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Showing posts with label Spike Chunsoft Co. Ltd.. Show all posts
Showing posts with label Spike Chunsoft Co. Ltd.. Show all posts

STEINS;GATE RE:BOOT - PC Review


STEINS;GATE RE:BOOT by developer MAGES. Inc. and publisher Spike Chunsoft Co., Ltd.PC(Steam) review written by Mike with a copy provided by the publisher.

Estimated Reading Time: 5 minutes.

Our story begins in Akihabra, Tokyo Japan. The protagonist Okarin… Or rather Rintaro Okabe, (Voiced by Mamoru Minyano) is a recent high school graduate who rents an apartment with his best friend and resident computer hacker, Itaru ‘Daru’ Hashida (Voiced by Tomokazu Seki) during the summer of 2010. Okabe adopts the persona of mad scientist Hououin Kyouma, going on misadventures with Daru and childhood friend Mayuri Shiina (Voiced by Kana Hanazawa) whom he considers his “hostage” and first lab member. Thus sets the stage for STEINS;GATE RE:BOOT.

Okabe’s group eventually hack into the research organization SERN and use their data to power an experiment of a phone and a microwave, from which they send bananas back in time, turning them into piles of green gelatin. Their research quickly progresses when Okabe recruits American scientist Kurisu Makise (Voiced by Asami Imai) who is visiting Japan to give a lecture. She frequently disagrees with Okabe, dismissing his science, but agrees to join his club.

This eventually leads to the scientific breakthrough of D-mails. A text message sent to the past in order to alter it. This results in everyone changing world lines, with only Okabe being able to retain memories from different timelines. A D-mail can arrive years before it was sent and change literally anything. The world lines don't coexist and only one is ever real, but there are an infinite number of world lines. Send a message to someone in the past, and the present will change, reconstructing itself and rewriting everyone’s memories, due to the butterfly effect.

The story has perhaps the best portrayals of loss of innocence in fiction, with its narrative paced to perfection. Its first half might start off slow for some, but it is completely necessary in order for its midway character progression to hit so hard. A devastating price Okabe pays for unlocking time travel, and he ultimately realizes that it isn’t worth it. The knowledge he gains of the technology and the future becomes a burden he’s better off without. Okabe has perhaps one of the greatest character arcs in fiction that moulds into place almost instantly halfway through the events surrounding his exploration with the newfound technology; evolving from an immensely selfish and self-absorbed man and transforms into someone whose life goal is to save others.

The lab, which is the sanctuary of the science team, is the Radio Kaikan building, a real life location in Akihabra. The locations depicted through the story are beautifully drawn, painted, and harbor talent with a love of the art throughout every scene. The character art and style of the story captures a unique and broad array of talent and dedication to the presentation, the soundtrack is masterfully made, suiting the storytelling scenario contributing to the overall experience.

When I first learned of this story a few years back, I became invested with the entire concept of time travel and multidimensional timelines existing in tandem with one’s decisions and mistakes. After all, if you could send a message back in time to your former self, what would you say? What would change? Would it matter at all?

The character cast starts off as feeling very similar to stereotypes, feeling goofy and cliché. This erodes away as the progression of the story embeds them as solidified, relatable, at times enjoyable. These anchor characters and their relatability might fill you with a desire to learn more about them The deeper you invest into the story the deeper the characters’ history with Okabe becomes.

Utilizing a next-generation animation tool “E-mote” the familiar cast of characters have more animated movements and expressions involved in this rebooted release. Based on the scenario from Steins;Gate Elite the story has been refined for a smoother, evenly paced read.

This Visual novel is a must have title for those seeking a story with multiple possibilities, curiosities of time travel logic, or anyone with a soft spot for lab coats and “Doc P” in a glass escaping the monotony of everyday life. The story ensnares the curious minded and science buffs around the globe taking them on an invigorating narrative into the realms of “What if?”

Through the journey, key words are logged into an index codex “Tips List” that provides further background and lore for the world around you, allowing a deep dive into the history, past of the characters, locations, and certain items of notable interest. This allows elaboration to obtain an immersive and rooted connection with the narrative story in the manner of foot notes through the chapters of this tale.

I found myself oftentimes reading up on these bullet points midway though dialogue to gain a better understanding and comprehension of the characters ties with each entry. Some I would cross-reference with a real world interest to discover a plethora of knowledge and information I would otherwise dismiss as “Science Jargon”.

The story progression and its ending will change depending on Okabe’s management of his calls and messages through his cell phone. Deciding whether to answer, reply, or ignore will shape the future into something different.

The background music has been remade by the composer Takeshi Ado, as the Japanese voices through the story have been re-recorded for this title, providing a face lift to a keystone story of time travel cause and effect, not to be missed by those with, or without an interest in science, time travel, or conspiracies. The experience will have the player wanting to play again and again to chase their true ending, or to undo what mistakes were made in the past. Will the choices made resolve the tragedies or refuel them? Only time will tell.

Score: 8.5 / 10 

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No Sleep for Kaname Date-From AI: THE SOMNIUM FILES - PS5 Review

No Sleep for Kaname Date-From AI: THE SOMNIUM FILES by developer and publisher Spike Chunsoft Co. Ltd.PS5 review written by Richard with a copy provided by the publisher.

 
Estimated reading time: 6 minutes

Hello everyone and welcome back to another Somnium Files title! Today we’ll be taking a look at No Sleep for Kaname Date – From AI: THE SOMNIUM FILES! A sort of filler game in the series set between the first and second games chronologically. In this instalment Date gets to experience the wonders of escape games in addition to his detective and mental deep dive work!

If you’ve read the review for No Sleep on the Switch, the takeaway from the PS5 version is basically just a smoother running experience, and that’s about it. Less lag or slowdown in some scenes, and faster loading times. For those who haven’t read the Switch review, come join me as we take a look at this nifty spin-off type game that’s broaching into escape game!

It's important to note right off the bat that if you don’t know what happened in the first game in the series, you’re probably going to be pretty confused. You can get away without having played Nirvana Initiative, although some things may still confuse you. That being the case, I’m going to assume you have a bit of knowledge about the series, but may be a little rusty.

No Sleep for Kaname Date starts out with Iris, the local internet idol extraordinaire, being kidnapped and waking up in a spaceship! She is told by an alien that she must use her “third eye” to escape the confines of the ship. She’s allowed one helper she can call, so who else but Date and his sentient AI fake eyeball companion Aiba! Basically this means Iris will need to “play an escape game” to get out while Date can give running commentary or suggestions. The viewpoint will rotate between Date’s investigation and Iris’s escape attempts, having a mix of investigations, escape rooms, and mental diving into the Somnium.

Let’s take things one at a time. Since this game starts in an escape room, we’ll begin there. If you’ve played any of the Zero Escape games, you’ll have a decent idea how this works, but basically the escape sequences work in the same way that real life escape rooms do. You have a bunch of puzzles and objects and your goal is to use what you have available to escape the room you’re stuck in. You can interact with points of interest, pick up and use or combine items, and rotate and examine items to figure out what to do.

Good news for those that are having a tough time, if you set the game to anything other than hard for the escape sequences you will get plenty of hints. Unfortunately this also means that if you don’t need those hints but are checking something or seeing if there are other places to inspect, it feels like you’re being treated like you have no idea what you’re doing. It isn’t too bad for the most part, but can get pretty annoying. Thankfully there’s not usually a time limit in the escape games, so most of the time you’re free to think or reexamine at your leisure.

Good news for you puzzle fans, pretty much all of the answers to the puzzles or riddles are quite reasonable. There were only two I recall being a bit troubling, one was because I discovered an alternate way to solve the puzzle that didn’t give the actual answer but still was AN answer, and the other was a bit of suspect wording, but I managed to get through them, so it isn’t unsolvable. Each escape segment is themed, and as you progress through the game you will actually get multiple characters to swap between during the escape segments. You need to find ways to pass items back and forth, or solve puzzles to make something another character can interact with work. It’s actually pretty neat.

While outside the escape game, you will be either investigating the disappearance of Iris, or the appearance of a mysterious pod that may have been related to the incident or it could be completely unrelated. Either way, it’s up to you to investigate! Go places, talk to people, examine things, and sometimes get into a quick-time event. It’s detective Date’s time to shine! An interesting thing about No Sleep for Kaname Date is that there are a ton of hidden alternate endings. Like, there are at least three in the first investigation sequence you do alone, and most of them are pretty funny.

Once you’ve completed your prodding at possible leads, you can head back to ABYSS, where Kaname Date can delve into the subconscious mind of a suspect, and hope to gain insight from their dream realm, or somnium as it were. In the somnium you control Aiba as she investigates the mental world. Things are usually weird here, and you basically play a guessing or association game where you can interact or examine items, and sometimes do weird things with them. Sometimes those weird things are actually what you’re supposed to do too. In the somnium you have a time limit, and actions and walking decrease your time. After 6 minutes are up, you’re forcibly ejected and have to restart either from a checkpoint or from the beginning.

A neat thing about the somniums is that they have a lot of really funny and weird interactions. Also, there are giant eyeballs you can collect that give points towards bonus content you can unlock in-game. If you collect them all you also get some concept art. Once you’ve completed a somnium once you can return to it with infinite time so you can explore at your leisure. The giant eyeballs are still here and can be collected, but the clear bonus for more than a second remaining won’t be available if you go infinite time. There are multiple difficulties for the somniums, mostly adjusting how much time gets used on actions.

I have to say I was rather a fan of No Sleep for Kaname Date. It’s certainly shorter than other titles, and the plot is very “filler episode” like, but I thought it was pretty interesting, and I found the escape additions a fun time. The graphics and soundtrack should be just what you expect from previous games, with decent 3D models for characters and interesting environments coupled with a suitable soundtrack and solid voice acting. I also like how each game has it’s own dance number.

While No Sleep for Kaname Date – From AI the Somnium Files probably isn’t winning too many awards, it’s definitely a nice filler between main title entries. The puzzles are good, the escape rooms are well put together, and the somniums are pretty entertaining. The story is also really interesting once you really get into it, but might take awhile to really take hold for some people. It is a little on the shorter side, but I certainly enjoyed my time with it. The PS5 port does wonders for some choppy load times and lag I experienced on the switch, so if you’re considering playing this title after one of the previous two, you won’t go wrong with the PS5 port here.


Score: 8.5 / 10
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FIGHT AS A LEGEND IN DRAGON BALL: SPARKING! ZERO, RELEASING OCTOBER 11

Break the Heavens in the Biggest Dragon Ball Game Ever, Available Now for Pre-Order

LOS ANGELES – June 7, 2024 Bandai Namco Entertainment America Inc. announced that DRAGON BALL: Sparking! ZERO, the first entry to the DRAGON BALL Z: BUDOKAI TENKAICHI series in 15 years, is releasing worldwide on October 11, 2024. DRAGON BALL: Sparking! ZERO is available now for digital and physical pre-orders on PlayStation®5, Xbox Series X, and PC via Steam® in Standard, Deluxe, Premium Collector Edition, and Digital Ultimate Edition. Pre-orders come with bonus early access to a number of characters including Broly (Super), Gogeta (Super) and more. For more information, visit www.bandainamcoent.com/games/dragon-ball-sparking-zero.

The new trailer featured on the Summer Game Fest livestream teased at a newly-revealed game mode, Episode Battle, showcasing a visually-stunning and authentic continuation of the BUDOKAI TENKAICHI series. Episode Battle will let players pick one of eight characters and relive key battles in the Dragon Ball saga. The new trailer also reveals new additions to the playable character list, including Goku (Super), Ultra Instinct, Gohan (Adult), Super Saiyan 2, Golden Frieza, Bardock, Raditz, Goku Black, Zamasu, as well as Jiren, Full Power.

Also revealed for DRAGON BALL: Sparking! ZERO, Custom Battle introduces a new element to experiencing Dragon Ball as a game, where players can try their hands at a match imagined by the developers or create their own battle scenarios and share them with the world.

DRAGON BALL: Sparking! ZERO is available in Standard Edition as well as premium versions, detailed below:

  • The Digital Deluxe Edition includes the Standard Edition, 3 days of early access to the game, as well as the Season Pass, which contains more than 20 characters including characters from DRAGON BALL SUPER: SUPER HERO and DRAGON BALL DAIMA as well as the Shenron Summon that can unlock items. Early access to DLC characters is also included.

  • The Digital Ultimate Edition contains the Deluxe Edition content as well as the Ultimate Upgrade Pack which includes, the Goku (Super) Costume with Power Pole, an Emote Voice Set, 1 Customization item and 2 player card backgrounds. This edition also includes the possibility to summon Super Shenron to unlock items or characters.

  • The Collector Edition includes the content from the Digital UItimate Edition along with an exclusive DRAGON BALL: Sparking! ZERO diorama and a Metallic Bookmark.

  • The Premium Collector Edition, available exclusively on the Bandai Namco Store includes all Collector Edition content as well as a SteelBook and 4 exclusive cards from the DRAGON BALL SUPER CARD GAME Fusion World,

All pre-orders will unlock early access to the following characters available in-game Gogeta, Gogeta, Super Saiyan, Gogeta Super Saiyan God Super Saiyan, Broly, Broly, Super Saiyan and Super Saiyan Broly, Full Power. Also included is a playable character to be revealed later.

Watch the DRAGON BALL: Sparking! ZERO Summer Game Fest trailer here: https://www.youtube.com/watch?v=N8Zm___c4B8 

About Bandai Namco Entertainment America Inc.


Bandai Namco Entertainment America Inc., part of the Bandai Namco Group, is a leading global publisher and developer of interactive entertainment for major video game consoles, PC, online, and mobile platforms. The company is known for creating many of the industry’s beloved classic franchises such as PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®, and publishing the critically acclaimed DARK SOULS™ series and the blockbuster title ELDEN RING™. Bandai Namco Entertainment America Inc. is also the premier publisher in the Western hemisphere for anime-based video games including GUNDAM™, NARUTO SHIPPUDEN™, DRAGON BALL™, and ONE PIECE®. Bandai Namco Entertainment America Inc. is headquartered in Irvine, California. More information about the company and its products can be found at http://www.bandainamcoent.com.


©Bird Studio/Shueisha, Toei Animation

©Bandai Namco Entertainment Inc.

 

Article by: Susan N.



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