Game making software is already one of the toughest categories to try and review, and RPG Maker Fes might be one of the most difficult yet. Those who are familiar with the PC RPG Maker programs are bound to find this title somewhat limited in features, and those new to the genre may find the lack of guidance frustrating. Yet beneath those concerns and limitations is a surprisingly robust tool that can make perfectly fun games for your 3DS and those of others - which is actually pretty cool when you think about it.
RPG Maker Fes - 3DS Review
July 18, 20173ds, CGRreview, console, Kadokawa Games, nintendo, nintendo 3ds, NIS America, review, RPG Maker Fes
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Game making software is already one of the toughest categories to try and review, and RPG Maker Fes might be one of the most difficult yet. Those who are familiar with the PC RPG Maker programs are bound to find this title somewhat limited in features, and those new to the genre may find the lack of guidance frustrating. Yet beneath those concerns and limitations is a surprisingly robust tool that can make perfectly fun games for your 3DS and those of others - which is actually pretty cool when you think about it.
Tokyo Xanadu - Vita Review
July 17, 2017Aksys Games, CGRreview, console, Nihon Falcom, playstation, PlayStation Vita, PSV, review, sony, Tokyo Xanadu, vita
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Released in Japan in 2015, now coming to North America is another installment in the Xanadu series, Tokyo Xanadu. Tokyo Xanadu follows the adventures of Kou Tokisaka, as he fights the supernatural labyrinths that are appearing in the city of Morimiya. With interesting characters, a good storyline, and a really solid soundtrack, there was a lot I liked about Tokyo Xanadu, despite some of its flaws.
Week in Review - July 10th to the 14th
July 15, 2017Brain in the Box, Cornfox & Bros., Indie Gala, July 2017, Maximum Games, microsoft, Sand Sailor Studio, SMG Studio, Square Enix Collective, Voodoo, Week in Review
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The week started off with our Review of Black the Fall from Sand Sailor Studios. It's worth every minute.
"Between the tones of the color palette and the visual presentations of a world that is all but broken, the journey of one man in order to escape it all is enough to make your heart ache."
- Pierre-Yves
Tuesday brought about an odd one. Open world sandboxes are nothing new but when you've gone and added giants inspired from Shadows of the Collosus? That's new! Our preview of Voodoo by Brain in the Box.
"So all in all Voodoo has some ways in order to go but if they fix the servers and the lag at the very least things will already be in much better shape."
- Pierre-Yves
The middle of the week saw Nick's review of Oceanhorn by Cornfox & Bros. that just released upon the Switch. It was definitely interesting for me to read as Breath of the Wild was not out when I sailed the seas making it a tribute to Zelda and not the idea of what Zelda used to be. Read it!
"It is almost impossible to play Oceanhorn: Monster of Uncharted Seas and not think back to older Zelda titles, and by and large this game hits most of the necessary notes along the way. "
- Nick
Every now and then an established idea mixes in a variety of new ideas and comes out with something brand new that can easily stand on its own. Death Squared by SMG Studio is one of these.
"Death Squared is one of those unique titles that is able to wear a few different hats, as it is a uniquely challenging single player experience that also works as a party game. Usually titles like this only excel at one and tend to be lacking in the other, so kudos to SMG Studio for striking a great balance between the two. "
- Nick
Finally the end of the week landed with Chris' review of The Golf Club 2 by Maximum Games. It's impressive how far sports titles can push the graphical boundries sometimes. This is definitely not Hot Shots!
"Golf enthusiasts should enjoy The Golf Club 2 quite a bit. The physics are realistic, the course variety is potentially limitless and it looks and sounds the part."
- Chris H.
Article by Pierre-Yves
The Golf Club 2 - Xbox One Review
July 14, 2017CGRreview, console, Maximum Games, microsoft, MS, review, The Golf Club 2, XB1, xbox, Xbox One
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While there are some technical hiccups that occur here, The Golf Club 2 still offers the best round of play available on any platform currently. If you can look past those concerns, fans of the sport should find a great deal to enjoy about this latest offering in the series.
Death Squared - Switch Review
July 13, 2017CGRreview, console, Death Squared, nintendo, Nintendo Switch, review, SMG Studio, Switch
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Death Squared tries to do a lot of different things, and for the most part it succeeds. It wants to be a single player game, but it wants to be a party game as well. Death Squared tries to be approachable to newcomers, but it wants to have puzzles that will bend even the most puzzle-solving mind. In trying to be all of these things, Death Squared does just enough to stand out from the puzzle crowd and merit notice, even if it is not the most original title.
Oceanhorn: Monster of Uncharted Seas - Switch Review
July 12, 2017CGRreview, console, Cornfox & Bros., nintendo, Nintendo Switch, Oceanhorn: Monster of Uncharted Seas, review, Switch
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It is pretty easy to spot the inspirations behind the title Oceanhorn: Monster of Uncharted Seas. This is a game that has found its way onto just about every platform available now, and of all of them the Switch seems like a suitably comfortable home, lending itself nicely to the pick-up-and-play mentality that Nintendo has been pushing for its hybrid home and portable console. It is a fun game that kind of feels like a portable Zelda title, even though Oceanhorn would have benefited from taking a few more chances along the way to better establish its own identity.
Voodoo - PC Preview
July 11, 2017Adventure, Brain in the Box, CGRpreview, Indie Gala, Open World, pc, preview, Sandbox, Voodoo
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Voodoo by Brain in the Box is a great example of a title that could be something amazing in time. Currently in Early Access, this open world sandbox that takes inspiration from Shadows of the Colossus. That is a loft goal, and Voodoo still has a long way to go in order to reach those aspirations.
Each reviewer is different and we tend to score or view titles in different ways. I personally like to judge a title upon its own merits and how it works in regards to what it set out to do. Voodoo is one title that as much as I want to judge it on its personal merits I also have to judge it against another in the style. Being judged up against Ark: Survival Evolved as well as what it currently has in stock, there’s work to be done.
One of my first issues which is perhaps the largest is the servers. Currently there are a few available but there’s no option to simply create a “single player” server in order to get yourself established and work out exactly how to do things. Instead, unless you work through the many steps in order to be able to run your own private one, you’re stuck playing with others. This wouldn't be a bad thing but when Marc and I took it for a spin the first day we had so many issues when one person in particular would join the server and it would then promptly crash or lag us right out. It’s not even a case of being PKed or seeing the foul language being thrown around it’s simply not being able to really play because someone's bad connection lags the rest of us out. Yes we could have swapped servers but the pings were all too high that connecting to them was long enough on its own.
Gameplay itself is still a bit rough and because of the lack of private servers, having to go into one that have had people in them recently can be hard to start off in. It’s rough because in order to start off you have to pick up the materials off the ground in order to build your first tools. Nothing on the ground? Nothing can be crafted and you’re stuck wandering a beautiful but empty landscape as you look for enough in order to make a pickaxe and a hatchet to break apart boulders and trees. Once you have these then the rest will slowly come into play but before that it can be a long time in coming.
Building and setting up your first camp is fun and all but compared to others there’s not that much else to do. In hours I’ve seen maybe a few gazelle and a couple of this other beast that once it saw me, I was dead. With everything that I had on me because I didn’t have a chest to put things in yet. That’s fine, I’ll just make my way back to where I died… except when I did there was nothing there. I also happened to be alone in the server at the time so I know it wasn’t just someone else. Whelp back to the gathering materials up off the ground game in order to even just get my basic tools back. Also how do I know it was gone in a vast landscape with no minimap or compass? Because I had just gone toe to toe with the best part of what Voodoo offers. Giants.
These beings are freaking massive and basic weapons do absolutely nothing to it! I couldn’t even dent the thing and one almost good step on my head is the reason that the other beast managed to take me out so easily, I had no health left. These Giants are impressive though and can be seen over large distances. I had wondered the first time how big these would really be but damn. You can’t miss them and all while running up I could only think to myself that I was going to die. I did. Just not to it. It was all the reason to head back in order to start gathering over again in order to try it again but hopefully with others because it’s so damned big that by the time you’ve moved from one of its feet the other one is coming down on you.
So all in all Voodoo has some ways in order to go but if they fix the servers and the lag at the very least things will already be in much better shape. Perhaps even adding the ability to punch your first materials out at the cost of health would be worth it especially if there’s nothing on the ground to pick up. I guess we’ll wait and see how things shape up as Voodoo is currently only within a pre-alpha stage.
Game Information
Platform:PC
Developer(s):
Brain in the Box
Publisher(s):
Indie Gala
Genre(s):
Sandbox
Open World
Adventure
Mode(s):
Multiplayer
Other Platform(s):
N/A
Source:
Provided by Publisher
Article by Pierre-Yves
Opinion by Marc L.
Black the Fall - PC Review
July 10, 2017Black the Fall, CGRpreview, CGRreview, pc, Platformer, preview, review, Sand Sailor Studio, square enix
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Black the Fall by Sand Sailor Studios is one of the better platformers that I've played in a while. With both Nick and myself having previewed it at various stages of development I'm both confident and happy to say that the final product has been worth the seemingly long development time.
The only possible “downside” to the experience, to get it out of the way first, is that it's short. That's it. Clocking in at about two to four hours depending, the time that is taken in order to tell the tale is very much worth it. Now while I clocked in at two hours for the final I had also played a good portion for the preview and other than some new and sometimes neat additions, I speed right through the rest until things became new as I knew exactly what to do and that it has only become smoother in order to do so.
Everything about Black the Fall is dark and somber as you guide a machinist on his escape from the factory that he found himself wasting his life away in for the past few decades. The created atmosphere matches the tone set out by the context of the Totalitarian state that he finds himself within. From start to finish as the idea of “hope” is hard to come by when everything is dark, worn out or broken. This can be easily seen as he makes his way from the factory, to the amusement park, finally to the downtown core and suburbs before bring thrown back into the mix that he escaped from in the first place.
This journey is not one made entirely alone but nor is it made with an actual partner. In this regard, the machinist made me think a lot of Roland of Gilead as the gunslinger chased after his Man in Black and then his Dark Tower. He had a goal and it doesn't matter how he reached it or who he used to do it. Unlike Roland’s adventure however the Machinist doesn’t have enough time to learn to love those he uses and some may be left in a worse state than they were found. Such is the reality of the world being portrayed.
From a platforming perspective Black the Fall is solid and doesn't over complicate things by continually adding in more and more elements to keep track of. Instead, the core controls are kept simple with walking, running, crouching and grabbing into ledges in order to pull himself up. Where things ramp up is when our Machinist gets hold of a control module that used to look like a laser pointer but is now a beam of white light that allows him to override the set controls of those running on autopilot for the unseen dictators.
At first this module can only really be used on the other humans slaving away in the factory, but once he escapes he comes across a robot that looks like a big metal dog. Once activated however this dog is much more of a puppy and will do anything that you will it to such as stopping a compactor in order to save your life, throwing itself into gears to allow you to make it across without once again being crushed or simply acting as a stepping ladder. It’s heart wrenching to see because each time you walk away from this poor metal beast only to realize that you need it to progress further and go back to save it. Do you save it out of love for the fact that it’s an unconditional loving companion? Or do you save it because you need it. That’s a choice you have to make.
Black the Fall is a must play. This is for both lovers of platformers as well as those that enjoy artful presentations of an idea. Between the tones of the color palette and the visual presentations of a world that is all but broken, the journey of one man in order to escape it all is enough to make your heart ache.
Game Information
Platform:PC
Developer(s):
Sand Sailor Studio
Publisher(s):
Square Enix
Genre(s):
Platformer
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 4
Microsoft Xbox One
Source:
Provided by Publisher
Article by Pierre-Yves
Week in Review - July 3rd to the 7th
July 08, 2017capcom, Devil May Cry 2, DotEmu, Dragon Quest, Dragon Quest VII, July 2017, square enix, Week in Review, Y's
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Welcome back to the weekend! It was a short week with both celebrations for the 1st and the 4th of July. Holidays being over for both Canadians and Americans we started the week up on
The week started off on Wednesday with Nick's review of the PS4 version of Y's Origin. Raiting it just below Richard it looks like this only non Adol version is worth tackling on both of Sony's consoles!
" Perhaps the single most impressive thing about Ys Origin is not its characters, its combat or even the impressive world-building that is structured as a backdrop to the story, but how well the game has aged in the years since its original release."
- Nick
Taking a trip backwards Dimitris shares his time with Devil May Cry 2 for the PS2. Pretty much coming to the same conclusion as everyone else, I'm hopeful that he loves the third!
"However, the production values, originality and inspiration of DMC 2 are considerably lower than those of its predecessor, so I could not recommend it to anyone. At least it did not ruin the franchise."
- Dimitris
The week ended off on a low note with my review of Dragon Quest VII. Try as I might, I just didn't like it. The design and the pacing all felt off and in the end? I'm grateful for the final localization but I'm off and finally playing DQ8.
"Finally having happened and released late last year, we've got a review. After all this time was it worth the wait and the ride to get to it? I'm still not sure."
- Pierre-Yves
Article by Pierre-Yves
Dragon Quest VII: Fragments of the Forgotten Past - 3DS Review
July 07, 20173ds, CGRreview, console, Dragon Quest, Dragon Quest VII, nintendo, nintendo 3ds, review, square enix
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Dragon Quest VII: Fragments of the Forgotten Past is the hail mary that we never thought that Square Enix would localize. Originally having released for the PS1 it was re-designed, re-written and re-worked in Japan for the 3DS and for the longest time there wasn’t even the slightest mention of the possibility of a localization. Finally having happened and released late last year, we’ve got a review. After all this time was it worth the wait and the ride to get to it? I’m still not sure.
Starting with DQ8 on the PS2 and then experiencing DQ9 on the DS, I’m still going through my journey of the series. Having started at the beginning and reviewing the the ports of DQ1, DQ2 and DQ3 on the Android, DQ4 (written), DQ5 (where I currently am) and DQ6 are works in progress as the reviews will release back to back. At the time I was still going through the fourth though after all the time and the energy fans of the series went through I had both eagerly ordered and then opened the package of DQ7 for the 3DS the night it made it to my mailbox.
Figuring it would be an excellent entry into the series I dove right in and instantly I hit a wall. Where’s the action? Don’t tell me these goofballs and that bitch are the main characters. Yes. Bitch. I can’t remember the last time I despised a main character that much but Mirabelle takes the cake. After only the first few hours, in which almost two have nothing but story building and no combat. I had put it away for weeks before getting back to it. Maybe I was too excited? Continuing on since then? I found that I’ve got a severe love hate relationship with this one.
A big part of the issues that I have are with the cast. I found it so hard to even like them much less love them. Not only is your main character a silent protagonist, he’s SILENT. He does nothing. At all. He’s just there to lead the others around mechanically. Where the Love started was HOURS in when you finally get a fourth party member just to lose another one because he finally became someone that I could almost like and then he was gone. Alright… fine. Back to three for a long while with the occasional NPC drop in. By this point however the main flow of DQ7 was in motion and it felt less like a cohesive experience and more like a weekly adventure that you would log / sit down to the TV in order to see what your band of adventures would encounter next while also feeling like something was lacking.
DQ7 is very episodic. The idea behind everything is brilliant and even very well executed from a lore standpoint but it’s how the characters go about things that feel disjointed. The world was split up in the past and where our adventures start, everyone believes that they are alone in the world, and they are. They are the only island in the world’s ocean until the day that the fishermen brought back a piece of a stone tablet. With our main character the Hero and his friend the goofball Prince Keifer just couldn’t leave well enough alone and poked and prodded every square inch of the island until they found the Shrine of Mysteries. Speaking with its keeper and placing the stone fragments into their pedestal their lives, and the lives of everyone in the world, was forever changed.
By combining the stone fragments into their pedestals portals are opened to the past in which the adventurers have the ability to change the course of history. By defeating the evil forces that lie in these previous eras of time the future is changed and the islands to continents slowly come back to the modern era in which other than that original island, no one knows any differently. This was cool and it was well done as just because something was saved in the past doesn’t always mean that it exists in the future. Some towns sprouted up while others withered to dust. It makes sense as nothing lasts forever. It’s just everything else that goes with it that brings it down.
The events leading to all of this are ill paced however. Some are really long and drawn out while others are just there. No real context other than “Slay Evil Thing in that Poisonous Cave Over There.” So you do it, grab the fragment, head back to the “future” or your modern day, slap it into its pedestal and then go explore the area now present to find another fragment as you’ll most likely need it. You can talk to people and explore but generally there’s nothing to do other than grabbing the fragments and hauling ass back to the past to kick the crap out of some other form of evil.
Rinse. Repeat.
Some of these chapters are fun however but on an overall they don’t fit together and there’s no real emotions from the characters other than Mirabelle being less and less of a bitch as the characters say less and less as the story moves on. And it’s not just her. A lot of people in this world are assholes. I’m using these words specifically as that’s what they come across as. I don’t like swearing in my reviewing and I’ll generally try to find something fluffy but in this case? There’s no fluff.
A lot of the NPCs involved with the story are mean in the worst kinds of way and often misogynistic. This really took me aback as I’ve now played 1- 2- 3- 4- 5- 7- 8- 9- Heroes- HeroesII (In progress for review)- and Builders (by far my favorite followed by 8/9). This is the only one where all of this is an issue. What the hell happened when DQ7 was being done? One or two people maybe in a specific situation but with the actual number being much higher? Wow. It didn’t add anything and if anything made me want to just put it away in favor of getting back full time to DQ5 or loading up my shiny new copy of DQ8 on the 3DS.
This just added to the lack of proper pacing. I mean what kind of RPG introduces a class system that allows for a variety of abilities to be learnt and cross used between classes fifteen or sixteen hours into the game!? Coming to Alltrades Abby I figured that it would have been a tribute to the well known class switching institution. Not only is it one of the worst arcs. Not only do they strip you of everything skill based making Mirabelle useless as she’s a magic user that can’t take a hit. They give you access to a class system afterwards. Don’t you think it was a bit late for this? Do you know how much grinding that I’ve already done just to beat certain bosses because they were unnecessarily hard because of certain abilities? Ugh...
As excited as I was to play Dragon Quest VII: Fragments of the Forgotten Past I think I spent more time hating it than enjoying it. Everytime that I found something to enjoy with it, despite the terrible pacing, I swear it was taken away or marred because someone opened their mouth to say something unnecessarily mean that added no value to the experience. It sucks because I had looked forward to this especially with the hail mary to get it as it as the chances had been slim to none. While I can appreciate the gesture, and am thankful for it, I seriously doubt that I will ever pick this one back up unlike a lot of the others in the series.
Game Information
Platform:Nintendo 3DS
Developer(s):
Square Enix
Publisher(s):
Square Enix
Genre(s):
RPG
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation (Original Version)
Source:
Purchased
Article by Pierre-Yves
Devil May Cry 2 - Retro Reflections
July 06, 2017capcom, CGRretro, console, Devil May Cry 2, playstation, playstation 2, PS2, Retro Reflections, sony
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Devil May Cry was a masterpiece for PS2, combining fantastic graphics with cool action, a dark atmosphere and great sound. You would think that its sequel would be at least a good game, right? Sadly, things are different.
Ys Origin - PS4 Review
July 05, 2017CGRreview, console, DotEmu, Falcom, playstation, PlayStation 4, PS4, review, sony, Ys Origin
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Perhaps the single most impressive thing about Ys Origin is not its characters, its combat or even the impressive world-building that is structured as a backdrop to the story, but how well the game has aged in the years since its original release.
Week in Review - June 23th to the 30th
We started off the week with Robert's first view of WARTILE. The quote says it all:
"While WARTILE is in Early Access it is still a robust introduction to what Playwood Project is bringing to PC gamers everywhere and that is a strategically rich board game experience with stunning visuals and engaging gameplay."
- Robert
"Given that the only initial investment that needs to be made here is time, I can strongly recommend giving Marvel Heroes Omega a chance. The team has done an excellent job in producing a polished game that learns a lot of lessons from their time with the PC version of this game."
- Nick
Tuesday morning kicked off with Breanna's review of Farming Simulator 18. She put hours and hours into it and in the end? It scored rather quite high!
"It is disgusting how addictive this game is."
" All in all Farming Simulator 18 on the DS is exactly what you expect: a massive illogical timesink that will make you question your life goals. "
- Breanna
Following up in the afternoon was a different kind of field experience with Richard diving back into the world of Superdimension Neptune VS Sega Hard Girls. Ah I still remember the first time he dived into it. It was almost platinumed before release!
"As a port to PC, I have to say they did a really good job. The game actually felt crisper and more fluid, which is surprising considering my computer specs, and while I'm hard pressed to say if any of the issues I had with the Vita release were resolved, the fact that I didn't notice they were there may be a self-answering observation."
- Richard
The middle of the week started off with Nick jumping back onto the Horror Game Train, one that I generally refuse to touch, with Perception.
"The end result is a horror game that is has some flaws, but elevates itself from a very crowded field in its genre to something a little more unique, if not terribly memorable in the end."
- Nick
The afternoon took on a lighter tone with the end of the world as Nadia and her two companions, sorry three including the squirrel, go about trying to prevent it in Nadia Was Here.
"This really isn't your typical Retro inspired title. Joep Aben has managed to find the sweet spot between the both the 8 and 16-bit styled graphics to create a unique look that won't easily be mistaken for another. "
- Pierre-Yves
The week is almost over and Nick drops the headset back into place for the VR version of Dead Effect 2. That reminds me... my brother and I still need to take this for a spin to see how it compares to Killing Floor 2.
"Dead Effect 2 VR is a ridiculous, bombastic experience that probably would not be nearly as much fun on a standard monitor, but makes great use of the virtual reality technology."
- Nick
Not wanting to make the same joke two days in a row, ah hell with it, the afternoon took a lighter tone with life or death on a strange alien planet with Plant Nomads that is currently in Early Access.
"Planet Explorers works well and is fun to play but it still has some improvements to be done especially in the resource gathering department."
- Pierre-Yves
The week topped off with a double header from NISA! The first of the two is Spike Chunsoft's latest port to the PS4 for the Danganrompa Series with Another Episode: Ultra Dispar Girls with yours truly,
"Quote"
- Pierre-Yves
"...God Wars: Future Past manages to hit enough key notes to still make it an enjoyable game. It likely won't bring new fans to the strategy/RPG genre, but those who are familiar with and enjoy it should find plenty of things to enjoy here."
- Nick
Article by Pierre-Yves























































