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Showing posts with label SIE Bend Studio. Show all posts
Showing posts with label SIE Bend Studio. Show all posts

Days Gone - PC Review


Days Gone
by developer Bend Studio and publisher PlayStation Mobile, Inc.PC (Steam) review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 9 minutes


While "Zombie Apocalypse" stories are quite literally a dime a dozen, there are a few that stand out from the crowd. Having exclusively originally released for the Sony PlayStation 4, Days Gone by Bend Studio has made it over to the PC and it granted me a wish that most only ever dream of. I got to play Days Gone for the first time again.

Released back in April 2019, I didn't really sit down to Days Gone until sometime into late November when Izzy bought it for me while we were out running errands. Having sat down to it, reviewed it for the PS4, crowned it a guilty pleasure in my 2019 Games of the Year selection, I was shocked at how new everything felt while loading it up on the PC and with an Xbox controller to boot.

The story starts off with our protagonist Deacon St. John saying goodbye to his wife Sarah as she's medevaced out on a helicopter as Deacon stays behind to help his best friend Boozer that wouldn't make it out of there alive with his own wounds to tend. Fast forwarding to two years later where Deacon never got to meet back up with his wife as the camp they were to meet up at was overrun, it doesn't take long for things to re-go to shit as Boozer is once again wounded and in a chase, Deacon loses his own motorcycle essentially keeping the two of them in the middle of nowhere Oregon for the foreseeable future.

Essentially starting off with nothing and the stage set, the "world" for the most part is at your fingertips in a non linear style of storytelling. Instead of throwing you on massive quest after massive quest, or on some small quests in between larger ones, it's basically both. Days Gone unlike a lot of others will tell the entire story over time but how you get there is really up to you. Do you need to do it all? No. Major plot points will cover what you need but often you may not even know what's major and what's minor in the overall game until the moment has passed keeping things interesting enough as you are never quite sure where something could lead.

Now, unlike a lot of PC only players sitting down to Days Gone for the first time, this is my third time experiencing the story. The first is my own original playthrough where if I wasn’t reviewing something else I was playing Days Gone making Izzy grumble that I was shooting zombies yet another night instead of co-oping something we had on the go. The second, is when Izzy herself found out the addiction of taking out these same zombie hordes as she Platinumed it (something I myself have not done). So with two separate times through the story, the first in the driver's seat and the second in that of the passenger, sitting down to it again has given me an even better appreciation of how all of the elements come together.

As I said just about a year ago now, Days Gone is not a masterpiece in any way but it still manages to provide a great adventure in an Open World which for it to draw me in says something as I tend to stay away from Open Worlds often getting bored without the lack of direction that they hold. Playing to this aspect is something that Bend Studio have managed to do well as with the non-linear story, it doesn’t matter if you’re doing missions for one camp or another, it all comes back to play into Deacon’s adventures to find a way to keep Boozer alive from his latest injury while also preparing for both of them to leave this “shit hole” that they find themselves in.

This is probably one of the biggest draws to Days Gone as it allows you to get to better know the characters of the world that you find yourself in with Deacon. Unlike a lot of other Open Worlds, this one revolves around certain groups of people instead of just pockets of random one time quests that will never string themselves into something more than a bit of extra experience in order to level up. As the various storylines move forward, the shades of grey of each person’s decisions, the lengths that they are willing to go, and the motivations behind them really help to sell that with all of the brutality, death and destruction to go around, no one out here is really a good guy. People just exist and do what they need to survive and the dialog that follows either makes you love or hate them.

To further this point, the story is told in a mix of in person cutscenes, over the radio conversations, and “offline” Deacon rants which are always something to hear especially when it’s in relation to “radio free Oregan, the truth will set you free. Often being able to keep moving around the map to get from one point to the other for the first time, picking up resources, there’s never really any downtime. If it so happens that you are ambushed by a pack of freakers or attacked because you went too close to a marauder camp, the conversations will pick back up once you’re done the fight, meaning that you’ll never lose out on something that could have been important which I really appreciated. Oftentimes, conversations will be cut off because of a fight or a cutscene and then nothing making you miss out and having to reload if you wanted to find out what was said. Here? You’ll never miss out on anything.

As for the gameplay, it’s a solid enough third person action, stealth, shooter style. Using a combination of items, Deacon can use melee weapons such as knives, bats, 2x4s, ranged weapons such as pistols, shotguns, crossbows, and then throw tables such as molotovs, pipe bombs and actual grenades if you find them. Don’t want to make noise? By crouching down and sneaking up on enemies you can silently take them out and save on things like ammo which is sometimes in short supply especially if you come across the scariest thing that Days Gone can throw at you. Hordes.

Now, there are a ton of freakers out there. These are basically zombies. They come in a variety of shapes and sizes including a god damned BEAR. ZOMBIE BEAR. Like… zombies aren’t bad enough you had to go and make a bear one? Taking things like the bears and other special types aside that show up over the course of the story, nothing is scarier than coming across a horde even if you think you’re ready for it. The story will bring you against two in particular as you have no choice in the matter, you’ve got to face them if you want to make it to the end. As for the rest though? If you want to check out all of the possible locations for upgrades and resources, you’re going to have to fight them off and one “Deacon St. John” on foot or a motorcycle is not enough for hundreds of freakers running straight for you.

Not only is the sight one to make you cry, but the shift in the music also makes it a lot more tense and even if I’ve been through a few times now? I totally forgot about how early that you can come across them as I was trying to get something out of a Nero Checkpoint and then the horde started to pour out of a train on the overpass above. These moments remind you that while humanity is scary with their guns and their explosives, there are plenty of other things out there like these hordes that are even scarier as there’s no sneaking up on them.

Now unfortunately, it's entirely possible that not everyone is going to be able to experience Days Gone in the same manner that I have. Having started off trying to run things off of my laptop with an i5-4670K 3.40GHz, 32GB DDR3 2400 MHz and a GTX 1060, I just couldn't get it to run without the worst case of choppiness that I've ever seen. Loading up my actual PC running an i9-10900F CPU @ 2.80GHz, 32GB DDR4 at 3200 MHz and a GTX 3080, wow. Adding in an ultrawide display? This is why I said above that it was like getting to replay something for the first time. While yes, I obviously know where the story was going, the world looked better. I could see more detail and I could in general just see more as I had a wider field of vision. The downside to this is that I don’t think anyone running older setups will be able to see the same thing or even run it if my laptop was any indication.

So overall, while the graphic upgrades to Days Gone on the PC (as long as the PC can handle it) are amazing especially compared to either a Sony PlayStation 4 or PlayStation 4 Pro, Days Gone is still the same title and that’s not a bad thing. Between the non-linear storyline that lets you explore at your own pace and the solid gameplay design that is just as easy to handle twenty, thirty, or forty hours down the line as it is in the beginning, there’s plenty to do, love and explore in a world that’s seen better days.

Score: 8 / 10


Side Note: Short of some of the shadows, I was almost able to get Nioh 2: The Complete Edition running just as nicely off my laptop as on my PC so I know it can still “run”.








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Days Gone - PS4 Review

Days Gone by developer SIE Bend Studio and publisher Sony Interactive EntertainmentSony PlayStation 4 review written by Pierre-Yves with a purchased copy.

Estimated reading time: 7 minutes


Making its way into my 2019 Guilty Pleasures was SIE Bend and SEA's Days Gone. By no way, shape or form was this a masterpiece but I'll be damned if this open world "zombie" apocalypse wasn't fun to ride around on an American Chopper. Taking place two years after the start of the infection, Deacon St. John is looking for a reason to keep living and may have finally found it.

Days Gone is really a game in two distinct parts that while it uses the same identical look, feel and mechanics, feels different. Taking things from the very top, Deacon, voiced by and looking like Sam Witwer (Star Killer in Force Unleashed, “Darth” Maul in Solo and the Clone Wars, Being Human and Smallville), you’ll be riding a motorcycle, shooting and stabbing zombies all while swearing like there’s no tomorrow because honestly at this rate? There is none. Finally deciding to head out from where Deacon and his best friend had Boozer had been holding out, you are attacked, Boozer is injured, and it’s up to you to try to keep him alive as you do “requests” for some of the surrounding settlements as you wait for Boozer to heal up.

This opening leads to one of the more interesting styles of storytelling that I had sat down to in a while. There’s no “linear” line per say as you drive across Oregon slaying zombies and tracking down thieves and murderers. Feeling a lot like side quests to start off, you soon come to see that while each storyline feels separate, everything is connected. Keeping Boozer alive, doing requests for the settlement, going up to Deacon's wife's grave so that he can vent a bit. Each small part adds on an extra layer making this more than just an open world zombie slaying thrill ride like Dead Island. It makes it into an actual story of a man trying to find the will to keep living when he's almost got nothing left short of trying to keep his best friend alive.

Like a lot of Open Worlds, there are loads of places you can go to, but many you should probably stay away from until you are either properly equipped, or just crazy enough to try to pull it off. What I appreciated is that Days Gone if it doesn’t want you to go somewhere, it will block you off in a more realistic fashion such as a tunnel being collapsed, a literal horde of zombies that are blocking you until you finally take them out or just have barricades with guards that you can’t kill off because they are technically the “good guys”. Not actually having anything that amounts to good guys though, the various shades of gray that Deacon operate in help keep this adventure grounded even if he’s a Grade-A killing machine.

Now being an open world, with plenty of ground to cover, it’s great that you have your motorcycle because you’re going to need it to cover the vast distances between points. Where things can be a bit trickier at first, is making sure that you have enough gas to actually make it to said destination. This is another element that helps keep the adventure grounded because it keeps a bit of realism to the whole thing. Run out of gas, you need to walk your bike to the closest place that will be able to fill it up. Either that, or you set out on foot to make it somewhere that will recover it for you, or where you can find a gas can in order to fill it back up. Be warned though, if you leave your bike behind and a horde was walking by, the damage could be pretty nasty and unless you're holding onto scrap, you had better hope that your credit with a nearby faction is high enough to pay for the repairs.

It becomes clear fairly early on what’s a “main” quest, and what’s a side quest. Side Quests though, either Deacon’s or one of the local settlements are all worth doing as they’ll either pad your inventory or your relationships. As you improve your relationships with the settlements, new bike parts and weapons become available making your journey a bit easier as even if you level up and get to learn new skills that make your stealthier or deadlier, you have to actually get there first and until you get better at repairing and finding gas? You’ll need what the settlements provide.

Thankfully though, it’s not just about completing their quests, because if you just do that, you’ll never max out your relations. On top of performing the quests, you can hand in food, herbs and zombie ears that count as bounties. Don’t worry, these are two separate stations that take these in! For food, items such as deer or wolf meat will gain you a lot more reputation and credits than simple herbs that grow along the side of the road. For zombie ears, the more powerful the zombie, the higher the reward, EXCEPT, if you go about taking out a horde. The reason is the sheer number of ears that you’ll be bringing back far outweighs that of a single tougher or special zombie so if you’re brave enough? Go for the horde!

While the approach may be a bit more realistic in its presentation, the gameplay is pretty standard. Using a third person view, you can swing your cobbled weapons at zombies which reduce their durability, you can sneak up for a stealth kill using your invincible knife, or you can open fire with whatever range weapons you have equipped. Pistols, shotguns, sniper and automatic rifles all become available alongside grenades, flash bangs and molotov cocktails that are great for hordes of zombies as they set each other on fire. Fight smarter! Not harder.

For your melee weapons you’ll want to keep a close eye on the durability as if you lose it, you need to make another one and the parts that you need may not exactly be on hand or even nearby. For ranged, you can attack groups of people that would kill you first on the road or you can always head back to the settlement and pay for a restock. In the beginning you’ll want to be a reserved as possible but as time goes on, you’ll gain saddlebags to your bike allowing you a full ammo restock which is much cheaper to fill those bags, than to actually pay to restock each type of ammo that you’ve used while out on the road.

As fun as the gameplay was though, it wasn’t what kept me going. It was the story and wanting to find out what happens next. Does Deacon’s best friend live? Does the settlement that gets hit survive? Questions get asked more and more and like any good tale, it takes some time to get the answers and even then? Some of those answers are behind plot twists that you wonder if they could happen or not and when they do, how you feel is entirely up to you as not everyone is going to feel the same way about both the big and the small events.

Like I said starting off, by no way, shape or form was this a masterpiece but I'll be damned if this open world "zombie" apocalypse wasn't fun. Having played between various reviews and in small spurts here and there when I couldn’t just sit down for four to six hours at a time, Days Gone was a title that I loved to boot up and just play and while it didn’t win any awards for 2019, it was and will be a Guilty Pleasure for some time to come.

Score: 7.5 / 10

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