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Showing posts with label Torchlight III. Show all posts
Showing posts with label Torchlight III. Show all posts

Torchlight III - XB1 Review

Torchlight III by developer Echtra Inc. and publisher Perfect World EntertainmentMicrosoft Xbox One review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 7 minutes


Words that I had never thought I would hear after the development team behind Torchlight and Torchlight II said that they were moving on from the genre. Hack & Slashes are a dime a dozen, but good Hack & Slashes are hard to come by. With the original two Torchlight entries being “homages” to Diablo and Diablo II respectively, I personally think they were better which is a polarizing statement to be sure. So when Torchlight Frontiers was announced I did get excited but also had to wonder if it could live up to its predecessors especially after being renamed Torchlight III.

I’ll get one of the biggest things out of the way. Is Torchlight III worth picking up? Yes. It offers a decent Hack & Slash experience with four classes and five sub skill subsets to mix and match your characters with during creation. It even works really well on the console which is a good thing especially after Torchlight II made its console debut earlier this year. Is Torchlight III as good or better than its predecessors? No. I felt like a lot of aspects just weren’t there in terms of the magic that Torchlight and Torchlight II brought about. It’s not that it isn’t good, but I felt like it played it a bit too safe.


Torchlight III starts off with our four possible heroes on a boat to a continent rife with danger and hordes of Goblins this time around instead of Ratlin. Picking from either a Sharpshooter, a Dusk Mage, a Forged automaton or a Railmaster, you then get to select from one of the following Relics to supplement your character / class. Flaming Destroyer (Fire), Coldheart (Ice), Electrode (Electricity), Bane (Poison) or Blood Drinker (Bleeding) skill trees are available adding some degree of customization so that not exactly two Railmasters would be the same based off of their Relics.

Sure there are probably going to be tons of guides for the “best spec”, but honestly? Never been one to follow those so with my Forged on Normal and my Railmaster on Hard, I set out on my adventure! I also made a Sharpshooter and a Dusk Mage to see which class I really wanted to play but then settled on a second Railmaster on normal after a hefty patch that added some stuff in and fixed some issues that I had been having.

From a gameplay perspective, Torchlight III offers a pretty standard experience. You accept quests, head out of town, beat up a bunch of enemies, level up, rinse and repeat. It’s a Hack & Slash, that’s what you do. While you’re doing this though, you are treated to various environments that are nice to look at while you travel through them. Littered with sub-domains that can either be explored at your leisure (Blue Gates) or locked off until you have the appropriate quests (Red Gates) there’s no shortage of action.


Making a return are your animal companions (pets) that follow you around, help attack enemies and carry extra loot saving you from constantly having to go back to town or your fort every couple minutes. A little different from before though, your companions no longer have a behaviour loadout to prioritize attack, defense, or staying back and out of harm’s way. While not leveling up per say, falling a little more in line with The Incredible Adventures of Van Helsing which used the beefed up idea of the original Torchlight’s animal companions, and your companions can now be loaded out with skills that are unlocked as you find other companions. Starting off with a Dog, Owl or Llama, you’ll soon have a variety of cats, birds, lizards or Fae depending on whoever was captured in those nasty cages often found by a boss' loot chests. They don’t level up like Katarina, but having skills is nice.

In an interesting approach, instead of having all of the main features residing inside of the main town that you visit, some of these such as re-allocating skill points or making lumber, ingots or stone bricks are done within your fort that is yours to fully customize. Shared loot stash, animal housing and certain elements to give you an edge on the adventure as time moves on such as bonuses to loot and fire resistances can be had. What was neat about the fort is that it falls along the world map “journey line” that you follow from one main zone to the other.

Otherwise, the gameplay is rather smooth. You can allocate skills to A, B, X, Y as well as those four while holding down the Left Trigger. Adding a ninth through the right trigger and most abilities are at your fingertips including potions, town portals to town or your fort, or sending your animal companion back to town to sell off some gear if you don’t plan on sacrificing it for upgrades. In an interesting change though, your characters no longer have access to a mana bar or sphere. Instead, certain abilities rely on runic energy that can be filled by normally attacking enemies. Other abilities use charges instead allowing for a fair variety in terms of combat strategy if you mix and match them well enough.


Now probably one of my bigger problems with Torchlight III is that the story feels lackluster and hidden behind a more generic MMORPG approach that is more about taking quests, ignoring NPCs and getting loot. Lots and lots of loot. There are some cutscenes, but you don’t really get the sense of “story” from those back in town that give you your quests. It just didn’t feel as involved as the others did, and to make sure, I reloaded my console version of the first and re-re-bought Torchlight II but for my XB1. Both of these were heavy on the story, had plenty of random people with dialog while Torchlight III gives you a bare minimum in order to point you on your merry Hacking & Slashing way.

The other issue, and this will hopefully be patched, is the response time on certain things. Switching between tabs, especially your fame tab, can lock the game making you wonder if it crashed or not. Otherwise, sometimes looking at your loot you won’t see any images or stats of your gear for several seconds making the management a bit tough. Compounding that, for some odd reason, there’s only one weapon set while most Hack & Slashes offer you two in order to be more adaptable to your situation. Finally, I found it odd that you actually didn’t have the ability to compare gear stats from what was equipped versus what you had in your inventory. You had to either math or equip it and see how much it affected it.

Summary

So overall, while Torchlight III doesn’t surpass its predecessors or do anything revolutionary* for the genre, it was a fun return to the ember filled world. With loads of enemies, challenges and class combinations in both single and multiplayer, if you’ve been needing a Hack & Slash fix, Torchlight III will have you covered.

*Victor Vran let you jump and wall jump… still blown away by that.

Score: 6.75 / 10




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Torchlight III Coming to the Nintendo Switch!

Perfect World Entertainment and Echtra Games are excited to announce that Torchlight III, the light-hearted and fast-paced dungeon crawler for casual and core ARPG fans, will officially launch this fall on Nintendo Switch, PlayStation®4, Xbox One and PC. Those who purchase the Nintendo Switch version, will also be granted an exclusive Red Fairy pet. The full release of Torchlight III will feature all of Torchlight’s signature gameplay mechanics, including satisfying hack and slash combat, epic loot drops and the beloved pet system that captured the hearts of ARPG fans. This grand adventure will also introduce new features, including three epic acts, fully customizable forts, unique Relic subclasses and a challenging new end game experience that will keep players coming back for more well after the campaign has been completed.

Watch the Torchlight III Indie World Showcase Trailer here: https://www.youtube.com/watch?v=GyPCSS7EuBs

“To bring Torchlight III to the Nintendo Switch has been a top ask from our fans, and we’re thrilled to fulfill this wish,” said Max Schaefer, CEO of Echtra Games and co-founder of the Torchlight franchise. “With Torchlight III being one of the most accessible games in the ARPG genre and an excellent entry point into the Torchlight universe, Torchlight III will be a fun pick-up-and-play adventure on this platform.”

In Torchlight III, it’s been a century since the events of Torchlight II, where the great heroes of old defeated The Dark Alchemist and sealed the Netherlord’s heart inside the Clockwork Core. The heroes brought peace to the world of Novastraia, but now the Ember Empire finds itself on the brink of collapse as it’s under threat of invasion against the Netherim and its allies. To save Novastraia, Torchlight III players will need to gather their wits and brave the frontier in search of fame, glory, and new adventures to become the legends the world needs them to be.

Below is a detailed list of features for the full release of Torchlight III:

  • Travel the Frontier: Players can explore the wilderness, party with friends, gather materials to craft loot, use magical maps to enter unknown dungeons, or show off their spoils in town! There’s always something to do in the new frontier.

  • Build & Upgrade Your Fort: It’s time to rebuild! Players will enjoy their very own account-based fort, where they can upgrade gear, and make renovations to show it off to their friends and the world. The game allows them to build monuments of power, pet stables, and more!

  • Choose a Relic: Relics are objects of great power that grant players a suite of active skills and passive skills. Players will choose one of five of these at the beginning of their journey and level them up along with their primary class abilities. The relic is an important part of a character's strategy - choose wisely!

  • Collect Epic Gear: Whether it's armor, weapons, dyes, recipes, ember cores, or even new pets … there's always more to find as adventurers battle through dungeons and take on dangerous foes. Every randomly-generated area can be replayed over and over again since each instance brings different items. Those who want even more epic gear can take on a contract to earn Fame and unlock elite items.

  • Pets are Back: Players can fight their way to fame and glory with loyal companions! Each of the many species comes in a myriad of colors and styles so adventurers shouldn’t settle for the first one they find. They can also make these pets stronger by adding skills, equip them with gear to make them hardier, and together battle enemies as a team.

  • Build Your Hero: With four classes to choose from, players can utilize class-specific mechanics to maximize damage and their odds of survival. Torchlight III lets them gather epic gear, select your Relic powers, and customize loadouts to create a unique combat style for their heroes.

Torchlight III features four diverse hero classes with unique abilities and powers:

  • The Dusk Mage is an enchanter who harnesses the power of light and dark energy to conjure devastating attacks.

  • The Forged is a powerful robot who relies on an arsenal of weaponry to build up heat and unleash explosive assaults.

  • The Railmaster is a locomotive savvy powerhouse who steams into combat with a massive hammer and heavily armed battle train.

  • The Sharpshooter is a powerful and nimble ranged character who uses incredible skill with ranged weapons and magical trinkets to take on enemies from afar.

Torchlight III is the latest successor to the ARPG cult classics, Torchlight I and II, originally developed by Runic Games. This fast-paced dungeon crawler brings fans back to the beloved Torchlight universe to hack and slash their way through a brand new world filled with hordes of goblins, undead, and other dangerous Netherim creatures. Adventurers can party up with friends or venture into the vast wilderness alone, where they will find loot, explore dungeons, collect epic gear and build their very own fort to show off to the world. Torchlight III features four unique hero classes (Dusk Mage, Forged, Railmaster, and Sharpshooter), plus a myriad of new and familiar combat pets to help players fight their way to fame and glory.

To learn more about Torchlight III, please visit Torchlight3.com or follow us on Discord, Facebook, or Twitter for the latest updates.

ABOUT PERFECT WORLD ENTERTAINMENT

Perfect World Entertainment is a leading online publisher of live service games in North America and Europe. Founded in 2008, Perfect World Entertainment is known for creating and publishing titles based on well-known global entertainment franchises, such as Star Trek and Dungeons & Dragons. The company’s popular live service MMO games, including Neverwinter, Star Trek Online, and PWI, have cumulatively grossed over $500M in their lifetimes. Perfect World Entertainment also partners with third-party development studios, including Gunfire Games, developer of Remnant: From the Ashes, and Unknown Worlds, developer of Subnautica, to help bring their games to market on a global scale. Perfect World Entertainment is a subsidiary of Perfect World Group and is headquartered in Redwood City, California. For more information, please visit perfectworld.com.

ABOUT ECHTRA GAMES, INC.

Echtra Games is a San Francisco-based game studio comprised of seasoned developers who helped shaped the world of action role-playing games. The team was founded in early 2016 by Max Schaefer, co-creator of genre-defining game franchises like Torchlight and Diablo. A longstanding dream to revive the world of Torchlight inspired him to reunite some of the industry’s best developers and create the studio’s very first project, Torchlight Frontiers. Echtra Games is a subsidiary of the Perfect World Group. To learn more, please visit echtragames.com.



Article by: Susan N.



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