• Gobliiins Collection - Switch Review

    In the early 90s, Coktel Vision (which later became Sierra On-Line) released a quirky point and click adventure game titled Gobliiins which had players bouncing between three different Goblins to find a cure for good King Angoulafre.

  • The Core - PC Preview

    Sometimes when you are browsing the internet for information on how to do something, you stumble upon ideas or projects or even games that people might be working on...

  • Cat Mail Co. - PC Review

    What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • STARSEEKER: Astroneer Expeditions - PC Preview

    STARSEEKER: Astroneer Expeditions is just that! Massively co-operative and not an MMO! When you first run the game you are instantly into the tutorial...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • House Flipper Remastered Collection - PC Review

    I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.

  • GranBlue Fantasy: ReLink Endless Ragnarok - PS5 Review

    GranBlue Fantasy: ReLink released in 2024 bringing the GranBlue universe to an action adventure JRPG format. With a party of up to four members, this band of skyfarers set out for new skies, adventures, and dangers. Two years later, Endless Ragnarok...

  • 70s-Style Robot Anime Geppy-X - PS5 Review

    70s-Style Robot Anime Geppy-X is a mouthful of a title, but you know what? It’s quite the challenging game to describe as well. At its core, 70s-Style Robot Anime Geppy-X is a shooter...

Showing posts with label Neptunia X Senran Kagura: Ninja Wars. Show all posts
Showing posts with label Neptunia X Senran Kagura: Ninja Wars. Show all posts

Neptunia X Senran Kagura: Ninja Wars Review


Neptunia X Senran Kagura: Ninja Wars
by developer Idea Factory, Compile Heart, Tamsoft and publisher Idea Factory InternationalNintendo Switch review written by Richard with a copy provided by the publisher.

Estimated reading time: 7 minutes


Shuriken, Kunai, and Ninjas, oh my! We're back once again for a Neptunia spin-off colab title, Neptunia X Senran Kagura: Ninja Wars. In a world where nations war in ninja battles, the two nations symbolizing the Neptunia and Senran Kagura franchises are bitter rivals, or maybe sweet rivals would be a better description. When the land is invaded by the Steeme Legion, however, perhaps it's time to set aside their differences to fight off this invading force. While Neptunia X Senran Kagura released last year for the PS4, a review of which is also available, today we will be looking at the Switch port.

The world of Neptunia X Senran Kagura is set in Gameninjastri, a sort of continent with warring ninja forces. In particular, the superpowers of Heartland (Neptunia) and Marveland (Senran Kagura) have been rivals for quite a while. During a battle one night on the castle roof of Heartland's castle, both the Neptunia and Senran ninjas are attacked by the Steeme Legion. A temporary peace treaty is drafted in order to combat the menace of the Steeme Legion. It's now up to the ninjas of Gameninjastri to defeat the leaders of the Steeme Legion: Yoh Gamer and Tetsuko.

In terms of gameplay, Ninja Wars is an action game more in-line with the Senran universe than the JRPG style of the Neptunia franchise. You run around a map beating up enemies, collecting exp and dropped items, and then maybe fighting a boss at the end. Each ninja has their own unique weapon style and combo moves, with special ninja arts that can be assigned to the four action button inputs. You have a dash, a guard, a normal/combo attack, and a ranged weapon, that thankfully recharges uses over time.

Actual combat is a little interesting, more so because of how you as a player will probably approach it, rather than how it's actually laid out. For one, your guard will probably be significantly more useful to you than the dodge, despite the decent amount of invincibility from the dodge. Thanks to a parry, which negates damage taken and restores a portion of the stamina gauge, end game bosses, and even enemies, become much more manageable when you are regaining stamina rather than using it to evade.

You also have access to Kunai and Shuriken, which provide status infliction and flinching ability respectively. As an example, Kunai can get a poison application, and Shuriken can get a Disrupt status, which they can flinch an enemy, stopping their attack. You also get access to a special move by attacking or being attacked. The regeneration of stamina this way is used for running, evading, and using special ninja arts. If you find yourself in a bind, you can channel the power of the elements to give yourself a temporary boost associated with the element you choose. For instance, fire mode will increase your attack at the expense of defense. These modes can only be used a limited amount of times collectively per stage, so use them well.

When you come across a boss, they will have a guard gauge in addition to health. By dealing enough damage, you stagger the boss, allowing you to get a bunch of hits in while they are recovering. Also, don't underestimate the power of piercing ranged weapons. Most of the bosses are rather reasonable, where learning their attack patterns isn't too hard, and will turn the fight from challenging into very manageable. Except maybe a few of the post game challenges, but that's only if you don't prepare.

I feel like P.Y. will beat me if I don't mention this, but for those familiar with the Neptunia franchise, you'll probably notice that only Neptune uses the same weapon, while Noire, Vert, and Blanc all have different weapons than they normally do. While it makes sense for Noire, it doesn't really for Vert and Blanc. Characters don't get different weapons to equip, but what you do have is a Spirit Gem board, where you can place up to five of the same gem in a grid to improve your abilities, such as increased health or item drop rate. You can fuse together two of the same gems to make a more powerful gem, and if you put gems of the same grouping (such as ranged weapon related) in certain patterns, you can increase their effects. The grids start out with few slots, but expand as you level up.

At this point, I'd like to talk a bit about the difficulty levels, or just one, really. While you can select between Easy, Normal, and Hard, the Easy mode is insanely easy. There isn't really any difficulty to it, and there's one particular stage where you can exploit this to basically get 30 free levels in one go. If you want any sort of challenge, I suggest playing on Normal or Hard. If you're struggling and need a few levels, you can always either return to areas you've previously cleared, or take on side quests from the Kumotsu shrine, which also offer rewards.

When you get tired of beating up monsters or other Ninjas, you can try out the "Peaches and Cream Meditation" minigame, which tasks you with balancing on a large peach using the gyroscope in the Switch, or you can set it to the trigger buttons if you want. The minigame comes in three difficulties, the harder of which gets unlocked with story progression, and will give a substantive boost to your health, defense, and attack at the final difficulty, at least for three stages. This works perfectly though, as there is a post game challenge called the "Trials of Yomi", where you need to get through three stages in one go, with different restrictions per challenge, and your health/gauge usage carries over between stages.

In terms of graphics, you get those great hand-drawn style character portraits during the plot scenes, and some fancy new 3D models during combat. As has become my expectation, the port to the Switch feels like a bit of a graphical downgrade, although not enough to warrant getting up in arms over it. The music is a wonderful blend of the Senran classic/guitar mashups and the Neptunia more digital sounding tracks.

So, I do need to point out a few things here, mainly that combat can get a little repetitive, and sometimes feels a bit clunky, although it does smooth out once you find your rhythm. The game is also incredibly short. No, seriously, after earning the platinum trophy in the PS4 version, I skipped all the talking and side quests, and was about halfway through the game in, like, two hours. Obviously this won't be the same for those who haven't played before, but the combination of just powering through and easy mode makes things incredibly short. Also, be aware that enemies can, and will, hit you from offscreen, and the gattling gun enemies are super arse.

Summary

Overall, I still rather enjoy Neptunia X Senran Kagura: Ninja Wars. While you aren't getting the same level of action you would from a Senran title, and it is rather short, it's rather entertaining to run around stages as ninja Neptune. I honestly wouldn't recommend picking this up on Switch if you already own it elsewhere, but if you see it on sale or something, I highly recommend picking it up.

Score: 8 / 10

Share:

Neptunia x Senran Kagura: Ninja Wars - PS4 Review


Neptunia x Senran Kagura: Ninja Wars
by developers Idea Factory, Compile Heart, and Tamsoft and publisher Idea Factory InternationalSony PlayStation 4 review by Richard with a copy provided by publisher.

Estimated reading time: 7 minutes


Nin nin. Nin nin. Toki- hold up, I'm getting my references mixed up. Either way, it's time for another collaboration spin-off title from the Neptunia franchise, this time it's ninja themed with Senran Kagura! With all of the fourth wall breaking jokes of the Neptunia franchise, combined with the ninja "physics" of Senran Kagura, it's time to bounce on in to a world of shinobi in Neptunia x Senran Kagura: Ninja Wars.

In Neptunia x Senran Kagura the four Ninja Goddesses, or Neptune and her fellow goddesses, are the four strongest ninjas of the Compa style ninja arts, fighting for Heartland (Compile Heart) against the ninjas of Marveland (Marvelous) who are the four lead ninjas of each primary faction in the Senran Kagura titles. Every night it's a 4v4 battle as the Senran Girls attempt to destroy Heartlands share crystal. All this changes however when one day a mysterious flying ship bombards them as they're fighting on top of a roof. Mechanical NINJAs then descend, and Heartland and Marveland are beset by the Steeme Legion led by Yoh Gamer and Tetsuko.

In terms of gameplay, Ninja Warriors is closer to Senran Kagura than Neptunia. You can bum around in town, browsing the market for equipment and items, managing your equipment, chatting up the townsfolk etc. Once you are prepared, you head into the field by selecting a stage from the world map. You will then begin combat in a 3D action style gameplay. Off you go to run around the field with a partner you can switch between, defeating enemies to open magical barriers, collecting treasure chests, and maybe fighting a boss at the end of the stage. You'll earn exp from defeating enemies, and will level up increasing your stats.

Each character has a standard attack combo, four ninja arte slots, as well as ranged weapons, kunais and shuriken. You can dodge, block, jump, and run, although most of those will use your stamina gauge. The stamina gauge will deplete as you perform actions, and will regenerate slowly over time, by attacking enemies, or in large chunks if you get a perfect guard off. Using ninja artes will take a set number of bars from the stamina gauge, and can be chained in a combo of up to four. Characters also have access to a super move if you can fill the gauge up, as well as an "elemental drive" mode, which can be activated for a set period of time, but provides benefits such as health regen or not flinching.

Something that may be of interest to any of you is that ranged weapons can actually be extremely powerful in certain scenarios, so don't neglect them. They have a set ammo capacity, but will recharge fairly quickly over time. Also, for those familiar with the Neptunia franchise, you may notice that apart from Neptune, the other three goddesses are using different weapons than you may be used to (Editor's Note below). As you're playing through the game, you will collect spirit gems and talismans. Talismans can be equipped as accessories, and spirit gems can be placed in a grid to give passive bonuses, such as periodic healing or increased damage output. The spirit gems come in different levels, and if you get two of the same you can combine them into a higher level gem. The gems can be put into a grid where certain arrangements will provide bonuses.

After you've completed a stage, you can return from the world map to explore, earn more exp, and collect any chests you may have missed. As you progress a little into the game, you unlock a minigame called "Peaches and Cream Meditation" where you use the controller motion sensor to balance on a giant peach. Succeeding gives a stat bonus for the next three stages to you and your partner. It's an interesting minigame that has three difficulty options with better bonuses the harder the difficulty. You can also accept requests from the local shrine, where you be sent straight into the field when you accept the request. Some requests can only be unlocked by talking with the townspeople.

After you manage to finish the game, you get to unlock "Yomi Training". This is a pack of 8 sets of 3 stages each that have set restrictions on the stages, and you have to go through all three in one go, where your health and drive uses carry over between the stages. Completing all 8 unlocks a final challenge for you to face. Pro tip, the challenge in the top right is probably the easiest. These stages give a nice post game challenge, and while some of them, one in particular, made me almost throw something for real, they tend to be a good test of skill.

I am pleased to announce that Ninja Wars combines both the musical styling of Neptunia and the Senran Kagura franchise, in a wonderful combination of traditional Japanese themes and newer electric guitar. The characters also have new 2D models that are well illustrated, although the Senran cast does look a little off, especially Homura who looks cross-eyed half the time.

Ninja Wars is a pretty solid game all around, although it does come with a few…quirks, let's say, that can be rather frustrating. Enemies can, and will, attack you off screen and flinch-lock you given the opportunity. The evade has… mixed usefulness, and it is generally better to guard most attacks, especially since perfect guarding negates damage taken. The game did lag at times, although it happened rarely, and surprisingly not when there were a bunch of enemies on-screen. Fair warning as well: the game is short. It only took me about 10 hours to finish 90% of the quests and the main storyline. There is a little more due to the post game content, but it is purely optional. Combat will get a little repetitive, so you may want to play periodically, but the game is short enough that you don't really notice it. There also aren't a whole lot of enemy variations, as there are largely just a bunch of palette swaps for more enemies.


Editor's Note - PY

Overall while fun to play, I did have a discussion with Richard about the weapons chosen for the four Goddesses of Gamninjustry. For Neptune, hands down worked as it is literally her usual weapon type of a Japanese Katana. For Noire, while her usual Western European rapier blade would have been out of place, her dual Sai were well designed and she had a great move set to go along with that weapon type. Where I found things not working as well were with Blanc and my favorite Goddess Vert. I found that their weapons didn't quite jive with their characters as a hammer or a Kanabo would have been great and in theme for Blanc and a spear or a Naginata for Vert. I eventually settled in with NepNep and Asuka for the rest of the adventure after having tried everyone as a partner to Neptune.


Overall, Neptunia X Senran Kagura: Ninja Wars is a pretty fun game. The combat largely takes after Senran Kagura with Neptunia themes and felt really smooth. The plot is fairly cliché, more than I was expecting for a collaboration spin-off, the side scenarios were pretty funny, and it was all in character. The illustrations are nice, the music is all great, and the stages don't take too long to finish, so it doesn't start to wear on you too bad. While the game is incredibly short, the post game content is a nice challenge.

Fans of either Senran or Neptunia will be able to get a kick out of Neptunia X Senran Kagura: Ninja Wars.

Score: 8 / 10



Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels