Revelry and Piety Take Center Stage in Latest Kingdom Come: Deliverance II Trailer

Dive headfirst into the Middle Ages with today's Saints and Sinners trailer 


Larkspur, Calif. (June 7, 2024) - Kingdom Come: Deliverance II, the long-awaited sequel to the award-winning action-RPG, revealed a brand-new trailer this year at Summer Game Fest.

Today’s Saints and Sinners trailer showcases some of the adventures and perils players will face as they journey through a world of vengeance, betrayal, and self-discovery.

Watch the Saints and Sinners trailer on YouTube here:

Today's trailer features Father Godwin, a debauched village priest. Godwin is the black sheep of a noble family - concealing a scarred warrior's soul beneath his cassock, he returns home to face his past while undergoing tests of his faith in the fires of war.

A true open-world RPG experience, Kingdom Come: Deliverance II lets players approach quests however they choose, shaping Henry – the main character – to their actions and changing the world around them.

About Kingdom Come: Deliverance II:

Set in the beautiful and dangerous world of 15th Century Bohemia (Central Europe), Kingdom Come: Deliverance II picks up from where the first title left off, putting players into the chain mail boots of Henry, the dedicated son of a blacksmith, on a quest to avenge his murdered parents.

Spread across two maps (twice the size of the previous game) - from the majestic Trosky Castle through to the bustling mining town of Kuttenberg - players will traverse a meticulously crafted medieval landscape while navigating through a kingdom torn apart by civil war.

The medieval combat system of Kingdom Come: Deliverance II has been revamped, making it more accessible while staying true to its nature as a depiction of real medieval martial arts, from meticulous swordplay to the use of deadly ranged weaponry.

Join Henry on his quest for redemption and revenge in 1403 Bohemia later this year and remember: audentes fortuna iuvat.

Kingdom Come: Deliverance II will release on PC, PlayStation 5, and Xbox Series X|S later this year.


For more information visit:

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About Warhorse Studio 


Warhorse was founded in 2011 by industry veterans Dan Vávra, creator of Mafia and Mafia 2, and Martin Klíma, formerly of ALTAR. Combined creativity of the experienced team gave birth to the Kingdom Come: Deliverance Saga - an open world, realistic, single player RPG set in medieval Czech Kingdom. Kingdom Come: Deliverance II successfully released on 13 February 2018 for PC, PlayStation 4 and Xbox One and sold over 6 Million copies.

Warhorse Studios is a PLAION company.



PLAION is a dynamic and diversified business in the global entertainment sector, masterfully crafting franchises that captivate audiences worldwide. Boasting a vast network of eight game development studios, fifteen regional publishing offices, three game publishing labels including Deep Silver, and PLAION PICTURES as an independent film publisher and distributor, the company extends its influence with merchandise production and expansive distribution capabilities across the globe.

Founded three decades ago, PLAION has firmly established itself within the entertainment arena. With a diverse range of services and solutions, PLAION stands as the premier publishing partner for console and PC games across both physical and digital channels. Moreover, its strong foothold in the Virtual Reality (VR) domain highlights the company's commitment to varied gaming experiences.

PLAION is an Embracer Group company.

About Deep Silver 

Deep Silver is PLAION’s flagship publishing label, and the home of captivating gaming worlds from the gripping post-apocalypse of Metro, to the twisted paradises of Dead Island to the authentic Medieval landscapes of Kingdom Come Deliverance. For more information, please visit


Article by: Susan N.


Capcom Delivers a Show to Remember at Summer Game Fest 2024 Showcase

The hottest season of gaming has officially begun and Capcom kicked things off in style at the Summer Game Fest 2024 Showcase with more reveals for Monster Hunter Wilds™, including a deeper look at the characters and creatures Hunters will encounter as they venture into the Forbidden Lands, four new Year 2 characters for Street Fighter™ 6, and the long-awaited release date for Kunitsu-Gami: Path of the Goddess™!

Stay tuned for more news coming out of Summer Game Fest Play Days and read on for additional details about each announcement below!

New trailers for each game are available on YouTube (Monster Hunter™, Street Fighter™, Kunitsu-Gami: Path of the Goddess, and Capcom USA).

A Living World of Adventure Beckons in the Monster Hunter Wilds ‘The Hunter’s Journey’ Trailer

The latest Monster Hunter Wilds trailer, “The Hunter’s Journey” gave Summer Game Fest livestream viewers a deeper look at the Hunter’s foray into the Forbidden Lands, including the colorful characters and a mysterious crescent-shaped mountain players will encounter as story moments seamlessly blend into gameplay. As the hunter delves deeper into unknown territory, local wildlife including the treacherous new Balahara Leviathan monster demonstrated how hunters must adapt and harness new techniques to coexist in the Windward Plains region’s volatile conditions. In the ferocious lightning storms that herald a change between the harsh dry season and abundant monsoon season, an even greater threat was glimpsed bolting behind the billowing sand clouds.

Monster Hunter series producer Ryozo Tsujimoto joined Geoff Keighley on stage to confirm Monster Hunter Wilds will support crossplay across PlayStation®5, Xbox Series X|S, and PC via Steam. Please visit the official site for more information. Tsujimoto also notified fans eagerly awaiting the highly anticipated title’s 2025 release that Capcom will debut its next trailer at Gamescom Opening Night Live, and Monster Hunter Wilds will be playable for the first time on the Gamescom 2024 show floor.

The Wild Beauty of the Windward Plains

While traversing the sandy dunes of the Windward Plains, hunters and local wildlife alike must be cautious of falling victim to the quicksand traps of the newly revealed Balahara. The Forbidden Lands play host to multiple packs of large monsters such as the Balahara, who can be seen in the trailer tracking and overwhelming the previously announced Doshaguma. These Leviathans secrete mucus along their serpentine bodies to deftly maneuver through the earth, hurl attacks at their foes, and create pitfall traps capable of shifting the sands of battle in their favor. As these formidable monsters seek to scrape out a niche within this harsh ecosystem, territorial disputes with other large monsters can erupt at a moment’s notice. Hidden within the region’s frequent sandstorms, a mysterious apex predator lurks, waiting to shock its prey with an electric fury.

A Seamless World of Extremes

Monster Hunter Wilds seamlessly flows from story sequences to gameplay to tell the dynamic and engrossing story of the hunter leading the Forbidden Lands Research Commission as they explore vibrant ecosystems filled with monsters and extreme environments. After stepping off their ship headed for the Windward Plains, hunters begin to unravel the many mysteries contained within Forbidden Lands, such as the massive crescent-shaped mountain dominating the landscape. That journey will compel players to team up with other Hunters to discover the relationship between this world and the people who inhabit it, standing shoulder to shoulder against new and fearsome foes.

More information regarding Monster Hunter Wilds will be revealed at Gamescom Opening Night Live, alongside the title’s first playable demo on the Gamescom 2024 show floor.

Prepare for the Vicious Seethe to be Unleashed as Kunitsu-Gami: Path of the Goddess Releases Worldwide on July 19, 2024

During the Summer Game Fest 2024 Showcase, viewers were invited to dive deeper into the world of Kunitsu-Gami: Path of the Goddess with a world premiere of brand-new gameplay and the reveal of the fast-approaching global release date of July 19, 2024, as well as additional platform support on Xbox One and PlayStation 4! Kunitsu-Gami: Path of the Goddess will drop day one on Xbox Game Pass for console, PC, and Cloud, and on Xbox Series X|S, Xbox One, Windows, PlayStation 5, PlayStation 4, and PC via Steam. Pre-orders for the game are available now (Xbox, PlayStation, Steam).

In this unique, Japanese-inspired, and visually captivating game, players will play as the protagonist Soh to make sharp strategic decisions and use skillful dancing sword actions, while working with rescued villagers and the Maiden Yoshiro, to overcome the challenges ahead. During the day, explore the village and purge the defilement by rescuing villagers and wisely assigning them roles and positions to help attack the Seethe at night. During the night, the villagers will fight alongside Soh to protect Yoshiro from the swarm of Seethe. The trailer showcased the Spirit State and new gameplay with a Festering Seethe. When Soh runs out of health, Soh will enter a Spirit State where the player cannot fight and can only give commands to villagers to protect Yoshiro. The Festering Seethe will call forth swarms of Seethe, so cooperating with your villagers is a necessity. In both situations, players will be able to experience the intense merge of action and strategy. Face the formidable Festering Seethe, purge the village’s defilement, and return peace to the mountain.

Those who pre-order the game will receive exclusive in-game items, including the Mazo Talisman “Walking Basket” and “Astral Projection,” which can be equipped to Soh, as well as a digital mini artbook featuring never-before-seen concept art created for the game.

To stay tuned for the latest news on Kunitsu-Gami: Path of the Goddess as it heads toward launch, please check out the official website and follow the game on X!

Four New Characters – Including Two Guest Characters! – Hit the Streets in Year 2 of Street Fighter 6!

Year 2 of Street Fighter 6 bursts onto the scene with four new characters coming to the game, including the evil M. Bison and the capoeira master Elena. The Year 2 roster is rounded out by the first guest characters to appear in the Street Fighter series, the ever-popular Terry Bogard and Mai Shiranui from SNK’s Fatal Fury series!

  • M. Bison (Summer 2024), first appearing as a playable character in Street Fighter™ II: Champion Edition, returns! Prepare yourself for an infusion of evil as the iconic and Psycho-Powered Shadaloo crime syndicate leader continues his unending quest for world domination. And don’t forget to tune in for an exclusive first look at M. Bison’s gameplay at 8am PT on Saturday, June 8 on YouTube here!

  • Long-time Fatal Fury veteran Terry Bogard (Autumn 2024) joins the fight in Year 2 alongside his iconic casual look! The skilled street fighter takes his friendly attitude straight into battle to find the true meaning of strength.

  • Let’s also welcome Mai Shiranui (Winter 2025), the second crossover fighter from the Fatal Fury series, to the growing Street Fighter 6 roster! As a highly-skilled Shiranui-ryuu Kunoichi, Mai brings her deadly power to the game in Year 2!

  • Last seen in Street Fighter IV, the cheery Capoeira fighter Elena (Spring 2025) hits the streets as the final Year 2 character! Listen to the wind as you travel the world defeating opponents with Elena’s light-footed, dance-like moves.

Year 2 is almost upon us and we’ll have much more to share on each new character joining the game throughout the year! Year 2 Character and Ultimate Passes are also available online now here, as well as the main game which remains 50% off for a limited time!

And for a look back at Year 1, don’t forget to check out this infographic that compiles facts and figures from throughout the community over the course of the entire year!



Article by: Susan N.


Super Farming Boy is part of June's Steam Next Fest!

Discover this action-puzzle farming sim featuring chain reactions and combos

June 4, 2024, Buenos Aires - Independent publisher Renxo Europe and developer Lemonchili Soft are proud to announce the participation of their upcoming title Super Farming Boy (website, trailer, gameplay explanatory video) in the coming Steam Next Fest that will be celebrated from June 10 to 17. Demo codes are already available for the press and influencers, feel free to request yours if you are interested in previewing it.

Super Farming Boy is scheduled to arrive on Steam Early Access and Epic Games Store in Q2 2025, and later on also on Xbox, PlayStation, Nintendo, Android and iOS platforms.


In Super Farming Boy, you assume the role of Super, whose mom and friends have been captured by the evil nemesis, KORPO®©TM. Unlawfully hiring you to work on your own land, Korpo taxes all proceeds for himself! Now, with your friends and mom up for sale, you must harvest your way through some wacky challenges, saving enough to rescue them back!


  • Superhero abilities: Super Farming Boy™ has the ability to walk, run, and even fly! Additionally, he can transform into any tool with a simple push or tap of a button.
  • Chain Reaction & Combos: Optimize your farm by harvesting a single crop and witnessing the chain and combo effects efficiently harvest your entire farm at once. However, meticulous planning in your planting efforts is essential!
  • Lots of Supertools to Upgrade: All SuperTools and powers in Super Farming Boy™ come in the form of old-school superhero trading cards. Unlock and upgrade them all!
  • Outlandish Seasons to Discover: Explore a plethora of unique seasons in Super Farming Boy™, including Spring, Winteria, Volcanic, Radioactive, Underwater (coming soon), and Timewarp (coming soon).
  • Idle helpers to collect: Rescue all your pets by purchasing them back from Korpo™®©! Each pet comes with a unique mechanic to help automate your farm.
  • No inventory management: Super Farming Boy™ eliminates the need for inventory management. All seeds and helpers are creatures that follow you wherever you go, avoiding the hassle of an ever-filling inventory!
  • Beauty Up and Customize it All: Personalize your BlobHouse with fantastic beauty items such as tables, rugs, and beds! Your home will be uniquely yours and look amazing with your creative touch.
  • Boss Fights, in a farming game? (coming soon): Utilize your crops' combo and chain reaction powers to defend your farm against evil creatures like crop eaters and Seasonal Bosses!
  • Mushroom Boosters (coming soon): Discover all the crazy Mushroom Booster power-ups that provide instant effects, such as Daylight during the night, Instant Weather changing effects, and more mysterious effects. Mix and combine them to see what happens!


In Super Farming Boy, there are no tools because you are the tool. With the simple push of a button, you can transform into a shovel, a hammer, a pickaxe, a watering can, and more! Super Farming Boy can even FLY! The game's central mechanic revolves around chain reactions and combos! The magical seed creatures in this world, once harvested, trigger specific chain-reaction effects that enable you to optimize your farm in ways never seen before in a farming game.

For more information, follow the developer socials, Discord server and Steam page:


Tik Tok:



Steam Store:

About LemonChili Soft

LemonChili Soft is based in Buenos Aires, Argentina, and is responsible for Boop Kids, one of the biggest subscription services on iOS and Android, also mobile games Floyd’s Sticker Squad and Tower Power. Its partner company, Renxo LTD, is specialized on User Acquisition via carrier billing and has businesses everywhere in the world, from South America to Europe and Asia.

About Nando Sarmiento, the game designer

Nando Sarmiento (Little Nando) is the creator of Super Farming Boy. He’s also the creator of several projects like Silvertongue 30xx Manga, Tough Coded:Live, featured on SXSW, and many festivals around the world like TwitchCon & TGS (won Best Experimental Game and Best Presentation in Tokyo Game Show). Nando was also the VJ for many artists back in the day, like Hernan Cattaneo, JunkieXL and Jimmy Van M, for festivals such as Creamfields. Also a film director, having premiered short film E.L.A. in Love at First Byte in SlamDance 2009 and medium feature Girl(Boy)14 in various festivals, winning a few awards at the early age of 20. Nando is also the CEO of PepperMelon, a character-driven commercial powerhouse with clients such as Disney, Viacom, Google, Microsoft, among many others, and was responsible for the executive production of the insanely popular Mama Lucchetti campaigns in Argentina.


Article by: Susan N.


Sonic, Tails, Knuckles, and Amy Race onto Super Monkey Ball Banana Rumble as Part of SEGA Pass DLC

IRVINE, Calif. – June 5, 2024 – SEGA® is proud to announce that, as part of the SEGA Pass DLC, Super Monkey Ball Banana Rumble will welcome four playable characters from the Sonic the Hedgehog™ franchise to the roster! Super Monkey Ball Banana Rumble launches exclusively for the Nintendo Switch family of systems on 25 June 2024.


Get ready to race, roll, and spin dash with Sonic, Tails, Knuckles, and Amy as they join AiAi and the gang in their epic adventure! All four characters will be playable across both Adventure Mode and Battle Mode, each with unique stats to help them on the courses. Plus, for these characters only, all in-game pick-ups will switch from bananas to Gold Rings in further homage to the classic franchise.


Fans who purchase the Super Monkey Ball Banana Rumble Digital Deluxe Edition on the Nintendo eShop for £59.99 will receive both the standard edition of the game and the SEGA Pass, which includes a total of SIX playable characters – Sonic, Tails, Knuckles Amy, and two additional playable characters – from iconic SEGA franchises, along with a set of 15 bonus SEGA-themed character customization items.

The SEGA Pass will also be available as a separate purchase for £22.29, so those who choose the Digital Deluxe Edition will save on the bundle! All content is scheduled to be released over the coming months.


For more information on the game, please visit the official website at and the official social accounts on X, Facebook, Instagram, and TikTok, and stay tuned as SEGA reveals the two remaining characters coming to the SEGA Pass ahead of the official game launch on 25 June.

Article by: Susan N.


Chaotic Roguelite Lucky Tower Ultimate Launches into Early Access This August

Stuttgart, Germany (June 04, 2024) - Studio Seufz, the indie studio behind the critically acclaimed game The Longing, and publisher AMC Games announced today that their slapstick roguelite adventure LuckyTower Ultimate will be launching into Early Access on Steam in August 2024.

The new Early Access trailer describes the inner workings of the tower from the perspective of its proud master, the aptly named villain Evelius. Behind each door is a randomly generated room featuring an array of traps, fancy hats, monsters, swarms of bees, potential companions, and more. As we zoom out to view a nightmarish field of towers, and the clumsy knight’s haircut shifts with every death, viewers may begin to glean the deeper scope of Evelius’s machinations.

"Thanks to its randomly generated nature, Lucky Tower Ultimate is a game that even surprises me, its developer, with the different absurd situations it throws my way each time I play," said Anselm Pyta, co-designer and lead artist of the Lucky Tower series. “This also makes it a perfect fit for Early Access, where input from the community helps us to add in even more content so it will continue to surprise forever.” Lucky Tower Ultimate is expected to remain in Early Access for a year or less.

Lucky Tower Ultimate is the first premium game in the Lucky Tower series, and it’s a true culmination of all the goofy jokes, quirky characters, and deadly perils enjoyed tens of millions of times over in the days of Flash gaming. Continuing its trademark design of presenting three mysterious doors on each floor, the tower beckons new and returning fans to experience the joys of getting all geared up... just to slip on a banana peel and die.

We keep saying the word ‘premium’ so everyone understands that you must buy this one in order to play it,” explained Stefan Michel, producer on Lucky Tower Ultimate. “The old games were free, because they were made by children in Flash. We just want fans to stop doing Let’s Plays of the Flash games, because this one is better. Wait, are you recording?

To stay up to date on Lucky Tower Ultimate ahead of the Early Access release in August, players can play the demo on Steam or join the conversation on the Studio Seufz Discord

About Studio Seufz

Studio Seufz was founded in early 2017 by Stefan Michel, Anselm Pyta and Benedikt Hummel, and is based in Stuttgart, Germany. Benedikt and Anselm have known each other since school, which led to the creation of various web games like Lucky Tower or Murder. The studio is committed to creating animated films and indie games for young adults, focused on emotional and existential content with an accessible design.

The studio’s first commercial game release is Anselm Pyta’s The Longing, which was awarded the Long Feature Award at A MAZE. Berlin, a German Video Game Award for best debut and was a finalist for the Nuovo Award at the IGF in 2020. The game was released March 5th 2020 to critical acclaim and an enthusiastic community of players.

About AMC Games

AMC Games is the video game publishing arm of AMC Networks, providing developers with a home for their passion projects that guarantee players a unique gaming experience. Launched in 2020 with the IGF-nominated flight passenger simulator Airplane Mode, which meticulously recreates the experience of real-time commercial flight, AMC Games has produced titles including the meditative metal-detecting game The Magnificent Trufflepigs and the pulp-horror strategy game Fabulous Fear Machine.

Article by: Susan N.


Weyrdlets Release Date!

Weyrdlets is a virtual pet game that combines entertainment, productivity, and relaxation all on your desktop. Check out our post on below!

  • Desktop companion
  • Productivity tools (Pomodoro Timer & To-Do List)
  • Build a cozy sanctuary with your pet…


Official Site:




X (formerly Twitter):


About Weyrdworks

Weyrdworks is a Malaysian video game development studio known for its award-winning eccentric games and a penchant for tinkering with experimental interactive experiences. Gaming is not just a hobby, it is who we are. For over 10 years, we have been producing games that resonate with gamers worldwide. We aspire to make games that embody the passion we have towards gaming. At Weyrdworks, our games are made by gamers, for gamers.


Article by: Susan N.


The Wacky Dungeon of Naheulbeuk is Coming to Consoles!

Joystick mashing or keyboard clicking, it doesn't matter as long as the dungeon is running!

Montpellier, France, June 6th, 2024  –  Artefacts Studio and Dear Villagers are proud to announce that their diabolical dungeon management sim, Naheulbeuk’s Dungeon Master, will be launching on PlayStation 5, Xbox Series X|S, and Nintendo Switch on July 9th, 2024. This eagerly awaited release brings the zany, chaotic, and hilarious world of Naheulbeuk to console players, allowing them to build and manage the most dreadful dungeon of all time.

The console release of Naheulbeuk’s Dungeon Master promises to deliver the same wacky and immersive experience that has captivated PC players. Fans of the franchise and newcomers alike can look forward to diving into this chaotic and humorous heroic fantasy universe.

Key Features of Naheulbeuk’s Dungeon Master:

- Create and Customize Your Dungeon: In a perfect blend of the Evil Genius series and the all-time classic Dungeon Keeper, players can design their own unique dungeon filled with traps, treasures, and a variety of zany challenges.

- Manage Minions and Resources: Oversee your crafting minions to produce tools, weapons, and resources, ensuring you amass piles of gold coins. Keep your minions happy to prevent annoying strikes.

- Boost Your Dungeon’s Prestige: Decorate your corridors with precious treasures and relics to climb the ranks of the most prestigious dungeons.

- Defend and Raid: Level up your guards to defend your dungeon against invaders or send them to raid your competitors.

- Raise Your Tripe Adviser Rating: Create a must-see tavern to attract visitors and boost your income, making your dungeon the talk of the town.


More About Naheulbeuk’s Dungeon Master: 

Prepare to unleash your inner dungeon master and join the chaos on July 9, 2024, when Naheulbeuk’s Dungeon Master makes its grand debut on consoles!

Wishlist Dungeon Master on Playstation:


Genre: Management, Simulation, Funny.​​​

Platforms: PC, PS5, XBOX, Switch

Developer: Artefacts Studio

Founded in 2003, Artefacts Studio is today one of the major independent players in the French video game industry, with a team of 50 experienced employees. Based in the heart of Lyon, the studio develops and markets video games worldwide for PC and consoles.

Publisher:  Dear Villagers 

Based in the South of France, in sunny Montpellier, we are a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Our mission: We tell memorable stories through memorable games.


Article by: Susan N.


MATT MERCER and a HADES 2 STAR Join Cast Of Vampire Therapist As STEAM NEXT FEST Demo Launches

Sink Your Teeth into a Tasty New Demo and Trailer

Berlin, Germany — June 4, 2024 | Vampire Therapist is playable from today! That’s right, players can find out exactly what troubles the undead, from now until June 17, as part of Steam Next Fest; ahead of the game’s full launch on July 18. What’s more, Little Bat Games is excited to reveal in a new trailer that Hades 2 star Sarah Grayson, Francesca Meaux of Hades fame, newcomer Kylie Clark, and star of Critical Role and Baldur’s Gate 3’s Matthew Mercer will be joining Cyrus Nemati (Hades and Pyre) in the cast of Vampire Therapist.

Created in conjunction with licensed therapists, players will be able to take on the role of Sam in this unique "therapize 'em up" game. Even vampires need a shoulder to cry on. (Just be sure not to show them too much neck at the same time!)

Players can try the first few hours of Vampire Therapist now, meeting Sam’s 3000-year-old mentor, Andramochos, and a myriad of other morose, misunderstood — and dare we say, melodramatic — vampires along the way.

Vampire Therapist creator and voice actor Cyrus Nemati, is truly thrilled to be joined by some of the most well-known voices in all of gaming:

  • Matt Mercer: A legendary voice actor famous for Critical Role and The Legend of Vox Machina

  • Sarah Grayson: Renowned for her roles in Gone Home, Tacoma, and Hades 2

  • Kylie Clark: A talented newcomer trained at the Royal Central School of Speech and Drama

Dive into this unique tale of mental health, vampires and German-inspired nightclubs today! 

For the latest on Vampire Therapist, check out the key links below:

About Little Bat Games

Little Bat Games is an indie games studio funded in partnership with Medienboard Berlin-Brandenburg. Helmed by Cyrus Nemati, Little Bat Games aims to create titles with rich stories, engaging characters and innovative mechanics that will resonate with players long after they have finished playing. This is all underpinned by a dedication to sustainable studio practices.


Article by: Susan N.


Neptunia Game Maker R:Evolution - PS4 Review

Neptunia Game Maker R:Evolution by developer Compile Heart and publisher Idea FactoryPlaystation 4 review written by Richard with a copy from #keymailer #NeptuniaGameMaker
Estimated reading time: 8 minutes
Nep nep! It's time once again for our favourite purple haired protagonist! Well, sort of. Today we're talking about the newest and latest Neptunia title: Neptunia Game Maker R:Evolution. This time around we get to focus on big Neptune, the dimension hopper instead of the Goddess version.

In this Neptunia title, big Neptune arrives in a new dimension chasing fancy insects to find another world centered around gaming. This dimension however has more of a focus on game creation itself. As she's checking out a local game store, she gets pushed around and drops her "Nep Note", the book that she keeps Croire in because she's been bad, and also allows her to dimension hop. While trying to find her Nep Note, she comes across a rundown building where she encounters a trio of Goddesses who want to take another shot at game making after their last major failure. So begins Neptune's journey as the CEO of a game company.

If you're familiar with the Neptunia series at all, this should be right at home, feeling a little closer to a mainline title rather than a spin-off, but still in the spin-off/extended universe line. There are some changes from the Sisters vs Sisters gameplay, but it's fairly close, so you may be rather familiar going in if you've played that title. For those new to the series, this may be a bit of a weird place to hop in, as there are a bunch of references you may not understand, but everything is more or less laid out for you to get the gist of things.

So, new things being brought to the table, old staples being used, and a bit of a new viewpoint on things. Since it's the new focus this time, let's talk a bit about the new game development system. In your town area you have access to a number of features, such as building development, game disc creation, a shop, decorating your front plaza, and giving out assignments to any game makers who you've enlisted to help you.

Game disc creation is pretty basic in principle. You choose a genre, a specialization, makers to work on it, and optionally any bonus plans. Depending on the makers' specialties and preferences, the quality of the end product may increase. Once you've started development, you need to wait for the game to finish being made, although you can add bonus plans to it, at the cost of quality. Once development is finished, you'll be rewarded with points used for development as well as a CD. These CDs can be equipped, up to four of them, and they have certain skills attached to them, such as increasing the damage from certain attacks, hence where those additional plans from earlier come in handy. As you continue through the game, you can gain access to more creators and more genres.

In terms of building development, you can pay out CP, the game creation currency, in order to improve your building, which unlocks purchasable upgrades such as increasing CP gain from games and decreasing the cost for the creators and decreasing time required for disc creation. Some unlocks also include new genres or more creators for disc creation opportunities. If you need a little more boost to get some more out of your discs, you can decorate your plaza with monuments relating to some fairly well-known game series to help boost production. Additionally, you can summon creators to your plaza, and then send them out to earn experience in other locations. Yep, creators have levels, and sending them out to other locations gives them experience for leveling. They will also usually return with handy items, like Building Renovation Kits, which are needed to increase the level of your buildings.

So, now that we know about how game creation works, let's take a look at the rest of the gameplay. When you first get onto the world map, you'll notice that different areas are all subdivided into sections, which you have to unlock by paying CP for and sometimes specific permits. This will open up the area and allow you to choose a location to explore, although most areas are restricted by plot progression. Once you enter a stage you are free to roam around the area, collecting any items you find, getting into fight for money, items, exp, and a minor amount of CP, or starting some bike races or time trials!

I know that last item may have interested you, but let me warn ya right now: the bike time trials/races are usually either really easy or table flipping difficult. No seriously. The first time trial you can unlock? I could not get the gold time for it. The race? Almost lapped my opponent. Later stages that was flipped, and the race was difficult to win. The bike is super handy for speedy exploration as long as it's a stage you can ride in.

Ok then, it's time for combat. Combat this time around is active action combat instead of turn-based, similar to how Sisters vs Sisters was. You don't have any action gauge or anything, so you can't "run out of" combo. On the other hand, when you finish a combo with a finisher, you can swap to one of the other three characters you can bring to battle (four in total) and do a chain attack. More chain attacks without getting interrupted or waiting too long before beginning to attack again increases your chain combo, which increases your attack damage up to two times your base value.

Combos can be changed under the skills menu, where you can set what move happens at what point in your combo, as well as swapping other skills around. New moves can be learned as you level up. I'd like to make a comment here since we're talking about combat, some bosses are pretty simple, and others are... surprisingly tough. The last boss for example? Can roll you over if he gets a good attack off on you at the wrong time. One boss fight sequence in the mid game? Really rough. Others were an absolute joke, so it feels like fights are either too easy or too cheap sometimes, although you can be pretty cheap yourself if you abuse certain disc effects.

Fair warning, combat in Game Maker R:Evolution feels... pretty dang clunky at first. Thanks to a disc set-up, some skill reorganizing, and some practice, it was definitely better once I got used to it, but good lord did it feel stiff at the beginning. Also, by the time you reach the end of the game you'll probably be about done with any stages. I know I was getting rather tired of running through areas by the time I hit the last two chapters. I also stopped wanting to deal with disc creation when I maxed out on available points and was basically just going through the motions. As a final point here, I found that the game would crash occassionally, mostly when trying to do disc creation through the pause menu rather than from the company building back in town. Slightly frustrating, but the sheer amount of autosaves the game makes thankfully salvaged that.

Neptunia Game Maker R:Evolution is a pretty decent entry in the series, but unfortunately doesn't rise above "pretty decent". While adding some new elements and changing the battle system slightly keeps it fresh enough from their previous title, the repetitiveness of the dungeons, large number of fights that get boring pretty fast, and the sidequests that are almost entirely "kill x number of y monster" get really grating. While the voice acting is still really solid, and the Live 2D they use for the cutscenes is evolving, it feels like the music direction and dungeon design hasn't. Neptunia VII has a great soundtrack and the dungeons didn't feel all the same, even with some repetition, but that isn't the case for the past few titles. Sure, the music isn't bad, and they've added more area types which is great! But there are still some areas that feel the same as others, or that felt identical to areas in the previous title.

As someone who strives to get the full hundred percent completion in Neptunia titles, especially before I write these reviews, I can say for certain that by the time I got the platinum I was well and done with Game Maker R:Evolution. That being said, if you play more casually and wait longer than I did to do the Neptral Tower, especially considering I crashed about eight times in the tower, it definitely isn't as bad as how I felt at the end. I had fun, and it was mostly enjoyable, despite some of my concerns and issues with the game. While I would really like to see some more improvement in the series, I feel like it is progressing back onto a line that would make a solid RPG instead of just a decent one. I must say though that I really did like the bigger Neptune as a protagonist this time. It was a nice fresh take on the old Neptune.

Overall, Neptunia Game Maker R:Evolution is a decent title that adds some new perspective and elements in the latest Neptunia title entry. While there are some issues of repetitiveness and balancing issues, it was an enjoyable journey from start to finish. While not quite as silly as most titles with Neptune as the main character, there was the opportunity to mix a little more seriousness into some of the scenes while not playing it too straight. While Game Maker R:Evolution might not be the best entry in the series, especially as a stand-alone title, it isn't a bad one either.

Score: 7 / 10


Soulmask Celebrates 200,000 Sales Milestone in Early Access

Currently sits at 80% positive on Steam

Soulmask, the latest survival-crafting game by Qooland and Campfire Studios, has reached 200k sales on Steam, and currently sits at an 80% positive review score. 

On top of hitting such a significant milestone post release, the team are super happy to see how positively the community is engaging with the game, with the game currently sitting at 80% positive on Steam. Launching into Early Access with over 400,000 wishlists, this means that 50% of launch wishlists have now converted into sales.

Building upon the rich experience provided during the open beta, Soulmask's Early Access release features an extensive array of new content and improvements:

  • A Staggering 500 Hours of Gameplay: Dive deep into the world of Soulmask with an expansive playtime that promises endless exploration and adventure.

  • Ten Signature Masks: Discover the unique powers of each mask, adding layers of strategy and customization to your survival tactics.

  • Seven Vast Regions: Explore a colossal 64 square kilometer area encompassing seven distinct biomes, including Rainforest, Hill, Wetland, Plateau, Wasteland, Volcano, and Snow Mountain.

  • Six Fearsome Bosses: Challenge six formidable bosses, including five powerful pyramid bosses and one mysterious sci-fi-inspired boss.

  • Eight Distinct Weapon Classes: Master 75 unique battle skills across a variety of weapons such as spears, bows, hammers, blades, shields, gauntlets, great swords, and dual-blades.

  • Five Special Mounts to Tame: Enhance your journey by taming and riding these unique creatures.

  • Nearly 400 Ancient Relics: Uncover hidden secrets and artifacts to enrich your adventure.

  • Dynamic Tribesmen: Engage with tribesmen who possess nearly 300 unique talents, playing a critical role in the game's dynamic ecosystem.

  • 300 Construction Components: Build and customize a cozy home with a wide array of construction elements.

  • New Private Server Mode: Enjoy a more personalized gaming experience with over 100 customization functions available in stand-alone and online modes.

  • Enhanced Character Action and Sound Effects: Experience smoother character actions and more immersive sound effects, adding depth to your gameplay.

Article by: Susan N.


ATLUS Share New Launch Trailer For Shin Megami Tensei V: Vengeance

Shin Megami Tensei V: Vengeance launches June 14, 2024 

ATLUS just shared the launch trailer for their post-apocalyptic RPG Shin Megami Tensei V: Vengeance. The trailer gears viewers up to battle through a decimated Tokyo and choose their path in a war between angels and demons when Shin Megami Tensei V: Vengeance releases on June 14, 2024. 

Shin Megami Tensei V: Vengeance brings the story of Shin Megami Tensei V to more platforms and features a brand-new story path, the Canon of Vengeance. The game features stunning next-gen visuals, new areas, demons and music to support an improved battle system, providing a richer gameplay experience. 

This evening, ATLUS will also be releasing a Developer Q & A video that features Music Composer, Ryota Kozuka (10:30pm BST), answering pre-submitted questions from the SMTV community. 

Shin Megami Tensei V: Vengeance launches June 14, 2024. The game is available for pre-order for PlayStation 5, PlayStation 4, Nintendo Switch. Xbox Series X|S, Xbox One, Windows and Steam. For more information on Shin Megami Tensei V: Vengeance, visit

Article by: Susan N.


Haunted House Renovator: Demo available ahead of Steam Next FEST - PLAY TODAY

2024-06-06 - Image Power is delighted to announce that the Haunted House Renovator demo is now available! Be the first to try it after our successful playtests and add the game to your wishlist. 

Also Available at Steam Next Fest 

Get a sneak peek ahead of the Steam Next Fest happening in June 10-17. This demo gives you an early look at the game’s thrilling blend of home renovation and paranormal activity. Don’t miss your chance to explore and share your experience! 

Experience the Demo and Join the Conversation 

Explore the game’s mechanics, confront various hauntings, and enjoy the detailed, atmospheric graphics and creative decorating options in the Haunted House Renovator demo. Remember to add the game to your Steam wishlist and share your experience by tagging Image Power and Haunted House Renovator on social media! 

Players are also encouraged to join the official Discord server where they can talk with the developers directly. Any feedback is taken very seriously and the game has already gone through many changes since the game’s Kickstarter campaign. 

Changes since the Kickstarter Triumph 

The demo presented at the Steam Next Fest has a lot of extra content and more polish than the Kickstarter preview version showcased in March. New additions include a gremlin intruder, two new rooms to explore, and a fearsome wraith that can possess the player. Aside from that, the tutorial was improved while the game got a lot of quality-of-life improvements, all based on feedback from Kickstarter backers and playtesters. 

Aside from new additions and improvements, the demo went through rigorous bug-fixing, making it more stable than ever before. There may be some lingering bugs still present and optimization isn’t where it needs to be yet but thanks to bug reports submitted by the community, all issues are swiftly taken care of. If a need arises, there may be patches for the demo released during the Steam Next Fest. All to ensure that players have a fun experience trying out the game. 

The Future of Paranormal Renovation 

There’s no official release date yet for the full version of Haunted House Renovator. There is still a lot of work to be done, especially regarding new locations. The full game will feature a campaign, a progression system, a simple pet system (teased but not shown in the demo), and obviously more mysteries and hauntings to solve. Releasing the game in Early Access is a possibility but that decision has not been made yet. 

Right now is a perfect opportunity to experience the thrill of paranormal renovation. There’s a lot to do and experience already, and any suggestions have a real chance of being included in the full game. Don’t miss out on trying the demo of Haunted House Renovator for yourself! 


  • In Haunted House Renovator, you take on the role of a paranormal renovator, transforming haunted houses into stunning homes while dealing with ghosts, demons, and other supernatural entities. 
  • Key features: 
  • A first-person paranormal renovator simulator experience that plunges players into the heart of the supernatural. 
  • Atmospheric graphics that set the stage for a truly eerie adventure. 
  • Encounters consisting of various hauntings, possessions, and curses players have to combat while navigating through each haunted house. 
  • Diverse locations, each presenting its challenges and mysteries. 
  • Unbound creativity with decorating, enabling players to transform these haunted houses into inviting homes. 


The history of Image Power reaches back to 2012 and the establishment of the first concept art and digital painting school in Poland 'Potęga Obrazu'. In 2019, after becoming a public company, Image Power extended the scope of its business to game production and publishing. In April 2021 the Company successfully debuted on the NewConnect market of the Warsaw Stock Exchange. The strategy of the Company assumes working on low-budget productions, including simulators and similar genres, as well as gradually engaging in projects of higher production and marketing scope, including the premium category. Image Power creates games with the use of internal developer teams, as well as external studios. The strategy of the Company is to publish 3-4 titles per year for PC, PlayStation, and Xbox family consoles, and Nintendo Switch.

Article by: Susan N.


The ultimate scaring experience is about to begin!

Ghost Keeper merges classic elements from beloved old-school games of the genre with various modern innovations, allowing you to delve into the ultimate scaring experience. Become the leader of a group of peculiar monsters and experience equally strange adventures set in the climate of a 19th-century Victorian Era.

Jump into the addictive scaring experience inspired by the genre's pioneer, Ghost Master. Thanks to Ghost Keeper, you will once again become the leader of a terrifying band of monsters and challenge the living. Utilize varied scare tactics, enjoy a wide array of ghosts, demons and beasts at your command, and get carried away by the grotesque yet enchanting vision of the Victorian Era. It’s time to witness the excitement of scaring like never before! Ghost Keeper is set to launch on Steam in 2025.


Assume the role of a canny acolyte and manage a group of eccentric ghosts, bloodthirsty beasts, and demons. Use their unique abilities and develop their powers throughout the game to wreak havoc and fear among mortals. Each of your minions has something different to offer… so choose wisely.


In addition to terrifying mere mortals, you'll also come face-to-face with the ghost-hating Brotherhood. Their specialized equipment, traps, and knowledge of paranormal phenomena may get in the way of your villainous plans. Outsmart your opponents, learn their secrets, and find a way to get them off your back… forever! Only one of you can emerge victorious.


The true Ghost Keeper never hesitates to seize an opportunity and knows how to make fateful decisions. Utilize varied strategies, make good use of your minions’ powers, test your strategic thinking, and always stay one step ahead. There is never just one path to victory, leaving numerous methods and strategies entirely in your hands.


Enjoy the beautiful scenery set in the climate of the 19th-century Victorian Era and get carried away by the bizarre, grotesque, yet engaging humor. Immerse yourself in the eye-pleasing, detailed visuals, complemented by amusing comments from your mysterious demonic partner. See for yourself that scaring is now more fun than ever before!


Article by: Susan N.


A Time-travel Puzzle Game Demo Release of Chrono Weaver VR

A Single-player Co-Op Time-travel Puzzle Game on Quest and PCVR

Chrono Weaver is a VR game that answers the question, "Is it possible to play a co-op game by yourself?" Enter a mysterious science facility floating through space and solve mind-bending puzzles using a slingshot, physics, and time-travel.

Solving a puzzle with copies of yourself

In our game you play as a test-subject starting a new job, with unknown origins and a simple goal: Smash the Data Disk. Guiding you along the way is a flying robot named Yoto, a quirky character who manages your journey and helps make sure you don't get too lost along the way.

The gameplay loop has a vibe similar to Portal, going from puzzle to puzzle with short bursts of story and mystery in between. The game teaches as you go along, so there is no true tutorial, instead it grows in difficulty, introducing mechanics and weaving them together creating exciting and challenging puzzles. Other games that are similar to it in VR are The Last Clockwinder, We Are One, and Transpose VR.

Time going in reverse


  • Single Player
  • On Quest 2 and above, as well as PCVR
  • Rated E for Everyone
  • Play though the first 11 puzzles of the game and experience the story that gets you there
  • Demo is between 30 minutes and an hour long
  • A world filled with intractable physics objects built for VR
  • Physics hands with force pull to make picking things up easy
  • A slingshot built into your hand for solving puzzles
  • The ability to rewind time and work with yourself to solve puzzles designed for co-op
  • Masks that you can put on to customize your play-through
  • A companion Yoto who guides you on your journey



About Us

Alexander Soustek (Alex) and I (Richard Sinai-Yunker) are Ivory Crow Games. We met 15 odd years ago in highschool and immediately started building everything we could imagine from game engines to Rube Goldberg machines. We continued making video games together as a hobby until two and half years ago we finally decided to give it a real try and form our very own company. We have spent every minute since then working on Chrono Weaver and are so excited to have finally released the demo.


Article by: Susan N.


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