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Showing posts with label Legend of Heroes: Trails of Cold Steel. Show all posts
Showing posts with label Legend of Heroes: Trails of Cold Steel. Show all posts

The Legend of Heroes: Trails of Cold Steel 2 - PS4 Review


Welcome back to Erebonia, a land once yours to explore with your classmates, now embroiled in a civil war. Participate in intrigue, side-questing, monster extermination, and giant mech fights. Join Rean in his adventure to reunite his fellow classmates, and maybe scrounge together some form of resistance against the heavy handed generals participating in the civil war.

Before getting into the game itself, for those returning to Trails of Cold Steel 2, you can like in Trails of Cold Steel import your data from the PS3 or Vita for some bonuses. For those looking for their clear data of Trails of Cold Steel, the original import bonuses are back though they are nothing really ground breaking. After talking with PY who loaded data from Trails of Cold Steel before going into the second chapter, it seems like there's a bigger bonus for returning players than new ones going through the series for the first time.

The story of Trails of Cold Steel 2 picks up right after the ending to Trails of Cold Steel. For those unfamiliar with the first game, there is a plot summary for you to get caught up with the previous events though you may not be as invested in the characters. Continuing from where the previous game left off, Rean awakens in the mountains alone after escaping at the end of the first game. Striving to reunite with his friends, he embarks on his journey to bring the butcher squad *cough* party from the first game back together, meeting new people along the way, as well as some memorable faces, whether that be a good thing or not.


The battle system from the first game is largely unchanged, at least for the most part. You still have your turn based battle system starting up after colliding with enemies on the field map. You have your normal attack, your character specific craft skills that take CP to use, which you recover through attacking enemies, and your magic art skills that take EP, which doesn’t naturally regenerate. You still have your link attack follow ups and “bonus actions” when you’ve stored up enough points from follow-up attacks.

What is new is the overdrive ability. When first starting out, anyone linked to Rean is able to go into an overdrive mode with him, which gives three attacks inserted into the turn order for the two partners that are assured to unbalance the enemy, allowing you to perform follow ups. You can unlock this for other party members by finding these blue chests scattered throughout the field. Beating the boss from these chests allow other party members to use overdrive when linked with each other instead of Rean.

Additionally, the “rock, paper, scissors” mech fights have now become more prominent, with a few additional features. While the main concept of choosing an area to attack that will unbalance your opponent is the same, you now have more skills available to you. Your teammates are now also recognized as party members for the fights, and can cast spells and will allow you to use a special finishing move if you stock up enough unbalance points.


In the long run, not much has really changed from the original game in terms of how you play. You still play in “chapter” installments, although this time they’re sort of grouped together in chapter halves. You have a portion spent in the town you use as your base of operations. Here you can interact with your party members, building your bonds and learning more about your friends. You can help out the townsfolk, do some snowboarding minigames, or explore the monster infested mountain out back, and maybe get some fishing in.

When you’re all set to head out, you journey out to either find your missing classmates or complete whatever you have set as your objective. Generally this means visiting a location from the first game now changed by the war, and helping out the locals while trying to get Laura the Obliterator and Fie the Ninja, er, I mean, your classmates back together. So off you go, fighting the monsters in your path, fishing in unlikely locations, and general side-questing while exploring the familiar and new at the same time locales. If you recall areas from the first game, they may have changed from what you remember, with some new areas to explore and collect all the treasure chests from.

Good news for those who found the cheese strategies from the first game, most of them still work. The quartz system is still around, only instead of unlocking nodes, now you upgrade them to allow you to use higher rarity quartz, and most of the Master Quartz have also made a comeback. Those new to the scene, Master Quartz act as a sort of “class mod”, enhancing some of your stats and giving you some arts and skills that you can use. The Master Quartz can be upgraded by having them equipped during battle. As they level, the skills they provide will increase or get better, and you are given access to more arts.


The normal quartz act as sort of “equippable magic”, as you can slap quartz on your “grid” to allow the character to use the associated spells in battle. Some quartz have passive effects as well, such as giving stat boosts, or allowing you to see treasure chest on the field map. This provides a lot of customization options for your party, as you could technically make your warrior into a healer if you really wanted, as ill-advised as that may be. As I mentioned earlier, most of the cheese strategies involving quartz set-ups are still available, so all you (myself included) who turned Laura into a walking death tank, or Fie into a ninja that never got hit and got seven turns to the enemies’ one, you can still do that if you want to make some of the bosses a joke.

So are there any differences in the PS4 version? Compared to the PC version, which I also played, not really. In terms of content and key gameplay, nothing has been added. The console port does, however, feature additional voiced lines, a Japanese language option, and the function that should have promoted someone ten times over say, the turbo function. For those of you on console who didn’t get this option previously, turbo mode allows you to move four times as fast in battle and two times as fast on the field map. This also applies to cut scenes, so those going for a new game plus run on nightmare will appreciate this mode.

Trust me when I say the turbo mode is one of the most beautiful additions to the PS4 port. I almost always have it on, not because battles are boring or I want to speed through the game, but sometimes you just REALLY don’t want to spend two hours farming money to buy that new weapon or to level enough to beat that boss that’s been rolling you over for the past forty minutes. You can also “skip” actions in battle to speed up the fight, but I found I didn’t notice if my characters got status infliction if I did that, although the option is nice. The graphics are also all nice and crisp, which I really noticed coming from my PC version that for some reason refused to display the “blurred” effect correctly. So now I can see all of the anime-esque stylized character models in HD instead of “ugh”.


Is it worth getting the PS4 version if you already own another version? Probably not unless you’re a hardcore collector aiming for a special edition. Is it worth getting in general? I’d definitely say yes. The game runs smoothly, the music is still as great as I remember, with some of my favorite battle and field themes, the characters are interesting, and the battle system is both traditional enough to not give someone a meltdown, but also has enough unique properties for me to not call it a clone of another game. The game also blatantly tells you each time you hit a “point of no return”, which is super handy for finishing everything you want to do and not getting peeved because you can’t get back to a town. Overall, I would definitively recommend giving this JRPG a shot, even if you haven’t played the first installment.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Nihon Falcom
Publisher(s):
XSEED Games
Genre(s):
RPG
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 3
PC

Source:
Provided by Publisher




Article by Richard
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The Legend of Heroes: Trails of Cold Steel - PS4 Review


The Legend of Heroes: Trails of Cold Steel is a remaster of the 2013 PlayStation 3 and Vita game of the same name. Set in the fictional Erobian Empire and following a gaggle of students from the Thors Military Academy, Trails of Cold Steel is a more traditional RPG that caters to a handheld crowd; in fact the lengthy game feels like it still belongs on a PlayStation Vita and less on home consoles.

While its 4k remaster is quite stunning and vibrant, the issue with Trails of Cold Steel on PlayStation 4 lie less in how it looks and more in how it is designed. Linear levels that are often empty and nothing more than a series of rooms vacant of all but a monster or two connected by a short hallway from beginning to end. The charm to Trails of Cold Steel lies in its bonding moments, but even those, after 6+ years, feel forced and quite often cliché. In a world that has seen the likes of Persona 5 and The Witcher 3: Wild Hunt, it is hard to feel truly immersed in The Legend of Heroes: Trails of Cold Steel, which is a shame because it was an excellent title in 2013, but its tired storytelling, lackluster environments, and semi-engaging combat are a sign that the beloved franchise has, unfortunately, not held up to the test of time.

Trails of Cold Steel sounds amazing on paper, especially to those that are anime fans, as it is the story of a misfit group of military academy kids, each with their own unique issues, that rise up and push back the turbulence of the time. Adding to the general premise that nobility and commoners alike mix about as well as vinegar and baking soda, this special group of kids transcend the boundaries (not without hiccups) of the social norms of the time (those norms being that nobility are better than commons and treat them like garbage), forming an eventually tight-knit special forces unit for the Thors Military Academy. Still sounds pretty cool, right? Well .. it is, but when it plays out in game it is eye-rollingly bland, easy to predict, and genuinely plagued with immature and frustrating moments.


Though the overall concept of Trails of Cold Steel sounds great, it plays out poorly, but despite that, there ARE some tender moments throughout the game and some excellent bonding moments. Those moments though, are spread so sporadically throughout the game it is even difficult to really invest in it. Perhaps titles like Dragon Quest XI, Persona 5, and Ni Nu Kuni II: Revenant Kingdom have simply spoiled me with their maturity, depth, and intricate storylines, but when revisiting The Legend of Heroes: Trails of Cold Steel it is hard to see past the entirety of its cliché concept.

If there are any saving graces beyond the random bonding moment, it would be in the flexibility of The Trails of Cold Steel’s combat system. Turn-based (a favorite of mine) and tied to something of a combo system (combat-linking), combat in Trails is engaging, tactical, and generally rewarding. The downside is that it runs into the issue that many older JRPGs do … wooden animations, bland and highly recycled fighting environments, and the eventual required grind. From a pure gameply perspective, combat is actually super fun … but ACTUALLY having to play it, watch the piss-poor animations execute in flat, lifeless, and oft-repeated battlegrounds, and good Lord it can be a chore.

The fact that more often than not I was pushing to simply return back to the hub town just so I could talk to people and be done with combat is a pretty frustrating way to play a JRPG … or any RPG really. When you think on it, the idea that you have to suffer through fights to get back to the REAL content (i.e. the character development) sounds like a good thing, right? Sure … just look at the Persona games or the real Bioware games like Star Wars: Knights of the Old Republic, Dragon Age: Origins, and Mass Effect 2.


All of them are games that, when boiled down, are more about the characters in game and their relationships with both you and the other characters in game. Trails of Cold Steel, in a way, tries to follow a similar concept and if we were looking at it from a 6-year old perspective, it would be great. Unfortunately we are not, and instead we are looking at it via today’s standards and if there is one thing that I can unilaterally decide on with regard to Trails of Cold Steel it is that it feels so old, and not in a good way.

I was looking forward to revisiting Trails of Cold Steel on PlayStation 4 as I enjoyed it thoroughly on the PlayStation 3 years back. Being able to share again in a story where I get to see Alisa Reinford, Rean Schwarzer, and a dozen other characters interact with the war-torn world around them, I thought, would be a warm trip down memory lane … Instead it turned out to be a trip fractured by a lack of patience, eye-rolling, and a sense of disbelief that pushed even my anime-loving sensitivities to a grey space full of bland engagements.

From a technical standpoint, the port to PlayStation 4 that supports 4k textures, is excellent; it is smooth (minus the wooden, garbage-like animations), bright, and full of intense colors and detailed hand-drawn textures, but a new paint job is not enough to fix what is wrong with The Legend of Heroes: Trails Of Cold Steel … and that is that it is old.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Nihon Falcom
Publisher(s):
XSEED Games
Genre(s):
RPG
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 3
Sony PlayStation Vita
PC

Source:
Provided by Publisher




Article by Robert
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Legend of Heroes: Trails of Cold Steel - PC Review


Legend of Heroes: Trails of Cold Steel is the first installment in the “Trails of Cold Steel” subset of the “Legend of Heroes” series. Originally for the Vita and PS3, the PC port has recently been released. Bringing the original JRPG aspects from its predecessors while including a brand new “link system”, Trails of Cold Steel is an immersive world full of interesting and unique characters, vibrant landscapes, and boss fights that may have you making a lot of this face: ಠ_ಠ

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