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Showing posts with label Narrative. Show all posts
Showing posts with label Narrative. Show all posts

Narrative-Driven Sci-Fi Horror Game 'Impermanence' in Development for 2027!

6 JUNE 2026, Belgium | Bad Choices Loud Noises and Duckosaurus Games have revealed Impermanence, a narrative-driven sci-fi horror game centered around grief, obsession, and the unnatural act of trying to hold onto what should be gone.


Impermanence is in development for PC, targeting a 2027 release.
 
Announced during Future Games Show Summer Showcase 2026, the debut teaser brings players into the abandoned Orpheum theatre, where a grieving scientist attempts to reconstruct his son’s spirit through sound. But as he traps echoes of life, he awakens a greater force: the universe’s need to let go.

Blending atmospheric psychological horror with tactile sound-driven interaction, Impermanence focuses on tension, decay, and emotional unease rather than traditional combat or gore.
 

Impermanence - Official Announcement Trailer:

 

About the Game

The Orpheum theatre should have stayed abandoned. Instead, you return night after night, carrying boxes of toys, photographs, trophies, drawings, fragments of a life, rebuilding your son’s room beneath the theatre’s dead stage lights.
 
You tell yourself it’s science. That you will fix it. Through sound, you begin pulling something back from the static. Tiny motes appear in the air. Echoes answer your voice. But something else is listening too.
 
Impermanence is a first-person narrative horror experience about grief, obsession, and the act of refusing to let go. Transform a decaying concert hall into a shrine to memory. Use the principles of acoustic levitation to stabilize fragile fragments of presence. Hold on as a force older than grief pushes back.
 
There are no weapons. No monsters waiting in the dark. Only the slow realization that the world is trying to correct what you’ve done.
 

Key Features

  • Use acoustic levitation principles to attract and lock spirit fragments in place.
  • Build a shrine from a child's belongings. What you place, and where, determines what answers.
  • Fight entropy through light, sound, and the obsession of a father trying to right the ultimate wrong.
  • Psychological horror built on tension and emotional unease. No combat, no gore.
  • Multiple endings determined by how far you're willing to go, and what you're willing to lose to get there.
 
For more updates, wishlist on Steam or follow the studio on Twitter/X or Bluesky.

About Bad Choices Loud Noises

​Bad Choices Loud Noises is a new Belgian independent studio focused on atmospheric, emotionally driven interactive experiences that blend psychological tension with strong audiovisual identity.

About Duckosaurus Games

​Duckosaurus Games is an independent game studio based in Ghent, Belgium, creating playful, high-energy games with strong mechanical depth and bold visual identity. The team includes industry veterans who have contributed to titles including Koira, Gears of War, Knack 1 & 2, Hubris, and Horizon Zero Dawn, combining experience across AAA, indie, and animation to build distinctive, character-driven experiences.
 
Copyright © 2026 Bad Choices Loud Noises, All rights reserved.

Article by: Susan N.
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The Remake of the End of the Greatest RPG of All Time - PC Review

The Remake of the End of the Greatest RPG of All Time by developer and publisher Coin Drop Games - PC(Steam) review by Richard with a copy provided by the publisher

Estimated Reading Time: 5 minutes


If you are here reading this, it means one of two things: ‘a’ you saw an extremely long weird game title and were wondering what it actually was, or ‘b’ you’re interested in a puzzle solving meta JRPG stylized adventure. Either way, let’s take a look into “The Remake of the End of the Greatest RPG of all Time”.

Now I know what you’re thinking: “What IS the greatest RPG of all time?”, “Why is the remake only of the end?”, “What should I have for lunch tomorrow?". Well, I can sort of help you with the first two. The Remake of the End of the Greatest RPG of all Time, or REGOAT as I’ll refer to it from now on, is a sort of meta commentary on an old RPG the developers played when they were younger, and how they wanted to remake the magic they felt as kids. REGOAT comes complete with developer commentary and videos about the design process, a manual that has notes scribbled in it from the developers’ younger selves, as well as one of the most unironically interesting combat systems I think I’ve ever seen.

Let me clear a few things up if you’re a little confused. First of all, this is a puzzle game more than it is an RPG. Does it contain RPG elements? For sure, but it’s there more as a method for using the hints you collect to solve the puzzles that are enemies and bosses. Furthermore every combat encounter occurs at a scripted point, so you aren’t getting in any random or unintended battles. REGOAT is, ultimately, about trying to figure out what “The Greatest RPG of all Time” really is from clues obtained from manual pages, developer commentary, and dev logs collected in-game. Second, this game is a meta puzzle title, so you will have to use the developer comments, clues, and manual in order to progress. Third, the game does take place during the final portion of the RPG, so if you’re expecting the story from the rest of the RPG, you’re gonna have to look elsewhere. While you can put things together through context clues, this is at it’s heart not the real focal point of the game.

So, now that those concerns have been addressed and muddied, let’s take a look at how the game actually works and progresses, yeah? To start off, you will be dropped into the final area of a remake of an old 90’s RPG. You will walk around the areas provided interacting with developer commentary and videos, and picking up pages of the game manual. These pages of the manual, and the dev commentary and videos, contain clues on how to both defeat the enemies you encounter as well as solve the puzzles introduced throughout the game. Your most important “resource” here will be the manual pages you pick up. These pages contain not only key pieces of information for the fights, but may also contain important information to solve other problems and puzzles.

Actual combat happens at scripted moments and are puzzle fights based on the information you may have collected until that point. For example, if an enemy is weak to electric damage and you don’t have a character that specifically deals electric damage, one of the manual pages may tell you a combo move that produces electric damage. All the fights in the game revolve around finding the specific move or sequence of attacks to input in order to deal damage to the enemy. It’s actually an incredibly interesting system to be honest, and I really loved it.


The puzzles aren’t just in the fights however. You will need to input codes, activate mechanisms, and find hidden items by paying attention to your extra collectibles. A handy mechanic is that you are able to pull up the manual at any time, even in combat, in order to check to see what hints you have for the fights. Similarly, when inputting codes you can pull up the info at any time to check what you need. I do need to give a warning here however. As it turns out, if you figure out a specific mechanic, you can skip a section of the game that contains important information for later. This means you will largely be “brute forcing” the solution if you’ve missed it. Thankfully it isn’t too hard to guess any of the three solutions these hints provide, but it is a good idea to explore all the areas you can access before going to an area you got into early.

There are a lot of puzzles in this game, both hidden and overt, and even after finishing the game I discovered two hidden switches and a secret code that I haven’t been able to decipher yet, so there’s still more to discover, even after reaching a conclusion to the game! Speaking of conclusions, REGOAT has a very interesting premise and is pretty meta in it’s direction, but even I felt it got a little much towards the end. More of a personal opinion I suppose, but while I enjoyed the ending sequence from a game perspective, from a story perspective I felt it was a little much. This isn’t to say it’s bad or anything, in fact there were a lot of parts during the conclusion I liked, just be prepared going in to the game that a core premise is what the developers have been doing and not necessarily what the in-game characters have been doing.

There’s a lot of well thoughtout aspects of REGOAT, not only in the puzzles and set-up behind turning an RPG into a puzzle based system, but also in terms of the aesthetic and music direction. Both the soundtrack and visuals really sell the retro RPG aspect, and some of the “unfinished” or quirky areas sell the “college project” style that the premise of the remake is supposed to rest on. You can also tell that games such as Tunic were heavy inspirations for this game, especially if you think of hints hidden in the manual, and while I don’t think REGOAT is on the same page as Tunic was, it’s definitely captured some of the same feel without feeling like a ripoff or copycat.

Overall I have to say that The Remake of the End of the Greatest RPG of All Time was a really great experience through and through. While it isn’t that long to get through the whole thing, there are plenty of other hidden aspects to discover while playing. I’m certain there are tons of things I never discovered or only halfway figured out. Definitely give this title a look if you’re interested in something that provides a more puzzle and meta based approach.

Score: 8 / 10

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TR-49 By Inkle Headed to Nintendo Switch + New Book On the Horizon!

A voice is saying your name. A WWII-era machine, long hidden in a church basement, whirs to life. Through a crackling speaker, a man asks you to find a stolen book. He only knows the title. Time is running out. 


The machine, created by Bletchley Park engineers Cecil Caulderly and Beatrice Dooler, contains a vast archive of obscure books, letters, and journals fed in over the span of fifty years in an attempt to crack the code of reality. As their lives fell apart, the machine kept working.

Navigate the computer’s archive. Link its obscure texts and uncover its creators’ secrets. Communicate with the man behind the speaker to figure out your role in this mystery. Destroy the book at the core of the machine — before it’s too late.

Narrative Deduction

  • Deduce links through the archive to locate hidden sources.
  • Unravel the stories and unearth the secrets of the books’ authors and the machine's creators.
  • Map the archive and find the book that will rewrite the world.

Interactive Audio Drama

  • Talk with your handler at any time, creating a dynamic audio drama that responds as you explore.
  • Featuring the voices of Rebekah McLoughlin (The SCP Archives, Eternal Threads), Paul Warren (A Highland Song, Viewfinder, The Séance of Blake Manor) and Phillipe Bosher (Baldur's Gate 3, Doctor Who, The Hitchhiker’s Guide to the Galaxy).
  • Original soundtrack by Laurence Chapman (A Highland Song, Heaven's Vault, The Mask of the Rose).

Inspiration

TR-49 takes inspiration from narrative deduction games like The Roottrees are Dead, The Return of the Obra Dinn, Type Help, and Her Story, and from audio dramas like The Magnus Archives and ars PARADOXICA. 

Written and created by the award-winning team behind Heaven's Vault, Overboard!, and A Highland Song.


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Horror Genre Meets Farming Simulation in Harvest Island 2.0 Update!

California, March 2, 2025 | Indie developer Yobob Games is thrilled to announce the upcoming 2.0 update to its acclaimed horror-meets-farming simulation, Harvest Island. The highly anticipated Harvest Island 2.0 marks a major evolution for the game, delivering comprehensive enhancements that rebuild the experience from the ground up - complete with reimagined systems, expanded narrative elements, and atmospheric improvements.


A brand new announcement trailer has dropped as well, giving players their first look at what’s in store for version 2.0.

What to Expect in Version 2.0:

  • Free movement and redesigned world: Move beyond grid-based traversal and explore the island with greater fluidity and immersion.
  • Dynamic lighting and new atmospheric effects: Enhancing both the mystery and the eerie tone that defines Harvest Island.
  • Expanded storyline content: Including deeper character arcs and questlines to uncover more of the island’s secrets. There will be multiple endings. Important characters will have their own endings: Greyson, Ariel, Ochya, Will, Samantha, Becky, and more.
  • New trust mechanic: Dad will now play an important role in Harvest Island and will provide a lot more quests. There is now a trust meter with dad, as well. Increase your trust meter by doing quests and he’ll allow you to explore deeper into the island. Breaking trust dynamically changes exploration.
  • New magic mechanic: The character will now have a second resource bar called magic. Magic will be used to evolve crops to a blessed state, transforming them from regular crops to blessed crops.
  • Improved interactions and visuals: With animated portraits during dialogue, refined camera behavior, and more intuitive in-game mechanics.
  • New moon system: Every other night, the game becomes pitch black, making your exploration rely on light sources. This introduces rare items that are only available during the new moon.
  • Harvest time dial: A device that speeds up the game’s time. Plants will grow faster, tides can change quicker, and the days can pass by quicker. This allows the game to speed up for things you must wait on.
  • Rebuilt in Godot engine: Modernizing the game’s foundation for smoother performance and future update scalability. 

This update represents a pivotal moment for Harvest Island, elevating both gameplay and storytelling while preserving the magical balance between cozy farming and unsettling mystery that players have come to expect. 


About Harvest Island

Living with your family on a remote island, you discover a sinister purpose of your existence. Look for a way to escape your idyllic farm life. Offer your Harvest Offering to the gods to keep up with the façade. Question everything and fake your blissful farming days.

Originally released in October 2023 to positive reception, Harvest Island is a story-driven, mysterious, dark, lore-rich adventure with horror and farming elements such as watering crops, collecting livestock produce, befriending wild animals, collecting tidepool critters, and catching fish for the gods. You can discover lots of well-hidden places like a cave behind a waterfall or befriending wild animals that'll take you to new places or finding a randomly placed vending machine in a dark underground, hidden room along the beach. The places are hard to discover because of the maze-like island. Tides impede your adventure so conveniently, your dad always dismisses your curious questions, and your sister finds it odd that things on the island are purposefully hidden with some kind of weird message. You'll need to figure out what's wrong with Harvest Island, why the kids are alone with just their father, and dive deep into the lore of Harvest Island to figure out this mysterious, dark story.

The game has continued to evolve since launch, including an Expanded Ending DLC, adding multiple narrative conclusions for players to experience.

With the 2.0 update, the game’s core mechanic changes. You must explore the island all while building trust with your father. Do quests, farm for the gods, or give him gifts to build trust. Achievements will be earned throughout the story and provide permanent buffs, allowing you to explore further. Tides will impede your adventure but you are able to swim to overcome this obstacle at the cost of stamina in which the achievements will provide. The entire island is maze-like with an entirely new redesign level.


Availability and Next Steps

Harvest Island 2.0 is currently in development with no confirmed release date yet. Players are encouraged to wishlist the game on Steam and follow official channels for updates, early previews, and community discussions.

If you’re interested in staying in the loop on all things Harvest Island, you can join the Official Discord Server, where feedback and suggestions are always welcome!

About Yobob Games

The developer behind Yobob Games started developing games when he was in college, still using the identity of Yobob. It was an on and off again thing while he was finishing up his physics degree. During the time he was studying, he learned how to hone in on his craft in relation towards video games.

Yobob is proud to say that he’s studied under an LA Philharmonic Composer. He’s spent a good eight years learning how to write a captivating story and all the physics background he knows allowed him to quickly learn new skills, like programming.
Article by: Susan N.
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Explore the Metropolis of Bluescales in Threefold Recital!

January 14th, 2024 - Developed by Everscape Games and published by indienova, the narrative-driven adventure game Threefold Recital releases today on Steam priced at $14.99 USD, with a 10% launch discount for the first two weeks.


Inspired by folklore and strange tales in ancient China, Threefold Recital creates an oriental fantasy realm inhabited by humans, beastlings, and majestic dragons. After a golden age spanning thousands of years, the bustling metropolis of Bluescales now faces tumultuous times. Here, magic and technology coexist, complicating social governance. To further stir the pot, the secret art behind ancient miracles—presumed long lost—is resurfacing. Beneath the city's clamor, a storm unlike any other is quietly brewing...

A long, long time ago, there lived a wolf, a fox, and a snake. But these weren’t just your ordinary wild animals. They were very patient and wise, and after a lot of hard work, they gained human form and became "beastlings", as they liked to call themselves. Now, let's meet our heroes:

  • Triratna, the wolf-turned-monk, is able to see and sever karma lines—the threads of cause and effect tying everything together.
  • Taiqing, the fox-turned-priest, is an expert of transmuting substances and other Daoist spells.
  • Transia, the snake-turned-artist, is gifted with the ability to enter paintings and alter people's appearances.

Lead three heroes, each with a unique ability, through a maze of curious events and bust the conspiracy behind it all. As you progress, three separate storylines will flow into one. Be the all-seeing eye and the guiding hand, switch perspectives, combine their powers to overcome obstacles and solve mysteries. The fate of Bluescales is depending on you.



The game offers an estimated 10-15 hours of gameplay. Its animations are entirely hand-drawn frame by frame, vividly bringing the characters to life. By switching perspectives, players can piece together the full narrative, gaining insight into the interconnected stories. For those less skilled in puzzles, the game includes dynamic difficulty adjustments and a puzzle-skip option, with many puzzles offering multiple solutions, encouraging exploration and creativity.

Previously, Threefold Recital debuted during the Steam Next Fest, showcasing its first official trailer and a playable demo. The demo, which included the prologue and Triratna’s chapter (about one hour of gameplay), received widespread praise from players. With the release date now set, anticipation for the full version continues to grow.



On January 14, 2025, Threefold Recital invites players to embody these extraordinary beastlings protagonists, delve into this oriental fantasy realm, unravel its mysteries, and experience the charm of a unique narrative adventure.

About Everscape Games

Everscape Games is comprised of three experienced developers:

  • BulWolf, the producer, brings over a decade of experience in creating 2D side-scrolling games.
  • Zohar, the director, excels in character and story design, as well as combat and visual effects, with a proven track record of acclaimed games.
  • Wolfsoul, the art lead, is an experienced comic artist known for intricate and charming character designs.

The team has been developing Threefold Recital for two years and is now focused on final optimizations. Everscape Games hopes to bring this incredible story to a wide audience and looks forward to the support and attention that will help the team achieve even greater success.


About INDIENOVA

INDIENOVA, established in 2013, has evolved into a media dedicated to indie games, an active and practical community for game developers, and an independent game publisher. We are committed to conveying the cultural essence embedded in games, exploring the profound values behind gaming, and serving as a bridge between domestic and international gaming communities, connecting gamers, scholars, developers, and publishers to facilitate efficient communication. We look forward to players finding genuine joy in gaming here, developers finishing their ideal titles, and knowledge, skills, and ideas merging seamlessly at all times.

    Article by: Susan N.

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    Announcing Detective Narrative Game 'Mindcop' by Dear Villagers and Andre Gareis!

    Montpellier, France - September 4, 2024 | Dear Villagers is proud to announce their publishing partnership with German solo developer Andre Gareis on his detective narrative game Mindcop, a non-linear “whodunnit” detective game, mixing a story driven adventure with investigation time management and also real-time puzzle mechanics. The game has a release window set for Q4 2024 on Steam, Nintendo Switch, and PS5. 


    After 6 years in development, Mindcop is almost ready and will bring interesting fresh ideas into the detective game genre. Players will have to use their Mindcop capabilities to uncover secrets and unravel people’s lies to find the true suspect of the town’s murder. The Mindcop can attempt to sneak into the mind of one of the suspects, this plays out as a real-time puzzle game. for example to uncover their secrets and unravel their lies. You have 5 days to solve this murder and every action comes with a time cost. As the Mindcop, make tough decisions on what is worth your time and what will lead you to dead ends. Choose well and discover two different endings! 

    Are you curious to try out Mindcop? Then we invite you to check out the game’s Steam page to access a demo with the 1st day of Mindcop’s investigation!

    “Mindcop is my first commercial game project, a detective game in which players really become the detectives and make all the choices. My aim was to create a small world with fleshed-out characters, a captivating mystery and a lively, unpredictable gameplay experience. The most interesting aspect of the game is its time management system: every action costs time, and the total time you have to find the murderer is limited. This gives weight to every decision and makes each game unique. Mindcop has been my main creative outlet for six years, and I hope it will become someone's favourite game for some time to come." - Andre Gareis, Mindcop developer



    ABOUT ANDRE GAREIS

    Mindcop is created by German game developer Andre Gareis (he/him). Andre Gareis has been working as a solo-developer on MindCop for 6 years and full time starting 2022.

    ABOUT DEAR VILLAGERS

    Based in the South of France, in sunny Montpellier, we are a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Our mission: We tell memorable stories through memorable games. We love pixels, but we believe in people.
    Article by: Susan N.
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    The Expanse: A Telltale Series Named Tribeca Festival's Official Selection in Games


    Story-Rich World of Near Future Deep Space Comes to Life in Prequel of Popular Television Series

    LOS ANGELES – Thursday, May 11, 2021 – Telltale, the leading narrative game development studio and publisher, announced today that its upcoming episodic narrative adventure game, The Expanse: A Telltale Series, has been named an Official Selection for the 22nd Annual Tribeca Festival. Developed in conjunction with award-winning studio Deck Nine Games, The Expanse: A Telltale Series marks the first new Telltale title released since the company’s resurrection.
     

    Telltale and Deck Nine will premiere all-new gameplay during the New York City-based festival, which runs June 7-18, and during the adjacent Digital Tribeca Festival Game showcase on June 9th. The Tribeca Festival is also hosting an in-person panel with the game’s development team on Saturday, June 10 at 4:30 PM ET. The Expanse: A Telltale Series will be available for hands-on play for ticket holders throughout the event and, as an Official Selection, the game is eligible for the 2023 Tribeca Festival Game Award.
     

    The Tribeca Festival brings artists and diverse audiences together to celebrate storytelling in all its forms, including film, TV, VR, games, music, and online work. The Games program at the Tribeca Festival celebrates the convergence of games, entertainment, and culture, highlighting the storytelling, art, and innovation of games.
     

    “We are thrilled to be a Tribeca Official Selection,” said Stephan Frost, the project’s game director. “The Expanse is an exceptional work of fiction and we at Deck Nine feel honored to have contributed to this universe in the video game medium.”
     

    The Expanse: A Telltale Series is prior to the events of the popular TV series which is available to stream in its entirety on Amazon Prime. Players take on the role of Camina Drummer (played by actress Cara Gee in both the game and TV series), the leader of a scavenging crew on the hunt for a mysterious treasure on the edges of The Belt. As Drummer, players must work with a mix of powerful personalities, square off against a bloody mutiny, explore locations beyond The Belt, and, most of all, make tough decisions that will decide the fate of The Artemis crew.
     

    Several new gameplay elements that go beyond what people experienced with past Telltale titles are introduced in The Expanse. Players have greater authority over the action. The ability to communicate with the crew over radio at the player's discretion keeps the plot and dialogue choices moving forward simultaneously with the player’s exploration, and all those character interactions affect the story’s conclusion.


     

    “From the very start of development, our focus for The Expanse has been on the quality of the narrative and the opportunity to tell an incredible story filled with amazing characters that the player can participate in,” said Telltale CEO Jamie Ottilie. “Being named a Tribeca Festival Official Selection is the ultimate endorsement that we are on the right path, and we are honored to be included.”
     

    The Expanse: A Telltale Series is expected to be released for PC and leading consoles in Summer, 2023. To learn more about The Expanse: A Telltale Series and the new Telltale Games, please visit www.Telltale.com.


    About Deck Nine Games
     

    Deck Nine is an independent game developer dedicated to forging stories and gameplay into transformative entertainment experiences. Based in Westminster, Colorado, Deck Nine is best known for its work on the recent games in the award-winning Life is Strange series, published by Square Enix. This includes Life is Strange: True Colors, Life is Strange: Before the Storm, and Life is Strange: Remastered Collection. Deck Nine’s talented team of developers has won awards for their work in films, TV, and video games. For more information on Deck Nine visit: www.DeckNineGames.com
     

    About Telltale Games

    Telltale is an independent developer and publisher of both original and licensed IP games for every major interactive platform and is a pioneer of narrative games and episodic delivery. The Telltale brand, assets, and various IP are now owned by LCG Entertainment, operating and marketing games under the Telltale name. LCG Entertainment is a privately held company, headquartered in Malibu with offices in Corte Madera, California. For more information, please visit www.telltale.com.
     

    About Alcon Entertainment

    Co-founders and co-CEO's Andrew Kosove and Broderick Johnson founded Alcon Entertainment in 1997 with partner Frederick W. Smith, the Founder, Chairman, and Chief Executive Officer of FedEx.
     

    Alcon has financed and produced or co-financed and co-produced 34 films to date including the Academy Award Best Picture nominee The Blind Side which earned Sandra Bullock an Oscar for Best Actress; the critically acclaimed Blade Runner 2049 starring Ryan Gosling and Harrison Ford which won two Academy Awards for Best Cinematography and Best Visual Effects and received an additional three nominations; The Book of Eli starring Denzel Washington and Gary Oldman; Christopher Nolan’s Insomnia starring Al Pacino, Robin Williams, and Hilary Swank among others.
     

    Alcon’s upcoming projects include an animated film adaptation of the beloved cartoon strip Garfield from director Mark Dindal (The Emperor’s New Groove) with Chris Pratt voicing Garfield and Samuel Jackson voicing a new character, Vic who is Garfield’s father. 

     

    In 2015, Alcon created the subdivision Alcon Television Group, their projects include hit sci-fi series The Expanse, a critically acclaimed space thriller which boasts a 100% score on Rotten Tomatoes; and the animated children’s series Pete the Cat, a co-production with Amazon Studios based on the best-selling children’s book series. Alcon Television recently announced a live action series Blade Runner 2099 with Amazon Prime.

    ###
     

    Editors’ Note: A limited number of demos and/or interviews are available upon request.

    Additional Resources: 

    The Expanse: A Telltale Series Gameplay Trailer: https://youtu.be/XzG5WI5ak1g

    Telltale YouTube: https://www.youtube.com/user/TelltaleGames

    Telltale Twitter: https://twitter.com/telltalegames

    Telltale Facebook: https://www.facebook.com/telltalegames

    Telltale Instagram: https://www.instagram.com/telltalegames/

    Article by: Susan N.



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    Moloch Media Announces Shadows and Dust


    Moloch Media, creator of Mars Underground, announce their upcoming new game:

    SHADOWS AND DUST

    A ghost story.

    "In that sleep of death what dreams may come."

    A dim view.
    A dark room.
    Someone else is here.
    Shadows and Dust is a narrative game about regret. It combines short sections of first person exploration with text-based scenes of interactive dialogue.

    Some choices can't be taken back.

    Shadows and Dust is based on the author's own nightmares. Content warning: suicide, mental illness, depression.

    Created with Ink, WWISE and Unity 3D.

    Check out the Steam page for more info.


    About Moloch Media

    Formed in 2015, Moloch Media released their debut game MARS UNDERGROUND earlier this year. Winner of a place in the Indie Showcase at PAX Australia, an Octopix for best game and nominated for several awards at Freeplay 2019.

    Visit our official website here!



    Article by Susan N.

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