Estimated reading time: 7 minutes
Score: 8 / 10
Culdcept the First (also attributed as Culdcept the First Saturn Tribute) is a very fun game, that does show its age. This is basically a re-issue of the 1997 Sega Saturn game that mashes together deckbuilding (think Magic: The Gathering) and boardgames (such as Monopoly).
With these annual seasonal renewals of the sports season comes the related video games as well, and the question reviewers such as myself always face is this: Is this year’s game worth purchasing one year after the last one? My answer? Yes, absolutely. NBA fans are going to almost certainly enjoy NBA 2K27.
Midnight Moments is a cozy cyberpunk diorama-building game that is stunning. Unlike games that require you to complete quests or take out assailants or even solve challenging puzzles, this one only requires one thing: imagination.
Isle of Reveries is a top down 2D action adventure game that made my nostalgia for old school Zelda games flare up really hard. A good blending of puzzle, exploration, and combat, Isle of Reveries is a wonderful title to experience inside and out.
Let me tell you about this cozy game my daughter and I are playing together called Outbound. Now, I've been following this game from the initial Kickstarter back in April 2025 to its full release in May 2026. The best Mother's Day gift for myself and my first ever collector's edition in a physical copy!
In OVER REQUIEMZ Yuhiru is thrown into the castle of Oz and is immediately accused of trying to assassinate the King and shoved into the dungeon. Not only is she treated like a criminal...
Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.
...and I have been playing NHL games since. It didn't matter whether it was EA or another game like 2K in the 2000s; I loved hockey games and still do, but is NHL 27 a step in the right direction?
Asdivine Knot is the latest title in the Kemco JRPG library. Following protagonist Verselio, who's on the run from the church that they once served, he'll be accompanied by an odd selection of party members as they all find a reason to band together…
Our story begins in Akihabra, Tokyo Japan. The protagonist Okarin… Or rather Rintaro Okabe, (Voiced by Mamoru Minyano) is a recent high school graduate who rents an apartment with his best friend and resident computer hacker, Itaru ‘Daru’ Hashida (Voiced by Tomokazu Seki) during the summer of 2010.
But didn't this just drop on the PSN last year? Yes. It did. With a few quality of life improvements in the form of emulation, this classic was made accessible on modern day systems.
But that's not a remake. And while I don't necessarily NEED 4K and 60fps, we all know we want it. But more than that, I would hope for a Final Fantasy Remake and Rebirth treatment. Take what was originally available and expand on it.
The Legend of Dragoon for me was one of the best PS1 entries. It still holds up rather well all things considered. It had a good story of love, loss, and friendship. It also had a great combat system that could be easily refined for modern input speeds. And for the time? The graphics weren't bad either.
Best part? Nigel, he cut off my head. Did you see that?! He cut off my head!!
“Tenchu” the stealth assassin mechanics stood out as one of a kind title. With it's only competition in the unique genre being the early Hitman franchise, Tenchu being remade would spark the love and desire of many who missed the opportunity to dive into the franchise of stealth/action adventure. If they fixed the then buggy and at times cumbersome camera controls, it would rival the likes of “Ghosts of Tsushima” and “Sekiro Shadows Die Twice”
The Xenosaga trilogy to me is a perfect fit for a remaster. These three great
RPGs are getting hard and expensive for the PS2. I remember playing the first
game and seeing the cutscenes in it and being amazed at how long some of them
were. It felt like you would play a little and then watch for 30 minutes! I was
young so it was probably a lot less than that 30 minutes, but I love games like
that. Story-heavy games are my favorite whether it is RPGs or not. Xenosaga
deserves more love from Bandai Namco.
We'll call this the most conventional of my picks. Originally released in 1997, I stand by the opinion that NFS II remains one of the top installments in this long-running franchise. It’s still a great-looking game, even by modern standards—though the jagged car models, low-res skyboxes, and outdated FMV sequences could definitely benefit from a 4K remaster. Imagine Monolithic Studios and North Country—my favorite tracks—redone with a modern engine.
The Xenosaga trilogy is probably the first major non-mainstream JRPG I ever played. I'd love to see it where the second game wasn't handed off to a different department that disregarded the notes and plans from the original department. Replete with an amazing soundtrack, an incredibly interesting story and characters, and a really neat twist to the typical turn-based combat system. I would absolutely love to see a remake of this series.
Going in a totally different direction (as I do), I give you "Secret Weapons of the Luftwaffe" (1991). This was the last in a trilogy of WW2 flight sim games from LucasFilm, and took on a very broad scope for its time, allowing the player to control either the Allied or German air campaigns in the war, including a limited set of strategic decisions related to production. Add in a character-developing tour system, a variety of real (and experimental) aircraft types, and you have a 4.5/5 star game at the time of its release.
These days, I don't see much press for entries in the standalone war flight sim market - though perhaps I'm just blind to it - and I'd really like to see what current tech and graphics could do for this classic. Who needs War Thunder when you could have the entire war without worrying about connection lag or weird tier balancing choices?
"We’re proud to bring Bright Side: Quiz to life in collaboration with TheSoul Publishing,” said Jakub Pieczykolan, CEO of QubicGames. “This project is a unique opportunity to combine entertainment with education, offering players an engaging way to explore the curious and inspiring world of Bright Side. At QubicGames, we strive to deliver experiences that resonate with global audiences, and this partnership marks an exciting milestone in connecting creativity with interactive gameplay."
"We are thrilled about this exciting collaboration with QubicGames," said Patrik Wilkens, our Vice President of Business Development at TheSoul Publishing. "This partnership represents another step forward in using our 360IP in inspiring curiosity and spreading positivity across new and exciting platforms. Through these games, we are eager to extend the engaging, informative content of Bright Side, enriching the edutainment experience for our global audience.”
“Today's adventure destination, is Down”
Kletka opens with a simple and easy to understand premise: gather together with your crew of inmates or solo and venture into the obscure world below.
My initial thought was the game paid some homage to other titles such as “Content Warning” or the wildly popular “Lethal Company” in it's “explore, loot, survive” construct, but there are some unique elements that make this horror game veer into the supernatural and often times surreal. You are a criminal condemned to the Kletka, a man-eating elevator that travels through a supernatural gigacomplex floor by floor. Can you survive the horrors of the complex, or will your sins catch up to you?
When you enter the Elevator from your beginning zone, things are amiss immediately upon noticing the gaping maw installed on the lift's ceiling. This will be an important feature throughout your journey downward, being both an asset and a liability depending on your actions. Where other dungeon crawling expeditions have you gathering coins and gems for trade, Kletka keeps things on brand with it's nod to recycling as you will be gathering empty green bottles to use in various manners throughout the unexplored levels as a form of currency.
The corridors encountered can range anywhere from a full hallway filled with bright lights and apartment dwellings housing unspoken layouts of long forgotten residents, to unspeakable and often times indescribable encounters where reality itself is warped in such ways that the development team had a real field day twisting ones expectations. Gravity may not apply, the walls may not be walls, or the entrance that you had once known could be nonexistent. On top of all the wondrous ways this environment alters one's concept of reality, it throws enemies and dangers along the way to keep you on edge at every turn and twist.
Some floors you stop on may entice you to gather every small item on hand ranging from upgrades and tools to basic necessities such as backpacks and fuel, only to render your faulty sense of safety obsolete as a cascade of wall worms burrow into you and your team. Perhaps the power for the lights will turn off spontaneously as an alarm hearkens throughout the halls, providing minimal warning that the area is compromised and soon to be the grave for all not aboard the elevator, or maybe it will consist of a nightmarish loom enveloped in shadow and paranoid whispers misleading you to seek a non-corporeal treasure that disintegrates into dust when you grab onto it.
The elevator, or “Kletka” has four primary components to it's function:
The Engine controls the speed and break of the lift for you and your team to traverse safely to the next floor. This can be repaired and tinkered with by wrenches or by hand, at the cost of electrical shock and injury to the player. Wrenches are strongly suggested.
The Fuel tank can be refilled with Gas canisters found among the numerous floors and levels. If you run out of fuel, feeding Kletka raw meat will add fuel to continue the adventure downwards. There are optional things you may feed Kletka and it might provide you with more fuel. The living rodents scurrying around different halls might provide a good snack if all other options have been exhausted, or perhaps a fallen enemy, perhaps a fallen comrade? Get creative.
The Scanner will give you and your teammates a rough idea of what conditions plague the floor you have stopped on and what goodies you may find strewn amid the rooms and corridors. Be wary of the warnings it gives you as it may mean certain doom for everyone as the higher risk doesn't always lead to higher rewards.
The Kletka. This creature is simply known as Kletka. It eats what you feed it and stores various tools as well as gives back to the exploration team in different surprising ways. I've yet to anger the Kletka or let it go hungry, maybe there is something else hidden in it's purpose?
With the controls ranging from floating, to swift, slippery to wobbly, the character movement's are affected by certain situations throughout the adventure. Thankfully the basic conditions of the camera control are preset in a way that will not induce motion sickness in it's players. Smooth and clean response time with every action taken. Some perks will cause your player to jump higher or take less damage, some may just have you consuming raw meat for added health bonuses.
Inventory management is simple and tidy. The user interface is crisp, clean and simplified enough to keep to the point, not bombarding the players with copious amounts of instructions as a clipboard explains the gist of one's journey ahead and keeps things under a shroud of “what if I did this...” appeal. Kletka takes a formula and molds something fresh around it, filling up the void and giving players a new experience on every descent into the many levels below. If you are a solo adventurer or gather together up to 3 friends to explore with you, there will be stories to be shared and moments to be had in every stop along the way to your destination. Replay-ability is a very big feature in this title.
Audio is fantastic as you find cassette tapes hidden on various floors. Maybe if you are lucky you will find the famous “Flight of the Bumblebees” which has become a classical tune to dance to in the descent. Proximity chat has a very pleasing echo effect in large chambers and smaller corridors, making the world feel that much more fleshed out level after level.
I've no grievances save the exception my foolish desire and falling to my own greed. Wandering far into a maze without weapons, or stepping carelessly into a beartrap amid the shadows of a dark room. The pricepoint is low, the polygons are too. Kletka lands a solid 9.
Score: 9 / 10


The Mass Effect series boasts one of the best sci-fi soundtracks ever composed. If classic sci-fi novels came with their own background music, I’d imagine it sounding exactly like this.
I love the optimistic and curious nature of this track—it makes exploration feel intellectual rather than intimidating.
If the real world sounded like this, I’d go out every day.
[Official] Celeste Original Soundtrack - 11 - Quiet and Falling
I haven’t played this game yet, but there’s something deeply wistful and melancholic about this track. The occasional voice cracks only enhance its haunting, cerebral atmosphere.
If you told me this was from a Suicide album, I’d believe you.
Lament - Siren: New Translation OST
Akira Yamaoka returns with yet another minimalistic masterpiece. Who would’ve thought a few sustained notes could send you spiraling into a stream of consciousness?
We started this list with Mass Effect, so why not bring it full circle? Longtime Chalgyr.com readers may remember that Mr. Nick—honorable founder of the site—wrote about Presidium way back in entry #33 of this series.
I don’t have much to add except that this is yet another quintessential sci-fi music gem.
Mass Effect Soundtrack - The Presidium [Extended]
Article by: Hamza
"Borderlands 4 is about freedom and being badass,” said Gearbox boss Randy Pitchford. “This is by far the biggest and most insane world we’ve ever made - it's overloaded with jerkface ratnozzle scrote monsters that need to be put down with the most over-the-top hardcore nuts op guns and loot in any game ever. Oh, and the story also seriously kicks ass!”