Atelier
Mysterious Trilogy Deluxe Pack: Atelier Lydie and Suelle: The
Alchemists and the Mysterious Paintings DX by developer
Gust
and publisher
Koei Tecmo America—
Sony PlayStation 4 review written by
Richard
with a copy provided by the publisher.
Estimated reading time: 12 minutes
Here we are again, with the third and
final installment in the “Mysterious” Atelier trilogy: Atelier Lydie and Suelle:
The Alchemists and the Mysterious Paintings DX. With a pair of new alchemist
main characters, the twins Lydie and Suelle, as well as a large cast of
returning characters, and some you may recognize from elsewhere, we get to
delve into the last of the Mysterious DX pack.
Atelier Lydie and Suelle is about the
titular main characters, Lydie and Suelle, trying to bring life to their failing
atelier, and wallets. Raised by their father after their mother passed away,
they've been struggling to make ends meet. Between their not-so-competent
alchemist/artist father failing jobs, pushing them off on the twins, or
spending all their money on art supplies, and their cousin Lucia who runs a
more reputable alchemy atelier, things aren't looking so great. But thanks to
the recently announced “atelier ranking system” sponsored by the local royal
family, more alchemists are drawn to the city, giving the twins not only a
teacher, but also a little financial backing as well.
Atelier Lydie and Suelle takes parts from
Atelier Sophie and Atelier Firis and combines them while adding a few unique
twists. Both combat and alchemy have been changed from the previous two games
in the series, so expect to have to get a little used to things again this time
around. The alchemy system has become more refined, and the combat has, well,
changed I suppose. In addition, the time limit from Firis has disappeared, meaning
you can take your time with things. First up, let's take a look at how game
progression works in Lydie and Suelle. Before you can upgrade your atelier
ranking, you need to make sure that the townspeople recognize your atelier. To
do this, you're given a number of tasks.

These can be pretty much anything,
including buying things from shops, beating certain enemies, or collecting
certain materials. Once you've completed enough, it doesn't need to be all of
them, you will earn three “stars”, which means that you can now take the test
to upgrade your atelier ranking. These tests generally involve making an item,
or items, and handing in enough of them to pass. Sometimes this may also
include defeating monsters. Once you have successfully increased your atelier
rank, you gain access to a new mysterious painting that you can explore. Rinse
and repeat until you're the best alchemists in the land!
Since the alchemy portion plays such a
huge role in the series, let's make it the next item on the list. Alchemy in
Lydie and Suelle is pretty similar to Firis, but with a few very noticeable
changes. For those who are coming in to Lydie and Suelle without playing the
other mysterious titles, alchemy functions by selecting items to throw in a
cauldron. These items have different quality levels, as well as traits and
different “tile layouts”. After selecting your materials, you place them on a
grid and try and fill up colour coded gauges to get certain effects to be
produced on the item you're making. Unlike in the previous two games, this time
overlapping tiles doesn't completely remove the one you're overlapping, it
simply “paints on top of it”, making it a lot easier to not lose large chunks
of bonus because you can't fit a small tile on the massive one you needed to place
first.
Additionally, items can have multiple
tiles associated to them, and you get to place all of them. There are two
alchemy techniques you can use to help earn these bonuses on the gauges, one
that you can use at the beginning of the alchemy procedure to change the grid
you're placing on, which may have bonus points for certain types of gauges, as
well as mid-alchemy assistants that can be used to change tile colours. As you
perform more synthesis using alchemy, you will earn alchemy exp, allowing you
to increase your alchemy level. As you increase alchemy level, you will
increase the number of traits that can be transferred from base materials to
final products, as well as the base maximum gauge level for the alchemy
bonuses.

Now that you've made some items, and
hopefully some bombs to take into battle, you can equip those under your
harvest equip, as well as any useful equipment for gathering, and head out of
your atelier. Exploring the town will have you meet the locals, some you may
recognize from Atelier Firis and Sophie, and you can interact with them for
special events, visit shops to buy materials and equipment, as well as take
requests from the notice board in front of the castle. Once you've paid your
neighbours a visit, it's time to set out into the wild! Or at least outside the
city walls, or into a mysterious painting.
The areas outside the city walls and
inside the painting are pretty similar for the most part. Out here in the
wilderness, or inside the painted landscapes you will explore, the sprawling
areas are filled with both monsters and materials alike. You can free roam
around areas, that may be multiple zones connected through transitions, and
pick up as many items as you can carry in your basket. Good news for those
coming off Firis, the container has been expanded. While out gathering, you
will see glowing spots you can gather from, rocks and crystals and trees you
can kick, as well as insect, fishing, and water gathering locations. While the
last three require special tools you can make, I am proud to announce the fact
that every rock is whackable. For those fresh out of Firis, what I mean is that
you have no AP, so you can sit there and kick (as Suelle) or smack (as Lydie)
the rocks or crystals until they break, no questions asked. Of course you can
use tools to help, but it isn't basically required anymore.
So what about the combat then? Well, as
per usual in the Atelier style, combat is turn-based where order is determined
by speed, and you have an “order gauge” showing when which character or enemy
is making their move. Unlike in both Firis and Sophie, we are down to three
party members in a formation. Well, sort of. You have three front line units
and three supporters. The supporters can use follow up actions depending on the
front line character they are partnered behind, and you can swap between the
front or backline on your turn. If a character gets knocked out, the supporter
will also come in to replace them.

Other than that, you have a pretty
standard Atelier style combat, with: normal attacks, skills, items, defense,
change, and flee commands. Items can only be used by certain characters, so
make sure you know who can use what before you suddenly are no longer able to
throw bombs. Like the other DX titles, you can speed combat up to 2x speed,
which is really nice for the longer adventurer level grind. Like in Firis,
other characters can protect the twins if they're on the front lines by
guarding them, and also enemies have thankfully become a little more balanced.
No longer are item spamming strategies basically required like in Firis,
although having a number of things to throw certainly helps a lot. After battle
you get your money, exp, and hopefully some items, or maybe a chest if you're
lucky.
The brand new aspect, and a very
interesting draw for Lydie and Suelle, is the function for Battle Mix and
Repainting the battlefield. Essentially, after set points in the story you
unlock these abilities, and they allow you to synthesize mid battle and tune
the battlefield t a mysterious painting effect respectively. Battle mix will
take some anima that you earn in paintings, and you can combine it with other
items to create new one-off type items mid battle. These can be pretty strong,
and are fairly useful as they are incredibly easy to make, at least for the
lower tier items. In regards to the repainting, it should be noted that each
painting you visit has a passive effect in the background. For instance, a
volcano area may cause rocks to fall whenever a fire move is used. Repainting
allows you to change the “background” to suit your needs.

Good news everyone, Corneria is back
again, and this time she's offering both her services once more! That's right,
not only will she refill item uses for a small fee, she will also duplicate
certain items for you again! One of the major things that annoyed me from
Atelier Firis was having to remake distilled water everytime I needed more. In
addition to Corneria's full service coming back, the recipe ideas have returned
to the Sophie style, thankfully. All the recipes you can learn will be noted in
a book you can find in the main menu, and performing certain actions or
gathering set materials will unlock the recipe. After making an item, the
unlock conditions for adjacent items will become clear. No more wandering
around picking things up with no idea how to actually unlock those thunder
bombs anymore. Weapons and armour have a bit of a mix between Firis and Sophie.
You make them with the assistance of the local blacksmith, Hagel, a friendly returning
face that I haven't seen in far too long. You give him the materials, select
the traits you want, and congrats, your gear quality is the material average.
Other than the standard crafting, you can also equip two different sub-cores to
your weapons that will provide different effects based on the sub cores used.
As you may expect from a title focusing
on paintings, the art style and scenery really does feel quite improved from
Firis' journey. There are many unique and well-painted environments to explore,
and with the mysterious paintings, this means you can travel through flower
gardens, volcanoes, or frozen mansions and it doesn't feel out of place. There
are a bunch of cut-in CGs that are really nice to look at, and probably most
important of all: the character animations feel and look a lot smoother, and
seem to have much more variation than the previous titles. Also, I'm very
pleased to announce that the music, as I've come to love and expect from the
Atelier series, is once again really great. If it's one thing I can't stand,
it's listening to an awful soundtrack for five hours while trying to grind out
rare materials or levels. Thankfully that isn't an issue here. Also as a bit of
an aside, I'm pretty sure that the area themes are slightly different depending
on whether you have Lydie or Suelle as the on-screen character.

If there's anything to really complain
about, it's that I don't know how to feel about all the items included at the
start of the DX version. Yes, it's nice having a high quality Dunkelheit with
some really good traits, but the amount of times I was tempted to use the
gifted items in the early game was a little much. Although based on the boss in
chapter 6, there may be a reason for that, good lord that was tough. As a sort of
last comment, I'd like to talk a bit about Lydie and Suelle, the characters.
While Lydie is a very traditional alchemist (low defence and damage, primarily
support and item user), Suelle is very much the opposite. She is a good front
line fighter, active, and her battle skills are really handy. She can also
chuck a lot of different item types as well. She's also the only main character
in the Atelier series to use guns instead of a staff as her weapon. Together I
found that it was really easy to draw traits or aspects from one of the twins
to complement the other, or to introduce ideas or concepts that may not fit
with just one of their character traits.
As my last notes here, I'd like to talk
about the mysterious trilogy as a whole. I really enjoyed this trilogy from
start to finish. Even as I was getting alchemical burnout from going for the
platinum trophy for all three games, it still had enough draw to keep me around
without getting exasperated. And considering the end game grind is pretty
similar across all three? I'd consider that pretty impressive. The voice acting
across the trilogy is a bit all over the board though, as Sophie was great,
Firis was disappointing, and Lydie and Suelle had no English option. The
characters were all pretty unique and interesting in their own right however,
and it was really nice to see so much cohesion between the characters across
the trilogy. In terms of what the DX version has to offer? Well, all the DLC if
you hadn't picked that up with the initial releases, and a few bonuses and
costumes. The real big part though? The run button and increased battle speed.
As much as I love the Atelier series as a whole, sometimes the battles can drag
on and attack animations can start grating on you the third or fourth time
you're attempting a boss. With up to 2x battle speed though? Not an issue.
While some of my favourite music from the series has to be from Mana Khemia,
the Mysterious trilogy is right up there in second place. Hands down some of
the best full OST lists I've heard.

Summary
Overall, I quite enjoyed my time with
Atelier Lydie and Suelle: the Alchemists and the Mysterious Paintings DX. While
it was disappointing to be the only title in the trilogy without English
voiceovers, the changes to the battle system and alchemy synthesis were very
well appreciated. Combat was fun, synthesis felt good to perform, and the
recipe book was a lot nicer than what you had to contend with in Firis. The
increased battle speed was a welcome gift, the returning characters were great,
and it was wonderful to see Hagel again after such a long time. While I would
suggest playing the previous two titles before this one if you haven't before,
you still won't go wrong picking this title up on it's own.
Score: 8 / 10