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    Welcome to an adventure across the land of Raoah! Help guide Hira on this metroidvania quest across a land that is being choked by corruption. Can you help Hira return peace to Raoah with the help of the companions he meets along the way, or will the world fall into desolation? Only you can help out in Fallen Tear: The Ascension!

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Showing posts with label From Software. Show all posts
Showing posts with label From Software. Show all posts

ARMORED CORE VI FIRES OF RUBICON Available Now for Pre-Order

In ARMORED CORE VI FIRES OF RUBICON, players will pilot their mech in fast-paced, omni-directional battles, taking advantage of their mech’s mobility both on land and in the air. Pilots can also explore a breadth of playstyles and combat styles through various customization options, dramatically alerting play strategy, maneuverability and battle style. Players will also take down powerful enemy bosses through a wide variety of offensive and defensive tactics at close and long range.

Check out the launch trailer here: https://www.youtube.com/watch?v=kQJb8He0pYA



A mysterious new substance called Coral was discovered on the remote planet, Rubicon 3. As an energy source, this substance was expected to dramatically advance humanity’s technological and communications capabilities. Instead, it caused a catastrophe that engulfed the planet and the surrounding stars in flames and storms, forming a Burning Star System.

Almost half a century later, Coral has resurfaced on Rubicon 3, a planet now contaminated and sealed off by the catastrophe. Extra-terrestrial corporations and resistance groups fight over control of the substance.

ARMORED CORE VI FIRES OF RUBICON puts players in this desolate world, where they infiltrate the planet as an independent mercenary and find themselves in a struggle over the substance with rival corporations and rogue factions.

Pre-order now on PlayStation, Xbox and PC: www.armoredcore6.com


Article by: Susan N.


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Sinner: Sacrifice for Redemption Slays Nintendo Switch - News


Love it or hate it, From Software have created not only their own beast but have inspired others to do the same in the style that they've created. Back for a bit more news is that Sinner: Sacrifice for Redemption is not only going to release on the PS4, the XB1 and the PC, but also the Nintendo Switch. Who would have thought that Nintendo could pull back into the competition after the WiiU? Both Dark Souls and Sinner to play on the bus? Hell ya!



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Sinner: Sacrifice for Redemption Slays Nintendo Switch in Q3 2018

Simultaneous Launch on PlayStation 4, Xbox One, PC

HONG KONG – April 11, 2018 – Sinner: Sacrifice for Redemption the boss battler from publisher Another Indie and developer Dark Star Game Studios, will launch on Nintendo Switch alongside the previously announced PlayStation 4, Xbox One, Windows and Mac versions. All platforms will receive a simultaneous launch in Q3 2018.Dark Star Game Studios is composed of AAA veterans including a former Ubisoft art director, Konami senior programmer and a Blizzard technical artist.

To atone for his wicked crimes, Adam, a soldier with a dark past, must set out on a quest for redemption and face off against monstrous enemies based on the seven deadly sins. His vile deeds and history with these beasts will unfold as he draws closer to absolution.

Sacrifice a part of Adam before each duel and receive a permanent debuff, resulting in reduced health, strength or equipment for the entirety of the journey. Each battle will become tougher than the last as debuffs stack, but new gear can be obtained by successfully conquering trials.

If all hope is lost, revive a defeated enemy to regain a sacrificed attribute and revisit the battle later. Experiment to find the optimal path to redemption or take on all debuffs simultaneously from the start for a challenging and rewarding journey.

“Sinner allows the player to choose a difficulty that fits them best while facing off in diverse battles,” says Iain Garner, director of developer relations, Another Indie. “Whether they are in search of the easiest order of bosses to fight or if they want to start the game with the most difficult conditions, Sinner tailors the adventure to them.”

Sinner: Sacrifice for Redemption will be available for $18.99 in English, Spanish, German, French, Chinese, Traditional Chinese, Japanese, Korean, Portuguese and Russian.

For more information about Sinner: Sacrifice for Redemption visit the official website, check out the Another Indie Discord or follow the game on Twitter and Facebook.

Article by Pierre-Yves
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Dark Souls III - Xbox One Review


Dark Souls III is a combination of different games, pulling influence from earlier the earlier Souls and Bloodborne games for inspiration and lessons learned. To that end, Dark Souls III is a complex, challenging game that continues to reward perseverance and punishes those unwilling to adapt to its distinct style of play. Ultimately it is a rewarding title that fans of the series will enjoy, though I did come away with the distinct impression that it was less its own game and more a culmination of the prior ones.

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Dark Souls III - PC Review


Death.

This is generally one's first thought when it comes to the Souls series. Dark Souls 3 is no different. To start, you wake up from a coffin and explore your starting zone. Going through it, you will learn the controls and discover how much enemies can and will hurt you. Depending on which path you take, you will find out just how much this game wants you dead. If you have never played a Souls game before, each of these titles is a gauntlet of enemies, with a struggle to get to the next bonfire - your safe haven. The first thought to a new player in the series would probably be something along the lines of “This is unfair”. It may seem like that at first, but as you improve and learn, you will realize just how much you can do to tip the scales in your favor.

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Dark Souls III - Play Time


We have a fun set of videos for you. While we cannot post a scored review for Dark Souls III until next week, we have been able to spend plenty of time with the game previewing it on both PC and PlayStation 4. Instead of writing our thoughts up twice, we thought instead we would show some video footage. We have just under an hour to share today, with a second part coming Monday.

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Bloodborne: The Old Hunters - PS4 Review


Bloodborne was the crazy inventive alternative that From Software created with Sony in order to do something a bit differently than Dark Souls. Going into a more Victorian Steampunk style than the Gothic Medieval approach that it’s brethren had taken, there was more than enough insanity to go around especially while dealing with creatures that were essentially Elder Gods. So how does something like Bloodborne become more than the incredible experience that it already was? It creates a new nightmare in the form of The Old Hunters in which will test players even harder than they already were.

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Dark Souls II: Scholar of the First Sin - PS4 Review

When From Software first released Dark Souls II for the PC and last-gen consoles we here at Chalgyr's Game Room absolutely loved it. A near-perfect blend between action, brutally challenging gameplay, and traditional roleplaying elements, Dark Souls II was a strong contender for our Game of the Year awards, as well as being one of the titles that a few of us were quite thankful for in our 2014 Thanksgiving article. When we got wind of the remaster that was scheduled for release in April of this year for current-gen systems, and that it would contain the three DLC packs as well as some new content, we just had to get our hands on it and now that we have spent countless hours smiting hollows and dying (a lot), here is our review.


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Bloodborne - PS4 Review

Bloodborne is the gory love child between From Software’ Demon’s & Dark Souls ventures and Sony's game division. Players find themselves in a world that is falling apart (instead of has, for those familiar with the Souls series) on the eve of the “hunt” and must find a way to survive this nightmare by any means necessary. Not quite understanding what is going on is just par for the course as that is the name of the game. Why are you here? What is going on? Venture forth from the clinic in which you awaken and find out the answers. If you can.


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Dark Souls II: Crown of the Ivory King - PC DLC Review

While each of the different episodes in The Lost Crowns DLC have each brought in their own unique hollows, Crown of the Ivory King has added more than the others, with the new Rampart soldiers and the horribly annoying and frustrating Rampart Hedgehog, being just a few of the new and very challenging enemies. Rather than reskins of other hallows, these units are completely new and are a fresh take on the enemies within the frozen grounds of Eleum Loyce.


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Dark Souls II: Crown of the Ivory King - Xbox 360 DLC Review

Game of the year?

That is up for debate (like most things), but Dark Souls II has certainly earned a place on our team as one of the best of 2014. The DLC to date has been an outstanding expansion on the base game, giving me a reason to go back in and die (over and over) again. This latest DLC, the Crown of the Ivory King, is visually a huge departure from what we have come to expect so far. The battles themselves feel just a bit more familiar than I would like, but this is a fantastic send-off to fans of Dark Souls II.


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Dark Souls II: Crown of the Old Iron King - Xbox 360 DLC Review

Dark Souls II has been holding its own as a Game of the Year contender for me since it released, and the Crown of the Sunken King DLC did a great job of reminding me why I love the game so much, beckoning me back to it yet again. I was curious to see what direction the team would take the remaining two pieces of DLC, and having had a chance to finally play Crown of the Old Iron King, I am happy to say that the experience is still worthwhile.


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Dark Souls II: Crown of the Old Iron King - PC DLC Review

Graphically you will be running into the same quality textures from the core game, though there are plenty of new models of amazing creatures that are capable of crushing your whee-little character and wee-little you will be, since nearly every one of these models will be at least half-again as large. While the new models look great and articulate well, the real beauty lies in the environment; stunning, wide-open vistas of the mountains surrounding the Iron Keep lend a sense of scale in this massive world. Running across your first chain is both a beautiful site and a nerve-wracking experience. More than once I was concerned that I would need to fight on one of those chains and trust me, unless you have a tower shield and a spear, you would not want to even think of it.

These wide, open-air environments felt new, and a bit more refined than the core games' more "open" areas. In the core title, Heide's Tower of Flame and the Dragon Shrine are the more 'open' areas, having sharp-looking skyboxes and a less restrictive feel to them as opposed to something like Drangleic Castle or Shrine of Amana. In the first DLC, Crown of the Sunken King, the environment was close, stifling, and added a level of creepiness that fit well with the motif; with Crown of the Old Iron Key the open air and large environments lend a sense of grandeur that will cause you to lower your guard ... only to be crushed by a leaping skeletal guard. I honestly enjoyed the open-air feel so much that I have re-run the areas in Crown of the Old Iron King so many times I know the map by heart; it just felt new and refreshing.


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Dark Souls II: Crown of the Sunken King - PC DLC Review

Now that you have played Dark Souls 2 and died a few thousand times, you are ready for the first of three DLC packs that have been announced for Dark Souls 2. Crown of the Sunken King leads off the trilogy by adding a few new zones, a whole host of new puzzles, and more enemies that are looking to thoroughly thrash you. Bringing into the depths of a sunken temple, you will wade through the ruins of a monarch long dead finding new powerful gear and clever traps that are challenging to get beyond and rewarding when you do. Read on to hear my take in this opening DLC for Dark Souls 2, the Crown of the Sunken King downloadable content.


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Dark Souls II and Crown of the Sunken King - Xbox 360 Review

The darkness has been punishing, almost oppressive. Multiple tunnels led to murky shores, perilous cliffs and a host of strange, violent creatures. I dared to follow the nearby footprints near the beginning, and I was nearly slain for my curiosity. Caution is key because success is never guaranteed. However, there is quite literally light at the end of the tunnel. Upon reaching the end of said passage, there is an almost hauntingly beautiful expanse of land before me, stretching out to a village that is quiet and almost - but not completely empty. Still, there is a sun in the distance, fighting to get free of the clouds in the sky. It is a sign of hope, that perhaps my struggles will not end in vein.

I continue through the village and near a well that likely has no water. I have fought dozens of battles, cheated death multiple times along the way, and now I have some much deserved respite before setting back off onto my path.

At least, that was what I thought moments before these angry little mongrel creatures charged me, chasing me through what I thought was an otherwise safe village. I hacked at them repeatedly, but that just seemed to tick the rest of them off because before long all of my carefully planned strategies were ruined because I had forgotten two very simple rules of the Souls series:

1) You are never truly safe
2) You are going to die (a lot)

Yet I can never get enough of it.


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What have I been up to on Otaku Gaming?

I had quite a few articles go up on Otaku Gaming over the last week or so, with several more on the way.  One that was particularly interesting to me was the the email from Atlus talking about the end of Demon's Souls receiving online support.

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