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Showing posts with label Historical. Show all posts
Showing posts with label Historical. Show all posts

Experience France in the Year 1643 on Steam with Cozy Narrative Game The Abbess Garden

March 2, 2026 | The Abbess Garden, a cozy narrative gardening game set in 1643 France, is available today on Steam and the indie.io store. Blending real horticulture with historical storytelling, the game invites players to restore a long-forgotten garden, uncover a quiet spy intrigue, and experience a gentle romance as the seasons pass.


Set at the abbey of Port-Royal-des-Champs, a real historical site in the heart of France, The Abbess Garden follows Agnès, a young peasant entrusted with restoring the Abbess’ private garden. What begins as a simple act of care gradually reveals hidden objects, new areas to unlock, and a deeper narrative woven into the grounds.

At the core of the experience is a gardening system inspired by real botany. Plants have authentic needs based on soil type, water, and proximity to other species. There is no grid-based placement. Instead, the garden grows organically, shaped by observation and thoughtful adjustments. As seasons change, players can identify plants across their life stages and gather flowers, roots, leaves, and seeds at the right moment for botany, medicine, and quest progression.

Exploration rewards curiosity. Hidden items fill collections and trigger new dialogue, while the discovery of a book written by a deceased spy introduces a subtle historical intrigue. Together with members of the local community, Agnès works to interpret its meaning before it reaches the attention of European royalty. The story unfolds linearly, allowing players to progress whenever they feel ready, reinforcing the game’s calm and approachable tone.


Created by a women-led development team and featured in several female-oriented indie development showcases, The Abbess Garden emphasizes care, patience, and atmosphere over urgency.

The Abbess Garden is available now for $9.99, with a 20% launch discount for a limited time. Players can also purchase the game bundled with its original soundtrack at an additional discount.

The game is available on Steam and on the indie.io store.
Article by: Susan N.
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Command History in Galactic Starfish Inc's Upcoming Grand Strategy Game!

Michigan, February, 2026 | Galactic Starfish, Inc. is excited to officially announce the development of Strategeist, a deep and ambitious grand strategy game coming soon to Steam. Playtesters are needed to test the current stage of Strategeist’s development. Gamers interested in playtesting are urged to join the Official Strategeist Discord Server for instructions on how to participate.


In Strategeist, players step into the shoes of a “Strategeist,” a guiding spirit of statecraft, and take command of one of over 1,000 historical nations on a dynamically simulated 3D globe. From the dawn of the Mongol invasions in 1206 through centuries of war, diplomacy, and societal change, players will strive to forge their own path to greatness through tactical warfare, resource management, economic growth, and political maneuvering.

Key Features of Strategeist

  • Massive Historical Sandbox - Select from hundreds of playable nations and forge your legacy across centuries of simulated world history.
  • Deep Strategic Systems - Influence diplomacy, build economies, advance technology, and balance internal institutions to secure your nation’s prestige.
  • 3D Spherical World Map - Navigate a richly detailed globe with thousands of territories, each with unique strategic considerations.
  • Moddable by Design - Extensive support for JSON and Lua scripting gives players the freedom to create and customize their own experiences.

Added features like advanced diplomacy, espionage, naval engagements, and policy management offer players a robust suite of tools to outmaneuver rivals and overcome dynamic global challenges.

Strategist is currently available for wishlisting on Steam. No release date has been announced yet, but players can add it to their wishlists now to receive updates and notifications. Strategist is currently looking for play testers, as well.


About Strategeist

Take on the mantle of a Strategeist and grab the levers of power to shepherd your country through good times - and bad. Your goal is to establish a powerful nation that stands proud and strong amongst the chaos of the world. However, you are not alone; other Strategeists also vie for dominion over the world and there are many among them who would happily see you fail.

Every nation has its own unique geographical situation, historical problems, and political context. How will YOU thread the needle?
Article by: Susan N.
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Paintbucket Games Launched Kickstarter Campaign for "The Darkest Files" on March 19th

Berlin, Germany – March 19th 2024 – Indie game studio Paintbucket Games is excited to announce the launch of a Kickstarter campaign for its latest project, "The Darkest Files", on March 19th at 4pm (GMT+1). This historical true crime investigation game is set in the evocative Noir era of post-World War II and is the spiritual successor to the award-winning "Through the Darkest of Times".

"The Darkest Files" won the "Most Promising Game" and "Most Anticipated Game" Awards at Indie Cup Germany 2023.
 
"The Darkest Files" invites players to embark on a gripping journey through a narrative that could potentially rewrite history. Inspired by the real-life efforts of Frankfurt Attorney General Fritz Bauer and set before the initiation of the Auschwitz trials, the game is poised at a crucial moment in history. Players will take on the role of young prosecutor Esther Katz who is determined to ensure that the dark past does not shape the future. "Nothing belongs to the past, everything is still present and can become the future again," said Fritz Bauer, encapsulating the spirit that drives "The Darkest Files".

Founded in 2018 by industry veterans Jörg Friedrich and Sebastian St. Schulz, Paintbucket Games has established itself as a studio that dares to delve into historically and politically charged themes. With a diverse team of around 15 developers working out of their Berlin studio, Paintbucket's dedication to humanitarian values and opposition to hate and discrimination shines through in their work. The studio's first game, "Through the Darkest of Times", received worldwide acclaim, earning several awards and a nomination for "Games for Impact" at The Game Awards.
 
The Kickstarter campaign is not just a means to secure additional funding for the game's next development phase, leading to a Closed Beta. It also represents a unique opportunity for fans to become more intimately involved in the creation process of "The Darkest Files". By participating in the campaign, backers will have the chance to contribute to the game's balancing and influence creative decisions, ensuring it is in the best possible shape for its final release.
 
"We believe in creating games that not only entertain but also educate and provoke thought," said Jörg Friedrich. "With 'The Darkest Files', we aim to offer an immersive experience that respects history while engaging players in a narrative that feels as urgent and relevant today as ever. The Kickstarter campaign is a call to our community to join us in this ambitious endeavor, building on the legacy of 'Through the Darkest of Times'."
 
To support "The Darkest Files" and to learn more about the Kickstarter campaign launching on March 19th at 4pm, please visit

https://www.kickstarter.com/projects/paintbucketgames/the-darkest-files
 
About Paintbucket Games: Paintbucket Games is an indie game studio based in Berlin, Germany. Founded by Jörg Friedrich and Sebastian St. Schulz, the studio focuses on creating games that tackle well-researched historical and political themes. Paintbucket Games stands against hate and discrimination, aiming to offer players respectful engagements with past and present issues through their creations.

About Paintbucket Games

About Paintbucket Games: Paintbucket Games is an indie game studio based in Berlin, Germany. Founded by Jörg Friedrich and Sebastian St. Schulz, the studio focuses on creating games that tackle well-researched historical and political themes. Paintbucket Games stands against hate and discrimination, aiming to offer players respectful engagements with past and present issues through their creations.

 

Article by: Susan N.




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Torn Away - PC Review

Torn Away by developer perelesoq and publishers perelesoq, Hawthorn GamesPC Steam review written by David with a copy provided by the publisher. Disclosure: I received a free review copy of this product from https://keymailer.co. #keymailer #TornAway

Estimated reading time: 4 minutes.

Fleeing across Germany and Poland would be hard for anyone in trouble, but for a little Russian girl in World War Two, it would prove to be a nightmare. We’re going to follow Asya on her journey home as an escaped ostarbeiter in search of her family. “War isn’t Hell. War is war, and Hell is Hell. And of the two, war is a lot worse.” Hawkeye from M*A*S*H said this, and the friends I’ve spoken to who’ve seen live combat agree; Torn Away goes on to show that quite clearly.

The game opens with Asya waking up in Stalingrad, on the morning of her mother’s birthday. Mother isn’t home, so we go about our efforts as a little girl to make mother a birthday present. We learn some details about life here. Father is on the front lines, mother seems upset lately and Asya blames herself. We get glimpses into her self image through her conversations with her two friends, a doll and a broomstick horse.

We are introduced to another companion during this process, as Asya creates Comrade Mitten when she repairs one during her tasks for the day. Comrade Mitten served on the front, and knows Asya’s father, of course. Mother doesn’t make it home for her birthday though, because it’s August 23rd, 1942. Today, the battle of Stalingrad begins. Bombs are dropped, and Asya is taken prisoner.

The game skips around a bit in the timeline, some parts as active fleeing across the countryside and others told through dreams or flashbacks of earlier points in her imprisonment. From working with Asya’s mother on a time-based task that’ll determine if you two get rations as the war prisoner slave labor you are. During her flight portions, we get direct views into the world around her as she escapes and explores. A note from a family begging their Nazi son to change his course. An abandoned hut, with the skeletal remains of a hidden survivor in the cellar completing a tragedy you begin reading about upstairs as you search for firewood to ride out a storm.

Asya’s story is a tragic one. Every time things look up this war slams her back down face first into the snow. It took two of her companions right at the start. Her father is somewhere on the eastern front. She has nobody to turn to after she escapes the war camp due to an Allied bombing raid on it. Everyone who shows her kindness, everyone who helps her along the way, gets hurt by the horrific, oppressive Nazi regime she flees from.

Torn Away is functionally an interactive novel. While primarily a 2d side scrolling platformer with some stealth mechanics, it is incredibly narrative focused, and has a mix of first person exploration and nicely varied puzzles to accent that narrative. The snowstorm I mentioned earlier has you running between boulders to keep from being pushed back down the hill from the hut you take shelter in. At one point you help a crashed pilot by fixing his arm, and another you simply cook breakfast yourself as an independent young girl.

The emotional rollercoaster that is this game is combined with some of the most beautifully done, and incredibly fitting visuals I’ve seen in a game in a long time. Described on the Perelesoq website as “inspired by social realists and French animation,” it really sets the mood as soon as you see it, and then they pair it with excellent, tone-setting score that they did. The story just swallows you, keeping you moving Asya through her journey home, determined as this little girl is to keep standing up no matter what happens.

 Torn Away is a heavy-themed reminder that video games are art. Every level of this piece is art from every direction you look at it. Every story beat, every note, every color placement, contributes to a combined art piece that multiple skills and visions came together to create in order to tell us a story based on the diaries of wartime children, to tell us their story. The top games every year are war games, but they’re never games that show just how beyond-hellishly full of innocents war truly is.

Score: 10 / 10




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