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Showing posts with label Warhammer: End Times - Vermintide. Show all posts
Showing posts with label Warhammer: End Times - Vermintide. Show all posts

Vermintide 2 - PC Review


After having recently taken Vermintide 2 for a spin during their closed beta any worries that I may have had for the newest edition were put to rest like that latest Skaven horde that came calling for our heroes' blood. Equipped once again with swords, guns, crossbows, hammers and explosives, take control of the group of five heroes as four of them head out into crazy missions with less than friendly odds of survival.

Taking it from the top, Vermintide 2 is gorgeous to look at. The environments are well detailed and diverse with plenty of different lightings in between. Open wheat fields, fallen cities, swamps and the inside of dark mine shafts with nothing but torches to light your way. Each of these areas while technically being "on-rails" as there's a path to follow don't feel like they are because you can still move around and sometimes get lost while looking for a passage forward.

It's through these environments that you and up to three others can journey through hordes of minions and bosses in order to achieve your goals. While a coop game at its core, single player can be played alongside bots to fill in the gaps but then where would be the fun without someone else to blame for failing the mission?


Each available class brings something different to the table as while there's clearly a tank and a glass cannon, the other three in the middle can lean more towards one or the other depending on their class. Fatshark have made a lot of improvements to Vermintide 2 such as the above mentioned graphics and now with the characters and their specializations.

Available as within the first, there is the Dwarf, the Elf, the Mage, the Witch Hunter and the Soldier. New this time are unlockable classes that change their passive and special abilities which are also a new addition. The Elf for example can shoot three seeking arrows as her first special ability while the Witch Hunter's second specialization takes out a six barreled pistol and essentially lays waste to anything close enough to be in its way. Having these class choices increases the variety of gameplay as it makes for fifteen character choices in a sense instead of simply five. All playing somewhat similar it's the smaller details that make the difference especially when going up against bosses or special units that come for your blood.

In the first there were a few special units that could devastate your party if you weren't careful enough. Those units are back along with others in order to make your life hell. In a bit of switch though, special units while still powerful have been split almost into specials and mini bosses as hulking masses like the tentacled being of chaos, bile troll and that of the rat ogre now have their own visible health bars. They are tougher than the rest though they can spawn just as randomly as an assassin or a giant chaos soldier who's ranks have meshed in with that of the Skaven.


Playing online felt smooth whether with friends or random others by either finding a specific map that you wanted to load or by selecting quick play. Quick play games can be done with friends in your party and are almost suggested as it picks a random map and gives you an extra reward bonus at the end for having completed it. Loot is always good and you'll need better items to unlock the higher difficulties and the capabilities to handle them.

Item management has gone under perhaps one of the best changes. In Vermintide you had to go to the crafting station, then the enchantment station, then the… you get the point. Now within your new bases, all of these functions are still available separately or all in one neat little package though the Blacksmith's anvil. This has made gearing up and switching unlockable talents much easier than before so that you can simply head back on out into the fields to do what you do best.

The overall experience of has simply been made better. Whether it's the newer brighter areas or the deeper and darker caverns, the details of the environments make it feel more immersive as you plow through either the Skaven or the Chaos hordes. With extra character selection options and plenty of gear to play it differently than another player, there's more than enough for what will most likely be the base game if it follows along the roots of its predecessor.

Game Information

Platform:
PC
Developer(s):
Fatshark
Publisher(s):
Fatshark
Genre(s):
First-Person "Shooter"
4-Player Survival
Mode(s):
Single Player (with bots)
Coop Multiplayer
Other Platform(s):
N/A

Source:
Provided by Publisher




Article by Pierre-Yves
Lots of gameplay with Marc L. and his friends Dave, Cory and Nate
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Vermintide 2 - Closed Beta - PC Preview


Vermintide is back! The Skaven hordes have returned to plague our heroes in even higher resolutions and this time they aren't alone. With more than rats to now content with, our heroes will be facing off against both the forces of Chaos and the Skaven alike as they make their way across the various stages to pull off their objectives.

For those unfamiliar with Vermintide, it's a four player coop based in Warhammer lore. There are no Space Marines or Orcs to be found here as instead you'll find yourself in the fantasy side of the equation with Humans, Elves Dwarves and lots and lots of Skaven (rat horde). With six possible characters to choose from, four will form a party as they head out of their defensive stronghold to pull off crazy missions that may not always end in victory.

I enjoyed my time with the original as I spent quite a few hours between the core base game and the multiple expansions (Schluesselschloss, Drachenfels , Karak Azgaraz and Stormdorf) that came out thereafter. Each new addition brought something new to the overall as it expanded both the mission types and the visuals. Better yet, Fatshark had a policy that anyone could play the expansion content as long as they piggybacked with someone else that did. This way they could evaluate if they wanted to pick it up themselves or not. Needless to say that it lead to a LOT of time with the Skaven hordes.


So all of that brings us to today. Vermintide 2 sees the return of our heroes along with different class archetypes that can be unlocked at certain levels for more gameplay possibilities. Between unlocking perks at five level intervals and the archetypes there are more ways to enjoy and explore the reaches of the land especially if you are coming in from the original. There are plenty of new little features to be found.

Once such feature is the introduction of special abilities. Viewed in the form of a purple bar above your green health bar, this gauge lets you know when you're ability is ready for use. The Elf for example will shoot several piercing arrows while the Witch Hunter will grant everyone an eight second boost to their attacks. Each can be strategically used in various situations in order to gain the edge on the hordes attacking you.

Other than that, the gameplay overall is smooth and looks gorgeous. The new textures that are being used are incredible to see and add some realism to it as shorter Skaven and the Dwarf cannot be seen while running through a wheat field. The sad reality is that the player of the Dwarf cannot see either but that simply resulted in some creative bunny hopping and the rest of us laughing as we could see over the wheat in the field. Needless to say that everyone that could see over the wheat had a good laugh.


There are a lot of little changes and they are pretty much for the better. Making new equipment, upgrading current equipment and scraping older no longer useful gear is made easy and everything can be done from the forge. You no longer have to move between several small places to take care of everything. Even handling your perks can be done from here.

Now for all the great, this is still a Beta stage and there are issues that can arise. On multiple occasions I had to ask my brother or those playing with us what my health was because I could no longer see it. It literally vanished. Alongside that, there is no current possibility to play solely with a controller. A mouse is needed in order to queue up for a mission and to go through certain menus. More than that, there's no real way to use a character's new special ability with a controller to make sure that your keyboard is close to hit that "F" key that it is bound to. All in all though, these will be fixed in time and considering that the Closed Beta is now over and the Pre-Order Beta is now in place, these aren't anything to really worry about.

Overall though, Vermintide 2 is looking like it'll be an even smoother experience than the first. With the amount of work that Fatshark have put into its predecessor I'm looking forward to the end result of the successor and what other styles of stages and environments are to come.

----
Wholly as a side note, it would be nice to have the original content ported in but I'm doubting it would happen. If it does though? That would be awesome.

Game Information

Platform:
PC
Developer(s):
Fatshark
Publisher(s):
Fatshark
Genre(s):
First Person "Shooter"
Action
Mode(s):
Single Player
Multiplayer Coop
Other Platform(s):
N/A

Source:
Provided by Publisher


Article by Pierre-Yves
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Warhammer: End Times - Vermintide Stormdorf - PC Review


There comes a time in which an Inquisitor has to hang up their hat and call it quits. Stormdorf is definitely not that point! Vermintide is back with more content as our band of warriors once again gets to face off against the Skaven Horde over rolling hillsides and inside of the city that they lead to.

Compared to the other DLC entries, Stormdorf may come across as shorter as there are only two stages instead of the usual three short of the survive the waves that Schluesselschloss provides. I thought that the decision was a bit odd but after going through the two new stages it was clear that just because there were less levels didn’t mean that there was less content.


I didn’t have any disappointments with Stormdorf unlike Karak Azgaraz where I thought that compared to its predecessor of Drachenfels that it felt like it was lacking in terms of unique features. Now there aren’t really any unique features per say that are present in this new addition but the level designs are both lengthy enough and well designed that they didn’t need anything “unique” to make them work and feel full.

The only unique addition that Stormdorf provides is more of an addition to Vermintide and I seriously hope to see more of it over the next additions. They added a Boss Fight. Not just an encounter with a Hulking Mass of muscle running at you in a specific instance. They added an actual Boss with his own features and it was awesome. Here was a brand new one time mob instead of one of the specials that can periodically make its appearance. I didn’t know it was missing until it happened and now? Now Vermintide needs more of it.


So even if it’s shorter than its predecessors, Stormdorf is a great addition to Vermintide. I’m also pleased that Fatshark still strive to provide support this far after launch as well as allow anyone who doesn’t own the extra content to play with those that do in a way that let’s them try before they buy.

Game Information

Platform:
PC
Developer(s):
Fatshark
Publisher(s):
Fatshark
Genre(s):
Action
Mode(s):
Single Player
Multiplayer Coop
Other Platform(s):
Core Game - PS4/XB1
DLC - N/A

Source:
Provided by Publisher



Article by Pierre-Yves
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Warhammer: End Times - Vermintide Karak Azgaraz - PC Review


Vermintide: Karak Azgaraz is the latest batch of Skaven slaying brought to us by Fatshark just before the Christmas Holidays. Jumping back into Vermintide right before Christmas could not have felt more appropriate with snow covered mountains and deep underground forges. With three new stages to jump into, those snow covered mountains made me feel just as at home as stepping outside in a canadian winter. I’m surprised the group weren’t sporting more parkas but with a fire mage who needs one?

Karak Azgaraz follows in the same direction as Drachenfels offering three new stages to explore and complete either alone or with friends. Sticking to the same core ideal of the previous two DLC entries, this newest one is free to use by anyone as long as they join up with a friend. Dragging back in players who had not touched Vermintide since before Schluesselschloss released, we explored the brand new snow covered peaks as well as the slightly older dark depths of Drachenfels together before tackling Schluesselschloss itself and the Last Stand.

I find it important to mention this as Karak Azgaraz while being fun, the new stages to explore did not feel as inventive as Drachenfels. The former put out portals that needed to be taken out by throwing a switch and making sure that they overheated all the while preventing the Skaven fire department marshalls from throwing water onto the coils in order to stabilize the temperatures. It also had areas that were utterly pitch black making seeing without a torch all but impossible.


The snow covered peaks and the Dwarven halls of Karak Azgaraz are impressive but seem to lack the same depth of its predecessor. Each stage has a twist to it but the twist did not feel as if it had the same level of impact of the other. A room about to blow takes the idea of darkness and instead limits the line of sight through steam that gets thicker and thicker severely reducing visibility. Once out of the room though steam will follow along for a bit longer still reducing visibility but eventually clearing up. It was impressive but it all happened in a room that you could not get lost in unlike the various darkness covered areas.

The new area and stages are nice as they add in a bit more variety to the overall experience even if they fall a bit short compared to the previous batch. I’m continually happy to see however that Fatshark has kept to its policy for the downloadable content only being required by one person instead of everyone as I was able to drag a few other meat shields, excuse me, “cohorts” along for the ride and get them back into Vermintide.

Game Information

Platform:
PC
Developer(s):
Fatshark
Publisher(s):
Fatshark
Genre(s):
Action
Mode(s):
Single Player
Multiplayer Coop
Other Platform(s):
Core Game - PS4/XB1 DLC - N/A

Source:
Provided by Publisher




Article by Pierre-Yves
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Warhammer: End Times - Vermintide - Xbox One Review


I recently previewed Warhammer 40,000 Eternal Crusade and, like most Warhammer games in the last few years, I was let down. Severely. Enter the lovable folks at Fatshark games and Pierre-Yve's glowing review of Vermintide on the PC and I thought "Here it is, finally, a Warhammer game to be proud of!" I was wrong, and that pains me to admit it. Warhammer: The End Times - Vermintide is not a bad game, but it is a bad port.

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Fatshark CEO Martin Wahlund talks Warhammer: End Times - Vermintide - Interview


We were huge fans of Warhammer: End Times - Vermintide here at Chalgyr's Game Room, with a score of 8/10 and multiple Play Time videos as well. We had a chance to ask Martin Wahlund, CEO of Fatshark, some questions that had been on our mind since playing the game.

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Warhammer: End Times - Vermintide (Part 2) - Play Time

We are back with our second installment of Warhammer: End Times - Vermintide - Play Time. This game is simply a lot of fun, and we get to take a look at even more footage. If you were on the fence as to whether or not this game is for you, hopefully this helps you to make an informed decision.


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Warhammer: End Times - Vermintide (Part 1) - Play Time

Last week we had a chance to share our review of Warhammer: End Times - Vermintide, a game that we enjoyed a great deal. Today we are going to take a look at some extensive Play Time videos. We will bring this up into two parts, given that there are nine total videos to share out.


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Warhammer: End Times - Vermintide - PC Review

The end times are near but that doesn't mean things have to go quietly into the night. Set in the Warhammer universe, join into battle with one of five characters in order to traverse a world now being covered by Vermin unseen until now as they raise from the depths to slay everything in their path. Bows, Knives, Warhammers, Magic and more will be all that stand between our would-be heroes and the tides that would sweep them from history.


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