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Showing posts with label Shiro Unlimited. Show all posts
Showing posts with label Shiro Unlimited. Show all posts

Medieval Tactical RPG 'Wartales' Opens the City Gates!


BORDEAUX, France – Oct. 12, 2022 –
Wartales, the medieval open-world tactical RPG from publisher and developer Shiro Unlimited that has sold more than 250,000 copies, expands its borders with a massive 5th region. The Capital City of Gosenberg welcomes adventurers on PC via Steam Early Access today.

Bask in a grand metropolis, glittering with the songs and sonnets of eager street performers, ardent tales from seasoned adventurers, and an overwhelming air of irresistible opportunity. Face unforeseen challenges while unraveling the city’s secrets in a captivating expansion to Wartales’ story. Proceed with caution as power breeds corruption in the most unsuspecting parties, and even a polite smile could hide a dagger waiting to strike.

Prepare for the demanding missions ahead by utilizing a number of new combat abilities and strategies at your warband’s disposal. Recruit streetwise locals with a fresh set of expertise before engaging in tactical, turn-based battles on Gosenberg’s stone-paved cobbled streets. Strategically deploy heavy-hitting brutes, keen-eyed archers, and fast-footed rangers to stand victorious after every scuffle.

Join the quarrel for riches and status by signing up for the Grand Tournament. Dominate your competitors in the brutal and hard-hitting national sport of “Rouste” to obtain more fame and glory than these outlaws have ever known. However, no amount of infamy can satisfy the need for coin, so take on contracts and bounties in between quests to ensure the well-being and continued prosperity of your men. Solve riddles throughout town as you unravel the strange mysteries at hand across numerous hours of new content.

Wartales largest Early Access update is here, featuring boundless opportunities for our mercenaries to chase,” said Arnaud Richard, Marketing Director, Shiro Games. “In addition to the extension of the main story, the city of Gosenberg offers new strategies, tactics, and mechanics ready to be weaponized in the pursuit of power and wealth.”

About Shiro Unlimited

Shiro Unlimited the publishing arm of the independent game development studio, Shiro Games, created by video game veterans Sebastien Vidal and Nicolas Cannasse to bring new innovative games to life. Based in Bordeaux, France, the studio released its first project Evoland in 2013 and its acclaimed sequel Evoland 2 in 2015. Shiro Games then launched its popular Viking strategy game Northgard on Steam in 2018, which has gone on to sell nearly 3 Million units across various platforms, followed by the medieval tactical RPG Wartales in 2021 and the critically acclaimed 4X RTS game from a renowned franchise Dune: Spice Wars in 2022.

For more information on Shiro Unlimited, please visit the official website.


Article by: Susan N.



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Story-Driven Horror Adventure 'Decarnation' Haunts Steam Next Fest!


Decarnation
, the haunting narrative puzzle game from developer Atelier QDB and publisher Shiro Unlimited, shocks unsuspecting victims during October Steam Next Fest.

Starting today, check out a brand new playable demo for Decarnation, available exclusively as a part of this week-long event.

Explore a spine-chilling parallel realm inspired by the best 2D adventure-horror games of the past, and cult movies such as Perfect Blue and Mulholland Drive.

Encounter horrific monsters invading the space between conscious and subconscious reality. Crack complex puzzles across disturbing landscapes, and survive dreadful bosses born of one individual’s morbid psychological decay.

Underneath the horror, experience the emotional story of a struggling cabaret dancer in early 90s Paris. Experience the nightmare-inducing repercussions of an unfulfilled soul, and work toward unraveling Gloria’s disparaging woes.

The demo for Decarnation will be available during the Steam Next Fest event starting today, October 3 to October 10, 2022. Check out the first chapter of gory gameplay now!

Decarnation will approach PCs and Nintendo Switches in its scariest form in 2023. Stay up to date with the latest information and development details on Decarnation’s official website, Shiro Unlimited’s website, and developer Atelier QDB’s official Twitter.


About Atelier QDB

With several years of experience working on prestigious games like Assassin's Creed and Ghost Recon at Ubisoft, and in a creative director position on Narcosis, a psychological horror game acclaimed by the press, Quentin De Beukelaer decided to create his own studio: Atelier QDB. After gathering a young team of passionate and talented artists and engineers, work began on the studio's first project; Decarnation, a phantasmagoric horror game, with a retro art style and an innovative approach to narration and gameplay. Decarnation will be available in the first half of 2023.

About Shiro Unlimited

Shiro Unlimited, the publishing arm of the independent game development studio, Shiro Games, created by video game veterans Sebastien Vidal and Nicolas Cannasse to bring new innovative games to life. Based in Bordeaux, France, the studio released its first project Evoland in 2013 and its acclaimed sequel Evoland 2 in 2015. Shiro Games then launched its popular Viking strategy game Northgard on Steam in 2018, which has gone on to sell more than 2.4 million units across various platforms.

For more information on Shiro Unlimited, please visit the official website.


Article by: Susan N.



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Shiro Unlimited Reveals Wartales, Northgard, and Release Window for Dune: Spice Wars at Gamescom


BORDEAUX, France – August 29, 2022 –
Publisher and developer Shiro Unlimited entered Gamescom with reveals for Wartales and Northgard, as well as a release window for Dune: Spice Wars’ latest update.

Wartales

The medieval open-world tactical RPG, Wartales, unveiled its Capital City, the largest Early Access update yet, “The great Gosenberg”. Ripe with challenging opportunities, mercenaries will uncover hidden mysteries as well as an extended main plotline, as they traverse the streets and sewers of the grand City of Gosenberg. Upgrade equipment with new materials, weapons, and tools to bring up efficiency and fight for wealth and notoriety.

Northgard

Northgard, the Viking strategy game with more than 2.4 million copies sold, revealed the fray’s next formidable competitor; the Clan of the Eagle, forging a path to the public in Q4 2022. One need not venture far from his nest to thrive on the lands of Northgard. Adopt the spirit of the mighty predator itself and scout efficiently with a new unit, the Falconeer, to gather resources and notoriety close to home. 

Dune: Spice Wars

Dune: Spice Wars, the 4X RTS game with its own interpretation of the award-winning sci-fi adventure book series, brings the powerful House Corrino update to PC via Steam Early Access in September 2022. Manage a new economic system by balancing taxes and bribes to keep the empire thriving.

“Our team had an amazing time at the show making connections with all of the guests and other exhibitors,” said Adrien Briatta, Head of Marketing & Publishing, Shiro Unlimited. “We are forever grateful for our developers and their hard work thus far, and are ecstatic for the day that players everywhere can get their hands on all of the exciting content to come.”

About Shiro Unlimited

Shiro Unlimited, the publishing arm of independent game development studio, Shiro Games, created by video game veterans Sebastien Vidal and Nicolas Cannasse to bring new innovative games to life. Based in Bordeaux, France, the studio released its first project Evoland in 2013 and its acclaimed sequel Evoland 2  in 2015. Shiro Games then launched its popular Viking strategy game Northgard on Steam in 2018, which has gone on to sell more than 2.4 million units across various platforms.

For more information on Shiro Unlimited, please visit the official website.


Article by: Susan N.



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Wartales - PC Preview

Wartales by developer Shiro Games and publisher Shiro UnlimitedPC (Steam) review written by Hayden with a copy provided by the publisher.

Estimated reading time: 6 minutes


Wartales by Shiro Games and Shiro Unlimited is an evolution of classic isometric RPGs. Billed by the developer as “an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe”, this is one early access game where that is exactly what the player will get. From the zoomed in isometric combat view where players can micro-manage every character and action to the zoomed out party-as-tiny-sprites worldview, anyone who has played other isometric RPGs (Pathfinder, Pillars of Eternity, Tyranny, Icewind Dale, etc.) will quickly feel right with the way Wartales presents its world.

Taking on the role of a band of mercenaries, players are challenged to survive, grow their group and explore the world. From collecting harvestable resources on the world map for sale to fulfilling combat contracts to theft or raiding merchants, the player needs to choose (and keep) a steady income stream in order to pay their troops. Failure to pay or provide other necessities and comforts will create unhappiness in the band, eventually leading to troops leaving. The game provides a bit of pushback against large parties by having each member of the troop provide a small happiness malus, leading to a cap of around 10 troops unless the player goes hunting for specific traits that sidestep this in their recruiting. Given the need to micromanage every character’s movement and actions during combat, this is really quite sufficient, as larger groups take ever longer to get through each combat round.

Wartales nails quite a few elements of the classic isometric RPG in its core design, and the core game feels quite polished for an Early Access title. Movement, iconography and actions on the world map are clear and intuitive, and there is a sense the world is inhabited with merchant caravans, bandit groups and others moving about. Towns are handled as a halfway level between world movement and combat - zoomed in enough that you can see the buildings and select specific locations, but clear of sprite movement and character micromanagement.

Selecting particular locations (either in a town or finding them out in the world) brings the player into a third level of detail - a fairly static, 3d-like tableau where individual characters or crates and objects can be interacted with. This is what you’ll see when you find a marketplace, forge, or enter a mine - mousing around to see what highlights as interactable and what is just window dressing. Many of these locations contain mini-games for the player - mining and forging are two that are introduced early in the game, and give the player a measure of control over the quality of their output.

Combat in Wartales follows tried-and-true recipes that have worked before, and they still work here without feeling dated. Every character is individually controlled by the player, with available actions and abilities determined by a combination of their equipment and base class. Turn order is represented by a series of icons always visible in the bottom left of the combat UI, showing how many characters the player can use before the next enemy (or NPC Ally in some cases) acts.

A nice extra that Wartales uses here is that the icon for the enemies shows either the specific portrait of who is going to act and highlights them on the map for the player to see on selection ahead of time, or in the case of special “champion” (aka boss) units will show what ability will be used and gives a tooltip description of the effect. These allow for attentive players to plan their own actions around predictions of enemy actions - killing/disabling/debuffing enemies before their turn, using terrain to block LOS, avoiding upcoming charge-up attacks and similar tactics. Combat maps in Wartales use a variety of palettes to illustrate biome, and include both terrain that affects pathing/LOS as well as hazards like ground-based traps and benefits like old spears that can be scooped up for a one-off free ranged attack.

If there is an area that Wartales is weak in right now, it is how it handles pathing on the zoomed out world map. Pathing on this map is very much clicking a point and the party sprite will try to move in a straight line towards it - which means that it can get caught on terrain and the player will then have to point-by-point guide them around to a safe path. Similarly, there are skills that the party can learn that increase movement speeds on roads, but no way lock the party to actually use these, so it's back to point-by-point clicking to keep the group following the curving roads through the world.

Finally, there isn’t any way (or if there is, it isn’t clearly presented to the player) to set up waypoints or similar routing, so you can’t just set up multiple points to approximate the road and let it go - you have to click each point in turn in front of the party, as they get close. A bit tiresome if you really want to take advantage of the ability you spent time to learn, but really quite a minor irritant in terms of the overall gameplay. I should note that the in-combat pathing doesn’t seem to suffer from this weakness, with the game able to automatically handle movement paths that curve around objects and enemies without trouble.

Summary

Overall, Wartales is an enjoyable take on a medieval setting, presented in a hybrid isometric RPG form. Clean, easy-to-understand icons and visuals make jumping into the game fairly quick and intuitive if you have done any gaming previously, and a short-term official roadmap (released on Reddit) gives clarity on where the developers are going to be further fleshing out the game. Overall quite polished for just having entered Early Access, the only fault I can find with this title is a bit of weakness in pathing on its world map - a very minor complaint for a game at this stage of the development cycle.

Score: N/A

In a world of games that get 70-80% review scores due to unfinished or buggy content at release, Wartales is headed solidly for the 90’s if developer Shiro Games can maintain the level of quality they have shown so far.

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