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Showing posts with label detective thriller. Show all posts
Showing posts with label detective thriller. Show all posts

Open-World Detective Thriller Receiving a Free Remaster for Existing Owners

31 March 2025 - Kyiv, Ukraine | Today, Frogwares as part of their Kickstarter campaign for The Sinking City 2 has revealed the official remaster of original game, The Sinking City, their Lovecraftian-inspired open-world detective thriller.


THE SINKING CITY 2 KICKSTARTER ONGOING AND SMASHING IT

Frogwares is currently running a Kickstarter campaign for The Sinking City 2, the highly anticipated sequel to the original game. The team’s initial funding goal of 100,000 EUR was reached in less than two hours, and the campaign is now 400% above its target. 

Now, with the final days of the campaign, they are looking to meet some of their remaining stretch goals. 

Kickstarter Page:

THE SINKING CITY REMASTER

Originally released in June 2019 and developed on Unreal Engine 4, the upcoming remaster is being built in Unreal Engine 5 and promises an upgraded visual experience alongside some requested quality-of-life features. The core additions to the remaster include:
  • Game fully relit in Unreal Engine 5
  • Enhanced locations with additional levels of detail and objects
  • 4K textures and improved reflections
  • Addition of a Photo Mode
  • Support for DLSS, FSR and TSR upscaling


A series of screenshots showing the game now running on Unreal 5 have been released alongside some comparison images from the original. Official gameplay will be shown off soon.

The remaster will be available for free to all existing owners of The Sinking City on PC, PlayStation 5, and Xbox Series X|S platforms.

A series of screenshots showing the game now running on Unreal 5 have been released alongside some comparison images from the original. Official gameplay will be shown off soon as well as news on the official release date. 

LEND YOUR VOICE TO THE OLD GODS

Frogwares has also launched an initiative that gives anyone the chance to have their voice included in The Sinking City 2, along with their name in the credits. Their voice will be part of a choir chanting praises to one of the Eldritch gods of time, Yog-Sothoth, featured in the game.

To participate, simply submit a voice recording of yourself saying “YES” in any way you choose - a whisper, growl, shout, or anything else - fill out a quick form, and submit your file here: https://tally.so/r/wQOPMY.

100 randomly selected entries will be picked, and one lucky random submission will also win a free copy of The Sinking City 2 Collector's Edition, which is normally only available in a limited amount to Kickstarter backers.
Article by: Susan N.
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Process of Elimination-PS4 Review


Process of Elimination by developer Nippon Ichi Software and publisher NIS AmericaPlayStation4 review written by Richard with a copy provided by the publisher.
 
Estimated reading time: 6 minut
Have you ever wanted to be a detective? How about moonlighting as an investigative manager? A contestant in a death game where you don't know who your allies are? Well, maybe Process of Elimination is the new NIS title for you!

Process of Elimination stars you as a young aspiring detective in a world rife with crime. Before the events of the game, a mysterious person called "The Quartering Duke" emerged to terrorize the populace. With the Duke's revelation, the crime rate started to spike, seeing an increase in detectives to help combat the rising crime spree. As the aspiring detective you are, you want to be able to number yourself amongst the 100 best detectives, brought together in the Detective Alliance. Luckily for you, you get a somewhat forceful nomination to the select group of individuals from the Detective Alliance being brought together to catch the Duke. So begins your investigation as you're now trapped on an island, with the possibility of the Duke himself being one of the members of the Detective Alliance.


Process of Elimination is a really interesting title. Many of you who are interested are probably thinking it'll be like Danganronpa, mainly on account of a rather similar premise. While there are a few parallels in the storytelling aspect, Process of Elimination is largely a Visual Novel, with a sort of "Clue"-esque investigation phase. The game follows a pretty standard format, where you have a large dialogue section where an incident takes place, then a sort of grid-based investigation, followed up by a resolution and exposing the culprit.

The dialogue segments are very Visual Novel style, with the occasional choice option, but largely will just be talking or explanation. The investigations, on the other hand, are a bit of a weird take, as they are both weirdly self playing at some times, and require a lot of interaction to really hammer down. During an investigation period, you are in charge of giving other detectives orders. You will have a grid-based view of the area you are investigating, and can select detectives and give them movement and action instructions. Some detectives won't trust you right away however, and will act on their own. Failing to give detectives directions when you can will also have them act on their own.

Detectives have different stats: Infer, Analysis, Investigation, Assistance, and Movement. Movement is pretty self explanatory, indicating how many tiles you can move. Infer is used on mystery points around the map in order to discover clues, while Investigation is a range that you can "examine" objects in. These objects or points of interest usually need to then be analyzed by someone with an equal or higher skill threshold in order to turn them into evidence. Assistance will allow you to help out another detective's action, adding their assistance value to the other detective's ability score.


You have a limited number of turns in which to discover all the evidence you need, but once you do, you can then move on to the other visual novel-esque portion where you put together statements by choosing correct answers to dialogue options, and then picking out the guilty party from the line-up of suspects. If you're finding the investigations a little too easy during the tutorial, you should know that there are additional dangers to be aware of. Occasionally there could be traps or enemies in the investigation zone, and the detectives will need to make an inference check to resolve the danger. Any detectives that end the turn in the range of the obstacle will result in a game over, meaning you need to restart the investigation. Additionally, there are bonus points on the maps that are either special scenes with the characters, or keywords you can pick up to get added to your in-game dictionary.

Now, I'm a little on the fence about how I feel about Process of Elimination, not because I have particular qualms about how it's put together, but rather the amount of each. The Visual Novel style segments are really long. Like, really long. It takes a very long time to get to the first non-tutorial investigation, and even then there's a massive amount of dialogue between investigations. I really wanted to see more investigations, as I actually really enjoyed them. They're like a weird combination of turn-based strategy and, I don't know, IRL board games? It's weird, but really fun. I mean, this isn't to say it was bad or I didn't like it. In fact, I actually really enjoyed the game, but I would've also appreciated a few more investigation segments, or even mini investigations just to spice things up a little more.

Now, a game like this is heavily dependent on the story telling, as it is mostly Visual Novel. Thankfully, Process of Elimination features a wide cast of characters that are both really interesting and quaintly unique. I honestly thought that all of the characters were good additions to the experience, and the story playing out was a real joy to see. Each character has their own unique aspects they bring to the table, and their own additions to the story that are all intertwined.


In terms of graphics and sound quality, the art style is well done, with a lot of emotion shown in the characters during the talking scenes, as well as well-drawn background images that will actually change based on what's happening, something I thought was really cool to see. The soundtrack is quite fitting for the title, and the tracks are well tuned to the situation at hand.

Seriously though, I can't stress enough just how entertaining each and every character is in Process of Elimination. From the serious to the funny interactions, it all felt really well done, and while I would have liked more investigations, the way the characters were laid out made the massive amount of text good enough to sit through. I also need to give special mention to the translation team for doing a really good job for any slang terms or special words or terms in the original Japanese that aren't easily translatable. As a bit of an example, one of the detectives has the moniker of "Rowdy" in English but is called "Yamato" in Japanese. This is an incredibly difficult nuance based on the character's personality, and while it may be a little off from a direct translation standpoint, it's a really good English equivalent that keeps enough of the original nuance while still getting the meaning across.


Overall, I have to say I absolutely loved Process of Elimination. As much as the storyline and translations are really well done, it is quite text heavy and some of the investigation instances can be a little frustrating when things you have no control over can screw you up. The balance between text and interactive portions is a little too skewed towards text, and it can be a little tough to get into at first, although it does ease out a little later. It's definitely an interesting title that I'd like to see more in the same vein of later in the future.

Score: 7.5 / 10


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Sherlock Holmes: Crimes and Punishments Now on the Nintendo Switch!

3 February 2022 - Kyiv, Ukraine + Dublin, Ireland
| Frogwares have released Sherlock Holmes: Crimes and Punishments, their acclaimed and award-winning story-driven detective thriller on the Nintendo Switch.

Sherlock Holmes: Crimes and Punishments is one of Frogware's most critically acclaimed and loved installments in the Sherlock universe. Embody the world-famous detective at the peak of his career in Victorian-era London.

Alongside the ever-loyal Dr. John H. Watson, players will use Sherlock’s impressive talents as a detective to solve thrilling and varied cases: murders, missing persons, spectacular thefts, and numerous investigations that sometimes lead you into the realms of the fantastic.

 

Article by:Susan N.


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Sherlock Holmes Crimes and Punishments Investigates Crimes on the Nintendo Switch


20 January 2022 - Kyiv, Ukraine + Dublin, Ireland
| Frogwares has announced Sherlock Holmes: Crimes and Punishments, their acclaimed and award-winning story-driven detective thriller is coming to Nintendo Switch on February 03, 2022.

The game runs at 720p undocked, 1080p docked, and has a locked 30FPS.

Nintendo Store Page: https://www.nintendo.com/games/detail/sherlock-holmes-crimes-and-punishments-switch/

Sherlock Holmes: Crimes and Punishments is one of Frogware's most critically acclaimed and loved installments in the Sherlock universe. Embody the world-famous detective at the peak of his career in Victorian-era London. Alongside the ever-loyal Dr. John H. Watson, players will use Sherlock’s impressive talents as a detective to solve thrilling and varied cases: murders, missing persons, spectacular thefts, and numerous investigations that sometimes lead you into the realms of the fantastic.

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Mix and match 14 different skills of detection to get the answers you need. Multiple avenues of inquiry to question and interrogate witnesses and suspects. Form your final deductions and hopefully name correct guilty parties to determine their fate. Will you follow your moral compass, or apply the letter of the law? Are you sure you didn't just condemn an innocent person?

Sherlock Holmes: Crimes and Punishment will be priced at $29.99 / EUR29.99

There is a 15% preorder discount + 10% loyalty discount if you own The Sinking City on the Switch.

Article by: Susan N.

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Sherlock Holmes Chapter One Available Now on PC and Consoles!


11 November 2021 - Kyiv, Ukraine + Dublin, Ireland
| Frogwares has announced the release times for Sherlock Holmes Chapter One along with a launch trailer.

Sherlock Holmes Chapter One is a third-person, open-world, story-driven detective thriller. The story is a creative re-imagining of Sherlock’s first steps on his journey to becoming the famed, flawed, and destructive genius the world has come to know. Set on the Mediterranean island of Cordona, this is where Sherlock spent his childhood. He now returns as a young adult to find the true answers to his mother’s mysterious death all those years ago that orphaned him and got him sent to London. The game is built around a system of “no hand holding” detective work, meaning players will need to use all the tools at their disposal to piece together the clues and solve the various mysteries that the island is hiding.

RELEASE TIMES

The game is set to go live globally on PC, PS5, and Xbox X / S on Tuesday, November 16th at 0:00 am BST. This means that for players in regions such as North and South America, the game will be available on Monday, November 15th.

United Kingdom: 0:00am BST | Tues, Nov 16th

West + Central Europe: 1:00am CET | Tues Nov 16th

Moscow: 3:00am MSK | Tues Nov 16th

Japan: 9:00am JST | Tues Nov 16th

Sydney: 11:00am AEDT | Tues Nov 16th

San Francisco: 4:00pm PST | Mon Nov 15th

New York: 7:00pm EST | Mon Nov 15th

*Reviews and streams for the game are set to appear on Monday, Nov 15th starting at 6:00 pm CET / 9:00 am PST / 12:00 pm EST

Sherlock Holmes Chapter One releases on PC (Steam, Epic, GOG), PS5, Xbox Series X/S on November 15th/16th, and later for PS4 and Xbox One. All pre-orders come with a free copy of Sherlock Holmes Crimes & Punishments and additional in-game content.


Below is a behind-the-scenes video detailing more about the cinematics and the making of the story in Sherlock Holmes Chapter One.

The main story in SHCO presents events and ideas that could paint a picture of how a young Sherlock became such a flawed and destructive genius in his later years. Thus much of the narrative puts some very harrowing concepts - trauma, loss, and mental health - front and center. In order to portray these moments with the right feel and emphasis, the cinematic team was set out to use a variety of film and photography techniques.

The team has also come out with a statement reminding fans of what to expect when the game comes out

As we near the release SHCO, we’re seeing a lot of comments excited for the game which is such an amazing feeling. But we also see a fair amount of comments comparing some of our stuff too much bigger and more expensive titles. We totally understand the demand for technically-flawless games. However, when a team of our caliber creates a game, we need to prioritize what matters most - an emotional experience that is hopefully bigger than the sum of its technical parts.

It’s with this mindset and understanding that allowed us to make the game with no crunch. And why we’re able to publish it all on our own after 20 years of being forced to always sign away part of our creations. It’s also why we priced the game at 45 USD and not 70 USD.

This is still our biggest project yet in terms of size, gameplay time, new systems, open-world design, and story. And we’re extremely proud of what we’ve made. We hope you'll enjoy it too.

Wael Amr, CEO, Frogwares



Article by: Susan N.

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Sherlock Holmes Chapter One Revealed!

26 May, 2020 - Dublin, Ireland | Today, Frogwares, the team behind the Sherlock Holmes adventures and The Sinking City, announces their next game - Sherlock Holmes Chapter One

HC1 TWITTER: https://twitter.com/SHolmes_Games

SHC1 FACEBOOK: https://www.facebook.com/SherlockHolmesGames/

Sherlock Holmes Chapter One is a third-person, open-world story-driven detective thriller and acts as a prequel in the world-renowned detective’s personal story. A creative re-imagining of what events could have led to Sherlock becoming the iconic sleuth many know today.

Reimagining An Icon: Story and Setting

“This time around we wanted to be more creative with the story we told and found an idea that hasn’t really been touched on by other adaptations - Sherlock’s “first big case” as a young 21 year old adult. He is Sherlock at his core, but at this point he’s more raw talent than refined genius. Reckless and impatient and a tad brazen, but unknowingly already on the path to greatness.”

says Antonina Melnykova, Lead Narrative Designer

“Same with the location. We wanted to try something different to the all too familiar murky Victorian era London. While still set in the 19th century, we’re now exploring an isolated, sun-scorched Mediterranean inspired island where class divides and corruption are the foundations of this society. This is where our Sherlock spent his childhood. And now as a young adult, he is forced to return here and uncover the hazy truth behind the death of his mother - a loss that shattered his childhood many years ago and forced his move to London. And like always, Sherlock is not alone in his adventures. Before he befriended John Watson, Sherlock had a different best friend, Jonathan, and their relationship will be the central part of our game.”

“While we’re getting more creative with the backstory of Sherlock, fans of the series and character can rest assured we're sticking close to the source material to keep it cohesive. Most people have a firm view of who Sherlock is. Our story isn’t about changing that, but rather exploring how he could have come to be this way, exploring ideas right down to how he acquired his penchant for the violin, his distinct hat, and even his addiction to drugs.”

A New Take on Investigation and Combat

On top of a fresh story and setting, the game is built around what the team are calling their “Global Investigation System”. Heavily updated from the approach taken in The Sinking City of “no hand holding” gameplay, this new system is intended to go even further and give players much more freedom in solving cases in a way that feels like genuine detective work.

“The Global Investigation system is mainly about having players rely more on their intuition and case solving skills. Clues in Chapter One are acquired and analysed through a massive array of skills, tricks, tools and methods at Sherlock’s disposal. Since there are so many combinations, players will need to really think things through like a detective since brute forcing clues together until the game reacts isn’t going to be very effective.”

says Yaroslav Martyniuk, Lead Feature Designer

Sherlock Holmes Chapter One also features a combat system and utilizes Sherlock’s legendary observation skills rather than brute force combat.

“We looked closely at the fan and press feedback we got from The Sinking City and previous Sherlock games. This feedback defines the features in Chapter One: investigation, story, combat, exploration etc. For example, the combat system in Chapter One has been built completely from scratch, and many other mechanics are undergoing changes / improvements to make the game pace better overall.”

Planned Release and Platforms

Sherlock Holmes Chapter One will be a complete game, developed and self-published entirely by Frogwares in Unreal Engine 4. The game is currently set to release sometime in 2021 and will be available on PC, PS4, Xbox One and next-gen consoles.

© 2020. Frogwares Ireland Ltd. All rights reserved. “Sherlock Holmes” is a registered trademark of Frogwares Ireland Ltd. All rights reserved.



Article by: Susan N.



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