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Showing posts with label No Gravity Games. Show all posts
Showing posts with label No Gravity Games. Show all posts

REKT! High Octane Stunts - XB1 review


REKT! High Octane Stunts
by developer Little Chicken Game Company and publisher No Gravity GamesMicrosoft Xbox One review written by Nick with a copy provided by the publisher.

Estimated reading time: 4 minutes


REKT! High Octane Stunts is a fun stunt car game with colorful visuals and easy-to-learn controls. However, it has a lack of content and depth that makes it an entertaining if somewhat short-lived experience.

There is an immediate, recognizable comparison to REKT! High Octane Stunts that is begging to be made, but this title in many ways reminded me of the Tony Hawk’s Pro Skater or maybe Rocket League games. It is all about accessibility, tricks and crazy jumps. There is a great sense of speed and the airborne tricks are a blast to pull off. The recipe is a simple but enjoyable one, but it doesn’t really bring much new to the table after several hours with the title.

There is an online mode, but honestly it feels pretty underwhelming. The vast majority of my time was spent in single player, where you are basically going to either practice, or take on challenges to try and collect high scores. When you are about to undertake the challenge mode, you will get three challenges to try and complete. Some of them range from very simple (spin to the left twice, or simply turn or collect some clocks to extend your time in the arena) to more involved (super high jumps, a long period of drift distance or doing a ‘mini race’ where you hit targets in thirty seconds or less.

This ties into the game’s primary progression, which is earning enough experience to unlock new cars or enough credits to buy one of a handful of new stages. The environments are all pretty simple, but pleasing to look at. In many ways, this is a good description of the game’s overall visual aesthetic. Blocky, colorful environments and car models with lots of loops, bumps and platforms that encourage you to get airborne and perform as many flips and spins as possible to rack up points and try to get your highest score yet.

I would argue however, that this is not the most effective carrot to dangle. Maybe it’s just me – but high score chasing is not my top motivator in most games, and here it and getting to unlock new cars that are visually different but don’t really perform differently from one another gets a bit stale as far as motivation goes. Don’t get me wrong, the cars do have different stats like handling or speed, but unless you jump from something super fast like a car to a chunkier vehicle like a large truck, you don’t really notice the differences between them.

There is a bit of exploration to had in the stages due to various floating platforms and small secrets that can be found as you unlock new stages, but these things are not organically baked into the gameplay. There should be additional bonuses or modifiers for venturing up and into these more challenging spots in the map. Otherwise you spend time getting up there with no real benefit, which leads to getting lower scores, and this runs counter to the primary gameplay element of getting the largest scores you can in your allotted time.

It might have been nice to see some sort of AI bots added to the gameplay, creating new objectives. While some of the crazier flips and spins are fun to do on your own, the environments have a very simple look to them and without any other cars on it, you are really just battling time and points. It might have been nice to add some other mode, like a destruction derby or something just to add to the variety and challenge.

Summary

All in all, REKT! High Octane Stunts feels like an old-school arcade game. It is a bit of a misnomer to call it a racing game, despite having a car in it. At its core, REKT is all about the stunts and points, and while the game handles well and delivers on that promise, the number of environments and differences in unlocked cars are somewhat limited. There are not a lot of modes here either. What is there is great deal of fun for a time, but REKT! High Octane Stunts’ overall content is somewhat lacking.

Score: 6.25 / 10









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REKT! High Octane Stunts - PC Review

REKT! High Octane Stunts by developer Little Chicken Games Company and publisher No Gravity GamesPC (Steam) review written by Susan N. with a copy provided by the publisher.

Estimated reading time: 5 minutes


I'm a sucker for a good stunts racing game, especially if it gives me the opportunity to do awesome things that that most racing games today don't offer. Unfortunately, while Rekt! High Octane Stunts offers a fun experience for a couple of hours, I feel like this Tony Hawkesque experience isn't quite what I was hoping for.

Rekt! Gameplay

Rekt! High Octane Stunts has a clean and fun arcade experience. Players are able to choose a practice mode, high score mode, or a local co-op mode. Once in practice mode, players can drive up ramps to execute flips, drift, and drive up a loop-de-loop on a preset course which awards points and currency.

The points players gains go towards unlocking new cars, which is done automatically after you leave to arena. Players also receive a currency as they complete objectives given at the beginning of each run. This currency is used to unlock the other four available arenas in the game. The currency gained from the objectives also goes towards upgrading your cars. Rekt! High Octane Stunts has over 50 cars to choose from and players can improve the cars' speed, boost, grip, and flip. capabilities.


My biggest issue with Rekt! is that there aren't more maps to experience. While it's neat to have maps change colors as you gain higher points, I would love to have more variety in arenas. In fact, I expected that a game titled 'High Octane Stunts' would allow players to make their own courses, even if it was done with pre-generated assets. This would add to the replayability of the game, in my opinion.

Most of the racing games allow remapping of the controls, which is one reason that caused me a great deal of frustration. While the controls are relatively common in the racing genre, I hate that I can't change anything like the sensitivity, camera POV, or the air roll buttons. Also, on the topic of controls, the keyboard controls are counter-intuitive and abysmal! To drive, players use the arrow keys but the air roll keys and boost are elsewhere! As a person that uses the WASD keys for everything except DDR or ITG, this set up is awful.


Graphics

I do enjoy the graphics of Rekt! High Octane Stunts. It is low poly in design similar to an old arcade game like F-Zero (which is the closest graphical comparison to this title). The overall look isn't an eyesore. As I mentioned previously, the arena map changes colors after players successfully land their tricks.

One of the neat things about Rekt! High Octane Stunts is the fact that every time a player botches a landing, the car will visibly become damaged. This is an element of several racing games, but this one represents it more intensely. Instead of bumpers falling off or scratch marks appearing, the entire side of the vehicle will contort.


One of my concerns with Rekt! is the lack of accessibility. There isn't a mode specifically designed for those who are colorblind, nor are there options to increase or decrease the brightness. Rekt! gives players basic options like: Resolution, graphics level, visual effects, windowed mode, and V-sync. Though, I will give the game credit that I could run the game smoothly without much issue - despite my PC issues.

While I'm on the subject of graphics, I absolutely despise split screen. Not only is it harder to see what is happening, but it means there's no real multiplayer. To me, racing games are better against other players or an AI.

Pros and Cons

Rekt! High Octane is not a bad racing game at all. It's fun to play around on a couple different arenas to land some killer tricks. That said, it also has a few issues, so let's look at the pros and cons.


Pros:

  • Suitable for All Ages

  • Do not need a high performance computer to play

  • Local Co-op

  • Highly affordable

  • Decent car customization

  • Lots of car choices

Cons:

  • No control remapping

  • Split screen multiplayer

  • Little graphics customization

  • Points are not banked at the end of a run

  • No player custom maps

  • Too few maps to choose from

  • Boost doesn't give that much extra speed


Final Rekt! Thoughts

Rekt! High Octane is a great game to pick up and play with the family. It's not graphically intense, has a couple of neat maps, and allows for a hours of enjoyment. It is fun to play but I found myself getting bored of the experience. In my opinion, the game just needs more substance to properly enjoy. Rekt's design is fantastic, the music is futuristic and fitting, and the level design is excellent.

I had a great time with Rekt! High Octane Stunts. It isn't highly intensive or elitist and allows for a relaxing experience. There's only competition between you and your own high score. Even though I found the game to be lacking in customization and level arenas, I give this title a solid 7 out of 10.

Score: 7 / 10





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Alder's Blood - PC Review

Alder's Blood by developer Shockwork Games and publisher No Gravity GamesPC (Steam) review written by Robert with a copy provided by the publisher.

Estimated reading time: 5 minutes


Alder’s Blood by Shockwork Games is an interesting mix of stealth, tactical, and roleplaying gameplay functions wrapped up in a comic book-esque design that is halfway between traditional horror and spaghetti western. Throughout the game I experienced some very Lovecraftian moments and atmospheres mixed with some Bram Stoker’s Dracula design. The best way to explain it is “Victorian, but pulled in two distinct directions;” fortunately, the absolutely amazing art style helps bring this mix of horror styles together. With the stunning voice work, tense music, and gorgeous design, Alder’s Blood could be great; the primary thing holding it back at time of this writing, are more technical in nature.

One of the most frustrating “givens” in gaming these days would be the fact that games tend to launch with problems and Alder’s Blood is no exception. However, one of the benefits of modern day gaming is that said issues can be addressed with later-day patches. It’s just a shame that we need to accept that as the norm. Mind you, Shockwork Games have been pumping out patches like clockwork and have been exceptionally receptive to community feedback.

With luck, when this review goes live we’ll see an update addressing some of the bigger issues; a few of those lie in the inability to complete events or missions, but worst of all? A crushing save system issue that had me seeing flashbacks of old Bethesda games. So frustrating. Word it, though, there will be some patching and improvements in the near future.

Minus the save system issue and occasion “Huh?” moment with these missions, Alder’s Blood has all the makings of an excellent example of how stealth and tactical RPG can meld so very well together. Throughout the course of the game your Victorian Cowboy badassery will have you slithering and lurking in this stunning 2D world. The art style really scratched an itch I didn’t realize I had and drove me to pull out my old Crimson comics by Cliffhanger from back in the early 2000’s. There’s just something about the atmosphere that is created that really stuck with me and has me wanting to go back for more. Interestingly enough, just by way of gameplay I felt very, very much like I was playing a digital version of the utterly phenomenal board game, Mansions of Madness, but with its own unique spin on things.

Combat, for one, is deep; from having to stay downwind from your various demons or werewolves to making sure you’re using the right type of damage (blunt or slashing) on the right enemy. Stand-up knock-down fights are strongly discouraged as you will get absolutely trounced if you do. The key is to use your environment to your advantage, move from bush, brush, or trees to stay out of the line of sight, sneak up on the beasties, and stab or smash them until they are knocked down, where you can then Banish them as needed. Rinse and repeat as a hunter performing various missions to push the evil out of their realm. While it sounds simple on the surface, combat is extremely tense and for as slow-paced as it is, there are some sweat-inducing moments.

The story itself is an awesome one; God is dead, killed by Humans and his decaying corpse is corrupting the world, thus the monsters. Enter you, a pseudo-human hunter on a quest to rid the world of the corruption and evil brought by humanity’s hubris. I will warn you up front … Alder’s Blood is relentlessly difficult game that is not only bleak in atmosphere, but at times, feels impossible. One of the more frustrating aspects is your hunter’s level of corruption or madness; it can be frustrating to have a well-built party of hunters only to have one of them succumb to the corruption and just … die. Boom, gone. Now, you can sacrifice them prior to that point to boost lower-level hunters, but you need to be on your toes constantly. Once you get through the steep difficulty levels and find yourself comfortable with the various game systems, Alder’s Blood can be extremely satisfying. You just need to get to that point.

All told, Alder’s Blood is shaping up to be an extremely strong stealth + tactical RPG set in a horrific Victorian setting. With just a little love from the developers, working on difficulty curves and addressing the plethora of technical issues, Alder’s Blood could be a fantastic cult Indie hit. Time will tell and with their upcoming patch addressing the critical save game bug, a small step will go a long way to the enjoyability of it. Good hunting, folks.

 

Score: 7.5 / 10




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