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Showing posts with label Dark Star. Show all posts
Showing posts with label Dark Star. Show all posts

New Content Unleashed for Sinner: Sacrifice for Redemption





HONG KONG – Feb. 19 2019 – Sinner: Sacrifice for Redemption, the boss battler from publisher Another Indie and the AAA veterans at developer Dark Star Game Studios, brings new challenges and content to the arena today on Discord and Steam alongside its Steam launch. Nintendo Switch, PlayStation 4 and Xbox One will receive the free content update before the end of this month.

Adam’s quest for redemption continues with the addition of a new non sequitur boss to defeat - a giant armored chicken. Armed with a deadly peck and minion-spawning eggs, Cowardly Modic pits Adam against his fowl-est challenger yet. Two new weapon sets, twin swords and a sword and shield combo, add fresh options to an already powerful arsenal, each harnessing the power of conquered bosses.

In addition to a new boss and weapons, three more challenges await in New Game+. The Trial of Speed grants Adam swiftness in exchange for losing invulnerability during dodge rolls, while the Trial of Consequence restricts Adam to a single life and Trial of the Sinner fuses both into the ultimate test of skill.

We couldn’t bring Sinner to Steam without a bit of fanfare, which is why we’ve released our biggest update across all platforms,” says Iain Garner, director of developer relations, Another Indie. “The new boss is unlike anything players have seen before, and the rest of the added content expands the difficulty so that even the most battle-hardened warriors will have something to look forward to.”

Embark on a journey through a macabre world and take on specters of past misdeeds, each based on one of the seven deadly sins. Each boss demands a sacrifice, weakening Adam and making each fight harder than the last. With an array of weapons at his disposal and endless paths through to the final boss, Adam’s journey can be customized to fit any playstyle.

Sinner: Sacrifice for Redemption is available on Xbox One, PlayStation 4, Nintendo Switch, Steam and Discord for $18.99 in English, Spanish, German, French, Chinese (Simplified and Traditional), Japanese, Korean, Portuguese and Russian. 

For more information about Sinner: Sacrifice for Redemption visit the official website, check out the Another Indie Discord or follow the game on Twitter and Facebook.

About Another Indie

Headquartered in Mongkok, Hong Kong, Another Indie believes that language and geography shouldn’t be an obstacle to gamers who want to enjoy the best that the world has to offer and strives to bring to the west the best games coming from China and Southeast Asia.

About Dark Star Game Studios

Composed of seven Chinese AAA veterans with backgrounds at companies including Ubisoft, Blizzard and Konami, Dark Star Game Studios aims to make AAA quality games for a hardcore crowd.


Article by Susan N.
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Sinner: Sacrifice for Redemption - News


 

HONG KONG – Jan. 28 2019 – Sinner: Sacrifice for Redemptionthe boss battler from publisher Another Indie and the AAA veterans at developer Dark Star Game Studios, incorporates additional game modes, a new boss and two more weapons when it brings the fight to Steam on Feb. 19, 2019. Discord, Nintendo Switch, PlayStation 4 and Xbox will receive the new content in a free update at the same time.

New Game+ will add three new challenges for the ultimate tests of skill. The Trial of Speed will grant Adam swiftness in exchange for losing invulnerability during dodge rolls, Trial of Consequence will make death permanent and Trial of the Sinner will combine both modifiers for the most challenging experience yet.

The haunting action RPG’s arsenal of bosses will expand with the addition of Cowardly Modic, the fowl-est boss yet, a giant deadly armored chicken. Defeat the brutal bird to unlock two weapon sets based on other bosses’ kits, twin swords and a sword and shield combo, to complement Adam’s already powerful arsenal.

Sinner: Sacrifice for Redemption challenges Adam to defeat specters from his past, each based on one of the seven deadly sins. Sacrifice Adam’s vitality, strength or another trait before battle, making each fight more treacherous than the last. The perilous journey through a macabre landscape culminates in a fearsome final boss which Adam must defeat to find atonement in one of multiple endings.

“Our most significant update yet is designed to give players more ways to challenge themselves,” says Iain Garner, director of developer relations, Another Indie. “PC Gamers who have been waiting for Sinner to arrive on Steam won’t be disappointed, as they will receive the most content-packed edition.”

Sinner: Sacrifice for Redemption is currently available on Xbox One, PlayStation 4, Nintendo Switch and Discord for $18.99 in English, Spanish, German, French, Chinese (Simplified and Traditional), Japanese, Korean, Portuguese and Russian. 

For more information about Sinner: Sacrifice for Redemption visit the official website, check out the Another Indie Discord or follow the game on Twitter and Facebook.

About Another Indie

Headquartered in Mongkok, Hong Kong, Another Indie believes that language and geography shouldn’t be an obstacle to gamers who want to enjoy the best that the world has to offer and strives to bring to the west the best games coming from China and Southeast Asia.

About Dark Star Game Studios

Composed of seven Chinese AAA veterans with backgrounds at companies including Ubisoft, Blizzard and Konami, Dark Star Game Studios aims to make AAA quality games for a hardcore crowd.






Article by Susan N.
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Sinner: Sacrifice for Redemption - Switch Review


Since the rising popularity of From Software’s “Soul” series, we have seen plenty of other interesting and great titles rise up such as Deck13’s The Surge and Ska Studio’s Salt and Sanctuary. Like Demon’s Souls or Dark Souls however, they have followed the Metroidvania formula set into place making for some long and, at times, arduous adventures that will test both your skills and your patience. Taking things in a wholly different direction, Dark Star and their beast Sinner: Sacrifice for Redemption will truly test your skills as there is no adventuring. There is no leveling up. There are only bosses waiting for you to face off against them and the catch? You have to give something up every single time making you weaker and not stronger.

While just having the idea of a “Boss Run” would be interesting in its own right, the fact that you must first give something up changes a few things. We’ve all been there where we’ve started off at the peak of our abilities such as War in Darksiders: Wrath of War but we then soon lose everything in order to gain it all back slowly over time. This is very far from the case. You don’t lose everything in order to gain it all back, you slowly give up what makes you so powerful. Attack strength, defense, attack items, health potions, actual health and regenerative abilities. It doesn’t sound like much at first but as you go further each boss will become tougher than it would have been if you started with them first.


Before even sitting down to my first boss fight, I had been under the impression that when you went up against a boss it would be once you defeated them that you would then lose your powers. No before. Losing them first obviously makes things harder but at the same time it also makes things a bit more interesting because already at that point in time you have to start adapting to the loss. In another way, you never do get to see yourself at full power other than the tiny little introduction where you take out a few minions on your way over to the hub in which you’ll then be able to choose who you would face up against first. From there? It’s all about the bosses and they are strong, fast, and the most terrifying ones? They are your size.


Now as for the boss fights? They are well designed, fun to go through, infuriating as hell and often make you re-think your life choices as you’ve died for the xth time in a row. This will also change depending on how you decide to go through the list of bosses as I was making fun of my brother for not taking out someone who I had done early enough on in my own run. I honestly shouldn’t have said anything as when I was ceremoniously handed the controller… I had just as many issues. Not only do you give things up, but it feels like the bosses themselves also get harder, stronger and faster as you move through their ranks.

For the bosses themselves, learning “patterns” will take a while as every boss won’t simply go through the same patterns, but they’ll also switch it up at every third of health or sometimes even prior to that if their mood fancies it. This more than makes up for the lack of adventure on your way forward and honestly? While you get to go up against every single one fully stocked, or with whatever is left of said stock, sometimes it won’t help until you essentially “get good”. Each of these bosses can be found in different environments from the inside path of a volcano to an icy and snowy reach that holes will appear and kill you instantly if you fall into them. While the environments themselves generally don’t add too too much to gameplay, they add in enough visual diversity that when added with a boss and their mechanics makes every fight truly unique from one another.


As great as the gameplay is though, it isn’t without some issues. One of these is that there can be a bit of lag when there’s a lot of things happening on screen at the same time and that, from what I can see, may be more of a Switch issues than it would be a general issue as it doesn’t have the same processing power as the rest. That said, at least it’s portable and works great on the go off of the dock.


The real issues come more through hitboxes. Being able to use either a sword and shield or a two-handed sword, it often felt like the one-handed sword should have hit an enemy instead of passing through it. Most bosses are huge and in my play through I felt like I could overall do more damage with a one-handed weapon than the two-handed because of the attack speeds before having to dodge. Dodging I often left like it wasn’t even worth the effort compared to attempting to parry a blow more because of how slow it was and with “timing” being everything, you really often had to pre-dodge or an attack would hit you anyways.


Finally in the attack boxes there were some enemies that felt simply unfair because if you got even too close to their weapons that were launched onto the field and remained there, you could take massive amounts of damage. This was both because the weapons themselves hurt and because the boss could hit you again while flinched. While an argument could be made to simply go around these, often they remained stuck right where you actually need to be standing in order to hit the boss and to claim victory.

Overall though, Sinner: Sacrifice for Redemption was a pleasure and a breath of fresh air for the style. While I absolutely love the Souls Series, Bloodborne and The Surge, not having to deal with the environments and instead having all of the effort put into epic boss fights made for a lot of fun and frustration that comes with having to learn and adapt that quickly to rapidly changing situations.

Game Information

Platform:
Nintendo Switch
Developer(s):
Dark Star
Publisher(s):
Another Indie
Genre(s):
Hack & Slash
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 4
Microsoft Xbox One
PC

Source:
Provided by Publisher




Article by Pierre-Yves
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Sinner: Sacrifice for Redemption Slays Nintendo Switch - News


Love it or hate it, From Software have created not only their own beast but have inspired others to do the same in the style that they've created. Back for a bit more news is that Sinner: Sacrifice for Redemption is not only going to release on the PS4, the XB1 and the PC, but also the Nintendo Switch. Who would have thought that Nintendo could pull back into the competition after the WiiU? Both Dark Souls and Sinner to play on the bus? Hell ya!



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Sinner: Sacrifice for Redemption Slays Nintendo Switch in Q3 2018

Simultaneous Launch on PlayStation 4, Xbox One, PC

HONG KONG – April 11, 2018 – Sinner: Sacrifice for Redemption the boss battler from publisher Another Indie and developer Dark Star Game Studios, will launch on Nintendo Switch alongside the previously announced PlayStation 4, Xbox One, Windows and Mac versions. All platforms will receive a simultaneous launch in Q3 2018.Dark Star Game Studios is composed of AAA veterans including a former Ubisoft art director, Konami senior programmer and a Blizzard technical artist.

To atone for his wicked crimes, Adam, a soldier with a dark past, must set out on a quest for redemption and face off against monstrous enemies based on the seven deadly sins. His vile deeds and history with these beasts will unfold as he draws closer to absolution.

Sacrifice a part of Adam before each duel and receive a permanent debuff, resulting in reduced health, strength or equipment for the entirety of the journey. Each battle will become tougher than the last as debuffs stack, but new gear can be obtained by successfully conquering trials.

If all hope is lost, revive a defeated enemy to regain a sacrificed attribute and revisit the battle later. Experiment to find the optimal path to redemption or take on all debuffs simultaneously from the start for a challenging and rewarding journey.

“Sinner allows the player to choose a difficulty that fits them best while facing off in diverse battles,” says Iain Garner, director of developer relations, Another Indie. “Whether they are in search of the easiest order of bosses to fight or if they want to start the game with the most difficult conditions, Sinner tailors the adventure to them.”

Sinner: Sacrifice for Redemption will be available for $18.99 in English, Spanish, German, French, Chinese, Traditional Chinese, Japanese, Korean, Portuguese and Russian.

For more information about Sinner: Sacrifice for Redemption visit the official website, check out the Another Indie Discord or follow the game on Twitter and Facebook.

Article by Pierre-Yves
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