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Legacy of Persia Coming to Crusader Kings III Next Month

Win the Struggle for Persia in Upcoming Flavor Pack

STOCKHOLM - 11 October 2023 - The tottering Abbasid Caliphate struggles to maintain its grip on the eastern core of its empire. Disputed successions, cultural disharmony and poor circumstances conspire to undermine one of the great realms of the Middle Ages. Navigate the challenging world of Medieval Iran in Crusader Kings III: Legacy of Persia, coming on November 9.

Inspired by the historical Anarchy of Samarra, Legacy of Persia uses the Struggle System to provide a new setting and new rulesets for the Iranian Intermezzo - a conflict that tests personal, cultural and religious loyalties. Establish your own new dynasty in this cradle of empires - ending Arab domination over Persia, or steer the Caliphate through the crisis, strengthening the power of Baghdad.  

Features of Crusader Kings III: Legacy of Persia include:
  • The Iranian Intermezzo: The Abbasid Caliphate is on the decline, and strong-willed Iranian rulers are set upon independence and a new future for the region. Will you forge a new Empire, subjugate the faltering Caliphate for your own benefit, or see a resurgent Caliphate bring order to the region?
  • More Historical Flavor: New decisions, interactions and buildings for rulers in the Persian region, as well as special content highlighting the importance of clan leadership and protecting the frontier regions.
  • Changes to Iranian Cultures: New Iranian traditions include innovative Court Scholars, unique Men-at-Arms, and powerful new buildings to bring riches out of barren lands.
  • New Art and Music: Persian characters get new clothing, Persian buildings get a redesign and the UI can take on a more Iranian appearance in this Flavor Pack. There are also 8 new music tracks, some cued to events and some to set the mood.
Crusader Kings III: Legacy of Persia will be available on 09 November, 2023. It is the final piece of the Crusader Kings III Chapter II Pass, which also includes the Tours & Tournaments expansion and the Wards & Wardens event pack. Chapter II provides a 27% discount compared to buying each item separately.

About Paradox Interactive

The Paradox group today consists of both publishing and internal development of games and brands. Paradox has a broad portfolio of games and owns the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.

Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France, and Scandinavia. In total, Paradox games have over five million players each month. 

For more information, please visit http://www.paradoxinteractive.com

 

Article by: Susan N.



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Swing Into the New Shooter Cyber Combat Coming Soon to Steam!

Indie solo developer Ofir Agami just announced that its movement-oriented first person shooter Cyber Combat has a demo available on Steam ahead of the Steam Next Fest, which will be held on October 9-16. Featuring a distinct Tron-style visual aesthetic for the world and unique movement mechanics, the game also draws inspiration from other shooters in the genre such as Doom and Ghostrunner, as well as real life sports for both the movement and combat mechanics.

Swing around neon arenas like a deadly spider, pouncing on your enemies with a powerful array of unique weapons, and jumping back to evade their counter-attacks and prepare your next strike.

Your grappling hook and momentum will be your best allies to fly around the arena, running on the walls in search of openings to flank your enemies. Take advantage of your surroundings and terrain to evade your enemies and use your weapons unique skills to your advantage: wreak havoc pushing enemies to crash them on each other, hurting or killing them and creating chaos in the battlefield, or use them as bouncing points with your grappling hook to navigate to remote areas – with physics-based collisions that can create chain reactions, your skills can help you cause pure mayhem!


KEY FEATURES
 
  • Movement-based combat. Take advantage of dashing, wallrunning, momentum and your grappling hook to smoothly navigate each arena for both survivability as well as destroying your enemies
  • Tight arsenal. Quality over quantity: each weapon is unique, designed to create a satisfying, tight combat experience, and tied in with all the movement options – you can even grapple to your grenades to make impossible jumps
  • Adapt to your enemies. Each enemy requires different strategies to deal with. Some are designed to force you to move in a certain way, or to make you able to move in ways that are impossible without them; others can spawn more enemies
  • Cause chaos by pushing enemies against each other! Inspired by real-life sports, you can push enemies around with well-placed shots. Colliding with other enemies will hurt or kill them, causing physics-based chain reactions – with enough skill, you can rein chaos in to be your ally!
  • Style and gory kills. Pump rounds into your enemies at close range with your shotgun – or perhaps turn them into scrap from afar with your rocket launcher!
  • A gorgeous Tron-inspired world. Explore a beautifully crafted world that draws inspiration from many sci-fi and futuristic themes such as the movie Tron and games such as Ghostrunner.
  • An incredible soundtrack. Enjoy listening to an adrenaline-pumping, fast paced, high-tempo original soundtrack that perfectly fits into the world of Cyber Combat with its futuristic sounds

SOCIAL MEDIA

ABOUT OFIR AGAMI

Ofir is a software developer by profession, a musician at heart, and a huge lover of action games. As a fan of Doom and Rocket League he tried to find a game that combines the fluid movement of games like real world sport games, with the pace and the power of old school shooters. His growing addiction to game development, as well as the absence of such a game, made him turn from a hobbyist game developer to the single developer of Cyber Combat. To enable creating the levels and the art quickly and efficiently, the art style is influenced by Tron and other sci-fi titles and heavily relies on custom shaders and procedural animations.

Article by: Susan N.
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Farm Flipper DLC Coming Soon to Consoles on October 16th!

Developers from Frozen Way, Frozen District, and Console Way are delighted to announce the upcoming console release of their newest add-on for House Flipper, a simulation game beloved by players all around the world. Prepare to trade your controller for a pitchfork and unleash your inner farmer! House Flipper - Farm DLC is coming to consoles on October 16th 2023!

For all you proud Xbox One and PlayStation 4 players, get ready to bring your dream farm to life on the big screen! With this add-on, you can transform neglected properties into beautiful countryside retreats and enjoy the excitement of the harvest in every pixel. So, trade your controller for a pitchfork and embark on an unforgettable journey that unleashes your inner farmer! 

To learn more about House Flipper - Farm DLC, please visit the following pages:

Microsoft Store: https://www.xbox.com/pl-pl/games/store/house-flipper-farm/9n06c7qqkr53

Steam: https://store.steampowered.com/app/1832960/House_Flipper__Farm_DLC/
 

About House Flipper – Farm DLC

Have you ever dreamed of becoming a happy owner of a prosperous farm, leading a peaceful life in harmony with nature? With the House Flipper - Farm DLC, your dreams will come true! Immerse yourself in the idyllic countryside, bask in its charm and deal with all the usual aspects of farm life. Discover a wide range of new crops and grow them. An abundant harvest will help you take care of your animals – sheep, cows, horses or alpacas… you can choose your companions from many breeds! If you provide them with a good living environment and affection, they will repay you with endless love and bring you much joy. 

If you feel like you need an even deeper breath of freedom, don’t hesitate to saddle one of your mounts and go horseback riding for a while. Feel the wind blowing in your hair, enjoy the views of Maplebloom Village and relax. If you prefer to spend time in a more active manner, try your hand at jumping over obstacles.


You will certainly be surprised by the pleasures of country living, but don’t forget that you are not just a farmer. You are the Flipper – the irreplaceable one-person construction crew! Looks like your new neighbors need someone like you to help them and their animals. So dive into the world of home renovation, explore the brand-new mechanics added to the game, and master your various skills while you carry out new engaging quests! 

With the release of Farm DLC on consoles, you'll be able to immerse yourself in the rural charm of barns and vast green meadows all from the comfort of your console!
 

House Flipper - Farm DLC brings an exciting set of features:

  • 11 unique engaging new quests

  • 11 houses to renovate and decorate

  • 5 empty plots

  • 7 farm animals: cows, sheep, horses, alpacas, chickens, goats, and pigs

  • 6 crops and 6 animals products

  • 11 new tools

  • over 1850 new items!
     

House Flipper - Farm DLC includes also new tools and mechanics:

  • Architect tool – allows to extend your houses and create houses from a scratch

  • Drone – enables to take breathtaking aerial shots and water crops

  • Grappling hook – allows to get into high places and work out of there

  • Paint gun – makes painting the outside walls faster and more comfortable

  • Chainsaw – enables cutting the trees faster

  • Hoe – enables cultivating, weeding, or loosening the earth around plants

  • Buying, changing and repairing roofs

  • Horse riding

  • Cultivation of crops, which includes buying and planting seeds, watering, harvesting, and a possible sale of the ripe harvest

  • Raising farm animals

  • Dynamic weather system

  • … and many more!
     

About Frozen Way

Frozen Way is a development studio and publisher from Cracow. You may know them from co-creating House Flipper with its Pets DLC, as well as creating and releasing House Flipper VR, and co-releasing Builder Simulator on Steam. They are a group of friendly people with a passion for video games. Gamedev is their lifestyle and philosophy, so there's nothing better than seeing their creations bring a lot of joy to the community. In the end, we're all nerds, aren't we?
 

About Frozen District

Frozen District is an independent game development studio filled with gaming enthusiasts who are led by the need to create gaming titles with passion and respect for gamers. 

Thanks to the company's unique atmosphere and non-conventional workflow, they are able to maintain a fresh look at the gaming industry and use this gathered experience in their projects. 

They create games that they themselves would like to play.

To learn more about House Flipper, please visit the official website at www.houseflippergame.com.
 

About Console Way

Console Way is a porting company from the Ultimate Games capital group. They have successfully ported almost 40 titles to Nintendo Switch, Xbox One/Series X|S and PlayStation 4/PlayStation 5 consoles. Their company focuses on accessibility and wants to create projects that will be enjoyed by all video games fans, regardless of their gaming platform. They’re doing their best to create ports that are very close to the original and provide a lot of fun to play!

    Article by: Susan N.

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    Scorn is Creeping onto PlayStation 5 Soon!

    Haptic and DualSense features immerse you deeper into the labyrinth

    LONDON (Oct. 3, 2023) – Fans of the grotesque and macabre on PlayStation can celebrate today as the smash hit first-person horror adventure game Scorn oozes onto PlayStation 5 today from publisher Kepler Interactive and developer Ebb Software. The atmospheric Scorn claimed more than 2 million players when it launched on PC and Xbox last year, and garnered numerous accolades and nominations across the games industry including The Game Awards, The Golden Joystick Awards and more

    The PlayStation 5’s signature DualSense features, including haptic feedback, are set to aid players as they jump into the disturbing and unforgettable nightmarish realm of Scorn starting today in glorious 4k at 60 frames-per-second. Scorn’s artistic style and unique puzzle-horror blend of gameplay will immerse players in a terrifying, dream-like world where they find themselves isolated and lost.

    Abandoned by its previous inhabitants and left to monstrous creatures, Scorn tasks players with navigating an interconnected bio-labyrinth. Learn the rules of this nightmarish place and piece together its freakish secrets using the organic tools available to you. Acquire new weapons and gadgets and come to understand the logic behind this macabre world in order to survive and escape.

    Scorn is available now on PlayStation 5, Xbox Series X|S (available on Xbox Game Pass) and PC (via Steam, Epic Games Store and GoG). An exclusive physical deluxe edition* for PS5 and Xbox Series X|S is available from select retailers and distributed by Maximum Games. The physical deluxe edition comes with the full game, a limited edition SteelBook® case, the game’s atmospheric original soundtrack and a digital artbook. To purchase, visit: https://scorn-game.com/.

    *Soundtrack and artbook are available to download via a code and not physical items. Internet connection required.

    # # #

    Related Links:

    About Kepler Interactive

    Kepler Interactive - led by the founders of Kowloon Nights - is a developer and publisher that operates on a co-ownership model. Its studios are given strategic leadership roles, all while continuing to develop their games their way, with no creative limitations. Kepler’s partner studios are as varied as they are talented, including A44 Games in New Zealand, Alpha Channel and Timberline in North America, Awaceb, Ebb Software, and Sloclap in Europe, and Shapefarm in Asia. Kepler Interactive itself is headquartered in London.

    Article by: Susan N.

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    Introducing a New Adventure Called The Shatter in Wizard with a Gun

    October 2nd, 2023 - The latest entry in Wizard with a Gun’s Gunmancer’s Diary series introduces you to The Shatter; the crumbling remnants of a world destroyed by Chaos, wrought with dangerous creatures and all manner of arcane mysteries.



    As you embark on your adventures in Wizard with a Gun you’ll discover and explore many different locations, each filled with its own unique assortment of creatures, characters and interesting artifacts left over from the before times. Some of the folks you meet will have interesting things to tell you, recipes to share with you, quests to take you on or even guns to sell.

    Beginning in The Imperium, the decrepit remains of the wizard empire, your search for vital components and rival wizards will fling you to the very edges of the world, including the arcane fungal farmland of The Fell, the unforgiving Frozen Wastes as well as the parched and perilous Barren Sea.

    When it all becomes too much, The Tower is your home away from The Shatter. To begin with it’s a little run down, sure, but over time you’ll come to appreciate its shabby chic. Return to the Tower between expeditions into The Shatter to discover new spells, build out your research capabilities, store loot or process ingredients.

    Wizard with a Gun is coming to PlayStation 5, Xbox Series X|S and PC on Oct. 17. Pre-order the game now and receive The Noble Wizard Pack - a collection of cosmetic charms for your Gunmancer, all for the magical sum of $24.99 USD. For those that still can’t wait that long, Wizard with a Gun’s single-player demo has returned to Steam for a limited time.

    wizardwithagun.com

    Article by: Susan N.

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    Disgaea 7: Vows of the Virtueless - PS5 Review


    Disgaea 7: Vows of the Virtueless by developer Nippon Ichi Software and publisher NIS America Inc.Sony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher. 

    Estimated Reading Time: 8 minutes.


    Welcome back to the Netherworld doods! A magical place where the demons are over the top in their particular quirks and the adorable plentiful Prinnies are just waiting to explode when thrown at your enemies. Unless they are your enemies, double bonus!

    Spinning its own quirkiness, Disgaea 7: Vows of the Virtueless takes us to a realm dedicated to Bushido. Or it would have if it had not been almost eradicated by an organization that would give even the Corrupternment (Disgaea 4) a run for its money. Who says we can't have over the top and satirical takes on history?

    Note: Please be aware that this review contains some spoilers either in the text or in the screenshots taken during gameplay.


    I enjoyed Disgaea 6: Defiance of Destiny but there were some elements that made it harder to enjoy from a gameplay perspective because it became so hands off. The auto battling style system on top of the originally established Demonic AI system. The millions of damage and the super amounts of health which made doing math even in the starting chapters a nightmare. The story was fun, but why move everything around manually with those massive on screen numbers when the system can do it for you? 

    So imagine my surprise when I launched the demo of Disgaea 7 to see the same well presented hilarious dark humor with the new great full in 3D character models supported by a more classic system. Disgaea 7 removed the auto battling but left the Demonic AI for only after a stage had been completed once. It removed the ability to deal millions of damage from the beginning and even into the low level 100s. It removed a fair amount of the gameplay features that made Disgaea 6 unique, but then threw in its own spin on the turn-based tactical RPG genre. 

    Switching over from the demo into the core game, the enjoyment that I had just experienced continued. Disgaea 7 is the story of Fuji and Pirilika as they attempt to restore Hinomoto's Netherworld for their own reasons. Fuji? Needing cash, the rich Hinomoto Otaku Pirilika is just the ticket. Having learned everything about Hinomoto from romanticized dramas, Pirilika is first in line to wage war to restore this Netherworld to the romanticized version she believed it to be! She will have her sushy!! 

    Note: The spelling of things in this game are hilarious.


    As fans of the series know however, the starting over the top hilarity will soon show its darker depths as truths are learned. I wouldn't have this series any other way. It doesn't stop or drop the sarcasm or the hilarity, but it shows that there's always something deeper worth your time to fight for. To get there though, this journey will take players through a variety of gauntlets each with their own spin and there's no real right way to do it. Only your way! 

    Do you bulk up a few Warriors and Martial Artists with hit point bulking items? Do you go more ranged with Archers and Gunners and mow down the crowd before they can even get to you? Or do you go for the ultimate glass cannons of witches and wizards with healers for support? You'll most likely find yourself making a combination of all of the above to be able to adapt to any situation alongside your main cast with their own unique quirks. 

    And if that doesn't work? Cheat. This is the Netherworld doods, why the hell would you play by the rules!? Back again in order to help you do this is the Dark Assembly where you can pass bills or legislation such as the famous Cheat Shop. There are other bills to be passed like having your characters move, throw and counter attack past the default values, but the Cheat Shop allows you to decrease one aspect and increase the hell out of another one. Need cash? Reduce weapon experience. Want a lot of experience to level up faster? Bring everything else down. The enemies only get tougher so why would you stay at their level?


    Even with that said, things will get tough and I swear I found myself originally going in circles before poking at the Dark Assembly to see if there was anything that could help. My characters kept dying, which meant I had to keep paying to bring them back but the cash flow wasn't there. Then? Found something around the lines of Netherworld Hospital Gacha. Gacha system? In my Disgaea? Qu'est-ce c'est? 

    The Gacha system out of the Netherworld Hospital is the best damned addition to this series. Alright, maybe not best, but up there! The Gacha system replaces the original rewards system that was present for healing hit points, mana points and reviving downed characters. Now, instead of getting a reward for a certain amount of each, you now get points to be used in a randomized system. Do you get special items that can easily boost your battle prowess? Or do you get loads of experience and cash money dollars instead? Either way, it's all in your favor as you can keep getting these items, money and experience. None of them are one time deals like they used to be. 

    And all of these elements help to boost the best part of Disgaea 7. The core strategic turn-based combat which is a great combination of new and old elements to the series. Going back to the good old days, back is a system that rewards the use of weapons types in combat instead of having to learn it all with Mana in a shop. This alone made me so, so happy. I've had issues with the mana system if only because certain characters could thrive while others became useless as mana is generally only accumulated on a kill. 


    The return of the old school also took away one of my favorites however, tower attacks. You can still stack your characters ten high, but only the one carrying the stack can do or gain anything. This makes grinding new or reincarnated characters harder, but with some more powerful gear and throwing them into certain squad configurations, you can make it work. 

    What I truly, and I mean truly enjoyed in the new, is the ability to undo your non committed moves. Moving and throwing can both now both be undone in sequence if they don't give the result that you were looking for. Once upon a time you had to simply deal with a bad throw. Not anymore!! Now? Now you can undo a whole set of whoops or a whole set of moving and throwing because you didn't actually need more than 4 or 5 characters to pull it off. 

    If that wasn't enough though, there are other really neat tricks to keep up your sleeves… if you have them. Looking at you half the character models! For the main cast, starting with Fuji but then expanding a bit as they are acquired, characters with founding weapons can go into what is known as Hell Mode that provides a big boost for a few turns. If that wasn’t enough, while in Hell Mode, each character gets a unique and super powerful ability that can only be used once Hell Mode has been activated. The catch? If this move is used on the first turn, Hell Mode is terminated and your character goes back to normal.


    But who wants to be normal dood? So on top of Hell Mode for those select few, which yes, will include your enemies from time to time, EVERYONE has access to Jumbification as long as the RAGE meter is full. Don’t ask me why that one is in all caps, it’s just how it’s written on screen. No seriously, just look up! Jokes aside, Jumbification can be a game changer, and that is true for both you and your enemies. 

    When a character gets Jumbo sized, they take up an entire corner of a map. A bonus for being that size is that they get a stat boost and normal attacks can hit a fairly wide radius on the map. A special bonus is that if a character was close to death? Well they are healed, and this sucks when it’s the enemy, so it’s a good thing that once a character is jumbo sized that there’s a special option to hit another jumbo sized character. The upside and downside to all of this though is that once units get close enough to the edge, they can attack those in Jumbification. 

    It’s a double edged system that has one last twist to it. All depending on the character, or unit type if it isn’t a story named character, will have an ability attached to being jumbo sized. Ninjas? They increase the dodge rate for everyone. Ceefore for example, yes, C4, and yes, she loves explosives, explosions and the smell of gunpowder, will bring down fire resistance for everyone, so be wary if there are any fire based wizards or witches around that aren’t yours!


    And finally as something of an interesting twist, the ever famous Item World is in a twist of fate, not mandatory. This world has been mandatory in every single entry since the original Disgaea back on the PS2. This time however? You are free to visit when you want to, there’s no requirement to have to go through it for your very first level 10 item. I really enjoyed this as I was dreading that first entry. Funny enough though, I went into it anyway and then actually stuck around for much longer than I normally do that early in the game. There was some serious grinding done for exp!

    Is any title perfect? No. Does Disgaea 7 feel damned near perfect for an SRPG? You’d better believe it dood! Everything about this entry, including some rather nerd rage-inducing boss fights, felt fun and well designed to test you while still making it a good time as you traverse the Hinomoto Netherworld.

     Score: 9 / 10 dood!

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    Experience the Turn-Based Fantasy Epos SpellForce: Conquest of Eo on Consoles in November!


    Vienna, Austria, October 3rd, 2023 - Good news, PlayStation and Xbox players! The turn-based fantasy epos SpellForce: Conquest of Eo is coming to consoles on November 7th, 2023. Today marks the start of the pre-order, offering a neat 20% pre-order discount, bringing the game down to $ 23,99 / € 23,99 / £ 19,99. 


    Pre-order now:

    PlayStation: https://store.playstation.com/concept/10008526Xbox: https://www.microsoft.com/store/productid/9pks70mz...Good news, PC players! The free patch 1.3 has been published today, adding new content and features to the game:
    • Quest overview – allows you to quickly find and navigate to active quests on the world map
    • A new hero: Galtrak, the orc blood mage brings his own kind of magic that may even unlock new spells for your wizard…but they come at a price.
    • New world locations: The sullied village
    • Strong performance improvements to optimize your experience on lower-end systems and speed up loading times
    • Improved gamepad functionalities and guidance
    This new content will also be part of the console version when it launches in November.SpellForce: Conquest of Eo is already available for PC at an SRP of $ 29.99 / € 29.99 / £ 24.99.

    Get the game for PC here:

    Steam: https://thqn.net/SFCoE-steamGOG.com: https://thqn.net/SFCoE-gogEpic Game Store: https://thqn.net/SFCoE-egs

    Links & Info

    Website: https://conquest.spellforce.com/Facebook: https://fb.me/SpellForceDiscord: https://discord.gg/spellforce

    About SpellForce: Conquest of Eo

    Choose from various schools of magic at the beginning of a campaign, and make your way through the procedurally populated world, combined with a pool of different adversaries to make every new game feel completely different and exciting.Features:
    • The perfect blend of turn-based strategy with light 4x elements, short intense turn-based tactic battles and RPG
    • Recruit individual heroes to lead your troops, each with their personal quest
    • Discover new adventures with each procedurally generated campaign
    • Build up your tower and construct new rooms to determine your wizard's path
    • Each of the main opponents is randomly chosen and has its own strategy and agendas
    • Make the living interactive grimoire reveal new secrets and spells to you
    • Craft anything from magical runes and artefacts to undead minions and take a stand against your enemies
    • The fame system determines your relation to factions, cities and competing wizards
    Article by: Susan N.

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    Mugen Souls Z - Switch Review


    Mugen Souls Z by developer Compile Heart and publisher EastAsiaSoftNintendo Switch review written by Richard with a copy provided by the publisher.
     
    Estimated reading time: 10 minutes.
    Heroes and Demon Lords and Gods, Oh My. A sequel to Mugen Souls, Mugen Souls Z follows after its predecessor as an RPG that doesn't take itself seriously. A bit of a wacky travel through an adventure where "because it happened" is an acceptable answer with a cast of some pretty weird characters, Mugen Souls Z is certainly an interesting title. Released back on PS3 2013, we are now seeing a port to the Switch, complete with DLC as well as the previously removed minigame.


    Picking up after the ending of Mugen Souls, Chou-Chou, the Undisputed God, has conquered the worlds in her corner of the universe and sets off in search of more worlds to turn into her peons. To the great dismay of most of her peons that haven't become weird rabbit plushies challed Shampurus, she decides to make a game of conquering the new worlds she discovers by dropping people off on each planet and seeing who can conquer their world fastest. Unfortunately for Chou-Chou, she encounters a recently awakened Ultimate God, who accidentally sucks out her power through a weird coffin and shrinks her down to palm-top size. Needless to say, Chou-Chou isn't pleased, so she demands that Syrma, the Ultimate God who coffined her, has to use the coffin on the other eleven Ultimate gods in order to get Chou-Chou's power to leak back out of the coffin.

    This plot device is almost immediately forgotten as Chou-Chou starts riding on Syrma's head and getting her to conquer the worlds in her name. Thankfully enough, the other group members you slowly collect tend to have at least a minor sense reasonability as they try and keep things at least vaguely on track. As a weird added bonus, Syrma now has access to some of Chou-Chou's powers through the coffin as an intermediary, allowing her to turn enemies, allies, and even entire planets into her peons. Along with this comes Chou-Chou's form change! Well, sort of, since Syrma can only really change outfits. Mugen Souls Z follows along as the cast slowly increases as worlds are conquered and characters are met and reunited with. No worries if you haven't played the first game as well, as there is a summary available in G-Castle, your spaceship and sort of hub area.


    Mugen Souls Z follows a game loop of visiting a planet, doing some storyline encounters, turning the planet into your peon, moving to the next location on the planet, doing the same thing, then moving onto the next planet. There are other things you can also do, such as a battle gauntlet or...scrubbing minigame...but the main story will go through the aforementioned loops. Once setting down on a planet you will be able to explore in a 3D manner. Usually you will only be able to explore a certain amount of the area before requiring either a special ability unlocked through plot progression or you need to enhance an ability you have. Turning the planet into a peon, as well as getting ability upgrades on a planet, are done through interacting with certain points on the map and either turning it into a peon, giving it an item(s), or having fought a set number of monsters.

    Now, while you are planet bound, you will see a bunch of creatures roaming around. Either slapping one of these enemies, or touching one, will initiate a sort of tactical-ish turn-based battle system. There's going to be a lot of fighting, so it's a good thing the combat mechanics have some interesting aspects to them. Combat is, at it's basest form, a turn-based system, where higher agility characters have earlier turns. Unlike the usual standard though, combat is done in an arena where all the units are thrown down where you can move freely (unless under a status effect) within a certain radius. You can select options such as guard, attack, item, and skills, but the main character Syrma has a few extra options available to her.


    Before that though, I need to comment on an almost ever present aspect of any battle you get into: crystals. There are usually a number of small crystals litering the field, and a large crystal in the back. Both crystals carry attached effects that will impact characters in a set radius around them, and have a very wide array of potential effects, such as reversing damage, increasing or decreasing stats, or causing instant death to anyone hit by an attack from an enemy sitting in their area. These crystals are important and should be checked out when starting a fight. Crystals can be destroyed, either by knocking enemies around and into them, or through one of Syrma's specific abilities. Enemies can be knocked around the battlefield through the use of certain skills, and will then be sent careening around doing damage to anything they hit.

    Now, what does Syrma have in store? Well, after siphoning out Chou-Chou's power, she can do what Chou-Chou could do in the previous game, as well as the added bonus of coffin effects. Syrma's main abilities revolve around turning her enemies into peons. This is done through an interesting segment where you have to select three different poses, which will increase the values on three different gauges. The gauges represent: turning an enemy into a peon, turning an enemy into an item, or making them go berserk and get stronger. Each enemy has a "trait" they prefer, such as hyper, sadist, or graceful, and Syrma can change to accomodate these aspects, although not quite as well as Chou-Chou can. Each enemy also has an emotional state that affects what the poses will do for their gauges. If a gauge gets filled in, then that is the result you get, with priority given to the top-most gauge in the column if multiple gets filled in at once. I.e. an item beats out rage, and peon beats out item and rage. When successfully turning enemies into items or peons, Syrma will also activate a buff from her coffin.


    Now, peons are a very important resource in Mugen Souls Z, because a lot revolves around them. First of all, each form has a charm level, which affects how much the gauges will increase in your favour when trying to turn an enemy, or a planet spot, into your peon. The more peons you have, your charm level will start to go up, and the easier it will be to turn others into your peons. This isn't what all peons are used for either. Peon are a representation of Chou-Chou's, and by extent Syrma's, power. These peons will allow you an oversoul attack when certain battle conditions are filled. Namely having uses left and enough peon points, and can be used to return some of Chou-Chou's power to deliver a powerful blow. Additionally, your space craft, the G-Castle, runs on peon power. And guess what? You can get in spaceship fights. The more peons you have, the stronger your ship is. By the way, no worries if you are unable to turn enemies into peons at first, as you are still awarded some at the end of battle, just not nearly as much as turning enemies into peons gives.

    So, the G-Castle battles are...interesting, I suppose? They're sort of a nice way to break up the tedium of standard combat, but can be a little frustrating if you're either underprepared because you haven't been converting many enemies into peons, or if you haven't gotten a hang of how they work. G-castle fights are largely rock-paper-scissors fights where you have to select an option based on what either the enemy pilot, or your own pilot, is saying about the enemy craft. This is...rather difficult most of the time, as the same phrases can associate to different options, and some options are just generally more useful than others. As an example, normal and fast-attacks can be reflected by a reflection move or absorbed as health with an absorption move, whereas a pierce attack will penetrate the barriers used for the reflect and absorption skills. These fights can be rendered trivial with enough peons though, if you really are having problems. Turning planets into your peons and maxing out the planet peon gauge both tend to give good returns for this.


    There are also a number of other interesting mechanics to explore when in the G-Castle hub area as well, such as the bathing facility, which can provide one-time stat boosts when you leave the ship, a clothing boutique where you can acquire garments that will increase your stat increases on level, an equipment shop where you can craft, sell, and enhance or upgrade gear, a peon creation centre, as well as the mugen shop and mugen world. Those last two are the more unique options, so let's talk about those. The peon creation centre is where you can create your own characters for battle, as well as enhance other characters by using their levels to power up existing units. You can also change job classes for created units. 

    The mugen shop and mugen world work on a point system, where you need to bet a certain number of points as your "entry fee" into the world. This entry fee determines the difficulty of the enemies you will encounter, but also provides a bonus to points earned the higher the bet (difficulty). Once you enter, you will fight through multiple battles until you come to a rest stop, where you can decide whether to continue or leave. As you complete battles you will be rewarded with money, mugen points, as well as experience. Every rest floor you hit will have a mugen shop where you can exchange points for various rewards, such as increasing the level cap on characters, adding more equipment slots, increasing the number of reserve members, or adding proficiencies and skills to characters. 


    While this can be largely ignored during a standard playthrough, it is both an interesting way to test yourself, as well as the only way to strengthen characters once they start hitting certain limits. Be careful not to bite off more than you can chew though, as a loss in here means a game over. Retire if you have to, but be prepared. As an added bonus difficulty, you can assign restrictions which will give a modifier to earned rewards while in the mugen world. This is how you're going to be earning the big levels and money and points by the way, provided you can survive.

    Mugen Souls Z is a game that takes an occasionally serious concept and presents it in a way that is in no way taking itself very seriously, with lots of gags and retorts from characters, protagonists who aren't super concerned about staying on track, and an absolutely wild range of weird characters to meet. This is all presented in a cutesy chibi style with colourful locales and Live 2D character cut-ins during cutscenes. Mugen Souls Z is certainly a pretty niche title, and add into that the fact there are still some issues, such as empty textboxes that should have text in them, how finicky some the peonification can be sometimes, as well as the fact that the game gets rather repetitive rather quickly, and Mugen Souls Z definitely won't be everyone's cup of tea. Did I enjoy playing it? Oh yeah, definitely, but I wouldn't really label it "great" or anything. It also doesn't help that I enjoyed the first game more in terms of Chou-Chou vs Syrma as the main character. It certaintly isn't a bad title, but it also doesn't stand out as much as it could.


    While Mugen Souls Z certainly has a plethora of interesting mechanics and functions, both in combat and outside of it, it feels bogged down by a plotline that at times should take itself just a bit more seriously. It doesn't really have that "oomph" you'd expect/hope for. A grindy experience if you don't balance your gameplay properly, as well as localization issues with empty textboxes. The blast off mechanic to smack your enemies around, converting foes to peons to fuel ship battles and an ultimate attack, as well as some of the customization you can do with both character creation as well as appearance is really neat and can keep you entertained, but it really isn't an experience everyone would necessarily enjoy. If you are familiar with Compile Heart or grinding heavy NIS titles and like the anime stylized aesthetic JRPGs, Mugen Souls Z, and it's predecessor, may be items to keep an eye out for!

    Score: 7 / 10
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    Fate/Samurai Remnant Review

    Fate/Samurai Remnant by developer Omega Force and publisher KoeiTecmo GamesSony PlayStation 5 review written by Nick with a copy provided by the publisher.

    Estimated reading time: 4 minutes


    If you are a veteran of the Holy Grail War that is the primary plot point throughout the Fate series, Fate/Samurai Remnant should feel familiar. Even if you are not acquainted with the prior games, anime and manga, Fate/Samurai Remnant is a pretty approachable action-RPG that I found quite difficult to put down.

    I’ve long been a fan of Fate – my son introduced me to the anime years ago and I’ve sunk many (maybe hundreds?) of hours into the various video game titles such as Fate/Extella Link. Fate/Samurai Remnant is the latest gaming release, with a very different setting from some of the prior titles, which had a much more contemporary or futuristic feeling. Instead we wind up in Japan during the 17th century. There is a lot going on with the story, especially if you’re relatively new to the concept of Masters and their summoned Servants. Our protagonist is Miyamoto Iori.

    Thankfully the world-building is pretty solid here. It can be rather lengthy with its exposition dropped on players in large chunks initially, but if you’re invested in the protagonist and their story (which I very much was), it’s a worthwhile investment. This does give the early proceedings an almost visual novel-like feel to it because there is just so much text being dumped on the screen, but it’s well localized and it helps that the cutscenes are very well animated, doing the anime proud.

    Really, in general the graphics are pretty enjoyable. The visuals are vibrant and colorful, and the animations are enjoyable and run at a smooth 60fps without any notable drops despite oodles of enemies filling the rooms at times. I especially enjoy many of the over-the-top super attacks that take the scene over when they occur. The music was not what I’d refer to as memorable, but certainly fitting for the game and generally enjoyable.

    The Fate/Extella titles had a very sci-fi feel to them that was often rather cold to me. They were fun games, but I didn’t particularly love the settings. False virtual realities and people who might-not-be-actual people made it just a bit harder to develop warm and fuzzy feelings for. The much more authentic feeling of Japan and the characters encountered within the story of Fate/Samurai Remnant resonated considerably better for me.

    Once you get through the initial text-heavy beginning, Fate/Samurai Remnant quickly reveals itself as a musuo style action game littered with RPG elements that fans of the Dynasty / Samurai Warriors games should feel quite familiar with. For those who have not played those titles, the basic structure is to have your character moving about the environment, taking on literally hundreds or thousands of easy-to-kill enemies in a one-against-many formula that culminates in bigger battles against much more capable Servants similar to your own.

    It's an interesting combination of button-mashing action and the need to explore and power up for the more strategic boss battles. It’s an interesting, layered approach to combat that starts off feeling quite simple but allows enough nuance to keep what would otherwise be really repetitive battles feeling interesting as the stage progresses. Especially when so many of the stages also bake in objectives for you to try and reach within the stages. Another aspect that is worth calling out is that the enemy variety is better than prior games, and that helped to keep me on my toes as I progressed further into the story. I do, however, wish the camera was a bit less obtrusive. In an effort to try and frame areas in a specific way, the camera often gets fixed in such a way that it creates blind spots that had a way of annoying me at the worst of times.

    Outside of combat, there is a combination of narrative and an experience system that dangles some nice character progression. There’s a skill tree that you can unlock nodes within as well as customizing your blade along the way. There’s even a sort of tactical game overlaying all of this regarding leylines that adds a bit of a tactical element to everything. Interacting with characters and animals between stages makes your efforts feel more meaningful within the context of the storyline.

    Fate/Samurai Remnant is the best game in the series that I have played, full stop. It’s got a familiar combat system with more layers than one would expect for combat that is so accessible. Quests, characters and settings are the best I’ve seen in this series as well, making me well-invested in the story and the people populating it. Like many of these ‘Warriors-style’ games, there’s a fair amount of repetition to be had during stretches of gameplay, but credit to the developers for creating enough enemy varieties, systems for progression and quests to keep things enjoyable along the way.

    Score: 8.5 / 10

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