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Showing posts with label Samurai Shodown. Show all posts
Showing posts with label Samurai Shodown. Show all posts

Samurai Shodown - Series X Review


Samurai Shodown
by developer and publisher SNK CorporationMicrosoft Xbox Series X review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 5 minutes


Samurai Shodown is one of the latest tournament styled 1v1 fighting versus to get the "next-gen" treatment. Hosting a story mode alongside both offline and online versus modes, this slower paced yet difficult to master fighter was a treat to dive into.

I'm not normally one to pick up a fighting versus title, and if I do, it's generally to play either single player or against my brother. Let's just say that against my brother I generally lose so it's normally for me to experience some sort of story. That said, sometimes I get an itch and I think that maybe now is the time that I can pick up said fighting versus title and do well. Well… I did ok on my first run through and then decided maybe it was a good idea to run through the tutorial to learn some neat tricks.

Samurai Shodown is a classic style 1v1 arcade based fighter. Set on a single line to go left and right, the moves that you have at your disposal aren't inherently designed to be chained together unless you've started to get a hang of the system. Now it's not to say that the combat is slow, but, each move is designed to be performed "one at a time" so going on for a sliding kick may not immediately result in a flying uppercut combo. Instead, you can chain some attacks together such as a light into a medium into a heavy but generally after a heavy the blowback is enough that you won't be hitting your opponent again until they get back off of the ground.

The overall gist of the combat is basically that button mashing will not save you. Period. You have to learn the system. You have to get to know the characters and their move sets. Some are faster than others. Some are stronger than others. From the time that I spent with Samurai Shodown some characters seemed to be a tad "broken" but after figuring out some new moves and counters, the only character that really seemed broken was the final boss of the story mode. That however, is par for the course.

In terms of modes, side to that of the offline story mode, there's also a Time Trial, Survival, Gauntlet and the well known Versus to fight against someone else sitting right beside you. Starting with the time trial mode, you'll have to go up against a series of enemies on an ever decreasing timer. Thankfully for every defeated opponent the clock will add a bit more time to it capping out at 99 seconds should you need it. as it is almost tradition to the style, the beginning opponents are fairly easy ramping up in difficulty as you work your way through the roster.

Unlike Time Trial, Survival Mode will have you go through the same motions but without having to worry about a clock that continuously counts down and doesn't reset. Instead, you'll have to worry about only getting back a portion of lost health. Finally, in Gauntlet Mode, you'll go up against every other character, finishing it off with both forms of the story's final boss.

Moving into the multiplayer modes, you can choose from one of two styles of opponents. The first and easiest to explain is that you can face off against other players online. The second mode is a little bit different than your norm and can be found within the Dojo. Entering the Dojo you can either face off against "ghosts" which are CPU that have the ability to learn from players one at a time or if you’re really feeling brave, head into an Ironman Challenge to fight one-hundred in a row. I found this mode a perfect idea to get your feet wet against what you could find against other players online as there is only so much you’ll get to learn from the standard CPU.

If I had any issues with Samurai Shodown it would be in the performance on the Series X. Load times for the console felt much longer than they should have. More than that, I'm finally beginning to appreciate the beginnings of vertical sync options on the consoles that used to only be present on the PC. The reason for this is that the videos had a bit of a screen tearing across the 35 to 50% mark that made videos a bit harder to view which was unfortunate with how great the graphics looked.

Summary

Overall Samurai Shodown for the Xbox Series X is a pretty good 1v1 versus fighter. While I may not be able to compare it to the previous generation, it does a fairly good job at what it sets out to do whether you're planning for a night in for some couch versus or if you're feeling confident enough to take your skills online.

Score: 8 / 10





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Official Trailer Reveal for The King of Fighters XV Plus Samurai Shodown Season Pass 3

Osaka, Japan, December 4, 2020 - SNK CORPORATION (Corporate HQ: Suita-city, Osaka, Japan, Company Chairman, and President: Ge Zhihui) is proud to announce that both the official trailer for THE KING OF FIGHTERS XV and the reveal of SAMURAI SHODOWN Season Pass 3 characters will take place on Thursday, 7th January 2021.

SNK fans eager for the scoops on both games will need to tune into SNK’s official YouTube channel on 7th January (exact time TBD), with THE KING OF FIGHTERS (*KOF) Producer Yasuyuki Oda and Creative Director Eisuke Ogura laying out further details in a brand new KOF XV teaser trailer, released today:

Both Oda and Ogura claim the game will be SNK’s “most ambitious KOF yet”, with the team behind the latest entry “really proud” of the title they are putting together.

“The way teams are composed [in KOF XV] will differ greatly from XIV,” offers Ogura in the teaser trailer. “But more information will come out periodically next year so, in the meantime, fire up those dream rosters!”

In addition to the world premiere trailer for SNK’s newest fighting game title KOF XV, viewers can also expect to learn more about the SAMURAI SHODOWN Season Pass 3 characters, among them THE LAST BLADE collaboration character, which will be revealed at the same time.

©SNK CORPORATION ALL RIGHTS RESERVED.

©2020 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.



Article by: Susan N.


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Samurai Shodown Heads to the Nintendo Switch!


Osaka, Japan, November 21, 2019 – SNK CORPORATION (Corporate HQ: Suita-city, Osaka, Japan, Company President & CEO: Koichi Toyama) is proud to announce that the critically acclaimed SAMURAI SHODOWN, nominated for Best Fighting Game at THE GAME AWARDS 2019 is now making its way to the Nintendo Switch™ system in Q1 2020!

The battle cuts its way into the Nintendo Switch line-up!


From its creation in 1993, the Samurai Shodown series has redefined weapon-based fighting games. 11 years after its most recent release comes a brand new addition on the Nintendo Switch! Experience the fighting game that took the world by storm!


Peerless warriors duke it out in 1700's Japan!

13 returning characters are joined by 3 completely new to the series. This latest installment takes place one year before the events of the original Samurai Shodown game, where tensions are still hot in the land of the rising sun!


A game that threads the line between suspense and thrills!

Classic Samurai Shodown concepts like the Rage Gauge, Lightning Blade, and Super Special Moves make their return! Feel your heart race as you're moments from death, only to turn the tables in one fell swoop! A true fighting game experience is waiting for you on the Nintendo Switch!


Play anywhere, anytime, with the Nintendo Switch

It's easier than ever to battle a friend using the Nintendo Switch's Table Top mode. Simply pass them a Joy-Con and have at it! Additionally, you can fight anywhere in the world using Handheld mode!


Thrilling new DLC characters join the fight!

Fan favorites like Rimururu, Kubikiri Basara, Kazuki Kazama, and Wan Fu make their return! Also, Hisame Shizumaru from Samurai Shodown III is included as a free character!


Samurai Shodown! 2 pre-order bonus for the Nintendo Switch!

Samurai Shodown! 2, a fighting game developed for SNK's own handheld system (the Neo Geo Pocket) will now be available for the first time ever on a new platform, and only on the Nintendo Switch! These chibi fighters really pack a punch!


Head over to the Official Website: https://www.snk-corp.co.jp/us/games/samuraishodown_switch/



Article by Susan N.
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