, but wound up getting a slew of new games.  The one I've been playing the most so far is Kingdoms of Amalur: Reckoning.  I know there's been some mixed reviews on this game, but so far I'm really enjoying it.  This + Skyrim does mean I'm not playing much else.  Oh, and NBA 2K12.  And some NBA Jam and Mario Kart... okay, so I'm playing a few games, and that's a quick list of the ones that come to mind, but I'm sure there's more.

The career mode in NBA 2K12 made me think though - what are the gaming 'activities' that chew up the largest amount of time?  Is it the online component to a FPS like Call of Duty or Battlefield?  Getting through seasons in a sports title (NFL?  Not as bad.  16 game regular season.  NBA?  82 games.  And that's not as bad as MLB...).  Grinding for experience in an RPG title? 

Being that I play a lot of different game genres, these were the 3 biggest 'time sinks' that jumped out at me, but of them I have to give the nod to a sports game's seasonal grind.  Don't get me wrong, I love it, but the trophies/acheivements are usually spread out in such a way that you spend forever getting them (make 5 All-Star games!  That means you're going to play over 350 games!  Get your created player to an 80 overall.  That could take 2 - 3 seasons.  And then there's the different modes like franchise, online, career...)  I think perhaps the trophies take much longer to get in most of these titles than in others.

A case could be made for FPS games, but the sense of progression I think breaks things up more, and you have different modes, maps - there's just a bit more variety.  In RPG's the grinding never really bugs me either, but it feels more incremental.  You get to a point in the game where you might grind a bit for a few hours.  I have no idea how many hours I spent getting through a season of NBA 2K12, but I'd guess at least 10.

I'll have to detail some of my new titles when they actually arrive and get to play them.  I will no doubt be plugging away heavily at Skyrim and Amular for the next week or two to try and wrap those up and review them soon.

What are you playing?  Any game types you feel have a really long, grind-like time-sink to them?  Anyone out there as a big of an NBA or NFL fan as me?  Let me know in the comments!

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A pair of beautiful Skyrim song covers

I'm a big fan of video game music.  I'm not going to lie - I listen to all sorts of different sound tracks while I'm reading, writing, working on tech support cases at my job and more.  The Elder Scrolls have had some of my favorite songs, and while you may have seen her videos on Youtube, I really, really liked both of these covers and figured I would share them in case you had not yet heard them.




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