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Showing posts with label metroidvania-lite. Show all posts
Showing posts with label metroidvania-lite. Show all posts

Metroidvania-lite Meets Cooking Game Magical Delicacy July 16th!

Befriend a Divers Cast of Characters, Explore the Cozy Harbor Town of Grat, and Cook Mouthwatering Meals This July

Erie, Pennsylvania (June 4, 2024) — Preheat your ovens to 350oF, set up your mise en place, break out your grimoire and get ready for a scrumptious and wholesome adventure! Today, Whitethorn Games — publisher of inclusive, accessible, easy-going games including APICO, Calico, Botany Manor, and Lake — and solo-developer sKaule are thrilled to share that their upcoming Metroidvania-lite-meets-cooking game Magical Delicacy is coming to Nintendo Switch, PC, and Xbox — available day one with Xbox Game Pass — on July 16, 2024. 

Check out the Magical Delicacy release date and Nintendo Switch announcement trailer

A wholesome adventure set in an enchanting world, Magical Delicacy invites you to play as the young witch Flora, who travels to the adventurer’s town of Grat to grow her magical skills and fulfill her dream of becoming a fully-fledged witch. Upon arriving, she takes up shop to cook meals and potions for the diverse cast of characters, from the charming townsfolk and mysterious travelers to forgotten figures of legend and masters of their craft. As she traverses the cozy harbor town, she’ll discover the stories of the townsfolk and learn that there is more to Grat than meets the eye. 

Collect an assortment of inspiring ingredients from shops, foraging through the town, and by growing them in your garden, cook up a storm in your upgradeable kitchen using a variety of tools and deliver your meals to fulfill the orders from hungry townsfolk. Explore the unfamiliar town of Grat, learn new ways to traverse, discover secrets, and experience a unique and witchy world one dish at a time.


Key Features of Magical Delicacy include:

  • Collect new recipes and ingredients through trade, questing, growing vegetables in your garden, and exploring throughout the town of Grat. 

  • Learn an extensive cooking system, allowing for flexible, creative choices to fulfill even the oddest orders.

  • Build the kitchen of your dreams by commissioning new equipment to help you create even more delicious dishes.

  • Experience a wholesome linear story filled with witchy wonder and intrigue, with many optional encounters and free play opportunities.

  • Traverse a 2D platformer inspired by Metroidvanias, gain new abilities, reach new areas, and unlock shortcuts.

Magical Delicacy is coming to PC via Steam, Nintendo Switch, and Xbox One and Series X|S on July 16, 2024. Magical Delicacy will be available day one on Xbox Game Pass.


Accessibility features for Magical Delicacy can be found here: https://whitethorngames.com/magicaldelicacy/accessibility

To stay spellbound, be sure to follow Magical Delicacy on TikTok, Twitter, and Instagram, and visit the official website. Follow sKaule on Twitter and their official website.

Keep up to date with Whitethorn Games on Twitter, Facebook, Instagram, YouTube, and Twitch, join the official Whitethorn Games Discord, and visit https://whitethorngames.com.


About sKaule

Based in Hamburg, Germany, independent developer and illustrator Steven Kaule (sKaule) has been making games since 2014. They strive to create works that blend artistic beauty with fun and enjoyable gaming experiences, that can be enjoyed by everyone. Magical Delicacy is the solo developer’s first commercially released game. Learn more by visiting skaule.com.

About Whitethorn Games

We’re an indie game publisher focusing on pleasant, easy-going games, including APICO, Botany Manor, Calico, and Lake. Our games can be played in pieces, require no special skills or knowledge and are accessible enough that anyone can pick up and play. We’re believers in accessibility, inclusion, and widening the audience that gets to play. We like to consider ourselves the defenders of easy games. While our games might challenge you, they’ll respect your time, they’ll make sure you can play, and most importantly, they’ll never punish you. Learn more at whitethorngames.com


Article by: Susan N.



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Eiyuden Chronicle: Rising Review


Eiyuden Chronicle: Rising
by developer Rabbit & Bear Studios and publisher 505 GamesSony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 6 minutes 


After a VERY successful start to their Kickstarter campaign within the first 24 hours alone, Rabbit & Bear Studios' Eiyuden Chronicle: Hundred Heroes had me basically squeeing. I may not have been getting my Suikoden VI, I was getting the next best thing. While still waiting for that title however, Rabbit & Bear Studios are also giving us the “other” next best thing with a metroidvania-lite prequel to their upcoming JRPG.

Check out our Interview with the creative minds behind Eiyuden Chronicle: Hundred Heroes

Eiyuden Chronicle: Rising starts off with our protagonist CJ on her coming of age story which sees her traveling to the town of New Navaeh. She's searching for the largest lens she can find in order to surpass her father's own find on his own coming of age journey years ago. Events will keep her here for a little while as she both hunts for this lens and helps absolutely everyone in need for stamps!

Essentially becoming a bit of a recurring gag, stamps are the form of currency that adventurers, scavengers and others are given for helping out the local townsfolk with anything that could be needed. Finding cats, hunting monsters, collecting ore, wood or other building materials, if they want it, you can get a stamp for it. The reason that CJ “needs” stamps? At first it’s to pay for her adventuring license in order to head down into the burrows where she hopes to find a lens. After that though, it becomes almost an obsession as the acting mayor says that CJ can get something amazing if she fills out this stamp card.

This is what will really help break players into Eiyuden Chronicle: Rising as a lot of time will be spent in and around this town as you talk to the local people and help them better their town. This makes me think a lot of Suikoden III’s fourth, and secondary, storyline to rebuild the castle town. All of these side quests in one way or another will be helping to not only build up shops and give the out of towners a place to stay, but it’ll also improve them over time. This allows you to buy better items and upgrade your adventuring gear. In addition, every time that you fill up a stamp card the town itself will get an upgrade allowing you to get even more out of it including a visual facelift and new background music.

Playing devil’s advocate for a moment, the way that this adventure is formed could turn some people away as it will require a lot of backtracking especially at certain parts of the story where you won’t be able to proceed until you can get a few quests completed. To me this wasn’t necessarily a bad thing as it brings the focus on helping the town and it’s people grow. All CJ really wants to do is head out and collect that giant lens.

Where I did think things could be a bit of a slog was when certain quests required you to specifically go back up “again” in order to find one item that couldn’t be acquired without this quest having been taken, or in some cases, tracked. For the most part, you’ll be able to breeze through the material collections and hand them in just as fast. The one-time specifics, especially when five are given at the same time? You just want to move on for a moment especially if you had just done a few others.

Mentioned a few times above, and one of the main driving points of the story, not only does CJ need to find a giant lens that surpasses her father’s own find, but without it? She’s not allowed to go home as that’s part of their customs. The younger generation must one-up the previous generation’s find. So to help CJ find this lens, you’ll be guiding her, and eventually two others, through the town’s outskirts. Built in a lighter Metroidvania style, these outskirts will comprise of a few areas that you will be able unlock shortcuts as you collect new gear and throw some switches to open previously locked passageways.

The gameplay itself is never really complicated with standard enough attack patterns, the ability to jump, dodge and eventually double jump and air dodge to reach new locations. Where things get a bit fun is exploration and combat. While there are two control modes, the default is set up similarly to Valkyrie Profile or Exist Archive: The Other Side of the Sky where each character is set to a specific button and combinations can be made.

The only difference here is that everything is in real time as you’re jumping, dodging, blocking or teleporting to safety while in hazardous situations. Adding a bit to the depth, is that not only can each character simply be used as is to perform their own combination attacks that develop over time, but they can also be linked together for some pretty awesome damage which is almost necessary during boss fights.

On a wholly different note, the influence of the Suikoden Series is present in small ways that longtime fans will appreciate. Elemental Runes are present in the form of Lenses allowing characters to use world elements such as fire, ice, electricity and earth. Also present from the very beginning is a character named Hogan that brought me right back to Suikoden III Lizard Tribe which had some of my favorite secondary characters. How much these elements will blend into Hundred Heroes though will be something to see when the time comes.

Summary

Otherwise, on an overall, Eiyuden Chronicle: Rising keeps things fairly simple for the shorter adventure and while it may not be for everyone, I enjoyed my first glimpse of this new world. With more side quest stories than a main line story, the story of this town was an enjoyable one and I look forward to the main event of Eiyuden Chronicle: Hundred Heroes once it releases.

Score: 7.75 / 10




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