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Session Launched in Early Access on PC This Week


MONTREAL – Sept. 17, 2019 – creā-ture Studios has released the hotly anticipated skateboarding simulation game Session today on Windows PC via Steam Early Access for $19.99.

Inspired by the golden era of skateboarding, Session captures the free-flowing creativity, culture and madness of the sport in its purest form with realistic skate physics and collaboration from pros like Donovan Strain for a truly grounded experience. The game features true stance-stick controls* in which each stick on the gamepad controls one foot to replicate the real deal and teach you to pull off tricks like an expert.

Session’s early access debut stars a 1:1 scale environment of New York’s lower Manhattan, featuring the legendary Brooklyn Banks and the surrounding Financial District. Throughout early access, creā-ture will work with the community’s feedback to expand the game to include some of the world’s most legendary skate spots. Filming has always been a major part of skateboarding culture, so Session also features an extended in-game video editor that allows players to create and share their own trick reels and montages.

Session is expected to launch on Xbox One via Xbox Game Preview later this fall. For more information, follow creā-ture on Twitter, Instagram, and Facebook.

*Gamepad/controller required to play.


About creā-ture Studios

Here at creā-ture Studios, located in the surroundings of Montreal, Canada, we try to do things differently - not because we have to, but simply because making games doesn't seem to be what it used to. Formed by guys who got sucked into the AAA industry for probably too long, we strive at getting back to what video games are to us. More than a product, a creā-tion, the achievement of an art form envisioned into something fun and interactive! Our goal is to bring high-quality, detail-oriented, entertaining, creative and original games to niche markets and to serve them the best we can with an inspiring mindset, creating games that will meet the needs, quality standards and requirements of the people who play them. At the end of the day, it needs to be legit and fun. For more information, visit http://www.crea-turestudios.com.


Article by Susan N.
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A Showcase of Indie Developers at Dreamhack 2019


Introduction

Here at Chalgyr's we are known for reviewing a lot of different games, everything from indie to AAA titles (depending on the publisher). Since Dreamhack showcases a lot of different Indie games every year, we thought we'd spread the love and tell you about the 2019 games displayed. Each Section has the Studio followed by the game title. Enjoy!

Triple Scale Games - Save Your Nuts

This Early Access title is a party game meant to be played with up to 8 players. It's objective is to, you guessed it, save your nuts. Save Your Nuts is a game that is based on skill, requiring players to attack or defend strategically and there are three different game modes. Hilariously, there is a mode called "Capture the Nut", Battle, and Thieves. Players get to choose from 6 characters including Squirrels, Dogs, Raccoons, Armadillos, Beavers, and Cats. The latter two can be unlocked. On the 8 different maps available, players can save their nuts in a couch party mode or a peer to peer connection.

Save Your Nuts is available on Steam for less than $15 USD, so be sure to follow the game on the website or on Twitter.


01 Studio - City Wars Savage

From 01 Studio comes an indie MMORPG where players can explore the world, gather resources, and enchant your gear to protect yourself from the monsters found. It reminds me very much like Minecraft or Maple Story two in that it is a 3D, third-person view, block game. What's more, is the CityWars Savage is free to play, so feel free to load up Steam and give it a try!

Be sure to check out the website and Twitter pages for more details.

Alix Rocheleau Games - Biplane Racer

Biplane Racer is a 2D racing game with cartoon biplanes who are going up against goofy animals. There are all sorts of obstacles to make things challenging, and it features more than 70 levels. Players can either run in adventure mode or play again the computer regardless of if they are alone or with friends. Biplane Racer requires a controller to play since the keyboard and mouse is not supported.

Right after Dreamhack, the developers released a major update, so be sure to check out the new content and fixes!

Check out the game on Steam and be sure to follow their Twitter.

Totema Studio - Zombiotik

This couch game makes your living room a meeting place for you and your friends. It is a colorful and minimalistic world that supports between 2 and 8 players who are trying to survive as long as they can. In this world, there are epidemics that players need to work together to defeat. Zombiotik is a game for the whole family.

Take a look at the Steam page for more information about this title, though it is available for the Nintendo Switch, PS4, and Xbox One. Totema Studio has an official website that can be looked at for more info as well as a couple other titles.

Beyond Fun Studio - Aeolis Tournament

Aeolis Tournament is an action party game that supports up to 8 players. It features physics-based gameplay, tournament mode, local play, or online multiplay. It looks like a top-down Smash Brothers style of game, in certain aspects, and will release in February 2020.

Take a peek at the Steam page for more information, as well as the official Beyond Fun Studios website.

Dragon Slumber - Tech Support Error Unknown

Players take on the role of a new tech support specialist in the game Tech Support: Error Unknown. While navigating the technical issues plaguing fictional people in the game, players find themselves deep in a conspiracy. Players must come to grips with a choice: do they stick with their boss, help the activist group, assist the police, or stand-alone. Tech Support: Error Unknown has more than 20 major and minor endings, proving to be an interesting gameplay experience.

Check out the Steam page and hop onto the official website for more information about this title.


Barnaque - Infini

For the Nintendo Switch and Steam is a game called Infini, a game chalked full of mind-bending puzzles within a psychedelic realm. Players must learn how to use the camera in order to unlock areas. Each world contains new abilities, themes, and other opportunities to meet people that may become friends or foes with. There is more than 8 hours worth of gameplay with the 100+ levels. Infini is scheduled to launch in the first quarter of 2020 and its trailer can be found here.

Take a look at Barnaque's website for more details about Infini.

Chasing Rats Games - Strugglin

Struggling is a game that lets players use a pile of flesh as their bodies. It is a physics-based co-op game that reminds me of the movement physics in Gang Beasts or Totally Awesome Delivery Service except that each player controls one of the appendages. Though, there is a solo mode where the controls feel much different than the co-op mode.

Struggling will be available in early 2020 so make sure to follow the official website or wishlist the title on Steam.

Bebop Games - Playcraft

Bebop Games set out to create a game where players can create online multiplayer games without the coding. They will be able to switch easily between create mode and play mode with a single button. It is a title that allows players to publish their games for the community to try out. The interface is simple and abolishes the barriers that plague gamers with intimidating coding.

Playcraft, which has no release date as of yet, is an Early Access title that allows Beta Access for a small fee that can be found on their webpage. Also, check out the Steam page for more information about the game.

Akedo Studio - The Curse of the Lost Cause

Near as I can tell, The Curse of the Lost Cause is a platformer. The protagonist has befallen a brutal curse that he must get rid of. Unfortunately, there are obstacles that stand in his way and hopefully, he will be able to get rid of his issue.

The game entered production in June 2019 and does not have a release date at this time. More information about the game can be found either on the Akedo Studio website or on Itch.io.

Lore Nine - Home

Home is a walking simulator that immediately caught my attention. The game is designed to have players embark on a journey where players determine what Home means to them. It's an abstract and free to play title that is relaxing. There are many easter eggs for players to find in the game too!

Grab the game on Steam right now and take a look at Lore Nine's Twitter page to keep up to date.

Golden Laugh Studio - Brainstorm

Brainstorm is a couch game that can support up to four players. It is filled with a set of mini-games that last between one and five minutes. This title is meant as a multiplayer game designed for families. It is still in early access and contains a couple different DLC's.

Find more details about Brainstorm on Steam.

Q-Bit Games - Holobunnies

Holobunnies is a side-scrolling adventure game. You play as one of them where you can explore planets, fight creatures, collect treasure, and hopefully find a new home for your buddies. It features single-player, multiplayer, and local co-op modes.

Currently, there is no release date listed and the website is broken but check out the Steam page and Twitter for updates about Holobunnies.

Ratloop Games Canada - Lemnis Gate

Lemnis Gate is a first-person shooter with unique time travel mechanics because players are stuck within a time loop. Over the course of several rounds, players will take turns changing the future. It is a strategic turn-based experience that contains seven heroes.

At this time, there is no release date so keep an eye on Ratloop's Twitter, Website, and Steam page.


Oddbreeze - The Grand Block Odyssey

Crew 167 awakes from cryosleep to find himself alone on a spaceship. He is isolated and needs to keep himself amused, so his mind creates hallucinations for entertainment. The Grand Block Odyssey lets players into the mind of Crew 167 while he figures out the world around him. It is a psychological experience where players solve puzzles.

Feel free to check out the website for more information and add The Grand Block Odyssey to your wishlist on Steam.

Astrolab Interactive -  Sacrifice Your Friends

Perhaps the most hilarious title of all the indie games is Sacrifice Your Friends, a multiplayer party brawler set in the H.P. Lovecraft universe. There can be two to four players in this cartoony horror game. Battle your friends with a variety of weapons and showcase your skills by customizing you character with unlockable hats and skins.

Sacrifice Your Friends will release in March 2020 and is available on PC, Steam, and Nintendo Switch. In the future will be releases for PS4 and Xbox.

Binogure Studio - City Game Studio

City Game Studio is a simulation game where  players are the founder of a video game company. Like any simulation game, it requires strategy, ability to adapt to a new location, and paying for artists to improve your games. Sometimes players will have to sell out to the big dogs aka the publishers who will take away profits. And hopefully, players can buy back their company's independence from the evil money grubbing publishers.

City Game Studio is available on Steam but be sure to keep up to date with Binogure Studios on their Twitter.



Article by Susan N.
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Demo for Trails of Cold Steel III Available on PlayStation Network




From E3 to Anime Expo to Gamescom and to our most recent convention, PAX West, we've spent the whole summer sharing the demo for Trails of Cold Steel III all over the world. Now everyone will have a chance to play one of the most highly anticipated RPGs of the year, because the Trails of Cold Steel III demo is available NOW on PlayStation Network! Experience the prologue chapter, then carry over your save data to the full game upon release*!

The Legend of Heroes: Trails of Cold Steel III launches October 22, 2019 in the US and Europe, and October 29 for Australia and New Zealand.

*NOTE: Carrying over the demo save data may result in players missing an early trophy in the full game. See the NISA blog for more details and recommended actions to easily achieve this trophy.

Want to learn more about the demo for Trails of Cold Steel III? Watch the demo release trailer by clicking the image above. You can also catch up on all the latest news and updates by visiting the official website.

Don't forget to preorder the Digital Deluxe Version on the PlayStation Store before launch on October 22 to receive 22 additional cosmetic DLC items. If you're a PlayStation Plus user, you can get this awesome bundle for 25% off!

Follow NIS America on Twitch, Twitter, YouTube, and their Discord server!



Article by Susan N.

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Recap of Rocket League at Dreamhack Montreal 2019 and News!


The Beginning

History was made at Dreamhack Montreal in Rocket League because for the first time ever two North American teams made it to the finals. And secondly, The Peeps won the tournament against 'the best team in the world' aka G2. It was truly an epic moment to be a part of and requires an explanation as to why. So let's talk about in-depth about Rocket League.

Don't Sleep on The Peeps

In 2018, The Peeps started to make waves in Rocket League. At the time, the team consisted of Pirates, Arsenal, Gyro, and Gray as a substitute in the Rival Series Season 6. They were fighting for a spot in the RLCS but came shy of qualifying. Ending in 3rd place, the team took a cozy $7k and set out to be better players.

Two months after their run in the Rival Series, the team went on to the Renegade Cup where they won second place. In the Renegade Cup, The Peeps battled against a team that had a player who is currently on their roster. The player Mist used to be on the roster for a team called Big Whips who had taken third place in that tournament. Anyways, it seemed like The Peeps had figured things out.

A month after the Renegade Cup, The Peeps competed in the Renegade Cup NA: Battle for Valhalla. Once more they made second place in the tournament, solidifying the fact that this team was not going anywhere.

Two weeks after that event, The Peeps took first place in Rival Esports: All-Platform North American tournament. Except for this time, their roster had altered to have PrimeThunder, Arsenal, and Gyro. Pirates had signed on with Plot Twist alongside Taroco and Mectos for this one.


Unfortunately, they fell into third place during the next tournament which was the Renegade Cup NA: Finals with the original roster (where Pirates was originally). Sway eSports had taken them out in the losers finals even though they had blown past all the other teams, looking like they could win.

The Peeps entered Beyond Entertainment: Astronauts in March (2v2), April, and May where they took first place. Though, the only dent in their record occurred in May with Rival Series Season 7 where they took second place. The number one team was the Birds and the Beez who had Mist on their roster. Coincidently, the third-place team was Plot Twist that had Pirates once again. It meant that because Pirates was running with Plot Twist, The Peeps then consisted of Arsenal, Gyro, and Retals. And we'll talk about Mist again.

It's clear that the Peeps really wanted to be part of the RLCS. They worked hard to get to this far and so by the time Dreamhack Montreal happened, the team was itching for a big win. And this time, they would get it.

Players on The Peeps

I'm fortunate enough to have seen all of this live. The Peeps made history by winning in the DreamHack Pro Circuit against G2.

Unlike before, The Peeps altered their roster to consist of Gyro, Retals, and Mist. Remember why I mentioned Mist being on teams that had excellent performances in relation to The Peeps? Well, he managed to land himself a spot on the roster. Anyways, the main reason I wanted to talk about Mist is that leading up to Dreamhack Pro Circuit he had been part of teams that were consistently in the top 3. More correctly, he was part of the Birds and Beez who made first place in the Rival Series back in May.

In March, Retals joined The Peeps roster but he had an impressive track record before that. Back in August of 2018, Retals participated in a couple of 1v1 tournaments where he took first place. Incidentally, in the Beyond Entertainment: Astronaut 1v1 Cup 1, he beat Pirates (you know, the player that used to be part of The Peeps). In 1v1 Cup 2, he beat out Gyro (who was already on the Peeps roster), AmongStar, and Buddy. From that point forward, Retals had won a tournament with The D00ds, a team that many people in the Rocket League community watched closely. By the time it reached February 2019, Retals had signed on with the Peeps where they won first place in most of the tournaments.

Finally, there is Gyro (aka ExplosiveGyro). If anything can be said for this player, it's that he is devoted to his team. Ever since he joined The Peeps back in July 2018, he hasn't looked back. The young man has been on a team that has consistently finished in the top three of every tournament. According to the Liquipedia page, he has never dropped a tournament, making him one of the most consistent players in Rocket League (in my opinion).

Now that we've covered The Peeps in detail, let's talk a little about G2.

G2

First, I definitely want to call out the fact that they claimed to be the best in the world. In walk The Peeps with no jerseys, no crazy bling, and they brought G2 to the very limits of their playing ability.

Both JKnaps and Rizzo have always placed in the top four with teams they've been on. Although, I do have to say that one of the best things about Rocket League was seeing Papa and StephKnaps cheering their son on like he was the best player in the world. (In fact, the parents of all the players in attendance were quite passionate about the game and about their children. Honestly, I smiled so hard. Rocket League is truly something.)

On the roster, the only player who has had less success in tournaments up until Dreamhack Pro Circuit 2019 was Chicago. He was once part of Applesauce, Dignitas, and a team I refuse to mention because some of us in the Rocket League community still remember what the team owner did. (I'd refer you to an article about that, but it no longer exists. I'm also not going to throw shade because this is a hype article darn it!) ANYWAYS, the teams he was on before were great teams but they never had the success that he likely wanted. As such, the history of Chicago's tournament run varies with a couple in 5-6 or 7-8th place wins. He's made 2nd place in a couple different major tournaments, which does help show that he is a worthy competitor.

Just by looking at the past successes of G2 as well as the individual player successes, it might have been a little bold to claim 'best in the world', but that's just me. The team has made it into RLCS a few times and I'm not knocking the team for that. G2 did bring the heat to The Peeps throughout the final series of Dreamhack Pro Circuit, and that is nothing to sneeze at.

The Final Stand

The finals went all the way to game seven games where most of the games were determined by one goal. This is huge because when facing a titan team like G2, the series doesn't often go to game seven. When we look at the individual games, most of them aren't won with a one goal difference either. Anyways, the crushing blow occurred in the final game when The Peeps dominated G2 with a final score of 4-0. Yes, you read that right, G2 didn't even get a goal! It stands to reason that The Peeps brought their A game this tournament.

Now, the other reason why this finals match was such a big deal was that G2 never dropped to the losers bracket whereas The Peeps had to fight their way to the top. The tournament was ridiculous for so many reasons. In fact, I will quote the casters who said, "What do they put in the water here in Montreal?" The answer isn't water, it's likely Monster *cackles*


Massive News for Rocket League

If the finals weren't enough to sate your palettes, a mere couple of days after Dreamhack Pro Circuit finished, the IOC (International Olympic Committee) stated that they would be bringing Rocket League and Street Fighter V towards an Olympic esport division. To do this, they've teamed up with Intel to bring an esports competition in advance of the 2020 Summer Olympics in Tokyo, Japan. Each esport is said to have a grand prize of $250k USD.

This is fantastic news for many reasons like:
  1. The IOC realized how much they can potentially benefit from esports after they did a trial run of Starcraft II in South Korea 2018
  2. There will be online qualifiers for those who want to compete for their national team
  3. Japan has always been rooted in gaming, so it makes sense that an introduction of esports in the Olympics would begin there
  4. The Olympics will help esports grow even more and bridge the gap between the traditional Olympic audience and the younger viewers
Honestly, I've been waiting for this to happen ever since I wrote an article about it in March 2018.

Final Thoughts

Anyways, The Peeps made history and Rocket League will be featured leading up to the Olympics in 2020. I'm over the moon. Just saying.



Article by Susan N.
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Three New Features Added to Cat Quest II



PQube (London, UK) – September 13th, 2019 – PQube and Singaporean developer The Gentlebros are excited to talk about some of the felinest new features in Cat Quest II today! The sequel to the award-winning adventure Cat Quest will be available for PC/Steam on September 24th and in Autumn 2019 for Nintendo Switch, PlayStation 4 and Xbox One.

Without purrther ado, let's pounce right in:

1. A whole new kingdom to explore!


Vast deserts, towering rocks and auburn meadows: the Lupus Empire is just as beautiful, unique and full of quests as its neighboring feline land - which makes for the other half of Cat Quest II's map! Catventure through this chequered realm, join furces with new allies and help liberate it from its
emperor-gone-mad: Wolfen!


2. Mewltiplayer!


The most requested feature following the success of Cat Quest and perfect for friends, families, couples and everyone else! Enjoy 2-player co-op as an unlikely pair of heroes to liberate the Cat Kingdom and Lupus Empire from rulers gone mad. Now the question is: are you more of a cat or a dog person?


3. New weapon types, spells and pawssive bonuses on armour!


What would an adventure be without some sweet loot? Cat Quest II offers even more diversity by adding new weapon types and spells as well as passive skills on armour pieces you find and upgrade during your quests!

A diverse new arsenal of wands and staffs that boast lots of spell damage let you restore mana by attacking from the backline after unleashing powerful new spells!

If you prefer whisker-to-whisker combat, here is a treat for you: Two-handers will expand the pool of melee weapons with broader blows and harder hits.

The new passive skills on armour let you further customise your hero with perks like increased attack speed, magic resistance, extended rolling distance and much more!


Cat Quest II is a fast paced open world action RPG where you play as both a cat and a dog. Explore a massive world filled with monsters, dungeons and quests, as you strive to bring peace back to your kingdoms during a time of war! The game releases for PC/Steam on September 24th and later this Autumn on Nintendo Switch, PlayStation 4 and Xbox One.


Check out #CatQuestII and @TheGentlebros on social media and Discord: https://discordapp.com/invite/catquest

For more information and the latest news about PQube, follow us on Twitter, Facebook, Twitch and Instagram or check out our homepage: http://pqube.co.uk/cat-quest-2/


About The Gentlebros

The Gentlebros is an award winning studio based in Singapore, responsible for the popular Cat Quest and Slashy Hero! Made up of veterans of the game industry, they aim to pour their love into every game they make, and hopefully, you'll feel their love too!

About PQube

PQube is a leading publisher, distributor and service provider for the interactive entertainment industry with a global reach through UK, Europe, Middle East, Australia and North and South America from its offices in Letchworth (UK), Bristol (UK), Paris (France), Los Angeles (USA) and Hong Kong.

As a licensed publisher with Sony, Microsoft, Valve, Nintendo and Apple, PQube’s software division publishes and distributes video games for PlayStation 4, PlayStation Vita, Nintendo Switch, Xbox, iOS, Android, PC and has full coverage across all digital download platforms, establishing a track record of success with major franchises including: Gal*Gun, Chaos;Child, Cat Quest, Valkyrie Drive, White Day, Root Letter, BlazBlue, Guilty Gear, Kotodama, MotoGP, Ride, MXGP, Harvest Moon, Senran Kagura and Steins;Gate.

PQube’s hardware division designs, manufactures and distributes officially licensed consoles and accessories including the brand-new Atari ‘Retro’ range.
We thank all our partners and acknowledge all game names, brands and trademarks as properties of their respective owners. Visit: www.pqube.co.uk/games



Article by Susan N.
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Dreamhack Montreal 2019 - Overview


The Beginning

From September 6-8 I was in Montreal for Dreamhack and I wanted to talk about the event. First thing is first, if readers have never been to a LAN or a Dreamhack event, I highly encourage everyone to do so because there are a lot of benefits to attendance.

For one thing, spectators can meet their online friends in person. When I first went to an event, I met some of the people that I moderate for. In fact, I met a lot of Starcraft people since that is why we were there. Awesome people like Temp0, Eseipha, ZombieGrub (who wasn't an official Blizzard caster at that time), Rifkin of BasetradeTV, and WinterGaming were all there that year. It was definitely an event that I'm glad I had the opportunity to make. This was also the first time I had KBBQ, which was a fantastic experience.

I would say the second thing that people go for is the atmosphere. Drawing a comparison, the esports scene is very much like a comic con. People are there for the same reasons as you, and they tend to be quite knowledgable about the game. Also, it's great to be able to nerd out about the things you enjoy, regardless of your level of play.

The last thing I will touch on are the promotions that vendors have. Sometimes there are discounts on merchandise like at Canada Computers that are only available during Dreamhack. Other vendors will host other types of giveaways. Even further than that, each year there is a treasure hunt that people can participate in.

While there are many benefits to attending an event like Dreamhack, there are certain things that are staple to the experience.

BYOC

The biggest attraction for many people in the gaming industry are the BYOCers. These people bring their rigs to the event to participate in the open brackets. At the back of the stadium, there is an entire large section devoted specifically for the BYOC players. In fact, they are allowed to sleep at the event and as such, there is a dedicated area where they cannot be disturbed. I've never had the pleasure of being part of a LAN where I wasn't working in some capacity, so I can't elaborate more on that.

Indie Zone

James "Kaelaris" Carrol being funny
I would say the next biggest thing about Dreamhack would be the Indie Zone. Many game developers will showcase their games at Dreamhack and they offer players a chance to play. Not only do people get to play the games that might not be out, but they get the opportunity to speak query the game devs. This is a great way to engage with the prospective community, and for players, it's a great way to discover upcoming games. Once in a while, games that are already released are showcased at Dreamhack Montreal. I say this because it's the second year in a row that I've been meaning to play A Hat in Time and keep getting side tracked by other things. Whoops! Other games like Tech Support Unknown or The Darwin Project (which I did get to try out) have been featured at Dreamhack. As a person in the media, I love being able to discover new games in this way.

Cosplay Contest

The Rocket League Production Team
Of course, no event is complete without a cosplay competition. Each year I setup to record the cosplayers because they are amazing. This year, one of my personal favorite cosplayers was the gentleman that showed up as Cayde-6 from Destiny 2. While I didn't get everyone that was on stage, I did get several pictures and some clips for you guys to see that are included in my video below. Part of the reason I enjoy watching the cosplay contest is because people choose to showcase all kinds of characters, be it from movies or video games or anime. I also enjoy it because of the performances that people have. This year we had two fighting characters, a female Thor, and a brilliant cosplayer that portrayed Hellblade Senua. Not only does it take a lot of work to make these costumes but the performance adds to a cosplayers score. In the end, there are first, second, and third place winners. I'm sad that Cayde didn't win any of them. (It was all because he didn't have a crucial item to the character, imo. Watch the video to understand why.)

Major Esports

Jessica "ZombieGrub" C. and Nathan "Nathanias" Fabrikant
At every Dreamhack, there are various esports that can be seen. Not only do gamers get to see their favorite esport live, but they get to see the pro players. Sometimes, they can get autographs too!

The major esports shown at Dreamhack were games like Rocket League, Starcraft 2, Rainbow Six Siege, Super Smash Bros. Ultimate, Brawlhalla, Tekken 7, Mortal Kombat 11, Street Fighter Arcade, and Super Smash Bros Melee. There were areas dedicated to Clash of Clans and a stage devoted to a show match between Team Livid and Miss Harvey in CS:GO. Also, there was a Beat Sabre invitational that I sadly missed watching.

Each esport has their own brackets and Dreamhack had streams set up for many of them. Check out the various Dreamhack Twitch channels to catch up on the games from the last weekend!

Vendors

I can't write up something about Dreamhack without talking about some of the vendors and sponsors. As always, Dreamhack is sponsored by Omen, who always has an epic pillar which made me laugh for reasons I'm not going to go into. Also present were staple names like Canada Computers, MSI, Corsair, NVIDIA, Fire and Steel, and Monster (which you could get free drinks), just to name a few.
Of course, Loto Quebec has been apart of Dreamhack for quite some time because they sponsor the Indie Zone.

Left to Right: Me, FauxPawRL, and Liefx
And if I could say more more thing about the indies featured at Dreamhack, it would be that some of the showcased games can win awards! One title that had previously won the Pitch Championship is titled Mythic Ocean and they proudly tweeted about it in July 2018. For more information about the types of games that are on the list, please take a look at this site. Also note that on the list is a little game called Buoyancy which we recently reviewed.

Anyways, there are a ton of other vendors like ones that can customize any type of mousepad, pop culture LED lighting, and ModMyMods who have a prototype gaming desk specifically for streamers. A picture of that 300lbs desk is shown in the video below (with three monitors).

Overall Thoughts

I think this year I had the best time at Dreamhack. That may have been influenced by the fact that I had a lot to do, and I was able to watch Rocket League live, for the first time. (I've never made it to an RLCS or anything like that - shameful, I know.) I was glad to finally meet a bunch of people in the RL community.

As I said before, if Dreamhack has never been on your radar before, I highly encourage you to attend one. It's a fantastic time because you will be able to meet your online friends and perhaps chat with some of the pro players!

Check out Dreamhack's website, Twitter, and Twitch pages to keep up to date on the largest LAN event.




Article by Susan N.
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The Surge 2 Launches September 24th




September 13, 2019 - The Surge 2: Experience the beginning of the end for Humanity in the new Story Trailer

In The Surge 2 on September 24, life on earth as we know it is coming to an end. Deck13’s latest hardcore action-RPG entry begins after the deFrag nanovirus strikes following the launch of a Utopia rocket. In Jericho City, one lone warrior - you - must fight through hell, high water, and amnesia to discover the truth about the virus, the city, and much more. Experience the start of this story in the new trailer, released today.

Here, we meet our hero, and many of the inhabitants of Jericho City. Nano-cultists run rampant through the streets, harvesting everything they can from the environment for their mysterious ends. The government forces of A.I.D attempt to maintain a stranglehold on the city with violent means. All the while, Athena, a girl with whom you have a special connection, leads you through the streets to a destination unknown.

This mystery accompanies gameplay that refines and enhances the Surge formula, bringing new weapons, new gadgets, enhanced ranged combat, additional implants, and much more. Dismemberment and limb-targeting still form the backbone of how you fight, loot, and choose your loadout, but with more options than ever before.

Pre-orders are now available on PlayStation 4, Xbox One, and PC, and come with the URBN Gear Pack, which includes a new armor set, two new weapons, and other cosmetics and equipment. The Surge 2 releases September 24.


About the game

After the success of The Surge, the hardcore Action RPG released in May 2017 on PlayStation 4, Xbox One and PC, Focus Home Interactive and Deck 13 are happy to announce the renewal of their partnership and the development of The Surge 2, with a release date planned for September 24, 2019 on PlayStation 4, Xbox One and PC.

The Surge 2 keeps what fans and critics loved about the original – hardcore combat utilizing a unique, dynamic limb targeting system and deep character progression – while also expanding greatly upon the formula. The Surge 2 takes place in a brand new environment: a sprawling, devastated city with larger and more ambitious level design, made possible by Deck13’s upgraded and improved engine. Combat is more brutal and tactical than ever, with even more options thanks to an expanded limb targeting system. In addition, more abilities, weapons, implants, and drones give players a vast arsenal to build their character with, in their fight against the array of diverse new enemies and bosses.

The Surge 2 will release on September 24, 2019 on PlayStation 4, Xbox One and PC.

Key Features

  • New entry in the acclaimed Action-RPG franchise.
  • Hardcore, brutal, and unforgiving melee combat.
  • Spectacular fights against deadly foes and colossal bosses.
  • Improved loot, limb-targeting, and progression mechanics.
  • Hundreds of ways to customize your character and their exo-rig.


About Deck 13

Deck13 Interactive is one of Germany’s leading developers with more than 18 years of experience. With over 60 employees located in Frankfurt, Deck13 Interactive has developed upwards of 20 titles, including major releases such as The Surge and Lords of the Fallen. Currently the team is working on The Surge 2.

More information on the website: www.deck13.de      

About Nvidia

NVIDIA's (NASDAQ: NVDA) invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI -- the next era of computing -- with the GPU acting as the brain of computers, robots and self-driving cars that can perceive and understand the world. Today, NVIDIA is increasingly known as "the AI computing company."

More information on the website: www.nvidia.com          

About Maximum Games

Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company's mission is to provide a proven and strong hands-on approach to publishing, marketing and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye's leadership, the company has been recognized with numerous awards such as “Fastest Growing Tech Company” by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past two years. Maximum Games has offices in both the US and UK, and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships.

More information on the website: www.maximumgames.com

About Focus Home Interactive

Focus Home Interactive is a French publisher based in Paris, France. Known for the quality, diversity and originality of its catalogue, Focus has published and distributed original titles (A Plague Tale: Innocence, Vampyr, Farming Simulator, Call of Cthulhu, Insurgency: Sandstorm, MudRunner, GreedFall…) that have become benchmark titles worldwide, available both in store and for download across the world. Focus publishes games on all major platforms, consoles and PC. The publisher's catalogue will get even richer the coming months and years with eagerly awaited games such as The Surge 2, SnowRunner and many more.

More information on the website: www.focus-home.com
   


Article by Susan N.
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Buoyancy - PC Review



Introduction

Buoyancy is a city building game that takes place on the water. Effectively players create a giant raft that has different buildings that serve various purposes. It is very simple to understand the game and can become rather challenging as players build up an army against pirates and other city invasions. It's a relaxing that game drew me in and provided a difficulty level that I was not prepared for as time progressed.

Gameplay

At the beginning of the game, players can open up the tutorial of Buoyancy. It explains some of the basic buildings required to sustain a floating city. Of course, with any game, it only covers some fo the content, the rest is determined through gameplay. For example, some of the first buildings that players need are the scavenger and the forager. These allow players food and wood that is used to build structures.

Buoyancy is a different take on the traditional city builder in that players are creating a city on water, which presents its own challenges. For example, the larger your city, the slower it will move unless a motor is built. There are other challenges like fending off pirates, defending your city from invading ships, or protecting your city from nasty storms that set your much-needed buildings on fire. Of course, those are issues that players would expect from a game like Buoyancy. Even still, there are other challenges like citizens become sick from food or they will juggle knives for entertainment.

As an Early Access game, Buoyancy has a bunch of features that are not yet included in the game, which will become useful for players at a later point in time. For example, at the bottom of the screen, there are a couple of tabs that state 'coming soon' like the city policies and statistics tabs. I expect that once the game fully launches that Buoyancy will be a game that challenges players with the addition of policies. It will also be quite useful to see the statistics of a city so that any future playthroughs will be easier.

That said, I have a couple of minor issues with the game. The first issue I have with the game is, for some reason players can only go north, east, or west. If you try to go south, players can't seem to go far. It's almost as if the game prevents you from going back. I'm not sure if this is because of the randomly generated nature of the game or if it was by design - it could also be that my computer was being weird...

Secondly, the movement of your city is done by right-clicking, much like Diablo 2 or Icewind Dale. This is all well and good, but if players are trying to get to a solid structure, the city will crash into the building. Admittedly, this isn't always a problem until there are much-needed resources located right next to a solid structure. Ultimately, this point leads to my only real frustration in Buoyancy which is that scavengers can only collect resources when the appropriate building sits inside the zone for the material. This is true for any of the buildings in your city. Which means that if your city is too large and/or not planned out properly, it might not be possible to get the resources!

Thirdly, there are only two speeds! Buoyancy has a base speed and then there is a slightly faster speed - for those that don't have patience.

With that said, in essence, there are two levels of strategy in this game. The first is ensuring that you don't build too quickly because you won't have enough people to operate the buildings. The second level of strategy is your building placement. Not only do you have to make sure to build the right buildings to survive, but you have to strategically place the structures so that they can collect the free roaming resources. Also, this means that the larger your city becomes, the harder it is for your city to dock with trading ports and other ships. Having this multilevel strategy makes Buoyancy a challenging city builder without bogging down the player with too many options or statistics.

Also, when invaded by pirates or other vessels, players can lose the game when all the citizens in your city die. Thankfully, I've only managed to lose the game twice in this way. And while Buoyancy isn't particularly complicated, it's quite unique and interesting for players like myself who enjoy city builders. It isn't a cakewalk like its appearance to unsuspecting players and I quite enjoy this title as a result.

Graphics and UI

The graphics style in Buoyancy is great, but one can only expect so much from this city builder. Players don't need to focus on the look of buildings or people and a lot of the effects shown come from either the water features or disasters. As in, this game's graphics are not wrapped up in small details. For what Buoyancy is, the game is visually pleasing, but it is not graphically intensive. In fact, under the menu there are quality presets to fit virtually any graphics capabilities. However, know that I didn't notice a difference between the low settings and the high ones - so I have no idea what the presets changed.

The UI itself is fairly easy to understand. On the bottom is the build menu, settings, and other not yet included tabs like policies or statistics. On the left hand side are images of each type of resource that players find or make in the game. At the top right-hand side of the screen is information pertaining to your city like how much population there is, the citizens health, total workers, and army total. There is also a bar that shows how much pollution is present in the city. All in all, the game UI is easy to understand and displays all the pertinent information for players to succeed at Buoyancy.



Drifting Away in Buoyancy

Buoyancy is a game that is simple to play and yet challenging to stay alive depending on how players build their city. I've died a couple of times simply because I didn't have enough people to man the buildings I had created. Of course, as time progresses, keeping citizens alive is crucial to succeeding in this cruel water world. And, I've had a blast playing this game. It's a fantastic entry-level strategy city builder.

As such, I'm giving Buoyancy an 8 out of 10. In no way does this game compare to epic city builders like Anno 1800 or Cities: Skylines, but neither of them have the challenge of sustaining a city on water. I find that it is a great starting point for players who haven't dabbled in city building games. It is less intensive than other core city building games and yet provides a challenge without making players feel too frustrated.

Even though the game is not perfect by any means, be sure to give some love to Devs on a Boat by following Buoyancy on Twitter, YouTube, Instagram, Reddit, and purchase the game on Steam!

Game Information

Platform:
PC
Developer(s):
Devs on a Boat
Publisher(s):
Devs on a Boat
Genre(s):
City Builder,
Strategy,
Survival
Mode(s):
Single Player
Other Platform(s):
NA

Source:
Provided by Publisher


Article by Susan N.
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Pixel Game Maker MV 1.0 Releases New Adventures on Sept 19th



Tokyo, Japan – Sept. 3, 2019Pixel Game Maker MV, the action-game sister software to RPG Maker, which sold more than 2,000,000 copies worldwide, crafts new adventures with the 1.0 release on Thursday, Sept. 19.

Aspiring and veteran game developers can take their games created in the intuitive yet fully-featured 2D game engine from Playism and KADOKAWA Corporation on the go in 2020, as the games made in Pixel Game Maker MV can be playable on Nintendo Switch and available in the Nintendo eShop.

Pixel Game Maker MV brings accessibility to game development as it empowers all developers to create original platformers, metroidvanias, and action games without any programming experience. Innovation knows no limits, as the engine easily allows users to implement their own original material such as character animations, background maps, and sound effects.

The robust but easy-to-learn software’s leap from Steam Early Access will include a new trial version. Developers can dive into the trial, using the platform’s tools to create without fear of losing their hard work as they transition from the free trial to the full package.

Potential partnerships with KADOKAWA will set Pixel Game Maker MV creators up for success on Nintendo Switch. Aspirant and seasoned developers interested in sharing their games on Nintendo Switch can submit applications for KADOKAWA to publish their games on the Nintendo eShop.

In celebration of Pixel Game Maker’s journey, KADOKAWA will hold a Pixel Game Maker MV Game Development Challenge, seeking out the best works of the platform’s creators to launch on Nintendo Switch. The contest will run from Oct. 3, 2019, to March 31, 2020. More details will be available here beginning Oct. 3.

Pixel Game Maker MV is available now via Steam Early Access (Windows only) for $84.99 USD/€71.99 and supports Japanese, English and Simplified Chinese.

For more information, please visit the Pixel Game Maker MV official website, Facebook page, and follow @PixelGameMaker on Twitter.



About Playism

Known for bringing popular indie games from Japan including Touhou Luna Nights, La-Mulana 2 and One Way Heroics, Playism was created with the global indie community in mind. The company focuses on helping developers every step of the way, from localization to distribution of their games.

To learn more, visit the Playism official website, Facebook page and follow @PlayismEN on Twitter.

About Kadokawa Corporation

The core Pixel Game Maker MV team at Kadokawa Corporation consists of veterans who have been making consumer games for more than 20 years, many of whom have worked on the popular RPG Maker series with more than 2,000,000 units sold. Based out of Tokyo, the company’s mission is to create brand new stories.



Article by Susan N.
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Of Spartans and Men - Gaming Thoughts


Taking a little bit of “me” time recently, I finally decided to load up Halo’s The Master Chief Collection that I had picked up with my Xbox One a few years back. Replaying the first two with their upgrades and their new scenes, the third, and ODST that I had never played, and Bungie really did make a hell of a series. While having started off as nothing more than another first person shooter, Halo set the bar and become revolutionary for first person shooters. Adding in sequels that have held some rather strong narratives between the spin off of ODST and the prequel that was Reach was just bonus alongside a continually refined gameplay that made the campaigns just as fun as the multiplayer.

I just wish that Reach would be added into the Master Chief Collection like ODST has been.

A man of many words, Halo’s Sierra 117, Master Chief knows how to get an entire room to listen. Just a little more than a silent protagonist, John has jumped from one ship to another riding a bomb that he was returning to enemy forces. He’s jumped through portals in order to stop the prophets from launching their attacks. Hell, he’s even ridden nothing more than his combat suit in an atmospheric drop down to the ground because the ship came apart. He’s rough, he’s tough, he’s a Spartan. It takes a lot of effort to take one out as the enemies of Reach’s squad found out first hand.


So when you’re that strong, when you can essentially punch alien races in the face and end their lives to conserve ammo, how do you go about switching the scenario to be nothing more than a couple humans fighting for their lives? You’ve seen the troops die left and right beside you, they have armor sure but not power armors. They don’t have giant shields and casings to hide behind. The Spartans, like in ancient Greece, are the best of the best. These are Humanity’s elite and it shows as just the Master Chief sparks fear into his enemies as they have called him the demon. So when you finally take control of a human soldier, the enemies that seemed so easy and dispatchable are scary as hell and you’ll have to pick your way forward carefully.

The change in ODST was really neat and I’m a bit sad that I hadn’t played it up until two weeks ago. While I’m pretty sure that it was a test case for Reach, they play out fairly different from one another as in Reach, you’re at least a Spartan. Taking control of a Rookie in the ODST, Orbital Descent Shock Troopers, you land rather harshly into the city of New Mombasa which is where the Master Chief in Halo 3 will zoom through on the way to the Covenant's excavation site. In your case however, you’ve crash landed away from your team, alone, and in the dark when you finally wake up from the nasty crash that you took. Heading into the city to hopefully find other members of your team and however else is still left fighting off the alien invasion, you’re going to need to tread lightly as the Brute can crush you in a heartbeat.

The shift into playing as a human was big. Going back to having to heal up was a neat touch though the sound chimes under a certain health percentage could have been passed on. Having a shield system helps but it doesn’t last long as it’s only designed to take a few hits. Especially after having gone through Halo 1-2-3, having to remember to take things slow and not pick large fights was just the start of the changes. I’ll be honest, yes I went up to a Brute and punched it in the face. Was it smart? HELL NO as his buddy crushed me flat. Being a plain old human this time around changes it up as a sort of hard mode in a sense.


What really made ODST shine though wasn’t being put into a human’s shoes for a day, as it really is a day or two in game. Where it shines is that it’s a non-linear approach to the events of the invasion. Having to search the city for your squad mates you’ll come across logs of people trying to get out of the city which gives you a more realistic view into the state of things. While also searching for them you’ll come across pieces of hardware or equipment and by hacking into the CCTV (Closed Circuit TV) feeds, you then play through each of these members’ events as they moved through the city trying to find each other as the mission was pretty much scrapped the second you landed and the commanding officer gone missing in action.

So in effect, there are really two storylines and they mesh really well together as the second doesn’t always answer a question without adding in another one. Are they still alive? Are they dead? How far did they make it? As the rookie you’re on your own and at night it’s fairly tense as you don’t really have the firepower right away to truly make a dent. You’ve got to take it slow, hide, take your enemies out one by one. Eventually though sure, you can storm through if you’re lucky enough to not die, but at that point, you’ve at least got a few people on your side to help.

Having gone from a “on the rails” to a non-linear open space actually worked quite well for the series as it wasn’t just how it was spatially designed. Having changed “you” from a Spartan to a Human added in some atmospheric tension that would never have been present as a Spartan. Sure things can feel tense against the Flood for the first time or two, but it was never a looming threat of dying outright because you literally cannot take a hit. While moving into 343 Industries’ Halo 4 which I’m probably going to have finished by the time of this posting before also finally getting to Halo 5, and Bungie did really well with how they ended off their original saga. I wish I could say that Destiny had the same range but while it doesn’t, it’s slowly getting there.


Article by Pierre-Yves
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New Installment of Under Night In-Birth Exe:Late




PQube (London, UK) September 5th, 2019 - Arc System Works and PQube, in conjunction with French Bread, are delighted to confirm that Under Night In-Birth Exe:Late[cl-r], the next installment in the Under Night In-Birth 2D fighting game saga, is coming to PlayStation 4 and Nintendo Switch in early 2020.

Developed by acclaimed 2D fighting game studio French-Bread, Under Night In-Birth Exe:Late[cl-r] will feature a new playable character -Londrekia- and updates to the game which include nearly a thousand balance changes and new moves.

In Under Night In-Birth, a mysterious phenomenon, known only as 'the Hollow Night', has enveloped regions of Japan in darkness for several centuries. Every area affected by the Hollow Night is beset by shadowy monsters, know as 'Voids', who feed off of a power called 'Existence'. Most humans don't possess the ability to see or come in contact with Voids, and therefore remain safe. 

You, however, are not so lucky. As one of a cast of unique characters, players fight their way through the dangers of the Hollow Night and defeat those who would try to get in your way. The game features classic 2D anime fighter controls with a splash of devastating combos and unique fighting styles sure to keep your appetite for battle sated.  

Stay in the loop on everything Arc System Works on Twitter, Facebook, and the official homepage.

For more information and the latest news, follow us on Twitter, Facebook, Twitch, Instagram and our official website


About Arc System Works

Arc System Works is a Japan-based game development company, renowned for their unique and highly artistic 2D fighting action games. They have a proven track record with their big hit series: Blazblue and Guilty Gear, among many other games of all kinds of genres under their belt. From planning to production to marketing, Arc System Works believes in constant value-adding for their products, striving relentlessly towards the aim of staying ahead in the forefront technology of gaming, and producing flavourful character designs to form the foundation of their extensive Intellectual properties. https://arcsystemworks.com/

About PQube

PQube is a leading publisher, distributor and service provider for the interactive entertainment industry with a global reach through UK, Europe, Middle East, Australia and North and South America from its offices in Letchworth (UK), Bristol (UK), Paris (France), Los Angeles (USA) and Hong Kong. As a licensed publisher with Sony, Microsoft, Valve, Nintendo and Apple, PQube’s software division publishes and distributes video games for PlayStation 4, PlayStation Vita, Nintendo Switch, Xbox, iOS, Android, PC and has full coverage across all digital download platforms, establishing a track record of success with major franchises including: Gal*Gun, Chaos;Child, Cat Quest, Valkyrie Drive, White Day, Root Letter, BlazBlue, Guilty Gear, Kotodama, MotoGP, Ride, MXGP, Harvest Moon, Senran Kagura and Steins;Gate. PQube’s hardware division designs, manufactures and distributes officially licensed consoles and accessories including the brand-new Atari ‘Retro’ range.

We thank all our partners and acknowledge all game names, brands, and trademarks as properties of their respective owners. Visit: www.pqube.co.uk/games


Article by Susan N.
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Remnant: From the Ashes - PS4 Review


Remnant: From the Ashes is the newest “Dark Souls” to grace your console of choice. A macabre adventure through hordes of the “Root”, a collection of plant-like creatures hell-bent on turning your world into their own personal paradise.

While I normally really hate to describe a game in relation to the “Souls” series, Remnant is pretty much the definition of a “souls-like” game. Is this a bad thing? If done well, definitely not, and Remnant does it pretty well. The best parallel to throw out would be to “Bloodborne”, as it has a similar theme going with the world and creatures in it. While Bloodborne had a focus on the melee combat with the guns being a supplemental tool, Remnant feels like the exact opposite, where the main focus is the gunplay and the melee weapons are the supplement.

When you head out of the main hub area where you can build and upgrade your weapons, you expose yourself to the danger that is the “Root”, and whatever indigenous violent creatures happen to be around. As you explore the dilapidated ruins of society, you will be killing the enemies in your path for money, ammo, and experience. Unlike the traditional “Souls” fare, you don’t have a running “upgrade pool” that gets dropped on death. In fact, there isn’t really much of a penalty for dying, other than having to wade through the mobs of enemies again. Instead you pick up “scrap” that is used as currency or upgrade materials, that you’ll probably be really hoping to find before they start dropping often enough for you.


One of my favorite parts of Remnant is the nature of how the game is generated. Yes, generated. Bosses are picked from a pool, and you might not necessarily get the same bosses when you play through a second time, or if you regenerate the world settings. Bosses have their own unique aspects and drops, which can be turned into either weapons to help you cleave through enemies, or can be converted into an effect that you can attach to your weapon. You have a light gun, a heavy gun, and a melee weapon that you bring with you, and choosing the right gun and attachment for a fight can really help get through some of the tougher boss fights.

As you explore and collect useful crafting materials and money, you may also come across a “Tome of Knowledge”. These grant you a trait point, which can be used to upgrade a trait. These traits are acquired either by progressing through the story, or by performing side quests or beating certain bosses. These traits will give passive bonuses, such as increased melee attack speed, or faster reload speed. These traits can be upgraded to 20, and good news for all you fellow completionists, trait points can be acquired until you max out all your traits, at least from what I’ve seen.

Unfortunately, there are some major issues of concern in Remnant. A lot of these P.Y. can probably attest to as well, as he probably saw many of these happen to me when we were playing together. While the option to hop over ledges is great for outrunning enemies and leaping down from higher floors of areas, make sure there isn’t a bush under you. No really, I jumped down a floor and got stuck in a shrub. Points in favor though, I was playing with P.Y. and he picked up the crafting materials, which are shared among any players in the session, and the matchmaking for co-op mode is really good.


Unfortunately the load times are ridiculously long, to the point that you can probably have something going on in the background during those load times. Be aware that the game also “instance locks” you, as in progression is limited to whoever “owns” the world you’re a part of. While you can still earn boss drops, crafting materials, and trait points and weapons/armor, items for sidequests and certain traits can only be obtained by the “owner” of the world you’re in.

While the “randomized” bosses and mini dungeons are really neat and the co-op mode is really easy to use, the long load times, occasionally swarming enemies and sometimes really aggravating boss fights can be a bit of a draw back. The graphics aren’t really anything to write home about, but aren’t bad either, although there were some issues with the textures not loading in for a while.

Remnant: From the Ashes is definitely a really fun game to play with a friend or two, as the player limit caps at three, but does start to feel like more of a survival gauntlet instead of an adventure after a while. If you’re looking for your next Souls style fix, Remnant will definitely scratch that itch. The randomized aspect is great for replay value, especially since there are multiple ways to kill some of the bosses, resulting in different item drops or traits. So make sure your weapons are loaded and your Eldritch resistance is ready, it’s time to fight some nightmares from another dimension to protect your own.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Gunfire Games
Publisher(s):
Perfect World Entertainment
Genre(s):
Action, Adventure, RPG, Metroidvania-Ish
Mode(s):
Single Player, Multiplayer Coop
Other Platform(s):
Microsoft Xbox One, PC

Source:
Purchased




Article by Richard
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