theHunter: Call of the Wild totes itself as offering "the most immersive hunting experience ever created" and while it has more than its share of charm, to label it as such is a bit steep. Whether you are trekking through the American Pacific Northwest at the Layton Lake District hunting reserve, or you are slumming through the Hirschfelden Hunting Reserve, a digital re-representation of German farmlands, theHunter: Call of the Wild is fun at first, but devolves into a mind-numbing walk through the 50-square mile, Apex-generated environment that tends to drive you to bored wandering. It sure is pretty though.
theHunter: Call of the Wild - Xbox One Review
November 01, 2017Avalanche Studios, CGRreview, console, Expansive Worlds, microsoft, MS, review, theHunter: Call of the Wild, XB1, xbox, Xbox One
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theHunter: Call of the Wild totes itself as offering "the most immersive hunting experience ever created" and while it has more than its share of charm, to label it as such is a bit steep. Whether you are trekking through the American Pacific Northwest at the Layton Lake District hunting reserve, or you are slumming through the Hirschfelden Hunting Reserve, a digital re-representation of German farmlands, theHunter: Call of the Wild is fun at first, but devolves into a mind-numbing walk through the 50-square mile, Apex-generated environment that tends to drive you to bored wandering. It sure is pretty though.
Yomawari: Midnight Shadows - PS4 Review
October 31, 2017CGRreview, console, Nippon Ichi Software, NIS America, playstation, PlayStation 4, PS4, review, sony, Yomawari: Midnight Shadows
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Yomawari: Midnight Shadows is full of surprises. Some people may bemoan the cutesy art style and complain how its not real enough to be a horror experience. However, Yomawari: Midnight Shadows certainly knows how to convey a sense of dread - an impressive feat for a title that really adheres more to a show than tell approach.
Sylvio 2 - PC Review
Sylvio 2 is sort of an odd title, because it really is a case of taking one step forward and then taking two steps back. While there are improvements upon the first game, somewhere along the way this horror game lost some of its soul that made the first title unique if still flawed. The end result is still a decent exploration adventure, but one that never really rises above its flaws.
Numantia - PS4 Review
October 30, 2017CGRreview, console, Numantia, playstation, PlayStation 4, PS4, Recotechnology S.L., review, sony
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Numantia is a turn-based strategy title set in ancient Rome, and despite the title having slipped under the radar a bit upon release, it is actually a really well-designed title that surprised me a bit with its strategic depth wide variety of troop options.
Revenant Saga - Switch Review
October 30, 2017CGRreview, console, Exe Create Inc., KEMCO, nintendo, Nintendo Switch, Revenant Saga, review, Switch
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Revenant Saga as a throwback RPG adventure that gets more right than wrong and while it has seen releases on a handful of platforms, I think the Nintendo Switch is actually a very natural home for this recently released title.
Sunday Bites - 8-Bit Adventures 2
October 29, 20178-Bit Adventures 2, CGRpreview, Critical Games, pc, preview, Sunday Bites
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When Critical Games released 8-Bit Adventures I was amazed at how well it was both a “retro” title and an RPG that could easily stand on its own both mechanically and visually. With the Wizard, Thief and Warrior (Red / Green / Blue) acting as the representatives of the colors of the world everything simply clicked around them.
Moving on to Tales Across Time, Critical went in another direction altogether with different combat elements as an enemy was fought over the course of generations of three completely unrelated individuals.
Back for their third project, 8-Bit Adventures is receiving a sequel and so far, it's looking good.
Story
If what is currently available in the short demo is anything to go by, especially in conjunction with the previous titles, 8BA2 is going to be awesome. Starting off in a city chasing down a glitch, our party faces off against robots before getting one of their own before jumping on a train to make it to a factory where they do catch up to that said glitch. The dialog is well written and the flow is clear to see leaving me with wanting to know how things got to this train ride and what comes next.Gameplay
Gameplay is simple enough as it follows that retro jrpg style. Moving around is easy and there's a combination of both random and forced on screen encounters that move along the story. With the tiny bit available it's possible that more could come into play but even if it doesn't this core piece follows the tried and true method so there's nothing to worry about on that end.Music
The music is awesome. It has both that old school feeling but not the rough edge that used to come with it and the battle theme is very catchy. My only suggestion with the music would be to release an OST alongside the final release.Other
There's controller support! I know that sounds like a very small thing to be happy about but it's the difference between being stuck at a desk or having your feet up on the coffee table in front of the projector.Combat
Combat is an evolution of what could be found in Tales Across Time which stepped up the standard JRPG battle system. Characters have access to attacking and skills but the warrior can pick whether they hit for certain but less damage, deal normal damage, or deal heavy damage at the risk of missing. Swapping in the robot that joins and they have no MP and can simply use their skills all they want. There's choice and it was a pleasant step forward for Critial’s series.Final Thoughts
I'm looking forward to playing the final release of 8-Bit Adventures 2. The original held unique ideas and Tales Across Time demonstrated that Critical Games was not just a one trick pony capitalizing on the retro style that has slowly become "in". With the upcoming sequel it's clear that like Dancing Dragon Games and Stegosoft Games they know what they are doing and I've high hopes for it!Article by Pierre-Yves
Kingdoms of the Lost: Merriment of Masks Festival
Kingdoms of the Lost is having another festival, this time in celebration of Halloween. This festival is dubbed their Merriment of Masks, and it will be running from now through Wednesday, November first.. Kingdoms of the Lost is a MUD - an old school, text-based online Dungeons & Dragons style of game, but with a completely unique world in a fantasy setting.
Battle Chasers: Nightwar - PS4 Review
October 27, 2017Airship Syndicate Entertainment, Battle Chasers: Nightwar, CGRreview, console, Nordic Games Publishing, playstation, PlayStation 4, PS4, review, sony, THQ Nordic
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Battle Chasers: Nightwar is a love story to 90's JRPGs merged with one of the most recognizable names in comics, Joe Madureira. Based on "Joe Mad's" own Battle Chasers comic line, Nightwar is a gorgeous dungeon-diving affair with a story that is instantly familiar to old fans of the franchise. Unfortunately what would largely be a stunning and extremely approachable game with affable characters, excellent pacing, and tons of replayability due to its randomly-generated dungeon, is a hot mess of technical issues. Given another two or three months of QA testing and Battle Chasers: Nightwar would be a contender for best RPG of the year.
Elex - PS4 Review
October 27, 2017CGRreview, console, Elex, Piranha Bytes, playstation, PlayStation 4, PS4, review, sony, THQ, THQ Nordic
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Elex is a fascinating attempt to blend the likes of an open world RPG with the ideas that so brilliantly make the Soul’s series combat what it is. Shot down from the sky by one of his own, Jax sets out for revenge with nothing more than a bent pipe in the post meteor struck world of Magalan.
I’ll preface this with that I really wanted to enjoy Elex especially since I couldn’t wait to get my hands on it from the first time that I saw it. Finally getting my hands on it though I found myself more concerned with technical issues and balancing as the load times could make Bloodborne look quick and I think I saw them more than actual gameplay as everything is designed to one or two hit kill you even at the very beginning.
Elex is hard but not in a “you have to become better than the system” hard. It’s hard because just about everything is stronger than you and short of role playing your way into level ups, even gaining new abilities to hold onto new weapons is hard. I hate using the word but it’s simply not accessible.
Leveling up gives you access to ten points that can be added into the stat of your choice. Once past thirty however it takes more than a single point in order to add a stat. The issue with this is that some basic, and I really mean basic, weapons cost over thirty strength to wield. Add in constitution and dexterity as other requirements and it could take until you’re level seven in order to use something more than a crappy axe. What do you do in the meantime? Run away from just about everything between you and where you’re going.
I mean it is possible in order to very slowly chip away at an enemy’s health but with them being able to take you out in one hit, the lengthy loading times are not worth it. It becomes just slightly more manageable once you start getting companions to do your dirty work for you but once they fall to the ground you’re in just as much trouble so you’d have been been supporting them with a range weapon. Between ranged and melee however ranged combat is much easier to perform as you don’t need to worry about stamina but instead just how many arrows or bullets you can land into your enemy.
I appreciate what Elex tried to do with it’s stamina integration into the combat system but I feel like it takes it down several notches instead of raising it up. Running, swinging a weapon, blocking and dodging all take various amounts of stamina and once it’s empty or on low it takes a good while for it to regenerate. Enemies are in the same boat as you and you can see the amounts that they have and make use of attacking them when they are at their lowest since they won’t be able to block your attacks and take some damage.
The problem isn’t that there’s stamina involved but that the act of swinging your weapon feels slow and by the time you’ve finally moved into action, you’re dead. Again. It takes some time to get used to how certain enemies act such as “raptors” will pounce forward with swiping claws while other canine like creatures will charge headfirst. Knowing how to react to these creatures is great but if you’ve dodged sometimes even a second too early their re-adjustment of their trajectory will bring them straight to you most likely killing you all over again. If it was just having to deal with slow swing times that would be one thing, but having to deal with slow swing times AND having the stamina left to do it or to dodge, when you’re alone against multiple foes sometimes it’s better to run away and fight another day instead of seeing the lengthily load screen.
Outside of combat however there is plenty to enjoy with wide open and beautiful looking locations to explore and lore to find. Magalan is an interesting space as it showcases the differences of the factions and what they’ve done since the meteor crash quite well making each culture interesting to explore once you’ve managed to get there.
Littered across the world are teleporters that grant you access to quick travel points that can be accessed from the terminal that you can call up on your arm. Even this adds some depth to the world as if you access it in the realm of the Berserkers who will have nothing to do with technology and instead went about the path of magic, they’ll yell at you to put it away as it has no place in their realm. The same can be said about the jetpack that is strapped to your back making exploration quite the interesting experience as if you plan your path out right there’s nothing that can stop you. Well that’s short of being one shotted by something you didn’t even know was there.
If you can find someone who will actually talk to you on your travels, dialog can be fantastic. Banter back and forth between you, your companions and those that you are talking to are all well written and great to listen to as even the voice actors are right on key. The issue is that with all the people that you come across there are many that will walk right on by you giving you nothing more than a “I don’t have time” for you which is unfortunate because of how well crafted it all is.
Topping it all off, Elex is also not without its technical issues. The frame rate will often come crashing down when trying to access and move around your HUD’s map or simply freeze. Running around the world depending on what is lying about will also trigger these effects making you worry that something may be coming to end your life once again while you wait for the engine to catch up. Finally the auto-saving that is amazingly customizable for its time increments will also bring everything to a halt as it triggers making you wonder if the title will come through or if it’s another wonderful blue screen of death.
The basis for Elex is an amazing one but sadly the execution isn't there. Between the technical issues and the steep price of betterment for both self and equipment being so high, you'll be spending more time running away and reloading your previous save than actually enjoying what Magalan could offer Jax.
Game Information
Platform:Sony PlayStation 4
Developer(s):
Piranha Bytes
Publisher(s):
THQ Nordic
Genre(s):
Action
Adventure
RPG
Mode(s):
Single Player
Other Platform(s):
Microsoft Xbox One
PC
Source:
Provided by Publisher
Article by Pierre-Yves
Batman: Vengeance - Retro Reflections
October 26, 2017Batman: Vengeance, CGRretro, console, microsoft, MS, Retro Reflections, Ubisoft, Ubisoft Montreal, xbox
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The Batman animated series from the nineties was one of my favorite shows. Its introduction alone is a masterpiece of direction, montage and music while its episodes had excellent narration, memorable villains, plenty of action and a dark atmosphere. I admired Bruce Wayne for sacrificing his personal life to protect civilians from insane criminals but I also felt sorry for his loneliness. Batman Vengeance is based on the animation series and features the Joker as the main villain. Naturally, Gotham is at stake and the hero must uncover Joker’s plans and save the city. Since the Caped Crusader never kills, he relies on his superb fighting skills, resourcefulness and advanced equipment to face the deadly clown’s numerous challenges and emerge victorious.
Heliborne - PC Review
Heliborne is an interesting beast, taking elements of MMOs and mixing it with vehicular combat. This gives it a leg up in the gaming community, if only due to its rather unique premise (though it is reminiscent of World of Tanks - but with more speed and airborne antics). The gameplay loop here is addictive and the game is well enough designed that it is fun to play despite some so-so presentation values.
Nights of Azure 2: Bride of the New Moon - PS4 Review
October 25, 2017CGRreview, console, Gust, Koei Tecmo Games, Nights of Azure 2: Bride of the New Moon, playstation, PlayStation 4, PS4, review, sony
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If you were a fan of the first game, then you should feel right at home with the recently released Nights of Azure 2: Bride of the New Moon. It brings back most of what I enjoyed about the first game - the interesting world, the enjoyable combat and the lovely visuals. I just wish that Gust would have taken a few more chances with this sequel along the way.
Arktika.1 - PC / VR Review
October 25, 20174A Games, Arktika.1, CGRreview, Oculus, Oculus Rift, pc, review, Virtual Reality, VR
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There is a whole lot to like about this latest release from 4A Games, the makers of the Metro titles. Arktika.1is incredibly polished, it looks fantastic and perhaps most importantly, nails the desired atmosphere through details large and small to create a very memorable virtual reality experience.





































