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Showing posts with label Point & Click. Show all posts
Showing posts with label Point & Click. Show all posts

Neil Newbon Joins Quiet Little Feet's Voice Acting Team for Where Birds Sleep!

Pécs - Hungary, June 7th 2026 | Slovakian and Hungarian husband-and-wife studio Quiet Little Feet announced today at IGN Live 2026 that their first project, the intriguing narrative adventure Where Birds Sleep, is getting a new name (formerly Where Birds Go To Sleep), a new trailer and are announcing British award-winning actor Neil Newbon will be voicing the game’s main character. The Baldur’s Gate 3, Resident Evil Village, and DETROIT: BECOME HUMAN actor will lead the voice cast and bring the game’s main character, Cormo, to life. Cormo is a villainous, selfish pirate, taking on a secret mission within a prison island. Newbon also joins the project as a producer under his Performance Captured Productions banner.


Where Birds Sleep mixes tabletop roleplaying games, point & click adventures and mystery puzzles in a unique proposition where players influence but don’t fully control Cormo’s actions. As the pirate struggles to get a hold of his own mind he will show divergence of opinions with the player choices, as well as go into exploration of the island, delve into mature topics and moral dilemmas. Players will have to solve puzzles, and uncover secrets hidden around every corner of the island, using tools both mundane and cosmic while they guide the mind of Cormo in the direction they think it should go.
 
But Cormo is his own man - he’ll argue, resist and act in ways never intended and every choice will leave a mark on his psyche, shaping how Cormo thinks, speaks, and sees the world, altering his emotions, his sanity, his very self in the future. Their choices will affect things big and small and will challenge Cormo to see things in new ways, shaping a stronger identity that might become even harder to tame.
“What I love about Where Birds Sleep is that Cormo doesn’t behave like a traditional protagonist — he’s defiant. As an actor, that tension is really exciting to work with," says Neil Newbon, voice of Cormo. "Veronika and Martin are creating something bold. There’s real ambition in how they’re exploring agency, identity, and the conflict between player and character.”
“Having Neil portray Cormo is a dream collaboration. He's been very supportive from the first time we spoke and his willingness to take on such a daring role really shows his love and respect for video games and the arts”, says Veronika Šuchterová, developer of Quiet Little Feet.
On their journey, players will meet complex characters and delve into difficult topics and taboos as they immerse themselves in a richly detailed, one-of-a-kind fictional world. The setting is inspired by a mystical Middle East, set at the turn of the 16th century, where exotic fantasy and harsh reality meet. Players will be able to piece together the esoteric lore of the world as they explore an island colony shrouded by a deadly fog of dreams, half-truths and secrets.

Players can already show their support by adding Where Birds Sleep to their Steam wishlist and following Quiet Little Feet on social media (X, YouTube, Discord) to stay up to date with the latest news.

 

About Quiet Little Feet

Quiet Little Feet is a husband-and-wife team who are fascinated by player-driven narratives and the consequences powerful choices and stories can have on people. Their goal is to revolutionise video-game storytelling by bringing player agency into the narrative.

About Performance Captured Productions

Performance Captured Productions, co-founded by acclaimed actor and performance capture artist Neil Newbon, delivers end-to-end services for performance capture projects across film, television, and video games. Combining expertise across all stages of production, from pre-production and casting to performance consultation and on-set coordination, the company assembles highly skilled teams tailored to each project, ensuring creative excellence and efficient delivery. With extensive experience across both the film and games industries, Performance Captured Productions is committed to a high-value client experience, operating with transparency, integrity, and a passion for performance and storytelling. https://www.performancecapturedproductions.com/

Article by: Susan N.
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KICKSTARTER LOVES SCRIBE

2D Open World Adventure RPG SCRIBE tagged as PROJECT WE LOVE

After several hard years of Indie development, Scribe has launched a campaign on Kickstarter. We’re eager to share our ideas, our passion, and the fruits of our labor with our fans and supporters. This campaign is not just about funding our project, it’s about building a community around Scribe, a community that shares our vision and our excitement.

 

We are honored that Kickstarter has recognized Scribe as a standout project, distinguished by its quality, and has chosen to recommend it. For us, being labeled as a ‘Project We Love’ goes beyond mere endorsement. It serves as an affirmation of our chosen path and the high-quality experience we strive to provide to players.
 

About Scribe

Scribe is a unique fusion of retro platformer and side-scrolling action games, masterfully combined with the nostalgic charm of point-and-click adventures. This blend is further enhanced with the incorporation of modern RPG mechanics, creating a gaming experience that is both familiar and innovative. Despite its slow pace, Scribe offers an action-packed adventure and exploration RPG game, meticulously crafted by a dedicated two-person team.

The game seamlessly integrates platformer and action gameplay elements with the immersive narrative depth of point-and-click adventures. This combination places a strong emphasis on exploration, inviting players to delve into the richly detailed game world.

Scribe boasts a variety of engaging mechanics, including branched dialogues, quests, combat, crafting, stealth, archery, and magic. These elements are all presented in stunning handmade pixel art graphics, adding to the game’s visual appeal. The game’s mechanics are designed to provide a comprehensive and immersive gaming experience, ensuring that there’s always something new and exciting for players to discover.

Players step into the shoes of a rebellious Scribe, embarking on a quest to uncover the true history of the Continent. In this world, studying or preserving pieces of true history is a crime punishable by death, adding a layer of danger and intrigue to the player’s journey. The player’s path is accompanied by non-repetitive original art at every turn, further encouraging exploration and interaction with the game world.

Scribe is more than just a game, it’s a journey through a beautifully crafted world, filled with mystery, adventure, and a rich, engaging storyline. It invites players to explore, discover, and ultimately, write their own story.
 

About Rawmeat

Meet the creative duo of indie game development, the Podprocky brothers, Mikulas and Tomas. Their journey began in the year 2020, marking the inception of a team that would soon make waves in the gaming industry.

Mikulas, a veteran in the field, brings to the table a wealth of experience from his time in AAA game development. His portfolio boasts of illustrious titles such as Mafia 2 and Top Spin 4, and he held the esteemed position of Art Director for the critically acclaimed Kingdom Come: Deliverance. At Rawmeat, Mikulas is the creative compass, guiding the artistic vision of their projects.

Tomas, on the other hand, is the technical powerhouse of the team. With a robust technical background, he adeptly handles all the technical aspects of Scribe’s development, ensuring that the game not only looks good but also runs smoothly.

We believe in the power of collective effort and we are confident that with your support, we can make Scribe a reality. So join us, be a part of our story, and let’s make something amazing together. Thank you for your support and belief in Scribe. Let’s make this dream a reality!”

Mikulas and Tomas Podprocky
 

Kickstarter campaign page

https://www.kickstarter.com/projects/rawmeat/scribe-rpg-an-2d-open-world-action-adventure-rpg?ref=biuj89


Backer Quotes

Oh.. my... god! This was a pleasant surprise. Is like Flashback and some old rpg had a baby. Woah, really promising game. The trailer was awesome. Best project on Kickstarter right now? Probably. Jaime Thorin This game looks amazing. I backed it immediately. Jonathan I love the way this game looks and truly support the project. Jeremy Blum

 

Gameplay Trailer Video

https://www.youtube.com/watch?v=gDtU8IoKZEc
 

Story Teaser Video
 

https://www.youtube.com/watch?v=M_qkWGq2DtE
 

Web Page

https://scriberpg.com

 

Platform: PC Steam
 

Instagram

https://www.instagram.com/scriberpg

Facebook

https://www.facebook.com/profile.php?id=61552530251263 

 

Article by: Susan N.



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Mainlining Releasing for the Switch in Late June!


Friday 31st May, 2019, Manchester, UK - Merge Games and Rebelephant are proud to announce that Mainlining, the point and click hacking adventure is making its way onto Nintendo Switch on June 20th!

Mainlining is an exhilarating foray into the world of cybercrime! The game mixes dark and dry humour with a gripping narrative, that will have you hooked from the very first case. Following the government's introduction of the BLU Pill Act and the Secret Intelligence Service's reintroduction of MI7, all online personal data is accessible by the powers that be. Mainlining questions techno-ethics and asks whether it is acceptable for an organisation to have the power to look at personal data - what if somebody else had access to that information?

Mainlining is a refreshing take on the traditional point and click adventure. The entire game takes place on the simulated desktop of the protagonist’s computer. Assuming the role of a newly recruited MI7 agent and working within the remit of the Blu Pill Act, the player must use their cunningness, judgement and skill to gather evidence by hacking suspects’ computers and phones.

As an MI7 operative, your primary objective is to facilitate the arrest of the perpetrator and to ensure that the courts have sufficient evidence to hand out the longest custodial sentences possible. However, you’ll also have to make judgements on whether the case you're working on is complete. Move in too quickly and you may miss leads linking your case to much higher profile cyber-criminals. Act too slowly and your suspect may detect you and escape.

In excess of five hundred criminals are known to operate within your jurisdiction – where will you begin?

*New for Nintendo Switch*
  • Bespoke keyboard input system helps you crack the case on-the-go!
  • Now includes touchscreen support for an immersive experience.

Mainlining will be available for Nintendo Switch on the 20th June with a price tag of $14.99 / €14.99 / £11.99. Customers who purchase the game between 13th June and the 4th July will receive a 15% discount.


About Merge Games

Merge Games is an independent video game publisher and distributor based in Manchester, UK. The company publishes and distributes interactive software worldwide for personal computers and video games consoles. Merge Games also specialises in publishing collectable games for retail via its Signature Edition brand, and worldwide digital distribution for independent developers. More information about Merge Games products can be found at www.mergegames.com.


About Rebelephant

Rebelephant is an independent video games developer based in Suffolk, UK. The company develops narrative driven games for personal computers and video games consoles. Rebelephant is a vehicle for its owner, Samuel Read, to work with talented professionals and create new experiences in games. More information about Rebelephant can be found at https://rebelephant.itch.io/.


Article by Susan N.
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Whispers of a Machine - PC Review



Intro

Whispers of a Machine is an indie point and click mystery game that has made its mark on me. At first, it presents itself as a normal adventure game where players are trying to find a murderer, but it quickly develops into a game that makes players think about their perspectives on life.

We play Vera, a cybernetically enhanced human who's profession is special investigator of violent crimes. Throughout the game, every answer or action taken shapes Vera's personality. This is a key element in the game because depending on what path players end up on, they will receive special abilities. And as far as I've discerned, regardless of what abilities a player ends up with, the case can be solved.

I found after playing the whole game that it stands at the top of my list for favorites released this year.

Story

As I mentioned above, we follow the character Agent Vera, who is hired to solve the murder of a man named Karl – at least that's how it begins. This is a point I'll touch on later.

The tutorial, which takes players through the different abilities Vera has, is simple and short. At the beginning of the game, Vera is able to use a scanner for analyzing evidence, a pulse monitor to detect a lie, and an augmentation for strength in case players need to strong arm something. As a point and click game, I expected a bit of pixel hunting and was pleasantly surprised when the developers included a way to see clickable objects.

Right off the cuff we find that Vera's personality is decided by character interactions and it dictates what Vera's path will be. Each path corresponds with and grants access to different augmentations. Once a path is locked in, the player has a new augment for the duration of the day. Although, having only gone through one playthrough, I don't know if the augments change if players move into another path between days. Anyways, these are the paths you can take and what they represent:

  • Analytical – Path of Frigg
  • Empathetic – Path of Baldr
  • Assertive – Path of Tyr

Note that all three paths are named after a corresponding Norse deity, which is a nice touch. Though, we never discover why it is important to the story, I do appreciate its inclusion because this shows how much the developers care about the small details in a game. Now, the reason I say it isn't really understood is because throughout the course of the story, players have to decide if belief (or religion) or technological advancement is more important to the player. However, I surmise that with the Norse runes displayed throughout the game, that the townfolk lean towards belief over technology – especially since it is the catalyst that almost destroyed humanity in Whispers.

In my playthrough, I ended up on the path I expected, which is the Path of Frigg. This amuses me because the augments I received for the next day were dark vision and invisibility. I happen to like being stealthy...

Another feature of the game is that it remembers players decisions, which is what gives Vera the augmentations, but it's important to know this because the game saves often. This also means that there's no going back to a previous save in Whispers. It is a feature that doesn't bother me because once I finished the game, I was satisfied with its ending. And at no time did I feel the need to change any of my decisions, unlike other games which offer players a choice.

Characters and Voice Acting

As a murder mystery game, good characters will often make or break the story, more than the clues and the red herrings. And any good storyteller working in the genre of mystery, know how to redirect a players focus off of the truth. With that said, part of the reason I really enjoyed Whispers is because Raw Fury crafted a story that was not predictable to me. And more than that, what really sets this game apart is how the characters shape that unpredictability by the fact that they are masters of deception. Although, that breaks down into incredible writing and phenomenal voice acting. So, while I had interacted with each of the characters, the plot shocked me enough that rationalizing who might be the killer became secondary in my mind, even though solving the crimes was more important.

Now for the hard part... I liked the characters but it's very difficult for me to explain anything about them because it could lead into spoilers, which is not my objective in any game review. What I can say is that each of the characters serve a purpose in Whispers, meaning that no character exists without them providing a hint or a personality path for Vera. Each of them are human (even if they have augments) and they have their own flaws, which adds to the realism of the game.

Beyond that, I'm not going to explain anything more about the characters because I feel like some of their names would spoil key elements of the mystery. This might seem like a cop out, but Whispers releases information slowly for a reason.

Having said that, Whispers has a fantastic cast of voice actors and I was able to find the Twitter profiles for most of them. Here are the people behind the voices used in the game: Violet Young, Finley Smith, Dave Gilbert, Shelly Shenoy, Andy Chmelko, Andy Manjuck, Al Pagano, Andy Mack, Sandra Espinoza, Mike Pollock, Arielle Siegel, Tom Schalk, and Ivy Dupler.   

Graphics and UI

Now for the fun part!

Upon launching the game, players are presented with two options. One is to start the game while the other is to open up the configuration tool. This is where players will choose the graphics driver and filter, choose the sound device, and enable full screen or windowed mode. The resolution size is automatically detected for convenience. However, these are the only options given.

Once in the game, the option menu allows players to change the language and adjust the game volumes. There is a slider for tutorials, allowing for no tutorials, critical ones, or all of them. Thankfully, the tutorial section is quite short and doesn't pop up much after going through the beginning.

The UI in this game is straight forward as well. Inventory is displayed at the bottom of the screen where it can be clearly seen, and is not intrusive to the player. This is where the scanner, pulse monitor, and augments are displayed. When players activate the scanner and every time evidence is collected, it will show up at the top of the screen. If players come across a relevant point of interest, a sound will be heard and the color in the area will change to green. Finally, players can view the path they are on by clicking the left most triangle, which is also located at the bottom of the screen.

As for the graphics, Whispers is a pixelated game that I thought would hinder gameplay. Fortunately, I was completely wrong in that aspect and found that the game was designed well enough that evidence was clearly visible to the player.

Final Thoughts

From this point forward I will talk a little bit about what really intrigued me about the game to give it a 10 out of 10 score, because there are reasons that I love Whispers. However, in the interest of saving people from obscene spoilers to the game, I wanted to mention the score before going into detail.

Please be sure to follow Raw Fury, Clifftop Games, Faravid Interactive. Don't forget to purchase a copy of Whispers on Humble Bundle, Steam, GOG, iOS, and Android. Also, be sure to join Raw Fury's Discord to keep up to date on all the latest news!

Now that that is said, SOME MORE SPOILERS FROM HERE ON DOWN.

What made me really enjoy this game above others that I've played this year (with the exception of Heaven's Vault), is that players get to develop Vera's personality based on how she reacts to situations. It doesn't rely on the linear nature of the story, which can be very tired for players that enjoy games in this genre. And since the cast of characters isn't large, following the Path of Frigg made sense for me because, even though I figured out who the killer was, I had little understand of their motives. The reason this is important to me is because often I'm exposed to static characters in video games. You choose the decisions and reactions in many games but often are not given options to shape a characters personality - at least not really. With Whispers, your character is given different choices based on the path they followed. 

The biggest reason I personally love Whispers is because of its themes. Not only does the game shock players fairly quickly, it then drops a proverbial bomb on them. Players are exposed to themes of creation, technology, religion, terrorism, and relationships. And the way all of these topics are woven into the story is actually quite brilliant. In fact, it is done well enough that I was horrified at the very idea of this game becoming a reality in the future. The fight between humanity and AI is wearing thin, in my opinion, and I was disturbed thinking about all of these themes. It's the idea that technology plays such a huge role in our society that it will eventually take over and we'd lose our humanity. The fact that in Whispers AI was made illegal due to them causing the fall of humanity, show a bleak outcome. As a result, I could only think back to how story concepts in movies like Blade Runner, Ex Machina (although the movie is awful, but that's a whole other discussion), and The Matrix might end up becoming our future. If that doesn't make much sense to you, the screenshot in this part of the review is the reason I was greatly disturbed on a whole other level. It is what challenged my perspectives on life and forced me to think about the path society appears to be taking. At that point, the nitty gritty detective work was the easy part of the game.

With all of that said, I look forward to more hard hitting titles like Whispers of a Machine, so be sure to click the social media links listed above!

Platform:
PC
Developer(s):
Clifftop Games, Faravid Interactive
Publisher(s):
Raw Fury
Genre(s):
Adventure, Mystery, Point & Click
Mode(s):
Single Player
Other Platform(s):
iOS, Android, Mac

Source:
Provided by Publisher



Article by Susan N.
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