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Showing posts with label casual. Show all posts
Showing posts with label casual. Show all posts

Challenge Yourself with Tower Puzzles on Steam Right Now!

Bulgaria, July 2026 | If you’re looking for a puzzle game that’s easy to pick up but hard to put down, Towers Saga arrives on Steam on July 10 with a fresh spin on the classic combination of Tetris and match-3 formulas.


Instead of matching pieces on a flat board, Towers Saga challenges players to rotate and control falling blocks in 3D towers, lining up matching blocks to trigger satisfying combos while completing unique objectives. Each level introduces new twists and mechanics, keeping the experience engaging from beginning to end.  

The journey spans some of history’s most iconic locations, including ancient Babylon, the Colosseum in Rome, Stonehenge, and several other legendary landmarks. Every stage offers its own atmosphere, making the game feel like a relaxing trip through time wrapped in an approachable puzzle experience.

Whether you’re chasing high scores, mastering combo chains, or simply unwinding with a few levels after a long day, Towers Saga offers a welcoming experience for both longtime puzzle fans and newcomers alike.

Towers Saga launches July 10 on Steam.


Key Features

  • A unique 3D take on classic Tetris and match-3 gameplay
  • Explore famous historical locations from around the world
  • Complete objectives while building massive combo chains
  • Travel through beautifully themed stages inspired by ancient civilizations
  • Accessible gameplay that’s easy to learn and satisfying to master

Players can wishlist the game now and prepare to begin their historical puzzle adventure when Towers Saga launches on July 10.

If you’re interested in staying in the loop on all things Towers Saga, you can join the Official Discord Server, where feedback and suggestions are always welcome!

Article by: Susan N.
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Wordbound by Kettle Games is Headed to Steam

VANCOUVER, CANADA, MAY 6, 2026 | The viral words-to-life puzzle game 'Wordbound' is coming to Steam and is available to wishlist now, Kettle Games announced in a new gameplay teaser during the Creature Feature & Friends Showcase.


Footage of the mixed reality version of the game went viral last summer, gathering over 10M views across social media, showcasing unique gameplay where 3D objects are stretched to transform into words made of letter tiles, and words are squished to transform into 3D objects. 

In contrast to the mixed reality footage shown previously, the latest teaser shows the words-to-life mechanic translated to flatscreen using mouse controls.

“After Wordbound's positive reception last year, we grew the team and our vision has become more ambitious,” says lead developer Andy Bacon. “We're excited to tease this glow up of the game and bring it to a wider audience with the flatscreen version on Steam.”

Kettle Games also showed new footage of the mixed reality version in a companion teaser during the showcase and confirmed the two versions of Wordbound are being developed simultaneously.

You can wishlist Wordbound now on Steam and Meta Quest.



About Wordbound

Wordbound is a cozy puzzle game where you transform words into objects to repair a scrambled world. Explore vibrant dioramas full of hidden clues and collect letter tiles to bring words to life. Discover thousands of handcrafted objects as you become a master wordsmith!

About Kettle Games

Kettle Games is an independent video game developer exploring the future of play. Founded in 2025 by Andy Bacon (DAVIGO, Apple) and based in Vancouver, Canada, the studio’s debut title is the upcoming puzzle game Wordbound for PC and Meta Quest 3/3S.


Article by: Susan N.


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Cozy New Creature Collector Game Bobo Bay Launches on April 29th!

United States, April 2, 2026 | Bobo Bay, a relaxing and colorful island adventure brought to you by NewFutureKids, will officially launch on Steam on April 29th, 2026.


Blending exploration, creativity, and laid-back gameplay, Bobo Bay invites players to escape to a tropical world where they can train Bobos, partake in friendly (sometimes) competitions, and immerse themselves in a peaceful seaside experience. With its charming aesthetic and adorably retro design, the game offers a welcoming retreat for players seeking both relaxation and cuteness.

Key Features of Bobo Bay

  • Collect and raise a wide variety of unique Bobos
  • Compete in fun, lighthearted challenges and events
  • A vibrant island setting full of charm and personality
  • Relaxing, exploration-driven gameplay
  • Creative customization and trait-breeding elements
With its official release just weeks away, Bobo Bay is poised to deliver a refreshing indie experience with a retro, Chao Garden inspired twist, perfect for players looking to unwind, collect adorable creatures, and prove themselves competitively.

What is Bobo Bay?

Bobo Bay is a charming pet simulation and creature collecting game that combines creativity, strategy, and competition into an engaging blend of exploration and challenge. In the game, players collect, mash (breed), accessorize, and train adorable little creatures called Bobos - each with unique appearances, traits, and personalities - as they prepare to compete in races and other scheduled competitions across the world of Starling Isle.

At the heart of Bobo Bay is its deep customization system: Bobos come in thousands of combinations of body shapes, colors, patterns, eye styles, stats, and mood traits, allowing players to craft truly one-of-a-kind companions. Throughout their lifecycle, Bobos evolve from saplings into full-grown buds, and players may even unlock new opportunities to help them sprout into evolved forms with different features and competitive strengths.


Bobo Bay Aerial Town

The game’s world is richly detailed with a cute central town where players can explore shops for accessories, register new Bobos, visit the doctor, drop them off at camp, adopt from shelters, or buy snacks to enhance their performance. In addition to traditional races, players can tackle structured progression tracks called Sagas, complete a variety of Trials, and even challenge legendary Bobo Stars - special rivals that, if defeated, reward players with rare saplings of the same species.

Whether traversing serene environments in search of new Bobos or strategizing which traits and outfits will give them the edge in competition, Bobo Bay emphasizes player choice, community engagement, and replayability. Its cozy vibe, vibrant visuals, and blend of simulation and racing elements make it appealing to fans of both creature-collecting games and relaxed, creative worlds.

Where can I play Bobo Bay?

You can download the Bobo Bay Demo via Steam today, with full release scheduled for April 29th, 2026.

If you’re interested in staying in the loop on all things Bobo Bay and the plans for future content, everyone is invited to join the Official Discord server, where feedback and suggestions are always welcome!
Article by: Susan N.
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Tingus Goose Unfortunately Delayed Until December 2nd

November 10, 2025. Sydney and Los Angeles | Independent developer Sweaty Chair and publishers Playsaurus and Ultraplayers, are proud to announce that, due to technical reasons, surreal idle hit Tingus Goose will delay its launch to December 2 on PC via Steam. The game will be available at a price of 6.99 USD and a launch discount of 15% during the first 2 weeks. In Tingus Goose players will find one of the most creative idle games out there, and learn the definitive way to cultivate utterly bizarre goose–human tree hybrids, with the brilliant hand-illustrated art by Master Tingus.


"This is all a glorious piece of batshit crazy animation and gibberish game design, and I adore every second of it." - John Walker (Kotaku)
"This game to me feels like a perpetual soup. I kept adding wild ideas into the broth for over 4 years. Every so often I taste the soup and I add more stuff into it. It's now become an abomination that even I can't control. This game is now bigger than me. Does the soup taste good? Yes." - Master Tingus

Key Features of Sportia Include:

  • Plant seeds in people: Pop a goose seed into a patient's torso, add water, and watch a towering goose-tree burst to life in MasterTingus's unmistakably twisted style.
  • Idle meets Rube Goldberg: Babies rain down branches, ricocheting off "Blossoms" to generate cash while "Specimens" chain wild synergies for exponential growth.
  • 17 unsettling chapters, 150 plus unlockables: Every chapter introduces new modifiers, lore, Blossoms, Specimens, and Relics. All art is hand-illustrated by MasterTingus.
  • Each run offers a uniquely bizarre experience

"We took an already-addictive idle core and matched it with MasterTingus's unforgettable art," said Brian Zou, founder of Sweaty Chair Studio.
"Tingus Goose combines an absurd premise with deeply rewarding incremental mechanics," added Austin Oblouk, CEO of Playsaurus. "Finding an idle game with this level of creative depth is rare. Fans of the genre are going to love it."


About Sweaty Chair Studio

Sweaty Chair is an independent developer in Sydney creating bold, chaotic games that embrace humor and risk. Previous titles include bullet-hell hit No Humanity (20 M+ downloads) and the mobile version of Tingus Goose, finalist for Best Australian Mobile Game 2024.

About Playsaurus

Playsaurus is a California-based developer-publisher widely recognized as one of the most prominent names in the incremental/idle-games space. Best known for Clicker Heroes, the studio has since brought fan favorites Cookie Clicker (PC and Console versions), Mr.Mine, and Sixty Four to millions of players, continually expanding the genre's audience with premium, community-driven releases.

About Master Tingus

Master Tingus is a renowned surrealist artist whose blend of whimsical humor and mild body-horror has earned him millions of social-media followers. His signature animated geese and unsettling characters drive the visual identity of Tingus Goose, where he served as lead artist and creative partner throughout development.
Article by: Susan N.
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Boulder Dash 40th Anniversary - PC Review


Boulder Dash 40th Anniversary by developer and publisher BBG Entertainment GmbHPC (Steam) review written by Susan N. with a copy provided by the publisher.
 
Estimated reading time: 7 minutes  


Ahh, the sweet smell of nostalgia, how we love it. Those of us who were playing video games on the Atari or the Commodore 64 may remember a fun little game called Boulder Dash - a game which has stood the test of time.

Boulder Dash is a game that was released by First Star Software. It was created by two Canadian developers, Peter Liepa and Chris Gray. However, over time the game switched hands a couple of times. As such, the 40th Anniversary is developed by BBG Entertainment GmbH, and I’m so happy they brought us yet another killer game!

The objective of the game is simple, collect the gems needed to open the exit before the timer runs out. Though it was originally available on the Atari, I played the game on the Commodore 64. Over time, the game concept took off and led the charge on similar games like Rocks’n’Diamonds, Emerald Mine, and Dig Dug. I’d even argue that Chip’s Challenge was inspired by the game as well (another favorite of mine).

I fondly recall playing this game for hours with my brother. There was something about the game and the music that kept us going back for more, a point that stands true even to this day.  


Gameplay

As this is the 40th Anniversary edition of Boulder Dash, I expect the game to be fantastic, and I’m not wrong. The levels are interesting, challenging, and fun, even if you haven’t played in years. Although the Boulder Dash name has been around for decades, this version contains new levels, a level editor, as well as all three of the classic versions of the game. Not only did I have a blast collecting gems from the levels, but I very much enjoyed going back to the old levels that I remember playing as a kid.

The idea of Boulder Dash is to collect a certain number of gems and then get to the exit without getting killed by a variety of hazards. There are moths and butterflies that follow specific walls which will kill you if you are close to them. But creatures aren’t the only hazards you can run into as there are falling objects, amoebas that will spread across the map, walls that can close behind you, and eggs that may have creatures hidden inside. Essentially, you dodge or kill the creatures, collect a bunch of gems, and then haul your butt to the exit before the timer runs out. In some levels, the timer is your worst nightmare.  

One of the features that I appreciate about Boulder Dash 40th Anniversary is that when you complete a level, the next *three* levels unlock for you. I think this is a nice feature because it is all too easy to get stuck in a level set because one level is giving you a hard time. Another aspect of the game that I enjoy is the ability to bounce between level sets. If one location is causing you to struggle, you can always go into another level set and try some other challenges instead. I can’t even count how many times I’ve been stuck on a level for hours on end because I couldn’t do anything else.

Boulder Dash 40th Anniversary comes with a level editor which is another feature of the game that I quite enjoy. You can set up your own levels by going into the Workshop and playing with some of the different blocks. There are options for obstacles, creatures, and teleporters! Unlike other Boulder Dash games, this one has teleporters that can bring you into areas you wouldn’t be able to get into, and that can be a fun experience; it can also be a hazardous experience too! Also, you have the option to add a little bit of flair to your level by adding some skeletal bones or atmospheric background vines to spice things up. Once you’re done creating your level(s), you can name them and set a difficulty rating. Other players will be able to grab your level sets if you upload them - which is another feature that I love. Honestly, the world is your oyster here and I’m all for it!

 


Graphics and UI

Rockford is the official name of the character you play in Boulder Dash and one of the first things to notice about the character is that you can choose a look. Although, just know that there are only a couple of avatars to choose from, so don’t expect miracles here. You simply get to choose a different look based on your preference. The characters don’t change the gameplay at all.

Upon starting Boulder Dash 40th Anniversary, you will be able to choose a mode of gameplay, volume options, language preferences, and more. As I was accustomed to the Commodore 64 version of the game, I opted to use that version for the classic levels.

One of the things to note about the graphics in this game is that they are much cleaner than in the older versions. The graphics are also more vibrant in color scheme, which is something that I enjoy a lot. Although I never disliked the original levels and the original look of the game, I find that it was entirely too dull from a visual standpoint.   

The level menu shows each level set along with the difficulty indicator in the top right corner of the set. On the top of each box is an indicator that shows a total number of stars you can collect in them. Each level has a gold, silver, and bronze scale which illustrates how well or how poorly you did. The faster you are able to collect the gems and get to the exit, the more points you acquire. There is a total of 720 stars from the new levels alone. That’s not including the 180 stars you can get from the classic versions.

Anyways, each level clearly shows your timer, the total number of gems needed to get to the exit, and the total number of stars you receive. After completing a level, you will be presented with a quick score screen which tells you the total score you achieved as well as if your score beat your own record. Next to that is a separate score which shows the world record point holder. I’ll be honest, some of those scores are WILD to me. I may not be the best player ever, but holy heck!

Something that may weigh on peoples’ minds is what was done to the classic levels? Well, other than the top score bar visual improvements, the levels themselves and the color palette for them are completely unchanged from the original version. That is true even for the Rockford avatar. He remains the cute pixel man he was back in the day - so not to worry!


Final Thoughts

I’m over the moon about Boulder Dash 40th Anniversary because there is so much flexibility in what level of difficulty you want to dive into and you are able to make your own levels which you can upload for others to play. I especially love the fact that you aren’t stuck on a specific level to continue playing the game.

The music has been updated quite well from the 8 bit soundtrack of the original games to a unique sound created by the legendary Chris Huelsbeck. He has written music for several games like Star Wars Rogue Squadron to Teenage Mutant Ninja Turtles: Splintered Fate, but his portfolio contains more than 80 other games that he has contributed to.

The graphics are absolutely spectacular for a 2D puzzle game and the fact that you can choose which avatar you’d like to use in the game is an added bonus. I especially adore the fact that we can make our own levels. Plus, I love that we can play the old school levels with the original graphics and music to accompaniment. I was hit with such a level of nostalgia that it's unreal.

Honestly, for a $30 price point, Boulder Dash 40th Anniversary is worth it. I had a blast collecting gems and running from creatures. I’m sure I’ll keep sinking a ton of time into it because I love it so much. I promise that if you love these games that you won’t be disappointed. Trust me.

 

Score: 9 out of 10


 

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One Man's Trash - PC Review

One Man's Trash by developer and publisher Jony Pazu GamesPC(Steam) review written by Richard with a copy provided by the publisher.

 
Estimated reading time: 4 minutes

One Man’s Trash is Another Man’s Treasure, sometimes quite literally. In One Man’s Trash you will turn other people’s junk into cash while digging down a big trash pit. Weirdly addicting and a little cathartic, will you be cleaning out the junk, or will you fall victim to the abyss of trash?

In One Man’s Trash you play as a miner who has spent the last of his savings to purchase a junkyard where someone accidentally threw out a hard drive with 8,000 PitCoins on it. If this sounds familiar, it’s because it’s based on a Bit Coin story that actually happened. Our miner however has a superpowered vacuum that can hoover up both dirt and objects.

One Man’s Trash is pretty basic in how it plays: suck up dirt and objects, fill up the vacuum, return to your computer to sell what you’ve got. You can purchase upgrades or gamble with your cash, and then back into the pit you go. Rinse and repeat until you manage to find the wallet with the Pit Coins in it! Don’t neglect your upgrades though, as they can be really helpful.

You can upgrade your vacuum capacity, range, width, suction power, and item capacity (different than dirt capacity) to increase your vacuum capabilities, but you can also buy rope that you can ascend/descend from, lights to place around the pit when it starts getting too dark to see, and a scanner to tell you if there are any items nearby. Make sure to suck up all the garbage bags, toilets, or electric guitars you find in order to bring in more cash for the upgrades!

As you progress down the pit, there will be different layers which requires more powerful vacuum to breach through. Normally this is locked behind shop level, which can be increased by purchasing a certain amount of upgrades worth of cash, and then shelling out to upgrade the store, unlocking further upgrades. Also as you progress down more and more layers, the value of the items you can find and the dirt you suck up increases. There’s a big difference between deep layer ores and the garbage bags on the surface.

Something to note is that you can actually die. If you fall too far you take damage, and if you die you lose everything in your vacuum and get returned to the surface. Not too troubling, but could be annoying. I suppose you could probably soft lock the game as well, but it would require so much effort that it’s pretty much on you if that happens. If you don’t have access to the rope, whether you’re playing in a game mode that doesn’t have it or you didn’t purchase any, and you get stuck in a hole? But you can also expel the dirt in your vacuum to create footholds, so you would essentially need to engineer the situation. Also, you could always just continue using your vacuum on nothing, as it will overheat and kill you eventually.

The game does not take long on normal mode to finish, as I clocked in just under four hours after I was done, and that’s after exploring around trying to unearth some of the interesting and mysterious objects you can find buried in the pit. There is the option for both an easier mode and a normal mode, as well as a harder Abyss mode where there is no rope.


There’s a little radio next to the computer you sell/purchase/gamble from that will play tunes for you while you are playing, which you can turn off if you want to listen to something else. Honestly, the point here isn’t the soundtrack, or the graphics for that matter, but a sort of easy-going game about cleaning out a huge pit and stuffing your pockets with cash.

The good news is that there’s a low price point for the game, and currently three game modes to choose from. It seems like the developer is really looking to improve, so by the time you read this there may be even more content to One Man’s Trash. For a solo developer project, I think the game is quite well done.

Overall, I have to say that One Man’s Trash is quite enjoyable. While not visually or audially outstanding, it has a draw to it’s simpleness. A fairly relaxing delve into a junk pit in the name of money, if you’re looking for a title to unwind a little, maybe think about picking this up


Score: 8.5 / 10
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Design, Build, and Automate Your Railway Empire on Nintendo Switch!

June 13th, 2025 | Prague, Czechia and Warsaw, Poland | Indie developer Bitrich.info and publisher Untold Tales have released a Rail Route 101 Gameplay trailer ahead of its Nintendo Switch debut on June 20th, 2025!


Originally released on Steam in 2024 and currently holding an 89% positive rating from 1900+ reviews, the popular train dispatching and rail automation simulator will make its console debut on Nintendo Switch on Friday, June 20th, 2025.

In Rail Route, you design, build, and automate a railway empire! Start with a few tracks and stations that you’ll manually control to ensure they arrive on time and without any incidents. Then expand and grow into a thriving automated system of trains crisscrossing real-world-inspired city maps. 

GAME FEATURES


Master the Art of Dispatching and Automation

Experience the thrill of dispatching and transforming your small, manual network into an automated, self-sufficient marvel.  
  • Plan and build with precision to keep trains running on time.
  • Strategize upgrades to expand and improve operations.
  • Automate and expand to watch your creation thrive.
 

Rail Around the Globe on Maps Inspired by Real World Cities

Build rail networks across multiple maps inspired by real-world locations - Amsterdam, Berlin, Chicago, Glasgow, London, Osaka, Paris, Prague, Shanghai, Tokyo, New York, and more!

 

Play Your Way with Multiple Modes


Whether you’re a casual player or a master strategist, Rail Route offers something for everyone:
  • Story Mode: Learn the game under the guidance of a fatherly veteran conductor who takes you under his wing and leads you on a journey of memories and timeless life lessons.
  • Endless Mode: Build your network from scratch at your own pace in a relaxed and chill play session.
  • Timetable Mode: Solve puzzle-like challenges on pre-set maps and schedules, designed for players who enjoy a strategic test.
  • Rush Hour Mode: Face waves of intense dispatching challenges, ideal for those who thrive on overcoming complex obstacles.

Easy to Start, Rewarding to Master

With its intuitive design, Rail Route is accessible to new players while offering deep gameplay for automation enthusiasts. Every signal you place, every contract you take adds a new layer of complexity, reflecting the challenges of real-world rail management.
Article by: Susan N.
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Unleash Your Potential with Creative Mode in Mini Motorways!

WELLINGTON, New Zealand – June 7, 2025 | Mini Motorways, the award-winning minimalist strategy traffic management sim with over nine million players from developer Dinosaur Polo Club, will debut the highly requested Creative Mode in a free content update coming to Apple Arcade, Nintendo Switch, and PC and Mac via Steam on Tuesday, August 26, 2025 (Pacific Time), as revealed today in Future Games Show Live from Los Angeles 2025.


Creative Mode, Mini Motorways’ most highly requested feature to date, will soon break ground and turn city planning on its head. This new game mode completely refactors the Mini Motorways experience by giving the player newfound freedom to redesign their city in every map. Embrace the ability to recolor, move, and pivot houses and destinations on all existing maps, introducing a new way to play with ultimate creative control.

Customize colors from maps’ bright and lively color palettes, move buildings around trees and mountains, and create ultimate dream cities with more upgrades than ever available to use in Creative Mode. Build your perfect city layout, test creative capabilities, and let innovation stand tall, no matter the path carved!

“After much anticipation from our community, we are ecstatic to bring the update that people have been waiting for since Mini Motorways first launched,” said Casey Lucas-Quaid, Dinosaur Polo Club’s Community Manager. “Buckle your seatbelts, because you’ll finally be able to scratch that creative itch when Creative Mode arrives as a free update this August!”

After six years of ongoing updates and (soon!) four different game modes — Classic, Endless, Expert, and Creative — Mini Motorways caters to a plethora of playstyles, bringing hours upon hours of play. Hop into the driver’s seat, take control with Creative Mode, and set off to destination cities just waiting to be completely transformed and customized!

For more information, please visit the Dinosaur Polo Club website, follow the studio on Twitter, Facebook, and Instagram, or search for #MiniMotorways on social media.



About Dinosaur Polo Club

Dinosaur Polo Club is an independent game development studio based in beautiful Wellington, New Zealand. Founded in 2013 by brothers Peter and Robert Curry, the studio first made waves with their award-winning and BAFTA-nominated debut Mini Metro. Created in collaboration with Disasterpeace and Jamie Churchman, Mini Metro explores relaxed and minimalist subway design. The second game developed by Dinosaur Polo Club introduces a brand new type of city management with colorful road-building and resource management found in Mini Motorways. Combined, Mini Metro and Mini Motorways make up two parts of an expanding Mini Collection. 

With an inclusive and supportive culture that believes in giving back to its creative community, the studio has grown and is now home to nearly 30 Dinos as it works on new titles with relatable simplicity.
Article by: Susan N.
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Among the Whispers - Provocation - PC (Steam) Review

Among the Whispers - Provocation by developer and publisher D&A StudiosPC(Steam) review written by Richard with a copy provided by the publisher.
 
Estimated reading time: 6 minutes

Are you interested in a spooooky time? Do you love playing Phasmophobia but you aren’t that great, can’t pick up the voice commands, and your party members aren’t helpful? Well then, I may have a spooktacular title for you to enjoy!

Welcome to Among the Whispers - Provocation, a game about investigating ghosts and releasing them from this mortal coil. In Among the Whispers you have the wonderful job of paranormal investigator. Your current job brings you to a four-story mansion that has seen a number of unfortunate and violent deaths in the past few generations. Unfortunately, it appears that some of the prior residents of the mansion aren’t so “prior”. The ghosts of the deceased still roam the halls, and rooms, of the massive mansion. It now falls to you to discover evidence of their existence, discover who the ghost was in life, and then send them off on their final journey.

Now, I mentioned Phasmophobia in my intro, and I would like to summarize here before going into the fine details. Basically, Among the Whispers is single player Phasmophobia with less stakes. Basically, you don’t need to be so worried about getting murdered by the ghosts here, although they can still present a danger. Much akin to other ghost hunting games, your first goal will be to get some info on your paranormal existence. In this case, you can check out your emails and see whereabouts in the mansion the ghosts of interest appear.

Once you know your spirit location, which you can upload to a portable tablet by clicking on the room in the email, you can now find the room of interest. Don’t worry about your gear, you carry a backpack around that has everything you’ll need. Yup, no returning to a car and only carrying three items, including a light. Which is also nice, because you have a headlamp you can turn on/off as well as adjust to be either a spread or focal point. Once you’ve identified the room your spirit is in and figured out how to get there, it’s time to find some evidence. Cool fact about Among the Whispers: you can use both hands! You want to break out a temperature sensor and an emf sensor? You can do both! One in the left hand and one in the right. Some objects only work in the right hand, so do be aware of that.

You can access your backpack at any time you have enough space, and bring out the items you need. You can then walk around using the objects to try and find evidence of the paranormal. Cameras and recorders have limited space, but you can upload files to your tablet as evidence, and then delete old files for more room. You can also ask the ghost to do stuff for you, although it may or may not produce results.

As you collect ghost evidence, the ghost activity will get stronger. Once it reaches a certain point, you can release the ghost from the house. To do that however, you will need to figure out who the ghost actually is, find something relating to the ghost’s earthly passions, and figure out how they died. You can do this by “provoking” the ghost, which also has it’s own other uses. Before you can release the ghost, provocations can be used to find out information from the ghost or to get it to do things to help you accrue evidence. You can also ask the ghost how it died, or what it liked in life. You can get it to try and act out it’s death as well.

Once you have this info, it’s time to head back to the base camp in the foyer and check out your computer. You can check “Fallen Apple”, which lists out family members and how they died, and what their interests are and where to find an item they are interested in. For example, you may find a lady ghost loved hats, and you will be told her hat collection is in a bedroom anteroom. Once you’ve collected an item the ghost will appreciate, you go back to the haunting site, plop down a specific mechanism, and then tell the ghost their name, hobby, and how they died. If you are correct, voila! Ghost is released.

Now I’ve somewhat glossed over this point a bit, but your nightly escapades aren’t stress free. You only have so many hours during the night to release the spirit, and you do have a sort of “health” gauge to pay attention to. As you interact with the ghost, you will experience a greater strain on your nerves. If the strain gets too much, you’ll pass out, so be careful! An interesting choice on the developer’s part is that you can turn off the time limit and nerves in the options menu. It’s really nice if you want a less stressful experience.

The whole thing isn’t that relaxed though. Sometimes the ghosts may startle you either with sounds or their appearance. The mansion makes creepy “old home noises”, and it’s so dark you can rarely see much as you’re walking around. It’s definitely got the ambience nailed down pretty well. Another neat bonus is about the audio evidence you can record. If you use a parabolic mic, what actually gets recorded sounds much clearer than what you may hear. For example, one ghost choked on food and died, so when I was gathering evidence I only really heard a sort of gurgle. When I uploaded the evidence and listened to it, I could make out a clear choking noise.

There are a few issues I had about the game, and while most of those have been patched out during the review process (I’ve rewritten this a few times now), there still are a few… rough ends that could be smoothed out. Firstly, some of the tools at your disposal can be a little awkward to either use or get good evidence from. For the love of all that is good and holy, I still don’t really get what qualifies as evidence for a few of the tools, but I mostly just wander around until the character you play as says something, which usually works. At least the audio and visual are a little easier, and the camcorder is pretty much automatic. Finding your way around is a bit of an issue as well. While you can access a map, it doesn’t indicate where you are, or the pathways that travel in some areas. It isn’t the worst I’ve seen, but it could be a little clearer. Lastly, knowing when you can release a ghost takes a bit of learning. There is a clear tell when a ghost can be released, but if you’re unaware of it, you may not realize what it is.

There is a bit of a performance issue as well, depending on what settings you're running and your computer specs. Making everything look like a blurry polygon makes the game run really smooth, but everything looks like a potato. Up the graphics quality too high and you'll be stuttering and staggering a lot if your PC can't handle it. For older PCs or those that aren't upgraded it might be a bit of a balancing game until you can find a compromise between graphic quality and how the game performs. Thankfully it isn't too awful, but it can be noticeable. The developers are also super on top of making fixes and patches, so I can only expect more from them in the future!

Overall, Among the Whispers - Provocation is a quite enjoyable title that takes inspiration from the popular ghost hunting games and turns it into a more complete investigation through to spirit releasing process with a less deadly pitch. If you like the ghost hunting style but are looking for something more single player and a little calmer, I definitely suggest giving Among the Whispers – Provocation a try. Now if you’ll excuse me, I need to go get a spirit out of my kitchen.


Score: 8.5 / 10
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