Culdcept the First (also attributed as Culdcept the First Saturn Tribute) is a very fun game, that does show its age. This is basically a re-issue of the 1997 Sega Saturn game that mashes together deckbuilding (think Magic: The Gathering) and boardgames (such as Monopoly).
With these annual seasonal renewals of the sports season comes the related video games as well, and the question reviewers such as myself always face is this: Is this year’s game worth purchasing one year after the last one? My answer? Yes, absolutely. NBA fans are going to almost certainly enjoy NBA 2K27.
Midnight Moments is a cozy cyberpunk diorama-building game that is stunning. Unlike games that require you to complete quests or take out assailants or even solve challenging puzzles, this one only requires one thing: imagination.
Isle of Reveries is a top down 2D action adventure game that made my nostalgia for old school Zelda games flare up really hard. A good blending of puzzle, exploration, and combat, Isle of Reveries is a wonderful title to experience inside and out.
Let me tell you about this cozy game my daughter and I are playing together called Outbound. Now, I've been following this game from the initial Kickstarter back in April 2025 to its full release in May 2026. The best Mother's Day gift for myself and my first ever collector's edition in a physical copy!
In OVER REQUIEMZ Yuhiru is thrown into the castle of Oz and is immediately accused of trying to assassinate the King and shoved into the dungeon. Not only is she treated like a criminal...
Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.
...and I have been playing NHL games since. It didn't matter whether it was EA or another game like 2K in the 2000s; I loved hockey games and still do, but is NHL 27 a step in the right direction?
Asdivine Knot is the latest title in the Kemco JRPG library. Following protagonist Verselio, who's on the run from the church that they once served, he'll be accompanied by an odd selection of party members as they all find a reason to band together…
Our story begins in Akihabra, Tokyo Japan. The protagonist Okarin… Or rather Rintaro Okabe, (Voiced by Mamoru Minyano) is a recent high school graduate who rents an apartment with his best friend and resident computer hacker, Itaru ‘Daru’ Hashida (Voiced by Tomokazu Seki) during the summer of 2010.
Helsinki, Finland – August 18, 2026 | Some game ideas begin with a market opportunity. Others simply refuse to go away. For Henri, Founder and CEO of Lohkare Games Oy, Last Drop belongs firmly in the second category.
Henri first attempted to create the game back in 2009. The project was eventually put aside, but the idea never disappeared. More than a decade later, development restarted in 2020. Today, after years of work, Last Drop is officially available in Steam Early Access.
Set in 1994 Finland, Last Drop is a gritty open-world action adventure combining old-school 1v1 brawling, cinematic storytelling and everyday life in a world heavily inspired by real Finnish locations, memories and events. And some of its strangest moments aren’t as fictional as you might think.
Players step into the boots of Seppo “Zeze” Sahtivaara, an aspiring writer trying to make his way through the fictional Finnish town of Nykylä and its surrounding areas.
Life isn’t especially glamorous. Money runs short, work needs to be found, pubs are tempting, cars are battered, friendships matter and disagreements can quickly turn physical.
Combat is deliberately old-school. There are no guns. Instead, fights are built around a skill-based 1v1 system inspired by classic fighting games, where timing, movement, character stats and skill determine the outcome. Zeze can even learn new fighting moves by watching over-the-top VHS action movies scattered throughout the world.
Outside the fights, life continues.
Players can buy and drive retro cars, ride bikes, take odd jobs, manage money and inventory, visit local pubs, heat up the lakeside sauna and keep an eye on Zeze’s Drunkenness level while exploring towns, forests, lakes and country roads.
The world follows its own rhythm, with changing weather, a full day and night cycle, and shops that open and close according to the in-game clock. But underneath the fighting, drinking, driving and dark humour is something much more personal.
Last Drop is built around the team’s memories of growing up in Finland during the 1980s and 1990s. Characters, conversations, locations and situations throughout the game are inspired in different ways by real stories and experiences. And according to Henri, reality was sometimes even stranger than the game.
“This game has been a dream of mine for many years. I first tried to make it back in 2009, but the project was buried for more than ten years before we restarted development in 2020. The idea never really left me.”
“We grew up in Finland in the ‘80s and ‘90s, and we wanted to bring back that time, the places, the atmosphere and the stories we remember, but build a strong action-driven story around it. When you’re playing, there will probably be moments where you think, ‘There’s no way this actually happened.’ The funny thing is that many of the real stories were even stranger.”
“Reaching Early Access is a huge milestone for us, but it’s also just the beginning. We want players to experience this world, tell us what they think and help us shape where Last Drop goes from here.” — Henri, Founder & CEO, Lohkare Games Oy
Music is another deeply personal part of the project. The main song, “Kesä” by Moottorikitara, was composed by one of Lohkare Games’ founders, with music and audio playing an important role in creating Last Drop’s distinctly Finnish atmosphere.
The Early Access release includes the first part of Zeze’s story, with Lohkare Games planning to expand the game with additional story content, features and improvements throughout development.
Explore an authentic recreation of rural Finland, city of Nykylä and towns in the mid-1990s.
Old-School 1v1 Combat
Master a deep fighting-game-inspired combat system where, stats, timing, movement and skill matter more than brute force. Learn new moves by watching VHS action movies.
Open-World Life
Drive retro cars, ride bikes, take on odd jobs, earn money, visit pubs, heat up the sauna and experience everyday life beyond the main story.
Build Your Own Zeze
Develop Health, Strength, Agility and Stamina while managing your wallet, inventory and Drunkenness level throughout the adventure.
A Living Finnish Towns
Go around the world and experience many small towns, a lot of forests and lakes. Try to sell moonshine to NPC characters and you have to learn who is a friend, because enemies might beat you.
A Cinematic Story
Discover a Tarantino-style story told through movie-inspired cutscenes and memorable characters in a uniquely Finnish setting.
Last Drop launches in Early Access on Steam on August 18, 2026 with first part of the story. More will come later.
About Lohkare Games Oy
Lohkare Games Oy is an independent Finnish game studio founded by Henri (CEO & Founder), Hannes (Programming) and Timo (Audio & Story).
This is a true passion project, started by Henri, who just knew this has to be done, no matter the struggle and mental stress involved.
Drawing on nearly two decades of experience in animation, filmmaking, storytelling and commercial production for companies including Royal Caribbean, Toyota, Valmet and KONE, the team combines cinematic storytelling with authentic Finnish culture in its debut title.
Last Drop is the studio’s first game, a Tarantino-style story set in a Kaurismäki-inspired vision of 1990s Finland, where reality is often stranger than fiction.
We’re excited to announce that The Core Early Access is LIVE and AVAILABLE on the Steam Store with a -20% DISCOUNT!
We have added co-op to The Core just before the release so you and your friends can play together and face the newly added Cain’s Trials! We are planning to add much more content to the cooperative mod in the future, so stay tuned for upcoming updates!
Make sure to grab the game for yourself and let your friends know about this! Having you on board would be absolutely great!
Have a great day!
~The Core Team
About The Core
- Explore a vast and mysterious world as you roll through the decaying remains of a once-active facility, where rusted machinery, dark corridors, and forgotten systems hint at a long-lost past. Emerge onto the surface, you’ll find a beautiful but bleak, dystopian landscape where humanity appears to have vanished. As you explore, uncovering scattered clues, recordings, and systems left behind, you slowly piece together the story of what happened to the world—and the truth behind your own creation and purpose.
- As an autonomous Core, you must quickly learn to move, adapt, and survive in a world that offers no guidance. Master the art of momentum as you navigate treacherous terrain, overcome environmental hazards, and unlock upgrades that enhance your mobility and abilities. What begins as a simple set of tools soon becomes something far more powerful—devices meant for utility can be repurposed into formidable weapons when danger arises. With each new challenge, you grow more capable, turning curiosity and ingenuity into the keys to survival.
- As you explore deeper into the world, scattered clues and forgotten records begin to reveal the story behind your existence. Piece by piece, you’ll uncover fragments of the past that hint at the minds who built you and the reason you were brought to life. What starts as a search for answers slowly becomes a journey toward understanding your true purpose—and ultimately, you must decide whether to complete a mission that was set in motion so long ago.
- Team up with 2–4 players to take on the new co-up trials built around teamwork and puzzle-solving. Coordinate your actions, overcome unique obstacles, and solve increasingly complex challenges that require your entire team to succeed.
- Armed with your versatile zapper, almost anything is possible. Channel its energy to flick lights on in dark corridors, toss objects with pinpoint precision, and clear obstacles blocking your path. When danger appears, the same tool becomes a powerful weapon, capable of neutralizing enemies in creative ways. Every interaction feels dynamic, turning simple tasks into satisfying puzzles and thrilling moments, making exploration, problem-solving, and combat equally fun and rewarding.
- In The Core, puzzles aren’t just obstacles—they’re part of the adventure. Many are environmental, challenging you to manipulate doors, switches, fans, pressure plates, moving platforms, pipes, rails, and more to unlock new paths or reach distant areas. Some test your navigation skills, requiring you to find your way to hidden endpoints, while others demand clever collection and use of objects scattered throughout the facility. Each puzzle feels alive, blending exploration, timing, and ingenuity to keep you constantly thinking, experimenting, and discovering new ways to interact with the world around you.
At last, Echoes of Mystralia is now available in Early Access!
Venture into the world of Mystralia, where every spell is yours to create. Explore mysterious lands, recover lost memories, battle powerful Guardians, and shape your own unique playstyle through deep spell customization and permanent progression. Have a look for yourself in our launch trailer below:
Discover what awaits you beyond the Rift
⚡ Fully Customizable Spellcrafting ⚡
A free-form spellcrafting canvas
7 magical elements, including the brand-new Nihil element
16 starting spells to begin your journey
100+ Memories to transform and enhance your spells
40+ Relics to shape each of your runs
50+ Altar upgrades to evolve your playstyle
⚔️ Challenging Encounters ⚔️
Explore 3 distinct regions: the Ash Forest, Fulgurea, and the Kingdom of Mystralia
Face various Guardians and challenging Elite encounters
Experience fast-paced combat that rewards celerity, timing, and strategy
Solve intricate puzzles and discover secrets throughout the world
🧘 Progression & Rewards 🧘
Unlock permanent upgrades through the Lotus progression system
Earn Guardian Rewards, including Canvas Socket Upgrades
Complete Watchers' Duties and additional objectives
Unlock 25 Steam Achievements to along the way
Mages of Mystralia 🤝 Echoes of Mystralia
The past lives on through the Memories of the present, and the cycle continues. To celebrate this next chapter of Mystralia’s story, we’ve put together a Mystralia Bundle!
Get both games together, or complete the bundle (if you already own Mages of Mystralia), and save 10%!
The magic is in your hands now, Watchers. We can't wait to see the spells you create, the challenges you overcome, and the memories you recover along the way.
Stay connected and help shape the future of Echoes of Mystralia:
Join our Community Discord to meet fellow spellcasters and the development team.
Follow us on social media for the latest news, updates, and behind-the-scenes content.
Contribute to the development journey by sharing your feedback and bug reports, they help us refine and improve the game with every update!
Kindly consider leaving a Steam review if you've enjoyed your time in Echoes of Mystralia. Every review helps more players discover the magic within.
Will you be the one to save Mystralia’s memories from the shadows of its past?
We’re thrilled to announce that Echoes of Mystralia is releasing in Early Access on August 11th, 2026!
This announcement marks a huge milestone for us as we’re ready to share the magical world of Mystralia with everyone.
The demo was just the beginning, and we’re incredibly excited for you to experience everything that’s waiting for you in Early Access. For more information about what’s in store at launch, take a look at our latest Devlog.
While the core experience will be playable at release, we’re taking some time to finalize the last stage of development alongside the community to make Echoes of Mystralia the best it can be for full release.
And for some even more good news, your saves and progression will carry over from the demo to the Early Access version of the game, with one exception:
We've reworked how Echo Fragments are earned and how Altar upgrades are unlocked. In the demo, the Echo Fragments are intentionally very easy to obtain, but they don’t serve much of a purpose. In Early Access, Echo Fragments will become a core progression resource and are earned by completing Watcher Duties and other challenges.
Because of this change, when you transfer your demo save to Early Access, all of your unlocks and progression will be preserved, but your Echo Fragments will be reset to 0.
This ensures everyone experiences the new progression system as intended. Otherwise, players who accumulated large amounts of Echo Fragments in the demo could immediately purchase every Altar upgrade, skipping the challenges designed around earning them and missing an important part of the game's progression.
Thank you to everyone who played the demo, shared feedback, reported bugs, and helped us improve the game. Your support has been invaluable as we move into this next chapter.
Can't wait until launch? Jump into the demo and start your spellcrafting adventure today!
You can ask your questions directly on our Discord or, if you're more of an email person, just write to us at community@borealysgames.com and our team will gladly help you.
U.S.A. July 2026 | The wait is over! The Planar March, the largest content update ever released for Erenshor, is now live on Steam!
Designed to recreate the thrill of classic MMORPG raiding without requiring other players, the Planar March dramatically expands Erenshor’s endgame with four sprawling raid zones, more than 20 unique boss encounters, new progression systems, and over 120 pieces of new gear to collect.
To celebrate today’s release, Burgee Media has also released a brand new launch trailer showcasing the scale of the update, including massive raid encounters, new environments, powerful enemies, and coordinated battles alongside Erenshor’s signature SimPlayers.
Unlike traditional MMOs, Erenshor lets players experience epic raids entirely on their own schedule. Using the game’s handcrafted AI-powered SimPlayers, adventurers can build their ideal raid group, tackle complex boss mechanics, and earn increasingly powerful loot, all without waiting for a guild to log in.
The Planar March Features:
Four brand new raid zones
21 unique raid bosses with mechanics inspired by classic MMORPG bosses
Over 120 new equippable items, plus new spells and skills
A new Raid UI for organizing and commanding SimPlayers
Raid progression with tiered difficulty and increasingly powerful rewards
Cosmetic equipment slots (transmog)
Improved loot systems, quality of life upgrades, balance improvements, and numerous gameplay enhancements
Roughly 30-40 hours of new content for average players, with considerably more for completionists
Since launching into Early Access, Erenshor has earned praise for its unique take on the MMORPG genre, delivering the feeling of exploring a living online world while remaining a completely singleplayer experience. SimPlayers level alongside the player, form parties, join guilds, acquire gear, and continue their own adventures throughout the world, creating the illusion of an active MMO without requiring an internet connection or other human players.
The Planar March represents Erenshor’s biggest milestone to date and brings players one step closer to the game’s full 1.0 release.
Tuesday, 9th June 2026, Cambridge, UK | Jagex: The RuneScape Company, announced during today’s Nintendo Direct showcase that their survival-crafting co-op game, RuneScape: Dragonwilds, will launch on Nintendo SwitchTM 2 on 15th September, 2026.
The game, which has sold over a million copies during its current Steam Early Access period, welcomes Nintendo players into the world of RuneScape for the very first time. Alone or in teams of up to four, players will explore the untamed, and fractured land marred by wild magic and terrifying dragons, build shelters, craft weapons, and carve their way through epic questlines and unforgettable encounters.
“RuneScape: Dragonwilds was built around player freedom allowing them to explore, grind skills, craft, and create unforgettable adventures together,” said Jesse America, Executive Producer of RuneScape: Dragonwilds. “Nintendo Switch 2 gives players a whole new way to experience the continent of Ashenfall, whether they’re jumping into co-op sessions with friends or continuing their journey on the move. We’re excited to bring the full Dragonwilds experience to Nintendo players this September.”
RuneScape: Dragonwilds is an open-world crafting and survival game that sends solo players or teams of up-to-four across Ashenfall, a previously unexplored continent in Gielinor, to uncover the source of a wild, transformative magic spreading across the fractured land. Harnessing the anima-rich landscape, players can wield powerful spells in combat and use magic to gather resources, craft gear and shelters, and aid their journey. Facing fierce dragons at every turn, players must level up skills, brew potions, and forge equipment as they battle their way toward the Dragon Queen herself.
Key Features:
RuneScape at its core!: Embark on quests, level skills while exploring a beautiful, hand-crafted world. This all-new adventure blends high-fantasy and iconic RuneScape lore on an undiscovered continent. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand-new music.
Grind Skills, Slay Dragons: Locate them, throw down the gauntlet, and carve a path to the Dragon Queen herself. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them.
Survival Through Sorcery: Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches? The Anima-rich landscape of Ashenfall offers a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!
Community Driven, Player Centric: Like all RuneScape games, community is at the heart of RuneScape: Dragonwilds. Whether players are adventuring with friends or going it alone, every opinion matters, and it's up to the community to help shape the future of our game.
RuneScape: Dragonwilds is currently available on Steam Early Access, and will launch its 1.0 version for PC via Steam and Epic Games Store on 15th September, 2026, alongside its release on Nintendo Switch 2, PlayStation 5 (and on PlayStation Plus Extra and Premium tiers for subscribers), and Xbox Series consoles.
For more information about RuneScape: Dragonwilds, visit the official website.
About Jagex
Headquartered in Cambridge, United Kingdom, Jagex: The RuneScape Company, is a leader in creating deep and engaging forever games that empower communities across PC and mobile. Our MMORPG franchise, RuneScape, is played around the world and has welcomed over 300 million player accounts.
As RuneScape enters its 25th year in 2026, we are accelerating our strategy to expand RuneScape into a broader ecosystem of forever games and connected experiences, grounded in a renewed commitment to integrity and fair play. This includes the reduction of monetisation mechanics, as well as the launch of RuneScape: Dragonwilds into Steam Early Access in 2025, representing a major step in building a multi-genre future for the RuneScape universe. Jagex: The RuneScape Company remains focused on building enduring worlds, empowering player-led innovation, and laying the foundations for the boldest era in RuneScape’s history.
Copenhagen, Denmark / Vienna, Austria - June 8th, 2026 | Japan, in the year 1600: warlords clash, alliances crumble, and the path to becoming Shogun is anything but tidy. Into this powder keg sails Expeditions: Samurai, a new historical RPG from Campfire Cabal and THQ Nordic, inviting players to choose their own path through history in a branching story shaped by life-or-death decisions. Campfire Cabal is a Copenhagen-based studio founded in 2022 and led by veterans behind the critically acclaimed Expeditions: Conquistador, Expeditions: Viking, and Expeditions: Rome.
In Expeditions: Samurai, the famous navigator William Adams never makes history as Japan’s first European Samurai, because this time, YOU get there first. Arriving aboard the Dutch frigate "De Albatros" as the newly elected leader of a ragtag crew of privateers, players are drawn into the final chapter of a brutal civil war where every choice can shape the fate of their crew and the future of Japan. With eight companions and eight personal stories to uncover, players can build bonds that grow into friendship, rivalry, or even romance. Every crewmate has their own story to uncover - if you manage to earn their trust.
Combat in Expeditions: Samurai is dynamic. It's fast-paced - and yet still turn-based! Blending simultaneous actions, stealth, gadgets, ambushes, and a broad mix of pirate and Japanese weaponry to an exciting tactical challenge for the players. And for the first time in series history, the adventure can also be played in drop-in/drop-out co-op - because navigating feudal Japanese politics alone is hard enough.
Expeditions: Samurai is coming to PC this Summer and will be available via Early Access.
Expeditions: Samurai is an expansive historical roleplaying game set in Japan during the turbulent years around 1600, where every choice can shape the fate of your crew and the country itself. Step into a richly branching adventure, forge your own path through feudal Japan, and earn your place in history. Navigate the politics, intrigue, and drama of feudal Japan as you and your crew catch the attention of powerful warlords whose struggle will determine the future of the nation — and eventually become the first European Samurai.
Master challenging turn-based combat and evolve your characters to become true masters of the battlefield.
Features:
Challenging, tactical turn-based combat that will put your skills to the test
Your Choice: Fight, talk or sneak yourself out of any situation!
Co-Op: Explore the wonders of Japan alone or with a friend
Equip your party with countless weapons and choose skills and upgrades that match your playstyle
The final game is planned to feature appr. 60 hours of gameplay, with all dialogues fully voiced
8 Companions, each with their own background, quests and agenda
Earn the honourable title of Hatamoto and manage your very own village (will be implemented during Early Access - not yet available with EA launch)
About THQ Nordic
Our official boilerplate can be found on our website
Campfire Cabal is a mid-sized game development studio in Copenhagen started by very experienced developers to create high-quality narrative-driven role playing games under the umbrella of THQ Nordic. We create high quality turn-based role-playing games for PC. We build vast worlds and rich stories with characters you’ll fall in love with or come to hate with a burning passion.
MUNICH, GERMANY (JUNE 8, 2026) | Publisher FDG Entertainment has released a new gameplay trailer for Gombo during the Green Games Showcase as part of Summer Game Fest, offering players a closer look at the environmental themes behind the game’s mysterious spreading infection. The game is available now in Early Access via Steam.
The new trailer features commentary from developer Martin Cochet, who discusses the environmental inspirations behind the game’s world and the contrast between its beauty and the corruption slowly consuming it.
In Gombo, players explore a vibrant hand-drawn world where survival, crafting, farming, building, and combat are all intertwined with the mystery of a growing corruption spreading across the land. While the world feels peaceful and welcoming during the day, nightfall transforms the environment as a mysterious infection mutates creatures and threatens the balance of nature itself.
Players can explore forests, haunted woods, villages, and dungeons either solo or in seamless two-player online co-op while gathering resources, crafting equipment, building homes and farms, caring for pets, and battling infected enemies and giant bosses.
Gombo Key Features
Biomes: The Forest and Bayou are open for exploration, including the transition area between them
Activities: Each main biome comes with a main quest, side quests, mini bosses, and bosses
Playstyle: You can play solo or bring a friend for co-op fun
Day and night cycle: Prepare during the day, and survive infected enemies after dark
Farming: Planting and nurturing crops will give you resources for crafting
Crafting: Build bases with fortifications and craft weapons, decorations, items, and more
Customization: Your character's head and body can be individually decked out
Skills: Level up and equip scrolls that will help you survive the night
Enemies: There are currently 20+ different infected enemies that will become aggressive at night
Support: Runs on Windows, MacOS, Linux, and Steam Deck, with full controller support
Gombo entered Steam Early Access on June 3.
About FDG Entertainment
FDG Entertainment teams up with the best indie developers around the world to deliver highly creative games. A big network of partners ensures best quality for each genre with greatly varying styles and gameplay mechanics. FDG Entertainment is privately funded and 100% independent.
Samobor, Croatia, 8th. June 2026 | Ironward today announced the official launch of Atre: Dominance Wars, their real time fantasy strategy game blending 4X empire-building, tactical warfare, and god-like powers. The game is officially in EARLY ACCESS for PC via Steam and GOG.
Set in a fractured world consumed by a catastrophic event known as “The Merge,” Atre: Dominance Wars puts players in the role of immortal Elders - sorcerers who have transcended mortality and now battle for absolute dominance. Players will forge empires, command magically evolved armies, manipulate both enemies and allies, and unleash devastating magic capable of reshaping the battlefield itself.
“Game of Thrones”
In Atre: Dominance Wars, players can manipulate alliances, create temporary peace, or betray rivals at the perfect moment to seize power. Even getting conquered is not the end. True defeat happens only when you give up on total domination.
Magical prowess
Spellcraft and research define your path to domination. Invest in learning spells and developing abilities that shape your strategy, whether you unleash mutations, rain destruction upon your enemies, or manipulate the dead to fight for you.
“It was a last moment notice but reason for launching EA is that we feel we can do so much more for the campaign and future content with proper player feedback.” - Ironward
Early access content is a fully finished product that contains
Three Levels of campaign
Skirmish/Solo/Multiplayer
Map Editor
More then 20 hours of gameplay
Built for fans of strategy experiences, Atre: Dominance Wars combines real time strategy with tactical combat and high-stakes diplomacy where alliances are temporary and betrayal is inevitable. Only one ruler can ascend.
“We are very happy with the current state of the game and we feel that this game has potential and we want to achieve that potential with our community.”
- Hrvoje Horvatek, Ironward”
Features
Ascend to Godhood: Unlock increasingly powerful magic and eventually gain access to god-tier spells capable of transforming entire regions of the map.
Strategy: Expand territories, manage cities, conduct diplomacy, research powerful unit mutations, and command armies in large-scale battles.
The Apocalypse: Reality itself is unstable, and a cataclysm known as the Merge will create challenges and opportunities throughout every playthrough.
Avatars and Equipment: Equip immortal Avatars with powerful artifacts, unique abilities, and mutated army compositions.
Single-Player, Co-op, and PvP Multiplayer: Compete or cooperate in a constantly evolving strategy sandbox built for replayability.
About Ironward
Ironward is an independent game development studio focused on creating deep, systems-driven strategy experiences. With Atre: Dominance Wars, the studio aims to deliver a strategy game where diplomacy, conquest, and god-like power collide in a constantly evolving world. Ironward released The Red Solstice, Solstice Chronicles: MIA, and Red Solstice 2: Survivors and it’s members are working on games like Zerospace and Band of Crusaders.
The Aquarium is heading to PC and consoles, offering a relaxing game that combines an aquarist simulator with adventure and exploration of the underwater world. The player can catch rare fish specimens with their own hands and collect beautiful corals. Since May 13, everyone can check out the free demo of The Aquarium on PC. The game will be released in 2026 in Early Access on PC. Later on, The Aquarium will also be available on PlayStation 5 and Xbox Series X|S.
The game is being developed by Eiwar Games, an independent studio from Turkey. The publisher of The Aquarium is Ultimate Games S.A.
Catch, breed, and admire the underwater world!
The Aquarium is a relaxing aquarium simulator with open-world exploration elements and the ability to collect rare fish specimens. The game allows players to explore rivers, lakes, and oceans, first by boat or water scooter, and then by diving underwater in search of aquatic wonders. In The Aquarium, you can catch fish with your own hands, which requires the right approach so as not to scare the creatures away. The caught specimens are then registered in a special FishDex catalog. It is also possible to collect corals and other underwater treasures.
Running and developing your aquariums is also an important part of the game. At home, you can arrange and decorate the space however you like. The player is, of course, also responsible for feeding and breeding the fish.
The game by Eiwar Games stands out for its elements related to the life of an aquarist. In the nearby village, you can trade and interact with residents and tourists. It is also worth taking care of your rest, especially since a shower and strong coffee can improve your character attributes for the next dive.
The Aquarium gets a free demo
A free demo of The Aquarium has been available on the Steam platform since May 13. Here, the player can test the main gameplay mechanics, including discovering fishing spots from a boat and catching fish by hand. The Aquarium Demo also lets you create your own aquariums with selected decorations and plants.
As Eiwar Games announces, players will find much more content in the full version, including completely new ecosystems and advanced mechanics, such as the ability to create new species. After the Early Access release on Steam, the title will be further developed, taking into account the community's feedback and ideas.
The Aquarium – Key Features:
Create wonderful aquariums;
Dive and explore the underwater world;
Catch rare fish specimens and collect corals;
Trade and manage your aquariums;
Take care of the fish.
The game will debut in 2026, first on PC in Early Access. Versions for PlayStation 5 and Xbox Series X|S consoles are also planned.
Dubai, UAE — May 11, 2026 | Independent studio Rio Master announces Tame-a-goat-chi, a cozy desktop companion experience launching in Early Access on Steam on May 28, 2026. A playable demo is available now, and review copies (Steam keys) are currently available upon request. The studio also reveals a charming teaser offering a first look at the game’s expressive goat companions.
Designed to live alongside daily routines, the game introduces a herd of expressive goats that quietly share the player’s screen while working, studying, or relaxing.
As work, study, and entertainment increasingly share the same screen, Tame-a-goat-chi offers a companion experience designed to fit naturally into everyday desktop life. Inspired by the nostalgic charm of virtual pets, it reimagines that feeling for modern habits where small interactive worlds can exist alongside daily activity.
It sits comfortably within moments of work, study, or creative focus, allowing players to check in whenever they choose.
A Gentle Companion for Your Desktop
A small herd of goats appears on the lower part of the screen, creating a soft but living presence throughout the day. They wander, rest, and play while reacting to their surroundings, occasionally requiring care and attention.
The experience naturally shifts between calm observation and playful interaction depending on the moment, with each goat expressing its own personality, rhythm, and behavior. Some are calm and affectionate, while others are more playful or unpredictable. They respond differently to care, objects, food, and music, gradually revealing their individuality over time.
Care, Rewards and Growth
Taking care of goats generates rewards that allow players to expand their pasture over time. New goats, interactive objects, and environmental elements can be added as the world evolves.
Helpers can also be introduced to support daily tasks and maintain the farm’s growth.
Mini Games and Unexpected Events
Goats take part in playful mini games and light challenges that bring variety to daily interaction. Unexpected events can also occur, from spontaneous DJ goat dance parties (“Goat is a DJ”) to chaotic arrivals like Goatzilla, bringing humor and unpredictability to everyday life on the pasture.
Key Features
Desktop Companion Experience: A goat world that lives alongside daily screen use
Unique Goat Behavior: Each goat reacts differently to the player and environment
Care & Progression Loop: Care for goats to earn coins and expand the farm
Mini Games & Challenges: Light interactive gameplay moments with goats
Surprise Events: Unexpected playful or chaotic situations
Evolving Pasture: Expand with goats, objects, and helpers
About Rio Master
Rio Master is an independent game studio founded in 2023. The studio's experience in live service and player engagement mechanics now informs the reward loops in Tame-a-goat-chi, their first PC game. Tame-a-goat-chi is a cozy goat companion experience where a herd of expressive goats shares the player’s screen.
The Core has gone Rogue. Deep Rock Galactic needs your help!
STORY
Expenite - a new mineral of incredible value and use has been discovered on planet Hoxxes! Space mining company Deep Rock Galactic immediately sets up covert mining operations deeper than ever, to harvest this precious material.
Suddenly and without warning - all the dig sites go dark, and all contact is abruptly lost. In this action-packed 1-4 player co-op roguelite, take on the role of a team of elite dwarven Reclaimers called to planet Hoxxes IV to deal with the situation.
Bring the lost dig sites back online, unravel the mystery of The Greyout, and keep it from happening again using all the guts, guns, and grit at your disposal. The Core has gone Rogue. DRG needs your help!
GAMEPLAY
Co-op Roguelite
Each Rogue Core mission begins with selecting your loadout - picking a Phase Suit equipped with an Active Ability of your choice, as well as one of a range of unique Reclaimer Weapons. Once loaded up, you board your Drop Pod and land at the outer boundary of a lost dig site, facing the Greyout Barrier surrounding it. Luckily, R&D has equipped you with a device capable of carving a hole through it, but once you go in, there is no way back except mission success. Proceed through the Barrier on foot and fight your way down multiple procedurally generated stages to the deepest and most dangerous level of the site.
During each stage, you will salvage caches of DRG equipment and weapons to expand your arsenal for that mission. The dig sites are also full of the wonder-mineral Expenite. Deposit any Expenite you can find into your trusty Processor Drone to generate a wide range of powerful temporary upgrades. Thus, as you progress ever deeper, your power will grow, but so will the challenge. Every little bit will be needed to make it through all the stages, reach the Core, and reclaim the dig site.
Between missions, you return to your ship - the RV-09 “Ramrod”, parked in low orbit above Hoxxes. By completing mission tasks and reclaiming dig sites, you will earn the means to research and permanently unlock new Reclaimer Weapons, Phase Suits, and Suit Mods. Expand your gear options and experiment with various setups to tackle the deepest and most dangerous dig sites.
Early Access - FAQ
How is DRG: Rogue Core different from Deep Rock Galactic?
The main difference is the roguelite game structure. In short, this means that you start each mission with only the most basic equipment, and you collect random upgrades, gear and abilities as you go. This makes for lots of variety in your build, and the potential for extremely powerful upgrades and synergies.
On top of that, the core gameplay has three main differences:
It's faster-paced. You’re under more pressure, and time is a resource you need to manage. Each level is on a mission timer, and you may not be able to complete every single side objective before your time runs out and you reach critical threat level.
It's harder and more intense. The baseline difficulty is more challenging. We’d say the game probably starts close to the 'Hazard 3' experience from Deep Rock Galactic, and it scales up from there.
There's more focus on combat. In Rogue Core, the cave generation is more linear. Where DRG had more focus on traversal and terrain modification, Rogue Core introduces fighting in and around industrial structures in the caves.
Is this Roguelike or Roguelite?
While ‘Roguelike’ is often used broadly for all kinds of games that have “runs”, “builds” and random upgrades, we deliberately use the term Roguelite to indicate that there will be a meta gameplay level with permanent character progression that carries over between missions.
What playable classes are there in Rogue Core?
In Rogue Core, you step into the boots of the Reclaimers — Deep Rock Galactic’s elite corporate security force. In early access launch, it features five playable Reclaimers:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies, and in an emergency, can even revive teammates from afar.
RETCON: The fighting hologram. Capable of ‘warping’ back to a previous point in spacetime, restoring health and ammo to recover from dangerious situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, sees enemies through walls, and can deploy ammo for use in extended firefights.
SLICER: The melee class. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
Do you have more classes planned in the future?
Yes! But we don’t know exactly what, or when.
Can the female dwarves have beards too?
Yes. They’re dwarves.
How long does an average run last?
Completing a mission (or ‘run’, as we call them) in Rogue Core usually takes around 45 to 50 minutes. Some can take longer than others. And of course, they can be shorter as well if you meet an untimely death.
Why isn’t Rogue Core just an expansion of Deep Rock Galactic?
There are two main reasons for this.
Rogue Core introduces a lot of new gameplay mechanics and progression systems. When we started working on Rogue Core as a prototype project, we quickly realized that we’d really have to dial down our scope and ambitions if we wanted it to all fit into Deep Rock Galactic. It’s been much more motivating (and fun) to explore new gameplay systems, art directions, weapons and damage mechanics when we don’t have to ‘justify’ or balance it with regular Deep Rock Galactic. If we tried to mash it into Deep Rock Galactic, we’d risk screwing up the balance, or diluting that game’s own identity.
You can’t do Early Access with a DLC. Early Access is a really important way for us to shape the game according to community feedback, and there’s no way to do that with DLC for an existing game. Deep Rock Galactic wouldn’t have been the success it is without a healthy Early Access run, so we wanted the same development experience with Rogue Core. For more of our thoughts and feelings about Early Access, check out the ‘Early Access’ section up above.
Will Rogue Core eventually come to consoles?
We hope so, but we’re not working on it right now. Our priority is running the early access version here on Steam, and bringing the game toward an eventual 1.0 launch. Perhaps one day though!
Will I get a discount on Rogue Core if I own Deep Rock Galactic?
Yes. We’ve made a Steam Bundle with the two games, so you’ll automatically get a “complete the Bundle” discount. Keep in mind that to get this, you need to buy the Rogue Core via the Bundle, rather than the standalone title.
When does the Early Access arrive?
The Rogue Core Early Access is out now on Steam!
How are you planning on involving the Community in your development process?
We like community feedback. The best way to get in touch with us is through our Discord server, which is also where we organize regular playtests for fans and community members. All feedback, whether positive or negative, helps us steer our development process and ultimately make a better game.
If you’ve got some feedback you want to share with us, you can:
Dubai, UAE — April 23, 2026 | Independent studio Rio Master today introduce Tame-a-goat-chi, a cozy companion experience built around a herd of charming virtual goats that naturally become part of your daily life. A brand-new trailer is available today, alongside a playable demo on Steam. The game will enter Early Access in Q2 2026.
A Gentle Companion on Your Half Screen
Tame-a-goat-chi brings adorable goats directly into your daily rhythm, gently appearing on the lower half of your screen while you work, study, or relax on your computer.
A small herd of cute, expressive goats settles into your workspace and slowly becomes part of your day. They wander, play, nap, and interact with their surroundings, creating a soft and comforting presence that is always nearby without ever demanding too much attention.
It is a peaceful little companion space that grows alongside your routine, offering small moments of warmth whenever you glance back.
Goats with Personality
Every goat is full of charm and individuality. Some are calm and sweet, others are playful troublemakers, and some simply enjoy attention. They react in their own way to care, toys, food, and music, slowly revealing personalities that feel warm and alive over time.
Spending time with them becomes a quiet joy, like getting to know a growing family of tiny companions, each with their own charm and personality.
A Cozy Companion for Modern Life
Virtual pet experiences carry a nostalgic charm, reminiscent of growing up with early digital companions like Tamagotchi. Today, they naturally fit into modern daily life, from home office work to study sessions and quiet breaks at the computer.
These gentle companions sit at the edge of attention, offering a calming presence that makes focus feel lighter and breaks more enjoyable.
Care, Rewards and Your Growing Farm
Taking care of your goats naturally brings gentle rewards that help your pasture grow over time. You can welcome new goats, add toys and playful structures, and expand your little farm into a lively and heartwarming space. Caring assistants can also join your pasture to help keep everything running smoothly, allowing your herd to thrive at its own pace.
Everything grows naturally, shaped by attention, affection, and time spent together.
Mini Games and Unexpected Events
Your goats love to take part in fun mini games and lighthearted challenges, creating moments of playful fun and relaxed, playful competition in the pasture. At times, the pasture bursts into unexpected moments of celebration, like a spontaneous fiesta where a goat takes over as DJ because “Goat is a DJ”, filling the farm with music, dancing, and joyful chaos.
These playful events bring energy, laughter, and variety to everyday life with your herd.
Key Features
Cozy Lower-Half Screen Pasture: A calm goat world that becomes part of your everyday screen space
Unique Goat Personalities: Every goat behaves in its own unique way
Care & Rewards Loop: Care for goats to earn coins and grow your farm
Mini Games & Challenges: Goats take part in fun, lighthearted activities
Joyful Surprise Events: Unexpected moments that bring chaos and joy
Evolving Goat Farm: Expand with goats, toys, objects, and helpers
About Rio Master
Rio Master is an independent game studio founded in 2023. The studio's experience in live service and player engagement mechanics now informs the reward loops in Tame-a-goat-chi, their first PC game. Tame-a-goat-chi is a cozy goat companion experience where a herd of expressive goats shares the player’s screen.
A milestone for the acclaimed “simulated MMORPG” that lets players explore classic MMO gameplay - on their own schedule.
❓WHAT’S THE NEWS?
Today marks the one-year anniversary of Erenshor’s Early Access launch on Steam. Brian, the solo developer behind Erenshor, shares some history on the development of the game and his personal reasons for deciding to steer the “MMO experience” exclusively towards the single-player direction.
Since launch, Erenshor has developed into a distinctive single-player “simulated MMORPG,” shaped heavily by its community. The developer credits players’ ongoing support, feedback, and enthusiasm as key factors in the game’s evolution and continued development over the past year.
In a Steam anniversary write-up, Burgee Media reflects on the journey, thanking players for helping make Erenshor what it is today and emphasizing appreciation for the community’s role in its success.
🚧WHAT’S NEXT
Looking ahead, the dev confirms that raid content is in development, with additional reveals planned soon as the next major step in Erenshor’s roadmap.
🔑KEY HIGHLIGHTS
One-year anniversary of Early Access launch
Developer Steam Newshub post reflects on development and thanks the community
Community credited for shaping the game’s development direction
Raid content confirmed as next major feature, already far along in development
Additional reveals teased for upcoming announcements
🗨️DEVELOPER QUOTE
“Today is the one year anniversary of Erenshor's launch into early access! It's truly been a crazy year, and I can't wait to show you guys what's coming next. (Hint, it's raids, and there's gonna be some reveals soon!) You guys are awesome, the things you do to support the game have helped make Erenshor into what it is today and I appreciate you all. Thank you all for the past year, and here’s to the next one!”
Austin, Texas – April, 2nd, 2026 | Turn up the volume!!
Shady O'Grady's™ Overnight Sensation is ready to hit the road and take the stage. The high-energy rock band roguelike deckbuilder launches in Early Access on April 24th, 2026, revealed today alongside a brand-new trailer.
From the developer behind the cult-favorite Rising Star 2, Overnight Sensation delivers an energetic, highly replayable take on band simulation, blending music, strategy, and momentum as players lead a rising rock band across the U.S., writing songs, building their deck, and clashing with rival bands one gig at a time.
The demo is already live on Steam and Steam codes are available on requests. The tour has started. Time to see if your band can make it.
ROCK ’N’ ROLL, NO FILLER
This is the fast lane version of band life. Quick decisions, loud shows, and no safety net.
Hit the road, build your deck, and throw down in high-stakes Battle of the Bands. Every run is a mix of strategy, instinct, and a bit of chaos where the right play can win the crowd, and the wrong one can crash your set.
Bigger venues, louder audiences, tougher rivals. Lose the gig? Get back in the van and try again. Every run is different. Every run is a story.
KEY FEATURES
A full-on rock ’n’ roll tour experience, baby!
Roguelike deckbuilding gameplay centered around live gigs
A wide variety of cards, items, and consumables to shape your performance
Take down venue bosses and earn your way to bigger stages
Procedurally generated runs that keep every tour fresh
18 sub-genres of rock and metal powering the soundtrack
A NEW TAKE ON A BELOVED SERIES
Shady O'Grady's™ Overnight Sensation is a spinoff of the Rising Star franchise This time, the focus shifts to fast-paced tours, replayability, and sharp decision-making, delivering a more immediate, run-driven take on band simulation.
Gilligames is a studio behind five published games across multiple genres, including the critically acclaimed Shady Rising Star 2. Its newest project, Shady O'Grady's™ Overnight Sensation, is a roguelike deckbuilder, offering fast-paced, tour-focused band simulation with the rock-and-metal attitude fans expect.
March 18, 2026 | Independent developer and publisher Alloy Mushroom is proud to announce the Steam Early Access release of their Mega Man-inspired 2D roguelike brawler Super Alloy Crush will be coming out this April 8 at a price of 11.99 USD with a 10% discount during the first 2 weeks. Whether playing solo or co-op, players will enjoy fast-paced, thrilling action every time they start the game.
At launch, the Early Access version of the game contains:
3 story chapters,
7 major bosses,
more than 100 combat skills,
local co-op and,
multiple game modes.
And will offer the following updates during the coming months:
Chapter 3 story,
ghost enemies,
new characters,
progress bar,
players can expect at least four major free updates ahead, and
more playable character on full release.
Welcome to the Ranger, the spaceship that allows our heroes to travel between planets. In the Super Alloy universe, everyone aboard the Ranger is on a mission: To find the ultimate cosmic treasure: Planet AE-38. But, what about the obstacles and rivals along the way? Let the Cosmic Hunters Muu (Unit-02) and Kelly kick them straight into orbit!
OUR HEROES
Muu is a close-combat robot fighter using energy claws, capable of agile movement to knock enemies into the air and chase them with continuous combo attacks for massive damage, and Kelly, an enhanced human specializing in firearms and tactical martial arts combat, this high-skill character is capable of commanding the battlefield entirely.
Enjoy a brawler featuring side-scrolling platforming and roguelike combat in a visceral cosmic adventure where every punch lands hard. Team up for explosive combo chains and unleash overdrive burst attacks to defeat powerful enemies.
GAME FEATURES
3 Game Modes (available in solo or coop): Story Mode, Battle Rush and Ultimate Challenge.
Choose among two uniquely skilled Cosmic Hunters: Muu, a close-combat robot using energy claws, with air combat skills and combo attacks able to do massive damage, or Kelly, a more technical high-skill enhanced human specializing in firearms and tactical martial arts combat.
Deep Build Customization: 50+ combat Tech Arts with Hundreds of Chips per character (multi-air-jump, infinite energy, multiple HP layers, etc) allow you to forge unique playstyles.
Support System: Revive using portable recovery ship checkpoints and battlefield support allies to turn the tide in desperate moments!
Battlefields and Enemies: Utilize elemental attacks to exploit weaknesses: Machines are vulnerable to electricity, and biological enemies fear fire. Gain combat advantage by using environmental objects!
Truly challenging Bosses: These powerful entities are equal in strength to the player characters. They can also accumulate energy and unleash Overdrive Burst attacks. To counter their powerful offensive, focus your attacks during the openings between their moves to break their 'Stance', interrupt their offense, and gain the upper hand!
ABOUT ALLOY MUSHROOM
Alloy Mushroom Studio is founded by Mabimogu, a.k.a. Mogu, an experienced developer passionate for 2D action games who single-handedly created Super Alloy Ranger, and he is also the producer behind The Vagrant. Programmer Lin Binglie helped porting work of Super Alloy Ranger. The studio is focusing on 2D action game, pixel art, and 2D HD animation production. Making great action games is the studio’s goal.