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Showing posts with label Early Access. Show all posts
Showing posts with label Early Access. Show all posts

Echoes of Mystralia Announces Early Access Release Date!

At last, Watchers.

We’re thrilled to announce that Echoes of Mystralia is releasing in Early Access on August 11th, 2026!


This announcement marks a huge milestone for us as we’re ready to share the magical world of Mystralia with everyone.

The demo was just the beginning, and we’re incredibly excited for you to experience everything that’s waiting for you in Early Access. For more information about what’s in store at launch, take a look at our latest Devlog.

While the core experience will be playable at release, we’re taking some time to finalize the last stage of development alongside the community to make Echoes of Mystralia the best it can be for full release.

And for some even more good news, your saves and progression will carry over from the demo to the Early Access version of the game, with one exception:

We've reworked how Echo Fragments are earned and how Altar upgrades are unlocked. In the demo, the Echo Fragments are intentionally very easy to obtain, but they don’t serve much of a purpose. In Early Access, Echo Fragments will become a core progression resource and are earned by completing Watcher Duties and other challenges.

Because of this change, when you transfer your demo save to Early Access, all of your unlocks and progression will be preserved, but your Echo Fragments will be reset to 0.


This ensures everyone experiences the new progression system as intended. Otherwise, players who accumulated large amounts of Echo Fragments in the demo could immediately purchase every Altar upgrade, skipping the challenges designed around earning them and missing an important part of the game's progression.

Thank you to everyone who played the demo, shared feedback, reported bugs, and helped us improve the game. Your support has been invaluable as we move into this next chapter.

Can't wait until launch? Jump into the demo and start your spellcrafting adventure today!


Got Questions? We’ve Got Answers!

You can ask your questions directly on our Discord or, if you're more of an email person, just write to us at community@borealysgames.com and our team will gladly help you.

Article by: Susan N.
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Erenshor's Largest Content Update Titled The Planar March is Out Now!

U.S.A. July 2026 | The wait is over! The Planar March, the largest content update ever released for Erenshor, is now live on Steam!


Designed to recreate the thrill of classic MMORPG raiding without requiring other players, the Planar March dramatically expands Erenshor’s endgame with four sprawling raid zones, more than 20 unique boss encounters, new progression systems, and over 120 pieces of new gear to collect.

To celebrate today’s release, Burgee Media has also released a brand new launch trailer showcasing the scale of the update, including massive raid encounters, new environments, powerful enemies, and coordinated battles alongside Erenshor’s signature SimPlayers.

Unlike traditional MMOs, Erenshor lets players experience epic raids entirely on their own schedule. Using the game’s handcrafted AI-powered SimPlayers, adventurers can build their ideal raid group, tackle complex boss mechanics, and earn increasingly powerful loot, all without waiting for a guild to log in.

The Planar March Features:

  • Four brand new raid zones
  • 21 unique raid bosses with mechanics inspired by classic MMORPG bosses
  • Over 120 new equippable items, plus new spells and skills
  • A new Raid UI for organizing and commanding SimPlayers
  • Raid progression with tiered difficulty and increasingly powerful rewards
  • Cosmetic equipment slots (transmog)
  • Improved loot systems, quality of life upgrades, balance improvements, and numerous gameplay enhancements
  • Roughly 30-40 hours of new content for average players, with considerably more for completionists

Since launching into Early Access, Erenshor has earned praise for its unique take on the MMORPG genre, delivering the feeling of exploring a living online world while remaining a completely singleplayer experience. SimPlayers level alongside the player, form parties, join guilds, acquire gear, and continue their own adventures throughout the world, creating the illusion of an active MMO without requiring an internet connection or other human players.

The Planar March represents Erenshor’s biggest milestone to date and brings players one step closer to the game’s full 1.0 release.


Watch the Planar March update trailer here.

Article by: Susan N.
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Nintendo Switch 2 Launching Runescape Dragonwilds in September!

Tuesday, 9th June 2026, Cambridge, UK | Jagex: The RuneScape Company, announced during today’s Nintendo Direct showcase that their survival-crafting co-op game, RuneScape: Dragonwilds, will launch on Nintendo SwitchTM  2 on 15th September, 2026.


The game, which has sold over a million copies during its current Steam Early Access period, welcomes Nintendo players into the world of RuneScape for the very first time.  Alone or in teams of up to four, players will explore the untamed, and fractured land marred by wild magic and terrifying dragons, build shelters, craft weapons, and carve their way through epic questlines and unforgettable encounters.  

“RuneScape: Dragonwilds was built around player freedom allowing them to explore, grind skills, craft, and create unforgettable adventures together,” said Jesse America, Executive Producer of RuneScape: Dragonwilds. “Nintendo Switch 2 gives players a whole new way to experience the continent of Ashenfall, whether they’re jumping into co-op sessions with friends or continuing their journey on the move. We’re excited to bring the full Dragonwilds experience to Nintendo players this September.”

RuneScape: Dragonwilds is an open-world crafting and survival game that sends solo players or teams of up-to-four across Ashenfall, a previously unexplored continent in Gielinor, to uncover the source of a wild, transformative magic spreading across the fractured land. Harnessing the anima-rich landscape, players can wield powerful spells in combat and use magic to gather resources, craft gear and shelters, and aid their journey. Facing fierce dragons at every turn, players must level up skills, brew potions, and forge equipment as they battle their way toward the Dragon Queen herself.


Key Features:

  • RuneScape at its core!: Embark on quests, level skills while exploring a beautiful, hand-crafted world. This all-new adventure blends high-fantasy and iconic RuneScape lore on an undiscovered continent. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand-new music.
  • Grind Skills, Slay Dragons: Locate them, throw down the gauntlet, and carve a path to the Dragon Queen herself. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. 
  • Survival Through Sorcery: Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches? The Anima-rich landscape of Ashenfall offers a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!
  • Community Driven, Player Centric: Like all RuneScape games, community is at the heart of RuneScape: Dragonwilds. Whether players are adventuring with friends or going it alone, every opinion matters, and it's up to the community to help shape the future of our game.

RuneScape: Dragonwilds is currently available on Steam Early Access, and will launch its 1.0 version for PC via Steam and Epic Games Store on 15th September, 2026, alongside its release on Nintendo Switch 2, PlayStation 5 (and on PlayStation Plus Extra and Premium tiers for subscribers), and Xbox Series consoles.

For more information about RuneScape: Dragonwilds, visit the official website.


About Jagex

Headquartered in Cambridge, United Kingdom, Jagex: The RuneScape Company, is a leader in creating deep and engaging forever games that empower communities across PC and mobile. Our MMORPG franchise, RuneScape, is played around the world and has welcomed over 300 million player accounts.

As RuneScape enters its 25th year in 2026, we are accelerating our strategy to expand RuneScape into a broader ecosystem of forever games and connected experiences, grounded in a renewed commitment to integrity and fair play. This includes the reduction of monetisation mechanics, as well as the launch of RuneScape: Dragonwilds into Steam Early Access in 2025, representing a major step in building a multi-genre future for the RuneScape universe. Jagex: The RuneScape Company remains focused on building enduring worlds, empowering player-led innovation, and laying the foundations for the boldest era in RuneScape’s history.

For more information, visit www.jagex.com

Article by: Susan N.
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Make History in Expeditions: Samurai on PC in the Summer!

Copenhagen, Denmark / Vienna, Austria - June 8th, 2026 | Japan, in the year 1600: warlords clash, alliances crumble, and the path to becoming Shogun is anything but tidy. Into this powder keg sails Expeditions: Samurai, a new historical RPG from Campfire Cabal and THQ Nordic, inviting players to choose their own path through history in a branching story shaped by life-or-death decisions. Campfire Cabal is a Copenhagen-based studio founded in 2022 and led by veterans behind the critically acclaimed Expeditions: Conquistador, Expeditions: Viking, and Expeditions: Rome.
 

In Expeditions: Samurai, the famous navigator William Adams never makes history as Japan’s first European Samurai, because this time, YOU get there first. Arriving aboard the Dutch frigate "De Albatros" as the newly elected leader of a ragtag crew of privateers, players are drawn into the final chapter of a brutal civil war where every choice can shape the fate of their crew and the future of Japan. With eight companions and eight personal stories to uncover, players can build bonds that grow into friendship, rivalry, or even romance. Every crewmate has their own story to uncover - if you manage to earn their trust.

Combat in Expeditions: Samurai is dynamic. It's fast-paced - and yet still turn-based! Blending simultaneous actions, stealth, gadgets, ambushes, and a broad mix of pirate and Japanese weaponry to an exciting tactical challenge for the players. And for the first time in series history, the adventure can also be played in drop-in/drop-out co-op - because navigating feudal Japanese politics alone is hard enough.

Expeditions: Samurai is coming to PC this Summer and will be available via Early Access.

Wishlist the game on Steam: https://thqn.net/es-steam

If you want to check out the previous entries of the Expeditions series, don't hesitate:


About Expeditions: Samurai

Expeditions: Samurai is an expansive historical roleplaying game set in Japan during the turbulent years around 1600, where every choice can shape the fate of your crew and the country itself. Step into a richly branching adventure, forge your own path through feudal Japan, and earn your place in history. Navigate the politics, intrigue, and drama of feudal Japan as you and your crew catch the attention of powerful warlords whose struggle will determine the future of the nation — and eventually become the first European Samurai.

Master challenging turn-based combat and evolve your characters to become true masters of the battlefield.

Features: 

  • Challenging, tactical turn-based combat that will put your skills to the test
  • Your Choice: Fight, talk or sneak yourself out of any situation!
  • Co-Op: Explore the wonders of Japan alone or with a friend
  • Equip your party with countless weapons and choose skills and upgrades that match your playstyle
  • The final game is planned to feature appr. 60 hours of gameplay, with all dialogues fully voiced
  • 8 Companions, each with their own background, quests and agenda
  • Earn the honourable title of Hatamoto and manage your very own village (will be implemented during Early Access - not yet available with EA launch)


About THQ Nordic

Our official boilerplate can be found on our website

About Campfire Cabal

Campfire Cabal is a mid-sized game development studio in Copenhagen started by very experienced developers to create high-quality narrative-driven role playing games under the umbrella of THQ Nordic. We create high quality turn-based role-playing games for PC. We build vast worlds and rich stories with characters you’ll fall in love with or come to hate with a burning passion.


Article by: Susan N.
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FDG Entertainment Announces Gombo for Early Access on Steam!

MUNICH, GERMANY (JUNE 8, 2026) | Publisher FDG Entertainment has released a new gameplay trailer for Gombo during the Green Games Showcase as part of Summer Game Fest, offering players a closer look at the environmental themes behind the game’s mysterious spreading infection. The game is available now in Early Access via Steam. 
 

The new trailer features commentary from developer Martin Cochet, who discusses the environmental inspirations behind the game’s world and the contrast between its beauty and the corruption slowly consuming it.

In Gombo, players explore a vibrant hand-drawn world where survival, crafting, farming, building, and combat are all intertwined with the mystery of a growing corruption spreading across the land. While the world feels peaceful and welcoming during the day, nightfall transforms the environment as a mysterious infection mutates creatures and threatens the balance of nature itself.

Players can explore forests, haunted woods, villages, and dungeons either solo or in seamless two-player online co-op while gathering resources, crafting equipment, building homes and farms, caring for pets, and battling infected enemies and giant bosses.

Gombo Key Features

  • Biomes: The Forest and Bayou are open for exploration, including the transition area between them
  • Activities: Each main biome comes with a main quest, side quests, mini bosses, and bosses
  • Playstyle: You can play solo or bring a friend for co-op fun
  • Day and night cycle: Prepare during the day, and survive infected enemies after dark
  • Farming: Planting and nurturing crops will give you resources for crafting
  • Crafting: Build bases with fortifications and craft weapons, decorations, items, and more
  • Customization: Your character's head and body can be individually decked out
  • Skills: Level up and equip scrolls that will help you survive the night
  • Enemies: There are currently 20+ different infected enemies that will become aggressive at night
  • Support: Runs on Windows, MacOS, Linux, and Steam Deck, with full controller support

Gombo entered Steam Early Access on June 3.


About FDG Entertainment

FDG Entertainment teams up with the best indie developers around the world to deliver highly creative games. A big network of partners ensures best quality for each genre with greatly varying styles and gameplay mechanics. FDG Entertainment is privately funded and 100% independent.

Article by: Susan N.
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Atre: Dominance Wars Now in Early Access on PC!

Samobor, Croatia, 8th. June 2026 | Ironward today announced the official launch of Atre: Dominance Wars, their real time fantasy strategy game blending 4X empire-building, tactical warfare, and god-like powers. The game is officially in EARLY ACCESS for PC via Steam and GOG.


Set in a fractured world consumed by a catastrophic event known as “The Merge,” Atre: Dominance Wars puts players in the role of immortal Elders - sorcerers who have transcended mortality and now battle for absolute dominance. Players will forge empires, command magically evolved armies, manipulate both enemies and allies, and unleash devastating magic capable of reshaping the battlefield itself.

“Game of Thrones”

In Atre: Dominance Wars, players can manipulate alliances, create temporary peace, or betray rivals at the perfect moment to seize power. Even getting conquered is not the end. True defeat happens only when you give up on total domination.

Magical prowess

Spellcraft and research define your path to domination. Invest in learning spells and developing abilities that shape your strategy, whether you unleash mutations, rain destruction upon your enemies, or manipulate the dead to fight for you.
“It was a last moment notice but reason for launching EA is that we feel we can do so much more for the campaign and future content with proper player feedback.” - Ironward

Early access content is a fully finished product that contains
  • Three Levels of campaign
  • Skirmish/Solo/Multiplayer 
  • Map Editor
  • More then 20 hours of gameplay

Built for fans of strategy experiences, Atre: Dominance Wars combines real time strategy with tactical combat and high-stakes diplomacy where alliances are temporary and betrayal is inevitable. Only one ruler can ascend.
“We are very happy with the current state of the game and we feel that this game has potential and we want to achieve that potential with our community.”
- Hrvoje Horvatek, Ironward”


Features

  • Ascend to Godhood: Unlock increasingly powerful magic and eventually gain access to god-tier spells capable of transforming entire regions of the map.
  • Strategy: Expand territories, manage cities, conduct diplomacy, research powerful unit mutations, and command armies in large-scale battles.
  • The Apocalypse: Reality itself is unstable, and a cataclysm known as the Merge will create challenges and opportunities throughout every playthrough.
  • Avatars and Equipment: Equip immortal Avatars with powerful artifacts, unique abilities, and mutated army compositions.
  • Single-Player, Co-op, and PvP Multiplayer: Compete or cooperate in a constantly evolving strategy sandbox built for replayability.

About Ironward

Ironward is an independent game development studio focused on creating deep, systems-driven strategy experiences. With Atre: Dominance Wars, the studio aims to deliver a strategy game where diplomacy, conquest, and god-like power collide in a constantly evolving world. Ironward released The Red Solstice, Solstice Chronicles: MIA, and Red Solstice 2: Survivors and it’s members are working on games like Zerospace and Band of Crusaders.

Article by: Susan N.
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Swim with the Fish in New The Aquarium Game Headed to PC and Consoles

The Aquarium is heading to PC and consoles, offering a relaxing game that combines an aquarist simulator with adventure and exploration of the underwater world. The player can catch rare fish specimens with their own hands and collect beautiful corals. Since May 13, everyone can check out the free demo of The Aquarium on PC. The game will be released in 2026 in Early Access on PC. Later on, The Aquarium will also be available on PlayStation 5 and Xbox Series X|S.


The game is being developed by Eiwar Games, an independent studio from Turkey. The publisher of The Aquarium is Ultimate Games S.A.

Catch, breed, and admire the underwater world!

The Aquarium is a relaxing aquarium simulator with open-world exploration elements and the ability to collect rare fish specimens. The game allows players to explore rivers, lakes, and oceans, first by boat or water scooter, and then by diving underwater in search of aquatic wonders. In The Aquarium, you can catch fish with your own hands, which requires the right approach so as not to scare the creatures away. The caught specimens are then registered in a special FishDex catalog. It is also possible to collect corals and other underwater treasures.

Running and developing your aquariums is also an important part of the game. At home, you can arrange and decorate the space however you like. The player is, of course, also responsible for feeding and breeding the fish.


The game by Eiwar Games stands out for its elements related to the life of an aquarist. In the nearby village, you can trade and interact with residents and tourists. It is also worth taking care of your rest, especially since a shower and strong coffee can improve your character attributes for the next dive.

The Aquarium gets a free demo

A free demo of The Aquarium has been available on the Steam platform since May 13. Here, the player can test the main gameplay mechanics, including discovering fishing spots from a boat and catching fish by hand. The Aquarium Demo also lets you create your own aquariums with selected decorations and plants.

As Eiwar Games announces, players will find much more content in the full version, including completely new ecosystems and advanced mechanics, such as the ability to create new species. After the Early Access release on Steam, the title will be further developed, taking into account the community's feedback and ideas.


The Aquarium – Key Features:

  • Create wonderful aquariums;
  • Dive and explore the underwater world;
  • Catch rare fish specimens and collect corals;
  • Trade and manage your aquariums;
  • Take care of the fish.

The game will debut in 2026, first on PC in Early Access. Versions for PlayStation 5 and Xbox Series X|S consoles are also planned.

Article by: Susan N.
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Tame-a-Goat-Chi Out in Early Access Today!

Dubai, UAE — May 11, 2026 | Independent studio Rio Master announces Tame-a-goat-chi, a cozy desktop companion experience launching in Early Access on Steam on May 28, 2026. A playable demo is available now, and review copies (Steam keys) are currently available upon request. The studio also reveals a charming teaser offering a first look at the game’s expressive goat companions.


Designed to live alongside daily routines, the game introduces a herd of expressive goats that quietly share the player’s screen while working, studying, or relaxing.


A Cozy Experience for Modern Routines

As work, study, and entertainment increasingly share the same screen, Tame-a-goat-chi offers a companion experience designed to fit naturally into everyday desktop life. Inspired by the nostalgic charm of virtual pets, it reimagines that feeling for modern habits where small interactive worlds can exist alongside daily activity.

It sits comfortably within moments of work, study, or creative focus, allowing players to check in whenever they choose.
 

A Gentle Companion for Your Desktop

A small herd of goats appears on the lower part of the screen, creating a soft but living presence throughout the day. They wander, rest, and play while reacting to their surroundings, occasionally requiring care and attention.

The experience naturally shifts between calm observation and playful interaction depending on the moment, with each goat expressing its own personality, rhythm, and behavior. Some are calm and affectionate, while others are more playful or unpredictable. They respond differently to care, objects, food, and music, gradually revealing their individuality over time.


Care, Rewards and Growth

Taking care of goats generates rewards that allow players to expand their pasture over time. New goats, interactive objects, and environmental elements can be added as the world evolves.

Helpers can also be introduced to support daily tasks and maintain the farm’s growth.
 

Mini Games and Unexpected Events

Goats take part in playful mini games and light challenges that bring variety to daily interaction. Unexpected events can also occur, from spontaneous DJ goat dance parties (“Goat is a DJ”) to chaotic arrivals like Goatzilla, bringing humor and unpredictability to everyday life on the pasture.

Key Features

  • Desktop Companion Experience: A goat world that lives alongside daily screen use
  • Unique Goat Behavior: Each goat reacts differently to the player and environment
  • Care & Progression Loop: Care for goats to earn coins and expand the farm
  • Mini Games & Challenges: Light interactive gameplay moments with goats
  • Surprise Events: Unexpected playful or chaotic situations
  • Evolving Pasture: Expand with goats, objects, and helpers


About Rio Master

Rio Master is an independent game studio founded in 2023. The studio's experience in live service and player engagement mechanics now informs the reward loops in Tame-a-goat-chi, their first PC game. Tame-a-goat-chi is a cozy goat companion experience where a herd of expressive goats shares the player’s screen.

Article by: Susan N.
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ROCK AND STONE! Deep Rock Galactic Rogue Core Releases in Early Access TODAY!

Hello Reclaimers!

The Core has gone Rogue. Deep Rock Galactic needs your help!


STORY

Expenite - a new mineral of incredible value and use has been discovered on planet Hoxxes! Space mining company Deep Rock Galactic immediately sets up covert mining operations deeper than ever, to harvest this precious material. 

Suddenly and without warning - all the dig sites go dark, and all contact is abruptly lost. In this action-packed 1-4 player co-op roguelite, take on the role of a team of elite dwarven Reclaimers called to planet Hoxxes IV to deal with the situation. 

Bring the lost dig sites back online, unravel the mystery of The Greyout, and keep it from happening again using all the guts, guns, and grit at your disposal. The Core has gone Rogue. DRG needs your help!


GAMEPLAY

Co-op Roguelite

Each Rogue Core mission begins with selecting your loadout - picking a Phase Suit equipped with an Active Ability of your choice, as well as one of a range of unique Reclaimer Weapons. Once loaded up, you board your Drop Pod and land at the outer boundary of a lost dig site, facing the Greyout Barrier surrounding it. Luckily, R&D has equipped you with a device capable of carving a hole through it, but once you go in, there is no way back except mission success. Proceed through the Barrier on foot and fight your way down multiple procedurally generated stages to the deepest and most dangerous level of the site. 

During each stage, you will salvage caches of DRG equipment and weapons to expand your arsenal for that mission. The dig sites are also full of the wonder-mineral Expenite. Deposit any Expenite you can find into your trusty Processor Drone to generate a wide range of powerful temporary upgrades. Thus, as you progress ever deeper, your power will grow, but so will the challenge. Every little bit will be needed to make it through all the stages, reach the Core, and reclaim the dig site. 

Between missions, you return to your ship - the RV-09 “Ramrod”, parked in low orbit above Hoxxes. By completing mission tasks and reclaiming dig sites, you will earn the means to research and permanently unlock new Reclaimer Weapons, Phase Suits, and Suit Mods. Expand your gear options and experiment with various setups to tackle the deepest and most dangerous dig sites.

 

Early Access - FAQ

How is DRG: Rogue Core different from Deep Rock Galactic?
The main difference is the roguelite game structure. In short, this means that you start each mission with only the most basic equipment, and you collect random upgrades, gear and abilities as you go. This makes for lots of variety in your build, and the potential for extremely powerful upgrades and synergies.

On top of that, the core gameplay has three main differences:
  • It's faster-paced. You’re under more pressure, and time is a resource you need to manage. Each level is on a mission timer, and you may not be able to complete every single side objective before your time runs out and you reach critical threat level.
  • It's harder and more intense. The baseline difficulty is more challenging. We’d say the game probably starts close to the 'Hazard 3' experience from Deep Rock Galactic, and it scales up from there. 
  • There's more focus on combat. In Rogue Core, the cave generation is more linear. Where DRG had more focus on traversal and terrain modification, Rogue Core introduces fighting in and around industrial structures in the caves.

Is this Roguelike or Roguelite?
While ‘Roguelike’ is often used broadly for all kinds of games that have “runs”, “builds” and random upgrades, we deliberately use the term Roguelite to indicate that there will be a meta gameplay level with permanent character progression that carries over between missions.

What playable classes are there in Rogue Core?
In Rogue Core, you step into the boots of the Reclaimers — Deep Rock Galactic’s elite corporate security force. In early access launch, it features five playable Reclaimers:
  • GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
  • FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies, and in an emergency, can even revive teammates from afar.
  • RETCON: The fighting hologram. Capable of ‘warping’ back to a previous point in spacetime, restoring health and ammo to recover from dangerious situations. Lethal in all time zones.
  • SPOTTER: The marksman. Highlights and weakens targets with toxin darts, sees enemies through walls, and can deploy ammo for use in extended firefights.
  • SLICER: The melee class. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.

Do you have more classes planned in the future?
Yes! But we don’t know exactly what, or when.


Can the female dwarves have beards too?
Yes. They’re dwarves.

How long does an average run last?
Completing a mission (or ‘run’, as we call them) in Rogue Core usually takes around 45 to 50 minutes. Some can take longer than others. And of course, they can be shorter as well if you meet an untimely death.

Why isn’t Rogue Core just an expansion of Deep Rock Galactic?
There are two main reasons for this.

Rogue Core introduces a lot of new gameplay mechanics and progression systems. When we started working on Rogue Core as a prototype project, we quickly realized that we’d really have to dial down our scope and ambitions if we wanted it to all fit into Deep Rock Galactic. It’s been much more motivating (and fun) to explore new gameplay systems, art directions, weapons and damage mechanics when we don’t have to ‘justify’ or balance it with regular Deep Rock Galactic. If we tried to mash it into Deep Rock Galactic, we’d risk screwing up the balance, or diluting that game’s own identity.

You can’t do Early Access with a DLC. Early Access is a really important way for us to shape the game according to community feedback, and there’s no way to do that with DLC for an existing game. Deep Rock Galactic wouldn’t have been the success it is without a healthy Early Access run, so we wanted the same development experience with Rogue Core. For more of our thoughts and feelings about Early Access, check out the ‘Early Access’ section up above.

Will Rogue Core eventually come to consoles?
We hope so, but we’re not working on it right now. Our priority is running the early access version here on Steam, and bringing the game toward an eventual 1.0 launch. Perhaps one day though!


Will I get a discount on Rogue Core if I own Deep Rock Galactic?
Yes. We’ve made a Steam Bundle with the two games, so you’ll automatically get a “complete the Bundle” discount. Keep in mind that to get this, you need to buy the Rogue Core via the Bundle, rather than the standalone title.

When does the Early Access arrive?
The Rogue Core Early Access is out now on Steam!

How are you planning on involving the Community in your development process?
We like community feedback. The best way to get in touch with us is through our Discord server, which is also where we organize regular playtests for fans and community members. All feedback, whether positive or negative, helps us steer our development process and ultimately make a better game.

If you’ve got some feedback you want to share with us, you can:


We look forward to hearing from you. 

Article by: Susan N.


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Indie Studio Rio Master Announces Cozy Companion Experience 'Tame-a-goat-chi'

Dubai, UAE — April 23, 2026 | Independent studio Rio Master today introduce Tame-a-goat-chi, a cozy companion experience built around a herd of charming virtual goats that naturally become part of your daily life. A brand-new trailer is available today, alongside a playable demo on Steam. The game will enter Early Access in Q2 2026. 


A Gentle Companion on Your Half Screen

Tame-a-goat-chi brings adorable goats directly into your daily rhythm, gently appearing on the lower half of your screen while you work, study, or relax on your computer.

A small herd of cute, expressive goats settles into your workspace and slowly becomes part of your day. They wander, play, nap, and interact with their surroundings, creating a soft and comforting presence that is always nearby without ever demanding too much attention.

It is a peaceful little companion space that grows alongside your routine, offering small moments of warmth whenever you glance back.

Goats with Personality

Every goat is full of charm and individuality. Some are calm and sweet, others are playful troublemakers, and some simply enjoy attention. They react in their own way to care, toys, food, and music, slowly revealing personalities that feel warm and alive over time.

Spending time with them becomes a quiet joy, like getting to know a growing family of tiny companions, each with their own charm and personality.
 

A Cozy Companion for Modern Life

Virtual pet experiences carry a nostalgic charm, reminiscent of growing up with early digital companions like Tamagotchi. Today, they naturally fit into modern daily life, from home office work to study sessions and quiet breaks at the computer.

These gentle companions sit at the edge of attention, offering a calming presence that makes focus feel lighter and breaks more enjoyable.

Care, Rewards and Your Growing Farm

Taking care of your goats naturally brings gentle rewards that help your pasture grow over time. You can welcome new goats, add toys and playful structures, and expand your little farm into a lively and heartwarming space. Caring assistants can also join your pasture to help keep everything running smoothly, allowing your herd to thrive at its own pace.

Everything grows naturally, shaped by attention, affection, and time spent together.


Mini Games and Unexpected Events

Your goats love to take part in fun mini games and lighthearted challenges, creating moments of playful fun and relaxed, playful competition in the pasture. At times, the pasture bursts into unexpected moments of celebration, like a spontaneous fiesta where a goat takes over as DJ because “Goat is a DJ”, filling the farm with music, dancing, and joyful chaos.

These playful events bring energy, laughter, and variety to everyday life with your herd.

Key Features

  • Cozy Lower-Half Screen Pasture: A calm goat world that becomes part of your everyday screen space
  • Unique Goat Personalities: Every goat behaves in its own unique way
  • Care & Rewards Loop: Care for goats to earn coins and grow your farm
  • Mini Games & Challenges: Goats take part in fun, lighthearted activities
  • Joyful Surprise Events: Unexpected moments that bring chaos and joy
  • Evolving Goat Farm: Expand with goats, toys, objects, and helpers



About Rio Master

Rio Master is an independent game studio founded in 2023. The studio's experience in live service and player engagement mechanics now informs the reward loops in Tame-a-goat-chi, their first PC game. Tame-a-goat-chi is a cozy goat companion experience where a herd of expressive goats shares the player’s screen.

Article by: Susan N.
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Erenshor Celebrates One Year Anniversary on Steam!

A milestone for the acclaimed “simulated MMORPG” that lets players explore classic MMO gameplay - on their own schedule.


❓WHAT’S THE NEWS?

Today marks the one-year anniversary of Erenshor’s Early Access launch on Steam. Brian, the solo developer behind Erenshor, shares some history on the development of the game and his personal reasons for deciding to steer the “MMO experience” exclusively towards the single-player direction.

Read the full story via the Steam Newshub post.

🌎WHY IT MATTERS

Since launch, Erenshor has developed into a distinctive single-player “simulated MMORPG,” shaped heavily by its community. The developer credits players’ ongoing support, feedback, and enthusiasm as key factors in the game’s evolution and continued development over the past year.

In a Steam anniversary write-up, Burgee Media reflects on the journey, thanking players for helping make Erenshor what it is today and emphasizing appreciation for the community’s role in its success.


🚧WHAT’S NEXT

Looking ahead, the dev confirms that raid content is in development, with additional reveals planned soon as the next major step in Erenshor’s roadmap.

🔑KEY HIGHLIGHTS

  • One-year anniversary of Early Access launch
  • Developer Steam Newshub post reflects on development and thanks the community
  • Community credited for shaping the game’s development direction
  • Raid content confirmed as next major feature, already far along in development
  • Additional reveals teased for upcoming announcements

🗨️DEVELOPER QUOTE

“Today is the one year anniversary of Erenshor's launch into early access! It's truly been a crazy year, and I can't wait to show you guys what's coming next. (Hint, it's raids, and there's gonna be some reveals soon!) You guys are awesome, the things you do to support the game have helped make Erenshor into what it is today and I appreciate you all. Thank you all for the past year, and here’s to the next one!”

 

Article by: Susan N.
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Start Your Rock 'n Roll Tour in Shady O'Grady's Overnight Sensation on April 24

Austin, Texas – April, 2nd, 2026 | Turn up the volume!!

Shady O'Grady's™ Overnight Sensation is ready to hit the road and take the stage. The high-energy rock band roguelike deckbuilder launches in Early Access on April 24th, 2026, revealed today alongside a brand-new trailer.


From the developer behind the cult-favorite Rising Star 2, Overnight Sensation delivers an energetic, highly replayable take on band simulation, blending music, strategy, and momentum as players lead a rising rock band across the U.S., writing songs, building their deck, and clashing with rival bands one gig at a time.

The demo is already live on Steam and Steam codes are available on requests. The tour has started. Time to see if your band can make it.

ROCK ’N’ ROLL, NO FILLER

This is the fast lane version of band life. Quick decisions, loud shows, and no safety net.

Hit the road, build your deck, and throw down in high-stakes Battle of the Bands. Every run is a mix of strategy, instinct, and a bit of chaos where the right play can win the crowd, and the wrong one can crash your set.

Bigger venues, louder audiences, tougher rivals. Lose the gig? Get back in the van and try again. Every run is different. Every run is a story.


KEY FEATURES

  • A full-on rock ’n’ roll tour experience, baby!
  • Roguelike deckbuilding gameplay centered around live gigs
  • A wide variety of cards, items, and consumables to shape your performance
  • Take down venue bosses and earn your way to bigger stages
  • Procedurally generated runs that keep every tour fresh
  • 18 sub-genres of rock and metal powering the soundtrack

A NEW TAKE ON A BELOVED SERIES

Shady O'Grady's™ Overnight Sensation is a spinoff of the Rising Star franchise This time, the focus shifts to fast-paced tours, replayability, and sharp decision-making, delivering a more immediate, run-driven take on band simulation.



ABOUT GILLIGAMES

Gilligames is a studio behind five published games across multiple genres, including the critically acclaimed Shady Rising Star 2. Its newest project, Shady O'Grady's™ Overnight Sensation, is a roguelike deckbuilder, offering fast-paced, tour-focused band simulation with the rock-and-metal attitude fans expect.
Article by: Susan N.
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Super Alloy Crush Releases on April 8th with Special Discount in First Two Weeks!

March 18, 2026 | Independent developer and publisher Alloy Mushroom is proud to announce the Steam Early Access release of their Mega Man-inspired 2D roguelike brawler Super Alloy Crush will be coming out this April 8 at a price of 11.99 USD with a 10% discount during the first 2 weeks. Whether playing solo or co-op, players will enjoy fast-paced, thrilling action every time they start the game.


At launch, the Early Access version of the game contains:
  • 3 story chapters, 
  • 7 major bosses, 
  • more than 100 combat skills, 
  • local co-op and, 
  • multiple game modes.

And will offer the following updates during the coming months:
  • Chapter 3 story, 
  • ghost enemies, 
  • new characters, 
  • progress bar, 
  • players can expect at least four major free updates ahead, and
  • more playable character on full release.

Welcome to the Ranger, the spaceship that allows our heroes to travel between planets. In the Super Alloy universe, everyone aboard the Ranger is on a mission: To find the ultimate cosmic treasure: Planet AE-38. But, what about the obstacles and rivals along the way? Let the Cosmic Hunters Muu (Unit-02) and Kelly kick them straight into orbit!


OUR HEROES

Muu is a close-combat robot fighter using energy claws, capable of agile movement to knock enemies into the air and chase them with continuous combo attacks for massive damage, and Kelly, an enhanced human specializing in firearms and tactical martial arts combat, this high-skill character is capable of commanding the battlefield entirely.

Enjoy a brawler featuring side-scrolling platforming and roguelike combat in a visceral cosmic adventure where every punch lands hard. Team up for explosive combo chains and unleash overdrive burst attacks to defeat powerful enemies.

GAME FEATURES

  • 3 Game Modes (available in solo or coop): Story Mode, Battle Rush and Ultimate Challenge.
  • Choose among two uniquely skilled Cosmic Hunters: Muu, a close-combat robot using energy claws, with air combat skills and combo attacks able to do massive damage, or Kelly, a more technical high-skill enhanced human specializing in firearms and tactical martial arts combat.
  • Deep Build Customization: 50+ combat Tech Arts with Hundreds of Chips per character (multi-air-jump, infinite energy, multiple HP layers, etc) allow you to forge unique playstyles.
  • Support System: Revive using portable recovery ship checkpoints and battlefield support allies to turn the tide in desperate moments!
  • Battlefields and Enemies: Utilize elemental attacks to exploit weaknesses: Machines are vulnerable to electricity, and biological enemies fear fire. Gain combat advantage by using environmental objects!
  • Truly challenging Bosses: These powerful entities are equal in strength to the player characters. They can also accumulate energy and unleash Overdrive Burst attacks. To counter their powerful offensive, focus your attacks during the openings between their moves to break their 'Stance', interrupt their offense, and gain the upper hand!


ABOUT ALLOY MUSHROOM

Alloy Mushroom Studio is founded by Mabimogu, a.k.a. Mogu, an experienced developer passionate for 2D action games who single-handedly created Super Alloy Ranger, and he is also the producer behind The Vagrant. Programmer Lin Binglie helped porting work of Super Alloy Ranger. The studio is focusing on 2D action game, pixel art, and 2D HD animation production. Making great action games is the studio’s goal.

Article by: Susan N.
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Lead the Resistance Against Fungomancer in Hive Blight!

Bruxelles, March 9, 2026 | Independent studio Optizonion today announced the early access launch of Hive Blight. Hive Blight is a deep tactical roguelite auto-battler game with an insect theme. 


Lead the insect resistance and defeat the Fungomancer and his corrupted fungal minions. Hive Blight offers 3 insect clans to choose from, over 30 unique insect units, and over 40 pieces of equipment and trinkets.

With its philosophy focused on listening to its community, Optizonion will enhance the already rich content of Hive Blight during Early Access with more clans, units, and equipment.
 

Fight the Blight

Hive Blight is a roguelite autobattler where you lead a team of insect warriors against a spreading fungal corruption brought by the mysterious Fungomancer. Unite rival clans, build powerful synergies, and push back the Blight to save the kingdom from collapse.
 

Draft, Adapt, and Defeat Powerful Foes

Hive Blight features over 30 unique insect units, each inspired by real-life insects and defined by distinct abilities and stats, offering deep tactical variety across every run. Draft carefully, adapt to what each run offers, and build powerful synergies to face increasingly dangerous encounters, including challenging boss battles that will test your strategy and team composition.

As you explore a lush but perilous world, you’ll find many ways to grow stronger: acquire over 40 unique pieces of equipment and trinkets, uncover ancient powers at sacred altars, visit the forge, or take calculated risks with mysterious potions.

Unite the Clans, Shape Your Strategy

Each run begins by forming an alliance between two distinct insect clans, determining your available units, equipment, trinkets, and synergies.
  • The Vespadas focus on raw offense and debilitating effects
  • The Silent Cabbale specialize in poison and ambush tactics
  • The Sweet Symphoney rely on healing and seductive control
Clever clan combinations can unlock unexpected and devastating synergies, sometimes even surprising the developers themselves.



Useful Links


About Optizonion

OptizOnion is a Belgian independent game studio, officially founded in January 2022 by Axel (Bumpty) and Julien (Kobal). The team focuses on creating small-scale, highly replayable games centered on optimization. OptizOnion has published Chess Mate and the gamer-acclaimed Bounty of One, and is now working passionately on their next title, Hive Blight.
Article by: Susan N.
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Indie Roguelite Shooter 'Chickenauts' Out on Steam Early Access!

March 3rd, 2026 | Warsaw Poland - Untold Tales, Sneaky Box and Kautki Cave have announced that Chickenauts - the indie roguelite shooter - is out now on Steam Early Access. 


Originally, the game was planned to launch on March 5th, but then a whole bunch of massive games decided they wanted to do the same, so we collectively said "Yeah cluck that.", chickened out and moved it to March 3rd.

Chickenauts is a companion-based, action roguelike where you will blast your way through a massive, randomized alien mothership with an assortment of lethal, mutated chicken companions at your side.

The game is available for 5.99 USD / 5.99 EUR /  5.49 GBP /  24.99 PLN along with an additional 20% off for the first 14 days.

Bringing A Mother Clucking A-Bomb to a Knife Fight

While teaching alien scum a lesson or two, you’ll free, arm, and mutate various chicken companions, equally hell-bent on revenge and destruction. Each chicken companion is inspired by pop-cultural icons and brings very different traits and abilities.

With multiple, stacking mutations to pick from along the way, you will create overpowered, game-breaking chickens of mass destruction on each run. 


Egg-citingly and Unpredictable Runs

Every run brings something different. Fast and varied runs deliver short but intense sessions made up of compact, randomized rooms that take under a minute to clear.

You’ll face multiple chicken abomination enemy types and bosses, ensuring no encounter is the same. Rooms, enemy spawns, plus all mutations, upgrades, and loot drops are all randomized, so each run is unpredictable and encourages experimentation.

But failure doesn’t mean total defeat. Collected eggs, weapons, and unlocked companions all carry over when you go again.

Game Features

  • Short but intense rounds. Each room takes under a minute to clear.
  • A collection of pop culture-inspired companions with different abilities
  • Mutate companions with randomized, stacking abilities on each run.
  • Multiple enemies and boss types
  • Randomized rooms, enemy spawns, mutations, upgrades, and loot drops
  • Make progress with each run.

Article by: Susan N.
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Tycoon Simulator Movierooms: Cinema Management Enters Early Access March 17th

February 26th, Rome, Italy | Independent studio Mad Pumpkins is announces that their upcoming cinema-theater tycoon simulation game Movierooms: Cinema Management, delays its launch of its alpha version on Steam Early Access until March 17th at the price of $14.99 USD. Early supporters can enjoy a 15% launch discount for the first two weeks. The studio welcomes players feedback obtained through the Early Access model as a way to help them to shape the best product possible, while they build and customize their own cinema, manage staff, screenings and explore historical missions.


Movierooms invites players to step into the shoes of a cinema manager and build their own theater business across different historical eras, blending strategy, creativity, and storytelling into a unique management experience that celebrates the history of film. From the humble nickelodeons of the early 1900s to modern multiplexes, players will design, customize and grow their cinema while balancing business decisions, staff management, and they must also be able to put together the best film programme to audience satisfaction.
“Movierooms isn’t just a cinema tycoon, it’s a journey through film history. Built by a small indie team and shaped with our community, every update brings new stories, challenges and love for the big screen.“ - Arianna Lona, Game Producer and Creative Director

FEATURES

Choose Tonight’s Show

Curate the perfect film lineup for your audience. Select movies based on genre, ratings, reviews, and trends, and schedule screenings strategically. Time of day and day of the week directly impact attendance, requiring careful planning to maximize profits.

Build Your Team and Your Theater

Hire and manage a specialized staff, including projectionists, cashiers, janitors, and era-specific roles. Design every room, decorate your spaces, and create a unique brand identity using an intuitive building system.


Grow Fame and Reputation

Attract more customers through advertising campaigns, excellent service, and smart investments. Improve hygiene, comfort, and technology to earn VIP visitors and transform your small theater into a cutting-edge cinema empire.

Sandbox Freedom

For players who prefer unlimited creativity, Sandbox Mode provides full access to equipment, decorations, and customization tools, allowing them to design their dream cinema without restrictions.

A Story-Driven Historical Journey

Beyond classic tycoon mechanics, Movierooms features a narrative Historical Mode. Cinema history has been disrupted: iconic directors, actors, and film pioneers are lost across time. Guided by Gaspard, an animated Oscar-like statuette, players must travel through eras, complete special missions, and help these legendary figures return to their rightful place in history, or risk their films disappearing forever.

Useful Links



About Mad Pumpkins

Mad Pumpkins is a little independent game studio with a 7 people, international team (Italy, France, and Portugal), dedicated to creating engaging gaming experiences in both playful and educational modes. The studio excels in a wide range of expertise, including development, prototyping, UX/UI design, consulting for video game applications/software, customization and accessibility. It also supports schools and companies in integrating gamification into their training processes. The studio’s mission is to recover and enhance cultural heritage by focusing on video game projects that convey meaningful experiences and messages, while promoting historical, social, and cultural awareness.
Article by: Susan N.
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Play As a Flawed Anti-Hero in Last Drop by Lohkare Games Oy Coming Soon to Steam

Helsinki, Finland – 19 February, 2026 |  Finnish indie studio Lohkare Games Oy has released a new teaser trailer for Last Drop, a story driven open world game set in 1994 Finland. Inspired by real events and personal memories, it follows a flawed anti hero navigating a local suburban world shaped by the gray atmosphere of the period.


Last Drop is the studio’s first game, built from the ground up as a personal project set in 1990s Finland. The team set out to create a world that truly feels Finnish. The entire map is hand built, shaped around small towns, quiet suburbs, forests, lakes and long rural roads that feel lived in rather than designed. For Finnish players it feels like home. For players around the world, it offers a side of the open world rarely seen in games.

That grounded approach extends to how the game is played. Last Drop aims to bring back a slower sense of adventure often missing from modern titles. There is no minimap and no pressure to rush. Players can explore freely while developing basic character stats that directly affect combat.

Combat is built around a system inspired by classic fighting games, giving encounters a more hands on and physical feel. NPCs react to player behavior in real time. If you provoke someone, they may fight back, run away, or call friends for help. The main characters are performed by Finnish film actors, adding authenticity to the story.

An Early Access launch is planned for late Q1 or early Q2 on PC via Steam, marking the beginning of an evolving world the team plans to expand over time.

Players are invited to wishlist the game and join the journey as the world of Last Drop continues to grow.


About Lohkare Games Oy

Lohkare Games Oy is an independent Finnish game studio founded by Timo (Audio & Story), Hannes (Programming), and Henri (CEO & Founder). With 19 years of experience in animation, video production, sales, and client project management, including work with companies such as Royal Caribbean, Toyota, Valmet, and Kone, the studio brings strong industry expertise into its first game project.

Last Drop is the studio’s debut title, delivering a Tarantino-style story set in a Kaurismäki-inspired vision of Finland.
Article by: Susan N.
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