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Showing posts with label Yuke's. Show all posts
Showing posts with label Yuke's. Show all posts

Full Metal Schoolgirl - PS5 Review

Full Metal Schoolgirl by developer YUKE'S and publisher D3PublisherPS5 review written by Richard with a copy provided by the publisher.

 
Estimated reading time: 7 minutes

Do you need to get some workplace aggression out? Boss getting you down? Being overworked? Well, join in on Full Metal Schoolgirl to take down an exploitative enterprise in a robot/cyborg slaying adventure!

In the future world of 2089, super exploitation of workers has become the norm, where overwork and underpay is a standard, where the “working dead”, cyborg employees, are pushed to the brink by abusive bosses, awful work schedules, and superior harassment. In come our heroines, cyborg schoolgirls who have been “upgraded” by a former employee of Meternal Jobz, in order to take down the mega corp that’s ruling over the poor cyborgs.

Honestly, I’m pretty sure the distinction between cyborg and robot is rather lost somewhere here, but I won’t nitpick that. Basically, you get to choose one of the main characters to take on a raid of the company. A 100 floor company that changes its layout every day to keep employees from being able to find the exit. Yup, this is a roguelite-ish style game where every attempt at the 100 floor company there is a different layout, and you have to find equipment as you progress.

So, now it’s time to start a raid on the company! When you start off, you can select a gun and melee weapon from the lobby, and then off to the stairs you go! As you climb the building, you may get knocked out by the employees who now have the job of stopping you. No worries though! You manage to get out, leaving some of the parts and materials you harvested from enemies behind, and then you can get the professor to upgrade your body! More health? Done. New moves like being able to equip a shield? Also done. For a price. Oh, and did I mention that she started a livestream service for you, so people can watch you fight your way up the mega corp? Good news is they can give you the occasional bonus objective, and completing it earns you money you can spend on upgrades. You can also double down, making the objective harder, but earning a lot more.

As you make your way up the building, you’ll come across elevator cards, allowing you to skip to certain floors. While going up your first time, every new boss floor you’ll be returned from the run, but given a card to carry on from that floor. Good news is they give you a gear selection so you aren’t going back in too underpowered. Gear level is roughly based on floor number, and gear rarity dictates how many bonus effects the gear comes with.

So, let’s look at your violent rampage up the Meternal building. The game is a sort of weird combination of hack and slash and third person shooter. Most encounters will probably start at range, but you do have your melee weapon to beat off enemies when they get too close. You can also nab an autonomous drone and a shield. For your weapons, melee weapons will be fast but weaker swords that use little energy, chainsaws that are mid-powered and use a medium amount of energy, or axes that are really slow, but hit hard and eat a chunk of energy. And before you ask, yes, energy is your stamina. Run out and you can’t dodge or melee attack until it recovers. You can still shoot though.

Guns also come in a variety from rifles to gatling guns to grenade launchers or shotguns. Each have their own good points and negative aspects, so find what works for you. Personally I prefer the rifles, with the gatling coming in second. Now, you do have a dodge, and a perfect dodge if you dodge before you get hit, but for the life of me I could only activate a perfect dodge if I dodged while standing still to do a backstep. Either I’m just bad at it, or that’s a really frustrating design point. Honestly I just tried to never need it unfortunately.

The last equip types are shields and drones. Shields are useful for blocking bullets at the cost of a sustained energy drain. There are plenty of enemies, and turrets, willing to shoot at you, so the shields will definitely see use. There are different types, starting small with a shield directly in front of you, to having a shield fully surround you for the largest size. The bigger the size, the bigger the energy draw, so you need to balance what you need. The drones are automatic, you just drop them down and they do their thing. Some are buffs, some shoot, some spin in a melee attack. They recharge use over time, so don’t worry about using them often.

As you are fighting your way through unfortunate employees, you’ll also earn a resource for PP. PP is a bit of an interesting resource, as it’s primarily for using a special move called a punishment move, one for your melee and one for your ranged. You can get more of these that you can swap out as you progress through the game. PP is also used for “overclocking”, which lets you move faster and enemies appear slowed. In an interesting move, you also get modifications from chests sometimes, which will affect your stats normally, but one type increases your damage dealt if your PP gauge is full.

Worried your health is running low? Well, pop a battery to heal up that damage! You have a set capacity that you can increase, but you’ll collect these from the loot boxes as you climb the building. If you are full health and pop a battery, you get a very minor increase to your maximum health. Useful if you’re playing well and they start building up, but not that great short term. At least there’s a use for them if you find a battery and are currently full stock though, it feels nice not to “waste” a healing item.

During your battles, you will come across larger enemies, and bosses of the divisions. The large type enemies have a guard gauge in addition to a health bar, which the common enemies don’t. You decrease the guard gauge by attacking, with more value for hitting enemy weakpoints. Once the gauge is empty, you can perform a “retirement move” on the enemy, where you get rid of the rest of their health in a special attack, which actually changes based on enemy type. Normal enemies also technically have weakpoints, as almost all enemies do in the form of batteries, but normal enemies usually die pretty fast so you may not pay much attention to those.

Full Metal Schoolgirl is very much a roguelite type situation, with emphasis on the 100 floor trek, so you definitely should know what you’re getting into before you play. While the elevators do take you up to certain pre-registered floors, the initial slog to get there may take a while too. Also, while it is technically a roguelite, it leans less heavily on the upgrades, so your personal skill will probably be the more defining aspect rather than if you’ve unlocked certain abilities. The game is campy, and very much not a super serious deal, so it’s best to treat it as such. I’d definitely say keep an eye on this if you’re a fan of rougelite/Earth Defense Force style games, but I may wait for a sale before picking it up. 

Overall, Full Metal Schoolgirl is a rather delightful title for a roguelite/hack-and-slash/third-person shooter experience. It’s corny and cliché, but in a good sort of way. While the standard slash and gun gameplay is pretty decent, with only some clunkiness here and there, the dodging mechanic feels a little obtuse when used as intended. With an art style that makes me think of Saturday morning cartoons, and some interesting themes as you fight your way through the Working Dead, I can see a lot of people enjoying Full Metal Schoolgirl, although it definitely needs to be closer to your niche to get the full enjoyment from it.


Score: 7.5 / 10
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Earth Defense Force: World Brothers 2 - PC Review

Earth Defense Force: World Brothers 2 by developer YUKE'S and publisher D3PUBLISHERPC(Steam) review written by Richard with a copy provided by the publisher.

 
Estimated reading time: 5 minutes
EDF! EDF! Save the world from giant insects and invaders! Join the EDF today to protect the world! This time in square voxel form! Earth Defense Force: World Brothers 2 is your enlistment chance!

If you are familiar with the EDF franchise, I assume you're already well familiar with what you're getting into. If you aren't though, let me tell you a bit about it. Earth Defense Force is a series where you fight off giant enemies to protect Earth. The enemies are comically oversized and ragdoll something fierce when killed. If you know "what's the blast radius on this? YES" then you know how ridiculous the EDF series can be. World Brothers 2 is the voxel form with a massive host of different units and weapons to acquire and choose from, and tons of aliens and monsters to crush.


While the plot probably isn't going to be most people's first consideration in an EDF title, World Brothers 2 is about a giant creature that has broken the Earth into pieces, and a bunch of motherships are dropping invaders onto the Earth. You start out as Fyta Gether, a new recruit in the EDF. You join a quirky cast of characters as you fight (together) to fend off the alien invaders.

Gameplay is simple but surprisingly addicting. There are over 100 missions that you take on with a team of up to four units. Your goal is almost always to clear out all the enemies, and you can do so by switching between the units you've brought along. More units can be unlocked by rescuing teammates "in-stage", and after completing the stage they will be unlocked. Each unit has a weapon specialization, such as rockets, cannons, or shotgun style weapons, a unit specific special attack, alternate action, and sometimes dodge type. If one of your units goes down, you can swap to another to get the first one back up, at the expense of some health.

As I mentioned, there are a ton of units with different playstyles and abilities, as well as weapons. Units start with only one weapon type available, but if you rescue a duplicate of the unit, you can upgrade their "skill level", which increases the types of weapons they can equip. Want a flying Wingrider with a rocket launcher? That's possible if you're lucky with the unlocks. In addition to weapons you also have equipment you can put on your units. Both weapons and equipment are earned post mission after rescuing teammates, so it's really beneficial for you to do so. Harder difficulties mean better loot too, so there is a reason to up the difficulty.


Speaking of difficulties, you start with Easy, Normal, and Hard, where the harder difficulties count as completion for those under them. I.e. completing a mission on Hard counts as Normal and Easy as well. After clearing the game, you unlock two new difficulties that are separate from that, allowing for more replayability. Additionally, clearing a mission gives any unit that participated extra max armour (which is what this game calls health) based on difficulty, letting you take on tougher missions. Weapons also get experience and can level up to a certain extent, increasing damage. If the weapon tree (level 1 through 4 of the same series) is a unit's starting weapon, they also get a damage bonus.

As you're getting swarmed by giant insects and other creatures, you will earn SP for using the character specific special move whenever you kill enemies. There are also a lot of item pick-ups to be acquired that drop from enemies: white boxes that heal your current unit, red boxes that heal all units, and yellow boxes that give SP. You also get AI companions in a lot of missions to help you, and they can also revive you, and you them, at no health cost. Couple that with the different vehicles and tanks you can pilot, and there's a lot of helpful tools at your disposal.

EDF as a series is ridiculous, and it knows it. The dialogue in-mission is quirky and self referential while still retaining some serious nature. The units are all pretty interesting in their own right and are predominantly based off of different real world locations, and the massive amount of unit customization is great. Being able to bring four characters along is also really helpful for keeping gameplay fresh if you choose different enough units, because the playstyles feel different. The close-range shotgun feels a lot different from the cross map laser guided missiles you can fire.


The voxel style graphics and soundtrack also really lend themselves well to World Brothers 2. The aesthetics work well for the quirky and rather joking nature to the game, and the music tracks match with both the stage themes as well as the scenarios.

Good news for all of you worried about the multiplayer: it's really smooth. It's quick, I didn't have any lag issues, connecting and finding a room was easy, and playing with others was a blast. You also don't need any other additional accounts or services as long as everyone who is playing is doing so through Steam. With no peer to peer issues encountered at all, I was really pleasantly surprised.

Overall, I had an absolute blast with Earth Defense Force: World Brothers 2, sometimes literally if I was too close to a building when firing a rocket. It's a wonderful mash-up of entertaining dialogue, tons of different units, lots of replayability, and overall just a really fun experience, whether by yourself or with others. Pick up EDF: World Brothers 2 and help save the Earth today!

Score: 9 / 10

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AEW Fight Forever - PS5 Review

AEW Fight Forever by developer Yuke's and publisher THQ NordicSony PlayStation 5 review written by Jim with a copy provided by the publisher.

Estimated Reading Time: 14 minutes

I have been a fan of pro wrestling for almost my whole life from watching WCW back in the day to WWE today and I would probably be a fan of AEW if I got the channels to watch it on TV. I know enough of the AEW roster to want to play this game though and I was a fan of Yuke's past work on the WWE games.

AEW Fight Forever is an arcade-style game meaning it's fast-paced and normal matches can be short with most lasting less than 5 minutes. Fight Forever has a handful of exhibition matches where you can play against a computer or another player sitting next to you. These matches are 1 on 1 normal matches, lights out matches, and falls count anywhere matches. Then there's 2 on 2 tag matches that are normal matches only. There is no option to do a tornado tag match. With a 3-way match, again you have normal matches only with no DQ. Four-way match, again normal with no DQ. Casino Battle Royale is a 21-man take on the Royale Rumble match. I did like the Casino Battle Royale. When I entered my first one in Road to elite mode I entered at number two and I didn't think I would win. I ended up winning lasting over 20 minutes!

Switching things up to the more extreme match types. My favorite being the Exploding barbed wire matches where the rope around the ring is barbed wire and set to explode after a set number of minutes that damages both competitors. I loved how brutal this match could be, especially when you push the other wrestler into the barbed wire and it explodes on them dealing big damage. Then there are Ladder matches that are 1 on 1 only in exhibition mode. There are no DQs in this type of match so I was able to use weapons and not just the ladder but I also had fun doing moves off the top of the ladder. To win this match I had to climb the ladder and grab what was hanging above it by mashing the button it shows.

There are also Mini-games I started with a few unlocked and I unlocked more by playing Road to Elite mode. I honestly didn't care for the mini-games. I really didn't like the baseball mini-games where I had to hit a wrestler dressed up as a baseball that his partner throws. I was winning by a bit but every throw I did as a pitcher the computer player ended up with a home-run. That mini-game was also way too long. So far I have not found a mini-game that I did like. And lastly, there is training. Training is a good place to start for learning how to play.

For some reason in Road to Elite mode there is a 3-way ladder match, and 1 on-3 gauntlet matches, but there are no options for these in exhibition. It seems kind of odd to do something like that. Why have them in one part of the game and not the other? There are also ranked casual, and private online matches if you would like to play with someone random or with a friend.

I'll describe a match for you. Firstly there are no health bars, just a momentum bar at the bottom of the screen. Sometimes after taking a hit a damage icon will show up showing what part of the body is hurt. As I land moves my momentum bar will rise and getting hit will lower it. Once it fills up I can use a signature move by getting close and hitting a button on the d-pad or by grappling and pressing any button on the d-pad. I could do this more than once if I wished but one hit and the momentum bar will lower and I will lose the chance to do a signature or finisher. To use a finisher the wrestler must taunt using the right stick by pressing in any direction. Once I do this the wrestler will be in special mode and you can use your finisher the same way you do with the signature but with a flick of the right stick. I can do this once and your momentum will drop back down, but you will do massive damage to your opponent. I can then rebuild the momentum bar if an opponent kicks out of a pin. I am glad that pulling off signatures and finishers is easy as some games make it way too hard to do special moves. The one thing I didn't care for is using the R1 and L1 buttons to reverse a move. R1 is used to block a punch or kick while L1 lets me block a grapple. Why use two different buttons? It isn't fun trying to press the right buttons at the right time. And then when needing to kick out of a pin or submission I have to mash buttons. I don't like button mashing in my games and doing this made it way too hard to kick out for me and probably some other people too.

In matches with no DQ, you will find lots of weapons from normal things you would see in wrestling like steel chairs, tables, kendo sticks, and so on. But there are also some wilder ones like a barbed wire baseball bat that explodes when you hit someone which is my favorite and a propane tank that you can throw and blow up on an opponent. The exploding barbed wire match is especially brutal but I had a lot of fun. In the more action-packed matches, I heard the crowd chant “holy shit”. I found this amusing because in WWE2k23 they change it to “holy crap”. There is also blood in this game and unlike WWE there is more than just blood appearing on their foreheads. When I hit someone with a barbed wire baseball bat for example they will have blood on the part of their body I hit. I hit them on the head and their face will become bloody. This also is the same for their back and chests. Blood will also drip onto the ring mat and stay for a short time before disappearing for both male and female wrestlers. You can even do mixed matches in this game if you want a male to fight a female.

The game's roster is decent with well-known wrestlers from AEW like Chris Jericho, Christian Cage, CM Punk, Jeff Hardy, Jon Moxley, and Sting to name a few. The Female wrestlers are a little lacking though with only thirteen. You need to unlock Aubrey Edwards so there's one less if you are just starting out. You get some decent talent though with the likes of Abadon, DR. Britt Baker D.M.D., Nyla Rose, Riho, and Thunder Rosa just to name a few of the females. There has been one female DLC confirmed but it still feels lacking. This brings up the fact that I do think the DLC is overpriced at $12 for two wrestlers and two mini-games in each pack while WWE gives you five wrestlers for $10. Maybe they should have focused more on the wrestlers and not mini-games that tend not to be a lot of fun.

AEW like most wrestling games these days lets you create your own wrestler. They will start off weak and you will have to play Road to Elite to train them up. But you can pick what moves you want them to use with their signature and finisher. You can make or modify teams and arenas too. Neat stuff, but not everyone is into making their own things but it can be fun to mess around with.

The game features challenges for you to complete that will give you in-game money. There are daily, weekly, and normal challenges that you can compete in time just by playing. They kind of reminded me of the challenges in NHL 23's HUT mode, but these are easier to do such as just playing as a certain wrestler. You can also earn in-game money by just playing matches, so it's easy to rack up to unlock new things. You can unlock apparel for created wrestlers, poses for them, arena items for when you make an arena, new moves for your wrestlers, things for your wrestler's entrance like their movement and music, and lastly what the game calls 'More items' where you can unlock wrestlers like Cody Rhodes and Aubrey Edwards to use as a fighter. There are a few new attire items for some of the wrestlers you can buy. By playing Road to Elite you can unlock new things to well unlock again with in game cash.

It is cool to see Cody in two games in one year. Where AEW has one up on WWE you can play Cody's theme song Kingdom by Downstait in the menu and while fighting. It was strange that WWE wouldn't let you pick this for play in the menu, but maybe it had something to do with the AEW game? I don't know?

My favorite mode in the game is the career mode called Road to Elite. In it, you can use a created wrestler and start his career in the AEW. This wrestler will work his way up or use one of the other wrestlers in the game, but they cannot be trained up in this mode unlike your created star. I played both and I did enjoy using my own created wrestler. When starting you will always start at the very first Double or Nothing and if a male is in the Casino Battle Royale, as a female, you will start in a 4-way match with some of the tougher opponents in the AEW.

I started with multiple wrestlers and each time I did I always started second. Either I have really bad luck or the game was designed this way. One of the nice things that I liked without knowing much about AEW that the game shows live-action clips of events and things that happened in AEW's short history. If I managed to win the Casino Battle Royale I would get a title shot at the next PPV. In-between events there were four turns to do things to train my wrestler. There are a few things to watch first and that was my energy. The lower it is the more likely I would get injured while working out or wrestling. If injured, I would have to take a turn to go to the hospital to get fixed up. The other thing I needed to watch for is my motivation. The higher the motivation is the more momentum I started with in a match. It also determined how many skill points I received when working out.

In the four turns you have in a week I could workout to earn skill points. Each city I went to has its own cuisine based on real life such as Philly cheesestake in Philadelphia. There is an option when starting for vegetarian meals only it has no impact on the game other than what you eat. Dining restores my wrestlers energy so it was good to do once in a while. I could also go out and sightsee to raise my motivation or depending on the city I'm in, do a meet and greet, press conference, or appear on a talk show. This would raise my motivation by one and earn a small amount of energy. While doing one of these there would be an event with other wrestlers and sometimes the dialog can be a bit funny. I heard; "At one time breaking the forth-wall," and another time mentioning smelling what Dwayne is cooking. Lastly, doing a mini-game for extra money and skill points, but if I lost I got nothing. Again I am not sure why they wasted time on these mini-games when Yukes could have used that time for other things like glitch fixes. After a few weeks I will be able to appear on AEW Dark and AEW Rampage matches once a week for extra money and skill points.

Sometimes you get your picture taken with the wrestler for some reason. I never really understood this but you can go back and look at them from the menu. Once your four turns are up you will have a match on Dynamite or a PPV. If you are using a created wrestler you can use your skill points to make your signatures and finishers stronger, movement speed faster, stronger arms that let you deal more damage with strikes, leg strength for stronger kicks, and so on. You can also spend your skill points on perks that let you gain momentum in different ways like landing the first hit!

Money in this mode is different than the normal money you get and is for this mode only. This money can be used to do things like heal without going to the hospital, gain extra skill points, gain some energy, or even buy and unlock a shirt from the city you are in. Now even though I did like this mode it ended way too soon lasting only a few hours and it is over. But luckily a few different things can happen so replaying it might be fun now and then. One thing that did bug me was Matt Hardy is in this mode, but to use him he is blocked behind a paywall unless you pre-ordered the game. If you didn't then he is $5. Why put him in this game mode where it seems like a tease that there might be a way to unlock him but you can't?

It is a little sad that there is no voice-over for the wrestlers. You do get JR, Tax, Excalibur, and William Regal now and then but it's for short bursts like telling you about a match type or before a PPV. There is also no commentary for matches it's just music, crowds, the ref counting, and the grunts of the wrestlers. If you go into the options menu you can pick the music you want to play in matches and in the menu so that's cool. You can also pick one of two refs for the match with Aubrey Edwards or Rick Knox.

Graphically the game isn't as powerful as WWE but it matches it's arcade style of game-play. Wrestlers entrances are short but one cool thing I got to do during entrances is by pressing one of the four buttons I could set off pyro and smoke! A cool touch if I do say so, but some entrances do zoom in to close to the wrestlers and you can't see any of the pyro.

Overall the game is fun for a while but it lacks anything to keep me hooked for a long time. It took a few tries to get used to the game, but after I did I found it way too easy even on a harder difficulty. I do hear a new match type is being added for free and that's nice. I do want to try this Stadium Stampede match which puts 30 wrestlers in one Stadium to duke it out and the last man or woman standing is the winner all while the area you can fight in shrinks in size.

Hopefully, they will keep adding new match types and maybe expand on Road to Elite mode but this is AEW's first game and it is a fun arcade-style fighter that is enjoyable for a while. I do hope they make another AEW and make it even better next time but for this one, I do feel it was rushed as my time with the game has not been perfect with lots of glitches and the worst of them seeing wrestlers falling right through the ring and getting stuck both players and computer players with no way out other than quitting the match or restarting the game.


Score: 7.5 / 10






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Earth Defence Force: Iron Rain - PC Review


Earth Defense Force: Iron Rain is an interesting and corny run and gun game brought to us by Yukes. Full of corny dialogue, giant bugs, and fancy powered mech suits, Iron Rain certainly throws that nostalgia of low budget sci-fi movies at you.

You jump into Iron Rain as a nameless soldier in a fight with an invading horde of aliens in the form of giant bugs. Or at least, I think so. The Earth has all but been taken over by the alien invaders, and it is the job of you and your combat team to fight back against the invaders, as well as the rebel group that’s stealing all your resources.

With the aid of your fancy powered suit, you also have weapons with energy clips you can blast your way through some seriously oversized bugs. Iron Rain is pretty standard fair for the run and gun style of game: you’ve got two weapons that you can switch between, both changeable at the mission select screen. You also have a couple of different rigs to choose from which have different abilities. For instance the ones you start with give you a dash to use as a dodge or a flight rig.


Items you can bring into missions with you, such as healing items and items to revive your teammates can also be acquired through spending the cash you earn through killing the aliens. Sounds fun, right? Well, it would be if there weren’t a few glaring issues. First up, any of you played the Mass Effect games? Remember how awful the Mako controlled? Well, vehicles in this are worse. So very, very worse. The vehicles, especially the tank, controlled like a shopping cart with the two back wheels locked, with the weight of a freaking throw pillow.

Enemies are both really weak and ridiculously tough. Not because they’re particularly great at beating you up, but rather the combination of the enemies having some seriously precise homing shots and the ability to sandbag you make for some rather unfortunate situations. There were a couple of times where I got blindsided by an enemy and then swarmed, only to have the rest continuously knock me around. While you do have a sort of overdrive that blasts enemies back for a bit, they can still rather promptly overrun you. There is a wide array of weapons to choose from, but after doing a few missions, I found a set I liked and didn’t really have any reason to change off of them unless it was to purchase an upgraded version. The stages are also rather same-y for the most part. By the end of the third stage, you’ll probably have a good idea how the rest of the game will play out.


While Iron Rain does offer some rather entertaining gameplay and a decent array of weapons and customizable appearance, the missions mostly just feel repetitive or a struggle due to unfair enemy sandbagging. Ally AI characters are insufferably stupid, more often shooting out into nowhere rather than at enemies, and tend to walk in front of your fire. And yes, you can KO your allies through friendly fire. Stages also tend to produce a lot of lag, although not really consistent between stages. For instance, the last stage I played before writing this had a huge lag spike every 4 seconds almost exactly, whereas the stage before was intermittent throughout.

Overall, Earth Defense Force: Iron Raid is rather lacking as a whole. While the gameplay is ok and I don’t particularly mind repetitive stages (heck, I finished Robotron 64), some of the unfair situations you can get into really put a damper on it. While not unplayable, the combination of choppy frame rates and frustrating mechanics leave you feeling like Iron Rain can often feel like more of a demo than a full game. While I would recommend picking it up if it’s on sale or packaged with something else, I would be a little more reserved about getting it flat out, unless you’re a fan of the series or are looking for a multiplayer game to play with your friends.

Game Information

Platform:
PC
Developer(s):
Yuke's
Publisher(s):
D3 Publisher
Genre(s):
Action, Third Person Shooter, B-Lister Horror
Mode(s):
Single Player, Multiplayer
Other Platform(s):
Sony PlayStation 4

Source:
Provided by Publisher


Article by Richard
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WWE 2K17 - Xbox One Review


The mid-to-late 1980's can easily be called the "Golden Age of Wrestling" given the incredible boom professional wrestling received. With roughly half-a-dozen wrestling organizations duking it out for televised rights, it ultimately came down to the National Wrestling Alliance and Vince McMahon's World Wrestling Federation. By the mid-80's the WWF dominated the airways and it was then that I was first introduced to greats like Hulk Hogan, Randy "Macho Man" Savage, Brett "The Hit Man" Hart, Andre The Giant (oh Fezzik), Hacksaw Jim Duggan, Ric Flair, Rowdy Roddy Piper, and the velour-covered Million Dollar Man Ted Dibiase (though there were many, MANY more). Being a child of the 80's I was inherently drawn the the utterly horrible action and over-the-top acting and boy did I love it.

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