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Showing posts with label Quest 2. Show all posts
Showing posts with label Quest 2. Show all posts

Experience VR Inspired by Chinese Kung-Fu Movies on March 12th

January 22, 2025 - Independent developer Leonard Menchiari, Director of Trek to Yomi, The Eternal Castle [REMASTERED] and publisher Abonico Game Works are proud to announce that Path of Fury: Episode I - Tetsuo’s Tower, will be launching on the Meta Quest Store this March 12. This on-rails Virtual Reality action game is inspired in the Chinese Kung-Fu movies from the 80s like the Wong Kar Wai series or The Raid Redemption and games like Time Crisis and the 90’s First of the North Star arcade cabinet. The title will be sold at a price of 9.99 USD and will supported by the Quest 2, Pro and 3 devices.



In Path of Fury: Episode I – Tetsuo’s Tower, you’re thrust into a relentless gauntlet, armed with nothing but your fists and raw willpower. Tetsuo’s fortress rises above you, each floor crawling with enemies that are ready to end you. Your only option? Punch your way through every last one of them.

Precision and speed are everything. Each enemy has a weakness—you’ll have to find it and strike before they swarm. As the floors stack higher, so do the odds. The action doesn’t let up, and neither can you. This is pure, high-stakes combat where every punch counts, and hesitation could be fatal.

Path of Fury doesn’t just test your skill—it tests your endurance.

The question is: how far can you go?

"I think VR is at its best when it combines exercise with beautiful, immersive environments, so I tried to create something that could merge those things together. Through this, I was able to craft a linear experience with a strong backstory that despite being very straightforward, still felt different each time. That was the goal at least, but I feel like I got pretty close to what I was aiming for." - Leonard Menchiari (Game Director)

GAME FEATURES

  • Experience the essence of Kung Fu. The goal is to deliver the most powerful strikes and achieve quicker knockouts with the least effort possible, players will feel the progression after playing more and more sessions.
  • Linear experience but feels different each time. With a strong backstory, the game is designed to be very straightforward and to still surprise the player with new details and progression elements each time they play.
  • Essential training tool component. Patience pays off. Every enemy has a weakness that can be exploited, so the more you practice, the faster you’ll beat them.
  • The combat is in the sweet spot between authenticity and accessibility, designed with everyone in mind, with a focus on striking, while rewarding resistance precision and speed instead, just like in Kung-Fu.



The Lore Behind Path of Fury - Meet Tetsuo

Tetsuo is the man governing this quarter. Here, the outskirts are where he gets the money, mainly from the nightclubs, where he sells the products he bakes to feed the city. The streets outside the tower are pure chaos: gangs fighting for territory, thugs scraping by, and a police force too corrupt or powerless to restore order. Under the tower is where people live, underground, where Yakuza members keep peace and order among the addicts and gang members. Inside the tower is where the products are made, so that the higher floors can enjoy their parties and have fun while at the very top Tetsuo's men train all day and night to become the most powerful martial artists in the world, placed there to protect him from anyone who wants to tear his empire down. Here is where Tetsuo resides, watching over the world he's built, safe from anything that could get in his way. Until now, perhaps.

Useful Links:



About Leonard Menchiari

Leonard Menchiari, is a game developer who started his career in 2010 in the audiovisual production field with short films like Half Life’s Singularity Collapse, he worked with Valve in 2011-2012. He directed the real world events based crowd-control tactical game RIOT Civil Unrest in 2016, then the platformer adventure The Eternal Castle [REMASTERED] in 2019, and the cinematic Samurai combat-centered adventure Trek to Yomi in 2022.


About Abonico Game Works

ABONICO GAME WORKS is a new independent game publisher founded by the marketing and business consultant Jesús Fabre in 2024, with a particular focus in small to medium-sized, arcade and retro-inspired games. We are committed to delivering the old good fun experiences to PC, consoles, and VR platforms. We have a team of experienced senior professionals that really care about the games we publish.

Article by: Susan N.



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Path of Fury Episode 1: Tetsuo's Tower Coming Out 2025 on VR Platforms!

December 6, 2024 | Independent developer Leonard Menchiari, Director of Trek to Yomi, The Eternal Castle [REMASTERED] and publisher Abonico Game Works are proud to announce their upcoming game Path of Fury: Episode I - Tetsuo’s Tower, an on-rails Virtual Reality action game inspired in the Chinese Kung-Fu movies from the 80s like the Wong Kar Wai series or The Raid Redemption and games like Time Crisis and the 90’s First of the North Star arcade cabinet. The reveal trailer for Path of Fury: Episode I - Tetsuo’s Tower has been one of the few selected to be part of the recent Upload VR Showcase Winter 2024, the title is planned to be released by early 2025 at a price of 9.99 USD | EUR and will support Quest 2, Pro and 3 devices.


In Path of Fury: Episode I – Tetsuo’s Tower, you’re thrust into a relentless gauntlet, armed with nothing but your fists and raw willpower. Tetsuo’s fortress rises above you, each floor crawling with enemies that are ready to end you. Your only option? Punch your way through every last one of them.

Precision and speed are everything. Each enemy has a weakness—you’ll have to find it and strike before they swarm. As the floors stack higher, so do the odds. The action doesn’t let up, and neither can you. This is pure, high-stakes combat where every punch counts, and hesitation could be fatal.

Path of Fury doesn’t just test your skill—it tests your endurance.

The question is: how far can you go?


The trailer for Path of Fury: Episode I showcases a high-level collaborative effort, with Mike Galeck taking a central role as art director. This project featured the talents of Akihiko Serikawa, a Japanese actor known for productions like The Bus Stop (2024) and The Japon (2019), who brought charisma and depth to the characters. Also involved was Ramón Álvarez, a renowned stunt specialist with credits in films such as Gladiator 2 (2024) and No Time to Die (2021), whose expertise added dynamic action and realism to the scenes. Finally, Nacho Serapio, a martial arts expert and action film director known for projects like Bullets and Katanas (2023), contributed his choreographic skills and direction to the combat sequences. Together, these professionals crafted a trailer that combines immersive storytelling and high-impact visual action.

Mike Galeck, is a filmmaker and CGI specialist, boasts over 15 years of experience in creating visual content for film, television, and video games. Renowned for his expertise in art direction, post-production, and visual effects, he has worked with international brands such as PlayStation, Duracell, and Henkel, developing award-winning commercials. In recent years, Galeck has shifted his focus to the gaming industry, contributing as Art Director and Videographer to standout virtual reality titles like Path of Fury and OVRDARK.

Useful Links:

About Leonard Menchiari


Leonard Menchiari, is a game developer who started his career in 2010 in the audiovisual production field with short films like Half Life’s Singularity Collapse, he worked with Valve in 2011-2012. He directed the real world events based crowd-control tactical game RIOT Civil Unrest in 2016, then the platformer adventure The Eternal Castle [REMASTERED] in 2019, and the cinematic Samurai combat-centered adventure Trek to Yomi in 2022.

About Abonico Game Works 


ABONICO GAME WORKS is a new independent game publisher founded by the marketing and business consultant Jesús Fabre in 2024, with a particular focus in small to medium-sized, arcade and retro-inspired games. We are committed to delivering the old good fun experiences to PC, consoles, and VR platforms. We have a team of experienced senior professionals that really care about the games we publish.
Article by: Susan N.


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In Death: Unchained Receives Major Graphic Update!

04 November 2020 | Wroclaw, Poland - Oculus Quest’s highest-rated archery game, In Death: Unchained has just received a major graphical update for Quest 2.

In Death: Unchained already stands out from the mobile VR crowd with its detailed visuals and natural lighting, and the new major update further establishes it as the benchmark of visual quality on mobile VR.

“We wanted the update to really show off what the new headset can do, and this is arguably the biggest Quest 2 update among existing games” says Wojtek Podgórski, Superbright’s CEO.

“The team’s been hard at work on visual upgrades that leverage Quest 2’s beefier and more modern hardware. We’ve been working on this since the game came out, it took major effort but we can now display the game's whole world at once, with beautiful new atmospheric effects, while making everything even sharper and smoother. The game just looks and feels even better on Quest 2”.

The developer says players can expect even more visual upgrades, some of which are expected to trickle down to the original Quest, while the developer is also working on a free DLC for both Quest 1 & 2, to be released mid-November.

Improvements players can expect from the Quest 2 update:

Whole world at once, with improvements in performance and quality

The game now loads and displays the whole world at once so the players can see far into the distance, enjoy heavenly vistas and get a better sense of direction in the game.

  • New atmospheric fog - Built from the ground up to deliver the heavenly look of In Death: Unchained, the update brings a new volumetric, multi-layered custom fog that spans the whole world.

  • Additional level pieces - The game’s world includes additional floating islands that help fill out the world outside of the play areas

  • Sharper visuals (Fixed Foveated Rendering is turned OFF on Quest 2) - Combining the game’s optimizations and Quest 2’s power, the update turns off fixed foveated rendering and the output is super crisp on Quest 2.

  • New cloud shadows - The game adds a subtle cloud shadow effect to the whole level, adding to the heavenly look.

  • Updated snow shader - The snow shader on the boulders that support the buildings has been updated.

  • Updated texture filtering - Texture LOD’s/mipmaps are tuned for more quality on Quest 2, combined with the FFOV OFF increasing the overall quality to make the game look sharper.

  • Overall comfort - The game feels smoother, especially in big fights, thanks to the increased CPU power and game optimizations.

Oculus Store:

https://www.oculus.com/experiences/quest/2334376869949242/

Social Media:

FB: https://www.facebook.com/SuperbrightVR/

Twitter: https://twitter.com/SuperbrightVR

Discord: https://discord.gg/9xMrHdp

About In Death: Unchained

In Death: Unchained” brings the rogue-lite experience to the Oculus Quest. Grab your longbow and rain down arrows against the forsaken souls, angelic creatures, and demons that have taken over the godless afterlife as you battle through the procedurally generated levels of Heaven, Purgatory, and Hell.



Article by: Susan N.



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