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Showing posts with label Borealys Games. Show all posts
Showing posts with label Borealys Games. Show all posts

Echoes of Mystralia Announces Early Access Release Date!

At last, Watchers.

We’re thrilled to announce that Echoes of Mystralia is releasing in Early Access on August 11th, 2026!


This announcement marks a huge milestone for us as we’re ready to share the magical world of Mystralia with everyone.

The demo was just the beginning, and we’re incredibly excited for you to experience everything that’s waiting for you in Early Access. For more information about what’s in store at launch, take a look at our latest Devlog.

While the core experience will be playable at release, we’re taking some time to finalize the last stage of development alongside the community to make Echoes of Mystralia the best it can be for full release.

And for some even more good news, your saves and progression will carry over from the demo to the Early Access version of the game, with one exception:

We've reworked how Echo Fragments are earned and how Altar upgrades are unlocked. In the demo, the Echo Fragments are intentionally very easy to obtain, but they don’t serve much of a purpose. In Early Access, Echo Fragments will become a core progression resource and are earned by completing Watcher Duties and other challenges.

Because of this change, when you transfer your demo save to Early Access, all of your unlocks and progression will be preserved, but your Echo Fragments will be reset to 0.


This ensures everyone experiences the new progression system as intended. Otherwise, players who accumulated large amounts of Echo Fragments in the demo could immediately purchase every Altar upgrade, skipping the challenges designed around earning them and missing an important part of the game's progression.

Thank you to everyone who played the demo, shared feedback, reported bugs, and helped us improve the game. Your support has been invaluable as we move into this next chapter.

Can't wait until launch? Jump into the demo and start your spellcrafting adventure today!


Got Questions? We’ve Got Answers!

You can ask your questions directly on our Discord or, if you're more of an email person, just write to us at community@borealysgames.com and our team will gladly help you.

Article by: Susan N.
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Echoes of Mystralia Updated Demo Available Right Now!

June 12, 2026

Greetings, Watchers!

The wait is finally over and the next chapter of your journey through Mystralia begins.

With Steam Next Fest just around the corner, we're excited to unleash a massive new update to the Echoes of Mystralia demo, available to play RIGHT NOW!


Explore the New Content

Prepare yourselves for a wealth of new content, including an epic new boss encounter, mysterious reward shrines, and challenging puzzle-locked Rifted Echoes. We've also polished the experience with significant visual and performance improvements to ensure your journey through Mystralia is smoother than ever. Dive into the full breakdown of every new feature in our latest Devlog.

Do you have what it takes to survive the Ash Forest? A formidable new threat awaits: Luciame, master of wind and fire. Put your elemental spellcasting to the test in this deadly Watcher encounter and fight to rescue her from the Rift.

We can't wait to see you brave the mysteries of Mystralia again, so download the demo now, and unleash your most powerful spells!


Got Questions? We’ve Got Answers!

You can ask your questions directly on our Discord or, if you're more of an email person, just write to us at community@borealysgames.com and our team will gladly help you.

Article by: Susan N.
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Face the First Guardian in the Demo of Echoes of Mystralia!

February 16th, 2026 | The demo lets you experience the opening hours of the game, starting in the first biome, the Ash Forest. Face the first guardian, Therakan, and discover the beginning of Maz’s journey.


The demo also grants access to a limited version of the Lotus, allowing you to unlock permanent skills, as well as the Azimuth’s altar, where memories can be unlocked.

To test your mastery. Face 4 challenges, including elite encounters and a watcher fight, alongside multiple narrative events that deepen the world and its story.

Play The Demo Now!

Endless Build Possibilities

Unlock 4 powerful base spells through the Azimuth and experiment with 50 unique memories that let you spellcraft and transform your magic, already opening the door to millions of possible combinations.

Your build evolves further with 15 relics that significantly alter your playstyle.

Test Your Skills

To test your mastery, you will face 4 challenges, including elite encounters and a watcher fight, alongside multiple narrative events that deepen the world and its story.


Got Questions? We’ve Got Answers!

You can ask your questions directly on our Discord or, if you're more of an email person, just write to us at community@borealysgames.com and our team will gladly help you.
Article by: Susan N.
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Borealys Games Presents Trailer for Upcoming Game 'Echoes of Mystralia'!

August 21st, 2024 | Discover Echoes of Mystralia by Borealys Games


Memories await…

Our team, here at Borealys’ Montreal Studio have been working hard to craft a spellbinding experience for you. It’s finally time to show it to you and we are so excited!

Mazarim, an apprentice protector of the Cycle of Memories, must travel the world to close a Rift that threatens to wipe out all Mystralia's memories.

If you missed Future Game Show’s showcase you can rewatch it over here.

Game Highlights

Echoes of Mystralia is a spellcrafting roguelite Action-RPG that puts all the power in your hands. You create your spells. You refine your tactics. You carve your own path.

Core Gameplay Loops

  • Action: Fast-action spell-based combat. Players will create and evolve their own unique spells throughout each run, making the combat experience fresh and exciting every time.
  • Adventure: Interactive map. Instead of progressing through rooms, players will make meaningful choices about where to go, discover secrets, and explore new regions.
  • Progression: Players will develop relationships with characters, unlock permanent skills, and make important decisions about their equipment and starting point for their next adventure in Mystralia.


Wishlist the game on Steam to know when the game releases right when it happens!

Join our community HUB on Discord to follow game development, be part of our private playtests, engage with other players and enter the magical world of Mystralia!

Article by: Susan N.


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Mages of Mystralia - PS4 Review


With a core concept such as 'creating magic', Mages of Mystralia gets off to a great start. The visuals ooze charm and the game itself is a lot of fun to play. There are some rough edges here and there, but fans of fantastical adventure games should find a great deal to enjoy here.

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Mages of Mystralia - PC Review


If Nox and Magicka had a baby, Mages of Mystralia would be it. Fun, easy to get into, it won’t take long before you are swinging magic like a pro as you guide Zia on her adventure, crafted by Ed Greenwood and the team from Borealys Games from Montreal.

There are a few taglines that we just love to groan about every time that we hear them. “Custom Crafted Spells” had me intrigued but I wasn’t holding my breath. Maybe I should have because the magic system alone is awesome.

Like all good things, Magic and being a Mage / Wizard / Insert any other moniker here was ruined by a madman now known as the Mad King. Now that those left are in hiding instead of revered, Zia unfortunately comes into her power as she unintentionally burns her Uncle’s home to the ground and is now on the run from her village. Found a short while later by a man calling himself her mentor, it’s time to learn how to manipulate the arcane.


Ok let’s be honest for a moment that Zia’s teacher is involved with her learning as much as a random quest giver. Actually some of them have been more involved, but beside the point. The true learning comes at the hand of a sentient spellbook and while he sounds super evil (audibly), he’s actually quite useful and nicer than half the people you meet on your adventure. Can’t judge a… sorry. Almost cannot help it.

Zia’s spellbook teaches her the basics of craft with the four elements that she has access to. Fire, Ice, Electricity and Air create the foundations of Zia’s repertoire and alone these don’t do much. Make a bit of Ice on water to walk over it. Light a campsite with a small Fire. Stand your ground with an Air shield against heavy currents. Smack Goblins that try to ambush you with some Electricity. All very useful in specific circumstances but outside of that? They are kind of lame powers for a Mage. This is where crafting your own custom spells comes into play.

While the book provides the basics, the rest will be picked up throughout the lands either through story progression or by completing challenges and puzzles that will reward you with Runes. Each spell that Zia can cast sits on a board that Runes can be slotted into in order to make modifications. Fire and Air for example can add movement runes in which one of them will create fireballs while the other will allow Zia to dash quickly instead of having to walk everywhere.


Many other Runes exist which can add effects such as burning for fire or paralysis through Electricity. These are fun to have in your repertoire and useful in combat but where things get really good is when you can start chaining Runes together for some really cool effects.

The “Right” Rune for example will make the spell turn right. Fire + Move + Right will have a Fireball soaring to the right instead of straight ahead. It’s these little details that add up as you really can have your spells your way. More than this, you’re also not always stuck modifying these said spells for each situation. Multiple spells can be created and swapped between on the fly allowing for a fair amount of versatility in the field.

Gameplay is based around these concepts for both exploration and combat. Often if it looks like you can’t get by a passageways or there’s a block in the road it’s because you either haven’t looked around enough or you don’t have the proper Rune yet. Sometimes there’ll be a hint font near a challenge that can tell you if you are even close to being able to succeed before offering a paid hint with Zia’s hard earned currency but at least you didn’t have to pay first and then find out that you couldn’t even pull it off in the first place.


Exploration is well designed and gave off a bit of that old school retro adventure vibe. Roads can lead to caves or villages and everything is more interconnected that you realize as you start gaining more Runes that let you go further past a block in the road. That or you use your head and the living creatures in the environment to your advantage. Hey, it’s not your fault they go boom and can remove that giant boulder in Zia’s path. Everything works though and blends well together leaving you to your imagination as to how exactly that you’re going to pull things off.

Combat relies direction on your spell usage as Zia does not fight with her own hands. Everything is done with magic and creativity is key to winning easily. After a certain point Zia gains the ability to chain spells together through the Rune system. This means that a Fireball an end in a patch of Ice. Electricity attacks can end with a bit of Fire or an actual Fireball. Dashing into an enemy with Air can lead to that previously mentioned Fire or Ice spell for more damage. These are all the tiny examples as the spell system as your basic Electricity attack and chain in the large explosive version of it that can remove obstacles and enemy shielding. Two attack, one swing, all the Mana that would otherwise be used however is used.

This is about the only issue that can come around as if Zia runs out of Mana then you my friends are a bit screwed until she starts to regenerate her Mana pool. There are ways in order to replenish it but the stock is both limited and relies on your exploration in order to hold more than one of these items through almost its own overarching side quest.


Even with this little issue (or you just need to learn to get better <- I’ll let you know when I get there and stop exhausting my damned Mana Pool all the time), Combat is fun. Up close and personal or far back where the enemy can’t touch you, both are solid and required for the Boss fights which can be quite epic in both design and size.

One final point that I want to make is that Mages of Mystralia is designed for a controller and it’s not the first to do so of late. Playable with a keyboard and mouse there is a notification stating that it is best experienced with a controller and they aren’t wrong. There are plans for a console release on both the PS4 and the XB1 and from what I’ve already seen it should be a pretty smooth transition.

On a whole Mages of Mystralia is very well build and enjoyable for hours at a time. Starting off I was a bit skeptical with the idea of being able to craft your own spells and how it would work out but the systems in place are solid while also nudging the player to go out and explore a bit more because you can only craft with what you know and sometimes? What you need to know is found quite a distance off of the beaten path.

Game Information

Platform:
PC
Developer(s):
Borealys Games
Publisher(s):
Borealys Games
Genre(s):
Action
Adventure
Mode(s):
Single Player
Other Platform(s):
(Soon)
Sony PlayStation 4
Microsoft Xbox One

Source:
Provided by Publisher




Article by Pierre-Yves
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