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Showing posts with label Turn-based RPG. Show all posts
Showing posts with label Turn-based RPG. Show all posts

Step into the Demo World of Revenge of the Firstborn on Steam Now!

Minnesota, U.S.A. March 2026 | The story-rich, tactical turn-based RPG based on the classic 3.5 SRD ruleset, Revenge of the Firstborn, is inviting players to step into its world for the first time with a brand new playable demo launching on April 2nd and is participating in Steam's Dark Dungeon Days event.


Step into an isolated story within the world of Revenge of the Firstborn specifically made for the demo. Create and build your party however you want by immediately starting at level 5. Work with a hidden society called the Lorekeepers, who are hunting for knowledge of a deadly vampire hoarding ancient documents, some of which contain never-before-seen lore regarding the mythical, elusive Firstborn. 

Explore an expansive outdoor area, complete with a river and lake to swim in and mountains to climb. Delve deep into a dark, dangerous dungeon in search of the vampire while fighting enemies, dodging traps, and lighting a way through the darkness to slay this powerful foe and claim the lore awaiting you.

The Demo Features:

  • A large, explorable outdoor environment, including rivers and lakes that can be swum across, and mountains that can be climbed
  • A dangerous dungeon crawl, where players must outmaneuver and confront the vampire guarding the ancient documents
  • A unique boss encounter exclusive to the demo
  • Core gameplay systems including dialogue, combat, party creation, and progression
  • Designed to be a standalone experience, the demo provides a focused glimpse into the world of Revenge of the Firstborn while highlighting the depth and systems players can expect in the full game.

Players interested in story-rich adventures, meaningful exploration, and tactical party-based combat can wishlist and play the demo starting April 2nd on Steam.


Please Note: 

  • Some content in this demo may vary from the final game.
  • The demo’s story is not directly connected to the main story in the final game. Your save file in the demo build will not affect your save file in the final game.

About Revenge of the Firstborn

Revenge of the Firstborn is a story-rich RPG based on the classic 3.5 SRD ruleset that blends narrative-driven exploration with strategic combat and deep party customization. Set in a world shaped by ancient curses and forgotten histories, players will uncover hidden truths while forging their path through danger and mystery. 
Article by: Susan N.
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Time Travel Tactical RPG Reptilian Rising Launches on April 23 for Steam and Nintendo Switch!

March 27, 2026 | British developers Gregarious Games and Robot Circus, together with independent game publisher Numskull Games are proud to announce that turn-based tactical RPG with claymation visuals Reptilian Rising will release on April 23 in digital format on Nintendo Switch and Steam.


The timeline and everyone in it (that includes you) is under siege! Confront the Reptilian Rising, bring retro miniatures to life on battlefields across time. Fight against The Ouroboros through seven time periods, recruit the best of humanity’s heroes, and upgrade your favorites for the fight ahead. To accomplish this mission, players will take the role of recognisable faces, from heroes like Winston Churchill, Cleopatra, Albert Einstein and many more as they battle against an army of reptile monsters, like a three-headed fascist dinosaur, the Tri-Cannon - a triceratops mashed with a minigun and a legion of scaly sociopaths.

“In a world that plays it safe… I didn’t! No filters. No compromises. Just a childhood dream I refused to let go. Reptilian Rising.” - Greg Hall (Gregarious Games)


Open the door, get on the floor, everybody shoot the dinosaur

As if talking dinosaurs and flesh-hungry lizardmen weren’t bad enough, your time-traveling heroes will have to battle a weird, wild army of invaders. Malevolent Manborgs, lethal Lazer Raptors, the terrifying Tri-Cannon (a bogus hybrid of Triceratops and minigun), and the diabolical Dictatorsaur.


Great Scott! Dictatorsaur!?

With three of humanity’s worst villains sharing one giant dinosaur body, you’ll need the best our species can muster to even the odds. Call up heroes from the dawn of history like Julius Caesar (et tu, Reptiles?), medieval masters of war, like Robin Hood (take from the rich, shoot arrows at dinosaurs) and great minds of super-science like Albert Einstein - all things are relative, but we’re kicking the reptiles out of this family gathering!

Time After Time

There’s more to time travel than hopping in a DeLorean, phone booth, or retro police box. In Reptilian Rising you’ll use time energy on time-twisting abilities to throw the Reptilians for a loop. Create clones of your troops, call in reinforcements (we’ve got Scarface on speed-dial), or create time-gates to rush your heroes across the map double time.

Do The Evolution

If you can turn the tide without causing a temporal paradox, you can replay missions to tackle bonus objectives, hop between time periods to uncover secrets, and more.


Digital Edition Prices:

Game only (eShop and Steam): $29.99 / £24.99 / €27.99
Game + OST download code + Visual Novel eBook (only Steam): $39.99 / £29.99 / €34.99

About Numskull Games

Since 2019, Numskull Games has established a worldwide physical and digital game publishing label. Launching and curating games from both new and veteran development studios as well as international games publisher partners, Numskull Games publishes titles across all major gaming platforms. Additionally, by utilising the infrastructure and resources of its sister companies Rubber Road / Numskull Designs, Numskull Games creates unique and compelling Collectors' Editions for its elite releases.

About Gregarious Games

Born into a family of visionaries who built Europe’s LARGEST shopping mall and turned Newcastle United into the “Entertainers”, Gregarious Games have been channeling a childhood dream and a lifetime of bold moves into carving out a legendary path in the gaming world.
Article by: Susan N.
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Fortuna Magus - PS5 Review

Fortuna Magus by developer WorldWideSoftware and publisher KEMCOPS5 review written by Richard with a copy provided by the publisher.
 
Estimated reading time: 4 minutes

Hello everyone and welcome to a new flavour of KEMCO rpg! Today we will be looking at Fortuna Magus, a bit of a shorter title with a more straight-laced JRPG gameplay.

Fortuna Magus tells the tale of Amane and Tia, whose father disappeared a number of years ago and their sister left to go find him. They are drawn into a struggle against the kingdom when they defend a magus, a person capable of using magic, that the kingdom has deemed a threat to the peace. Now put on the wanted list for defending a discriminated against group, Amane and Tia embark on a journey with Rett, the magus they helped, in order to learn the truth behind why their father went missing and what their sister has gotten herself into.

In this KEMCO release, we’ve gone back a little in terms of how the game plays. A traditional JRPG style with random encounters while walking around field areas and a pretty basic structure compared to some of their other titles, Fortuna Magus tends to play it more straight than adding some of the gimmicks or mechanics that have been a part of similar styled titles. All the tried and true combat is there: turn-based battles with turn order based on unit speed, normal attacks, skills that use MP, special moves that can be used when you fill a gauge similar to a limit break, defence and item commands, and different elements and attack types to play with.

What is a bit more of an underused trait in most RPGs is how you learn new skills. By meeting certain level and element requirements and performing certain actions in battle you can learn new skills. These could be improved versions of your current skills, a new special move, or maybe even a combo attack. This is labelled as the Revelation System in the game, and it can seem a little random at times, but it is pretty fun to use one move and then get a chain of other moves that completely wipe all the enemies off the screen. You don’t see this done very often, so it’s a neat addition to keep the game from feeling too lacking in interesting mechanics while still holding true to the retro spirit.

Those of you familiar with KEMCO titles should also have guessed that there is a point shop, however this one is significantly less game breaking than pretty much any other point shop in a KEMCO title. While there are equipment pieces that reduce damage taken or confer passive bonuses, items that can raise stats, and items that can raise element levels, they are largely inexpensive. But the game seems to be built around the assumption you’ll be using the shop. Seriously, some of the bosses can be pretty big bullies, so unless you spend some time grinding monsters for points to buy stat increases and earning exp to level with, you’re probably going to get hurt a decent amount.

Another interesting aspect of Fortuna Magus is that there isn’t a world map to roam around like you’ve probably gotten used to in these KEMCO titles. Instead you have a map with red and blue dots representing fields/dungeons and towns, where you will instantly go to when selecting. Add onto that the fact most fields are about three fairly small areas, and the game isn’t very long story wise, and you’ll end up with a much shorter title than what you’d probably expect. That being said it isn’t bad, just be prepared to get through half the story in a handful of hours pretty easily.

There are some sidequests available for you to participate in as you play through the game, and titles to earn that can be equipped like any other gear. So it’s not as if Fortuna Magus is particularly lacking in content for what it’s worth, despite how short it is. The story is surprisingly engaging and full of more plot turns than I was honestly expecting, so that’s also a nice bonus. On the other hand, you’ll probably be quick to notice that the assets are pretty much all very generic looking. While I can’t confirm 100% if they used an RPG maker style engine for the game, I’m pretty confident they did. Not saying this is bad, just don’t go expecting any fancy unique and flourishing artwork or designs.

Overall I have to say that Fortuna Magus was a bit of a pleasant surprise. While definitely shorter than I was expecting, the story was engaging and the characters were pretty varied. The Revelation aspect is an underused mechanic, although it tends to be hit and miss with whether you will enjoy learning skills a little more randomly than pure level requirements. If you’re interested in a quick nostalgia trip, definitely keep Fortuna Magus on your radar!


Score: 8 / 10 
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Only the Greatest Heroes Can Stop the Reptilian Invasion in the Spring!

February 18, 2026 | British developers Gregarious Games and Robot Circus, and independent game publisher Numskull Games are proud to announce that turn-based tactical RPG with claymation visuals Reptilian Rising has received a brand new demo today on Steam in advance of its long awaited full release.


The full game is scheduled to launch in digital format this Spring on Nintendo Switch and Steam.

Pricings

  • Game only (eShop and Steam): $29.99 with a 20% off during the first 2 weeks after launch.
  • Game + OST download code + Visual Novel eBook (only Steam): $39.99 with a 20% off during the first 2 weeks after launch.

The timeline and everyone in it (that includes you) is under siege! Confront the Reptilian Rising, bring retro miniatures to life on battlefields across time. Fight against The Ouroboros through seven time periods, recruit the best of humanity’s heroes, and upgrade your favorites for the fight ahead. To accomplish this mission, players will take the role of recognisable faces, from heroes like Winston Churchill, Cleopatra, Albert Einstein and many more as they battle against an army of reptile monsters, like a three-headed fascist dinosaur, the Tri-Cannon - a triceratops mashed with a minigun and a legion of scaly sociopaths.

Open the door, get on the floor, everybody shoot the dinosaur

As if talking dinosaurs and flesh-hungry lizardmen weren’t bad enough, your time-traveling heroes will have to battle a weird, wild army of invaders. Malevolent Manborgs, lethal Lazer Raptors, the terrifying Tri-Cannon (a bogus hybrid of Triceratops and minigun), and the diabolical Dictatorsaur.

Great Scott! Dictatorsaur!?

With three of humanity’s worst villains sharing one giant dinosaur body, you’ll need the best our species can muster to even the odds. Call up heroes from the dawn of history like Julius Caesar (et tu, Reptiles?), medieval masters of war, like Robin Hood (take from the rich, shoot arrows at dinosaurs) and great minds of super-science like Albert Einstein - all things are relative, but we’re kicking the reptiles out of this family gathering!


Time After Time

There’s more to time travel than hopping in a DeLorean, phone booth, or retro police box. In Reptilian Rising you’ll use time energy on time-twisting abilities to throw the Reptilians for a loop. Create clones of your troops, call in reinforcements (we’ve got Scarface on speed-dial), or create time-gates to rush your heroes across the map double time.

Do The Evolution

If you can turn the tide without causing a temporal paradox, you can replay missions to tackle bonus objectives, hop between time periods to uncover secrets, and more.


About Numskull Games

Since 2019, Numskull Games has established a worldwide physical and digital game publishing label. Launching and curating games from both new and veteran development studios as well as international games publisher partners, Numskull Games publishes titles across all major gaming platforms. Additionally, by utilising the infrastructure and resources of its sister companies Rubber Road / Numskull Designs, Numskull Games creates unique and compelling Collectors' Editions for its elite releases.

About Gregarious Games

Born into a family of visionaries who built Europe’s LARGEST shopping mall and turned Newcastle United into the “Entertainers”, Gregarious Games have been channeling a childhood dream and a lifetime of bold moves into carving out a legendary path in the gaming world.
Article by: Susan N.
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Turn-Based Tactical RPG Reptilian Rising Demo Releasing on February 18th

February 3, 2026 | British developers Gregarious Games and Robot Circus, and independent game publisher Numskull Games are proud to announce that turn-based tactical RPG with claymation visuals Reptilian Rising will be receiving a brand new demo this February 18 on Steam in advance of its long awaited full release.


The full game is scheduled to launch in digital format this Spring on Nintendo Switch and Steam.

Pricings

  • Game only (eShop and Steam): $29.99 with a 20% off during the first 2 weeks after launch.
  • Game + OST download code + Visual Novel eBook (only Steam): $39.99 with a 20% off during the first 2 weeks after launch.

The timeline and everyone in it (that includes you) is under siege! Confront the Reptilian Rising, bring retro miniatures to life on battlefields across time. Fight against The Ouroboros through seven time periods, recruit the best of humanity’s heroes, and upgrade your favorites for the fight ahead. To accomplish this mission, players will take the role of recognisable faces, from heroes like Winston Churchill, Cleopatra, Albert Einstein and many more as they battle against an army of reptile monsters, like a three-headed fascist dinosaur, the Tri-Cannon - a triceratops mashed with a minigun and a legion of scaly sociopaths.

Open the door, get on the floor, everybody shoot the dinosaur

As if talking dinosaurs and flesh-hungry lizardmen weren’t bad enough, your time-traveling heroes will have to battle a weird, wild army of invaders. Malevolent Manborgs, lethal Lazer Raptors, the terrifying Tri-Cannon (a bogus hybrid of Triceratops and minigun), and the diabolical Dictatorsaur.


Great Scott! Dictatorsaur!?

With three of humanity’s worst villains sharing one giant dinosaur body, you’ll need the best our species can muster to even the odds. Call up heroes from the dawn of history like Julius Caesar (et tu, Reptiles?), medieval masters of war, like Robin Hood (take from the rich, shoot arrows at dinosaurs) and great minds of super-science like Albert Einstein - all things are relative, but we’re kicking the reptiles out of this family gathering!

Time After Time

There’s more to time travel than hopping in a DeLorean, phone booth, or retro police box. In Reptilian Rising you’ll use time energy on time-twisting abilities to throw the Reptilians for a loop. Create clones of your troops, call in reinforcements (we’ve got Scarface on speed-dial), or create time-gates to rush your heroes across the map double time.

Do The Evolution

If you can turn the tide without causing a temporal paradox, you can replay missions to tackle bonus objectives, hop between time periods to uncover secrets, and more.


About Numskull Games

Since 2019, Numskull Games has established a worldwide physical and digital game publishing label. Launching and curating games from both new and veteran development studios as well as international games publisher partners, Numskull Games publishes titles across all major gaming platforms. Additionally, by utilising the infrastructure and resources of its sister companies Rubber Road / Numskull Designs, Numskull Games creates unique and compelling Collectors' Editions for its elite releases.

About Gregarious Games

Born into a family of visionaries who built Europe’s LARGEST shopping mall and turned Newcastle United into the “Entertainers”, Gregarious Games have been channeling a childhood dream and a lifetime of bold moves into carving out a legendary path in the gaming world.
Article by: Susan N.
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Dragon Takers - PC Review



Dragon Takers by developer VANGUARD and publisher KEMCOPC(Steam) review written by Richard with a copy provided by the publisher.
 
Estimated reading time: 7 minutes
Are you in the mood for some old-school RPG flavour with a bit of a new twist? Well then, perhaps I can interest you in Dragon Takers, an RPG with some pretty nostalgic vibes but with a few modern twists.

Dragon Takers is a story about a world of sword and magic. One where the Dragon Army led by Drake Emperor Tiberius leads a campaign of world domination against the humans. A world where humans are granted a type of skill at birth which defines their future. Well, except the main character, of course. Growing up ostracized in a remote village, where only a travelling magician and a childhood friend don't pick on him for his seeming lack of inherent skill, his life is turned upside down when the village is attacked and his childhood friend is kidnapped. Luckily, our hero Helio discovers he has the ability to copy skills from his foes. With the traveling magician Milena, he sets out to rescue the childhood friend, and maybe thwart the Drake Emperor while he's at it.


Dragon Takers plays very similar to the old-school Final Fantasy games, where you will be wandering on a world map, or dungeons, in a 2D top-down environment, and you will get into random turn-based battles as you explore the world. Dragon Takers as a game is incredibly linear though, so there isn't much exploring, at least on the world map, so forward is pretty much the theme of the game. There will be towns and dungeons you come across, and wild monsters to fight and steal the skills from.

When you get into combat, you enter into a turn-based system where your options are: attack, defend, skill, and item. You can see what order enemies and allies will attack in, and what enemies are weak to or resistant to. You can use this info to quickly dispatch your foes. At the bottom of the screen you will view your party members' stats, as well as a list of any buffs or effects they are under. Fun fact, status changes can be doubled up on, which I didn't learn until very late game. If enemies are mid to small sized, they can generally come in groups, where you can only target the enemy grouping, and single target skills or attacks will choose one of the enemies in the group to attack. Lone enemies are obviously fair game. Keep in mind that "enemy groups" are not the same as "all enemies" in this title.

Here is where it gets a little bit different from the standard fare. Based on world lore, everyone has a certain skill they are born with. This dictates what skills your party members will learn in combat based on their level. Helio, however, has to copy skills from the monsters he fights. For Helio, attack carries the same meaning as "attempt to copy a skill". Each enemy that carries a copyable skill has a percent chance to copy it when being normal attacked by Helio. The game handily highlights any skills the enemy may have, if you already have it copied, and what the chance to acquire it is.

Instead of learning skills as he levels, Helio unlocks more skill slots which you can assign the skills you've copied to. This is an interesting take that isn't used all that often, and it sort of speaks to my desire to collect things. Thankfully for both Helio and the player, Helio doesn't lose access to these skills, or have limited uses, and can reassign skills whenever out of combat and you are able to access the menu. Well, if you can navigate the menu.

I'll be real with you here, to be honest, this is one of the worst menu management choices in a game I've seen in quite a long time in the state it is at the time of this review. Is it unmanageable? No, but it's pretty close. The first and biggest issue is that it can be really difficult to visually discern what you have selected. The highlighted background border used to show what you have selected is doing a great job of blending in, which it really shouldn't. There have been many times I've leaned closer to the screen and squinted at it to see if what I selected is what I wanted or not. Honestly, I choose options based on what I think I am choosing rather than what I see half the time.

The other issue with the menu is that it's clunky and cumbersome. Now, you might be wondering "how is a menu cumbersome?". Well, let's go through how you equip new gear. You go into the menu, select items, not equipment, find the gear you think should be what you want equipped, there is a sort function at least, then you select the item and see if any characters can equip it and if it'll give better stats. Yeah, I'm not sure if you can change equipment from the status menu, but I found this way easier. Once you get used to it, it isn't that bad, but boy was I surprised when I first tried to equip a new piece of gear.


Dragon Takers does, however, do a surprisingly good job of keeping you invested despite some of it's setbacks in user interface. There are usually a few magic circles littered throughout areas you explore, providing a full heal at no expense and of infinite uses. This is quite handy when trying to farm skills off enemies, as some hit rather hard and only have a ten percent chance of giving up the skill, meaning you'll take a beating while trying to get their skills. There will also be treasure chests with gear, which also occasionally drops from enemies, with which to outfit your party.

Also, while I don't want to give spoilers for the storyline, I will say that Dragon Takers does a good job of lampshading a lot of standard tropes in fantasy games. Yeah, the plot is cheesy and corny and cliche a lot of the time, but it also avoids the pitfalls that standard fantasy writing usually falls into. For example, at the very beginning of the game, Helio wants to immediately charge after the enemy who had just recently kicked his butt in order to get his friend back. Milena essentially calls him an idiot for thinking he stands a chance, and says he needs to at least train and copy some better skills before he has even a chance. He very promptly agrees and essentially says "yeah, you're right. That was real dumb of me". He might not be exactly the brightest bulb, but he certainly has the awareness to realize when confidence and headstrongness isn't gonna get the job done.

Another aspect that is rather endearing of Dragon Takers is the aesthetic that has been chosen. While the field sprites and art are very old-school reminiscent, the character portraits, for both enemies and allies, are actually dynamic, which you don't see a lot of. They move and sway, which you can see in full body shots of the characters, or on the enemies in combat. The music direction is also pretty good, which is always a plus when you're gonna be hearing the battle themes a lot.


Overall, Dragon Takers gives a very nostalgic feeling of older RPGs, made in an RPG Maker style, but with it's own share of interesting aspects. While it may not be super long, and the user interface is rather rough, there is a lot to like, whether it be a well implemented combat system, solid graphic design, or a good sound direction. While the storyline can be quite cliche, it also has it's moments where it surprised me and were a good diversion from the usual plot points you would see in games like this. I would highly recommend checking out Dragon Takers if you're looking to live some of that original Final Fantasy type feeling.

Score: 8 / 10
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BRAND-NEW REACTIVE TURN-BASED RPG ‘CLAIR OBSCUR: EXPEDITION 33’ ANNOUNCED

Break the Paintress’ Cycle of Death in 2025 on Xbox Series X|S, PlayStation 5 and PC 

London, United Kingdom & Montpellier, France (June 9, 2024) - Developer Sandfall Interactive unveiled their highly ambitious debut title, ‘Clair Obscur: Expedition 33’ in today's Xbox Games Showcase. Inspired by beloved classic fantasy JRPGs and action games alike, Clair Obscur: Expedition 33 sets itself apart with immersive reactive turn-based battles, a mature and moving narrative and a stunning, evocative art style inspired by French and Parisienne art and architecture. Clair Obscur: Expedition 33 promises players a beautiful story-driven experience and an emotional cast of characters that will stay with them long after the credits roll. Published by Kepler Interactive, it is currently in development for Xbox Series X|S (available day one with Xbox Game Pass), PlayStation 5 and PC. 


Step into the striking world of Lumière in the Clair Obscur: Expedition 33 announcement trailer: https://youtu.be/o9KQ4rlymEQ 

Once a year, the Paintress wakes to paint a cursed number upon her monolith and everyone of that age instantly turns to smoke and fades away. Year by year, that number ticks down. Tomorrow she’ll wake and paint “33.” Join Gustave, and his fellow Expeditioners as they embark on a desperate quest to break the Paintress’ cycle of death once and for all. Retracing the steps of dozens of failed Expeditions before them, players will overcome powerful enemies and fight to save the future of their world. Set in a dreamlike world, the story unfolds as fantasy and art converge, backed by an enchanting soundtrack to create a breathtaking story unlike any other. 


We poured our hearts and souls into creating the game of our dreams, something that would feel fresh and new, so we sincerely hope you will enjoy discovering the world and characters we crafted with love,” said Guillaume Broche, Founder of Sandfall Interactive and Creative Director of Clair Obscur: Expedition 33. “With an incredible and epic story, a unique reactive turn-based system, and a vast hand-crafted world to explore, we gave our all to make the journey in ‘Expedition 33’ one that you will never forget. We can't wait to share more with you as we get closer to release!” 


Powered by Unreal Engine 5, Clair Obscur: Expedition 33, or ‘Expedition 33,’ is an innovative reactive turn-based RPG with immersive real-time offensive and defensive commands to enhance combat, making battles more engaging than ever. Players will master their offensive skills and magical abilities, dodge, parry and counter enemy assaults in real time, and target enemy weak points using a ranged free-aim system to overcome seemingly overwhelming odds. Furthermore, players will be able to customize each character’s unique stat growth, skill tree and gear alongside a wide range of learnable passive traits, offering endless opportunities to fine-tune their preferred strategies. 


Clair Obscur: Expedition 33 is available to wishlist now and will be available for Xbox Series X|S (available day one with Xbox Game Pass), PlayStation 5 and PC (via Steam and the Epic Games Store) in 2025. Fans curious to learn more about the gameplay, story and world of Expedition 33 can visit the game’s official website at www.Expedition33.com and sign up for the newsletter and receive new information and updates. 


 

Related Links:  

Official Website: www.Expedition33.com 

Sandfall Interactive’s Official Website: www.Sandfall.co  

X / Twitter: @Expedition33 

TikTok: @Expedition33Game 

 

About Sandfall Interactive: 

Founded in 2020 in France, Sandfall Interactive is an independent video game studio developing high-quality games for PC and consoles. With a focus on powerful narrative experiences, Sandfall Interactive aspires to deliver incredible stories with intriguing characters in gorgeous fantasy worlds inspired by French culture. The team also thrives in pushing technical boundaries by working with the latest and greatest technologies such as Unreal Engine 5. 

Their debut title, Clair Obscur: Expedition 33, is currently in development for PlayStation 5, Xbox Series X|S, and PC. 


About Kepler Interactive:  

Kepler Interactive - led by the founders of Kowloon Nights - is a developer and publisher that operates on a co-ownership model. Its studios are given strategic leadership roles, all while continuing to develop their games their way, with no creative limitations. Kepler’s partner studios are as varied as they are talented, including A44 Games in New Zealand, Alpha Channel and Timberline in North America, Awaceb, Ebb Software, and Sloclap in Europe, and Shapefarm in Asia. Kepler Interactive itself is headquartered in London.


Article by: Susan N.



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Sea of Stars Available Now by Sabotage Studio!

QUEBEC CITY (Aug. 29, 2023) - Developer Sabotage Studio’s follow-up title to the best debut title of 2018, platformer The Messenger, the retro-RPG Sea of Stars launches today on PC and consoles for $34.99. The turn-based RPG debuts to astonishing praise from game critics around the world as it becomes available today for free on Xbox Game Pass, PC Game Pass and PlayStation Plus Extra (https://store.steampowered.com/app/1244090/Sea_of_Stars/). 


An ambitious undertaking that harkens to RPG classics, the story unfolds with two Children of the Solstice at its center, youths Valere and Zale, as they face their fated duty to become Solstice Warriors. They wield the lone force capable of defeating the monstrous creations of an evil alchemist known as The Fleshmancer. The pair’s grand journey follows their mastery of Sun and Moon powers, referred to as Eclipse Magic, as they learn to combine their strengths to master powerful spells and abilities across a visually stunning backdrop full of peril and wonder to explore. 
 
Fans eagerly anticipating the launch of the game were delighted to meet a new character revealed in last week’s launch trailer: Seraï, a deadly assassin with the ability to carve portals with her razor-sharp daggers and surprise enemies when they least expect it. And of course, there is the good old Garl, the lovable warrior cook with a heart as big as his smile. Each of these dynamic characters plays an intricate role in the lives of Valere and Zale on their journey as fate unfolds in this mystical, magical world…
 
Sea of Stars has received a wildly positive reception from game critics around the world, having already earned more than 20 perfect review scores and a 90 aggregated score on Metacritic. Praised as a masterful modernization of the golden era of classic RPGs with distinct combat mechanics, an engrossing world prime for exploration, and a story full of heart led by a memorable cast, Sea of Stars has been hailed as a spectacular reimagining and elevation of the turn-based RPG genre’s greatest strengths.
 
Sea of Stars is the second game from Canadian studio Sabotage and takes place in the same universe long before the events of The Messenger, the award-winning studio debut. Today’s launch culminates four years of development for Sabotage, which grew substantially after the success of The Messenger in order to produce Sea of Stars, a more ambitious project in scope and scale. During its successful Kickstarter reveal in the early Spring of 2020, the studio announced that legendary composer Yasunori Mitsuda (Chrono Trigger) would join composer Eric W. Brown on Sea of Stars to produce a rousing original soundtrack. Today, fans can finally immerse themselves in the epic tale of the Children of the Solstice.


iam8bit will be releasing exclusive Sea of Stars physical editions on Nintendo Switch, PlayStation 4, PlayStation 5, and Xbox Series X|S in 2024. 

Sea of Stars features:

  • Active Turn-Based Combat: Pressing the action button in sync with battle animations strengthens a hero’s attacks and reduces incoming damage during defense. Along with interactive timed attacks, combat features boosting and a strategic “locks” system, providing options for leveraging different damage types in order to hinder enemies while they are preparing powerful attacks or spells, all in an immersive take on the RPG genre; no random encounters, transitions to separate battlefields, or grinding.
 
  • Unshackled Traversal: Swim, climb, vault, jump off or scale ledges while seamlessly traversing through the world with a navigation system based on platformer expertise that breaks free from classic, bound-to-the-ground tileset movement.
 
  • A Story Rich Adventure: Meet dozens of original characters and progress memorable narrative arcs throughout a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars explores classic themes of adventure and friendship with heart, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage Studio production.
 
  • All Fun, No Tedium: Enjoy experimenting in combat without fear of hitting a wall requiring grinding or farming for unique items; in Sea of Stars, defeat calls for a change in battle plans, not hours of repetition to better the odds in a rematch.
 
  • A World You Can Touch: There are many ways to hang out in the world of Sea of Stars if you feel inclined to change the pace during your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song, or playing the beloved tabletop game known as “Wheels” … every system has been designed to deliver a journey that pays tribute to retro classics, while rethinking conventional elements to offer a smooth and refreshingly modernized experience.
 
  • Radiant Lighting: Dynamic lighting effects pair with a world-influencing day/night cycle to make every area feel truly alive, pushing the traditional visual limits of classically stylized 2D pixel art games - the only way to properly tell the story of heroes conjuring the powers of the Sun and the Moon.
 
For complete game information, please visit www.seaofstarsgame.co.
Article by: Susan N.

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Presenting 'Untamed Tactics', A Turn-Based RPG Adventure Available Today!


Batumi, 08/28/2023
-Meet "Untamed Tactics": A Riveting New Adventure from the Creators of Untamed Feral Factions is out!

Ravenage Games and Grumpy Owl Games are thrilled to present Untamed Tactics, a mesmerizing turn-based RPG adventure set amidst a diverse world teeming with vibrant animals. The game is available on August 28 on Steam and GOG.



Step into the shoes of Greycoat, a tarnished warrior driven by a quest for redemption and deliverance from a shadowy history. Embark on a monumental voyage across the treacherous, yet awe-inspiring realm of the Wild!In UntamedTactics, the art of customization is pivotal. Adorn your heroes with exclusive Runes and Abilities, and play with various blends of skills, tactics, and strengths to conquer challenges and reign supreme. The vast Wilds beckon, offering a treasure trove of loot, fresh characters to discover, and lasting upgrades to bolster your subsequent endeavors. Steel yourself for a non-rivaled escapade in the Wild! Untamed Tactics promises players:

  • A narrator whose credibility might raise eyebrows.
  • 4 narrative-dense campaign segments.
  • A highly replayable adventure mode, empowering you to handpick your adventureparty.
  • A vividly illustrated 2D universe brimming with a charming assortment ofanthropomorphic animal comrades.
  • An officially licensed Humblewood DLС: 5 character skins, music pack, reskinnedparley cards, and an 100%-official D&D campaign!

 

For an in-depth look into the game and to start your indelible journey, do drop by the official Untamed Tactics store pages:

Social media:

About Grumpy Owl Games


We are creating games for fans of RPGs and strategy genres. Our games have a strong, reflective narrative component. We want to cater to those fans with a “proper” product, something that is developed for fans and with them. This culminates into our own flagship IP “untamed Universe” from which different games and products spawn. We are building Untamed into an everlasting IP, loved by an ever-growing, wholesome community, all around. 

 

About Ravenage Games


Ravenage Games was founded by a team united by one trait: substantial developer relations experience. The publisher believes that in this industry, decisions must be clear and lightning-fast to build trusting relationships with game creators and deliver quality products. For more information, please visithttps://ravenage.games/

     

    Article by: Susan N.

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    Ravenage Games Releasing Untamed Tactics on August 28th!

    Batumi, 08/09/2023Announcing the launch date of Untamed Tactics on August 28, 2023, the esteemed developers who brought you the successful card battle game Untamed Feral Factions are elated! Prepare for an enthralling turn-based RPG experience set in a world filled with vibrant and diverse animals. Take on the persona of Greycoat, a disgraced soldier seeking redemption and freedom from a troubled past. Get ready to embark on an epic journey through the perilous yet breathtaking world of the Wild!


    Within this captivating realm, you'll encounter a plethora of animal companions, both friendly and fearsome, including Lynn the Fox and Mortimer the Chameleon. Engage in strategic battles, forge new alliances, and make crucial decisions that will shape the destiny of your unlikely band of adventurers.

    In Untamed Tactics, customization holds the key to success. Equip each hero with unique Runes and Abilities, and experiment with different combinations of skills, strategies, and abilities to triumph over challenges and claim victory. The Wilds await your exploration, offering new loot, additional characters to unlock, and permanent upgrades to enhance your future escapades. Prepare yourself for an unforgettable experience in the Wild!

    In Untamed Tactics the player will experience:

    • The narrator whose reliability is somewhat controversial.
    • 4 story rich campaign chapters.
    • Highly replayable adventure mode, where you are the one to choose you party for the adventure.
    • A colorful hand-drawn 2D world full of a delightful array of anthropomorphic animal allies.
    Untamed Tactics will be available for purchase on Steam on August 28, 2023. To learn more about the game and embark on an unforgettable adventure, please visit the official Untamed Tactics Steam store page.

    Social Media

    Steam: https://store.steampowered.com/app/1538900/Untamed_Tactics/ Twitter - https://twitter.com/play_untamed Facebook - https://www.facebook.com/untamedthegame/ Discord - https://discord.gg/vm4dHVhA4F Instagram - https://www.instagram.com/play_untamed 

    About Ravenage Games


    Ravenage Games was founded by a team united by one trait: substantial developer relations experience. The publisher believes that in this industry, decisions must be clear and lightning-fast to build trusting relationships with game creators and deliver quality products. For more information, please visit https://ravenage.games/

    About Grumpy Owl Games


    We are creating games for fans of RPGs and strategy genres. Our games have a strong, reflective narrative component. We want to cater to those fans with a “proper” product, something that is developed for fans and with them. This culminates into our own flagship IP “untamed Universe” from which different games and products spawn. We are building Untamed into an everlasting IP, loved by an ever-growing, wholesome community, all around.

    Article by: Susan N.

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