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Showing posts with label Neetpia. Show all posts
Showing posts with label Neetpia. Show all posts

The Touhou Empires - PC Preview


The Touhou Empires by developer Neetpia and publisher Phoenixx Inc.—PC(Steam) preview written by Richard with a copy provided by the publisher. 
 
Estimated reading time: 4 minutes
Attention all fairies! You have your marching orders, it's time to fight off our attackers! Get in there and beat them up! Demolish their barracks! Steal their snacks! Ok, maybe not that last one, but this is war, so war is what you're gonna get!

The Touhou Empires is another one of those cool Touhou fangames you've probably seen floating around. This time it's in the flavour of Age of Empires, if the title is anything to go by. Well, a pretty simplified version of it, at least at the moment. Perhaps a less complicated Starcraft may be a better comparison? Either way, a base management and army building and conquest style game.


As in pretty much all Touhou titles, whether spin-off, fan made, or official, our story starts out with an incident affecting the realm of Gensokyo. A bunch of weapons start falling from the sky, raining destruction upon Gensokyo. While the residents of Gensokyo are almost all superpowered spirits, demons, or supernatural creatures and don't really have an issue, their buildings don't fare much better. To add to matters, the local fairies that pick up the weapons suddenly get a ridiculous power boost, as well as innate knowledge on how to use the tools.

No, seriously, the fairies in the Touhou universe are, like, the butt end of almost every joke. They're weak, usually low intelligence, and are kind of like the "common mob" type enemies. Now though? Now they are cavalry units, lancers, archers, scouts, and guardians. They can contend with the other forces in Gensokyo with the help of the weapons, as well as building facilities super fast. Here we have how The Touhou Empires functions: a base building "conquer your opponent" real time strategy style game. 


Like in most games in this genre, you will need to harvest resources in order to create buildings, which allows you to create and upgrade troops. You will then march your troops off to war with your opponent, or opponents. Destroy their structures, defeat their generals, and win over your foes. Those of you who've played either the Starcraft or Age of Empires games will probably understand where this is going.

Touhou Empires, in it's current state, is a simplified version of some of the more popular real time strategy games currently out there. This isn't to say it won't end up growing a lot more, especially considering there are almost daily updates to the early build demo version, but it actually might work kind of nicely for getting new players into the genre. Touhou Empire has a playable tutorial section, a multiplayer, and a story mode, and yeah, the story also has a tutorial built in and is prettty good both in story content and in tutorial quality.


Now, let's talk a bit about your available units. You have your unique units, who have different skills that can be used, but the fairies acting as the bulk of your forces actually have a rock paper scissors aspect in the current build. Archers beat Lancers, Lancers beat Cavalry, Cavalry beats Archers. Lancers are also good against structures. You have three resources to manage: wine, faith, and wood. Wine also has a beer looking symbol, so if you play the demo, just be aware of that if it hasn't been changed. You need to build structures to upgrade your units, build units to fight for you, and upgrade your base level, and all of these require certain amounts of resources.

Now, I won't claim to be all that good at these types of games, but I do find them pretty fun. Touhou Empires, in it's current state, is pretty basic but has a nice feeling to it. The gameplay and progression feels pretty reasonable, the units aren't overly complicated to get to know and use, and everything is there for you, whether it is in the tutorials or control manual. Like a hot key to select all idle units. That's really handy.

Currently the graphics aren't really anything to write home about, but they certainly aren't bad. Apart from the wine/beer mug symbol mix-up, you can tell what everything is and what's going on. Character interactions are interesting and line up with how the characters normally act in the main series, and it's a neat little adventure away from either the normal fare for these kinds of Touhou spin-off titles. There are different maps currently, although team selection is rather minimal, but it seems like more will be implemented in the future. Also, the up to six player battle map is always nice to see, whether you play with other humans or against CPUs.


After a first look at The Touhou Empires I have to say I'm liking the direction it's taking. I really look forward to the direction this ends up taking, but it certainly has laid the groundwork for all the important aspects. Here's hoping they keep up their production, and we might be seeing a really nice RTS in the future!

Score: N/A
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Touhou: Gensokyo Defenders - PC Review


Having fought against various foes in order to reign supreme in the lands of Gensokyo before Christmas, Richard took our first look at Gensokyo Defenders on the Switch. With the latest Touhou releasing on the PC for fans of bullet hells, shoot ‘em ups and tower defense, you’ll be following the Ice Fairy Cirno on her adventure of domination and personal growth though the new set of bullet hell battles once known as Danmaku.

Gensokyo Defenders hits a good balance of character interaction and trap placements. The action based tower defense style is a hard one to balance and while some are better than others, this one finds a home somewhere in the middle. Like most tower defense, enemies will be following a predetermined path to your base which contains a limited about of hit points. In order to prevent this from happening, you’ll be using a character to fight them off while also placing defenses in your enemies’ paths to help you out by either slowing them down or thinning them out.

Starting off with Cirno before other characters both new and old, or at least new and old for me, join up, you’ll be learning the ropes of defense which rely more on your character, your skills with the shoot ‘em up style, and your tactical use of magic spells with a limited mana pool. Moving around the map is easy and can be done either quickly to beat the enemy back to your base or more slowly that allows you to perform your range or magical attacks. Something a little interesting is that no two characters are really the same which makes trying them each out quite fun. You’ve got those that are balanced like Cirno, but then you have others that are giant wrecking balls like Utsuho who will destroy the enemy and your own trap placements if you’re not careful. She’s scary...


Placing your own traps is easy as long as you’re paying attention to what you’re doing. Some traps like spikes or bushes are designed to be put in an enemy’s way so that they walk over it and get hurt or slowed. Others, like the towers, are designed to be placed off to the side of the path in order to hit anything that is walking by. As you complete stages you’ll gain access both to new trap types and the possibility to level them up.

With a total of four towers that can be equipped at a time, and these are not locked by characters, it was nice that you could remove any upgrades and apply them to another. The same system applies to character boosts which can increase their hit points, mana points or speed amongst other abilities. The catch to all of the above? The amount of points that you can invest depends on how well you completed a stage.

Completing a stage is as easy as defeating the boss on the very last wave. Completing a stage well however depends on how many hit points your base has left at the end. One enemy getting through is one point gone. You dying on the field of battle is about five points gone. So in reality, and part of the better design, is that you can afford to let one or two through, but more than that, and you’re getting a two out of three star performance. Each star you get equals one upgrade point so you’ll really want to aim for those three stars if you want to keep up with the scaling difficulty.


If there were any issues with Gensokyo Defenders it would be that the PC port is not quite the smoothest that it could have been. Even while using a controller the mouse cursor is constantly in view on the last menu item that was selected making it a good idea to keep the mouse close by. Added to that, there’s a bit of screen tearing that can happen and with no Vsync option, the visuals can give a bit of a headache until they finally decide to smooth in. The only other issue that I had, and this was more of a me issue, is that the overall wave process felt slow and there was no way to speed it. This could get pretty long sometimes especially when you had almost an entire wave of slower mobs.

Overall, Touhou: Gensokyo Defenders may not be the best Action Tower Defense out there, but it’s a good one. With many different characters and loads of stages, it’s provides a fun time and the craziness that Touhou is renowned for.

Article Start

Game Information

Platform:
PC
Developer(s):
Neetpia
Publisher(s):
Unties
Genre(s):
Action
Tower Defense
Mode(s):
Single Player
Multiplayer
Other Platform(s):
Nintendo Switch

Source:
Provided by Publisher




Article by Pierre-Yves
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