Project
AETHER: First Contact by developer and publisher
Sleepy
Spider Studios—PC
(Steam) review written by Richard
with a copy provided by the publisher.
Estimated reading time: 4 minutes
Project AETHER is a nice little blast from the past in the form of a
twin stick shooter. Mechs, laser beams, and a really dumb mining
alien spaceship, Project AETHER has a nice combination of retro style
arcade shooters and more new-age graphics and gameplay decisions.
In Project AETHER you take control of the AETHER prototype mech suit.
During a trial run, you encounter hostile enemy units. As the best,
and only, pilot of the AETHER suit, it is up to you to fight back the
alien invasion. I’m going to be perfectly honest here, the plot is
incredibly corny and a little clichéd, but that just makes it all
the more fun. The banter is super corny, but it gives a nice retro
feeling of old alien invasion movies and arcade games.

True to the old-school arcade fashion, you pilot your mech in a
top-down auto-scrolling style. Enemy fighters will pour out of the
sides of the screens and you need to destroy or survive waves until
you reach the boss of the stage. In order to help you make your way
through the hordes of enemies, you have a myriad of tools for you to
make use of. While traditional arcade style shooters would have you
earn weapon upgrades or changes from enemies that drop items, in
project AETHER you can take with you two weapons into battle and swap
between them freely. As you progress through the game and clear
stages, you will unlock more weapons that you can equip before
heading into battle. In addition to your two weapons, you also have
access to a dash that, as a default, allows you to dash through enemy
bullets, and an EMP that you can use to destroy a group of enemies at
once.
Unlike more traditional titles in the same vein, you have a health
gauge instead of a single hit point, and you also have a heat gauge
on your weapons. As you keep firing, you build up heat. Once it maxes
out, you need to wait for the weapon to cool down before you can fire
again. But no worries, as you have a beam saber you can use as well.
The beam saber has a three hit combo and is actually quite useful for
dispatching nearby enemies if they get too close for comfort. The
bosses usually consist of large ships, each with their own gimmicks
and weakpoints, and were all pretty fun to fight.

In addition to the standard story mode, you also can take part in
trial missions, which task you with performing specific actions or
meeting certain objectives. Some of these are time trials, others may
be weapon specific tasks. There are also endless and boss rush modes,
where you can fight swarms of enemies till you die, and fight all the
bosses in order respectively. Interestingly enough, boss rush is
actually available before clearing the game, so if you’re good
enough with the starting weapons, you can either get a sneak peak at
the next upcoming bosses, or even beat the last boss before finishing
the game. On an interesting side note, I actually enjoyed fighting
every boss in Project AETHER, which I can assure you usually doesn’t
happen with bullet hell type games, as there’s usually one or two
bosses that you just never want to speak of afterwards.
Project AETHER does a lot of things right. The dash invulnerability
is great for avoiding lasers and helping out newcomers to the genre
who might not be used to bullet hell style games, the variable weapon
loadouts keep the game from becoming tedious during longer segments,
the addition of the EMP was a great feature that definitely made me
want to get as many enemies as I could in a single go, and the beam
saber is a freaking beam saber, nuff said.

While the genre doesn’t usually appeal to more than a niche
audience, Sleepy Spider Studios sure did one heck of an amazing job
making it both readily accessible to newer players, as well as adding
features that will excite veterans of the genre like myself to keep
playing. With many optional trials and a boss rush and survival mode,
there’s definitely a lot that Project AETHER can provide, despite
how short the main campaign may feel. Whether you’re a bullet hell
veteran or just looking for a top-down shooter style gameplay,
Project AETHER aims to please.
Score: 9 / 10