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Showing posts with label iOS. Show all posts
Showing posts with label iOS. Show all posts

The Red Cathedral Headed to Steam and Mobile Devices Soon!

May 14, 2026. Barcelona (Spain) | Independent developer and publisher Devir is glad to present the digital edition of the awarded boardgame The Red Cathedral for PC via Steam and mobile devices (both Android and iOS), with cross-play compatibility for 1-4 players. With more than 100.000 physical version units sold, The Red Cathedral is a turn-based strategy game where you manage your resources well to build the cathedral better than anyone else and thus win the Tsar's favor. 


Highly acclaimed for its tight design and clever resource management, the game has received several awards and recognitions:

Nominee, 2021 Tric Trac d'Or: Recognized in the premier French board game awards.
Finalist, 2021 Board Game Quest Awards - Best Strategy Game: Recognized for excellence in strategy.
Ranked Excellence: The game maintains a high rating (approx. 8.4-8.6 on Ludopedia) and is recognized for its unique rondel mechanism.

Players compete to build different parts of the cathedral that they will previously claim, then search for and manage materials that will be used to build and decorate. They must take into account the influence of the clergy and the different guilds of the city to stand out from the rest and win the favor of the Tsar. Upon completion of the cathedral, the player who has gained the most prestige will be the winner.

Build alone, with friends, or with strangers!

Choose your favorite way to play, either solo or against other players. The Red Cathedral: Digital Edition offers cross-platform multiplayer, where you can invite friends – locally or online – or challenge random players. If you prefer to play alone: face the AI ​​on various difficulty levels.


MAIN FEATURES

  • An original game from the minds of Shei & Isra!
  • Great strategic depth!
  • Adapted and expanded art from the board game!
  • Three levels of AI to play solo!
  • Includes a detailed, step-by-step tutorial!
  • Easy to learn, hard to master!
  • Nearly unlimited replayability!
  • Local and online multiplayer!
  • Cross-platform competition!
  • A board game with the convenience of a digital platform!

About Devir

Devir is a Brazilian publishing group founded in 1987 that specialises in leisure and entertainment products: fantasy literature, comics and games of all kinds, such as role-playing games, board games, collectible card games, card games, miniature games, etc. The group has its operational headquarters in Barcelona and subsidiaries in eight different countries: Brazil, Portugal, Spain, the United States, Chile, Colombia, Mexico and Argentina.

Article by: Susan N.


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Dinosaur Polo Club Launches Free Mini Motorways Update!

February 17th, 2026 | Mini Motorways, the award-winning minimalist strategy traffic management sim with over nine million players from developer Dinosaur Polo Club, introduces South Africa’s finest mountain-hemmed coastline to the Nintendo Switch, PC, Mac, and iOS devices in the free Tabletop Traffic update launching today at 12:30 pm PT.


Kick off 2026 with a peaceful journey through the panoramic landscapes of South Africa’s Cape Town! Guide commuters through a brand new map, filled with the gorgeous tunnels and bridges of South Africa’s second-largest city.

See for yourself what Cape Town has to offer, from the rugged peaks of Lion’s Head and Table Mountain to the southern Atlantic.

 Explore Cape Town and all preexisting maps in four full game modes: Classic, Endless, Expert, and the recently added Creative Mode

Puzzle-minded players can tackle new Daily and Weekly Challenges, city planners looking for their zen while exploring the coast can dive into Endless Mode, and those looking for more aesthetic authority can customize their coziness in Creative Mode.

The Tabletop Traffic Update is only the beginning! Mini Motorways will grow throughout the year, as seen in this consistent content roadmap:
  • June: A new map and additions to Creative Mode
  • September: a BIG community surprise ahead, stay tuned!
  • December: Yet another new map to close out 2026!
 “We’re excited to bring another year of updates to Mini Motorways!” said Aditia Hasib, Community Operations Manager, Dinosaur Polo Club. “Fun fact: One of our team members coincidentally had their honeymoon in Cape Town while we were working on this update! The team has worked hard to capture the beauty of Cape Town’s coastlines and mountains - we can’t wait to see what you think!”
“The Tabletop Traffic” update will be available in Mini Motorways for free today across all current platforms, including Apple Arcade, Nintendo Switch, and PC and Mac via Steam.

For more information, please visit the Dinosaur Polo Club website, follow the studio on Twitter, Facebook, and Instagram, or search for #MiniMotorways on social media.



About Dinosaur Polo Club

Dinosaur Polo Club is an independent game development studio based in beautiful Wellington, New Zealand. Founded in 2013 by brothers Peter and Robert Curry, the studio first made waves with their award-winning and BAFTA-nominated debut Mini Metro. Created in collaboration with Disasterpeace and Jamie Churchman, Mini Metro explores relaxed and minimalist subway design. The second game developed by Dinosaur Polo Club introduces a brand new type of city management with colorful road-building and resource management found in Mini Motorways. Combined, Mini Metro and Mini Motorways make up two parts of an expanding Mini Collection. 

With an inclusive and supportive culture that believes in giving back to its creative community, the studio has grown and is now home to nearly 30 dinos as it works on new titles with relatable simplicity.
Article by: Susan N.
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Goblin Sushi is Available in Early Access on PC, iOS, and Android!

Zurich, Switzerland - February 9, 2026 | Metaroot and Old Cake Factory are pleased to announce that, following a successful demo with almost 100,000 players, Goblin Sushi launched into Early Access on Steam (PC), iOS and Android​​​. 


Open your own sushi restaurant and feed your fellow goblins the finest and most expensive sushi any goblin can find in the cave!

The following new features have been added since the demo:
  • Cursed Upgrades with Devil Goblin
  • Shop Goblin (where you can buy upgrades)
  • Metaprogression Perks
  • Leaderboard
  • Proteinshake -> new Mixer recipe
  • Restaurant star rating
  • New bossbaby
  • Glossar update
  • Difficulty levels
  • Many new upgrades!!!

About Goblin Sushi

A goblin as a sushi chef? Why not! But hurry up rent is due in minutes! Upgrade the restaurant, the menu and your ingredients to feed your fellow goblins the best and most expensive sushi any goblin can find in the cave!


Links

Article by: Susan N.
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Goblin Sushi Launching into Early Access on February 9th!

Zurich, Switzerland - January 16, 2026 | Metaroot and Old Cake Factory are pleased to announce that, following a successful demo with almost 100,000 players, Goblin Sushi will officially launch into Early Access on Steam (PC), iOS and Android on February 9, 2026. Open your own sushi restaurant and feed your fellow goblins the finest and most expensive sushi any goblin can find in the cave!


Goblin Sushi:

A goblin as a sushi chef? Why not! But hurry up rent is due in minutes! Upgrade the restaurant, the menu and your ingredients to feed your fellow goblins the best and most expensive sushi any goblin can find in the cave!

Links:

Article by: Susan N.
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Introducing Mini Motorways Harbor Lights and Neon Nights Update!

Mini Motorways, the award-winning minimalist strategy traffic management sim with over nine million players from developer Dinosaur Polo Club, celebrates more than six years of free post-launch support with today’s “Harbor Lights & Neon Nights” update, launching at 12:30pm PT on Nintendo Switch, PC, Mac, and iOS devices!


Explore Hong Kong with today’s newly added map. Venture into the next frontier of breathtaking city planning with a brand new obstacle unique to this map: ferry terminals!

Experience the city’s soothing palette in day mode or embrace neon-lit nightlife in night mode. 
Design Hong Kong your own way and celebrate more than six years of free Mini Motorways content! Hop into the highly-requested Creative Mode added earlier this year to see Mini Motorways’ growth since 2019’s initial post-launch visit to Munich.

Sail through new Daily, Weekly, and City challenges in this new map, earn fresh achievements, and experience the duality of Hong Kong like never before.

Plus, the city planning continues! A packed 2026 roadmap awaits, including:
  • A new map in February
  • Another new map in June, alongside additions to Creative Mode, and a BIG community surprise ahead
  • A new map in September, QoL updates for Creative Mode 
  • And finally, one more new map to close out the year in December


“As we were working towards this update, we were deeply saddened to hear about the high-rise fire that occurred in Tai Po district, which has severely impacted many," said Casey Lucas-Quaid, Dinosaur Polo Club's Community Manager. "As such, we are pairing this update with a donation to the Tai Po Fire Emergency Appeal run by the Hong Kong Red Cross, and encourage you to donate too if you can."

 The free “Harbor Lights & Neon Nights” update will be available in Mini Motorways today across all current platforms, including Apple Arcade, Nintendo Switch, and PC and Mac via Steam.

For more information, please visit the Dinosaur Polo Club website, follow the studio on Twitter, Facebook, and Instagram, or search for #MiniMotorways on social media.


About Dinosaur Polo Club

Dinosaur Polo Club is an independent game development studio based in beautiful Wellington, New Zealand. Founded in 2013 by brothers Peter and Robert Curry, the studio first made waves with their award-winning and BAFTA-nominated debut Mini Metro. Created in collaboration with Disasterpeace and Jamie Churchman, Mini Metro explores relaxed and minimalist subway design. The second game developed by Dinosaur Polo Club introduces a brand new type of city management with colorful road-building and resource management found in Mini Motorways. Combined, Mini Metro and Mini Motorways make up two parts of an expanding Mini Collection. 

With an inclusive and supportive culture that believes in giving back to its creative community, the studio has grown and is now home to nearly 30 dinos as it works on new titles with relatable simplicity.
Article by: Susan N.
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Isekai Revelry Celebrating Slime IM's 1st Anniversary is on Now!

New-York, New-York, October 28, 2022 - Bandai Namco Entertainment Inc.'s new smartphone game for the App Store and Google Play, That Time I Got Reincarnated as a Slime: ISEKAI Memories (Slime IM), is celebrating one year since its release thanks to all you fans out there. To celebrate the game's 1st Anniversary, we'll be holding an Isekai Revelry event starting today.

ISEKAI Memories 1st Anniversary! New Animated Opening!

Slime IM has a brand new anime promo video to celebrate the game's 1st Anniversary!

The video features the game's new second theme song, "VISIONS (feat. Takuma Terashima)" sung by none other than Eren's voice actress Akane Kumada! The lyrics to VISIONS were written by Takuma Terashima who sang the game's first theme song, "Phantom Lights"!

The video will be added as the game's opening movie that players see when they login, so be sure to check it out!

New Battle Content: Valor Cup!

We're adding new battle content to the game in the form of Valor Cup! Chancellors can now go toe to toe with other Chancellors!

Victories will raise Chancellors' diplomacy level and expand their options for nation-building!

Event Period: Starts Oct. 28 (Fri) UTC (TBD)

New Area: The Kingdom of Ingrassia is Now Available!

Chancellors can now visit a new area in Slime IM: the Kingdom of Ingrassia! Ingrassia features its own new stories and tales of diplomacy for Chancellors to enjoy! You'll also be able to speak with characters including Yuuki, Alice, and Chloe who reside there!

Event Period: Starts Oct. 28 (Fri) UTC (TBD)

Check Out Rimuru, Milim, and Veldora Decked Out in Regal Attire!

1st Anniversary Isekai Revelry Part 1 Recruit is on Now!

We're holding the 1st Anniversary Isekai Revelry Part 1 Recruit featuring Rimuru Tempest, the True Demon Lord, Milim Nava, the Powerful Princess, and Veldora Tempest, the Dragon Guardian of Tempest, all dressed in regal outfits!

Plus, players can also get Milim Nava, the Powerful Princess Memory Stone x1 as a Completion Reward from Missions that are running now!

Event Period: Oct. 28 (Fri) Until Nov. 25 (Fri) 05:59 UTC (TBD)

Story Event: Tempest vs. Mad City!

Experience Slime IM's new story event, Tempest vs. Mad City!

Enjoy a fully-voiced story detailing the final climactic battle of the original story! Witness Tempest under siege by the witch of the mirror and an alternate universe Clayman as they join forces! Then, another Rimuru shows up as the king of Mad City standing in the real Rimuru's way! All sorts of alternate universe foes Rimuru and company have defeated up until then come back to bring this battle between Tempest and Mad City to a head!

Event Period: Oct. 28 (Fri) Until Nov. 25 (Fri) 05:59 UTC (TBD)

1st Anniversary Login Bonus Part 1! Get over 1,000 Magicrystals!

We're holding the 1st Anniversary Login Bonus Part 1 to celebrate a year of Slime IM! Get over 1,000 Magicrystals by logging in during the event period, plus if you log in for 30 days, Chancellors can get 5★ Guaranteed Recruit Tickets!

Event Period: Oct. 28 (Fri) Until 12/28 (Wed) 05:59 UTC (TBD)

Chancellor Rookie Support Campaign

We're holding a Chancellor Rookie Support Campaign to help Chancellors who're just starting Slime IM! Chancellors will be able to take part in missions where they can get Magicules and Magistones used to power up Izis, the Mirror Queen who you can get from the Login Bonus! Plus, there are also missions available to get materials to improve your party's equipment!

Event Period: Oct. 28 (Fri) Until Feb. 28, 2023 (Tue) 05:59 UTC (TBD)

Invite a Friend Campaign!

We're holding an Invite a Friend Campaign for players who are new to Slime IM! By inputting a code given to them by a Chancellor who is already playing the game, new Chancellors will be able to get 100 Magicrystals! Plus, the more that new players who've inputted a code to progress in the game, the Chancellor who gave them the code can get rewards, too!

Event Period: Oct. 28 (Fri) Until 12/28 (Wed) 05:59 UTC (TBD)



Article by: Susan N.



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Sumire Review


Sumire
by developer and publisher GameTomoMobile (Apple iOS) review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 4 minutes 


Sumire, by GameTomo, is a story about grief which can be a really hard emotion to convey as no one experiences it in the same way. The loss of a loved one, a partner, a friend or a pet to name the most common ones, they all have something in common. You being left behind, and how you deal with that. That's a big part of what Sumire is about.

Set over the course of one day, one very special day, Sumire, our titular protagonist, has the opportunity to make choices that could affect both her and other people's lives for either better or worse. Do you choose to lash out or do you put your anger aside? Do you do what you want to in order to satisfy your own selfishness or do you do what's best for everyone involved and hold their potential feelings above yours?

Having recently lost her grandmother and going through her parents' separation, it's clear that things are not currently going well in Sumire’s life. Combined with being a more shy and reserved personality alongside being bullied by some of the others her age? It can be hard to follow along especially if you've been at any of these points in your own life. Given the chance, wouldn't you have liked to have something different happen? What about seeing that lost loved one one last time?

This is where the journey starts. In the early hours of a morning, Sumire is woken up by something unrelated when a seed comes crashing through her bedroom window. Planting this seed in a flower pot, she would wake up later that morning with a flower full of life, promising that today would be the most special day, and for today only, things could be different if she wished for it. Sumire just had to pick herself up and start walking.

While very simple in principle, it's the execution of making these choices that could be hard to do at times. Moving Sumire around each place you visit with the left side of the screen and interacting with points of interest on the right, you'll also have a fair amount of dialog prompts. Like the main theme of dealing with grief, you'll also have smaller problems to solve or promises that you can make, and then break if you don't follow through within a specified timeline. Like life, grief can come from several places and compound itself if you let it.

These elements are what raises the bar on what Sumire, and Sumire's adventure, set out to do. Some of these seemingly smaller decisions can wrap back around later when once again dealing with the same person. Were you nice to them even if no one would blame you for lashing out? Or did you lash out? Did you say something potentially hurtful like you hated the game that was invented even if you truly felt it was fun? What kind of person is Sumire? And what kind of person are you?

Not an overly long adventure, Sumire may take about two or so hours on and off depending on how you are with a smartphone. I think this timing was perfect for the style as it doesn’t have a chance to go on for too long. It gets its message across, and allows for you to load it right back up and see what could have been different had you said something else at a few points in time. Of course this assumes you aren’t already an emotional mess from what some portions of the journey have in store for you.

This is another element that I enjoyed. Like life, there are some days where you really do not want to have to deal with certain situations as “today”, it is not your problem. You do not have that emotional bandwidth to give to yet another person, and because of this, you’ll have to politely decline and move on. What happens after that? With real life you may wonder what happened if you didn’t stop to help, but here? Here you simply move forwards through this one day in Sumire’s life.

And there’s a lot to unpack here from a variety of different sources, which like grief itself, will affect everyone differently. I don’t deny I got teary eyed a few times, and there’s plenty of things within this short adventure that I could relate to, but I think that the developers did a good job with the portrayal of it all. 

Summary

So overall, if you have the chance to sit down to Sumire? I would, but be prepared as you may not get through without a few tears or heartaches.

Score: 8 / 10

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Announcing a New Card Game Titled 'Temperia: Soul of Majestic' by Moonwolf Entertainment


Rome, Italy - December 7, 2021
- Publisher Leonardo Interactive and developer Moonwolf Entertainment have officially announced Temperia: Soul of Majestic, the first international strategic card game with an innovative “Open-Handed” mechanic. Temperia: Soul of Majestic is unique in that players must use totally exposed cards and two decks: one of 20 Creatures and another of 20 Equipment. Each match is completely different thanks to the countless creature abilities, equipment, and elemental powers that may be found on the game's board.

Created by independent Italian company Moonwolf Entertainment Srl, developed by A2 softworks and born from the minds of game designers Enrico "Wolfillupo" Fedoni and Dario "Moonryde" Ferracci, Temperia: Soul of Majestic includes a variety of features that distinguish it from other card games on the market:

● OPEN-HANDED: One of the hallmarks of Temperia: Soul of Majestic lies in its “Open-Handed” mechanic, which allows players to face one another with their cards exposed. This innovative feature is rarely implemented in competitive card games and ensures every match is cerebral and electrifying.

● SKILL-BASED: Just like in chess - where everything is out in the open - players in Temperia: Soul of Majestic will be able to take advantage of the "Open-Handed" feature to execute dynamic strategies. The title will also include a classification system that rewards players based on results achieved. Temperia: Soul of Majestic was designed with the goal of gradually becoming an international eSport sensation.

● FORTUITY: Temperia: Soul of Majestic is a game of skill. Randomness is limited and RNG impact is minimal. Are you ready to strategize?

● BY PLAYERS, FOR PLAYERS: Enrico "Wolfillupo" Fedoni and Dario "Moonryde" Ferracci are hardcore gamers and Twitch atreamers with in-depth knowledge of video game mechanics. They pay strong attention to the needs of players.

● COMMUNITY-BASED: Temperia: Soul of Majestic has been tested by hundreds of players and received positive feedback from around the world. The developers will continue to listen to their community to improve the game.

Published by Leonardo Interactive, created by Moonwolf Entertainment, and developed by A2 softworks, Temperia: Soul of Majestic will be available on PC and Mac via STEAM next year. A version for iOS, Android, and Windows devices will arrive later in 2022.

To keep up to date with the latest information regarding Temperia: Soul of Majestic or to learn more about the game, please visit our website.

About Leonardo Interactive

Leonardo Interactive is an award-winning video game publisher based in Rome that boasts a series of productions and publications of award-winning titles available on all the mainstream platforms. Bringing its titles to market in both digital and physical formats, Leonardo Interactive has amassed a series of hits such as Dry Drowning and Willy Morgan and the Curse of Bone Town. Their next release is Daymare: 1994 Sandcastle.

About Moonwolf Entertainment

Moonwolf Entertainment is a game development company that specializes in the creation of games for all platforms, in collaboration with developers and publishers from all over the world.

About A2 Softworks

A2 Softworks is a video game development studio best known for making aRPG coop and survival title Gatewalkers. The company specializes in cross-platform multiplayer games for PC, mobile devices, and consoles. It also designs and creates its own games in collaboration with publishers from all over the world. Leonardo Interactive.


Article by: Susan N.

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Bandai Namco Announces That Time I Got Reincarnated as a Slime: ISEKAI Memories for Download!

New-York, New-York, November 2, 2021 - BANDAI NAMCO Entertainment Inc. would like to announce that the new smartphone game for the App Store/Google Play, That time I got reincarnated as a slime ISEKAI Memories, is now available for download.

Download here:

App Store: https://apps.apple.com/app/id1577316192?mt=8

GooglePlay: https://play.google.com/store/apps/details?id=com.bandainamcoent.tensuramrkww

Official website: https://ten-sura-m.bn-ent.net/en/

Official Facebook page: https://www.facebook.com/slime.isekaimemories/

We've reached over 1 Million pre-registrations!

As the game hit its goal for pre-registering players, those who download the app will receive awesome rewards as a gift!

The pre-registration campaign rewards have all sorts of items that will give you a head start as you begin the game, including the Magicrystals you need to Recruit new characters and the Memory Stones used to Limit Break them!

     Character: Shuna, Pink Ogre of Heavenly Light
She will join you when you start the game!

     5★ Guaranteed Recruit Ticket
*3rd-day Login Bonus after creating your account.

     10x Recruit Ticket

     Magicrystals

     Items including, Memory stones, Stamina recovery items, Character equipment items, Tempest Coins and more!

Celebrating Release Campaign On Now!

     Beginner Boost Login Bonus
The Beginner Boost Login Bonus is on now to celebrate the game's release! Log in each day to get items that'll help you progress in the game, including Magicrystals you can use to Recruit new allies!

     Free Once Per Day Release
Recruit powerful allies to help you on your adventure! Until: November 9,2021 5:59 a.m. UTC

     First Encount Recruit
You'll be able to scout for one of the ★5 Battle characters in the tutorial!

*Campaign period and content subject to change without notice.

*For details, please check the in-game notice.

New Anime Promo Video Available Now!

Catch a glimpse of the original storyline in this New Anime Promo Video, available now on our YouTube channel!

The video features the new characters Shinsha and Izis! Don't miss it!

That time I got reincarnated as a slime ISEKAI Memories?

That time I got reincarnated as a slime ISEKAI Memories is a nation-building RPG with 3D command-based battles!

     Highlight 1: Establish your own nation of Tempest. The player gets to build their own, personalized Tempest and become its leader! As you progress through the story, develop Tempest from a village into a town, then into a bustling nation's capital! Walk around town and interact with characters to strengthen your bonds, and they'll give you gifts!

     Highlight 2: 3D battles fought with spectacular skills. Rich, unique characters are faithfully rendered in 3D! Pull off a plethora of different skills and finishing moves from the original series with simple, easy-to-master controls!

     Highlight 3: Voiced dialog will drop players into the anime world. Retrace Rimuru's steps through the Slime Isekai anime with characters brought to life by the talented vocal cast!

     Highlight 4: Game-exclusive story supervised by the original Slime Isekai author. Lose yourself in brand new story arcs, written under the supervision of Fuse, author of the original light novels. You won't find these stories anywhere else! That's not all! You can expect original characters, costumes, and lots more. A whole new Slime Isekai world in the palm of your hand!

©Taiki Kawakami, Fuse, KODANSHA/“Ten-Sura” Project©Shiba, Fuse, KODANSHA/“Ten-Sura Diary” Project©BANDAI NAMCO Entertainment Inc

 


Article by: Susan N.
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Devolver Digital Announces My Friend Pedro: Ripe for Revenge!


AUSTIN (July 5, 2021)
- Terminally relaxed developer Deadtoast and their imaginary friends Devolver Digital today announce My Friend Pedro: Ripe for Revenge, a brand new, mobile adventure of blood, bullets and bananas coming to Android and iOS devices on August 5th. Brutal bananas can pre-register for the free-to-slay carnage at revenge.myfriendpedro.com.

They kidnapped his wife and kids and left him for dead. But it's going to take more than that to split this banana's family. Help your friend Pedro serve some ice cold revenge, with a sprinkle of bullets on top!

Flip and fire your way through dozens of action packed levels on foot, on a motorcycle, and even on a skateboard. Plan your high caliber choreography for the best scores and, if your skin is tough enough, test your skills in Blood Rush mode.

This banana is Ripe for Revenge. Are you?



 

Article by: Susan N.



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Business Management Simulator StartUp Panic Available Now!

3 December 2020 - Today, developer Algo Rocks and publisher tinyBuild launch Startup Panic, a fast-moving business sim, on PC via the Epic Games Store, as well as iOS and Android.

Quit your job and get some Startup Panic! Injecting classic tycoon gameplay with a sharp and absurd sense of humour, Startup Panic is a highly customisable tech-business management sim ideal for players new to the genre - or veterans looking for a bit of personality as their small company conquers the corporate world.

Starting from a bedroom office, Startup Panic builds quickly, meaning wannabe CEOs must move fast to navigate hackers, underhanded competitors and even real sea-sailing pirates to become the best.

With an expansive business customisation tree, a huge world map to branch out to and full office design control, players can design their perfect start-up from scratch - and defend it against the ever-changing market how they see fit.

Send your staff on a well-earned break to a dinosaur theme park, make some shady dealing with elite hackers, and work your way to over seven unique victories - including becoming President or even setting up a colony on Mars!

Algorocks founder and CEO Adib Toriq said, "When we first started developing Startup Panic, I thought I could bring something to the game from my experience as a start-up founder. A job offer to abandon your start-up just as you begin, the celebration when you win (or lose) a competition, the risk of employee poaching, and many other game mechanics are all inspired by my real-life experiences as a founder.

"However, along the way, we found things that could spice up the game. We started to think, "Wouldn't it be fun if, aside from being poached by competitors, our employees could also be at risk of kidnapping by pirates when they take a beach vacation? What if the player could blackmail a hacker to get their data back? What if an employee gets caught stealing your favourite sandwich? And so the goofy side of Startup Panic grew.

"At its core, Startup Panic is a simulation game, but its depth and personality are what makes it shine."

Startup Panic is out now on PC via the Epic Games Store, and is also available for iOS and Android.

About Startup Panic

Conquer the tech business industry from your bedroom in Startup Panic, a business management sim with a lot of personality.

  • You're in control - Decide each project's priorities and focus, what does your company stand for?

  • Keep an eye on the clock - Taking a team vacation to an undersea diner will boost office morale, but focusing on the next best feature before your competitors will skyrocket your reputation, choose wisely!

  • Assemble the perfect team - Each potential employee comes with their own personality and skills - some good, some not so much. Look out for who you share your secrets with.

  • The sky's the limit - Compete with rival CEOs for new users in your region, and then expand out by building new headquarters on the world map!

  • Each decision matters - Who knows what trouble may come your way next as you lead the charge? Watch out for greedy hackers, shady CEOs, and even pirates as your company grows!

About Algorocks

Algorocks is an Indonesia-based game studio founded in 2016. Our team consists of 25% artist, 50% programmer, 25% designer, and 25% writer. Our writer’s math skill is not too brilliant. But our game is!

We focus our creativity, tenacity, and energy in crafting simulation games.

About tinyBuild

Coming up on its 10th anniversary in the industry, tinyBuild is proud to help shape the modern definition of indie games.

Supporting developers in India, Ukraine, France, The Netherlands, Brazil, the US and now Indonesia, tinyBuild knows that confidently talented developers are all around us and waiting to be discovered. With a portfolio of games like SpeedRunners, Hello Neighbor, Graveyard Keeper and Pathologic, tinyBuild has some big plans for what's next!

 

Article by: Susan N.



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Demo Released for Gataela - A Steampunk RPG



Previously featured in our Sunday Bites, Gataela is back with new features and content for players as Atemly Games continues on its development.

Check back soon for another bite sized look that I hope to have to you shortly!


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DESCRIPTION

A Victorian Steampunk RPG where saving the Kingdom requires more than just brains and brawn: you also need to talk to people! Featuring a debate battle system, talk, debate, convince and negotiate with NPCs in order to save the country!

STORY

A decade ago, a devastating civil war rocked the country of Gataela. Though the country has recovered, the victims have not, and Zack - one of these - heads to the local Lord to request aid. However, along his way, his journey leads him as far as the capital, stirring up the old flames of war.

HISTORY

Gataela is an RPG inspired by our love of the Tales series, the aesthetics of Victorian Steampunk, and the desire to give NPCs a greater role than background flavour text. We wanted to create a game that was focused on the everyday, where the average person can make a change, and where the goal is not to save the world, but to make a difference in the place you call home. Gatalea is a game about communication, and the power of the individual.

FEATURES

  • Two Battle Systems: Timed turn-based, and Debate battles where you can negotiate, convince, and debate with NPCs
  • Speaking to NPCs is important: NPCs can give you the facts you need to back up your arguments in debates
  • Skits: Get to know more about the characters and the world
  • Skills level up with you: The more you use a skill, the better you'll get at it
  • Build your party to suit your play style: Decide your party's classes, and distribute stat points when you level up
  • Science is on your side: Use gunpowder and science to craft items which can help you get out of a pinch
  • Costumes: Changing your outfit will also change your overworld's appearance, and their appearance in skits

Demo Links

The demo is available to play and review as of November 1st, 2019. To download the game, click on the link for itch.io here or on gamejolt here.



ABOUT ATEMLY GAMES

Atemly Games is an independent game company located in Ottawa, Ontario, Canada. On social media Atemly Games can be found on Twitter, Facebook, and the official website.


Article by Susan N.
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BTS World Launches New Management Game


Los Angeles, CA (June 13, 2019) - Netmarble has announced “A Brand New Day,” the second song available from the BTS WORLD original soundtrack, will be released on June 14 at 2 am PDT/6 pm KST.

A Brand New Day” is an electronic hip-hop song by j-hope and V, which features Zara Larsson, a next generation pop star from Sweden. The song was produced by British hip-hop electronic music producer and beat maker Mura Masa.

Mura Masa’s unique beat and sound of East Asian musical instrumentation offer a bold and harmonious feeling in the song. The Korean traditional musical instrument daegeum leads the song, highlighting the most Korean yet trendy sound, and the combination of Eastern and Western vocals create perfect harmony.

“Dream Glow,” released on June 7, and new song “A Brand New Day” are original songs created for BTS WORLD as fresh, new music to coincide with the game’s story of a parallel universe. BTS WORLD’s full, original soundtrack, including the third to be revealed on June 21, will be released on June 28.

With the new song, Netmarble opened BTS WORLD’s "Another Story," in which each member of BTS appears as the main character, through its official website. Two stories of RM and Jin were opened on June 10 and 12, and more stories of other members will come sequentially.

Netmarble is also revealing a preview of text messaging with BTS members, which is one of the main interactive content components of the game, through the BTS WORLD website. The reactions of BTS members vary by responses selected by the players, and their individual characteristics can be seen through how they react.

The game will be released worldwide (excluding some countries) for iOS and Android devices. For more information on BTS WORLD, please visit https://btsw.netmarble.com. The latest updates are also available by following BTS WORLD on Twitter and Instagram.


About Netmarble Corporation

Netmarble Corporation strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is one of the fastest-growing mobile game companies and consistently ranks as a top mobile developer and publisher worldwide. With more than 6,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, Blade & Soul Revolution, MARVEL Future Fight, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at http://company.netmarble.com

About Big Hit Entertainment

Founded in February 2005 in South Korea by CEO and Producer Bang Si-Hyuk, Big Hit Entertainment's core business focuses on music production, artist management and publishing. Big Hit’s business ventures incorporate and develop a range of content produced from top-notch artists' IP, including global boy band BTS and its newest addition TOMORROW X TOGETHER. With its mission of 'Music & Artist for Healing', Big Hit strives to impart a positive influence through content while providing comfort and inspiration to music fans worldwide.

About Takeone Company

Takeone Company Corp. is an innovative content company that utilizes pop-culture within a gaming environment. Established in 2016, Takeone is leading the new genre of mobile games called 'Cinematic Games' that combines interactive game elements within a story concept based on both pop-culture and original IP's.  The games include full motion videos and various visual contents that push the boundaries of next-generation storytelling.  Years of experience and knowledge in both storytelling and game development have led to the creation of cinematic games such as Take Urban, BTS WORLD.  Takeone is currently developing a series of future cinematic games for their next up and coming titles.  For more information, please refer to www.takeonecompany.com.



Article by Susan N.

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Whispers of a Machine - PC Review



Intro

Whispers of a Machine is an indie point and click mystery game that has made its mark on me. At first, it presents itself as a normal adventure game where players are trying to find a murderer, but it quickly develops into a game that makes players think about their perspectives on life.

We play Vera, a cybernetically enhanced human who's profession is special investigator of violent crimes. Throughout the game, every answer or action taken shapes Vera's personality. This is a key element in the game because depending on what path players end up on, they will receive special abilities. And as far as I've discerned, regardless of what abilities a player ends up with, the case can be solved.

I found after playing the whole game that it stands at the top of my list for favorites released this year.

Story

As I mentioned above, we follow the character Agent Vera, who is hired to solve the murder of a man named Karl – at least that's how it begins. This is a point I'll touch on later.

The tutorial, which takes players through the different abilities Vera has, is simple and short. At the beginning of the game, Vera is able to use a scanner for analyzing evidence, a pulse monitor to detect a lie, and an augmentation for strength in case players need to strong arm something. As a point and click game, I expected a bit of pixel hunting and was pleasantly surprised when the developers included a way to see clickable objects.

Right off the cuff we find that Vera's personality is decided by character interactions and it dictates what Vera's path will be. Each path corresponds with and grants access to different augmentations. Once a path is locked in, the player has a new augment for the duration of the day. Although, having only gone through one playthrough, I don't know if the augments change if players move into another path between days. Anyways, these are the paths you can take and what they represent:

  • Analytical – Path of Frigg
  • Empathetic – Path of Baldr
  • Assertive – Path of Tyr

Note that all three paths are named after a corresponding Norse deity, which is a nice touch. Though, we never discover why it is important to the story, I do appreciate its inclusion because this shows how much the developers care about the small details in a game. Now, the reason I say it isn't really understood is because throughout the course of the story, players have to decide if belief (or religion) or technological advancement is more important to the player. However, I surmise that with the Norse runes displayed throughout the game, that the townfolk lean towards belief over technology – especially since it is the catalyst that almost destroyed humanity in Whispers.

In my playthrough, I ended up on the path I expected, which is the Path of Frigg. This amuses me because the augments I received for the next day were dark vision and invisibility. I happen to like being stealthy...

Another feature of the game is that it remembers players decisions, which is what gives Vera the augmentations, but it's important to know this because the game saves often. This also means that there's no going back to a previous save in Whispers. It is a feature that doesn't bother me because once I finished the game, I was satisfied with its ending. And at no time did I feel the need to change any of my decisions, unlike other games which offer players a choice.

Characters and Voice Acting

As a murder mystery game, good characters will often make or break the story, more than the clues and the red herrings. And any good storyteller working in the genre of mystery, know how to redirect a players focus off of the truth. With that said, part of the reason I really enjoyed Whispers is because Raw Fury crafted a story that was not predictable to me. And more than that, what really sets this game apart is how the characters shape that unpredictability by the fact that they are masters of deception. Although, that breaks down into incredible writing and phenomenal voice acting. So, while I had interacted with each of the characters, the plot shocked me enough that rationalizing who might be the killer became secondary in my mind, even though solving the crimes was more important.

Now for the hard part... I liked the characters but it's very difficult for me to explain anything about them because it could lead into spoilers, which is not my objective in any game review. What I can say is that each of the characters serve a purpose in Whispers, meaning that no character exists without them providing a hint or a personality path for Vera. Each of them are human (even if they have augments) and they have their own flaws, which adds to the realism of the game.

Beyond that, I'm not going to explain anything more about the characters because I feel like some of their names would spoil key elements of the mystery. This might seem like a cop out, but Whispers releases information slowly for a reason.

Having said that, Whispers has a fantastic cast of voice actors and I was able to find the Twitter profiles for most of them. Here are the people behind the voices used in the game: Violet Young, Finley Smith, Dave Gilbert, Shelly Shenoy, Andy Chmelko, Andy Manjuck, Al Pagano, Andy Mack, Sandra Espinoza, Mike Pollock, Arielle Siegel, Tom Schalk, and Ivy Dupler.   

Graphics and UI

Now for the fun part!

Upon launching the game, players are presented with two options. One is to start the game while the other is to open up the configuration tool. This is where players will choose the graphics driver and filter, choose the sound device, and enable full screen or windowed mode. The resolution size is automatically detected for convenience. However, these are the only options given.

Once in the game, the option menu allows players to change the language and adjust the game volumes. There is a slider for tutorials, allowing for no tutorials, critical ones, or all of them. Thankfully, the tutorial section is quite short and doesn't pop up much after going through the beginning.

The UI in this game is straight forward as well. Inventory is displayed at the bottom of the screen where it can be clearly seen, and is not intrusive to the player. This is where the scanner, pulse monitor, and augments are displayed. When players activate the scanner and every time evidence is collected, it will show up at the top of the screen. If players come across a relevant point of interest, a sound will be heard and the color in the area will change to green. Finally, players can view the path they are on by clicking the left most triangle, which is also located at the bottom of the screen.

As for the graphics, Whispers is a pixelated game that I thought would hinder gameplay. Fortunately, I was completely wrong in that aspect and found that the game was designed well enough that evidence was clearly visible to the player.

Final Thoughts

From this point forward I will talk a little bit about what really intrigued me about the game to give it a 10 out of 10 score, because there are reasons that I love Whispers. However, in the interest of saving people from obscene spoilers to the game, I wanted to mention the score before going into detail.

Please be sure to follow Raw Fury, Clifftop Games, Faravid Interactive. Don't forget to purchase a copy of Whispers on Humble Bundle, Steam, GOG, iOS, and Android. Also, be sure to join Raw Fury's Discord to keep up to date on all the latest news!

Now that that is said, SOME MORE SPOILERS FROM HERE ON DOWN.

What made me really enjoy this game above others that I've played this year (with the exception of Heaven's Vault), is that players get to develop Vera's personality based on how she reacts to situations. It doesn't rely on the linear nature of the story, which can be very tired for players that enjoy games in this genre. And since the cast of characters isn't large, following the Path of Frigg made sense for me because, even though I figured out who the killer was, I had little understand of their motives. The reason this is important to me is because often I'm exposed to static characters in video games. You choose the decisions and reactions in many games but often are not given options to shape a characters personality - at least not really. With Whispers, your character is given different choices based on the path they followed. 

The biggest reason I personally love Whispers is because of its themes. Not only does the game shock players fairly quickly, it then drops a proverbial bomb on them. Players are exposed to themes of creation, technology, religion, terrorism, and relationships. And the way all of these topics are woven into the story is actually quite brilliant. In fact, it is done well enough that I was horrified at the very idea of this game becoming a reality in the future. The fight between humanity and AI is wearing thin, in my opinion, and I was disturbed thinking about all of these themes. It's the idea that technology plays such a huge role in our society that it will eventually take over and we'd lose our humanity. The fact that in Whispers AI was made illegal due to them causing the fall of humanity, show a bleak outcome. As a result, I could only think back to how story concepts in movies like Blade Runner, Ex Machina (although the movie is awful, but that's a whole other discussion), and The Matrix might end up becoming our future. If that doesn't make much sense to you, the screenshot in this part of the review is the reason I was greatly disturbed on a whole other level. It is what challenged my perspectives on life and forced me to think about the path society appears to be taking. At that point, the nitty gritty detective work was the easy part of the game.

With all of that said, I look forward to more hard hitting titles like Whispers of a Machine, so be sure to click the social media links listed above!

Platform:
PC
Developer(s):
Clifftop Games, Faravid Interactive
Publisher(s):
Raw Fury
Genre(s):
Adventure, Mystery, Point & Click
Mode(s):
Single Player
Other Platform(s):
iOS, Android, Mac

Source:
Provided by Publisher



Article by Susan N.
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Tesla vs Lovecraft DLC is now Available on Android and iOS


Tampere, Finland, May 2nd 2019 - Tesla vs Lovecraft, the award winning top-down shooter from 10tons is now available on Android with DLC. The game was also updated on iOS with the "For Science!" DLC.

”It's time to celebrate science & fiction: Tesla vs Lovecraft just won the Big Screen Game of the Year -category in Finnish Game Awards. We're super grateful for the prize.” says Olli Alatalo, the designer of Tesla vs Lovecraft.

Game Features

  • Use the Quantum Teleport to zip out of harm's way and travel through solid objects!
  • Activate the Tesla-Mech battle robot to rip apart even the most hideous abominations!
  • Attack with shotguns, energy weapons, and scientific marvels such as the X-Ray Blade!
  • Fight through story mode with bossfights and compete in survival mode online leaderboards!
 

"For Science" DLC Features
  • Endless number of Dreamland Planes, for the players who feel Eldritch Plane is too easy
  • 10 new Perks (2 EPICS)
  • 4 new Weapons (including Teslazi, a submachine gun supreme)
  • EPIC version of each and every weapon
  • Collect Eldritch Signs for crystals
  • More choice when leveling up: 3rd perk slot
  • 2 new Abilities (Homing Pigeons!)
  • 2 new Powerups
  • 2 new Inventions
  • 2 new Monsters (Cultists & Mi-Go)

In Tesla vs Lovecraft, the player assumes the role of the cult famous inventor Nikola Tesla fighting waves and waves of monsters summoned by horror author H.P. Lovecraft. The player gets to use ingenious gadgets like the Quantum Teleport backpack, which allows teleporting a short distance even through solid matter. The highlight of the game is the Tesla-Mech battle robot, which provides a massive but temporary boost in firepower. A full arsenal of conventional and sci-fi weapons, powerups, special abilities, and selectable perks is also present.

Tesla vs Lovecraft is purchasable on the iTunes App Store, Google Play, and Steam.



About 10tons

10tons is an independent game studio based in Tampere, Finland. Our mission is to create games which can be enjoyed on a wide variety of platforms from mobile to the latest consoles. 10tons works with numerous platforms from the common to exotic, including consoles like the PS4 and Xbox One to PCs running Windows, Mac, or Linux!

10tons is truly independent: We develop and publish our games ourselves. We are 100% self-funded: Revenues from past games fund new games. We even use our very own game engine to ensure minimum time to market when new opportunities arise. 10tons is a true artisanal game developer - from the first bit to the last.

Fun fact: We're the oldest game studio in Tampere, Finland. 10tons - since 2003!



Article by Susan N.
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